message controller

This commit is contained in:
hahwu 2025-12-17 20:11:28 +08:00
parent eaaad55a10
commit f64d18de82
2 changed files with 26 additions and 10 deletions

View File

@ -2,7 +2,9 @@ package game
import (
"fmt"
mergeCluster "server/cluster"
"server/game/mod/msg"
GoUtil "server/game_util"
"server/pkg/github.com/name5566/leaf/log"
)
@ -34,3 +36,16 @@ func (m *MessageMgr) Handle(msg *msg.Msg) (interface{}, error) {
log.Error("server mod key:%s handle not exist handle type:%d", m.key, msg.Type)
return nil, fmt.Errorf("server mod handler err")
}
func SendMessage(m1 *msg.Msg) error {
if m1.SendT == 0 {
m1.SendT = GoUtil.Now()
}
m := m1.Clone()
err := mergeCluster.SendServerMsg(m, 1)
if err != nil { // 区服不在线
G_GameLogicPtr.FriendMgrSend(m)
return err
}
return nil
}

View File

@ -13,6 +13,7 @@ type Msg struct {
Id int64
UniKey string // 回调监听唯一键值
H int //处理类型
HandleType int //处理类型
}
var MSG_ZERO_UPDATE = &Msg{Type: SERVER_ZERO_UPDATE}