package game import ( "fmt" mergeCluster "server/cluster" cardCfg "server/conf/card" catnipCfg "server/conf/catnip" decorateCfg "server/conf/decorate" itemCfg "server/conf/item" limitedTimeEventCfg "server/conf/limited_time_event" mailCfg "server/conf/mail" mergeDataCfg "server/conf/merge_data" orderCfg "server/conf/order" playroomCfg "server/conf/playroom" userCfg "server/conf/user" "server/game/mod/activity" "server/game/mod/card" "server/game/mod/decorate" "server/game/mod/friend" "server/game/mod/item" limitedTimeEvent "server/game/mod/limited_time_event" "server/game/mod/mail" "server/game/mod/msg" "server/game/mod/order" "server/game/mod/playroom" GoUtil "server/game_util" proto "server/msg" "server/pkg/github.com/name5566/leaf/log" "sort" ) // 处理玩家异步请求 func (p *Player) HandleMsg(m *msg.Msg) { p.lock.Lock() //加锁 backup := p.BackUp() // 备份当前的 Player 值 defer func() { if r := recover(); r != nil { log.Error("Handle msg uid : %d, msg : %v, fatal : %s", p.M_DwUin, m, r) p.Recover(backup) //还原Player的数据 } p.lock.Unlock() //解锁 }() p.args = make(map[string]interface{}) err := p.handle(m) if err != nil { log.Debug("uid : %d, err : %s", p.M_DwUin, err) p.Recover(backup) //还原Player的数据 return } // 处理在线消息 if m.H == msg.MSG_TYPE_ONLINE { p.ProcessTrigger() p.SendClientRes() } else { p.Msg = make([]PlayerMsg, 0) } } // 消息处理 func (p *Player) handle(m *msg.Msg) error { switch m.Type { case msg.HANDLE_TYPE_APPLY: // 好友申请 FriendMod := p.PlayMod.getFriendMod() ok := FriendMod.AddFriendApply(m.From) // 已申请 if ok { return nil } p.AddLog(m.From, friend.LOG_TYPE_FRIEND_APPLY, "", m.SendT) PlayerSimpleData := G_GameLogicPtr.GetResSimplePlayerByUid(m.From) p.PushClientRes(&proto.ResFriendApplyNotify{ Player: PlayerSimpleData, Type: friend.FRIEND_NOTIFY_APPLY, Time: int32(GoUtil.Now()), }) case msg.HADNLE_TYPE_AGREE: // 同意好友申请 FriendMod := p.PlayMod.getFriendMod() FriendMod.AgreeApply(m.From) PlayerSimpleData := G_GameLogicPtr.GetResSimplePlayerByUid(m.From) p.PushClientRes(&proto.ResFriendApplyNotify{ Player: PlayerSimpleData, Type: friend.FRIEND_NOTIFY_AGREE, Time: int32(GoUtil.Now()), }) // PlayroomMod := p.PlayMod.getPlayroomMod() // BaseMod := p.PlayMod.getBaseMod() // PlayroomMod.AddRoomPointAdd(BaseMod.GetLevel()) // p.PlayroomBackData() p.TeLog("friend_add", map[string]interface{}{ "player_id": m.From, "add_type": "接受申请", }) p.AddLog(m.From, friend.LOG_TYPE_FRIEND_BECOME, "", m.SendT) case msg.HANDLE_TYPE_DEL: // 删除好友 FriendMod := p.PlayMod.getFriendMod() FriendMod.DelFriend(m.From) p.AddLog(m.From, friend.LOG_TYPE_FRIEND_APPLY, "", m.SendT) PlayerSimpleData := G_GameLogicPtr.GetResSimplePlayerByUid(m.From) p.PushClientRes(&proto.ResFriendApplyNotify{ Player: PlayerSimpleData, Type: friend.FRIEND_NOTIFY_DEL, Time: int32(GoUtil.Now()), }) case msg.HANDLE_TYPE_REFUSE: // 拒绝好友申请 FriendMod := p.PlayMod.getFriendMod() FriendMod.RefuseApply(m.From) PlayerSimpleData := G_GameLogicPtr.GetResSimplePlayerByUid(m.From) p.PushClientRes(&proto.ResFriendApplyNotify{ Player: PlayerSimpleData, Type: friend.FRIEND_NOTIFY_REFUSE, Time: int32(GoUtil.Now()), }) case msg.HANDLE_TYPE_REQ_CARD: // 卡牌申请 FriendMod := p.PlayMod.getFriendMod() CardInfo, ok := m.Extra.(card.CardInfo) if !ok { return nil } FriendMod.SetCardInfo(&CardInfo) p.PushClientRes( &proto.NotifyFriendCard{ Info: GetCardInfoMsg(&CardInfo), }, ) case msg.HANDLE_TYPE_FACEBOOK_UNBIND: // facebook解绑 FaceMod := p.PlayMod.getFaceMod() if FaceMod.SetId == 0 { FaceMod.SetId = 2 } case msg.SERVER_ZERO_UPDATE: p.ZeroUpdate(nil) case msg.SERVER_NOON_UPDATE: p.NoonUpdate(nil) case msg.HANDLE_TYPE_INVITE_ADD_FRIEND: // 邀请添加好友 FriendMod := p.PlayMod.getFriendMod() if m.From == 0 && m.From == int(p.M_DwUin) { return nil } FriendMod.AddFriend(m.From) p.TeLog("friend_add", map[string]interface{}{ "player_id": m.From, "add_type": "发起申请", }) p.PlayMod.save() case msg.HANDLE_TYPE_INVITE_FRIEND: // 邀请好友 InviteMod := p.PlayMod.getInviteMod() InviteMod.AddInvite(m.From) p.AddLog(m.From, friend.LOG_TYPE_FRIEND_INVITE, "", m.SendT) p.PlayMod.save() p.PushClientRes(InviteMod.NotifySuccess()) case msg.HANDLE_TYPE_SEND_CARD: // B收到A赠送的卡牌 CardInfo := m.Extra.(card.CardInfo) FriendMod := p.PlayMod.getFriendMod() FriendMod.SetCardInfo(&CardInfo) FriendMod.Interact(CardInfo.AUid, friend.INTERACT_TYPE_CARD, m.SendT) p.PushClientRes( &proto.NotifyFriendCard{ Info: GetCardInfoMsg(&CardInfo), }, ) p.PlayMod.save() case msg.HANDLE_TYPE_EX_CARD_SELECT_TIMEOUT: // A收到B置换卡牌选择超时 CardInfo := m.Extra.(card.CardInfo) CardMod := p.PlayMod.getCardMod() p.AddCard(CardInfo.CardId) CardMod.DelExCard(&CardInfo) p.PushClientRes(CardMod.NotifyCard()) p.PushClientRes(CardMod.NotifyTimes()) case msg.HANDLE_TYPE_EX_CARD_TIMEOUT: // B收到A同意置换卡牌超时 CardInfo, ok := m.Extra.