package game import ( "server/game/mod/base" "server/game/mod/card" "server/game/mod/charge" "server/game/mod/chess" "server/game/mod/decorate" "server/game/mod/endless" limitedTimeEvent "server/game/mod/limited_time_event" "server/game/mod/mail" "server/game/mod/playroom" sevenLogin "server/game/mod/seven_login" ) func (p *Player) GetChessMod() *chess.ChessBorad { return p.PlayMod.getChessMod() } func (p *Player) GetDecorateMod() *decorate.Decorate { return p.PlayMod.getDecorateMod() } func (p *Player) GetLimitEventMod() *limitedTimeEvent.LimitedTimeEventMod { return p.PlayMod.getLimitedTimeEventMod() } func (p *Player) GetCardMod() *card.CardMod { return p.PlayMod.getCardMod() } func (p *Player) GetPlayroomMod() *playroom.PlayroomMod { return p.PlayMod.getPlayroomMod() } func (p *Player) GetEndlessMod() *endless.EndlessMod { return p.PlayMod.getEndlessMod() } func (p *Player) GetBaseMod() *base.Base { return p.PlayMod.getBaseMod() } func (p *Player) GetChargeMod() *charge.ChargeMod { return p.PlayMod.getChargeMod() } func (p *Player) GetMailMod() *mail.MailMod { return p.PlayMod.getMailMod() } func (p *Player) GetSevenLoginMod() *sevenLogin.SevenLoginMod { return p.PlayMod.getSevenLoginMod() }