pet_home_server/src/server/conf/playroom/playroomCfg.go
2025-10-14 10:46:23 +08:00

696 lines
16 KiB
Go

package playroomCfg
import (
"server/GoUtil"
"server/game/mod/item"
"server/gamedata"
"server/pkg/github.com/name5566/leaf/log"
"strings"
)
const (
CFG_PLAYROOM_CONST = "PlayroomConst"
CFG_PLAYROOM_DECORATE = "PlayroomDecorate"
CFG_PLAYROOM_MOOD = "PlayroomMood"
CFG_PLAYROOM_PHYSIOLOGY = "PlayroomPhysiology"
CFG_PLAYROOM_PHYSIOLOGY_TYPE = "PlayroomPhysiologyType"
CFG_PLAYROOM_SHOP = "PlayroomShop"
CFG_PLAYROOM_DRESS = "PlayroomDress"
CFG_PLAYROOM_AIR = "PlayroomAir"
CFG_PLAYROOM_LOCK = "PlayroomLock"
CFG_PLAYROOM_DAILYTASK = "PlayroomDailyTask"
CFG_PLAYROOM_DAILYTASKREWARD = "PlayroomDailyTaskReward"
CFG_PLAYROOM_TASKJACKPOT = "PlayroomTaskJackpot"
CFG_PLAYROOM_ORDERITEM = "PlayroomOrderItem" // 订单物品
)
func init() {
gamedata.InitCfg(CFG_PLAYROOM_CONST)
gamedata.InitCfg(CFG_PLAYROOM_DECORATE)
gamedata.InitCfg(CFG_PLAYROOM_MOOD)
gamedata.InitCfg(CFG_PLAYROOM_PHYSIOLOGY)
gamedata.InitCfg(CFG_PLAYROOM_PHYSIOLOGY_TYPE)
gamedata.InitCfg(CFG_PLAYROOM_SHOP)
gamedata.InitCfg(CFG_PLAYROOM_DRESS)
gamedata.InitCfg(CFG_PLAYROOM_AIR)
gamedata.InitCfg(CFG_PLAYROOM_LOCK)
gamedata.InitCfg(CFG_PLAYROOM_DAILYTASK)
gamedata.InitCfg(CFG_PLAYROOM_DAILYTASKREWARD)
gamedata.InitCfg(CFG_PLAYROOM_TASKJACKPOT)
gamedata.InitCfg(CFG_PLAYROOM_ORDERITEM)
}
func GetShopItem(Id int) (int, []*item.Item) {
data, err := gamedata.GetDataByIntKey(CFG_PLAYROOM_SHOP, Id)
if err != nil {
return 0, nil
}
return gamedata.GetIntValue(data, "ItemId"), gamedata.GetItemList(data, "Cost")
}
func GetShopWish(Id int) int {
data, err := gamedata.GetDataByIntKey(CFG_PLAYROOM_SHOP, Id)
if err != nil {
return 0
}
return gamedata.GetIntValue(data, "Wish")
}
func GetUnLockLv() int {
data, err := gamedata.GetDataByKey(CFG_PLAYROOM_CONST, "Lv")
if err != nil {
return 999
}
return gamedata.GetIntValue(data, "Value")
}
func GetGameOutline() int {
data, err := gamedata.GetDataByKey(CFG_PLAYROOM_CONST, "GameOutline")
if err != nil {
return 999
}
return gamedata.GetIntValue(data, "Value")
}
func GetChipNum() int {
data, err := gamedata.GetDataByKey(CFG_PLAYROOM_CONST, "ChipNum")
if err != nil {
return 12
}
return gamedata.GetIntValue(data, "Value")
}
func GetOrderStar() int {
data, err := gamedata.GetDataByKey(CFG_PLAYROOM_CONST, "Star")
if err != nil {
return 1000
}
return gamedata.GetIntValue(data, "Value")
}
func GetRewardStar() int {
data, err := gamedata.GetDataByKey(CFG_PLAYROOM_CONST, "RewardStar")
if err != nil {
return 1000
}
return gamedata.GetIntValue(data, "Value")
}
func GetTriggerCd() int {
data, err := gamedata.GetDataByKey(CFG_PLAYROOM_CONST, "CD")
if err != nil {
return 1000
}
return gamedata.GetIntValue(data, "Value")
}
func GetFoodItem() []int {
r := make([]int, 0)
data, err := gamedata.GetDataByKey(CFG_PLAYROOM_CONST, "Food")
if err != nil {
return []int{}
}
for _, v := range strings.Split(gamedata.GetStringValue(data, "Value"), ",") {
if v == "" {
continue
}
Id := GoUtil.Int(v)
r = append(r, Id)
}
