package backend // type GameServiceHandler struct{} // func NewGameServiceHandler() *GameServiceHandler { // return &GameServiceHandler{} // } // func (h *GameServiceHandler) ReqPlayerInfo(ctx context.Context, id int64) (*backend.ResAdminInfo, error) { // player := game.G_GameLogicPtr.GetPlayer(int64(id)) // online := true // if player == nil { // player = new(game.Player) // player.M_DwUin = int64(id) // player.InitPlayerOnly() // player.ZeroUpdate(nil) // online = false // } // res := &backend.ResAdminInfo{} // res.Name = player.GetBaseMod().NickName // res.UID = player.M_DwUin // res.AreaId = int32(player.GetDecorateMod().GetAreaId()) // res.Face = int32(player.GetFaceMod().SetId) // res.Charge = player.GetChargeMod().Charge // res.MaxCharge = player.GetChargeMod().MaxCharge // res.Level = int32(player.GetPlayerBaseMod().GetLevel()) // res.Diamond = int32(player.GetPlayerBaseMod().GetDiamond()) // res.Star = int32(player.GetPlayerBaseMod().GetStar()) // res.Energy = int32(player.GetPlayerBaseMod().GetEnergy()) // res.UserName = player.GetPlayerBaseMod().GetName() // res.LoginTime = player.GetBaseMod().LoginTime // res.Cumulative = int32(player.GetBaseMod().Cumulative) // res.RegisterTime = int32(player.GetPlayerBaseMod().GetRegisterTime()) // res.TodayCumulative = int32(player.GetBaseMod().TodayCumulative) // res.Ban = int8(db.GetPlayerBan(player.GetBaseMod().Account)) // if online { // res.Cumulative = int32(int64(player.GetBaseMod().Cumulative) + GoUtil.Now() - int64(player.GetBaseMod().LoginTime)) // res.TodayCumulative = int32(int64(player.GetBaseMod().TodayCumulative) + GoUtil.Now() - int64(player.GetBaseMod().LoginTime)) // } // res.Code = player.GetBaseMod().AddCode // res.ChessMap = player.GetChessMod().ChessMap // resActLog := make([]*backend.Actlog, 0, len(player.GetFriendMod().ActivityLog)) // for _, log := range player.GetFriendMod().ActivityLog { // resActLog = append(resActLog, &backend.Actlog{ // Type: int8(log.Type), // Time: log.Time, // Param: log.Param, // }) // } // res.ActLog = resActLog // friendList := player.GetFriendMod().NewFriendList // type friendInfo struct { // Uid int64 // NickName string // Avatar int // Level int // LogoutTime int64 // LoginTime int64 // } // resFriendList := make([]*backend.FriendInfo, 0, len(friendList)) // for v := range friendList { // ps := game.G_GameLogicPtr.GetSimplePlayerByUid(v) // if ps == nil { // continue // } // resFriendList = append(resFriendList, &backend.FriendInfo{ // UID: int64(v), // NickName: ps.Name, // Face: int32(ps.Face), // Level: int32(ps.Level), // LogoutTime: ps.Loginout, // LoginTime: ps.Login, // }) // } // res.FriendList = resFriendList // OrderMap := make(map[int32]*backend.OrderInfo) // Index := 0 // for k, v := range player.GetOrderMod().OrderList { // OrderMap[int32(Index)] = &backend.OrderInfo{ // ID: int32(k), // Type: int32(v.Type), // Time: v.Timestamp, // ChessId: GoUtil.IntSliceToString(v.MergeId), // Diff: int8(v.Diff), // } // Index++ // } // res.OrderList = OrderMap // return res, nil // } // func (h *GameServiceHandler) ReqReloadServerMail(ctx context.Context) (*backend.ResMessage, error) { // game.G_GameLogicPtr.MailMgrCall(&msg.Msg{Type: msg.HANDLE_TYPE_MAIL_RELOAD}) // game.G_GameLogicPtr.NotifyAll(&msg.Msg{Type: msg.HANDLE_TYPE_MAIL}) // log.Debug("ReqReloadServerMail success") // return &backend.ResMessage{ // Code: 0, // }, nil // } // func (h *GameServiceHandler) ReqConfigReload(ctx context.Context) (*backend.ResMessage, error) { // gamedata.Reload() // return &backend.ResMessage{ // Code: 0, // }, nil // } // func (h *GameServiceHandler) ReqAdminGm(ctx context.Context, uid int64, command string) (*backend.ResMessage, error) { // player := game.G_GameLogicPtr.GetPlayer(uid) // if player == nil { // return &backend.ResMessage{ // Code: 1, // Msg: "player not online", // }, nil // } // player.Lock() // defer player.UnLock() // err := game.ReqGmCommand_(player, command) // if err != nil { // return &backend.ResMessage{ // Code: 1, // Msg: err.Error(), // }, nil // } // return &backend.ResMessage{ // Code: 0, // }, nil // } // func (h *GameServiceHandler) ReqAdminBan(ctx context.Context, uid int64, banTime int64) (*backend.ResMessage, error) { // db.UpdatePlayerBan(uid, banTime) // return &backend.ResMessage{ // Code: 0, // }, nil // }