代码结构优化
This commit is contained in:
parent
4245b7e1d1
commit
f6a43e8a21
@ -167,7 +167,8 @@ func (p *Player) GetActivityStatus(actType int) int {
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return ACT_STATUS_START
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return ACT_STATUS_START
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}
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}
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func MiningBackData(p *Player) {
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// 挖矿活动数据返回
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func (p *Player) MiningBackData() {
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ActivityInfo := p.GetActivityInfo(activity.ACT_TYPE_MINING)
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ActivityInfo := p.GetActivityInfo(activity.ACT_TYPE_MINING)
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if ActivityInfo == nil {
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if ActivityInfo == nil {
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return
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return
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@ -187,7 +188,8 @@ func MiningBackData(p *Player) {
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})
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})
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}
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}
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func GuessColorBackData(p *Player) {
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// 猜颜色活动数据返回
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func (p *Player) GuessColorBackData() {
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ActivityInfo := p.GetActivityInfo(activity.ACT_TYPE_GUESS_COLOR)
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ActivityInfo := p.GetActivityInfo(activity.ACT_TYPE_GUESS_COLOR)
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if ActivityInfo == nil {
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if ActivityInfo == nil {
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return
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return
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@ -218,7 +220,8 @@ func GuessColorBackData(p *Player) {
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})
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})
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}
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}
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func RaceBackData(p *Player) {
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// 赛跑活动数据返回
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func (p *Player) RaceBackData() {
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ActivityInfo := p.GetActivityInfo(activity.ACT_TYPE_RACE)
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ActivityInfo := p.GetActivityInfo(activity.ACT_TYPE_RACE)
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if ActivityInfo == nil {
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if ActivityInfo == nil {
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return
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return
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@ -248,7 +251,8 @@ func RaceBackData(p *Player) {
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})
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})
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}
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}
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func RedBackData(p *Player) {
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// 红点数据返回
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func (p *Player) RedBackData() {
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result := make(map[int32]int32)
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result := make(map[int32]int32)
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Now := GoUtil.Now()
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Now := GoUtil.Now()
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for _, v := range p.activity {
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for _, v := range p.activity {
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@ -259,7 +263,8 @@ func RedBackData(p *Player) {
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p.PushClientRes(&msg.ResActRed{Red: result})
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p.PushClientRes(&msg.ResActRed{Red: result})
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}
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}
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func ActPassBackData(p *Player) {
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// 通行证活动数据返回
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func (p *Player) ActPassBackData() {
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ActivityInfo := p.GetActivityInfo(activity.ACT_TYPE_PASS)
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ActivityInfo := p.GetActivityInfo(activity.ACT_TYPE_PASS)
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if ActivityInfo == nil {
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if ActivityInfo == nil {
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return
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return
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@ -279,7 +284,8 @@ func ActPassBackData(p *Player) {
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})
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})
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}
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}
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func GetActivityItem(p *Player, ActType []int) []*item.Item {
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// 获取活动道具
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func (p *Player) GetActivityItem(ActType []int) []*item.Item {
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Items := make([]*item.Item, 0)
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Items := make([]*item.Item, 0)
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for _, v := range ActType {
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for _, v := range ActType {
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Status := p.GetActivityStatus(v)
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Status := p.GetActivityStatus(v)
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@ -310,6 +316,7 @@ func GetActivityItem(p *Player, ActType []int) []*item.Item {
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return Items
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return Items
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}
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}
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// 猫草大作战活动数据返回
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func (p *Player) CatnipBackData() {
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func (p *Player) CatnipBackData() {
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ActivityInfo := p.GetActivityInfo(activity.ACT_TYPE_PASS)
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ActivityInfo := p.GetActivityInfo(activity.ACT_TYPE_PASS)
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if ActivityInfo == nil {
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if ActivityInfo == nil {
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@ -395,6 +402,7 @@ func (p *Player) CatnipBackData() {
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p.PushClientRes(res)
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p.PushClientRes(res)
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}
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}
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// 设置猫草大作战游戏锁
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func (p *Player) SetCatnipGameLock(Uid int, GameId int) error {
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func (p *Player) SetCatnipGameLock(Uid int, GameId int) error {
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ActivityInfo := p.GetActivityInfoById(activity.ACT_TYPE_CATNIP)
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ActivityInfo := p.GetActivityInfoById(activity.ACT_TYPE_CATNIP)
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return G_GameLogicPtr.SetDataSync(int(p.M_DwUin), VAR_OP_CATNIP_LOCK, CatnipLock{
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return G_GameLogicPtr.SetDataSync(int(p.M_DwUin), VAR_OP_CATNIP_LOCK, CatnipLock{
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@ -21,20 +21,20 @@ import (
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"strings"
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"strings"
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)
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)
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func Charge(p *Player, ChargeId int) {
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func (p *Player) Charge(ChargeId int) {
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ChargeFire(p, ChargeId) // 充值
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p.ChargeFire(ChargeId) // 充值
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EndlessFire(p, ChargeId) // 无尽礼包
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p.EndlessFire(ChargeId) // 无尽礼包
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PiggyBankFire(p, ChargeId) // 猪猪银行
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p.PiggyBankFire(ChargeId) // 猪猪银行
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PlayroomFire(p, ChargeId) // 游乐场
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p.PlayroomFire(ChargeId) // 游乐场
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ActivityFire(p, ChargeId) // 活动礼包
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p.ActivityFire(ChargeId) // 活动礼包
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ADPetWorkFire(p, ChargeId) // 广告宠物工作
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p.ADPetWorkFire(ChargeId) // 广告宠物工作
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PassFire(p, ChargeId)
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p.PassFire(ChargeId)
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OrderMod := p.PlayMod.getOrderMod()
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OrderMod := p.PlayMod.getOrderMod()
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OrderMod.SetIsCharge() // 设置订单模块为充值状态
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OrderMod.SetIsCharge() // 设置订单模块为充值状态
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p.QuestTrigger(&quest.Trigger{Label: quest.TRIGGER_LABEL_PURCHASE, A: []interface{}{}})
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p.QuestTrigger(&quest.Trigger{Label: quest.TRIGGER_LABEL_PURCHASE, A: []interface{}{}})
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}
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}
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func SendCharge(p *Player, d *ChargeExtra) {
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func (p *Player) SendCharge(d *ChargeExtra) {
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G_GameLogicPtr.FriendMgrSend(&MsgMod.Msg{
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G_GameLogicPtr.FriendMgrSend(&MsgMod.Msg{
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From: int(p.M_DwUin),
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From: int(p.M_DwUin),
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Type: MsgMod.HANDLE_TYPE_SEND_CHARGE,
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Type: MsgMod.HANDLE_TYPE_SEND_CHARGE,
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@ -44,7 +44,7 @@ func SendCharge(p *Player, d *ChargeExtra) {
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})
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})
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}
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}
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func ADPetWorkFire(p *Player, ChargeId int) {
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func (p *Player) ADPetWorkFire(ChargeId int) {
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ChargeMod := p.PlayMod.getChargeMod()
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ChargeMod := p.PlayMod.getChargeMod()
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Item := ChargeMod.FireAdReward(ChargeId)
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Item := ChargeMod.FireAdReward(ChargeId)
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if Item != nil {
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if Item != nil {
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@ -58,7 +58,7 @@ func ADPetWorkFire(p *Player, ChargeId int) {
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p.ChargeBackData()
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p.ChargeBackData()
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}
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}
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func ActivityFire(p *Player, ChargeId int) {
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func (p *Player) ActivityFire(ChargeId int) {
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ActivityMod := p.PlayMod.getActivityMod()
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ActivityMod := p.PlayMod.getActivityMod()
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ActivityId := activityCfg.GetActivityGiftId(ChargeId)
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ActivityId := activityCfg.GetActivityGiftId(ChargeId)
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ActivityInfo := p.GetActivityInfoById(ActivityId)
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ActivityInfo := p.GetActivityInfoById(ActivityId)
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@ -84,7 +84,7 @@ func ActivityFire(p *Player, ChargeId int) {
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p.BackDataActivity()
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p.BackDataActivity()
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}
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}
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func PassFire(p *Player, ChargeId int) {
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func (p *Player) PassFire(ChargeId int) {
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ActivityStatus := p.GetActivityStatus(activity.ACT_TYPE_PASS)
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ActivityStatus := p.GetActivityStatus(activity.ACT_TYPE_PASS)
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if ActivityStatus != ACT_STATUS_START {
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if ActivityStatus != ACT_STATUS_START {
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return
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return
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@ -114,7 +114,7 @@ func PassFire(p *Player, ChargeId int) {
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p.PlayMod.save()
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p.PlayMod.save()
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}
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}
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func PlayroomFire(p *Player, ChargeId int) {
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func (p *Player) PlayroomFire(ChargeId int) {
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PlayroomMod := p.PlayMod.getPlayroomMod()
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PlayroomMod := p.PlayMod.getPlayroomMod()
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Item := PlayroomMod.Fire(ChargeId)
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Item := PlayroomMod.Fire(ChargeId)
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if Item == nil {
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if Item == nil {
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@ -130,7 +130,7 @@ func PlayroomFire(p *Player, ChargeId int) {
