732 lines
17 KiB
Go
732 lines
17 KiB
Go
package playroomCfg
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import (
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"server/game/mod/item"
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GoUtil "server/game_util"
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"server/gamedata"
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"strings"
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"gitea.bywaystudios.com/pet_home/leaf/log"
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)
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const (
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CFG_PLAYROOM_CONST = "PlayroomConst"
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CFG_PLAYROOM_DECORATE = "PlayroomDecorate"
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CFG_PLAYROOM_MOOD = "PlayroomMood"
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CFG_PLAYROOM_PHYSIOLOGY = "PlayroomPhysiology"
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CFG_PLAYROOM_PHYSIOLOGY_TYPE = "PlayroomPhysiologyType"
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CFG_PLAYROOM_SHOP = "PlayroomShop"
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CFG_PLAYROOM_DRESS = "PlayroomDress"
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CFG_PLAYROOM_AIR = "PlayroomAir"
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CFG_PLAYROOM_LOCK = "PlayroomLock"
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CFG_PLAYROOM_DAILYTASK = "PlayroomDailyTask"
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CFG_PLAYROOM_DAILYTASKREWARD = "PlayroomDailyTaskReward"
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CFG_PLAYROOM_TASKJACKPOT = "PlayroomTaskJackpot"
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CFG_PLAYROOM_ORDERITEM = "PlayroomOrderItem" // 订单物品
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)
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func init() {
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gamedata.InitCfg(CFG_PLAYROOM_CONST)
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gamedata.InitCfg(CFG_PLAYROOM_DECORATE)
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gamedata.InitCfg(CFG_PLAYROOM_MOOD)
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gamedata.InitCfg(CFG_PLAYROOM_PHYSIOLOGY)
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gamedata.InitCfg(CFG_PLAYROOM_PHYSIOLOGY_TYPE)
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gamedata.InitCfg(CFG_PLAYROOM_SHOP)
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gamedata.InitCfg(CFG_PLAYROOM_DRESS)
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gamedata.InitCfg(CFG_PLAYROOM_AIR)
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gamedata.InitCfg(CFG_PLAYROOM_LOCK)
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gamedata.InitCfg(CFG_PLAYROOM_DAILYTASK)
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gamedata.InitCfg(CFG_PLAYROOM_DAILYTASKREWARD)
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gamedata.InitCfg(CFG_PLAYROOM_TASKJACKPOT)
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gamedata.InitCfg(CFG_PLAYROOM_ORDERITEM)
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}
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func GetShopItem(Id int) (int, []*item.Item, int, int) {
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data, err := gamedata.GetDataByIntKey(CFG_PLAYROOM_SHOP, Id)
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if err != nil {
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return 0, nil, 0, 0
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}
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return gamedata.GetIntValue(data, "ItemId"), gamedata.GetItemList(data, "Cost"), gamedata.GetIntValue(data, "Discount"), gamedata.GetIntValue(data, "Limit")
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}
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func GetShopWeeklyLimit() map[int]gamedata.WeeklyDiscountInfo {
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r := make(map[int]gamedata.WeeklyDiscountInfo)
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data, err := gamedata.GetData(CFG_PLAYROOM_SHOP)
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if err != nil {
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return r
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}
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for k, v := range data {
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Id := GoUtil.Int(k)
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Limit := gamedata.GetIntValue(v, "Limit")
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if Limit == 0 {
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continue
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}
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r[Id] = gamedata.WeeklyDiscountInfo{
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Id: Id,
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Discount: gamedata.GetIntValue(v, "Discount"),
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WeeklyLimit: Limit,
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}
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}
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return r
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}
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func GetShopWish(Id int) int {
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data, err := gamedata.GetDataByIntKey(CFG_PLAYROOM_SHOP, Id)
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if err != nil {
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return 0
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}
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return gamedata.GetIntValue(data, "Wish")
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}
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func GetUnLockLv() int {
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data, err := gamedata.GetDataByKey(CFG_PLAYROOM_CONST, "Lv")
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if err != nil {
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return 999
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}
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return gamedata.GetIntValue(data, "Value")
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}
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func GetGameOutline() int {
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data, err := gamedata.GetDataByKey(CFG_PLAYROOM_CONST, "GameOutline")
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if err != nil {
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return 999
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}
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return gamedata.GetIntValue(data, "Value")
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}
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func GetChipNum() int {
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data, err := gamedata.GetDataByKey(CFG_PLAYROOM_CONST, "ChipNum")
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if err != nil {
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return 12
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}
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return gamedata.GetIntValue(data, "Value")
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}
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func GetOrderStar() int {
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data, err := gamedata.GetDataByKey(CFG_PLAYROOM_CONST, "Star")
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if err != nil {
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return 1000
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}
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return gamedata.GetIntValue(data, "Value")
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}
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func GetRewardStar() int {
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data, err := gamedata.GetDataByKey(CFG_PLAYROOM_CONST, "RewardStar")
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if err != nil {
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return 1000
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}
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return gamedata.GetIntValue(data, "Value")
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}
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func GetTriggerCd() int {
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data, err := gamedata.GetDataByKey(CFG_PLAYROOM_CONST, "CD")
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if err != nil {
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return 1000
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}
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return gamedata.GetIntValue(data, "Value")
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}
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func GetFoodItem() []int {
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data, err := gamedata.GetDataByKey(CFG_PLAYROOM_CONST, "Food")
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if err != nil {
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return []int{}
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}