(card.CardInfo) if !ok { return nil } CardMod := p.PlayMod.getCardMod() p.AddCard(CardInfo.ExId) p.PushClientRes(CardMod.NotifyCard()) p.PushClientRes(CardMod.NotifyTimes()) case msg.HANDLE_TYPE_REG_CARD_FINISH, msg.HANDLE_TYPE_AGREE_CARD_FAIL: // B收到A的请求已结束 CardInfo, ok := m.Extra.(card.CardInfo) if !ok { return nil } FriendMod := p.PlayMod.getFriendMod() FriendMod.DelCardInfo(CardInfo.Id) p.PushClientRes( &proto.NotifyFriendCard{ Info: GetCardInfoMsg(&CardInfo), }, ) p.PlayMod.save() case msg.HANDLE_TYPE_AGREE_CARD: // A收到B同意卡牌 CardInfo, ok := m.Extra.(card.CardInfo) if !ok { return nil } CardMod := p.PlayMod.getCardMod() OtherUid, err := CardMod.DelRequestCard(CardInfo.BUid) FriendMod := p.PlayMod.getFriendMod() FriendMod.SetCardInfo(&CardInfo) if err != nil { // 同意失败,请求已失效 msg := &msg.Msg{Type: msg.HANDLE_TYPE_AGREE_CARD_FAIL, From: CardInfo.AUid, End: CardInfo.EndTime, Extra: CardInfo} FriendMgrSend(msg) return nil } for k, v := range OtherUid { // 通知好友请求已结束 v.Status = card.STATUS_CARD_GIVE_3 msg := &msg.Msg{Type: msg.HANDLE_TYPE_REG_CARD_FINISH, From: k, Extra: &v} FriendMgrSend(msg) CardMod.DelRequestCard(k) } // p.AddLog(int(p.M_DwUin), friend.LOG_TYPE_CARD_ACCEPT_GIVE, fmt.Sprintf("%d", CardInfo.CardId)) p.PlayMod.save() p.PushClientRes( &proto.NotifyFriendCard{ Info: GetCardInfoMsg(&CardInfo), }, ) p.PushClientRes(CardMod.NotifyTimes()) case msg.HANDLE_TYPE_REG_CARD_REFUSE: // A收到B拒绝索要卡牌 CardInfo, ok := m.Extra.(card.CardInfo) if !ok { return nil } CardMod := p.PlayMod.getCardMod() CardMod.DelRequestCard(CardInfo.BUid) CardMod.AddReqTimes(CardInfo.Id, CardInfo.StartTime) p.PlayMod.save() p.PushClientRes(CardMod.NotifyTimes()) p.PushClientRes(CardMod.NotifyCard()) case msg.HANDLE_TYPE_EX_CARD: // B收到A置换卡牌 FriendMod := p.PlayMod.getFriendMod() CardInfo, ok := m.Extra.(card.CardInfo) if !ok { return nil } FriendMod.SetCardInfo(&CardInfo) FriendMod.Interact(CardInfo.AUid, friend.INTERACT_TYPE_EX, m.SendT) p.PlayMod.save() p.PushClientRes( &proto.NotifyFriendCard{ Info: GetCardInfoMsg(&CardInfo), }, ) case msg.HANDLE_TYPE_SELECT_EX_CARD: // A收到B选择卡牌进行置换 FriendMod := p.PlayMod.getFriendMod() CardInfo, ok := m.Extra.(card.CardInfo) if !ok { return nil } FriendMod.SetCardInfo(&CardInfo) // p.AddLog(int(p.M_DwUin), friend.LOG_TYPE_CARD_SELECT_GET, fmt.Sprintf("%d", CardInfo.CardId)) p.PlayMod.save() p.PushClientRes( &proto.NotifyFriendCard{ Info: GetCardInfoMsg(&CardInfo), }, ) case msg.HANDLE_TYPE_ARGREE_EX_CARD: // B收到A同意置换卡牌 CardInfo, ok := m.Extra.(card.CardInfo) if !ok { return nil } FriendMod := p.PlayMod.getFriendMod() FriendMod.SetCardInfo(&CardInfo) p.PushClientRes( &proto.NotifyFriendCard{ Info: GetCardInfoMsg(&CardInfo), }, ) p.PlayMod.save() case msg.HANDLE_TYPE_REFUSE_SELECT_CARD: // A收到B拒绝置换卡牌 CardMod := p.PlayMod.getCardMod() CardInfo, ok := m.Extra.(card.CardInfo) if !ok { return nil } CardMod.AddExTimes(&CardInfo) p.AddCard(CardInfo.CardId) CardMod.DelExCard(&CardInfo) p.PushClientRes(CardMod.NotifyCard()) p.PushClientRes(CardMod.NotifyTimes()) p.PlayMod.save() case msg.HANDLE_TYPE_REFUSE_EX_CARD: // B收到A拒绝置换卡牌 CardMod := p.PlayMod.getCardMod() CardInfo, ok := m.Extra.(card.CardInfo) if !ok { return nil } p.AddCard(CardInfo.ExId) FriendMod := p.PlayMod.getFriendMod() FriendMod.DelCardInfo(CardInfo.Id) if cardCfg.CheckCardIsGold(CardInfo.CardId) || cardCfg.CheckCardIsGold(CardInfo.ExId) { CardMod.AddGoldTimes() } p.PlayMod.save() p.PushClientRes(CardMod.NotifyCard()) case msg.HANDLE_TYPE_CHAMPSHIP_NOTIFY: // # 锦标赛排名变动通知 p.BackChampship() case msg.HANDLE_TYPE_CHAMPSHIP_RESULT: // # 好友锦标赛结果 Extra := GoUtil.IntSlice(m.Extra) p.AddLog(m.From, friend.LOG_TYPE_PLAYROOM_CHAMPSHIP, fmt.Sprintf("%d_%d", Extra[0], Extra[1]), m.SendT) case msg.HANDLE_TYPE_TREASURE_RESULT: // # 好友宝藏结果 //p.AddLog(m.From, friend.LOG_TYPE_TREASURE, fmt.Sprintf("%d", m.Extra.(int)), m.SendT) case msg.HANDLE_TYPE_MAIL: // 邮件操作 SyncMailMsg(p) case msg.HANDLE_TYPE_PLAYROOM_LOSE: // # 玩家输了 PlayroomMod := p.PlayMod.getPlayroomMod() Items := m.Item GameId := playroom.GAME_TYPE_HOOK Emoji := 0 if m.Extra != nil { if val, ok := m.Extra.(GameResult); ok { GameId = val.T Emoji = val.Emoji } } if len(Items) == 0 { return nil } if GameId == playroom.GAME_TYPE_HOOK || GameId == playroom.GAME_TYPE_HIDE { PlayroomMod.AddChip(m.From, m.SendT, Emoji) p.AddLog(m.From, friend.LOG_TYPE_PLAYROOM_CAT_WIN, fmt.Sprintf("%d_%d_%d", Items[0].Id, Items[0].Num, Emoji), m.SendT) } else { p.AddLog(m.From, friend.LOG_TYPE_PLAYROOM_VISIT, fmt.Sprintf("%d_%d_%d", Items[0].Id, Items[0].Num, Emoji), m.SendT) } PlayroomMod.AddMood(playroom.MOOD_TYPE_FOOD, -50) PlayroomMod.AddMood(playroom.MOOD_TYPE_CLEAN, -50) PlayroomMod.AddVisitor(m.From, m.SendT) if len(Items) > 0 && Items[0].Id == item.ITEM_STAR_ID { BaseMod := p.PlayMod.getBaseMod() StarNum := BaseMod.GetStar() Items[0].Num = min(Items[0].Num, StarNum) p.HandleLoseItem(Items, "HANDLE_TYPE_PLAYROOM_LOSE") } else { PlayroomMod.Lose(Items) } FriendMod := p.PlayMod.getFriendMod() FriendMod.Interact(m.From, friend.INTERACT_TYPE_VISIT, m.SendT) p.UpdateUserInfo() p.TeLog("playroom_lost", map[string]interface{}{"uid": m.From, "item": Items}) p.PushClientRes(PlayroomMod.NotifyLose()) case msg.HANDLE_TYPE_PLAYROOM_GAME: FriendMod := p.PlayMod.getFriendMod() Emoji := 0 if m.Extra != nil { if val, ok := m.Extra.