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p.PlayMod.save()
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p.PlayMod.save()
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}
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}
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func PiggyBankFire(p *Player, ChargeId int) {
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func (p *Player) PiggyBankFire(ChargeId int) {
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PiggyBankMod := p.PlayMod.getPiggyBankMod()
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PiggyBankMod := p.PlayMod.getPiggyBankMod()
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Item := PiggyBankMod.Fire(ChargeId)
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Item := PiggyBankMod.Fire(ChargeId)
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if Item == nil {
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if Item == nil {
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@ -140,7 +140,7 @@ func PiggyBankFire(p *Player, ChargeId int) {
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if err != nil {
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if err != nil {
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log.Debug("ChargeFire err : %s", err)
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log.Debug("ChargeFire err : %s", err)
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}
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}
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LimitedTimePiggyBankTrigger(p)
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p.LimitedTimePiggyBankTrigger()
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p.TeLog("piggy_bank_open", map[string]interface{}{
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p.TeLog("piggy_bank_open", map[string]interface{}{
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"piggy_bank_type": piggyBank.PIGGY_BANK_TYPE_CHARGE,
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"piggy_bank_type": piggyBank.PIGGY_BANK_TYPE_CHARGE,
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"item_list": Item,
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"item_list": Item,
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@ -151,7 +151,7 @@ func PiggyBankFire(p *Player, ChargeId int) {
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}
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}
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// 处理玩家充值
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// 处理玩家充值
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func ChargeFire(p *Player, ChargeId int) {
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func (p *Player) ChargeFire(ChargeId int) {
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ChargeMod := p.PlayMod.getChargeMod()
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ChargeMod := p.PlayMod.getChargeMod()
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Item := ChargeMod.Fire(ChargeId)
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Item := ChargeMod.Fire(ChargeId)
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if Item == nil {
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if Item == nil {
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@ -165,14 +165,14 @@ func ChargeFire(p *Player, ChargeId int) {
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p.ChargeBackData()
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p.ChargeBackData()
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}
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}
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func ChargeItem(p *Player, ChargeId int) []*item.Item {
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func (p *Player) ChargeItem(ChargeId int) []*item.Item {
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ChargeMod := p.PlayMod.getChargeMod()
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ChargeMod := p.PlayMod.getChargeMod()
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Item := ChargeMod.Fire(ChargeId)
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Item := ChargeMod.Fire(ChargeId)
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return Item
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return Item
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}
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}
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// 处理玩家充值
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// 处理玩家充值
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func EndlessFire(p *Player, ChargeId int) {
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func (p *Player) EndlessFire(ChargeId int) {
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EndlessMod := p.PlayMod.getEndlessMod()
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EndlessMod := p.PlayMod.getEndlessMod()
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Item := EndlessMod.Fire(ChargeId)
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Item := EndlessMod.Fire(ChargeId)
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if Item == nil {
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if Item == nil {
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@ -187,7 +187,7 @@ func EndlessFire(p *Player, ChargeId int) {
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}
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}
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// 创建订单
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// 创建订单
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func CreateOrderSn(p *Player, req *proto.ReqCreateOrderSn) (string, error) {
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func (p *Player) CreateOrderSn(req *proto.ReqCreateOrderSn) (string, error) {
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Uid := int(p.M_DwUin)
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Uid := int(p.M_DwUin)
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OrderSn := GoUtil.CreateOrderSn(Uid)
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OrderSn := GoUtil.CreateOrderSn(Uid)
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@ -204,7 +204,7 @@ func CreateOrderSn(p *Player, req *proto.ReqCreateOrderSn) (string, error) {
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return OrderSn, nil
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return OrderSn, nil
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}
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}
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func GoogleVerify(p *Player, OrderSn, ProduceId, Token string) (*db.SqlChargeOrderStruct, error) {
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func (p *Player) GoogleVerify(OrderSn, ProduceId, Token string) (*db.SqlChargeOrderStruct, error) {
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Order, err := db.GetPlayerChargeData(OrderSn)
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Order, err := db.GetPlayerChargeData(OrderSn)
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if err != nil {
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if err != nil {
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return nil, err
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return nil, err
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@ -259,7 +259,7 @@ func GoogleVerify(p *Player, OrderSn, ProduceId, Token string) (*db.SqlChargeOrd
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return Order, nil
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return Order, nil
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}
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}
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func CancelOrder(p *Player, OrderSn string) error {
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func (p *Player) CancelOrder(OrderSn string) error {
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Order, err := db.GetPlayerChargeData(OrderSn)
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Order, err := db.GetPlayerChargeData(OrderSn)
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if err != nil {
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if err != nil {
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return err
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return err
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@ -1,5 +1,6 @@
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package game
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package game
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// 补偿脚本
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import (
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import (
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"server/game/mod/compensation"
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"server/game/mod/compensation"
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"server/game/mod/mail"
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"server/game/mod/mail"
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@ -8,7 +8,7 @@ import (
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"sort"
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"sort"
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)
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)
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func GetVisitorPlayer(p *Player) int {
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func (p *Player) GetVisitorPlayer() int {
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PlayroomMod := p.PlayMod.getPlayroomMod()
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PlayroomMod := p.PlayMod.getPlayroomMod()
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VisitorList := PlayroomMod.GetVisitor() // 到访用户
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VisitorList := PlayroomMod.GetVisitor() // 到访用户
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TodayVisitedUsers := PlayroomMod.GetTodayVisitedUsers() // 今日已互动用户
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TodayVisitedUsers := PlayroomMod.GetTodayVisitedUsers() // 今日已互动用户
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@ -75,7 +75,6 @@ type GameLogic struct {
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NotInitPlayer *Player
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NotInitPlayer *Player
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Version int32
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Version int32
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M_SvrGlobal db.SqlSvrGlobalStruct
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M_SvrGlobal db.SqlSvrGlobalStruct
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MHttpManager *HttpManager
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SeverInfo *ServerInfo
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SeverInfo *ServerInfo
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MLogManager *LogMgr // 日志管理器
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MLogManager *LogMgr // 日志管理器
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@ -655,7 +654,7 @@ func (ad *GameLogic) ReplaceExistPlayerAndAgent(a gate.Agent, player *Player) er
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if ok {
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if ok {
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Timer.Stop()
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Timer.Stop()
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}
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}
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SyncFriendMsg(player)
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player.SyncFriendMsg()
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log.Debug("player %d 重连", player.M_DwUin)
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log.Debug("player %d 重连", player.M_DwUin)
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return nil
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return nil
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}
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}
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@ -949,15 +948,6 @@ func (ad *GameLogic) RegisterNetWorkFunc() {
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RegisterMsgProcessFunc("ReqChargeReceive", ReqChargeReceive) // 礼包回复邮件
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RegisterMsgProcessFunc("ReqChargeReceive", ReqChargeReceive) // 礼包回复邮件
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}
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}
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func (ad *GameLogic) CreateHttpManager() {
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go func() {
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ad.MHttpManager = new(HttpManager)
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ad.MHttpManager.InitRounter()
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}()
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}
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func (ad *GameLogic) CreateLogManager() {
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func (ad *GameLogic) CreateLogManager() {
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ad.MLogManager = new(LogMgr)
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ad.MLogManager = new(LogMgr)
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ad.MLogManager.InitManager()
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ad.MLogManager.InitManager()
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@ -144,7 +144,7 @@ func ReqGmCommand_(player *Player, Command string) error {
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"CreateTime": GoUtil.Now(),
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"CreateTime": GoUtil.Now(),
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"PayTime": GoUtil.Now(),
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"PayTime": GoUtil.Now(),
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})
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})
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Charge(player, ChargeId)
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player.Charge(ChargeId)
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case "AddPart":
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case "AddPart":
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ChessMod := player.PlayMod.getChessMod()
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ChessMod := player.PlayMod.getChessMod()
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ChessMod.PartBag.List[1505] = chess.PartBagGrid{
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ChessMod.PartBag.List[1505] = chess.PartBagGrid{
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@ -183,7 +183,7 @@ func ReqGmCommand_(player *Player, Command string) error {
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AddTime: Now,
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AddTime: Now,
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}
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}
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}
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}
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BackUserInfo(player)
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player.BackUserInfo()
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case "resetFace":
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case "resetFace":
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FaceMod := player.PlayMod.getFaceMod()
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FaceMod := player.PlayMod.getFaceMod()
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FaceMod.List = nil
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FaceMod.List = nil
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@ -285,7 +285,7 @@ func ReqGmCommand_(player *Player, Command string) error {
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MiningMod.ZeroUpdate(-1)
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MiningMod.ZeroUpdate(-1)
