pet_home_server/src/server/game/UnitTest.go
2025-01-16 15:14:37 +08:00

137 lines
3.3 KiB
Go

package game
import (
"fmt"
"server/GoUtil"
cardCfg "server/conf/card"
limitedTimeEventCfg "server/conf/limitedTimeEvent"
mergeDataCfg "server/conf/mergeData"
"server/game/mod/item"
"server/game/mod/order"
"server/game/mod/sevenLogin"
"server/msg"
)
func UnitEndlessReward(p *Player) error {
EndlessMod := p.PlayMod.getEndlessMod()
if EndlessMod == nil {
return fmt.Errorf("EndlessMod is nil")
}
Item, err := EndlessMod.GetReward()
if err != nil {
return err
}
if Item == nil {
return fmt.Errorf("item is nil")
}
err = p.HandleItem(Item, msg.ITEM_POP_LABEL_Endless.String())
if err != nil {
return err
}
return nil
}
func UnitChessShop(p *Player) error {
ChessMod := p.PlayMod.getChessMod()
if ChessMod == nil {
return fmt.Errorf("ChessMod is nil")
}
ChessMod.EmitList = make(map[int]int)
ChessMod.EmitList[83] = 1
ChessMod.EmitList[125] = 1
ChargeMod := p.PlayMod.getChargeMod()
if ChargeMod == nil {
return fmt.Errorf("ChargeMod is nil")
}
p.PlayMod.save()
p.PlayMod.ClearData(p)
ChargeMod.TriggerChargeUnlock(4, ChessMod.GetEmitList())
b := ChargeMod.BackData()
fmt.Println(b)
return nil
}
func UnitOrder(p *Player) error {
OrderMod := p.PlayMod.getOrderMod()
ChessMod := p.PlayMod.getChessMod()
BaseMod := p.PlayMod.getBaseMod()
OrderMod.OrderList = make(map[int]order.Order)
for i := 0; i < 1000; i++ {
err := OrderMod.CreateNormalOrder(BaseMod.GetLevel(), ChessMod.GetEmitList(), BaseMod.EnergyMul)
if err != nil {
return err
}
}
return nil
}
func UnitChess(p *Player) error {
ChessMod := p.PlayMod.getChessMod()
Emit := ChessMod.GetEmitList()
ChargeMod := p.PlayMod.getChargeMod()
ChargeMod.InitChessShop(Emit)
return nil
}
func UnitDecorate(p *Player) error {
PlayerBaseMod := p.GetPlayerBaseMod()
PlayerBaseMod.Data.Level = 6
PlayerBaseMod.Data.Exp = 50
PlayerBaseMod.AddExp(p, 100)
return nil
}
func UnitSevenMonthReward(p *Player) error {
i := sevenLogin.F()
fmt.Print(i)
return nil
}
func UnitAllCard(p *Player) error {
CardMod := p.PlayMod.getCardMod()
Item, err := CardMod.OpenCardPack(5)
if err != nil {
return err
}
fmt.Print(Item)
return nil
}
func UnitLimitProgress(p *Player) error {
LimitedTimeEventMod := p.PlayMod.getLimitedTimeEventMod()
LimitedTimeEventMod.Progress = 5
LimitedTimeEventMod.ZeroUpdate(7)
LimitedTimeEventMod.AddProgress(6)
return nil
}
func UnitLimitedTimeEvent(p *Player) error {
LimitedTimeEventMod := p.PlayMod.getLimitedTimeEventMod()
CardMod := p.PlayMod.getCardMod()
ChessMod := p.PlayMod.getChessMod()
mergeList := []int{1, 2, 30}
ChestRainItems := make([]*item.Item, 0)
AddItem, CardLv, ProductLv, Jackpot := LimitedTimeEventMod.GetChestReward(mergeList)
if len(AddItem) > 0 {
ChestRainItems = AddItem
}
JackpotId := 0
if CardLv > 0 {
CardId := CardMod.RandCard(CardLv)
ItemId := cardCfg.GetItemIdByCardId(CardId)
ChestRainItems = []*item.Item{{Id: ItemId, Num: 1}}
}
if ProductLv > 0 {
Color := order.RandChessColor(ChessMod.GetOrderEmit())
ChessId := mergeDataCfg.GetChessIdByLvAndColor(ProductLv, Color)
ChestRainItems = append(ChestRainItems, &item.Item{Id: ChessId, Num: 1})
}
if Jackpot > 0 {
ProbList := limitedTimeEventCfg.GetSenceJackpotProb()
JackpotId = GoUtil.RandMap(ProbList)
ChestRainItems = limitedTimeEventCfg.GetSenceJackpotReward(JackpotId)
}
fmt.Print(ChestRainItems, JackpotId)
return nil
}