diff --git a/src/server/game/UnitTest.go b/src/server/game/UnitTest.go index 1382a251..6eab227f 100644 --- a/src/server/game/UnitTest.go +++ b/src/server/game/UnitTest.go @@ -180,3 +180,9 @@ func UnitOrder2(p *Player, Lv, EnergyMul int) float64 { } return Energy / float64(5000) } + +func UnitPlayroom(p *Player) error { + PlayroomMod := p.PlayMod.getPlayroomMod() + PlayroomMod.CreateOrderReward(100, p.PlayMod.getItemMod()) + return nil +} diff --git a/src/server/game/mod/playroom/playroom.go b/src/server/game/mod/playroom/playroom.go index 930057f9..5729e305 100644 --- a/src/server/game/mod/playroom/playroom.go +++ b/src/server/game/mod/playroom/playroom.go @@ -230,10 +230,9 @@ func (p *PlayroomMod) CreateOrderReward(Star int, itemMod *item.ItemMod) { RandSlice := GoUtil.IfTrue((NormalCleanNum+PremiumCleanNum) > (NormalFoodNum+PremiumFoodNum), []int{PremiumCleanId, NormalCleanId}, []int{NormalFoodId, PremiumFoodId}).([]int) Prob := GoUtil.RandSlice(RandSlice) p.Reward = append(p.Reward, &item.Item{Id: Prob, Num: 1}) - return } - RandSlice = []int{NormalFoodNum, NormalCleanNum} + RandSlice = []int{NormalFoodId, NormalCleanId, PremiumFoodId, PremiumCleanId} Prob := GoUtil.RandSlice(RandSlice) p.Reward = append(p.Reward, &item.Item{Id: Prob, Num: 1}) }