(GameResult); ok { Emoji = val.Emoji } } p.AddLog(m.From, friend.LOG_TYPE_PLAYROOM_CAT_LOSE, fmt.Sprintf("%d", Emoji), m.SendT) FriendMod.Interact(m.From, friend.INTERACT_TYPE_VISIT, m.SendT) case msg.FRIEND_TREASURE_HANDLE: // # 好友宝藏 Items, ok := m.Extra.([]*item.Item) if !ok { Items = []*item.Item{} } p.AddLog(m.From, friend.LOG_TYPE_TREASURE_HELP, "", m.SendT) p.HandleItem(Items, proto.ITEM_POP_LABEL_Friendtreasure.String()) case msg.HANDLE_TYPE_HANDBOOK_COLLECTION: // 图鉴收集奖励 if m.Extra != nil { return nil } data, ok := m.Extra.(msg.HandbookMsg) if !ok { return nil } p.AddLog(m.From, friend.LOG_TYPE_HANDBOOK, data.Type, m.SendT) case msg.HANDLE_TYPE_HANDBOOK_UPVOTE: // 图鉴点赞 FriendMod := p.PlayMod.getFriendMod() FriendMod.Interact(m.From, friend.INTERACT_TYPE_UPVOTE, m.SendT) p.AddLog(m.From, friend.LOG_TYPE_HANDBOOK_UPVOTE, "", m.SendT) case msg.HANDLE_TYPE_SEND_CHARGE: // 收到好友赠送的充值礼包 C, ok := m.Extra.(*ChargeExtra) if !ok { C = &ChargeExtra{} } PlayerSimpleData := G_GameLogicPtr.GetResSimplePlayerByUid(m.From) MailMod := p.PlayMod.getMailMod() mt, mc, mt_en, mc_en := mailCfg.GetChargeSendMail(PlayerSimpleData.Name) Items := p.ChargeItem(C.ChargeId) mailId := MailMod.SendMail(&mail.MailStruct{ Title: mt, Content: mc, TitleEn: mt_en, ContentEn: mc_en, Items: Items, Type: mail.MAIL_TYPE_GIFT, }) p.AddLog(m.From, friend.LOG_TYPE_CHARGE_SEND, fmt.Sprintf("%d", mailId), m.SendT) p.PushClientRes(MailMod.NotifyMail(mailId)) case msg.HANDLE_TYPE_CHARGE_RECEIVE: // 收到好友的感谢信 Content, ok := m.Extra.(string) if !ok { Content = "" } PlayerSimpleData := G_GameLogicPtr.GetResSimplePlayerByUid(m.From) MailMod := p.PlayMod.getMailMod() mt, mc, mt_en, mc_en := mailCfg.GetChargeReceiveMail(PlayerSimpleData.Name, Content) mailId := MailMod.SendMail(&mail.MailStruct{ Title: mt, Content: mc, TitleEn: mt_en, ContentEn: mc_en, Type: mail.MAIL_TYPE_NORMAL, }) p.AddLog(m.From, friend.LOG_TYPE_CHARGE_RECEIVE, fmt.Sprintf("%d", mailId), m.SendT) p.PushClientRes(MailMod.NotifyMail(mailId)) case msg.HANDLE_TYPE_WISHLIST_SEND: // 发送愿望单请求 FriendMod := p.PlayMod.getFriendMod() FriendMod.AddWishApply(int64(m.From)) case msg.HANDLE_TYPE_PLAYROOM_UPVOTE: // playroom点赞 p.AddLog(m.From, friend.LOG_TYPE_PLAYROOM_UPVOTE, "", m.SendT) PlayroomMod := p.PlayMod.getPlayroomMod() PlayroomMod.AddUpvote() FriendMod := p.PlayMod.getFriendMod() FriendMod.Interact(m.From, friend.INTERACT_TYPE_VISIT, m.SendT) p.UpdateUserInfo() case msg.HANDLE_TYPE_WISHLIST_AGREE: ChargeMod := p.PlayMod.getChargeMod() ChargeMod.AddWishCount() p.AddLog(m.From, friend.LOG_TYPE_WISH, "", m.SendT) p.ChargeBackData() case msg.HANDLE_TYPE_PLAYROOM_KISS: // playroom亲吻 p.NotifyPlayroomKiss() case msg.HANDLE_TYPE_CATNIP_INVITE: // 邀请好友参与猫咪游戏 CatnipMod := p.PlayMod.getCatnipMod() CatnipMsg, ok := m.Extra.(CatnipMsg) if !ok { return nil } ActivityId := p.GetActivityId(activity.ACT_TYPE_CATNIP) if ActivityId != CatnipMsg.ActivityId { // 活动ID不匹配 return nil } CatnipMod.BeInvited(int(m.From), m.SendT) FriendMod := p.PlayMod.getFriendMod() ReplyInfo := FriendMod.AddReplyInfo(m.From, friend.REPLY_TYPE_CATNIP, fmt.Sprintf("%d", CatnipMsg.GameId), m.End, nil) PlayerSimpleData := G_GameLogicPtr.GetResSimplePlayerByUid(m.From) p.PushClientRes(&proto.ResFriendReplyNotify{ Info: &proto.ResFriendReply{ Player: PlayerSimpleData, Param: ReplyInfo.Param, Type: int32(ReplyInfo.Type), Id: int32(ReplyInfo.Id), }, Type: int32(friend.REPLY_TYPE_CATNIP), Time: int32(m.SendT), }) case msg.HANDLE_TYPE_CATNIP_AGREE: // 同意好友参与猫咪游戏 CatnipMod := p.PlayMod.getCatnipMod() CatnipMsg, ok := m.Extra.(CatnipMsg) if !ok { return nil } ActivityId := p.GetActivityId(activity.ACT_TYPE_CATNIP) if ActivityId != CatnipMsg.ActivityId { // 活动ID不匹配 return nil } CatnipMod.BeAgree(CatnipMsg.GameId, int(m.From)) case msg.HANDLE_TYPE_CATNIP_AGREE_DEL: // 同意好友参与猫咪游戏后删除邀请 CatnipMod := p.PlayMod.getCatnipMod() CatnipMsg, ok := m.Extra.(CatnipMsg) if !ok { return nil } ActivityId := p.GetActivityId(activity.ACT_TYPE_CATNIP) if ActivityId != CatnipMsg.ActivityId { // 活动ID不匹配 return nil } CatnipMod.DelInvited(CatnipMsg.GameId, int(m.From)) case msg.HANDLE_TYPE_CATNIP_REFUSE: // 拒绝好友参与猫咪游戏 CatnipMod := p.PlayMod.getCatnipMod() CatnipMsg, ok := m.Extra.