免广告礼包
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@ -10,14 +10,15 @@ import (
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const (
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const (
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CFG_CHARGE = "Charge"
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CFG_CHARGE = "Charge"
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CFG_DIAMOND_SHOP = "DiamondShop"
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CFG_DIAMOND_SHOP = "DiamondShop" // 钻石商店
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CFG_ENERGY_SHOP = "EnergyShop"
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CFG_ENERGY_SHOP = "EnergyShop" // 体力商店
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CFG_SEPCIAL_SHOP = "SpecialShop"
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CFG_SEPCIAL_SHOP = "SpecialShop" // 特惠商店
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CFG_FREE_SHOP = "FreeShop"
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CFG_FREE_SHOP = "FreeShop" // 免费商店
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CFG_CHARGE_CONST = "ChargeConst"
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CFG_CHARGE_CONST = "ChargeConst" // 充值常量配置
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CFG_CHARGE_GIFT = "ChargeGift"
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CFG_CHARGE_GIFT = "ChargeGift" // 充值礼包
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CFG_CHARGE_WISH = "ChargeWish"
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CFG_CHARGE_WISH = "ChargeWish" // 许愿配置
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CFG_CHARGE_PETCOIN = "ChargePetCoin" // 宠物币充值配置
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CFG_CHARGE_PETCOIN = "ChargePetCoin" // 宠物币充值配置
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CFG_CHARGE_AD = "ChargeAD" // 广告充值配置
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)
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)
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func init() {
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func init() {
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@ -30,6 +31,20 @@ func init() {
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gamedata.InitCfg(CFG_CHARGE_GIFT)
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gamedata.InitCfg(CFG_CHARGE_GIFT)
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gamedata.InitCfg(CFG_CHARGE_WISH)
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gamedata.InitCfg(CFG_CHARGE_WISH)
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gamedata.InitCfg(CFG_CHARGE_PETCOIN)
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gamedata.InitCfg(CFG_CHARGE_PETCOIN)
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gamedata.InitCfg(CFG_CHARGE_AD)
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}
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func GetADReward(ChargeId int) ([]*item.Item, int) {
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data, err := gamedata.GetData(CFG_CHARGE_AD)
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if err != nil {
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return nil, 0
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}
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for _, v := range data {
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if gamedata.GetIntValue(v, "ChargeId") == ChargeId {
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return item.ParseItem(gamedata.GetValue(v, "Items")), gamedata.GetIntValue(v, "PetWork")
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}
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}
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return nil, 0
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}
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}
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func GetMoneyCharge(ChargeId int) float64 {
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func GetMoneyCharge(ChargeId int) float64 {
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@ -17,6 +17,7 @@ func Charge(p *Player, ChargeId int) {
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PiggyBankFire(p, ChargeId) // 猪猪银行
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PiggyBankFire(p, ChargeId) // 猪猪银行
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PlayroomFire(p, ChargeId) // 游乐场
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PlayroomFire(p, ChargeId) // 游乐场
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ActivityFire(p, ChargeId) // 活动礼包
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ActivityFire(p, ChargeId) // 活动礼包
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ADPetWorkFire(p, ChargeId) // 广告宠物工作
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OrderMod := p.PlayMod.getOrderMod()
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OrderMod := p.PlayMod.getOrderMod()
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OrderMod.SetIsCharge() // 设置订单模块为充值状态
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OrderMod.SetIsCharge() // 设置订单模块为充值状态
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p.QuestTrigger(&quest.Trigger{Label: quest.TRIGGER_LABEL_PURCHASE, A: []interface{}{}})
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p.QuestTrigger(&quest.Trigger{Label: quest.TRIGGER_LABEL_PURCHASE, A: []interface{}{}})
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@ -32,6 +33,14 @@ func SendCharge(p *Player, d *ChargeExtra) {
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})
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})
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}
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}
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func ADPetWorkFire(p *Player, ChargeId int) {
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ChargeMod := p.PlayMod.getChargeMod()
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Item := ChargeMod.FireAd(ChargeId)
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if Item == nil {
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return
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}
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}
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func ActivityFire(p *Player, ChargeId int) {
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func ActivityFire(p *Player, ChargeId int) {
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ActivityMod := p.PlayMod.getActivityMod()
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ActivityMod := p.PlayMod.getActivityMod()
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ActivityId := activityCfg.GetActivityGiftId(ChargeId)
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ActivityId := activityCfg.GetActivityGiftId(ChargeId)
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@ -32,9 +32,9 @@ type ChargeMod struct {
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Gift map[int]int // 礼包
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Gift map[int]int // 礼包
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Ad bool // 是否购买免广告
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Ad bool // 是否购买免广告
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AdEndTime int64
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WishList *WishList
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WishList *WishList
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}
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}
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type WishList struct {
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type WishList struct {
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@ -181,7 +181,6 @@ func (c *ChargeMod) Fire(ChargeId int) (Item []*item.Item) {
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return
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return
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}
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}
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Item = c.FireGift(ChargeId)
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Item = c.FireGift(ChargeId)
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c.FireAd(ChargeId)
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return
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return
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}
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}
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@ -235,12 +234,17 @@ func (c *ChargeMod) FireGift(ChargeId int) []*item.Item {
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// 免广告礼包
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// 免广告礼包
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func (c *ChargeMod) FireAd(ChargeId int) []*item.Item {
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func (c *ChargeMod) FireAd(ChargeId int) []*item.Item {
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AdChargeId := chargeCfg.GetAdChargeId()
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Items, PetWorkDay := chargeCfg.GetADReward(ChargeId)
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if ChargeId != AdChargeId {
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if PetWorkDay != 0 {
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return nil
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Now := GoUtil.Now()
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if c.AdEndTime < Now {
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c.AdEndTime = Now + int64(PetWorkDay*24*3600)
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} else {
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c.AdEndTime += int64(PetWorkDay * 24 * 3600)
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}
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c.Ad = true
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}
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}
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c.Ad = true
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return Items
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return nil
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}
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}
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// 免费商店
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// 免费商店
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