package game import ( "server/msg" "google.golang.org/protobuf/proto" ) func ReqPetFur(player *Player, buf []byte) error { FurMod := player.GetFurMod() player.PushClientRes(FurMod.BackData()) return nil } func ReqPetFurBuy(player *Player, buf []byte) error { var req msg.ReqPetFurBuy err := proto.Unmarshal(buf, &req) if err != nil { return err } FurMod := player.GetFurMod() costList, AddItem := FurMod.GetFurBuyCost(int(req.FurId)) // 扣除物品 err = player.HandleLoseItem(costList, msg.ITEM_POP_LABEL_PetFurShop.String()) if err != nil { return err } // 增加物品 err = player.HandleItem(AddItem, msg.ITEM_POP_LABEL_PetFurShop.String()) if err != nil { return err } player.PlayMod.save() return nil } func ReqFurSet(player *Player, buf []byte) error { var req msg.ReqFurSet err := proto.Unmarshal(buf, &req) if err != nil { return err } FurMod := player.GetFurMod() err = FurMod.SetFur(int(req.FurId)) if err != nil { return err } player.UpdateUserInfo() player.PlayMod.save() player.PushClientRes(FurMod.BackData()) return nil }