return r
}
func GetCleanItem() []int {
r := make([]int, 0)
data, err := gamedata.GetDataByKey(CFG_PLAYROOM_CONST, "Clean")
if err != nil {
return []int{}
}
for _, v := range strings.Split(gamedata.GetStringValue(data, "Value"), ",") {
if v == "" {
continue
}
Id := GoUtil.Int(v)
r = append(r, Id)
}
return r
}
func GetToyItem() []int {
r := make([]int, 0)
data, err := gamedata.GetDataByKey(CFG_PLAYROOM_CONST, "Toy")
if err != nil {
return []int{}
}
for _, v := range strings.Split(gamedata.GetStringValue(data, "Value"), ",") {
if v == "" {
continue
}
Id := GoUtil.Int(v)
r = append(r, Id)
}
return r
}
func GetDailyItem() []int {
r := make([]int, 0)
data, err := gamedata.GetDataByKey(CFG_PLAYROOM_CONST, "Daily")
if err != nil {
return []int{}
}
for _, v := range strings.Split(gamedata.GetStringValue(data, "Value"), ",") {
if v == "" {
continue
}
Id := GoUtil.Int(v)
r = append(r, Id)
}
return r
}
func GetPremiumItem() []int {
r := make([]int, 0)
data, err := gamedata.GetDataByKey(CFG_PLAYROOM_CONST, "PremiumItem")
if err != nil {
return []int{}
}
for _, v := range strings.Split(gamedata.GetStringValue(data, "Value"), ",") {
if v == "" {
continue
}
Id := GoUtil.Int(v)
r = append(r, Id)
}
return r
}
func GetInteractNum() int {
data, err := gamedata.GetDataByKey(CFG_PLAYROOM_CONST, "InteractNum")
if err != nil {
return 0
}
return gamedata.GetIntValue(data, "Value")
}
func GetInteractUnlock() int {
data, err := gamedata.GetDataByKey(CFG_PLAYROOM_CONST, "InteractUnlock")
if err != nil {
return 0
}
return gamedata.GetIntValue(data, "Value")
}
func GetVisitorItem() int {
data, err := gamedata.GetDataByKey(CFG_PLAYROOM_CONST, "VisitorItem")
if err != nil {
return 0
}
return gamedata.GetIntValue(data, "Value")
}
func GetWorkItem() int {
data, err := gamedata.GetDataByKey(CFG_PLAYROOM_CONST, "WorkItem")
if err != nil {
return 0
}
return gamedata.GetIntValue(data, "Value")
}
func GetWorkChargeId() int {
data, err := gamedata.GetDataByKey(CFG_PLAYROOM_CONST, "WorkChargeId")
if err != nil {
return 0
}
return gamedata.GetIntValue(data, "Value")
}
func GetJackpotNum() int {
data, err := gamedata.GetDataByKey(CFG_PLAYROOM_CONST, "Jackpot")
if err != nil {
return 0
}
return gamedata.GetIntValue(data, "Value")
}
func GetInteract(Id, Type int) (int, []*item.Item, int) {
data, err := gamedata.GetDataByIntKey(CFG_PLAYROOM_MOOD, Id)
if err != nil {
return 0, nil, 0
}
if Type == 1 {
return gamedata.GetIntValue(data, "Type"), gamedata.GetItemList(data, "Cost"), gamedata.GetIntValue(data, "Effect")
}
return gamedata.GetIntValue(data, "Type"), gamedata.GetItemList(data, "Cost2"), gamedata.GetIntValue(data, "Effect")
}
func GetInteractPhysiology(Id int) (int, int) {
data, err := gamedata.GetDataByIntKey(CFG_PLAYROOM_MOOD, Id)
if err != nil {
return 0, 0
}
return gamedata.GetIntValue(data, "PType"), gamedata.GetIntValue(data, "PEffect")
}
func GetInteractPExp(Id int) int {
data, err := gamedata.GetDataByIntKey(CFG_PLAYROOM_MOOD, Id)
if err != nil {
return 0
}
return gamedata.GetIntValue(data, "PExp")