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ActivityInfo := player.GetActivityInfo(activity.ACT_TYPE_MINING)
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ActivityInfo := player.GetActivityInfo(activity.ACT_TYPE_MINING)
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MiningMod.ZeroUpdate(ActivityInfo.Id)
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MiningMod.ZeroUpdate(ActivityInfo.Id)
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MiningBackData(player)
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player.MiningBackData()
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case "catnipReload":
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case "catnipReload":
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CatnipMod := player.PlayMod.getCatnipMod()
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CatnipMod := player.PlayMod.getCatnipMod()
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CatnipMod.ZeroUpdate(-1)
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CatnipMod.ZeroUpdate(-1)
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@ -296,17 +296,17 @@ func ReqGmCommand_(player *Player, Command string) error {
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GuessColorMod.ZeroUpdate(-1)
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GuessColorMod.ZeroUpdate(-1)
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ActivityInfo := player.GetActivityInfo(activity.ACT_TYPE_GUESS_COLOR)
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ActivityInfo := player.GetActivityInfo(activity.ACT_TYPE_GUESS_COLOR)
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GuessColorMod.ZeroUpdate(ActivityInfo.Id)
|
GuessColorMod.ZeroUpdate(ActivityInfo.Id)
|
||||||
GuessColorBackData(player)
|
player.GuessColorBackData()
|
||||||
case "raceReload":
|
case "raceReload":
|
||||||
RaceMod := player.PlayMod.getRaceMod()
|
RaceMod := player.PlayMod.getRaceMod()
|
||||||
RaceMod.ZeroUpdate(-1)
|
RaceMod.ZeroUpdate(-1)
|
||||||
ActivityInfo := player.GetActivityInfo(activity.ACT_TYPE_RACE)
|
ActivityInfo := player.GetActivityInfo(activity.ACT_TYPE_RACE)
|
||||||
RaceMod.ZeroUpdate(ActivityInfo.Id)
|
RaceMod.ZeroUpdate(ActivityInfo.Id)
|
||||||
RaceBackData(player)
|
player.RaceBackData()
|
||||||
case "raceAdd":
|
case "raceAdd":
|
||||||
RaceMod := player.PlayMod.getRaceMod()
|
RaceMod := player.PlayMod.getRaceMod()
|
||||||
RaceMod.AddCoin(100)
|
RaceMod.AddCoin(100)
|
||||||
RaceBackData(player)
|
player.RaceBackData()
|
||||||
case "playroomReset":
|
case "playroomReset":
|
||||||
PlayroomMod := playroom.PlayroomMod{}
|
PlayroomMod := playroom.PlayroomMod{}
|
||||||
PlayroomMod.InitData()
|
PlayroomMod.InitData()
|
||||||
@ -331,7 +331,7 @@ func ReqGmCommand_(player *Player, Command string) error {
|
|||||||
Part := playroomCfg.GetDressPart(v)
|
Part := playroomCfg.GetDressPart(v)
|
||||||
PlayroomMod.UnlockDress(Part, v)
|
PlayroomMod.UnlockDress(Part, v)
|
||||||
}
|
}
|
||||||
PlayroomBackData(player)
|
player.PlayroomBackData()
|
||||||
case "playroomAir":
|
case "playroomAir":
|
||||||
PlayroomMod := player.PlayMod.getPlayroomMod()
|
PlayroomMod := player.PlayMod.getPlayroomMod()
|
||||||
PlayroomMod.NewPetAir = make(map[int]*playroom.PetAirInfo, 0)
|
PlayroomMod.NewPetAir = make(map[int]*playroom.PetAirInfo, 0)
|
||||||
@ -339,7 +339,7 @@ func ReqGmCommand_(player *Player, Command string) error {
|
|||||||
for _, v := range AirList {
|
for _, v := range AirList {
|
||||||
PlayroomMod.UnlockPetAir(v)
|
PlayroomMod.UnlockPetAir(v)
|
||||||
}
|
}
|
||||||
PlayroomBackData(player)
|
player.PlayroomBackData()
|
||||||
case "resetRetire":
|
case "resetRetire":
|
||||||
ChessMod := player.PlayMod.getChessMod()
|
ChessMod := player.PlayMod.getChessMod()
|
||||||
ChessMod.Retire = make(map[string]int)
|
ChessMod.Retire = make(map[string]int)
|
||||||
@ -352,11 +352,11 @@ func ReqGmCommand_(player *Player, Command string) error {
|
|||||||
PlayroomMod := player.PlayMod.getPlayroomMod()
|
PlayroomMod := player.PlayMod.getPlayroomMod()
|
||||||
Num, _ := strconv.Atoi(arg[1])
|
Num, _ := strconv.Atoi(arg[1])
|
||||||
PlayroomMod.RoomPoint += Num
|
PlayroomMod.RoomPoint += Num
|
||||||
PlayroomBackData(player)
|
player.PlayroomBackData()
|
||||||
case "resetPlayroomUnlock":
|
case "resetPlayroomUnlock":
|
||||||
PlayroomMod := player.PlayMod.getPlayroomMod()
|
PlayroomMod := player.PlayMod.getPlayroomMod()
|
||||||
PlayroomMod.UnlockList = make(map[int]int64)
|
PlayroomMod.UnlockList = make(map[int]int64)
|
||||||
PlayroomBackData(player)
|
player.PlayroomBackData()
|
||||||
case "addChip":
|
case "addChip":
|
||||||
PlayroomMod := player.PlayMod.getPlayroomMod()
|
PlayroomMod := player.PlayMod.getPlayroomMod()
|
||||||
PlayroomMod.AddChip(100100001, 1, 0)
|
PlayroomMod.AddChip(100100001, 1, 0)
|
||||||
@ -378,8 +378,8 @@ func ReqGmCommand_(player *Player, Command string) error {
|
|||||||
FriendMod.Id = 0
|
FriendMod.Id = 0
|
||||||
FriendMod.Log = make([]*friend.LogInfo, 0)
|
FriendMod.Log = make([]*friend.LogInfo, 0)
|
||||||
FriendMod.InitData()
|
FriendMod.InitData()
|
||||||
FriendListBackData(player)
|
player.FriendListBackData()
|
||||||
FriendLogBackData(player)
|
player.FriendLogBackData()
|
||||||
case "addFriend":
|
case "addFriend":
|
||||||
FriendMod := player.PlayMod.getFriendMod()
|
FriendMod := player.PlayMod.getFriendMod()
|
||||||
Uid, _ := strconv.Atoi(arg[1])
|
Uid, _ := strconv.Atoi(arg[1])
|
||||||
@ -405,7 +405,7 @@ func ReqGmCommand_(player *Player, Command string) error {
|
|||||||
case "comfortOrder":
|
case "comfortOrder":
|
||||||
BaseMod := player.PlayMod.getBaseMod()
|
BaseMod := player.PlayMod.getBaseMod()
|
||||||
BaseMod.LogoutTime = GoUtil.Now() - 7*86400
|
BaseMod.LogoutTime = GoUtil.Now() - 7*86400
|
||||||
TriggerComfortOrder(player)
|
player.TriggerComfortOrder()
|
||||||
player.PushClientRes(player.PlayMod.getOrderMod().BackData())
|
player.PushClientRes(player.PlayMod.getOrderMod().BackData())
|
||||||
case "resetGuide":
|
case "resetGuide":
|
||||||
GuildMod := player.PlayMod.getGuideMod()
|
GuildMod := player.PlayMod.getGuideMod()
|
||||||
@ -481,7 +481,7 @@ func ReqGmCommand_(player *Player, Command string) error {
|
|||||||
case "resetNpc":
|
case "resetNpc":
|
||||||
FriendMod := player.PlayMod.getFriendMod()
|
FriendMod := player.PlayMod.getFriendMod()
|
||||||
FriendMod.Npc = []int{}
|
FriendMod.Npc = []int{}
|
||||||
FriendListBackData(player)
|
player.FriendListBackData()
|
||||||
case "recoverUser":
|
case "recoverUser":
|
||||||
file, err := os.OpenFile(conf.Server.GameConfPath+"user.info", os.O_RDWR|os.O_CREATE, 0666)
|
file, err := os.OpenFile(conf.Server.GameConfPath+"user.info", os.O_RDWR|os.O_CREATE, 0666)
|
||||||
if err != nil {
|
if err != nil {
|
||||||
@ -548,11 +548,11 @@ func ReqGmCommand_(player *Player, Command string) error {
|
|||||||
player.ChargeBackData()
|
player.ChargeBackData()
|
||||||
PlayroomMod := player.PlayMod.getPlayroomMod()
|
PlayroomMod := player.PlayMod.getPlayroomMod()
|
||||||
PlayroomMod.WeeklyDiscount = make(map[int]int)
|
PlayroomMod.WeeklyDiscount = make(map[int]int)
|
||||||
PlayroomBackData(player)
|
player.PlayroomBackData()
|
||||||
case "resetCode":
|
case "resetCode":
|
||||||
BaseMod := player.PlayMod.getBaseMod()
|
BaseMod := player.PlayMod.getBaseMod()
|
||||||
BaseMod.AddCode = fmt.Sprintf("MMM-%s-%s", "156", GoUtil.UniqueStringFromInt(int(BaseMod.Uid)))
|
BaseMod.AddCode = fmt.Sprintf("MMM-%s-%s", "156", GoUtil.UniqueStringFromInt(int(BaseMod.Uid)))
|
||||||
BackUserInfo(player)
|
player.BackUserInfo()
|
||||||
default:
|
default:
|
||||||
return fmt.Errorf("Player %d ReqGmCommand:%v not found", player.M_DwUin, arg)
|
return fmt.Errorf("Player %d ReqGmCommand:%v not found", player.M_DwUin, arg)
|
||||||
}
|
}
|
||||||
|
|||||||
@ -1,60 +0,0 @@
|
|||||||
package game
|
|
||||||
|
|
||||||
import (
|
|
||||||
"fmt"
|
|
||||||
"net/http"
|
|
||||||
"server/conf"
|
|
||||||
|
|
||||||
// "server/msg"
|
|
||||||
|
|
||||||
"github.com/gorilla/mux"
|
|
||||||
)
|
|
||||||
|
|
||||||
type HttpManager struct {
|
|
||||||
Rounter *mux.Router
|
|
||||||
}
|
|
||||||
|
|
||||||
func (p *HttpManager) InitRounter() {
|
|
||||||
p.Rounter = mux.NewRouter()
|
|
||||||
p.InitFriendRouter()
|
|
||||||
p.InitPlayerProfileInfo()
|
|
||||||
http.ListenAndServe(conf.Server.HttpPort, p.Rounter)
|
|
||||||
}
|
|
||||||
|
|
||||||
func (p *HttpManager) InitFriendRouter() {
|
|
||||||
bs := p.Rounter.PathPrefix("/Friend").Subrouter()
|
|
||||||
bs.HandleFunc("/Add/{SenderId}/{ReceiveId}", p.AddFriend)
|
|
||||||
bs.HandleFunc("/Del/{SenderId}/{ReceiveId}", p.DeleteFriend)
|
|
||||||
}
|
|
||||||
|
|
||||||
func (p *HttpManager) InitPlayerProfileInfo() {
|
|
||||||
bs := p.Rounter.PathPrefix("/Profile").Subrouter()
|
|
||||||
bs.HandleFunc("/GetBrief/{Id}", p.GetPlayerProfileInfo)
|
|
||||||
}
|
|
||||||
|
|
||||||
func (p *HttpManager) GetPlayerProfileInfo(w http.ResponseWriter, r *http.Request) {
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
func (p *HttpManager) AddFriend(w http.ResponseWriter, r *http.Request) {
|
|
||||||
vars := mux.Vars(r)
|
|
||||||
SenderId, ok := vars["SenderId"]
|
|
||||||
if ok {
|
|
||||||
fmt.Println("AddFreind SenderId:" + SenderId)
|
|
||||||
}
|
|
||||||
|
|
||||||
ReceiveId, ok1 := vars["ReceiveId"]
|
|
||||||
if ok1 {
|
|
||||||
fmt.Println("AddFreind ReceiveId:" + ReceiveId)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
func (p *HttpManager) DeleteFriend(w http.ResponseWriter, r *http.Request) {
|
|
||||||
vars := mux.Vars(r)
|
|
||||||
id, ok := vars["id"]
|
|
||||||
if !ok {
|
|
||||||
fmt.Println("id is missing in parameters")
|
|
||||||
}
|
|
||||||
fmt.Println(`id := `, id)
|
|
||||||
|
|
||||||
}
|
|
||||||
@ -62,7 +62,7 @@ func (p *Player) LimitedTimeEventTrigger(AddEventId int) {
|
|||||||
p.PlayMod.getCardMod().ResetCardFestival()
|
p.PlayMod.getCardMod().ResetCardFestival()
|
||||||
case limitedTimeEvent.EVENT_TYPE_GOLDCARD_EX:
|
case limitedTimeEvent.EVENT_TYPE_GOLDCARD_EX:
|
||||||
p.PlayMod.getFriendMod().ResetGoldCardEx()
|
p.PlayMod.getFriendMod().ResetGoldCardEx()
|
||||||
LimitedTimeCardTrigger(p)
|
p.LimitedTimeCardTrigger()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -92,13 +92,13 @@ func (p *Player) LimitedTimeEventTrigger(AddEventId int) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// 限时猪猪存钱罐触发器
|
// 限时猪猪存钱罐触发器
|
||||||
func LimitedTimePiggyBankTrigger(p *Player) {
|
func (p *Player) LimitedTimePiggyBankTrigger() {
|
||||||
Remain := p.PlayMod.getPiggyBankMod().TimeOut()
|
Remain := p.PlayMod.getPiggyBankMod().TimeOut()
|
||||||
if Remain > 0 {
|
if Remain > 0 {
|
||||||
p.CallEvent(time.Duration(Remain)*time.Second, func() {
|
p.CallEvent(time.Duration(Remain)*time.Second, func() {
|
||||||
p.lock.Lock()
|
p.lock.Lock()
|
||||||
defer p.lock.Unlock()
|
defer p.lock.Unlock()
|
||||||
LimitedTimePiggyBankTrigger(p)
|
p.LimitedTimePiggyBankTrigger()
|
||||||
p.SendClientRes()
|
p.SendClientRes()
|
||||||
}, "PiggyBank")
|
}, "PiggyBank")
|
||||||
}
|
}
|
||||||
@ -106,7 +106,7 @@ func LimitedTimePiggyBankTrigger(p *Player) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// 限时卡牌触发器
|
// 限时卡牌触发器
|
||||||
func LimitedTimeCardTrigger(p *Player) {
|
func (p *Player) LimitedTimeCardTrigger() {
|
||||||
FriendMod := p.PlayMod.getFriendMod()
|
FriendMod := p.PlayMod.getFriendMod()
|
||||||
CardMod := p.PlayMod.getCardMod()
|
CardMod := p.PlayMod.getCardMod()
|
||||||
Now := GoUtil.Now()
|
Now := GoUtil.Now()
|
||||||
@ -140,21 +140,21 @@ func LimitedTimeCardTrigger(p *Player) {
|
|||||||
p.CallEvent(time.Duration(EndTime-Now)*time.Second, func() {
|
p.CallEvent(time.Duration(EndTime-Now)*time.Second, func() {
|
||||||
p.lock.Lock()
|
p.lock.Lock()
|
||||||
defer p.lock.Unlock()
|
defer p.lock.Unlock()
|
||||||
LimitedTimeCardTrigger(p)
|
p.LimitedTimeCardTrigger()
|
||||||
p.SendClientRes()
|
p.SendClientRes()
|
||||||
}, "LimitedTimeCard")
|
}, "LimitedTimeCard")
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
func LimitedTimePlayroomTrigger(p *Player) {
|
func (p *Player) LimitedTimePlayroomTrigger() {
|
||||||
PlayroomMod := p.PlayMod.getPlayroomMod()
|
PlayroomMod := p.PlayMod.getPlayroomMod()
|
||||||
for k, v := range PlayroomMod.Physiology {
|
for k, v := range PlayroomMod.Physiology {
|
||||||
if v.Time > 0 {
|
if v.Time > 0 {
|
||||||
LimitedTimePlayroomTrigger_(p, k)
|
p.LimitedTimePlayroomTrigger_(k)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
func LimitedTimePlayroomTrigger_(p *Player, Id int) {
|
func (p *Player) LimitedTimePlayroomTrigger_(Id int) {
|
||||||
PlayroomMod := p.PlayMod.getPlayroomMod()
|
PlayroomMod := p.PlayMod.getPlayroomMod()
|
||||||
Physiology := PlayroomMod.GetPhysiology(Id)
|
Physiology := PlayroomMod.GetPhysiology(Id)
|
||||||
if Physiology == nil {
|
if Physiology == nil {
|
||||||
@ -183,7 +183,7 @@ func LimitedTimePlayroomTrigger_(p *Player, Id int) {
|
|||||||
p.CallEvent(time.Duration(NextSecond)*time.Second, func() {
|
p.CallEvent(time.Duration(NextSecond)*time.Second, func() {
|
||||||
p.lock.Lock()
|
p.lock.Lock()
|
||||||
defer p.lock.Unlock()
|
defer p.lock.Unlock()
|
||||||
LimitedTimePlayroomTrigger_(p, Id)
|
p.LimitedTimePlayroomTrigger_(Id)
|
||||||
p.SendClientRes()
|
p.SendClientRes()
|
||||||
}, fmt.Sprintf("Playroom_%d", Id))
|
}, fmt.Sprintf("Playroom_%d", Id))
|
||||||
}
|
}
|
||||||
@ -223,7 +223,7 @@ func LimitedTimePlayroomWorkTrigger(p *Player) {
|
|||||||
if EndTime > 0 && EndTime <= Now {
|
if EndTime > 0 && EndTime <= Now {
|
||||||
PlayroomMod.ResetWork()
|
PlayroomMod.ResetWork()
|
||||||
p.PlayMod.save()
|
p.PlayMod.save()
|
||||||
PlayroomBackData(p)
|
p.PlayroomBackData()
|
||||||
p.SendClientRes()
|
p.SendClientRes()
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|||||||
@ -29,7 +29,7 @@ import (
|
|||||||
)
|
)
|
||||||
|
|
||||||
// 处理玩家异步请求
|
// 处理玩家异步请求
|
||||||
func HandleMsg(p *Player, m *msg.Msg) {
|
func (p *Player) HandleMsg(m *msg.Msg) {
|
||||||
p.lock.Lock() //加锁
|
p.lock.Lock() //加锁
|
||||||
backup := p.BackUp() // 备份当前的 Player 值
|
backup := p.BackUp() // 备份当前的 Player 值
|
||||||
defer func() {
|
defer func() {
|
||||||
@ -40,7 +40,7 @@ func HandleMsg(p *Player, m *msg.Msg) {
|
|||||||
p.lock.Unlock() //解锁
|
p.lock.Unlock() //解锁
|
||||||
}()
|
}()
|
||||||
p.args = make(map[string]interface{})
|
p.args = make(map[string]interface{})
|
||||||
err := handle(p, m)
|
err := p.handle(m)
|
||||||
if err != nil {
|
if err != nil {
|
||||||
log.Debug("uid : %d, err : %s", p.M_DwUin, err)
|
log.Debug("uid : %d, err : %s", p.M_DwUin, err)
|
||||||
p.Recover(backup) //还原Player的数据
|
p.Recover(backup) //还原Player的数据
|
||||||
@ -51,10 +51,72 @@ func HandleMsg(p *Player, m *msg.Msg) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// 消息处理
|
// 消息处理
|
||||||
func handle(p *Player, m *msg.Msg) error {
|
func (p *Player) handle(m *msg.Msg) error {
|
||||||
switch m.Type {
|
switch m.Type {
|
||||||
case msg.HANDLE_TYPE_DEL, msg.HANDLE_TYPE_APPLY, msg.HADNLE_TYPE_AGREE, msg.HANDLE_TYPE_REQ_CARD, msg.HANDLE_TYPE_REFUSE:
|
case msg.HANDLE_TYPE_APPLY: // 好友申请
|
||||||
return HandleFriendMsg(p, m)
|
FriendMod := p.PlayMod.getFriendMod()
|
||||||
|
FriendMod.AddFriendApply(m.From)
|
||||||
|
p.AddLog(m.From, friend.LOG_TYPE_FRIEND_APPLY, "", m.SendT)
|
||||||
|
PlayerSimpleData := G_GameLogicPtr.GetResSimplePlayerByUid(m.From)
|
||||||
|
p.PushClientRes(&proto.ResFriendApplyNotify{
|
||||||
|
Player: PlayerSimpleData,
|
||||||
|
Type: friend.FRIEND_NOTIFY_APPLY,
|
||||||
|
Time: int32(GoUtil.Now()),
|
||||||
|
})
|
||||||
|
case msg.HADNLE_TYPE_AGREE: // 同意好友申请
|
||||||
|
FriendMod := p.PlayMod.getFriendMod()
|
||||||
|
FriendMod.AgreeApply(m.From)
|
||||||
|
PlayerSimpleData := G_GameLogicPtr.GetResSimplePlayerByUid(m.From)
|
||||||
|
p.PushClientRes(&proto.ResFriendApplyNotify{
|
||||||
|
Player: PlayerSimpleData,
|
||||||
|
Type: friend.FRIEND_NOTIFY_AGREE,
|
||||||
|
Time: int32(GoUtil.Now()),
|
||||||
|
})
|
||||||
|
PlayroomMod := p.PlayMod.getPlayroomMod()
|
||||||
|
BaseMod := p.PlayMod.getBaseMod()
|
||||||
|
PlayroomMod.AddRoomPointAdd(BaseMod.GetLevel())
|
||||||
|
p.PlayroomBackData()
|
||||||
|
p.TeLog("friend_add", map[string]interface{}{
|
||||||
|
"player_id": m.From,
|
||||||
|
"add_type": "接受申请",
|
||||||
|
})
|
||||||
|
p.AddLog(m.From, friend.LOG_TYPE_FRIEND_BECOME, "", m.SendT)
|
