playroom优化
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61b5b091b9
commit
f8ce894ab6
@ -207,6 +207,18 @@ func GetPhysiologyDuration(Id int, Num int) int {
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return 0
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}
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func GetPhysiologyTypeList() []int {
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r := make([]int, 0)
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data, err := gamedata.GetData(CFG_PLAYROOM_PHYSIOLOGY_TYPE)
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if err != nil {
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return []int{}
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}
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for k := range data {
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r = append(r, GoUtil.Int(k))
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}
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return r
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}
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func GetMoodEffect(Id int) (int, int) {
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data, err := gamedata.GetDataByIntKey(CFG_PLAYROOM_PHYSIOLOGY_TYPE, Id)
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if err != nil {
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@ -507,9 +507,10 @@ func (p *PlayroomMod) UnLock(Lv int) {
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if len(p.Physiology) == 0 {
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Now := GoUtil.Now()
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p.Physiology = make(map[int]*Physiology)
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for k := 1; k <= 5; k++ {
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Max := playroomCfg.GetPhysiologyMax(k)
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p.Physiology[k] = &Physiology{Id: k, Num: Max, Time: Now}
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TypeList := playroomCfg.GetPhysiologyTypeList()
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for _, v := range TypeList {
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Max := playroomCfg.GetPhysiologyMax(v)
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p.Physiology[v] = &Physiology{Id: v, Num: Max, Time: Now}
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}
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}
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if len(p.MoodInfo) == 0 {
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