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r := make([]int, 0, len(data))
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for _, v := range strings.Split(gamedata.GetStringValue(data, "Value"), ",") {
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if v == "" {
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continue
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}
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Id := GoUtil.Int(v)
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r = append(r, Id)
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}
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return r
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}
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func GetCleanItem() []int {
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data, err := gamedata.GetDataByKey(CFG_PLAYROOM_CONST, "Clean")
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if err != nil {
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return []int{}
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}
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r := make([]int, 0, len(data))
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for _, v := range strings.Split(gamedata.GetStringValue(data, "Value"), ",") {
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if v == "" {
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continue
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}
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Id := GoUtil.Int(v)
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r = append(r, Id)
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}
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return r
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}
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func GetToyItem() []int {
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data, err := gamedata.GetDataByKey(CFG_PLAYROOM_CONST, "Toy")
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if err != nil {
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return []int{}
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}
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r := make([]int, 0, len(data))
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for _, v := range strings.Split(gamedata.GetStringValue(data, "Value"), ",") {
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if v == "" {
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continue
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}
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Id := GoUtil.Int(v)
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r = append(r, Id)
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}
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return r
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}
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func GetDailyItem() []int {
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data, err := gamedata.GetDataByKey(CFG_PLAYROOM_CONST, "Daily")
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if err != nil {
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return []int{}
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}
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r := make([]int, 0, len(data))
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for _, v := range strings.Split(gamedata.GetStringValue(data, "Value"), ",") {
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if v == "" {
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continue
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}
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Id := GoUtil.Int(v)
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r = append(r, Id)
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}
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return r
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}
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func GetPremiumItem() []int {
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data, err := gamedata.GetDataByKey(CFG_PLAYROOM_CONST, "PremiumItem")
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if err != nil {
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return []int{}
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}
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r := make([]int, 0, len(data))
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for _, v := range strings.Split(gamedata.GetStringValue(data, "Value"), ",") {
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if v == "" {
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continue
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}
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Id := GoUtil.Int(v)
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r = append(r, Id)
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}
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return r
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}
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func GetInteractNum() int {
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data, err := gamedata.GetDataByKey(CFG_PLAYROOM_CONST, "InteractNum")
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if err != nil {
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return 0
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}
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return gamedata.GetIntValue(data, "Value")
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}
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func GetInteractUnlock() int {
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data, err := gamedata.GetDataByKey(CFG_PLAYROOM_CONST, "InteractUnlock")
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if err != nil {
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return 0
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}
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return gamedata.GetIntValue(data, "Value")
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}
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func GetRoomDailyTaskUnlock() int {
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data, err := gamedata.GetDataByKey(CFG_PLAYROOM_CONST, "RoomDailyTaskUnlock")
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if err != nil {
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return 0
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}
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return gamedata.GetIntValue(data, "Value")
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}
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func GetVisitorItem() int {
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data, err := gamedata.GetDataByKey(CFG_PLAYROOM_CONST, "VisitorItem")
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if err != nil {
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return 0
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}
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return gamedata.GetIntValue(data, "Value")
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}
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func GetWorkItem() int {
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data, err := gamedata.GetDataByKey(CFG_PLAYROOM_CONST, "WorkItem")
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if err != nil {
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return 0
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}
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return gamedata.GetIntValue(data, "Value")
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}
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func GetWorkChargeId() int {
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data, err := gamedata.GetDataByKey(CFG_PLAYROOM_CONST, "WorkChargeId")
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if err != nil {
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return 0
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}
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return gamedata.GetIntValue(data, "Value")
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}
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func GetJackpotNum() int {
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data, err := gamedata.GetDataByKey(CFG_PLAYROOM_CONST, "Jackpot")
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if err != nil {
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return 0
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}
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return gamedata.GetIntValue(data, "Value")
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}
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func GetInteract(Id, Type int) (int, []*item.Item, int) {
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data, err := gamedata.GetDataByIntKey(CFG_PLAYROOM_MOOD, Id)
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if err != nil {
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return 0, nil, 0
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}
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if Type == 1 {
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return gamedata.GetIntValue(data, "Type"), gamedata.GetItemList(data, "Cost"), gamedata.GetIntValue(data, "Effect")