||||||
|
case msg.HANDLE_TYPE_DEL: // 删除好友
|
||||||
|
FriendMod := p.PlayMod.getFriendMod()
|
||||||
|
FriendMod.DelFriend(m.From)
|
||||||
|
p.AddLog(m.From, friend.LOG_TYPE_FRIEND_APPLY, "", m.SendT)
|
||||||
|
PlayerSimpleData := G_GameLogicPtr.GetResSimplePlayerByUid(m.From)
|
||||||
|
p.PushClientRes(&proto.ResFriendApplyNotify{
|
||||||
|
Player: PlayerSimpleData,
|
||||||
|
Type: friend.FRIEND_NOTIFY_DEL,
|
||||||
|
Time: int32(GoUtil.Now()),
|
||||||
|
})
|
||||||
|
case msg.HANDLE_TYPE_REFUSE: // 拒绝好友申请
|
||||||
|
FriendMod := p.PlayMod.getFriendMod()
|
||||||
|
FriendMod.RefuseApply(m.From)
|
||||||
|
PlayerSimpleData := G_GameLogicPtr.GetResSimplePlayerByUid(m.From)
|
||||||
|
p.PushClientRes(&proto.ResFriendApplyNotify{
|
||||||
|
Player: PlayerSimpleData,
|
||||||
|
Type: friend.FRIEND_NOTIFY_REFUSE,
|
||||||
|
Time: int32(GoUtil.Now()),
|
||||||
|
})
|
||||||
|
case msg.HANDLE_TYPE_REQ_CARD: // 卡牌申请
|
||||||
|
FriendMod := p.PlayMod.getFriendMod()
|
||||||
|
CardInfo, ok := m.Extra.(card.CardInfo)
|
||||||
|
if !ok {
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
FriendMod.SetCardInfo(&CardInfo)
|
||||||
|
p.PushClientRes(
|
||||||
|
&proto.NotifyFriendCard{
|
||||||
|
Info: GetCardInfoMsg(&CardInfo),
|
||||||
|
},
|
||||||
|
)
|
||||||
|
case msg.HANDLE_TYPE_FACEBOOK_UNBIND: // facebook解绑
|
||||||
|
FaceMod := p.PlayMod.getFaceMod()
|
||||||
|
if FaceMod.SetId == 0 {
|
||||||
|
FaceMod.SetId = 2
|
||||||
|
}
|
||||||
case msg.SERVER_ZERO_UPDATE:
|
case msg.SERVER_ZERO_UPDATE:
|
||||||
p.ZeroUpdate(nil)
|
p.ZeroUpdate(nil)
|
||||||
case msg.SERVER_NOON_UPDATE:
|
case msg.SERVER_NOON_UPDATE:
|
||||||
@ -68,7 +130,7 @@ func handle(p *Player, m *msg.Msg) error {
|
|||||||
PlayroomMod := p.PlayMod.getPlayroomMod()
|
PlayroomMod := p.PlayMod.getPlayroomMod()
|
||||||
BaseMod := p.PlayMod.getBaseMod()
|
BaseMod := p.PlayMod.getBaseMod()
|
||||||
PlayroomMod.AddRoomPointAdd(BaseMod.GetLevel())
|
PlayroomMod.AddRoomPointAdd(BaseMod.GetLevel())
|
||||||
PlayroomBackData(p)
|
p.PlayroomBackData()
|
||||||
p.TeLog("friend_add", map[string]interface{}{
|
p.TeLog("friend_add", map[string]interface{}{
|
||||||
"player_id": m.From,
|
"player_id": m.From,
|
||||||
"add_type": "发起申请",
|
"add_type": "发起申请",
|
||||||
@ -108,7 +170,10 @@ func handle(p *Player, m *msg.Msg) error {
|
|||||||
p.PushClientRes(CardMod.NotifyCard())
|
p.PushClientRes(CardMod.NotifyCard())
|
||||||
p.PushClientRes(CardMod.NotifyTimes())
|
p.PushClientRes(CardMod.NotifyTimes())
|
||||||
case msg.HANDLE_TYPE_REG_CARD_FINISH, msg.HANDLE_TYPE_AGREE_CARD_FAIL: // B收到A的请求已结束
|
case msg.HANDLE_TYPE_REG_CARD_FINISH, msg.HANDLE_TYPE_AGREE_CARD_FAIL: // B收到A的请求已结束
|
||||||
CardInfo := m.Extra.(card.CardInfo)
|
CardInfo, ok := m.Extra.(card.CardInfo)
|
||||||
|
if !ok {
|
||||||
|
return nil
|
||||||
|
}
|
||||||
FriendMod := p.PlayMod.getFriendMod()
|
FriendMod := p.PlayMod.getFriendMod()
|
||||||
FriendMod.DelCardInfo(CardInfo.Id)
|
FriendMod.DelCardInfo(CardInfo.Id)
|
||||||
p.PushClientRes(
|
p.PushClientRes(
|
||||||
@ -118,7 +183,10 @@ func handle(p *Player, m *msg.Msg) error {
|
|||||||
)
|
)
|
||||||
p.PlayMod.save()
|
p.PlayMod.save()
|
||||||
case msg.HANDLE_TYPE_AGREE_CARD: // A收到B同意卡牌
|
case msg.HANDLE_TYPE_AGREE_CARD: // A收到B同意卡牌
|
||||||
CardInfo := m.Extra.(card.CardInfo)
|
CardInfo, ok := m.Extra.(card.CardInfo)
|
||||||
|
if !ok {
|
||||||
|
return nil
|
||||||
|
}
|
||||||
CardMod := p.PlayMod.getCardMod()
|
CardMod := p.PlayMod.getCardMod()
|
||||||
OtherUid, err := CardMod.DelRequestCard(CardInfo.BUid)
|
OtherUid, err := CardMod.DelRequestCard(CardInfo.BUid)
|
||||||
FriendMod := p.PlayMod.getFriendMod()
|
FriendMod := p.PlayMod.getFriendMod()
|
||||||
@ -143,7 +211,10 @@ func handle(p *Player, m *msg.Msg) error {
|
|||||||
)
|
)
|
||||||
p.PushClientRes(CardMod.NotifyTimes())
|
p.PushClientRes(CardMod.NotifyTimes())
|
||||||
case msg.HANDLE_TYPE_REG_CARD_REFUSE: // A收到B拒绝索要卡牌
|
case msg.HANDLE_TYPE_REG_CARD_REFUSE: // A收到B拒绝索要卡牌
|
||||||
CardInfo := m.Extra.(card.CardInfo)
|
CardInfo, ok := m.Extra.(card.CardInfo)
|
||||||
|
if !ok {
|
||||||
|
return nil
|
||||||
|
}
|
||||||
CardMod := p.PlayMod.getCardMod()
|
CardMod := p.PlayMod.getCardMod()
|
||||||
CardMod.DelRequestCard(CardInfo.BUid)
|
CardMod.DelRequestCard(CardInfo.BUid)
|
||||||
CardMod.AddReqTimes(CardInfo.Id, CardInfo.StartTime)
|
CardMod.AddReqTimes(CardInfo.Id, CardInfo.StartTime)
|
||||||
@ -152,7 +223,10 @@ func handle(p *Player, m *msg.Msg) error {
|
|||||||
p.PushClientRes(CardMod.NotifyCard())
|
p.PushClientRes(CardMod.NotifyCard())
|
||||||
case msg.HANDLE_TYPE_EX_CARD: // B收到A置换卡牌
|
case msg.HANDLE_TYPE_EX_CARD: // B收到A置换卡牌
|
||||||
FriendMod := p.PlayMod.getFriendMod()
|
FriendMod := p.PlayMod.getFriendMod()
|
||||||
CardInfo := m.Extra.(card.CardInfo)
|
CardInfo, ok := m.Extra.(card.CardInfo)
|
||||||
|
if !ok {
|
||||||
|
return nil
|
||||||
|
}
|
||||||
FriendMod.SetCardInfo(&CardInfo)
|
FriendMod.SetCardInfo(&CardInfo)
|
||||||
FriendMod.Interact(CardInfo.AUid, friend.INTERACT_TYPE_EX, m.SendT)
|
FriendMod.Interact(CardInfo.AUid, friend.INTERACT_TYPE_EX, m.SendT)
|
||||||
p.PlayMod.save()
|
p.PlayMod.save()
|
||||||
@ -163,7 +237,10 @@ func handle(p *Player, m *msg.Msg) error {
|
|||||||
)
|
)
|
||||||
case msg.HANDLE_TYPE_SELECT_EX_CARD: // A收到B选择卡牌进行置换
|
case msg.HANDLE_TYPE_SELECT_EX_CARD: // A收到B选择卡牌进行置换
|
||||||
FriendMod := p.PlayMod.getFriendMod()
|
FriendMod := p.PlayMod.getFriendMod()
|
||||||
CardInfo := m.Extra.(card.CardInfo)
|
CardInfo, ok := m.Extra.(card.CardInfo)
|
||||||
|
if !ok {
|
||||||
|
return nil
|
||||||
|
}
|
||||||
FriendMod.SetCardInfo(&CardInfo)
|
FriendMod.SetCardInfo(&CardInfo)
|
||||||
// p.AddLog(int(p.M_DwUin), friend.LOG_TYPE_CARD_SELECT_GET, fmt.Sprintf("%d", CardInfo.CardId))
|
// p.AddLog(int(p.M_DwUin), friend.LOG_TYPE_CARD_SELECT_GET, fmt.Sprintf("%d", CardInfo.CardId))
|
||||||
p.PlayMod.save()
|
p.PlayMod.save()
|
||||||
@ -173,7 +250,10 @@ func handle(p *Player, m *msg.Msg) error {
|
|||||||
},
|
},
|
||||||
)
|
)
|
||||||
case msg.HANDLE_TYPE_ARGREE_EX_CARD: // B收到A同意置换卡牌
|
case msg.HANDLE_TYPE_ARGREE_EX_CARD: // B收到A同意置换卡牌
|
||||||
CardInfo := m.Extra.(card.CardInfo)
|
CardInfo, ok := m.Extra.(card.CardInfo)
|
||||||
|
if !ok {
|
||||||
|
return nil
|
||||||
|
}
|
||||||
FriendMod := p.PlayMod.getFriendMod()
|
FriendMod := p.PlayMod.getFriendMod()
|
||||||
FriendMod.SetCardInfo(&CardInfo)
|
FriendMod.SetCardInfo(&CardInfo)
|
||||||
p.PushClientRes(
|
p.PushClientRes(
|
||||||
@ -184,7 +264,10 @@ func handle(p *Player, m *msg.Msg) error {
|
|||||||
p.PlayMod.save()
|
p.PlayMod.save()
|
||||||
case msg.HANDLE_TYPE_REFUSE_SELECT_CARD: // A收到B拒绝置换卡牌
|
case msg.HANDLE_TYPE_REFUSE_SELECT_CARD: // A收到B拒绝置换卡牌
|
||||||
CardMod := p.PlayMod.getCardMod()
|
CardMod := p.PlayMod.getCardMod()
|
||||||
CardInfo := m.Extra.(card.CardInfo)
|
CardInfo, ok := m.Extra.(card.CardInfo)
|
||||||
|
if !ok {
|
||||||
|
return nil
|
||||||
|
}
|
||||||
CardMod.AddExTimes(&CardInfo)
|
CardMod.AddExTimes(&CardInfo)
|
||||||
p.AddCard(CardInfo.CardId)
|
p.AddCard(CardInfo.CardId)
|
||||||
CardMod.DelExCard(&CardInfo)
|
CardMod.DelExCard(&CardInfo)
|
||||||
@ -193,7 +276,10 @@ func handle(p *Player, m *msg.Msg) error {
|
|||||||
p.PlayMod.save()
|
p.PlayMod.save()
|
||||||
case msg.HANDLE_TYPE_REFUSE_EX_CARD: // B收到A拒绝置换卡牌
|
case msg.HANDLE_TYPE_REFUSE_EX_CARD: // B收到A拒绝置换卡牌
|
||||||
CardMod := p.PlayMod.getCardMod()
|
CardMod := p.PlayMod.getCardMod()
|
||||||
CardInfo := m.Extra.(card.CardInfo)
|
CardInfo, ok := m.Extra.(card.CardInfo)
|
||||||
|
if !ok {
|
||||||
|
return nil
|
||||||
|
}
|
||||||
p.AddCard(CardInfo.ExId)
|
p.AddCard(CardInfo.ExId)
|
||||||
FriendMod := p.PlayMod.getFriendMod()
|
FriendMod := p.PlayMod.getFriendMod()
|
||||||
FriendMod.DelCardInfo(CardInfo.Id)
|
FriendMod.DelCardInfo(CardInfo.Id)
|
||||||
@ -203,9 +289,9 @@ func handle(p *Player, m *msg.Msg) error {
|
|||||||
p.PlayMod.save()
|
p.PlayMod.save()
|
||||||
p.PushClientRes(CardMod.NotifyCard())
|
p.PushClientRes(CardMod.NotifyCard())
|
||||||
case msg.HANDLE_TYPE_CHAMPSHIP_NOTIFY: // # 锦标赛排名变动通知
|
case msg.HANDLE_TYPE_CHAMPSHIP_NOTIFY: // # 锦标赛排名变动通知
|
||||||
BackChampship(p)
|
p.BackChampship()
|
||||||
case msg.HANDLE_TYPE_CHAMPSHIP_RESULT: // # 好友锦标赛结果
|
case msg.HANDLE_TYPE_CHAMPSHIP_RESULT: // # 好友锦标赛结果
|
||||||
Extra := m.Extra.([]int)
|
Extra := GoUtil.IntSlice(m.Extra)
|
||||||
p.AddLog(m.From, friend.LOG_TYPE_PLAYROOM_CHAMPSHIP, fmt.Sprintf("%d_%d", Extra[0], Extra[1]), m.SendT)
|
p.AddLog(m.From, friend.LOG_TYPE_PLAYROOM_CHAMPSHIP, fmt.Sprintf("%d_%d", Extra[0], Extra[1]), m.SendT)
|
||||||
case msg.HANDLE_TYPE_TREASURE_RESULT: // # 好友宝藏结果
|
case msg.HANDLE_TYPE_TREASURE_RESULT: // # 好友宝藏结果
|
||||||
//p.AddLog(m.From, friend.LOG_TYPE_TREASURE, fmt.Sprintf("%d", m.Extra.(int)), m.SendT)
|
//p.AddLog(m.From, friend.LOG_TYPE_TREASURE, fmt.Sprintf("%d", m.Extra.(int)), m.SendT)
|
||||||
@ -259,9 +345,9 @@ func handle(p *Player, m *msg.Msg) error {
|
|||||||
p.AddLog(m.From, friend.LOG_TYPE_PLAYROOM_CAT_LOSE, fmt.Sprintf("%d", Emoji), m.SendT)
|
p.AddLog(m.From, friend.LOG_TYPE_PLAYROOM_CAT_LOSE, fmt.Sprintf("%d", Emoji), m.SendT)
|
||||||
FriendMod.Interact(m.From, friend.INTERACT_TYPE_VISIT, m.SendT)
|
FriendMod.Interact(m.From, friend.INTERACT_TYPE_VISIT, m.SendT)
|
||||||
case msg.FRIEND_TREASURE_HANDLE: // # 好友宝藏
|
case msg.FRIEND_TREASURE_HANDLE: // # 好友宝藏
|
||||||
Items := make([]*item.Item, 0)
|
Items, ok := m.Extra.([]*item.Item)
|
||||||
if m.Extra != nil {
|
if !ok {
|
||||||
Items = m.Extra.([]*item.Item)
|
Items = []*item.Item{}
|
||||||
}
|
}
|
||||||
p.AddLog(m.From, friend.LOG_TYPE_TREASURE_HELP, "", m.SendT)
|
p.AddLog(m.From, friend.LOG_TYPE_TREASURE_HELP, "", m.SendT)
|
||||||
p.HandleItem(Items, proto.ITEM_POP_LABEL_Friendtreasure.String())
|
p.HandleItem(Items, proto.ITEM_POP_LABEL_Friendtreasure.String())
|
||||||
@ -279,21 +365,21 @@ func handle(p *Player, m *msg.Msg) error {
|
|||||||
FriendMod.Interact(m.From, friend.INTERACT_TYPE_UPVOTE, m.SendT)
|
FriendMod.Interact(m.From, friend.INTERACT_TYPE_UPVOTE, m.SendT)
|
||||||
p.AddLog(m.From, friend.LOG_TYPE_HANDBOOK_UPVOTE, "", m.SendT)
|
p.AddLog(m.From, friend.LOG_TYPE_HANDBOOK_UPVOTE, "", m.SendT)
|
||||||
case msg.HANDLE_TYPE_SEND_CHARGE: // 收到好友赠送的充值礼包
|
case msg.HANDLE_TYPE_SEND_CHARGE: // 收到好友赠送的充值礼包
|
||||||
C := &ChargeExtra{}
|
C, ok := m.Extra.(*ChargeExtra)
|
||||||
if m.Extra != nil {
|
if !ok {
|
||||||
C = m.Extra.(*ChargeExtra)
|
C = &ChargeExtra{}
|
||||||
}
|
}
|
||||||
PlayerSimpleData := G_GameLogicPtr.GetResSimplePlayerByUid(m.From)
|
PlayerSimpleData := G_GameLogicPtr.GetResSimplePlayerByUid(m.From)
|
||||||
MailMod := p.PlayMod.getMailMod()
|
MailMod := p.PlayMod.getMailMod()
|
||||||
mt, mc, mt_en, mc_en := mailCfg.GetChargeSendMail(PlayerSimpleData.Name)
|
mt, mc, mt_en, mc_en := mailCfg.GetChargeSendMail(PlayerSimpleData.Name)
|
||||||
Items := ChargeItem(p, C.ChargeId)
|
Items := p.ChargeItem(C.ChargeId)
|
||||||
MailId := MailMod.Send(mt, "", mc, mt_en, "", mc_en, Items, mail.MAIL_TYPE_GIFT)
|
MailId := MailMod.Send(mt, "", mc, mt_en, "", mc_en, Items, mail.MAIL_TYPE_GIFT)
|
||||||
p.AddLog(m.From, friend.LOG_TYPE_CHARGE_SEND, fmt.Sprintf("%d", MailId), m.SendT)
|
p.AddLog(m.From, friend.LOG_TYPE_CHARGE_SEND, fmt.Sprintf("%d", MailId), m.SendT)
|
||||||
p.PushClientRes(MailMod.NotifyMail(MailId))
|
p.PushClientRes(MailMod.NotifyMail(MailId))
|
||||||
case msg.HANDLE_TYPE_CHARGE_RECEIVE: // 收到好友的感谢信
|
case msg.HANDLE_TYPE_CHARGE_RECEIVE: // 收到好友的感谢信
|
||||||
Content := ""
|
Content, ok := m.Extra.(string)
|
||||||
if m.Extra != nil {
|
if !ok {
|
||||||
Content = m.Extra.(string)
|
Content = ""
|
||||||
}
|
}
|
||||||
PlayerSimpleData := G_GameLogicPtr.GetResSimplePlayerByUid(m.From)
|
PlayerSimpleData := G_GameLogicPtr.GetResSimplePlayerByUid(m.From)
|
||||||
MailMod := p.PlayMod.getMailMod()
|
MailMod := p.PlayMod.getMailMod()
|
||||||
@ -320,7 +406,10 @@ func handle(p *Player, m *msg.Msg) error {
|
|||||||
p.NotifyPlayroomKiss()
|
p.NotifyPlayroomKiss()
|
||||||
case msg.HANDLE_TYPE_CATNIP_INVITE: // 邀请好友参与猫咪游戏
|
case msg.HANDLE_TYPE_CATNIP_INVITE: // 邀请好友参与猫咪游戏
|
||||||
CatnipMod := p.PlayMod.getCatnipMod()
|
CatnipMod := p.PlayMod.getCatnipMod()
|
||||||
CatnipMsg := m.Extra.(CatnipMsg)
|
CatnipMsg, ok := m.Extra.(CatnipMsg)
|
||||||
|
if !ok {
|
||||||
|
return nil
|
||||||
|
}
|
||||||
ActivityId := p.GetActivityId(activity.ACT_TYPE_CATNIP)
|
ActivityId := p.GetActivityId(activity.ACT_TYPE_CATNIP)
|
||||||
if ActivityId != CatnipMsg.ActivityId { // 活动ID不匹配
|
if ActivityId != CatnipMsg.ActivityId { // 活动ID不匹配
|
||||||
return nil
|
return nil
|
||||||
@ -330,15 +419,21 @@ func handle(p *Player, m *msg.Msg) error {
|
|||||||
FriendMod.AddReplyInfo(m.From, friend.REPLY_TYPE_CATNIP, fmt.Sprintf("%d", CatnipMsg.GameId), m.End, nil)
|
FriendMod.AddReplyInfo(m.From, friend.REPLY_TYPE_CATNIP, fmt.Sprintf("%d", CatnipMsg.GameId), m.End, nil)
|
||||||
case msg.HANDLE_TYPE_CATNIP_AGREE: // 同意好友参与猫咪游戏
|
case msg.HANDLE_TYPE_CATNIP_AGREE: // 同意好友参与猫咪游戏
|
||||||
CatnipMod := p.PlayMod.getCatnipMod()
|
CatnipMod := p.PlayMod.getCatnipMod()
|
||||||
CatnipMsgInfo := m.Extra.(CatnipMsg)
|
CatnipMsg, ok := m.Extra.(CatnipMsg)
|
||||||
ActivityId := p.GetActivityId(activity.ACT_TYPE_CATNIP)
|
if !ok {
|
||||||
if ActivityId != CatnipMsgInfo.ActivityId { // 活动ID不匹配
|
|
||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
CatnipMod.BeAgree(CatnipMsgInfo.GameId, int(m.From))
|
ActivityId := p.GetActivityId(activity.ACT_TYPE_CATNIP)
|
||||||
|
if ActivityId != CatnipMsg.ActivityId { // 活动ID不匹配
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
CatnipMod.BeAgree(CatnipMsg.GameId, int(m.From))
|
||||||
case msg.HANDLE_TYPE_CATNIP_AGREE_DEL: // 同意好友参与猫咪游戏后删除邀请
|
case msg.HANDLE_TYPE_CATNIP_AGREE_DEL: // 同意好友参与猫咪游戏后删除邀请
|
||||||
CatnipMod := p.PlayMod.getCatnipMod()
|
CatnipMod := p.PlayMod.getCatnipMod()
|
||||||
CatnipMsg := m.Extra.(CatnipMsg)
|
CatnipMsg, ok := m.Extra.(CatnipMsg)
|
||||||
|
if !ok {
|
||||||
|
return nil
|
||||||
|
}
|
||||||
ActivityId := p.GetActivityId(activity.ACT_TYPE_CATNIP)
|
ActivityId := p.GetActivityId(activity.ACT_TYPE_CATNIP)
|
||||||
if ActivityId != CatnipMsg.ActivityId { // 活动ID不匹配
|
if ActivityId != CatnipMsg.ActivityId { // 活动ID不匹配
|
||||||
return nil
|
return nil
|
||||||
@ -346,7 +441,10 @@ func handle(p *Player, m *msg.Msg) error {
|
|||||||
CatnipMod.DelInvited(CatnipMsg.GameId, int(m.From))
|
CatnipMod.DelInvited(CatnipMsg.GameId, int(m.From))
|
||||||
case msg.HANDLE_TYPE_CATNIP_REFUSE: // 拒绝好友参与猫咪游戏
|
case msg.HANDLE_TYPE_CATNIP_REFUSE: // 拒绝好友参与猫咪游戏
|
||||||
CatnipMod := p.PlayMod.getCatnipMod()
|
CatnipMod := p.PlayMod.getCatnipMod()
|
||||||
CatnipMsg := m.Extra.(CatnipMsg)
|
CatnipMsg, ok := m.Extra.(CatnipMsg)
|
||||||
|
if !ok {
|
||||||
|
return nil
|
||||||
|
}
|
||||||
ActivityId := p.GetActivityId(activity.ACT_TYPE_CATNIP)
|
ActivityId := p.GetActivityId(activity.ACT_TYPE_CATNIP)
|
||||||
if ActivityId != CatnipMsg.ActivityId { // 活动ID不匹配
|
if ActivityId != CatnipMsg.ActivityId { // 活动ID不匹配
|
||||||
return nil
|
return nil
|
||||||
@ -354,14 +452,17 @@ func handle(p *Player, m *msg.Msg) error {
|
|||||||
CatnipMod.DelInvited(CatnipMsg.GameId, int(m.From))
|
CatnipMod.DelInvited(CatnipMsg.GameId, int(m.From))
|
||||||
case msg.HANDLE_TYPE_CATNIP_GROWTH:
|
case msg.HANDLE_TYPE_CATNIP_GROWTH:
|
||||||
CatnipMod := p.PlayMod.getCatnipMod()
|
CatnipMod := p.PlayMod.getCatnipMod()
|
||||||
CatnipGrowthInfo := m.Extra.(CatnipMsg)
|
CatnipMsg, ok := m.Extra.(CatnipMsg)
|
||||||
ActivityId := p.GetActivityId(activity.ACT_TYPE_CATNIP)
|
if !ok {
|
||||||
if ActivityId != CatnipGrowthInfo.ActivityId { // 活动ID不匹配
|
|
||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
CatnipMod.GrowthByUid(m.From, CatnipGrowthInfo.Growth)
|
ActivityId := p.GetActivityId(activity.ACT_TYPE_CATNIP)
|
||||||
if CatnipGrowthInfo.FriendItems > 0 {
|
if ActivityId != CatnipMsg.ActivityId { // 活动ID不匹配
|
||||||
Items := catnipCfg.GetItemCost(ActivityId, CatnipGrowthInfo.FriendItems)
|
return nil
|
||||||
|
}
|
||||||
|
CatnipMod.GrowthByUid(m.From, CatnipMsg.Growth)
|
||||||
|
if CatnipMsg.FriendItems > 0 {
|
||||||
|
Items := catnipCfg.GetItemCost(ActivityId, CatnipMsg.FriendItems)
|
||||||
FriendMod := p.PlayMod.getFriendMod()
|
FriendMod := p.PlayMod.getFriendMod()
|
||||||
FriendMod.AddReplyInfo(m.From, friend.REPLY_TYPE_CATNIP_ITEMS, "", m.End, Items)