}
func GetInitDecorate() []int {
r := make([]int, 0)
data, err := gamedata.GetData(CFG_PLAYROOM_DECORATE)
if err != nil {
return []int{}
}
for k, v := range data {
if gamedata.GetIntValue(v, "Init") == 1 {
r = append(r, GoUtil.Int(k))
}
}
return r
}
func GetDecorateList() []int {
r := make([]int, 0)
data, err := gamedata.GetData(CFG_PLAYROOM_DECORATE)
if err != nil {
return []int{}
}
for k := range data {
r = append(r, GoUtil.Int(k))
}
return r
}
func GetBuyItem(Id int) ([]*item.Item, []*item.Item) {
data, err := gamedata.GetDataByIntKey(CFG_PLAYROOM_MOOD, Id)
if err != nil {
return nil, nil
}
return gamedata.GetItemList(data, "Cost2"), gamedata.GetItemList(data, "Buy")
}
func GetPhysiologyMax(Id int) int {
data, err := gamedata.GetDataByIntKey(CFG_PLAYROOM_PHYSIOLOGY_TYPE, Id)
if err != nil {
return 0
}
return gamedata.GetIntValue(data, "Max")
}
func GetPhysiologyDuration(Id int, Num int) int {
data, err := gamedata.GetData(CFG_PLAYROOM_PHYSIOLOGY)
if err != nil {
return 0
}
for _, v := range data {
Type := gamedata.GetIntValue(v, "Type")
if Type != Id {
continue
}
Min := gamedata.GetIntValue(v, "Min")
Max := gamedata.GetIntValue(v, "Max")
if Num >= Min && Num <= Max {
return gamedata.GetIntValue(v, "Per") * 60
}
}
return 0
}
func GetPhysiologyTypeList() []int {
r := make([]int, 0)
data, err := gamedata.GetData(CFG_PLAYROOM_PHYSIOLOGY_TYPE)
if err != nil {
return []int{}
}
for k := range data {
r = append(r, GoUtil.Int(k))
}
return r
}
func GetMoodEffect(Id int) (int, int) {
data, err := gamedata.GetDataByIntKey(CFG_PLAYROOM_PHYSIOLOGY_TYPE, Id)
if err != nil {
return 0, 0
}
return gamedata.GetIntValue(data, "MType"), gamedata.GetIntValue(data, "MEffect")
}
func IsStokeCat(Id int) bool {
data, err := gamedata.GetDataByKey(CFG_PLAYROOM_CONST, "StokeCatId")
if err != nil {
return false
}
return gamedata.GetIntValue(data, "Value") == Id
}
func IsTakeCat(Id int) bool {
data, err := gamedata.GetDataByKey(CFG_PLAYROOM_CONST, "TakeCatId")
if err != nil {
return false
}
Ids := gamedata.GetIntSliceValue(data, "Value")
return GoUtil.InArray(Id, Ids)
}
func GetRoomPointInvite() int {
data, err := gamedata.GetDataByKey(CFG_PLAYROOM_CONST, "RoomPointInvite")
if err != nil {
return 0
}
return gamedata.GetIntValue(data, "Value")
}
func GetRoomPointAdd() int {
data, err := gamedata.GetDataByKey(CFG_PLAYROOM_CONST, "RoomPointAdd")
if err != nil {
return 0
}
return gamedata.GetIntValue(data, "Value")
}
func IsPlayCat(Id int) bool {
data, err := gamedata.GetDataByKey(CFG_PLAYROOM_CONST, "PlayCatId")
if err != nil {
return false
}
Ids := gamedata.GetIntSliceValue(data, "Value")
return GoUtil.InArray(Id, Ids)
}
func GetInitAirList() []int {
r := make([]int, 0)
data, err := gamedata.GetData(CFG_PLAYROOM_AIR)
if err != nil {
return []int{}
}
for k, v := range data {
if gamedata.GetIntValue(v, "Init") == 1 {
r = append(r, GoUtil.Int(k))
}
}
return r
}
func GetAirList() []int {
r := make([]int, 0)
data, err := gamedata.GetData(CFG_PLAYROOM_AIR)
if err != nil {
return []int{}
