package baseCfg import ( "server/game/mod/item" "server/gamedata" "server/pkg/github.com/name5566/leaf/log" "strconv" ) const ( CFG_BASE = "Base" ) const ( ENERGY_SHOP_MUL = "energy_shop_mul" ENERGY_CFG = "BaseEnergy" ) func init() { gamedata.InitCfg(CFG_BASE) gamedata.InitCfg(ENERGY_CFG) } func GetEnergyByMul(T int) float64 { data, err := gamedata.GetDataByKey(CFG_BASE, ENERGY_SHOP_MUL) if err != nil { log.Debug("GetEnergyByMul err:%v", err) return 0 } d := data["Value"].(map[string]interface{}) if len(d) == 0 { return 0 } T = min(T, len(d)) T1 := strconv.Itoa(T) if v, ok := d[T1]; ok { return v.(float64) } else { return 0 } } func GetFriendReplyReward() []*item.Item { data, err := gamedata.GetDataByKey(CFG_BASE, "friend_reply") if err != nil { log.Debug("GetFriendReplyReward err:%v", err) return nil } return gamedata.GetItemList(data, "Value") } func GetMaxEnergyMul(Lv int, Energy int) int { Mul := 0 for i := 1; i < 999; i++ { data, err := gamedata.GetDataByIntKey(ENERGY_CFG, i) if err != nil { break } UnlockLv := gamedata.GetIntValue(data, "UnlockLv") if Lv < UnlockLv || Energy < gamedata.GetIntValue(data, "NeedEnergy") { break } Mul = i - 1 } return Mul } func GetLimitEnergyMul(Lv int) int { data, err := gamedata.GetDataByIntKey(ENERGY_CFG, Lv+1) if err != nil { return 0 } return gamedata.GetIntValue(data, "Limit") }