|
FriendMod.AddReplyInfo(m.From, friend.REPLY_TYPE_CATNIP_ITEMS, "", m.End, Items)
|
||||||
}
|
}
|
||||||
@ -375,7 +476,7 @@ func handle(p *Player, m *msg.Msg) error {
|
|||||||
FriendMod := p.PlayMod.getFriendMod()
|
FriendMod := p.PlayMod.getFriendMod()
|
||||||
if v, ok := m.Extra.(friend.ReplyInfo); ok {
|
if v, ok := m.Extra.(friend.ReplyInfo); ok {
|
||||||
FriendMod.AddReplyInfo(v.Uid, v.Type, v.Param, GoUtil.Now()+24*3600, nil)
|
FriendMod.AddReplyInfo(v.Uid, v.Type, v.Param, GoUtil.Now()+24*3600, nil)
|
||||||
FriendLogBackData(p)
|
p.FriendLogBackData()
|
||||||
}
|
}
|
||||||
case msg.HANDLE_TYPE_FRIEND_SPONSOER:
|
case msg.HANDLE_TYPE_FRIEND_SPONSOER:
|
||||||
p.AddLog(m.From, friend.LOG_TYPE_FRIEND_SPONSOR_GET, "", m.SendT)
|
p.AddLog(m.From, friend.LOG_TYPE_FRIEND_SPONSOR_GET, "", m.SendT)
|
||||||
@ -386,75 +487,8 @@ func handle(p *Player, m *msg.Msg) error {
|
|||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
|
|
||||||
// 处理系统请求
|
|
||||||
func HandleServerMsg(p *Player, msg *msg.Msg) error {
|
|
||||||
return nil
|
|
||||||
}
|
|
||||||
|
|
||||||
// 处理好友请求
|
|
||||||
func HandleFriendMsg(p *Player, m *msg.Msg) error {
|
|
||||||
FriendMod := p.PlayMod.getFriendMod()
|
|
||||||
PlayerSimpleData := G_GameLogicPtr.GetResSimplePlayerByUid(m.From)
|
|
||||||
switch m.Type {
|
|
||||||
case msg.HANDLE_TYPE_APPLY: // 好友申请
|
|
||||||
FriendMod.AddFriendApply(m.From)
|
|
||||||
p.AddLog(m.From, friend.LOG_TYPE_FRIEND_APPLY, "", m.SendT)
|
|
||||||
p.PushClientRes(&proto.ResFriendApplyNotify{
|
|
||||||
Player: PlayerSimpleData,
|
|
||||||
Type: friend.FRIEND_NOTIFY_APPLY,
|
|
||||||
Time: int32(GoUtil.Now()),
|
|
||||||
})
|
|
||||||
case msg.HADNLE_TYPE_AGREE: // 同意好友申请
|
|
||||||
FriendMod.AgreeApply(m.From)
|
|
||||||
p.PushClientRes(&proto.ResFriendApplyNotify{
|
|
||||||
Player: PlayerSimpleData,
|
|
||||||
Type: friend.FRIEND_NOTIFY_AGREE,
|
|
||||||
Time: int32(GoUtil.Now()),
|
|
||||||
})
|
|
||||||
PlayroomMod := p.PlayMod.getPlayroomMod()
|
|
||||||
BaseMod := p.PlayMod.getBaseMod()
|
|
||||||
PlayroomMod.AddRoomPointAdd(BaseMod.GetLevel())
|
|
||||||
PlayroomBackData(p)
|
|
||||||
p.TeLog("friend_add", map[string]interface{}{
|
|
||||||
"player_id": m.From,
|
|
||||||
"add_type": "接受申请",
|
|
||||||
})
|
|
||||||
p.AddLog(m.From, friend.LOG_TYPE_FRIEND_BECOME, "", m.SendT)
|
|
||||||
case msg.HANDLE_TYPE_DEL: // 删除好友
|
|
||||||
FriendMod.DelFriend(m.From)
|
|
||||||
p.AddLog(m.From, friend.LOG_TYPE_FRIEND_APPLY, "", m.SendT)
|
|
||||||
p.PushClientRes(&proto.ResFriendApplyNotify{
|
|
||||||
Player: PlayerSimpleData,
|
|
||||||
Type: friend.FRIEND_NOTIFY_DEL,
|
|
||||||
Time: int32(GoUtil.Now()),
|
|
||||||
})
|
|
||||||
case msg.HANDLE_TYPE_REFUSE: // 拒绝好友申请
|
|
||||||
FriendMod.RefuseApply(m.From)
|
|
||||||
p.PushClientRes(&proto.ResFriendApplyNotify{
|
|
||||||
Player: PlayerSimpleData,
|
|
||||||
Type: friend.FRIEND_NOTIFY_REFUSE,
|
|
||||||
Time: int32(GoUtil.Now()),
|
|
||||||
})
|
|
||||||
case msg.HANDLE_TYPE_REQ_CARD: // 卡牌申请
|
|
||||||
CardInfo := m.Extra.(card.CardInfo)
|
|
||||||
FriendMod.SetCardInfo(&CardInfo)
|
|
||||||
p.PushClientRes(
|
|
||||||
&proto.NotifyFriendCard{
|
|
||||||
Info: GetCardInfoMsg(&CardInfo),
|
|
||||||
},
|
|
||||||
)
|
|
||||||
case msg.HANDLE_TYPE_FACEBOOK_UNBIND: // facebook解绑
|
|
||||||
FaceMod := p.PlayMod.getFaceMod()
|
|
||||||
if FaceMod.SetId == 0 {
|
|
||||||
FaceMod.SetId = 2
|
|
||||||
}
|
|
||||||
}
|
|
||||||
p.PlayMod.save()
|
|
||||||
return nil
|
|
||||||
}
|
|
||||||
|
|
||||||
// 同步好友请求
|
// 同步好友请求
|
||||||
func SyncFriendMsg(p *Player) {
|
func (p *Player) SyncFriendMsg() {
|
||||||
MsgList := G_GameLogicPtr.FriendMgrCall(&msg.Msg{Type: msg.HANDLE_TYPE_SYNC, From: int(p.M_DwUin)})
|
MsgList := G_GameLogicPtr.FriendMgrCall(&msg.Msg{Type: msg.HANDLE_TYPE_SYNC, From: int(p.M_DwUin)})
|
||||||
FriendMod := p.PlayMod.getFriendMod()
|
FriendMod := p.PlayMod.getFriendMod()
|
||||||
MsgId := FriendMod.GetSyncId()
|
MsgId := FriendMod.GetSyncId()
|
||||||
@ -478,7 +512,7 @@ func SyncFriendMsg(p *Player) {
|
|||||||
continue
|
continue
|
||||||
}
|
}
|
||||||
log.Debug("uid : %d, handle friend msg : %v", p.M_DwUin, v)
|
log.Debug("uid : %d, handle friend msg : %v", p.M_DwUin, v)
|
||||||
handle(p, v)
|
p.handle(v)
|
||||||
v.H = 1
|
v.H = 1
|
||||||
}
|
}
|
||||||
FriendMod.SetSyncId(maxId)
|
FriendMod.SetSyncId(maxId)
|
||||||
@ -569,7 +603,7 @@ func GetCardInfoMsg(CardInfo *card.CardInfo) *proto.ResFriendCard {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// 发射器退役第一步 不再生成此发射器订单
|
// 发射器退役第一步 不再生成此发射器订单
|
||||||
func EmitRetireTrigger1(p *Player) {
|
func (p *Player) EmitRetireTrigger1() {
|
||||||
ChessMod := p.PlayMod.getChessMod()
|
ChessMod := p.PlayMod.getChessMod()
|
||||||
EmitList := ChessMod.GetEmitList()
|
EmitList := ChessMod.GetEmitList()
|
||||||
EmitId := make(map[string]struct{}, 0)
|
EmitId := make(map[string]struct{}, 0)
|
||||||
@ -599,7 +633,7 @@ func EmitRetireTrigger1(p *Player) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// 发射器退役第二步 生成清理订单
|
// 发射器退役第二步 生成清理订单
|
||||||
func EmitRetireTrigger2(p *Player) {
|
func (p *Player) EmitRetireTrigger2() {
|
||||||
ChessMod := p.PlayMod.getChessMod()
|
ChessMod := p.PlayMod.getChessMod()
|
||||||
OrderMod := p.PlayMod.getOrderMod()
|
OrderMod := p.PlayMod.getOrderMod()
|
||||||
BaseMod := p.PlayMod.getBaseMod()
|
BaseMod := p.PlayMod.getBaseMod()
|
||||||
|
|||||||
@ -110,7 +110,7 @@ func (p *Player) Send(m *MsgMod.Msg) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
func (p *Player) Call(m MsgMod.Msg) {
|
func (p *Player) Call(m MsgMod.Msg) {
|
||||||
HandleMsg(p, &m)
|
p.HandleMsg(m.Clone())
|
||||||
}
|
}
|
||||||
|
|
||||||
func (p *Player) SendClientRes() {
|
func (p *Player) SendClientRes() {
|
||||||
@ -239,28 +239,8 @@ func (p *Player) InitPlayer(UserName string) error {
|
|||||||
}
|
}
|
||||||
p.PlayMod.mod_list = modData.ModList
|
p.PlayMod.mod_list = modData.ModList
|
||||||
p.PlayMod.is_update = IsUpdate
|
p.PlayMod.is_update = IsUpdate
|
||||||
|
// 启动定时器
|
||||||
go func() { // 处理数据回调
|
p.DispatcherHandle()
|
||||||
var cb *timer.Timer
|
|
||||||
for {
|
|
||||||
select {
|
|
||||||
case <-p.stopSignal:
|
|
||||||
return
|
|
||||||
case cb = <-p.MDispatr.ChanTimer:
|
|
||||||
if cb != nil {
|
|
||||||
cb.Cb()
|
|
||||||
} else {
|
|
||||||
log.Debug("Timer callback or Timer is nil")
|
|
||||||
}
|
|
||||||
case msg := <-p.msgChan:
|
|
||||||
if msg != nil {
|
|
||||||
p.wg.Done()
|
|
||||||
log.Debug("player %d recive msg %v", p.M_DwUin, msg)
|
|
||||||
go HandleMsg(p, msg)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}()
|
|
||||||
p.McronSave = cron.New()
|
p.McronSave = cron.New()
|
||||||
_, err = p.McronSave.AddFunc("@every 1m", p.AutoSaveData)
|
_, err = p.McronSave.AddFunc("@every 1m", p.AutoSaveData)
|
||||||
if err != nil {
|
if err != nil {
|
||||||
@ -271,10 +251,8 @@ func (p *Player) InitPlayer(UserName string) error {
|
|||||||
p.ZeroUpdate(nil)
|
p.ZeroUpdate(nil)
|
||||||
p.NoonUpdate(nil)
|
p.NoonUpdate(nil)
|
||||||
p.Login()
|
p.Login()
|
||||||
// GoUtil.RegisterEvent(MergeConst.Notify_Daily_Renew, p.ZeroUpdate, p)
|
|
||||||
// GoUtil.RegisterEvent(MergeConst.Notify_Midday_Renew, p.ZeroUpdate, p)
|
|
||||||
p.OrderShip()
|
p.OrderShip()
|
||||||
SyncFriendMsg(p)
|
p.SyncFriendMsg()
|
||||||
p.UpdateUserInfo()
|
p.UpdateUserInfo()
|
||||||
// fix bug
|
// fix bug
|
||||||
ChargeMod := p.PlayMod.getChargeMod()
|
ChargeMod := p.PlayMod.getChargeMod()
|
||||||
@ -291,7 +269,7 @@ func (p *Player) OrderShip() {
|
|||||||
return
|
return
|
||||||
}
|
}
|
||||||
for _, OrderInfo := range OrderList {
|
for _, OrderInfo := range OrderList {
|
||||||
go TriggerShippingOrderOrigin(p, &msg.ReqShippingOrder{
|
go p.TriggerShippingOrderOrigin(&msg.ReqShippingOrder{
|
||||||
OrderSn: OrderInfo.OrderId,
|
OrderSn: OrderInfo.OrderId,
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
@ -347,7 +325,7 @@ func (p *Player) ZeroUpdate(a []interface{}) {
|
|||||||
if ChargeMod.IsWeeklyDiscountDay() {
|
if ChargeMod.IsWeeklyDiscountDay() {
|
||||||
PlayroomMod.ResetWeeklyDiscount()
|
PlayroomMod.ResetWeeklyDiscount()
|
||||||
}
|
}
|
||||||
PlayroomBackData(p)
|
p.PlayroomBackData()
|
||||||
p.PlayMod.getChampshipMod().ZeroUpdate()
|
p.PlayMod.getChampshipMod().ZeroUpdate()
|
||||||
p.initAcitivity()
|
p.initAcitivity()
|
||||||
p.ActivityZeroUpdate()
|
p.ActivityZeroUpdate()
|
||||||
@ -389,7 +367,7 @@ func (p *Player) Login() {
|
|||||||
// 限时事件触发
|
// 限时事件触发
|
||||||
p.LimitedTimeEventTrigger(0)
|
p.LimitedTimeEventTrigger(0)
|
||||||
// 猪猪银行触发
|
// 猪猪银行触发
|
||||||
LimitedTimePiggyBankTrigger(p)
|
p.LimitedTimePiggyBankTrigger()
|
||||||
BaseMod := p.PlayMod.getBaseMod()
|
BaseMod := p.PlayMod.getBaseMod()
|
||||||
FaceMod := p.PlayMod.getFaceMod()
|
FaceMod := p.PlayMod.getFaceMod()
|
||||||
ChargeMod := p.PlayMod.getChargeMod()
|
ChargeMod := p.PlayMod.getChargeMod()
|
||||||
@ -397,7 +375,7 @@ func (p *Player) Login() {
|
|||||||
PlayBaseMod := p.GetPlayerBaseMod()
|
PlayBaseMod := p.GetPlayerBaseMod()
|
||||||
GuideTaskMod := p.PlayMod.getGuideTaskMod()
|
GuideTaskMod := p.PlayMod.getGuideTaskMod()
|
||||||
// playroom触发
|
// playroom触发
|
||||||
LimitedTimePlayroomTrigger(p) // playroom数值变化
|
p.LimitedTimePlayroomTrigger() // playroom数值变化
|
||||||
LimitedTimePlayroomWorkTrigger(p) // playroom打工
|
LimitedTimePlayroomWorkTrigger(p) // playroom打工
|
||||||
LimitedTimeEnergyAdd(p) // 能量定时处理
|
LimitedTimeEnergyAdd(p) // 能量定时处理
|
||||||
p.ActivityLogin() // 活动登录
|
p.ActivityLogin() // 活动登录
|
||||||
@ -423,14 +401,14 @@ func (p *Player) Login() {
|
|||||||
PlayroomMod := p.PlayMod.getPlayroomMod()
|
PlayroomMod := p.PlayMod.getPlayroomMod()
|
||||||
PlayroomMod.ResetWeeklyDiscount()
|
PlayroomMod.ResetWeeklyDiscount()
|
||||||
p.ChargeBackData()
|
p.ChargeBackData()
|
||||||
PlayroomBackData(p)
|
p.PlayroomBackData()
|
||||||
}, "WeeklyDiscountStart")
|
}, "WeeklyDiscountStart")
|
||||||
}
|
}
|
||||||
if WeeklyEndTime > now {
|
if WeeklyEndTime > now {
|
||||||
p.CallEvent(time.Duration(WeeklyEndTime-now)*time.Second, func() {
|
p.CallEvent(time.Duration(WeeklyEndTime-now)*time.Second, func() {
|
||||||
ChargeMod.WeeklyEndTime = 0
|
ChargeMod.WeeklyEndTime = 0
|
||||||
p.ChargeBackData()
|
p.ChargeBackData()
|
||||||
PlayroomBackData(p)
|
p.PlayroomBackData()
|
||||||
LimitEventMod := p.PlayMod.getLimitedTimeEventMod()
|
LimitEventMod := p.PlayMod.getLimitedTimeEventMod()
|
||||||
LimitEventMod.EndCatDaySale()
|
LimitEventMod.EndCatDaySale()
|
||||||
p.PushClientRes(LimitEventMod.BackData())
|
p.PushClientRes(LimitEventMod.BackData())
|
||||||
@ -709,7 +687,7 @@ func (p *Player) HandleItem(itemList []*item.Item, Label string) error {
|
|||||||
PiggyBankMod := p.PlayMod.getPiggyBankMod()
|
PiggyBankMod := p.PlayMod.getPiggyBankMod()
|
||||||
Effect := itemCfg.GetItemEffect(v.Id)
|
Effect := itemCfg.GetItemEffect(v.Id)
|
||||||
PiggyBankMod.AddPiggyBank(Effect)
|
PiggyBankMod.AddPiggyBank(Effect)
|
||||||
LimitedTimePiggyBankTrigger(p)
|
p.LimitedTimePiggyBankTrigger()
|
||||||
p.PushClientRes(PiggyBankMod.BackData())
|
p.PushClientRes(PiggyBankMod.BackData())
|
||||||
p.TeLog("piggy_bank_income", map[string]interface{}{
|
p.TeLog("piggy_bank_income", map[string]interface{}{
|
||||||
"piggy_bank_type": Effect,
|
"piggy_bank_type": Effect,
|
||||||
@ -755,14 +733,14 @@ func (p *Player) HandleItem(itemList []*item.Item, Label string) error {
|
|||||||
}
|
}
|
||||||
RaceMod := p.PlayMod.getRaceMod()
|
RaceMod := p.PlayMod.getRaceMod()
|
||||||
RaceMod.AddCoin(v.Num)
|
RaceMod.AddCoin(v.Num)
|
||||||
RaceBackData(p)
|
p.RaceBackData()
|
||||||
case item.ITEM_TYPE_PLAYROOM_VISIT: // 拜访玩家
|
case item.ITEM_TYPE_PLAYROOM_VISIT: // 拜访玩家
|
||||||
Target := GetVisitorPlayer(p)
|
Target := p.GetVisitorPlayer()
|
||||||
playroomMod := p.PlayMod.getPlayroomMod()
|
playroomMod := p.PlayMod.getPlayroomMod()
|
||||||
playroomMod.Target = Target
|
playroomMod.Target = Target
|
||||||
playroomMod.Status = playroom.STATUS_VISIT
|
playroomMod.Status = playroom.STATUS_VISIT
|
||||||
// PlayroomVisit(p, Target)
|
// PlayroomVisit(p, Target)
|
||||||
PlayroomBackData(p)
|
p.PlayroomBackData()
|
||||||
case item.ITEM_TYPE_PLAYROOM_DECORATION: // playroom装饰
|
case item.ITEM_TYPE_PLAYROOM_DECORATION: // playroom装饰
|
||||||
Effect := itemCfg.GetItemEffect(v.Id)
|
Effect := itemCfg.GetItemEffect(v.Id)
|
||||||
PlayroomMod := p.PlayMod.getPlayroomMod()
|
PlayroomMod := p.PlayMod.getPlayroomMod()
|
||||||
@ -830,7 +808,7 @@ func (p *Player) HandleItem(itemList []*item.Item, Label string) error {
|
|||||||
}
|
}
|
||||||
PassMod := p.PlayMod.getPassMod()
|
PassMod := p.PlayMod.getPassMod()
|
||||||
PassMod.AddExp(v.Num)
|
PassMod.AddExp(v.Num)
|
||||||
ActPassBackData(p)
|
p.ActPassBackData()
|
||||||
default:
|
default:
|
||||||
err := ItemMod.AddItem(v.Id, v.Num)
|
err := ItemMod.AddItem(v.Id, v.Num)
|
||||||
p.TeLog("asset_change", map[string]interface{}{
|
p.TeLog("asset_change", map[string]interface{}{
|
||||||
@ -860,16 +838,16 @@ func (p *Player) HandleItem(itemList []*item.Item, Label string) error {
|
|||||||
for k := range BackDataType {
|
for k := range BackDataType {
|
||||||
switch k {
|
switch k {
|
||||||
case item.ITEM_TYPE_AVATAR:
|
case item.ITEM_TYPE_AVATAR:
|
||||||
BackUserInfo(p)
|
p.BackUserInfo()
|
||||||
case item.ITEM_TYPE_EMOJI:
|
case item.ITEM_TYPE_EMOJI:
|
||||||
BackUserInfo(p)
|
p.BackUserInfo()
|
||||||
case item.ITEM_TYPE_FACE:
|
case item.ITEM_TYPE_FACE:
|
||||||
BackUserInfo(p)
|
p.BackUserInfo()
|
||||||
case item.ITEM_TYPE_PLAYROOM_DECORATION,
|
case item.ITEM_TYPE_PLAYROOM_DECORATION,
|
||||||
item.ITEM_TYPE_PLAYROOM_DRESS,
|
item.ITEM_TYPE_PLAYROOM_DRESS,
|
||||||
item.ITEM_TYPE_PLAYROOM_DECORATION_SET,
|
item.ITEM_TYPE_PLAYROOM_DECORATION_SET,
|
||||||
item.ITEM_TYPE_PLAYROOM_DRESS_SET:
|
item.ITEM_TYPE_PLAYROOM_DRESS_SET:
|
||||||
PlayroomBackData(p)
|
p.PlayroomBackData()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
p.PetItemUseLog(itemList)
|
p.PetItemUseLog(itemList)
|
||||||
@ -906,8 +884,8 @@ func (p *Player) LoginBackData() {
|
|||||||
p.PushClientRes(p.PlayMod.mod_list.Guide.BackData())
|
p.PushClientRes(p.PlayMod.mod_list.Guide.BackData())
|
||||||
p.BackDataActivity()
|
p.BackDataActivity()
|
||||||
p.ChargeBackData()
|
p.ChargeBackData()
|
||||||
BackChampship(p)
|
p.BackChampship()
|
||||||
BackUserInfo(p)
|
p.BackUserInfo()
|
||||||
}
|
}
|
||||||
|
|
||||||
func (p *Player) InitPlayerOnly() {
|
func (p *Player) InitPlayerOnly() {
|
||||||
@ -1192,3 +1170,27 @@ func (p *Player) GetIp() string {
|
|||||||
}
|
}
|
||||||
return p.GetAgent().RemoteAddr().String()
|
return p.GetAgent().RemoteAddr().String()
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func (p *Player) DispatcherHandle() {
|
||||||
|
go func() {
|
||||||
|
var cb *timer.Timer
|
||||||
|
for {
|
||||||
|
select {
|
||||||
|
case <-p.stopSignal:
|
||||||
|
return
|
||||||
|
case cb = <-p.MDispatr.ChanTimer:
|
||||||
|
if cb != nil {
|
||||||
|
cb.Cb()
|
||||||
|
} else {
|
||||||
|
log.Debug("Timer callback or Timer is nil")
|
||||||
|
}
|
||||||
|
case msg := <-p.msgChan:
|
||||||
|
if msg != nil {
|
||||||
|
p.wg.Done()
|
||||||
|
log.Debug("player %d recive msg %v", p.M_DwUin, msg)
|
||||||
|
go p.HandleMsg(msg.Clone())
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}()
|
||||||
|
}
|
||||||
|
|||||||
@ -18,7 +18,7 @@ func (p *Player) NotifyPlayroomTask() {
|
|||||||
p.PushClientRes(m)
|
p.PushClientRes(m)
|
||||||
}
|
}
|
||||||
|
|
||||||
func PlayroomBackData(p *Player) {
|
func (p *Player) PlayroomBackData() {
|
||||||
r := &proto.ResPlayroom{}
|
r := &proto.ResPlayroom{}
|
||||||
PlayroomMod := p.PlayMod.getPlayroomMod()
|
PlayroomMod := p.PlayMod.getPlayroomMod()
|
||||||
FriendMod := p.PlayMod.getFriendMod()
|
FriendMod := p.PlayMod.getFriendMod()
|
||||||
@ -27,7 +27,7 @@ func PlayroomBackData(p *Player) {
|
|||||||
Opponent := make([]*proto.RoomOpponent, 0)
|
Opponent := make([]*proto.RoomOpponent, 0)
|
||||||
FriendList := make([]*proto.FriendRoom, 0)
|
FriendList := make([]*proto.FriendRoom, 0)
|
||||||
if PlayroomMod.Target == 0 {
|
if PlayroomMod.Target == 0 {
|
||||||
PlayroomMod.Target = GetVisitorPlayer(p)
|
PlayroomMod.Target = p.GetVisitorPlayer()
|
||||||
}
|
}
|
||||||
TargerRoom := &proto.FriendRoom{}
|
TargerRoom := &proto.FriendRoom{}
|
||||||
if PlayroomMod.Target != 0 {
|
if PlayroomMod.Target != 0 {
