package notification_cfg import "server/gamedata" const ( CFG_NOTIFICATION = "Notification" ) func init() { gamedata.InitCfg(CFG_NOTIFICATION) } func GetFriendApplyNotificationCooldown() int { data, err := gamedata.GetDataByIntKey(CFG_NOTIFICATION, 2) if err != nil { return 0 } return gamedata.GetIntValue(data, "Cooldown") } func GetPetroomGameNotificationCooldown() (int, int) { data, err := gamedata.GetDataByIntKey(CFG_NOTIFICATION, 1) if err != nil { return 0, 0 } return gamedata.GetIntValue(data, "Cooldown"), gamedata.GetIntValue(data, "DailyLimit") } func GetPetroomGameNotificationMsg() (string, string) { data, err := gamedata.GetDataByIntKey(CFG_NOTIFICATION, 1) if err != nil { return "", "" } return gamedata.GetStringValue(data, "TitleKey"), gamedata.GetStringValue(data, "InfoKey") } func GetFriendApplyNotificationMsg() (string, string) { data, err := gamedata.GetDataByIntKey(CFG_NOTIFICATION, 2) if err != nil { return "", "" } return gamedata.GetStringValue(data, "TitleKey"), gamedata.GetStringValue(data, "InfoKey") }