}
for k := range data {
r = append(r, GoUtil.Int(k))
}
return r
}
func GetInitDressList() []int {
r := make([]int, 0)
data, err := gamedata.GetData(CFG_PLAYROOM_DRESS)
if err != nil {
return []int{}
}
for k, v := range data {
if gamedata.GetIntValue(v, "Init") == 1 {
r = append(r, GoUtil.Int(k))
}
}
return r
}
func GetDressList() []int {
r := make([]int, 0)
data, err := gamedata.GetData(CFG_PLAYROOM_DRESS)
if err != nil {
return []int{}
}
for k := range data {
r = append(r, GoUtil.Int(k))
}
return r
}
func GetDressPart(Id int) int {
data, err := gamedata.GetDataByIntKey(CFG_PLAYROOM_DRESS, Id)
if err != nil {
return 0
}
return gamedata.GetIntValue(data, "IPart")
}
func GetDressName(Id int) string {
data, err := gamedata.GetDataByIntKey(CFG_PLAYROOM_DRESS, Id)
if err != nil {
return ""
}
return gamedata.GetStringValue(data, "Name")
}
func GetUnlockNeed(Type int) int {
data, err := gamedata.GetDataByIntKey(CFG_PLAYROOM_LOCK, Type)
if err != nil {
return 0
}
return gamedata.GetIntValue(data, "Need")
}
func GetUnlockName(Type int) string {
data, err := gamedata.GetDataByIntKey(CFG_PLAYROOM_LOCK, Type)
if err != nil {
return ""
}
return gamedata.GetStringValue(data, "Name")
}
func GetDailyTask(Type int) map[int]string {
data, err := gamedata.GetData(CFG_PLAYROOM_DAILYTASK)
if err != nil {
return nil
}
r := make(map[int]string)
r1 := make([]int, 0)
r2 := make(map[int]string)
for k, v := range data {
if gamedata.GetIntValue(v, "Type") == Type {
k1 := GoUtil.Int(k)
r[k1] = gamedata.GetStringValue(v, "Task")
r1 = append(r1, k1)
}
}
r3 := GoUtil.RandSliceNum(r1, 6)
for _, v := range r3 {
r2[v] = r[v]
}
return r2
}
func GetDailyTaskType(Id int) int {
data, err := gamedata.GetDataByIntKey(CFG_PLAYROOM_DAILYTASK, Id)
if err != nil {
return 0
}
return gamedata.GetIntValue(data, "Type")
}
func GetDailyTaskReward(Id int) []*item.Item {
data, err := gamedata.GetDataByIntKey(CFG_PLAYROOM_DAILYTASKREWARD, Id)
if err != nil {
return nil
}
return gamedata.GetItemList(data, "Items")
}
// 获取场景冲刺奖池
func GetTaskJackpotProb() map[int]int {
r := make(map[int]int)
data, err := gamedata.GetData(CFG_PLAYROOM_TASKJACKPOT)
if err != nil {
log.Debug("GetTaskJackpotProb err:%v", err)
return nil
}
for k, v := range data {
Id := GoUtil.Int(k)
r[Id] = gamedata.GetIntValue(v, "Prob")
}
return r
}
// 获取场景冲刺奖励
func GetTaskJackpotReward(Id int) []*item.Item {
data, err := gamedata.GetDataByIntKey(CFG_PLAYROOM_TASKJACKPOT, Id)
if err != nil {
log.Debug("GetTaskJackpotReward err:%v", err)
return nil
}
return gamedata.GetItemList(data, "Items")
}
func GetPhysiologyList(MoodType int) []int {
r := make([]int, 0)
data, err := gamedata.GetData(CFG_PLAYROOM_PHYSIOLOGY_TYPE)
if err != nil {
return []int{}
}
for k, v := range data {
if gamedata.GetIntValue(v, "MType") == MoodType {
r = append(r, GoUtil.Int(k))
}
}
return r
}
func GetInteractIdBath() []int {
return []int{11, 12, 13}
}
func GetOrderItem(Star int) map[int][]gamedata.PetOrderItem {
data, err := gamedata.GetData(CFG_PLAYROOM_ORDERITEM)
if err != nil {