(CatnipMsg) if !ok { return nil } ActivityId := p.GetActivityId(activity.ACT_TYPE_CATNIP) if ActivityId != CatnipMsg.ActivityId { // 活动ID不匹配 return nil } CatnipMod.DelInvited(CatnipMsg.GameId, int(m.From)) case msg.HANDLE_TYPE_CATNIP_GROWTH: CatnipMod := p.PlayMod.getCatnipMod() CatnipMsg, ok := m.Extra.(CatnipMsg) if !ok { return nil } ActivityId := p.GetActivityId(activity.ACT_TYPE_CATNIP) if ActivityId != CatnipMsg.ActivityId { // 活动ID不匹配 return nil } CatnipMod.GrowthByUid(m.From, CatnipMsg.Growth) if CatnipMsg.FriendItems > 0 { Items := catnipCfg.GetItemCost(ActivityId, CatnipMsg.FriendItems) FriendMod := p.PlayMod.getFriendMod() ReplyInfo := FriendMod.AddReplyInfo(m.From, friend.REPLY_TYPE_CATNIP_ITEMS, "", m.End, Items) PlayerSimpleData := G_GameLogicPtr.GetResSimplePlayerByUid(m.From) p.PushClientRes(&proto.ResFriendReplyNotify{ Info: &proto.ResFriendReply{ Player: PlayerSimpleData, Param: ReplyInfo.Param, Type: int32(ReplyInfo.Type), Id: int32(ReplyInfo.Id), }, Type: int32(friend.REPLY_TYPE_CATNIP_ITEMS), Time: int32(m.SendT), }) } p.CatnipBackData() case msg.HANDLE_TYPE_CATNIP_SEND_EMOJI: CatnipMod := p.PlayMod.getCatnipMod() EmojiId := GoUtil.Int(m.Extra) CatnipMod.SetEmoji(m.From, EmojiId) p.CatnipBackData() case msg.HANDLE_TYPE_FRIEND_GREETING_REPLY: FriendMod := p.PlayMod.getFriendMod() if v, ok := m.Extra.(friend.ReplyInfo); ok { FriendMod.AddReplyInfo(v.Uid, v.Type, v.Param, GoUtil.Now()+24*3600, nil) p.FriendLogBackData() } case msg.HANDLE_TYPE_FRIEND_SPONSOER: p.AddLog(m.From, friend.LOG_TYPE_FRIEND_SPONSOR_GET, "", m.SendT) case msg.SERVER_PLAYER_SYNC_LOGOUT_MSG: p.LoginBackData() default: log.Debug("uid : %d, handle msg type : %d not exist", p.M_DwUin, m.Type) } // #region 以下是处理系统请求 return nil } func SyncMailMsg(p *Player) { ServerMailList := G_GameLogicPtr.MailMgr.Sync(int(p.M_DwUin), p.GetPlayerBaseMod().GetRegisterTime()) MailMod := p.PlayMod.getMailMod() for _, v := range ServerMailList { if GoUtil.InArray(v.Id, MailMod.ServerMail) { continue } MailMod.ServerMail = append(MailMod.ServerMail, v.Id) MailMod.SendMail(&mail.MailStruct{ Title: v.Title, Content: v.Content, TitleEn: v.TitleEn, ContentEn: v.ContentEn, Items: v.Items, Type: v.Mail_type, TitlePtBr: v.TitlePtBr, ContentPtBr: v.ContentPtBr, }) } p.PushClientRes(MailMod.BackData()) } func (p *Player) CatnipGrowthMsg(To, Id, Growth, FriendItems int) error { ActivityId := p.GetActivityId(activity.ACT_TYPE_CATNIP) FriendMgrSend(&msg.Msg{ From: int(p.M_DwUin), To: To, Type: msg.HANDLE_TYPE_CATNIP_GROWTH, SendT: GoUtil.Now(), Extra: CatnipMsg{ ActivityId: ActivityId, GameId: Id, Growth: Growth, FriendItems: FriendItems, }, }) return nil } // 发送消息给玩家 func ClusterSendMsg(ServerId int, m *msg.Msg) { mergeCluster.SendServerMsg(m, ServerId) } func GetCardInfoMsg(CardInfo *card.CardInfo) *proto.ResFriendCard { Uid := 0 if CardInfo.Type == card.TYPE_CARD_SEND { Uid = CardInfo.BUid } if CardInfo.Type == card.TYPE_CARD_GIVE { if CardInfo.Status == card.STATUS_CARD_GIVE_1 { Uid = CardInfo.AUid } else { Uid = CardInfo.BUid } } if CardInfo.Type == card.TYPE_CARD_EX { if CardInfo.Status == card.STATUS_CARD_EX_2 { Uid = CardInfo.AUid } else { Uid = CardInfo.BUid } } ps := G_GameLogicPtr.GetSimplePlayerByUid(Uid) if ps == nil { return &proto.ResFriendCard{} } return &proto.ResFriendCard{ Uid: int64(Uid), Name: ps.Name, Face: int32(ps.Face), Avatar: int32(ps.Avatar), Level: int32(ps.Level), CardId: int32(CardInfo.CardId), ExCardId: int32(CardInfo.ExId), Time: int32(CardInfo.StartTime), Type: int32(CardInfo.Type), Status: int32(CardInfo.Status), Id: CardInfo.Id, Emoji: int32(CardInfo.Emoji), } } // 发射器退役第一步 不再生成此发射器订单 func (p *Player) EmitRetireTrigger1() { ChessMod := p.PlayMod.getChessMod() EmitList := ChessMod.GetEmitList() EmitId := make(map[string]struct{}, 0) for _, v := range EmitList { Emit_Id := mergeDataCfg.GetEmitId(v) if Emit_Id == "" { continue } EmitId[Emit_Id] = struct{}{} } EmitId1 := make([]string, 0) for k := range EmitId { EmitId1 = append(EmitId1, k) } if len(EmitId1) <= 5 { return } sort.Slice(EmitId1, func(i, j int) bool { return EmitId1[i] < EmitId1[j] }) OrderMod := p.PlayMod.getOrderMod() OrderMod.Retire(EmitId1[0]) p.TeLog("launcher_retire", map[string]interface{}{ "launcher_type": EmitId1[0], }) ChessMod.BeginRetire(EmitId1[0]) } // 发射器退役第二步 生成清理订单 func (p *Player) EmitRetireTrigger2() { ChessMod := p.PlayMod.getChessMod() OrderMod := p.PlayMod.getOrderMod() BaseMod := p.PlayMod.getBaseMod() OrderList := OrderMod.GetOrderList() AllChess := make(map[string]struct{}, 0) for _, v := range OrderList { for _, v1 := range v.MergeId { Color := mergeDataCfg.GetColorById(v1) AllChess[Color] = struct{}{} } } RetireEmit := ChessMod.GetRetireEmit() for k, v := range RetireEmit { if k == "" { continue } if v != 1 { continue } RetireLv := mergeDataCfg.GetEmitRetire(k) if RetireLv > BaseMod.GetLevel() { continue } NeedFinishOrder := false Produce := mergeDataCfg.GetEmitOrderProduce(k) for _, v1 := range Produce { if _, ok := AllChess[v1]; ok { NeedFinishOrder = true break } } if NeedFinishOrder { continue } ChessMod.RetireOrder(k) } for _, v := range OrderList { if v.Type == order.Clean_type { return } } RetireEmit1 := ChessMod.GetRetireEmit() for k, v := range RetireEmit1 { if k == "" { continue } if v != 2 { continue } ChessList := ChessMod.GetRetireChess(k) // 清理完成 if len(ChessList) == 0 { ChessMod.FinishRetire(k) ChargeMod := p.PlayMod.getChargeMod() ChargeMod.InitChessShop(ChessMod.GetEmitList()) p.ChargeBackData() continue } OrderMod.CreateCleanOrder(ChessList) return } } func NotifyChampshipResult(Uid, Rank int) { PlayerSimpleData := G_GameLogicPtr.GetSimplePlayerByUid(Uid) if PlayerSimpleData == nil { return } for _, v := range PlayerSimpleData.Friend { SendPlayerMsgAsync(&msg.Msg{ Type: msg.HANDLE_TYPE_CHAMPSHIP_RESULT, From: Uid, To: v, SendT: GoUtil.Now(), Extra: []int{Rank, GoUtil.GetServerOpenDay()}, }) } } func (player *Player) GetPetOrderItemExp() int { OrderItemCfgList := playroomCfg.GetOrderItemList() itemList := make([]*item.Item, 0) ItemMod := player.PlayMod.getItemMod() for _, v := range OrderItemCfgList { Num := ItemMod.GetItem(v) if Num <= 0 { continue } itemList = append(itemList, &item.Item{ Id: v, Num: Num, }) } return playroomCfg.GetPetOrderItemExpByList(itemList) } // 触发生成新的固定订单 func (player *Player) TriggerOrder(lv int, Type string, Emit []int, EnergyMul int) error { OrderMod := player.PlayMod.getOrderMod() TriggerOrderList := orderCfg.GetStartOrderList() FixedOrder := 0 for _, v := range OrderMod.OrderList { if v.Type == order.Fixed_type { FixedOrder++ } } OrderList := make(map[int]order.Order, len(OrderMod.OrderList)) for k, v := range OrderMod.OrderList { OrderList[k] = v } // 触发生成新的固定订单 for _, v := range TriggerOrderList { if GoUtil.InArray(v.Id, OrderMod.FinishOrder) { continue } orderInfo, exists := OrderList[v.Id] if exists && v.Preview == "" { continue } // 预览条件不为空且未存在且未完成 if v.Preview != "" && !exists && !GoUtil.InArray(v.Id, OrderMod.FinishOrder) { if OrderMod.CheckCondition(lv, v.Preview, Type, Emit, FixedOrder, OrderList) { OrderMod.AddFixOrder(v.Id, v.MergeList, order.Preview_type, v.Items) } } if v.Appear != "" { if OrderMod.CheckCondition(lv, v.Appear, Type, Emit, FixedOrder, OrderList) { Type := order.Fixed_type OrderType := orderCfg.GetOrderType(v.Id) if OrderType != 0 { Type = OrderType } player.TeLog("preset_order_birth", map[string]interface{}{ "order_id": v.Id, "order_item_id": v.MergeList, "preset_order_group": v.Group, "preset_order_step": v.Step, }) if exists { orderInfo.Type = order.Fixed_type OrderMod.OrderList[v.Id] = orderInfo } else { OrderMod.AddFixOrder(v.Id, v.MergeList, Type, v.Items) if v.Id == 78 { OrderMod.Retire("D") OrderMod.AutoEmit = append(OrderMod.AutoEmit, "D") } if v.Id == 79 { OrderMod.Retire("I") OrderMod.AutoEmit = append(OrderMod.AutoEmit, "I") } } } } } return nil } func (player *Player) AddOrder() { BaseMod := player.PlayMod.getBaseMod() OrderMod := player.PlayMod.getOrderMod() ChessMod := player.PlayMod.getChessMod() MaxOrderNum := orderCfg.GetOrderNum(BaseMod.GetLevel()) n := 0 if OrderMod.LastOrder.Type == order.Preheat_type { ChessId := OrderMod.LastOrder.MergeId[0] ChessColor := mergeDataCfg.GetColorById(ChessId) PreheatStep := OrderMod.PreheatStep[ChessColor] OrderMod.PreheatStep[ChessColor]++ if PreheatStep < 4 { NewChessId := mergeDataCfg.GetChessIdByLvAndColor(BaseMod.GetEnergyMul()+PreheatStep+1, ChessColor) Items, ok := order.PreheatItems[OrderMod.PreheatStep[ChessColor]] if !ok { Items = []*item.Item{item.NewItem(item.ITEM_STAR_ID, order.GetOrderStar([]int{NewChessId}, ChessMod.GetOrderEmit()))} } OrderMod.AddPreheatOrder([]int{NewChessId}, order.DIFF_LOW, order.Preheat_type, Items) } } for _, v := range OrderMod.OrderList { if v.Type == order.Common_type || v.Type == order.Pet_type || v.Type == order.Part_type || v.Type == order.Fixed_type || v.Type == order.Preview_type { n++ } } for i := n; i < MaxOrderNum; i++ { player.CreateNormalOrder() } } func (player *Player) FixOrderBug() { OrderMod := player.PlayMod.getOrderMod() BaseMod := player.PlayMod.getBaseMod() ChessMod := player.PlayMod.getChessMod() for k, v := range OrderMod.PreheatStep { if v > 4 { continue } Exit := false for _, o := range OrderMod.OrderList { if o.Type != order.Preheat_type { continue } Color := mergeDataCfg.GetColorById(o.MergeId[0]) if Color == k { Exit = true break } } if Exit { continue } NewChessId := mergeDataCfg.GetChessIdByLvAndColor(BaseMod.GetEnergyMul()+v+1, k) OrderMod.PreheatStep[k]++ Items, ok := order.PreheatItems[OrderMod.PreheatStep[k]] if !ok { Items = []*item.Item{item.NewItem(item.ITEM_STAR_ID, order.GetOrderStar([]int{NewChessId}, ChessMod.GetOrderEmit()))} } OrderMod.AddPreheatOrder([]int{NewChessId}, order.DIFF_LOW, order.Preheat_type, Items) } } func (player *Player) FixDecorate() { DecorateMod := player.PlayMod.getDecorateMod() area_id := DecorateMod.GetAreaId() progress := DecorateMod.GetProgress() if GoUtil.InArray(area_id, []int{3, 4, 5}) && progress >= 20 { items := []*item.Item{} for i := progress + 1; i <= 25; i++ { if area_id == 3 && i == 25 { items = append(items, item.NewItem(item.ITEM_ENERGY_ID, 50)) items = append(items, item.NewItem(101449, 1)) } if area_id == 4 && i == 22 { items = append(items, item.NewItem(906, 1)) } if area_id == 4 && i == 25 { items = append(items, item.NewItem(item.ITEM_ENERGY_ID, 50)) items = append(items, item.NewItem(101452, 1)) } if area_id == 5 && i == 25 { items = append(items, item.NewItem(item.ITEM_ENERGY_ID, 50)) items = append(items, item.NewItem(101450, 1)) } } title := "Game Update & Thank-You Gift" content := `Hi there! Thanks so much for your continued support! We've made a few updates to the game—and as a small thank-you, we've prepared a special gift for you. Happy merging! Meowment Team` title_ptbr := "Atualização do Jogo e Presente de Agradecimento" content_ptbr := `Olá! Muito obrigado pelo seu apoio contínuo! Fizemos algumas atualizações no jogo — e como forma de agradecimento, preparamos um presente especial para você. Boa diversão nas combinações! Equipe Meowment ` MailMod := player.PlayMod.getMailMod() MailMod.SendMail(&mail.MailStruct{ Title: title, Content: content, TitleEn: title, ContentEn: content, TitlePtBr: title_ptbr, ContentPtBr: content_ptbr, Items: items, Type: mail.MAIL_TYPE_NORMAL, }) DecorateMod.AreaId = area_id + 1 DecorateMod.FinishList = make(map[int]struct{}) DecorateMod.Progress = 0 DecorateMod.PartCost = make(map[int]*decorate.PartCostInfo) DecorateMod.PartClassPool = []int{} DecorateMod.PartPool = make(map[int]int) DecorateMod.InitData() log.Debug("player id : %d fix decorate old area id : %d old progress : %d", player.M_DwUin, area_id, progress) player.PushClientRes(DecorateMod.BackData()) } } func (player *Player) CreatePetOrder() { BaseMod := player.PlayMod.getBaseMod() ChessMod := player.PlayMod.getChessMod() OrderMod := player.PlayMod.getOrderMod() PetTrigger := true for _, v := range OrderMod.GetOrderList() { if v.Type == order.Pet_type { PetTrigger = false break } } if PetTrigger && BaseMod.GetLevel() >= 17 { OrderMod.CreateOrder(BaseMod.GetLevel(), ChessMod.GetOrderEmit(), BaseMod.GetEnergyMul(), order.Pet_type) for k, v := range OrderMod.GetOrderList() { if len(v.Items) != 0 { continue } if v.Type != order.Pet_type { continue } Items := make([]*item.Item, 0) Star := order.GetOrderStar(v.MergeId, ChessMod.GetStarEmitList()) // Star = int(float64(Star)*float64(OrderFactor)/1000) * 10 Items = player.GetPetOrderReward(Star, Items) if len(Items) == 1 && Items[0].Id == item.ITEM_STAR_ID { v.Type = order.Common_type } else { v.Type = order.Pet_type } v.Items = Items OrderMod.OrderList[k] = v } return } } func (player *Player) CreateNormalOrder() { Exp, PExp := userCfg.GetLevUpExp(player.GetPlayerBaseMod().GetLevel()) BaseMod := player.PlayMod.getBaseMod() DecorateMod := player.PlayMod.getDecorateMod() ChessMod := player.PlayMod.getChessMod() OrderFactor := orderCfg.GetOrderFactor(DecorateMod.GetAreaId()) ExpCoin := (Exp-BaseMod.GetExp())*decorateCfg.GetAreaPerPExp(DecorateMod.GetAreaId()) - BaseMod.GetStar() PExpCoin := (PExp-BaseMod.GetPExp())*50 - player.GetPetOrderItemExp() OrderMod := player.PlayMod.getOrderMod() // 预热订单 // 安慰订单 Now := GoUtil.Now() if OrderMod.LastOrder.Type == order.COMFORT_TYPE && Now < int64(OrderMod.ComfortEndTime) { OrderMod.CreateOrder(BaseMod.GetLevel(), ChessMod.GetOrderEmit(), BaseMod.GetEnergyMul(), order.COMFORT_TYPE) for k, v := range OrderMod.GetOrderList() { if k == OrderMod.Auto_id { if v.Type != order.COMFORT_TYPE { continue } Items := make([]*item.Item, 0) Star := order.GetOrderStar(v.MergeId, ChessMod.GetOrderEmit()) Star = int(float64(Star)*float64(OrderFactor)/1000) * 10 v.Items = append(Items, &item.Item{Id: item.ITEM_STAR_ID, Num: Star}) OrderMod.OrderList[k] = v } } return } PetTrigger := true for _, v := range OrderMod.GetOrderList() { if v.Type == order.Pet_type { PetTrigger = false break } } if PExpCoin > ExpCoin && PetTrigger && BaseMod.GetLevel() >= 17 { OrderMod.CreateOrder(BaseMod.GetLevel(), ChessMod.GetOrderEmit(), BaseMod.GetEnergyMul(), order.Pet_type) for k, v := range OrderMod.GetOrderList() { if len(v.Items) != 0 { continue } if