diff --git a/src/server/game/RegisterNetworkFunc.go b/src/server/game/RegisterNetworkFunc.go index d7d5ceff..1251ef41 100644 --- a/src/server/game/RegisterNetworkFunc.go +++ b/src/server/game/RegisterNetworkFunc.go @@ -5349,7 +5349,7 @@ func ReqCatnipInvite(player *Player, buf []byte) error { } ActivityId := GetActivityId(player, activity.ACT_TYPE_CATNIP) if ActivityId == 0 { - player.SendErrClienRes(&msg.ResCatnipPlay{ + player.SendErrClienRes(&msg.ResCatnipInvite{ Code: msg.RES_CODE_FAIL, Msg: "activity not active", }) @@ -5397,7 +5397,7 @@ func ReqCatnipAgree(player *Player, buf []byte) error { CatnipMod := player.PlayMod.getCatnipMod() ActivityId := GetActivityId(player, activity.ACT_TYPE_CATNIP) if ActivityId == 0 { - player.SendErrClienRes(&msg.ResCatnipPlay{ + player.SendErrClienRes(&msg.ResCatnipAgree{ Code: msg.RES_CODE_FAIL, Msg: "activity not active", }) @@ -5451,7 +5451,7 @@ func ReqCatnipMultiply(player *Player, buf []byte) error { CatnipMod := player.PlayMod.getCatnipMod() ActivityId := GetActivityId(player, activity.ACT_TYPE_CATNIP) if ActivityId == 0 { - player.SendErrClienRes(&msg.ResCatnipPlay{ + player.SendErrClienRes(&msg.ResCatnipMultiply{ Code: msg.RES_CODE_FAIL, Msg: "activity not active", }) @@ -5632,7 +5632,7 @@ func ReqCatnipRefuse(player *Player, buf []byte) error { CatnipMod := player.PlayMod.getCatnipMod() ActivityId := GetActivityId(player, activity.ACT_TYPE_CATNIP) if ActivityId == 0 { - player.SendErrClienRes(&msg.ResCatnipPlay{ + player.SendErrClienRes(&msg.ResCatnipRefuse{ Code: msg.RES_CODE_FAIL, Msg: "activity not active", }) @@ -5831,7 +5831,7 @@ func ReqCatnipEmoji(player *Player, buf []byte) error { CatnipMod := player.PlayMod.getCatnipMod() ActivityId := GetActivityId(player, activity.ACT_TYPE_CATNIP) if ActivityId == 0 { - player.SendErrClienRes(&msg.ResCatnipPlay{ + player.SendErrClienRes(&msg.ResCatnipEmoji{ Code: msg.RES_CODE_FAIL, Msg: "activity not active", }) @@ -5851,6 +5851,9 @@ func ReqCatnipEmoji(player *Player, buf []byte) error { Type: MsqMod.HANDLE_TYPE_CATNIP_SEND_EMOJI, Extra: int(req.EmojiId), }) + player.PushClientRes(&msg.ResCatnipEmoji{ + Code: msg.RES_CODE_SUCCESS, + }) player.CatnipBackData() return nil