pet_home_server/src/server/conf/race/raceCfg.go
2025-03-26 18:46:47 +08:00

79 lines
1.6 KiB
Go

package raceCfg
import (
"server/game/mod/item"
"server/gamedata"
)
const (
CFG_RACE_TEMPLATE = "RaceTemplate"
CFG_RACE_PASS = "RacePass"
)
func init() {
gamedata.InitCfg(CFG_RACE_TEMPLATE)
gamedata.InitCfg(CFG_RACE_PASS)
}
func GetRaceNum(Pass int) int {
data, err := gamedata.GetDataByIntKey(CFG_RACE_PASS, Pass)
if err != nil {
return 0
}
return gamedata.GetIntValue(data, "Num")
}
func GetRaceNeed(Pass int) int {
data, err := gamedata.GetDataByIntKey(CFG_RACE_PASS, Pass)
if err != nil {
return 0
}
return gamedata.GetIntValue(data, "Need")
}
func GetMaxPass(Id int) int {
data, err := gamedata.GetDataByIntKey(CFG_RACE_TEMPLATE, Id)
if err != nil {
return 0
}
return gamedata.GetIntValue(data, "PassNum")
}
func GetActivityItemId(Id int) int {
data, err := gamedata.GetDataByIntKey(CFG_RACE_TEMPLATE, Id)
if err != nil {
return 0
}
return gamedata.GetIntValue(data, "ItemId")
}
func GetCD(Id int) int {
data, err := gamedata.GetDataByIntKey(CFG_RACE_TEMPLATE, Id)
if err != nil {
return 0
}
return gamedata.GetIntValue(data, "Cd")
}
func GetCoin(Id int) int {
data, err := gamedata.GetDataByIntKey(CFG_RACE_TEMPLATE, Id)
if err != nil {
return 0
}
return gamedata.GetIntValue(data, "ItemId")
}
func GetExtraReward(Id int) []*item.Item {
data, err := gamedata.GetDataByIntKey(CFG_RACE_TEMPLATE, Id)
if err != nil {
return nil
}
return gamedata.GetItemList(data, "ExtraReward")
}
func GetReward(Id int) []*item.Item {
data, err := gamedata.GetDataByIntKey(CFG_RACE_TEMPLATE, Id)
if err != nil {
return nil
}
return gamedata.GetItemList(data, "Reward")
}