v.Type != order.Pet_type { continue } Items := make([]*item.Item, 0) Star := order.GetOrderStar(v.MergeId, ChessMod.GetStarEmitList()) // Star = int(float64(Star)*float64(OrderFactor)/1000) * 10 Items = player.GetPetOrderReward(Star, Items) if len(Items) == 1 && Items[0].Id == item.ITEM_STAR_ID { v.Type = order.Common_type } else { v.Type = order.Pet_type } v.Items = Items OrderMod.OrderList[k] = v } return } // 触发式订单 满足条件生成零件订单 PartCost := DecorateMod.GetPartCost() PartBag := ChessMod.GetPartBag() Trigger := true for _, v := range OrderMod.GetOrderList() { if v.Type == order.Part_type { Trigger = false } } Trigger2 := false for k, v := range PartCost { if v > PartBag[k] { Trigger2 = true } } if Trigger && Trigger2 && BaseMod.GetLevel() >= 12 { OrderMod.CreateOrder(BaseMod.GetLevel(), ChessMod.GetOrderEmit(), BaseMod.GetEnergyMul(), order.Part_type) for k, v := range OrderMod.GetOrderList() { if v.Type == order.Part_type { v.Items = []*item.Item{item.NewItem(item.ITEM_LAUNCHER_ID, 2)} OrderMod.OrderList[k] = v } } return } OrderMod.CreateOrder(BaseMod.GetLevel(), ChessMod.GetOrderEmit(), BaseMod.GetEnergyMul(), order.Common_type) } func (player *Player) InitOrderItem() { OrderMod := player.PlayMod.getOrderMod() DecorateMod := player.PlayMod.getDecorateMod() ChessMod := player.PlayMod.getChessMod() OrderFactor := orderCfg.GetOrderFactor(DecorateMod.GetAreaId()) for k, v := range OrderMod.GetOrderList() { if v.Type == order.Super_type { continue } if len(v.Items) != 0 { continue } Items := make([]*item.Item, 0) Star := order.GetOrderStar(v.MergeId, ChessMod.GetStarEmitList()) Star = int(float64(Star)*float64(OrderFactor)/1000+0.5) * 10 v.Items = append(Items, &item.Item{Id: item.ITEM_STAR_ID, Num: Star}) OrderMod.OrderList[k] = v } } func (player *Player) GetPetOrderReward(Star int, Items []*item.Item) []*item.Item { HighNum := Star / 225 if HighNum > 0 { HighNum = min(HighNum, 3) Items = append(Items, item.NewItem(item.ITEM_PLAYROOM_BOX_HIGH_ID, HighNum)) Star -= HighNum * 225 } MidNum := Star / 150 if MidNum > 0 { MidNum = min(MidNum, 3) Items = append(Items, item.NewItem(item.ITEM_PLAYROOM_BOX_MID_ID, MidNum)) Star -= MidNum * 150 } if len(Items) >= 2 { Items = append(Items, item.NewItem(item.ITEM_STAR_ID, Star)) return Items } LowNum := Star / 75 if LowNum > 0 { LowNum = min(LowNum, 3) Items = append(Items, item.NewItem(item.ITEM_PLAYROOM_BOX_LOW_ID, LowNum)) Star -= LowNum * 75 } if Star > 0 { Items = append(Items, item.NewItem(item.ITEM_STAR_ID, Star)) } return Items } func ExcludeCardStar(CardList []int) []int { StarList := make([]int, 0, len(CardList)) for _, v := range CardList { Star := cardCfg.GetStarById(v) if Star < 2 || Star > 4 { continue } StarList = append(StarList, v) } return StarList } func (p *Player) GetPlayroomGameReward(Type, SelectId int) []*item.Item { PlayroomMod := p.PlayMod.getPlayroomMod() BaseMod := p.PlayMod.getBaseMod() Level := BaseMod.GetLevel() Items := make([]*item.Item, 0) switch Type { case playroom.GAME_RESULT_LOSE: Items = append(Items, item.NewItem(item.ITEM_STAR_ID, 20)) case playroom.GAME_RESULT_LOW: Items = append(Items, item.NewItem(item.ITEM_STAR_ID, Level*2)) case playroom.GAME_RESULT_MIDDLE: Items = append(Items, item.NewItem(item.ITEM_STAR_ID, Level*3)) default: Items = PlayroomMod.SelectReward(SelectId) } return Items } func (p *Player) GetPetThiefReward(Target int) error { PlayerData := G_GameLogicPtr.GetSimplePlayerByUid(Target) if PlayerData == nil { return fmt.Errorf("target %d not exist", Target) } CardStar := limitedTimeEventCfg.GetThiefProb() starMap := make(map[int][]int, 0) cardList := []int{} for _, v := range PlayerData.CardInfo { Star := cardCfg.GetStarById(v) starMap[Star] = append(starMap[Star], v) } for { if l, ok := starMap[CardStar]; ok { cardList = l break } if CardStar <= 1 { break } CardStar-- } ItemId := 0 if len(cardList) == 0 { List := cardCfg.GetCardListByStar(0, 1, 0) CardId := GoUtil.RandSlice(List) ItemId = cardCfg.GetItemIdByCardId(CardId) if ItemId == 0 { log.Error("LimitEventPetTheif ItemId %d not exist", ItemId) return fmt.Errorf("ItemId %d not exist", ItemId) } } else { CardId := GoUtil.RandSlice(cardList) ItemId = cardCfg.GetItemIdByCardId(CardId) } p.HandleItem([]*item.Item{{Id: ItemId, Num: 1}}, proto.ITEM_POP_LABEL_PetTheif.String()) return nil } // 高级产物订单 func (p *Player) AddHighOrder() { OrderMod := p.PlayMod.getOrderMod() BaseMod := p.PlayMod.getBaseMod() ChessMod := p.PlayMod.getChessMod() LastChess := OrderMod.LastOrder.MergeId[len(OrderMod.LastOrder.MergeId)-1] maxId := 0 for k := range OrderMod.GetOrderList() { maxId = max(maxId, k) } if maxId == 0 || BaseMod.GetLevel() < 12 { return } NewChess := OrderMod.GetOrderList()[maxId].MergeId[0] LastColor := mergeDataCfg.GetColorById(LastChess) NewColor := mergeDataCfg.GetColorById(NewChess) LastEmitId := order.GetEmitByColor(ChessMod.GetOrderEmit(), LastColor) AddNewEmitId := order.GetEmitByColor(ChessMod.GetOrderEmit(), NewColor) Product := []string{} Product = append(Product, mergeDataCfg.GetEmitProduceType(LastEmitId)...) Product = append(Product, mergeDataCfg.GetEmitProduceType(AddNewEmitId)...) ChessMap := make(map[string]int, 0) ChessList := ChessMod.GetUnlockChessList() for _, v := range ChessList { ChessType := mergeDataCfg.GetTypeById(v) if ChessType != "Product" { continue } Color := mergeDataCfg.GetColorById(v) if GoUtil.InStringArray(Color, Product) { continue } if v > ChessMap[Color] { ChessMap[Color] = v } } for Color, ChessId := range ChessMap { EmitId := order.GetEmitByColor(ChessMod.GetOrderEmit(), Color) _, ChessMaxLv := getChesslvRange(EmitId, BaseMod.GetEnergyMul(), OrderMod.IsCharge) NewLev2 := mergeDataCfg.DynamicLev(ChessMaxLv, EmitId, Color) NewLev3 := order.AdjustLev(NewLev2, BaseMod.GetEnergyMul()) ChessLv := mergeDataCfg.GetLvById(ChessId) if NewLev3 >= ChessLv { continue } Add := true for _, v := range OrderMod.GetOrderList() { if GoUtil.InArray(ChessId, v.MergeId) { Add = false } } if Add { OrderMod.AddExtraOrder([]int{ChessId}) return } } } // 高级产物订单 /** 当玩家生成了两个一样的最高等级产物,自动生成一个订单收掉它们。 注意:当现有订单(无论是自动或固定订单)中已有两个或三个最高等级产物订单的时候,不执行此逻辑 */ func (p *Player) AddHighOrder2() { OrderMod := p.PlayMod.getOrderMod() ChessMod := p.PlayMod.getChessMod() ChessList := ChessMod.GetUnlockChessList() ChessMap := make(map[int]int, 0) for _, v := range ChessList { Lv := mergeDataCfg.GetLvById(v) MaxLv := mergeDataCfg.GetMaxLvById(v) if Lv != MaxLv { continue } Type := mergeDataCfg.GetTypeById(v) if Type != "Product" { continue } ChessMap[v]++ } for ChessId, Num := range ChessMap { if Num < 2 { continue } add := true for _, v := range OrderMod.GetOrderList() { if GoUtil.SliceEqual(v.MergeId, []int{ChessId, ChessId}) || GoUtil.SliceEqual(v.MergeId, []int{ChessId, ChessId, ChessId}) { add = false break } } if add { OrderMod.AddExtraOrder([]int{ChessId, ChessId}) return } } } func (p *Player) FormatPetOrderItem(Items []*item.Item) []*item.Item { NewItems := make([]*item.Item, 0) PlayroomMod := p.PlayMod.getPlayroomMod() for _, v := range Items { if v.Id != item.ITEM_PLAYROOM_BOX_LOW_ID && v.Id != item.ITEM_PLAYROOM_BOX_MID_ID && v.Id != item.ITEM_PLAYROOM_BOX_HIGH_ID { NewItems = append(NewItems, v) continue } var OrderItem map[int][]int switch v.Id { case item.ITEM_PLAYROOM_BOX_LOW_ID: OrderItem = playroomCfg.GetOrderItemByGrade(1) case item.ITEM_PLAYROOM_BOX_MID_ID: OrderItem = playroomCfg.GetOrderItemByGrade(2) default: OrderItem = playroomCfg.GetOrderItemByGrade(3) } feed := PlayroomMod.GetPhysiology(playroom.PHYSIOLOGY_TYPE_FEED) feedItem := p.GetPlayroomFood() feedPlo := playroomCfg.GetItemAddPhysiology(feedItem) if feed.Num+feedPlo <= 1 { RandList := OrderItem[1] NewItems = append(NewItems, item.NewItem(GoUtil.RandSlice(RandList), 1)) continue } clean := PlayroomMod.GetPhysiology(playroom.PHYSIOLOGY_TYPE_CLEAN) cleanItem := p.GetPlayroomClean() cleanPlo := playroomCfg.GetItemAddPhysiology(cleanItem) // 卫生值低于等于5点,优先产出清洁类物品 if clean.Num+cleanPlo <= 5 { RandList := OrderItem[2] NewItems = append(NewItems, item.NewItem(GoUtil.RandSlice(RandList), 1)) continue } RandList := make([]int, 0) for k, v1 := range OrderItem { if k == 1 || k == 2 { continue } RandList = append(RandList, v1...) } NewItems = append(NewItems, item.NewItem(GoUtil.RandSlice(RandList), 1)) } return NewItems } func (player *Player) GetPlayroomFood() map[int]int { ItemMod := player.PlayMod.getItemMod() Item := make(map[int]int) for k, v := range ItemMod.Data { ItemType := itemCfg.GetItemType(k) if ItemType == item.ITEM_TYPE_PLAYROOM_PET { Effect := itemCfg.GetItemEffect(k) if Effect == 1 { Item[k] = v } } } return Item } func (player *Player) GetPlayroomClean() map[int]int { ItemMod := player.PlayMod.getItemMod() Item := make(map[int]int) for k, v := range ItemMod.Data { ItemType := itemCfg.GetItemType(k) if ItemType == item.ITEM_TYPE_PLAYROOM_PET { Effect := itemCfg.GetItemEffect(k) if Effect == 2 { Item[k] = v } } } return Item } func (player *Player) IsWeeklyDiscount() bool { ChargeMod := player.PlayMod.getChargeMod() LimitEventMod := player.PlayMod.getLimitedTimeEventMod() return ChargeMod.IsWeeklyDiscountDay() || LimitEventMod.CheckExist(limitedTimeEvent.EVENT_TYPE_CAT_DAY_SALE) } func (p *Player) SetCatnipPartner(GameId, Partner int, EndTime int64) error { _, err := SendMsgToCenterSync(&msg.Msg{ From: int(p.M_DwUin), To: int(p.M_DwUin), Type: msg.HANDLE_MOD_CATNIP_PARTNER, Extra: CatnipPartner{ GameId: GameId, Partner: Partner, EndTime: EndTime, Uid: int(p.M_DwUin), }, }) return err }