log.Debug("GetOrderItem err:%v", err)
return nil
}
r := make(map[int][]gamedata.PetOrderItem)
for k, v := range data {
ItemStar := gamedata.GetIntValue(v, "Star")
if ItemStar > 0 && ItemStar > Star {
continue
}
Id := GoUtil.Int(k)
Type := gamedata.GetIntValue(v, "Type")
if Type == 0 {
continue
}
if _, ok := r[Type]; !ok {
r[Type] = make([]gamedata.PetOrderItem, 0)
}
if Id == 0 {
log.Debug("GetOrderItem Id is 0, Type:%v", Type)
continue
}
GradeStr := gamedata.GetStringValue(v, "Grade")
Grade := make([]int, 0)
for _, v1 := range strings.Split(GradeStr, ",") {
v2 := GoUtil.Int(v1)
if v2 > 0 {
Grade = append(Grade, v2)
}
}
r[Type] = append(r[Type], gamedata.PetOrderItem{
Id: Id,
Star: ItemStar,
Grade: Grade,
})
}
return r
}
func GetOrderItemByGrade(Grade int) map[int][]int {
data, err := gamedata.GetData(CFG_PLAYROOM_ORDERITEM)
if err != nil {
log.Debug("GetOrderItemByGrade err:%v", err)
return nil
}
r := make(map[int][]int)
for k, v := range data {
GradeStr := gamedata.GetStringValue(v, "Grade")
GradeList := make([]int, 0)
for _, v1 := range strings.Split(GradeStr, ",") {
v2 := GoUtil.Int(v1)
if v2 > 0 {
GradeList = append(GradeList, v2)
}
}
if !GoUtil.InArray(Grade, GradeList) {
continue
}
Id := GoUtil.Int(k)
Type := gamedata.GetIntValue(v, "Type")
if Type == 0 {
continue
}
if _, ok := r[Type]; !ok {
r[Type] = make([]int, 0)
}
if Id == 0 {
log.Debug("GetOrderItemByGrade Id is 0, Type:%v", Type)
continue
}
r[Type] = append(r[Type], Id)
}
return r
}
func GetOrderItemList() []int {
data, err := gamedata.GetData(CFG_PLAYROOM_ORDERITEM)
if err != nil {
log.Debug("GetOrderItemList err:%v", err)
return nil
}
r := make([]int, 0)
for k := range data {
Id := GoUtil.Int(k)
if Id == 0 {
log.Debug("GetOrderItemList Id is 0")
continue
}
r = append(r, Id)
}
return r
}
func GetPetOrderItemExpByList(ItemList []*item.Item) int {
r := 0
for _, v := range ItemList {
data, err := gamedata.GetDataByIntKey(CFG_PLAYROOM_ORDERITEM, v.Id)
if err != nil {
// log.Debug("GetPetOrderItemExpByList err:%v", err)
continue
}
Star := gamedata.GetIntValue(data, "Star")
r += Star * v.Num
}
return r
}
func GetShopItemAdNum(Id int) int {
data, err := gamedata.GetData(CFG_PLAYROOM_SHOP)
if err != nil {
log.Debug("GetShopItemAdNum err:%v", err)
return 0
}
for _, v := range data {
if gamedata.GetIntValue(v, "ItemId") == Id {
return gamedata.GetIntValue(v, "Dailystorage")
}
}
return 0
}
func GetDecoInfo(Id int) (int, string) {
data, err := gamedata.GetDataByIntKey(CFG_PLAYROOM_DECORATE, Id)
if err != nil {
log.Debug("GetDecoInfo err:%v", err)
return 0, ""
}
Type := gamedata.GetIntValue(data, "TypeEnum")
Name := gamedata.GetStringValue(data, "Chinese")
return Type, Name
}
func GetDailyTaskListById(Id int) []int {
data, err := gamedata.GetData(CFG_PLAYROOM_DAILYTASK)
if err != nil {
log.Debug("GetDailyTaskListById err:%v", err)
return nil
}
Type := GetDailyTaskType(Id)
r := make([]int, 0)
for k, v := range data {
if gamedata.GetIntValue(v, "Type") == Type {
r = append(r, GoUtil.Int(k))
}
}
return r
}