|
||||||
@ -163,7 +163,7 @@ func PlayroomBackData(p *Player) {
|
|||||||
p.PushClientRes(r)
|
p.PushClientRes(r)
|
||||||
}
|
}
|
||||||
|
|
||||||
func PlayroomVisit(p *Player, Uid int) {
|
func (p *Player) PlayroomVisit(Uid int) {
|
||||||
if Uid == 0 {
|
if Uid == 0 {
|
||||||
p.PushClientRes(&proto.ResPlayroomInfo{})
|
p.PushClientRes(&proto.ResPlayroomInfo{})
|
||||||
return
|
return
|
||||||
@ -211,7 +211,7 @@ func (p *Player) NotifyPlayroomKiss() {
|
|||||||
p.PushClientRes(m)
|
p.PushClientRes(m)
|
||||||
}
|
}
|
||||||
|
|
||||||
func BackUserInfo(p *Player) {
|
func (p *Player) BackUserInfo() {
|
||||||
BaseMod := p.PlayMod.getBaseMod()
|
BaseMod := p.PlayMod.getBaseMod()
|
||||||
FaceMod := p.PlayMod.getFaceMod()
|
FaceMod := p.PlayMod.getFaceMod()
|
||||||
AvatarMod := p.PlayMod.getAvatarMod()
|
AvatarMod := p.PlayMod.getAvatarMod()
|
||||||
@ -295,7 +295,7 @@ func (p *Player) ChargeBackData() {
|
|||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
func BackChampship(p *Player) {
|
func (p *Player) BackChampship() {
|
||||||
ChampshipMod := p.PlayMod.getChampshipMod()
|
ChampshipMod := p.PlayMod.getChampshipMod()
|
||||||
MyRank := G_GameLogicPtr.ChampshipMgr.getMyRank(int(p.M_DwUin))
|
MyRank := G_GameLogicPtr.ChampshipMgr.getMyRank(int(p.M_DwUin))
|
||||||
MyPreRank := G_GameLogicPtr.ChampshipMgr.getLastMyRank(int(p.M_DwUin))
|
MyPreRank := G_GameLogicPtr.ChampshipMgr.getLastMyRank(int(p.M_DwUin))
|
||||||
@ -303,7 +303,7 @@ func BackChampship(p *Player) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// 返回好友信息
|
// 返回好友信息
|
||||||
func FriendListBackData(p *Player) {
|
func (p *Player) FriendListBackData() {
|
||||||
FriendMod := p.PlayMod.getFriendMod()
|
FriendMod := p.PlayMod.getFriendMod()
|
||||||
var fl []*proto.ResPlayerSimple
|
var fl []*proto.ResPlayerSimple
|
||||||
for k, v := range FriendMod.GetFriendList() {
|
for k, v := range FriendMod.GetFriendList() {
|
||||||
@ -329,7 +329,7 @@ func FriendListBackData(p *Player) {
|
|||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
func FriendApplyBackData(p *Player) {
|
func (p *Player) FriendApplyBackData() {
|
||||||
FriendMod := p.PlayMod.getFriendMod()
|
FriendMod := p.PlayMod.getFriendMod()
|
||||||
var al []*proto.ResFriendApplyInfo
|
var al []*proto.ResFriendApplyInfo
|
||||||
for k, v := range FriendMod.ApplyList {
|
for k, v := range FriendMod.ApplyList {
|
||||||
@ -346,7 +346,7 @@ func FriendApplyBackData(p *Player) {
|
|||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
func FriendLogBackData(p *Player) {
|
func (p *Player) FriendLogBackData() {
|
||||||
FriendMod := p.PlayMod.getFriendMod()
|
FriendMod := p.PlayMod.getFriendMod()
|
||||||
var log []*proto.ResFriendLog
|
var log []*proto.ResFriendLog
|
||||||
for _, v := range FriendMod.Log {
|
for _, v := range FriendMod.Log {
|
||||||
@ -389,7 +389,7 @@ func FriendLogBackData(p *Player) {
|
|||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
func FriendCardBackData(p *Player) {
|
func (p *Player) FriendCardBackData() {
|
||||||
FriendMod := p.PlayMod.getFriendMod()
|
FriendMod := p.PlayMod.getFriendMod()
|
||||||
var msgList []*proto.ResFriendCard
|
var msgList []*proto.ResFriendCard
|
||||||
for _, v := range FriendMod.Card {
|
for _, v := range FriendMod.Card {
|
||||||
|
|||||||
@ -562,7 +562,7 @@ func (p *PlayerBaseData) AddExp(player *Player, exp int, pexp int) (int, error)
|
|||||||
return 0, err
|
return 0, err
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
EmitRetireTrigger2(player)
|
player.EmitRetireTrigger2()
|
||||||
player.InitOrderItem()
|
player.InitOrderItem()
|
||||||
player.PushClientRes(p.BackAsset())
|
player.PushClientRes(p.BackAsset())
|
||||||
return upLv, nil
|
return upLv, nil
|
||||||
|
|||||||
@ -207,7 +207,7 @@ func (p *PlayerChessData) HandleChess(player *Player, handle_list []*msg.ChessHa
|
|||||||
player.PushClientRes(HandbookMod.BackData())
|
player.PushClientRes(HandbookMod.BackData())
|
||||||
triggerComposeChess(player, NewChessId, player.PlayMod.getBaseMod().EnergyMul, player.PlayMod.getChessMod().GetEmitList())
|
triggerComposeChess(player, NewChessId, player.PlayMod.getBaseMod().EnergyMul, player.PlayMod.getChessMod().GetEmitList())
|
||||||
// 获取活动道具
|
// 获取活动道具
|
||||||
ActItem := GetActivityItem(player, GoUtil.Int32ToInt(v.ActType))
|
ActItem := player.GetActivityItem(GoUtil.Int32ToInt(v.ActType))
|
||||||
itemList = item.Merge(itemList, ActItem)
|
itemList = item.Merge(itemList, ActItem)
|
||||||
case msg.HANDLE_TYPE_BUY: //购买棋子
|
case msg.HANDLE_TYPE_BUY: //购买棋子
|
||||||
loseGold, err := ChessMod.BuyChess(ChessId)
|
loseGold, err := ChessMod.BuyChess(ChessId)
|
||||||
@ -287,7 +287,7 @@ func (p *PlayerChessData) HandleChess(player *Player, handle_list []*msg.ChessHa
|
|||||||
player.PushClientRes(LimitedTimeEventMod.BackData())
|
player.PushClientRes(LimitedTimeEventMod.BackData())
|
||||||
}
|
}
|
||||||
player.QuestTriggerList(TriggerList)
|
player.QuestTriggerList(TriggerList)
|
||||||
EmitRetireTrigger1(player)
|
player.EmitRetireTrigger1()
|
||||||
player.InitOrderItem()
|
player.InitOrderItem()
|
||||||
player.PushClientRes(ChessMod.BackData())
|
player.PushClientRes(ChessMod.BackData())
|
||||||
player.PlayMod.save()
|
player.PlayMod.save()
|
||||||
|
|||||||
@ -1,62 +0,0 @@
|
|||||||
package game
|
|
||||||
|
|
||||||
// "fmt"
|
|
||||||
|
|
||||||
// "math"
|
|
||||||
|
|
||||||
type PlayerDataModule interface {
|
|
||||||
LoadDataFromDB(key interface{}) bool
|
|
||||||
SaveDataFromDB(key interface{}) bool
|
|
||||||
SetPlayer(p *Player)
|
|
||||||
GetPlayer() *Player
|
|
||||||
GetData() interface{}
|
|
||||||
ClearData() bool
|
|
||||||
Reconnect(bool)
|
|
||||||
AutoSaveInterval()
|
|
||||||
}
|
|
||||||
|
|
||||||
type PlayerData struct {
|
|
||||||
Name string
|
|
||||||
IsHaveDataDb bool
|
|
||||||
M_Player *Player
|
|
||||||
}
|
|
||||||
|
|
||||||
func (d *PlayerData) SetPlayer(p *Player) {
|
|
||||||
d.M_Player = p
|
|
||||||
}
|
|
||||||
|
|
||||||
func (d *PlayerData) GetPlayer() *Player {
|
|
||||||
return d.M_Player
|
|
||||||
}
|
|
||||||
|
|
||||||
func (d *PlayerData) Reconnect(b bool) {
|
|
||||||
|
|
||||||
}
|
|
||||||
func (d *PlayerData) AutoSaveInterval() {
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
func (d *PlayerData) LoadDataFromDB(UserName interface{}) bool {
|
|
||||||
|
|
||||||
return true
|
|
||||||
}
|
|
||||||
|
|
||||||
func (d *PlayerData) SaveDataFromDB(Key interface{}) bool {
|
|
||||||
|
|
||||||
return true
|
|
||||||
}
|
|
||||||
func (d *PlayerData) ClearData() bool {
|
|
||||||
|
|
||||||
return true
|
|
||||||
}
|
|
||||||
func (d *PlayerData) GetData() interface{} {
|
|
||||||
res := struct{}{}
|
|
||||||
return res
|
|
||||||
}
|
|
||||||
|
|
||||||
func NewPlayerData(name string, player *Player) *PlayerData {
|
|
||||||
return &PlayerData{
|
|
||||||
Name: name,
|
|
||||||
M_Player: player,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@ -44,6 +44,32 @@ import (
|
|||||||
"time"
|
"time"
|
||||||
)
|
)
|
||||||
|
|
||||||
|
type PlayerData struct {
|
||||||
|
Name string
|
||||||
|
IsHaveDataDb bool
|
||||||
|
M_Player *Player
|
||||||
|
}
|
||||||
|
|
||||||
|
func (d *PlayerData) SetPlayer(p *Player) {
|
||||||
|
d.M_Player = p
|
||||||
|
}
|
||||||
|
|
||||||
|
func (d *PlayerData) GetPlayer() *Player {
|
||||||
|
return d.M_Player
|
||||||
|
}
|
||||||
|
|
||||||
|
func (d *PlayerData) GetData() interface{} {
|
||||||
|
res := struct{}{}
|
||||||
|
return res
|
||||||
|
}
|
||||||
|
|
||||||
|
func NewPlayerData(name string, player *Player) *PlayerData {
|
||||||
|
return &PlayerData{
|
||||||
|
Name: name,
|
||||||
|
M_Player: player,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
type PlayerModData struct {
|
type PlayerModData struct {
|
||||||
*PlayerData
|
*PlayerData
|
||||||
Data db.SqlModStruct
|
Data db.SqlModStruct
|
||||||
|
|||||||
@ -290,7 +290,7 @@ func ReqRewardOrder(player *Player, buf []byte) error {
|
|||||||
if OrderType == order.Pet_type {
|
if OrderType == order.Pet_type {
|
||||||
Item = player.FormatPetOrderItem(Item)
|
Item = player.FormatPetOrderItem(Item)
|
||||||
}
|
}
|
||||||
ActItem := GetActivityItem(player, GoUtil.Int32ToInt(req.ActType))
|
ActItem := player.GetActivityItem(GoUtil.Int32ToInt(req.ActType))
|
||||||
Item = item.Merge(Item, ActItem)
|
Item = item.Merge(Item, ActItem)
|
||||||
if !OrderMod.CheckSuperOrder() {
|
if !OrderMod.CheckSuperOrder() {
|
||||||
if LimitedTimeEventMod.RemoveSuperOrder() {
|
if LimitedTimeEventMod.RemoveSuperOrder() {
|
||||||
@ -408,11 +408,11 @@ func ReqRewardOrder(player *Player, buf []byte) error {
|
|||||||
"preset_order_step": preset_order_step,
|
"preset_order_step": preset_order_step,
|
||||||
})
|
})
|
||||||
player.PetItemGetLog(Item, nil, "Order")
|
player.PetItemGetLog(Item, nil, "Order")
|
||||||
EmitRetireTrigger2(player)
|
player.EmitRetireTrigger2()
|
||||||
Lv := player.GetPlayerBaseMod().GetLevel()
|
Lv := player.GetPlayerBaseMod().GetLevel()
|
||||||
EnergyMul := player.PlayMod.getBaseMod().GetEnergyMul()
|
EnergyMul := player.PlayMod.getBaseMod().GetEnergyMul()
|
||||||
Emit := ChessMod.GetOrderEmit()
|
Emit := ChessMod.GetOrderEmit()
|
||||||
TriggerSeedSource(player)
|
player.TriggerSeedSource()
|
||||||
//NewOrder := TriggerSeedOrder(player)
|
//NewOrder := TriggerSeedOrder(player)
|
||||||
// if NewOrder == nil || len(NewOrder.MergeId) == 0 {
|
// if NewOrder == nil || len(NewOrder.MergeId) == 0 {
|
||||||
// OrderMod.CreateOrder(Lv, Emit, EnergyMul)
|
// OrderMod.CreateOrder(Lv, Emit, EnergyMul)
|
||||||
@ -452,7 +452,7 @@ func ReqRewardOrder(player *Player, buf []byte) error {
|
|||||||
player.PlayMod.save()
|
player.PlayMod.save()
|
||||||
player.PushClientRes(PiggyBankMod.BackData())
|
player.PushClientRes(PiggyBankMod.BackData())
|
||||||
player.PushClientRes(OrderMod.BackData())
|
player.PushClientRes(OrderMod.BackData())
|
||||||
BackChampship(player)
|
player.BackChampship()
|
||||||
player.PushClientRes(LimitedTimeEventMod.BackData())
|
player.PushClientRes(LimitedTimeEventMod.BackData())
|
||||||
player.PushClientRes(ChessMod.BackData())
|
player.PushClientRes(ChessMod.BackData())
|
||||||
player.PushClientRes(LimitedTimeEventMod.ProgressBackData())
|
player.PushClientRes(LimitedTimeEventMod.ProgressBackData())
|
||||||
@ -578,7 +578,7 @@ func ReqDecorate(player *Player, buf []byte) error {
|
|||||||
Code: msg.RES_CODE_SUCCESS,
|
Code: msg.RES_CODE_SUCCESS,
|
||||||
})
|
})
|
||||||
player.HandleInUserRank()
|
player.HandleInUserRank()
|
||||||
BackUserInfo(player)
|
player.BackUserInfo()
|
||||||
player.UpdateUserInfo()
|
player.UpdateUserInfo()
|
||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
@ -651,7 +651,7 @@ func ReqDecorateAll(player *Player, buf []byte) error {
|
|||||||
Code: msg.RES_CODE_SUCCESS,
|
Code: msg.RES_CODE_SUCCESS,
|
||||||
})
|
})
|
||||||
player.HandleInUserRank()
|
player.HandleInUserRank()
|
||||||
BackUserInfo(player)
|
player.BackUserInfo()
|
||||||
player.UpdateUserInfo()
|
player.UpdateUserInfo()
|
||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
@ -666,7 +666,7 @@ func ReqDecorateReward(player *Player, buf []byte) error {
|
|||||||
func UpdatePlayerChessDataFunc(player *Player, buf []byte) error {
|
func UpdatePlayerChessDataFunc(player *Player, buf []byte) error {
|
||||||
data := &PlayerChessData{}
|
data := &PlayerChessData{}
|
||||||
err := data.UpdatePlayerChessData(player, buf)
|
err := data.UpdatePlayerChessData(player, buf)
|
||||||
RedBackData(player)
|
player.RedBackData()
|
||||||
player.UpdateUserInfo()
|
player.UpdateUserInfo()
|
||||||
return err
|
return err
|
||||||
}
|
}
|
||||||
@ -714,7 +714,7 @@ func ReqGetChessFromBuff(player *Player, buf []byte) error {
|
|||||||
player.PushClientRes(OrderMod.BackData())
|
player.PushClientRes(OrderMod.BackData())
|
||||||
}
|
}
|
||||||
triggerComposeChess(player, ChessId, player.PlayMod.getBaseMod().EnergyMul, player.PlayMod.getChessMod().GetEmitList())
|
triggerComposeChess(player, ChessId, player.PlayMod.getBaseMod().EnergyMul, player.PlayMod.getChessMod().GetEmitList())
|
||||||
EmitRetireTrigger1(player)
|
player.EmitRetireTrigger1()
|
||||||
player.InitOrderItem()
|
player.InitOrderItem()
|
||||||
player.PlayMod.save()
|
player.PlayMod.save()
|
||||||
player.PushClientRes(ChessMod.BackData())
|
player.PushClientRes(ChessMod.BackData())
|
||||||
@ -1493,7 +1493,7 @@ func ReqSetAvatar(player *Player, buf []byte) error {
|
|||||||
player.PushClientRes(&msg.ResSetAvatar{
|
player.PushClientRes(&msg.ResSetAvatar{
|
||||||
Code: msg.RES_CODE_SUCCESS,
|
Code: msg.RES_CODE_SUCCESS,
|
||||||
})
|
})
|
||||||
BackUserInfo(player)
|
player.BackUserInfo()
|
||||||
player.UpdateUserInfo()
|
player.UpdateUserInfo()
|
||||||
b := false
|
b := false
|
||||||
if req.Avatar == 0 {
|
if req.Avatar == 0 {
|
||||||
@ -1536,7 +1536,7 @@ func ReqSetFace(player *Player, buf []byte) error {
|
|||||||
"is_platform": is_platform,
|
"is_platform": is_platform,
|
||||||
})
|
})
|
||||||
player.PlayerDecoSetLog("face", int(req.Face), "")
|
player.PlayerDecoSetLog("face", int(req.Face), "")
|
||||||
BackUserInfo(player)
|
player.BackUserInfo()
|
||||||
player.UpdateUserInfo()
|
player.UpdateUserInfo()
|
||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
@ -1893,7 +1893,7 @@ func ReqApplyFriend(player *Player, buf []byte) error {
|
|||||||
PlayroomMod := player.PlayMod.getPlayroomMod()
|
PlayroomMod := player.PlayMod.getPlayroomMod()
|
||||||
BaseMod := player.PlayMod.getBaseMod()
|
BaseMod := player.PlayMod.getBaseMod()
|
||||||
PlayroomMod.AddRoomPointInvite(BaseMod.GetLevel())
|
PlayroomMod.AddRoomPointInvite(BaseMod.GetLevel())
|
||||||
PlayroomBackData(player)
|
player.PlayroomBackData()
|
||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1932,12 +1932,12 @@ func ReqAgreeFriend(player *Player, buf []byte) error {
|
|||||||
"add_type": "接受申请",
|
"add_type": "接受申请",
|
||||||
})
|
})
|
||||||
player.AddLog(Uid, friend.LOG_TYPE_FRIEND_BECOME, "", GoUtil.Now())
|
player.AddLog(Uid, friend.LOG_TYPE_FRIEND_BECOME, "", GoUtil.Now())
|
||||||
FriendApplyBackData(player)
|
player.FriendApplyBackData()
|
||||||
FriendLogBackData(player)
|
player.FriendLogBackData()
|
||||||
PlayroomMod := player.PlayMod.getPlayroomMod()
|
PlayroomMod := player.PlayMod.getPlayroomMod()
|
||||||
BaseMod := player.PlayMod.getBaseMod()
|
BaseMod := player.PlayMod.getBaseMod()
|
||||||
PlayroomMod.AddRoomPointAdd(BaseMod.GetLevel())
|
PlayroomMod.AddRoomPointAdd(BaseMod.GetLevel())
|
||||||
PlayroomBackData(player)
|
player.PlayroomBackData()
|
||||||
player.PlayMod.save()
|
player.PlayMod.save()
|
||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
@ -1965,7 +1965,7 @@ func ReqDelFriend(player *Player, buf []byte) error {
|
|||||||
Uid: req.Uid,
|
Uid: req.Uid,
|
||||||
})
|
})
|
||||||
player.AddLog(Uid, friend.LOG_TYPE_FRIEND_DELETE, "", GoUtil.Now())
|
player.AddLog(Uid, friend.LOG_TYPE_FRIEND_DELETE, "", GoUtil.Now())
|
||||||
FriendListBackData(player)
|
player.FriendListBackData()
|
||||||
player.TeLog("friend_delete", map[string]interface{}{
|
player.TeLog("friend_delete", map[string]interface{}{
|
||||||
"player_id": Uid,
|
"player_id": Uid,
|
||||||
})
|
})
|
||||||
@ -1994,7 +1994,7 @@ func ReqRefuseFriend(player *Player, buf []byte) error {
|
|||||||
SendT: GoUtil.Now(),
|
SendT: GoUtil.Now(),
|
||||||
}
|
}
|
||||||
FriendMgrSend(m)
|
FriendMgrSend(m)
|
||||||
FriendApplyBackData(player)
|
player.FriendApplyBackData()
|
||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -2906,7 +2906,7 @@ func ReqCreateOrderSn(player *Player, buf []byte) error {
|
|||||||
if err != nil {
|
if err != nil {
|
||||||
return err
|
return err
|
||||||
}
|
}
|
||||||
OrderSn, err := CreateOrderSn(player, req)
|
OrderSn, err := player.CreateOrderSn(req)
|
||||||
if err != nil {
|
if err != nil {
|
||||||
return err
|
return err
|
||||||
}
|
}
|
||||||
@ -2925,7 +2925,7 @@ func ReqShippingOrder(player *Player, buf []byte) error {
|
|||||||
return err
|
return err
|
||||||
}
|
}
|
||||||
|
|
||||||
go TriggerShippingOrder(player, req)
|
go player.TriggerShippingOrder(req)
|
||||||
player.PushClientRes(&msg.ResShippingOrder{
|
player.PushClientRes(&msg.ResShippingOrder{
|
||||||
Code: msg.RES_CODE_SUCCESS,
|
Code: msg.RES_CODE_SUCCESS,
|
||||||
})
|
})
|
||||||
@ -2945,8 +2945,8 @@ func ReqChampshipReward(player *Player, buf []byte) error {
|
|||||||
return err
|
