【先禁用】增加订单逻辑,删除无法完成的回收订单
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@ -413,8 +413,8 @@ func ReqRewardOrder(player *Player, buf []byte) error {
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player.AddOrder()
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player.AddHighOrder()
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player.AddHighOrder2()
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// 删除无法完成的回收订单
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player.DeleteHighOrder()
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// 删除无法完成的回收订单 TODO 需前端配合开发
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// player.DeleteHighOrder()
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player.InitOrderItem()
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// 存钱罐增加钻石
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PiggyBankMod := player.PlayMod.getPiggyBankMod()
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@ -96,8 +96,7 @@ func TestFixUserData(t *testing.T) {
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func TestRandInt(t *testing.T) {
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p1 := new(game.Player)
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p1.InitPlayer("3625212")
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SevenMod := p1.GetSevenLoginMod()
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SevenMod.BackData()
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p1.DeleteHighOrder()
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}
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func TestLevelUp(t *testing.T) {
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