return err
|
||||||
}
|
}
|
||||||
player.PlayMod.save()
|
player.PlayMod.save()
|
||||||
BackChampship(player)
|
player.BackChampship()
|
||||||
TriggerSeed(player)
|
player.TriggerSeed()
|
||||||
player.PushClientRes(&msg.ResChampshipReward{
|
player.PushClientRes(&msg.ResChampshipReward{
|
||||||
Code: msg.RES_CODE_SUCCESS,
|
Code: msg.RES_CODE_SUCCESS,
|
||||||
})
|
})
|
||||||
@ -3016,22 +3016,22 @@ func ReqFriendRecommend(player *Player, buf []byte) error {
|
|||||||
}
|
}
|
||||||
|
|
||||||
func ReqFriendList(player *Player, buf []byte) error {
|
func ReqFriendList(player *Player, buf []byte) error {
|
||||||
FriendListBackData(player)
|
player.FriendListBackData()
|
||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
|
|
||||||
func ReqFriendApply(player *Player, buf []byte) error {
|
func ReqFriendApply(player *Player, buf []byte) error {
|
||||||
FriendApplyBackData(player)
|
player.FriendApplyBackData()
|
||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
|
|
||||||
func ReqFriendCardMsg(player *Player, buf []byte) error {
|
func ReqFriendCardMsg(player *Player, buf []byte) error {
|
||||||
FriendCardBackData(player)
|
player.FriendCardBackData()
|
||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
|
|
||||||
func ReqFriendTimeLine(player *Player, buf []byte) error {
|
func ReqFriendTimeLine(player *Player, buf []byte) error {
|
||||||
FriendLogBackData(player)
|
player.FriendLogBackData()
|
||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -3132,7 +3132,7 @@ func ReqChampshipRankReward(player *Player, buf []byte) error {
|
|||||||
FriendMod.AddActLog(friend.ACT_LOG_TYPE_GET_CHAMPIONSHIP_RANK, GoUtil.String(MyLastRank))
|
FriendMod.AddActLog(friend.ACT_LOG_TYPE_GET_CHAMPIONSHIP_RANK, GoUtil.String(MyLastRank))
|
||||||
}
|
}
|
||||||
player.PlayMod.save()
|
player.PlayMod.save()
|
||||||
BackChampship(player)
|
player.BackChampship()
|
||||||
player.PushClientRes(&msg.ResChampshipRankReward{
|
player.PushClientRes(&msg.ResChampshipRankReward{
|
||||||
Code: msg.RES_CODE_SUCCESS,
|
Code: msg.RES_CODE_SUCCESS,
|
||||||
})
|
})
|
||||||
@ -3158,7 +3158,7 @@ func ReqSetName(player *Player, buf []byte) error {
|
|||||||
ResultCode: msg.RES_CODE_SUCCESS,
|
ResultCode: msg.RES_CODE_SUCCESS,
|
||||||
})
|
})
|
||||||
player.PlayMod.save()
|
player.PlayMod.save()
|
||||||
BackUserInfo(player)
|
player.BackUserInfo()
|
||||||
player.UpdateUserInfo()
|
player.UpdateUserInfo()
|
||||||
player.TeLog("nickname_set", map[string]interface{}{
|
player.TeLog("nickname_set", map[string]interface{}{
|
||||||
"nickname_name": req.Name,
|
"nickname_name": req.Name,
|
||||||
@ -3178,10 +3178,10 @@ func ReqSetPetName(player *Player, buf []byte) error {
|
|||||||
ResultCode: msg.RES_CODE_SUCCESS,
|
ResultCode: msg.RES_CODE_SUCCESS,
|
||||||
})
|
})
|
||||||
player.PlayMod.save()
|
player.PlayMod.save()
|
||||||
BackUserInfo(player)
|
player.BackUserInfo()
|
||||||
PlayroomMod := player.PlayMod.getPlayroomMod()
|
PlayroomMod := player.PlayMod.getPlayroomMod()
|
||||||
PlayroomMod.UnLock(BaseMod.GetLevel())
|
PlayroomMod.UnLock(BaseMod.GetLevel())
|
||||||
LimitedTimePlayroomTrigger(player)
|
player.LimitedTimePlayroomTrigger()
|
||||||
player.UpdateUserInfo()
|
player.UpdateUserInfo()
|
||||||
player.TeLog("petname_set", map[string]interface{}{
|
player.TeLog("petname_set", map[string]interface{}{
|
||||||
"petname": req.Name,
|
"petname": req.Name,
|
||||||
@ -3190,7 +3190,7 @@ func ReqSetPetName(player *Player, buf []byte) error {
|
|||||||
}
|
}
|
||||||
|
|
||||||
func ReqUserInfo(player *Player, buf []byte) error {
|
func ReqUserInfo(player *Player, buf []byte) error {
|
||||||
BackUserInfo(player)
|
player.BackUserInfo()
|
||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -3326,7 +3326,7 @@ func ReqAutoAddInviteFriend(player *Player, buf []byte) error {
|
|||||||
PlayroomMod := player.PlayMod.getPlayroomMod()
|
PlayroomMod := player.PlayMod.getPlayroomMod()
|
||||||
BaseMod := player.PlayMod.getBaseMod()
|
BaseMod := player.PlayMod.getBaseMod()
|
||||||
PlayroomMod.AddRoomPointAdd(BaseMod.GetLevel())
|
PlayroomMod.AddRoomPointAdd(BaseMod.GetLevel())
|
||||||
PlayroomBackData(player)
|
player.PlayroomBackData()
|
||||||
player.TeLog("friend_add", map[string]interface{}{
|
player.TeLog("friend_add", map[string]interface{}{
|
||||||
"player_id": req.Id,
|
"player_id": req.Id,
|
||||||
"add_type": "邀请注册",
|
"add_type": "邀请注册",
|
||||||
@ -3370,7 +3370,7 @@ func ReqAutoAddInviteFriend2(player *Player, buf []byte) error {
|
|||||||
PlayroomMod := player.PlayMod.getPlayroomMod()
|
PlayroomMod := player.PlayMod.getPlayroomMod()
|
||||||
BaseMod := player.PlayMod.getBaseMod()
|
BaseMod := player.PlayMod.getBaseMod()
|
||||||
PlayroomMod.AddRoomPointAdd(BaseMod.GetLevel())
|
PlayroomMod.AddRoomPointAdd(BaseMod.GetLevel())
|
||||||
PlayroomBackData(player)
|
player.PlayroomBackData()
|
||||||
player.TeLog("friend_add", map[string]interface{}{
|
player.TeLog("friend_add", map[string]interface{}{
|
||||||
"player_id": req.Id,
|
"player_id": req.Id,
|
||||||
"add_type": "邀请注册",
|
"add_type": "邀请注册",
|
||||||
@ -3418,7 +3418,7 @@ func ReqSelectLimitEvent(player *Player, buf []byte) error {
|
|||||||
|
|
||||||
// 请求挖矿基础数据
|
// 请求挖矿基础数据
|
||||||
func ReqMining(player *Player, buf []byte) error {
|
func ReqMining(player *Player, buf []byte) error {
|
||||||
MiningBackData(player)
|
player.MiningBackData()
|
||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -3467,7 +3467,7 @@ func ReqMiningTake(player *Player, buf []byte) error {
|
|||||||
player.TeLog("ReqMiningTake", map[string]interface{}{})
|
player.TeLog("ReqMiningTake", map[string]interface{}{})
|
||||||
player.PlayMod.save()
|
player.PlayMod.save()
|
||||||
player.NotifyRed(activity.ACT_TYPE_MINING)
|
player.NotifyRed(activity.ACT_TYPE_MINING)
|
||||||
MiningBackData(player)
|
player.MiningBackData()
|
||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -3506,7 +3506,7 @@ func ReqMiningReward(player *Player, buf []byte) error {
|
|||||||
Code: msg.RES_CODE_SUCCESS,
|
Code: msg.RES_CODE_SUCCESS,
|
||||||
})
|
})
|
||||||
player.PlayMod.save()
|
player.PlayMod.save()
|
||||||
MiningBackData(player)
|
player.MiningBackData()
|
||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -3524,7 +3524,7 @@ func ReqGuessColor(player *Player, buf []byte) error {
|
|||||||
return err
|
return err
|
||||||
}
|
}
|
||||||
player.PlayMod.save()
|
player.PlayMod.save()
|
||||||
GuessColorBackData(player)
|
player.GuessColorBackData()
|
||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -3563,7 +3563,7 @@ func ReqGuessColorTake(player *Player, buf []byte) error {
|
|||||||
"o_map": req.OMap,
|
"o_map": req.OMap,
|
||||||
})
|
})
|
||||||
player.PlayMod.save()
|
player.PlayMod.save()
|
||||||
GuessColorBackData(player)
|
player.GuessColorBackData()
|
||||||
player.NotifyRed(activity.ACT_TYPE_GUESS_COLOR)
|
player.NotifyRed(activity.ACT_TYPE_GUESS_COLOR)
|
||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
@ -3604,13 +3604,13 @@ func ReqGuessColorReward(player *Player, buf []byte) error {
|
|||||||
"item_list": itemList,
|
"item_list": itemList,
|
||||||
})
|
})
|
||||||
player.PlayMod.save()
|
player.PlayMod.save()
|
||||||
GuessColorBackData(player)
|
player.GuessColorBackData()
|
||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
|
|
||||||
// 请求竞赛基础数据
|
// 请求竞赛基础数据
|
||||||
func ReqRace(player *Player, buf []byte) error {
|
func ReqRace(player *Player, buf []byte) error {
|
||||||
RaceBackData(player)
|
player.RaceBackData()
|
||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -3630,7 +3630,7 @@ func ReqRaceStart(player *Player, buf []byte) error {
|
|||||||
})
|
})
|
||||||
return err
|
return err
|
||||||
}
|
}
|
||||||
RaceBackData(player)
|
player.RaceBackData()
|
||||||
player.PushClientRes(&msg.ResRaceStart{
|
player.PushClientRes(&msg.ResRaceStart{
|
||||||
Code: msg.RES_CODE_SUCCESS,
|
Code: msg.RES_CODE_SUCCESS,
|
||||||
})
|
})
|
||||||
@ -3661,7 +3661,7 @@ func ReqRaceReward(player *Player, buf []byte) error {
|
|||||||
})
|
})
|
||||||
return err
|
return err
|
||||||
}
|
}
|
||||||
RaceBackData(player)
|
player.RaceBackData()
|
||||||
player.TeLog("ReqRaceReward", map[string]interface{}{
|
player.TeLog("ReqRaceReward", map[string]interface{}{
|
||||||
"item_list": Items,
|
"item_list": Items,
|
||||||
})
|
})
|
||||||
@ -3673,7 +3673,7 @@ func ReqRaceReward(player *Player, buf []byte) error {
|
|||||||
|
|
||||||
// 请求playroom基础数据
|
// 请求playroom基础数据
|
||||||
func ReqPlayroom(player *Player, buf []byte) error {
|
func ReqPlayroom(player *Player, buf []byte) error {
|
||||||
PlayroomBackData(player)
|
player.PlayroomBackData()
|
||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -3690,10 +3690,10 @@ func ReqPlayroomInfo(player *Player, buf []byte) error {
|
|||||||
Targer = PlayroomMod.GetTarget()
|
Targer = PlayroomMod.GetTarget()
|
||||||
}
|
}
|
||||||
if req.Uid == -1 {
|
if req.Uid == -1 {
|
||||||
Targer = GetVisitorPlayer(player)
|
Targer = player.GetVisitorPlayer()
|
||||||
}
|
}
|
||||||
if Targer == 0 {
|
if Targer == 0 {
|
||||||
PlayroomVisit(player, Targer)
|
player.PlayroomVisit(Targer)
|
||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
PlayerData := G_GameLogicPtr.GetSimplePlayerByUid(Targer)
|
PlayerData := G_GameLogicPtr.GetSimplePlayerByUid(Targer)
|
||||||
@ -3732,7 +3732,7 @@ func ReqPlayroomInfo(player *Player, buf []byte) error {
|
|||||||
PlayroomMod.SetGameRewardFlip(int(float64(PlayerData.Star)*0.03), int(float64(PlayerData.Star)*0.05), int(float64(PlayerData.Star)*0.1))
|
PlayroomMod.SetGameRewardFlip(int(float64(PlayerData.Star)*0.03), int(float64(PlayerData.Star)*0.05), int(float64(PlayerData.Star)*0.1))
|
||||||
}
|
}
|
||||||
player.PlayMod.save()
|
player.PlayMod.save()
|
||||||
PlayroomVisit(player, Targer)
|
player.PlayroomVisit(Targer)
|
||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -3776,7 +3776,7 @@ func ReqPlayroomInteract(player *Player, buf []byte) error {
|
|||||||
player.QuestTrigger(&quest.Trigger{Label: quest.TRIGGER_LABEL_INTERACT, A: []interface{}{int(req.Id)}})
|
player.QuestTrigger(&quest.Trigger{Label: quest.TRIGGER_LABEL_INTERACT, A: []interface{}{int(req.Id)}})
|
||||||
player.PlayMod.save()
|
player.PlayMod.save()
|
||||||
G_GameLogicPtr.SetUserData(int(player.M_DwUin), VAR_OP_KISS, 0)
|
G_GameLogicPtr.SetUserData(int(player.M_DwUin), VAR_OP_KISS, 0)
|
||||||
LimitedTimePlayroomTrigger_(player, PType)
|
player.LimitedTimePlayroomTrigger_(PType)
|
||||||
player.NotifyPlayroomKiss()
|
player.NotifyPlayroomKiss()
|
||||||
player.TeLog("playroom_interact", map[string]interface{}{
|
player.TeLog("playroom_interact", map[string]interface{}{
|
||||||
"interact_id": int(req.Id),
|
"interact_id": int(req.Id),
|
||||||
@ -3862,7 +3862,7 @@ func ReqPlayroomGame(player *Player, buf []byte) error {
|
|||||||
"item_list": Items,
|
"item_list": Items,
|
||||||
})
|
})
|
||||||
PlayroomMod.ResetGame()
|
PlayroomMod.ResetGame()
|
||||||
PlayroomBackData(player)
|
player.PlayroomBackData()
|
||||||
player.PlayerDecoSetLog("emoji", int(req.EmojiId), "playroom_game")
|
player.PlayerDecoSetLog("emoji", int(req.EmojiId), "playroom_game")
|
||||||
player.PushClientRes(&msg.ResPlayroomGame{
|
player.PushClientRes(&msg.ResPlayroomGame{
|
||||||
Code: msg.RES_CODE_SUCCESS,
|
Code: msg.RES_CODE_SUCCESS,
|
||||||
@ -3924,7 +3924,7 @@ func ReqPlayroomSelectReward(player *Player, buf []byte) error {
|
|||||||
FriendMod.AddActLog(friend.ACT_LOG_TYPE_GET_VISIT_GAME_PRIZE_1, "")
|
FriendMod.AddActLog(friend.ACT_LOG_TYPE_GET_VISIT_GAME_PRIZE_1, "")
|
||||||
PlayroomMod.ResetGame()
|
PlayroomMod.ResetGame()
|
||||||
player.PlayerDecoSetLog("emoji", int(req.EmojiId), "playroom_select_reward")
|
player.PlayerDecoSetLog("emoji", int(req.EmojiId), "playroom_select_reward")
|
||||||
PlayroomBackData(player)
|
player.PlayroomBackData()
|
||||||
player.PlayMod.save()
|
player.PlayMod.save()
|
||||||
player.PushClientRes(&msg.ResPlayroomSelectReward{
|
player.PushClientRes(&msg.ResPlayroomSelectReward{
|
||||||
Code: msg.RES_CODE_SUCCESS,
|
Code: msg.RES_CODE_SUCCESS,
|
||||||
@ -3975,7 +3975,7 @@ func ReqPlayroomWork(player *Player, buf []byte) error {
|
|||||||
})
|
})
|
||||||
player.PlayMod.save()
|
player.PlayMod.save()
|
||||||
player.PushClientRes(PlayroomMod.NotifyWork())
|
player.PushClientRes(PlayroomMod.NotifyWork())
|
||||||
// PlayroomBackData(player)
|
// player.PlayroomBackData()
|
||||||
player.PushClientRes(&msg.ResPlayroomWork{
|
player.PushClientRes(&msg.ResPlayroomWork{
|
||||||
Code: msg.RES_CODE_SUCCESS,
|
Code: msg.RES_CODE_SUCCESS,
|
||||||
})
|
})
|
||||||
@ -4014,7 +4014,7 @@ func ReqPlayroomDraw(player *Player, buf []byte) error {
|
|||||||
return err
|
return err
|
||||||
}
|
}
|
||||||
player.PlayMod.save()
|
player.PlayMod.save()
|
||||||
// PlayroomBackData(player)
|
// player.PlayroomBackData()
|
||||||
player.PushClientRes(PlayroomMod.NotifyMood())
|
player.PushClientRes(PlayroomMod.NotifyMood())
|
||||||
player.TeLog("playroom_draw", map[string]interface{}{
|
player.TeLog("playroom_draw", map[string]interface{}{
|
||||||
"draw_id": Id,
|
"draw_id": Id,
|
||||||
@ -4057,7 +4057,7 @@ func ReqPlayroomChip(player *Player, buf []byte) error {
|
|||||||
|
|
||||||
G_GameLogicPtr.SetUserData(int(player.M_DwUin), VAR_OP_CHIP_SET, len(PlayroomMod.ChipList))
|
G_GameLogicPtr.SetUserData(int(player.M_DwUin), VAR_OP_CHIP_SET, len(PlayroomMod.ChipList))
|
||||||
player.PlayMod.save()
|
player.PlayMod.save()
|
||||||
PlayroomBackData(player)
|
player.PlayroomBackData()
|
||||||
player.PushClientRes(&msg.ResPlayroomChip{
|
player.PushClientRes(&msg.ResPlayroomChip{
|
||||||
Code: msg.RES_CODE_SUCCESS,
|
Code: msg.RES_CODE_SUCCESS,
|
||||||
})
|
})
|
||||||
@ -4086,7 +4086,7 @@ func ReqPlayroomFlip(player *Player, buf []byte) error {
|
|||||||
"Id": req.Id,
|
"Id": req.Id,
|
||||||
})
|
})
|
||||||
player.PlayMod.save()
|
player.PlayMod.save()
|
||||||
PlayroomBackData(player)
|
player.PlayroomBackData()
|
||||||
player.PushClientRes(&msg.ResPlayroomFlip{
|
player.PushClientRes(&msg.ResPlayroomFlip{
|
||||||
Code: msg.RES_CODE_SUCCESS,
|
Code: msg.RES_CODE_SUCCESS,
|
||||||
Id: req.Id,
|
Id: req.Id,
|
||||||
@ -4145,7 +4145,7 @@ func ReqPlayroomFlipReward(player *Player, buf []byte) error {
|
|||||||
})
|
})
|
||||||
player.PlayerDecoSetLog("emoji", int(req.EmojiId), "playroom_flip_reward")
|
player.PlayerDecoSetLog("emoji", int(req.EmojiId), "playroom_flip_reward")
|
||||||
player.PlayMod.save()
|
player.PlayMod.save()
|
||||||
PlayroomBackData(player)
|
player.PlayroomBackData()
|
||||||
player.PushClientRes(&msg.ResPlayroomFlipReward{
|
player.PushClientRes(&msg.ResPlayroomFlipReward{
|
||||||
Code: msg.RES_CODE_SUCCESS,
|
Code: msg.RES_CODE_SUCCESS,
|
||||||
})
|
})
|
||||||
@ -4264,7 +4264,7 @@ func ReqPlayroomUnlock(player *Player, buf []byte) error {
|
|||||||
Code: msg.RES_CODE_SUCCESS,
|
Code: msg.RES_CODE_SUCCESS,
|
||||||
Id: int32(req.Id),
|
Id: int32(req.Id),
|
||||||
})
|
})
|
||||||
PlayroomBackData(player)
|
player.PlayroomBackData()
|
||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -4301,7 +4301,7 @@ func ReqPlayroomTask(player *Player, buf []byte) error {
|
|||||||
Code: msg.RES_CODE_SUCCESS,
|
Code: msg.RES_CODE_SUCCESS,
|
||||||
Id: int32(req.Id),
|
Id: int32(req.Id),
|
||||||
})
|
})
|
||||||
PlayroomBackData(player)
|
player.PlayroomBackData()
|
||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -4480,7 +4480,7 @@ func ReqPlayroomShop(player *Player, buf []byte) error {
|
|||||||
player.PetItemGetLog(AddItems, LoseItem, "Shop")
|
player.PetItemGetLog(AddItems, LoseItem, "Shop")
|
||||||
player.PlayMod.save()
|
player.PlayMod.save()
|
||||||
player.PushClientRes(PlayroomMod.NotifyMood())
|
player.PushClientRes(PlayroomMod.NotifyMood())
|
||||||
PlayroomBackData(player)
|
player.PlayroomBackData()
|
||||||
player.PushClientRes(&msg.ResPlayroomShop{
|
player.PushClientRes(&msg.ResPlayroomShop{
|
||||||
Code: msg.RES_CODE_SUCCESS,
|
Code: msg.RES_CODE_SUCCESS,
|
||||||
})
|
})
|
||||||
@ -4698,7 +4698,7 @@ func ReqSetEmoji(player *Player, buf []byte) error {
|
|||||||
player.PushClientRes(&msg.ResSetEmoji{
|
player.PushClientRes(&msg.ResSetEmoji{
|
||||||
Code: msg.RES_CODE_SUCCESS,
|
Code: msg.RES_CODE_SUCCESS,
|
||||||
})
|
})
|
||||||
BackUserInfo(player)
|
player.BackUserInfo()
|
||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -4797,7 +4797,7 @@ func ReqPlayroomDressSet(player *Player, buf []byte) error {
|
|||||||
player.QuestTrigger(&quest.Trigger{Label: quest.TRIGGER_LABEL_PETDRESS, A: []interface{}{Parts}})
|
player.QuestTrigger(&quest.Trigger{Label: quest.TRIGGER_LABEL_PETDRESS, A: []interface{}{Parts}})
|
||||||
player.PlayMod.save()
|
player.PlayMod.save()
|
||||||
//player.PetDecoSetLog(Diff)
|
//player.PetDecoSetLog(Diff)
|
||||||
PlayroomBackData(player)
|
player.PlayroomBackData()
|
||||||
player.PushClientRes(&msg.ResPlayroomDressSet{
|
player.PushClientRes(&msg.ResPlayroomDressSet{
|
||||||
Code: msg.RES_CODE_SUCCESS,
|
Code: msg.RES_CODE_SUCCESS,
|
||||||
})
|
})
|
||||||
@ -4820,7 +4820,7 @@ func ReqPlayroomPetAirSet(player *Player, buf []byte) error {
|
|||||||
return error
|
return error
|
||||||
}
|
}
|
||||||
player.PlayMod.save()
|
player.PlayMod.save()
|
||||||
PlayroomBackData(player)
|
player.PlayroomBackData()
|
||||||
player.PushClientRes(&msg.ResPlayroomPetAirSet{
|
player.PushClientRes(&msg.ResPlayroomPetAirSet{
|
||||||
Code: msg.RES_CODE_SUCCESS,
|
Code: msg.RES_CODE_SUCCESS,
|
||||||
})
|
})
|
||||||
@ -4983,12 +4983,12 @@ func ReqAddNpc(player *Player, buf []byte) error {
|
|||||||
InviteMod.AddInvite(int(req.NpcId))
|
InviteMod.AddInvite(int(req.NpcId))
|
||||||
}
|
}
|
||||||
player.PlayMod.save()
|
player.PlayMod.save()
|
||||||
FriendListBackData(player)
|
player.FriendListBackData()
|
||||||
PlayroomMod := player.PlayMod.getPlayroomMod()
|
PlayroomMod := player.PlayMod.getPlayroomMod()
|
||||||
BaseMod := player.PlayMod.getBaseMod()
|
BaseMod := player.PlayMod.getBaseMod()
|
||||||
PlayroomMod.AddRoomPointInvite(BaseMod.GetLevel())
|
PlayroomMod.AddRoomPointInvite(BaseMod.GetLevel())
|
||||||
PlayroomMod.AddRoomPointAdd(BaseMod.GetLevel())
|
PlayroomMod.AddRoomPointAdd(BaseMod.GetLevel())
|
||||||
PlayroomBackData(player)
|
player.PlayroomBackData()
|
||||||
player.TeLog("add_npc", map[string]interface{}{
|
player.TeLog("add_npc", map[string]interface{}{
|
||||||
"NpcId": int(req.NpcId),
|
"NpcId": int(req.NpcId),
|
||||||
})
|
})
|
||||||
@ -5669,7 +5669,7 @@ func ReqCatnipRefuse(player *Player, buf []byte) error {
|
|||||||
}
|
}
|
||||||
|
|
||||||
func ReqActPass(player *Player, buf []byte) error {
|
func ReqActPass(player *Player, buf []byte) error {
|
||||||
ActPassBackData(player)
|
player.ActPassBackData()
|
||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -5778,7 +5778,7 @@ func ReqFriendReplyHandle(player *Player, buf []byte) error {
|
|||||||
})
|
})
|
||||||
return err
|
return err
|
||||||
}
|
}
|
||||||
FriendLogBackData(player)
|
player.FriendLogBackData()
|
||||||
player.PushClientRes(&msg.ResFriendReplyHandle{
|
player.PushClientRes(&msg.ResFriendReplyHandle{
|
||||||
Code: msg.RES_CODE_SUCCESS,
|
Code: msg.RES_CODE_SUCCESS,
|
||||||
LogId: req.LogId,
|
LogId: req.LogId,
|
||||||
|
|||||||
@ -47,7 +47,7 @@ func (player *Player) MailTrigger(Tr *quest.Trigger) bool {
|
|||||||
}
|
}
|
||||||
tr := false
|
tr := false
|
||||||
for _, v := range t {
|
for _, v := range t {
|
||||||
if checkTriggerCondition(player, v.Trigger) {
|
if player.checkTriggerCondition(v.Trigger) {
|
||||||
Title := languageCfg.GetLanguage(msg.LANG_TYPE_LANG_CN, v.Title)
|
Title := languageCfg.GetLanguage(msg.LANG_TYPE_LANG_CN, v.Title)
|
||||||
Content := languageCfg.GetLanguage(msg.LANG_TYPE_LANG_CN, v.Content)
|
Content := languageCfg.GetLanguage(msg.LANG_TYPE_LANG_CN, v.Content)
|
||||||
TitleEn := languageCfg.GetLanguage(msg.LANG_TYPE_LANG_EN, v.Title)
|
TitleEn := languageCfg.GetLanguage(msg.LANG_TYPE_LANG_EN, v.Title)
|
||||||
@ -76,7 +76,7 @@ func (player *Player) MailTrigger(Tr *quest.Trigger) bool {
|
|||||||
return tr
|
return tr
|
||||||
}
|
}
|
||||||
|
|
||||||
func checkTriggerCondition(player *Player, Trigger []string) bool {
|
func (player *Player) checkTriggerCondition(Trigger []string) bool {
|
||||||
if len(Trigger) < 4 {
|
if len(Trigger) < 4 {
|
||||||
return false
|
return false
|
||||||
}
|
}
|
||||||
@ -93,11 +93,11 @@ func checkTriggerCondition(player *Player, Trigger []string) bool {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
func TriggerShippingOrderOrigin(player *Player, req *msg.ReqShippingOrder) {
|
func (player *Player) TriggerShippingOrderOrigin(req *msg.ReqShippingOrder) {
|
||||||
OrderSn := req.OrderSn
|
OrderSn := req.OrderSn
|
||||||
Status := int(req.Status)
|
Status := int(req.Status)
|
||||||
if Status == MergeConst.ORDER_STATUS_CANCEL { // 取消支付
|
if Status == MergeConst.ORDER_STATUS_CANCEL { // 取消支付
|
||||||
CancelOrder(player, OrderSn)
|
player.CancelOrder(OrderSn)
|
||||||
player.PushClientRes(&msg.ResShippingOrder{
|
player.PushClientRes(&msg.ResShippingOrder{
|
||||||
Code: msg.RES_CODE_SUCCESS,
|
Code: msg.RES_CODE_SUCCESS,
|
||||||
Msg: "cancel success",
|
Msg: "cancel success",
|
||||||
@ -132,9 +132,9 @@ func TriggerShippingOrderOrigin(player *Player, req *msg.ReqShippingOrder) {
|
|||||||
OrderExtraData.ChargeId = OrderData.ProductId
|
OrderExtraData.ChargeId = OrderData.ProductId
|
||||||
}
|
}
|
||||||
if OrderExtraData.Type == 0 {
|
if OrderExtraData.Type == 0 {
|
||||||
Charge(player, int(OrderData.ProductId))
|
player.Charge(int(OrderData.ProductId))
|
||||||
} else {
|
} else {
|
||||||
SendCharge(player, OrderExtraData)
|
player.SendCharge(OrderExtraData)
|
||||||
}
|
}
|
||||||
OrderData.PayStatus = MergeConst.ORDER_STATUS_SHIP
|
OrderData.PayStatus = MergeConst.ORDER_STATUS_SHIP
|
||||||
OrderData.ProductName = req.ProduceId
|
OrderData.ProductName = req.ProduceId
|
||||||
@ -159,11 +159,11 @@ func TriggerShippingOrderOrigin(player *Player, req *msg.ReqShippingOrder) {
|
|||||||
player.SendClientRes()
|
player.SendClientRes()
|
||||||
}
|
}
|
||||||
|
|
||||||
func TriggerShippingOrder(player *Player, req *msg.ReqShippingOrder) {
|
func (player *Player) TriggerShippingOrder(req *msg.ReqShippingOrder) {
|
||||||
OrderSn := req.OrderSn
|
OrderSn := req.OrderSn
|
||||||
Status := int(req.Status)
|
Status := int(req.Status)
|
||||||
if Status == MergeConst.ORDER_STATUS_CANCEL { // 取消支付
|
if Status == MergeConst.ORDER_STATUS_CANCEL { // 取消支付
|
||||||
CancelOrder(player, OrderSn)
|
player.CancelOrder(OrderSn)
|
||||||
player.PushClientRes(&msg.ResShippingOrder{
|
player.PushClientRes(&msg.ResShippingOrder{
|
||||||
Code: msg.RES_CODE_SUCCESS,
|
Code: msg.RES_CODE_SUCCESS,
|
||||||
Msg: "cancel success",
|
Msg: "cancel success",
|
||||||
@ -178,7 +178,7 @@ func TriggerShippingOrder(player *Player, req *msg.ReqShippingOrder) {
|
|||||||
if n > 14 {
|
if n > 14 {
|
||||||
break
|
break
|
||||||
}
|
}
|
||||||
OrderData, err = GoogleVerify(player, OrderSn, req.ProduceId, req.Token)
|
OrderData, err = player.GoogleVerify(OrderSn, req.ProduceId, req.Token)
|
||||||
if err != nil {
|
if err != nil {
|
||||||
log.Debug("GoogleVerify parmas OrderSn:%s; ProduceId:%s; Token:%s", OrderSn, req.ProduceId, req.Token)
|
log.Debug("GoogleVerify parmas OrderSn:%s; ProduceId:%s; Token:%s", OrderSn, req.ProduceId, req.Token)
|
||||||
log.Debug("GoogleVerify err:%v", err)
|
log.Debug("GoogleVerify err:%v", err)
|
||||||
@ -225,9 +225,9 @@ func TriggerShippingOrder(player *Player, req *msg.ReqShippingOrder) {
|
|||||||
OrderExtraData.ChargeId = OrderData.ProductId
|
OrderExtraData.ChargeId = OrderData.ProductId
|
||||||
}
|
}
|
||||||
if OrderExtraData.Type == 0 {
|
if OrderExtraData.Type == 0 {
|
||||||
Charge(player, int(OrderData.ProductId))
|
player.Charge(int(OrderData.ProductId))
|
||||||
} else {
|
} else {
|
||||||
SendCharge(player, OrderExtraData)
|
player.SendCharge(OrderExtraData)
|
||||||
}
|
}
|
||||||
OrderData.PayStatus = MergeConst.ORDER_STATUS_SHIP
|
OrderData.PayStatus = MergeConst.ORDER_STATUS_SHIP
|
||||||
OrderData.ProductName = req.ProduceId
|
OrderData.ProductName = req.ProduceId
|
||||||
@ -249,7 +249,7 @@ func TriggerShippingOrder(player *Player, req *msg.ReqShippingOrder) {
|
|||||||
player.SendClientRes()
|
player.SendClientRes()
|
||||||
}
|
}
|
||||||
|
|
||||||
func TriggerComfortOrder(p *Player) {
|
func (p *Player) TriggerComfortOrder() {
|
||||||
BaseMod := p.PlayMod.getBaseMod()
|
BaseMod := p.PlayMod.getBaseMod()
|
||||||
Now := GoUtil.Now()
|
Now := GoUtil.Now()
|
||||||
Lv := BaseMod.GetLevel()
|
Lv := BaseMod.GetLevel()
|
||||||
@ -265,8 +265,8 @@ func TriggerComfortOrder(p *Player) {
|
|||||||
OrderMod.CreateNormalOrder(BaseMod.GetLevel(), EmitList, EnergyMul, order.COMFORT_TYPE)
|
OrderMod.CreateNormalOrder(BaseMod.GetLevel(), EmitList, EnergyMul, order.COMFORT_TYPE)
|
||||||
}
|
}
|
||||||
|
|
||||||
func TriggerSeed(player *Player) {
|
func (p *Player) TriggerSeed() {
|
||||||
ChampshipMod := player.PlayMod.getChampshipMod()
|
ChampshipMod := p.PlayMod.getChampshipMod()
|
||||||
Items, Score := champshipCfg.GetRewardItems(ChampshipMod.Reward + 1)
|
Items, Score := champshipCfg.GetRewardItems(ChampshipMod.Reward + 1)
|
||||||
if Score < 50 {
|
if Score < 50 {
|
||||||
return
|
return
|
||||||
@ -278,7 +278,7 @@ func TriggerSeed(player *Player) {
|
|||||||
break
|
break
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
BaseMod := player.PlayMod.getBaseMod()
|
BaseMod := p.PlayMod.getBaseMod()
|
||||||
if !b {
|
if !b {
|
||||||
BaseMod.SetSeed(false)
|
BaseMod.SetSeed(false)
|
||||||
} else {
|
} else {
|
||||||
@ -286,8 +286,8 @@ func TriggerSeed(player *Player) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
func TriggerSeedSource(player *Player) {
|
func (p *Player) TriggerSeedSource() {
|
||||||
BaseMod := player.PlayMod.getBaseMod()
|
BaseMod := p.PlayMod.getBaseMod()
|
||||||
if !BaseMod.GetSeed() {
|
if !BaseMod.GetSeed() {
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
@ -295,7 +295,7 @@ func TriggerSeedSource(player *Player) {
|
|||||||
Energy := BaseMod.GetEnergy()
|
Energy := BaseMod.GetEnergy()
|
||||||
Total += Energy
|
Total += Energy
|
||||||
|
|
||||||
ChessMod := player.PlayMod.getChessMod()
|
ChessMod := p.PlayMod.getChessMod()
|
||||||
ChessList := ChessMod.GetUnlockChessList()
|
ChessList := ChessMod.GetUnlockChessList()
|
||||||
ChessBuff := ChessMod.GetChessBuf()
|
ChessBuff := ChessMod.GetChessBuf()
|
||||||
AllChess := append(ChessList, ChessBuff...)
|
AllChess := append(ChessList, ChessBuff...)
|
||||||
@ -322,15 +322,15 @@ func TriggerSeedSource(player *Player) {
|
|||||||
BaseMod.SetSource(Total)
|
BaseMod.SetSource(Total)
|
||||||
}
|
}
|
||||||
|
|
||||||
func TriggerSeedOrder(player *Player) *order.Order {
|
func (p *Player) TriggerSeedOrder() *order.Order {
|
||||||
OrderMod := player.PlayMod.getOrderMod()
|
OrderMod := p.PlayMod.getOrderMod()
|
||||||
ChessMod := player.PlayMod.getChessMod()
|
ChessMod := p.PlayMod.getChessMod()
|
||||||
BaseMod := player.PlayMod.getBaseMod()
|
BaseMod := p.PlayMod.getBaseMod()
|
||||||
if !BaseMod.GetSeed() {
|
if !BaseMod.GetSeed() {
|
||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
OrderMod.CreatOrderPool(BaseMod.Level, ChessMod.GetOrderEmit(), BaseMod.EnergyMul)
|
OrderMod.CreatOrderPool(BaseMod.Level, ChessMod.GetOrderEmit(), BaseMod.EnergyMul)
|
||||||
ChampshipMod := player.PlayMod.getChampshipMod()
|
ChampshipMod := p.PlayMod.getChampshipMod()
|
||||||
NeedScore := champshipCfg.GetRewardTotalScore(ChampshipMod.Reward + 1)
|
NeedScore := champshipCfg.GetRewardTotalScore(ChampshipMod.Reward + 1)
|
||||||
E := BaseMod.GetSource()
|
E := BaseMod.GetSource()
|
||||||
ChessList := ChessMod.GetUnlockChessList()
|
ChessList := ChessMod.GetUnlockChessList()
|
||||||
|
|||||||
@ -133,8 +133,8 @@ func UnitOrderSeed(player *Player) error {
|
|||||||
|
|
||||||
BaseMod := player.PlayMod.getBaseMod()
|
BaseMod := player.PlayMod.getBaseMod()
|
||||||
BaseMod.Seed = true
|
BaseMod.Seed = true
|
||||||
TriggerSeedSource(player)
|
player.TriggerSeedSource()
|
||||||
o := TriggerSeedOrder(player)
|
o := player.TriggerSeedOrder()
|
||||||
fmt.Println(o)
|
fmt.Println(o)
|
||||||
|
|
||||||
elapsed := time.Since(start)
|
elapsed := time.Since(start)
|
||||||
@ -273,16 +273,15 @@ func UnitOrder2(p *Player, Lv, EnergyMul int) float64 {
|
|||||||
func UnitChess1(p *Player) error {
|
func UnitChess1(p *Player) error {
|
||||||
ChessMod := p.PlayMod.getChessMod()
|
ChessMod := p.PlayMod.getChessMod()
|
||||||
p.PushClientRes(ChessMod.BackData())
|
p.PushClientRes(ChessMod.BackData())
|
||||||
EmitRetireTrigger1(p)
|
p.EmitRetireTrigger1()
|
||||||
DailyTaskMod := p.PlayMod.getDailyTaskMod()
|
DailyTaskMod := p.PlayMod.getDailyTaskMod()
|
||||||
p.PushClientRes(DailyTaskMod.BackData())
|
p.PushClientRes(DailyTaskMod.BackData())
|
||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
|
|
||||||
func UnitPlayroom(p *Player) error {
|
func UnitPlayroom(p *Player) error {
|
||||||
//PlayroomMod := p.PlayMod.getPlayroomMod()
|
|
||||||
//PlayroomMod.UnLock(15)
|
p.PlayroomBackData()
|
||||||
PlayroomBackData(p)
|
|
||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@ -134,7 +134,7 @@ func ReqAdminShipping(args []interface{}) error {
|
|||||||
}
|
}
|
||||||
Player := G_GameLogicPtr.GetPlayer(int64(OrderInfo.Uid))
|
Player := G_GameLogicPtr.GetPlayer(int64(OrderInfo.Uid))
|
||||||
if Player != nil {
|
if Player != nil {
|
||||||
go TriggerShippingOrderOrigin(Player, &msg.ReqShippingOrder{
|
go Player.TriggerShippingOrderOrigin(&msg.ReqShippingOrder{
|
||||||
OrderSn: req.OrderSn,
|
OrderSn: req.OrderSn,
|
||||||
})
|
})
|
||||||
res["Msg"] = "player online,triggered sync"
|
res["Msg"] = "player online,triggered sync"
|
||||||
|
|||||||
@ -11,7 +11,6 @@ require (
|
|||||||
github.com/alibabacloud-go/tea-utils/v2 v2.0.7
|
github.com/alibabacloud-go/tea-utils/v2 v2.0.7
|
||||||
github.com/aliyun/credentials-go v1.4.6
|
github.com/aliyun/credentials-go v1.4.6
|
||||||
github.com/go-sql-driver/mysql v1.8.1
|
github.com/go-sql-driver/mysql v1.8.1
|
||||||
github.com/gorilla/mux v1.8.1
|
|
||||||
github.com/gorilla/websocket v1.5.3
|
github.com/gorilla/websocket v1.5.3
|
||||||
github.com/jmoiron/sqlx v1.4.0
|
github.com/jmoiron/sqlx v1.4.0
|
||||||
github.com/redis/go-redis/v9 v9.6.1
|
github.com/redis/go-redis/v9 v9.6.1
|
||||||
@ -61,9 +60,9 @@ require (
|
|||||||
github.com/cespare/xxhash/v2 v2.3.0 // indirect
|
github.com/cespare/xxhash/v2 v2.3.0 // indirect
|
||||||
github.com/dgryski/go-rendezvous v0.0.0-20200823014737-9f7001d12a5f // indirect
|
github.com/dgryski/go-rendezvous v0.0.0-20200823014737-9f7001d12a5f // indirect
|
||||||
github.com/google/uuid v1.6.0 // indirect
|
github.com/google/uuid v1.6.0 // indirect
|
||||||
|
github.com/tuyou/galog v0.0.0
|
||||||
gopkg.in/check.v1 v1.0.0-20201130134442-10cb98267c6c // indirect
|
gopkg.in/check.v1 v1.0.0-20201130134442-10cb98267c6c // indirect
|
||||||
gopkg.in/yaml.v2 v2.4.0 // indirect
|
gopkg.in/yaml.v2 v2.4.0 // indirect
|
||||||
github.com/tuyou/galog v0.0.0
|
|
||||||
)
|
)
|
||||||
|
|
||||||
replace github.com/tuyou/galog => ./galog
|
replace github.com/tuyou/galog => ./galog
|
||||||
|
|||||||
@ -124,8 +124,6 @@ github.com/google/uuid v1.6.0 h1:NIvaJDMOsjHA8n1jAhLSgzrAzy1Hgr+hNrb57e+94F0=
|
|||||||
github.com/google/uuid v1.6.0/go.mod h1:TIyPZe4MgqvfeYDBFedMoGGpEw/LqOeaOT+nhxU+yHo=
|
github.com/google/uuid v1.6.0/go.mod h1:TIyPZe4MgqvfeYDBFedMoGGpEw/LqOeaOT+nhxU+yHo=
|
||||||
github.com/gopherjs/gopherjs v0.0.0-20181017120253-0766667cb4d1/go.mod h1:wJfORRmW1u3UXTncJ5qlYoELFm8eSnnEO6hX4iZ3EWY=
|
github.com/gopherjs/gopherjs v0.0.0-20181017120253-0766667cb4d1/go.mod h1:wJfORRmW1u3UXTncJ5qlYoELFm8eSnnEO6hX4iZ3EWY=
|
||||||
github.com/gopherjs/gopherjs v0.0.0-20200217142428-fce0ec30dd00/go.mod h1:wJfORRmW1u3UXTncJ5qlYoELFm8eSnnEO6hX4iZ3EWY=
|
github.com/gopherjs/gopherjs v0.0.0-20200217142428-fce0ec30dd00/go.mod h1:wJfORRmW1u3UXTncJ5qlYoELFm8eSnnEO6hX4iZ3EWY=
|
||||||
github.com/gorilla/mux v1.8.1 h1:TuBL49tXwgrFYWhqrNgrUNEY92u81SPhu7sTdzQEiWY=
|
|
||||||
github.com/gorilla/mux v1.8.1/go.mod h1:AKf9I4AEqPTmMytcMc0KkNouC66V3BtZ4qD5fmWSiMQ=
|
|
||||||
github.com/gorilla/websocket v1.5.3 h1:saDtZ6Pbx/0u+bgYQ3q96pZgCzfhKXGPqt7kZ72aNNg=
|
github.com/gorilla/websocket v1.5.3 h1:saDtZ6Pbx/0u+bgYQ3q96pZgCzfhKXGPqt7kZ72aNNg=
|
||||||
github.com/gorilla/websocket v1.5.3/go.mod h1:YR8l580nyteQvAITg2hZ9XVh4b55+EU/adAjf1fMHhE=
|
github.com/gorilla/websocket v1.5.3/go.mod h1:YR8l580nyteQvAITg2hZ9XVh4b55+EU/adAjf1fMHhE=
|
||||||
github.com/jmoiron/sqlx v1.4.0 h1:1PLqN7S1UYp5t4SrVVnt4nUVNemrDAtxlulVe+Qgm3o=
|
github.com/jmoiron/sqlx v1.4.0 h1:1PLqN7S1UYp5t4SrVVnt4nUVNemrDAtxlulVe+Qgm3o=
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user