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}
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return gamedata.GetIntValue(data, "Type"), gamedata.GetItemList(data, "Cost2"), gamedata.GetIntValue(data, "Effect")
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}
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func GetInteractPhysiology(Id int) (int, int) {
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data, err := gamedata.GetDataByIntKey(CFG_PLAYROOM_MOOD, Id)
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if err != nil {
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return 0, 0
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}
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return gamedata.GetIntValue(data, "PType"), gamedata.GetIntValue(data, "PEffect")
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}
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func GetInteractPExp(Id int) int {
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data, err := gamedata.GetDataByIntKey(CFG_PLAYROOM_MOOD, Id)
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if err != nil {
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return 0
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}
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return gamedata.GetIntValue(data, "PExp")
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}
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func GetInitDecorate() []int {
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data, err := gamedata.GetData(CFG_PLAYROOM_DECORATE)
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if err != nil {
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return []int{}
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}
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r := make([]int, 0, len(data))
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for k, v := range data {
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if gamedata.GetIntValue(v, "Init") == 1 {
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r = append(r, GoUtil.Int(k))
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}
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}
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return r
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}
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func GetDecorateList() []int {
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data, err := gamedata.GetData(CFG_PLAYROOM_DECORATE)
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if err != nil {
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return []int{}
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}
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r := make([]int, 0, len(data))
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for k := range data {
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r = append(r, GoUtil.Int(k))
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}
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return r
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}
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func GetBuyItem(Id int) ([]*item.Item, []*item.Item) {
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data, err := gamedata.GetDataByIntKey(CFG_PLAYROOM_MOOD, Id)
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if err != nil {
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return nil, nil
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}
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return gamedata.GetItemList(data, "Cost2"), gamedata.GetItemList(data, "Buy")
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}
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func GetPhysiologyMax(Id int) int {
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data, err := gamedata.GetDataByIntKey(CFG_PLAYROOM_PHYSIOLOGY_TYPE, Id)
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if err != nil {
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return 0
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}
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return gamedata.GetIntValue(data, "Max")
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}
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func GetPhysiologyDuration(Id int, Num int) int {
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data, err := gamedata.GetData(CFG_PLAYROOM_PHYSIOLOGY)
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if err != nil {
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return 0
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}
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for _, v := range data {
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Type := gamedata.GetIntValue(v, "Type")
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if Type != Id {
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continue
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}
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Min := gamedata.GetIntValue(v, "Min")
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Max := gamedata.GetIntValue(v, "Max")
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if Num >= Min && Num <= Max {
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return gamedata.GetIntValue(v, "Per") * 60
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}
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}
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return 0
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}
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func GetPhysiologyTypeList() []int {
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data, err := gamedata.GetData(CFG_PLAYROOM_PHYSIOLOGY_TYPE)
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if err != nil {
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return []int{}
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}
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r := make([]int, 0, len(data))
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for k := range data {
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r = append(r, GoUtil.Int(k))
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}
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return r
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}
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func GetMoodEffect(Id int) (int, int) {
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data, err := gamedata.GetDataByIntKey(CFG_PLAYROOM_PHYSIOLOGY_TYPE, Id)
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if err != nil {
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return 0, 0
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}
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return gamedata.GetIntValue(data, "MType"), gamedata.GetIntValue(data, "MEffect")
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}
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func IsStokeCat(Id int) bool {
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data, err := gamedata.GetDataByKey(CFG_PLAYROOM_CONST, "StokeCatId")
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if err != nil {
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return false
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}
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return gamedata.GetIntValue(data, "Value") == Id
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}
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func IsTakeCat(Id int) bool {
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data, err := gamedata.GetDataByKey(CFG_PLAYROOM_CONST, "TakeCatId")
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if err != nil {
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return false
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}
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Ids := gamedata.GetIntSliceValue(data, "Value")
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return GoUtil.InArray(Id, Ids)
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}
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func GetRoomPointInvite() int {
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data, err := gamedata.GetDataByKey(CFG_PLAYROOM_CONST, "RoomPointInvite")
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if err != nil {
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return 0
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}
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return gamedata.GetIntValue(data, "Value")
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}
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func GetRoomPointAdd() int {
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data, err := gamedata.GetDataByKey(CFG_PLAYROOM_CONST, "RoomPointAdd")
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if err != nil {
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return 0
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}
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return gamedata.GetIntValue(data, "Value")
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}
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func IsPlayCat(Id int) bool {
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data, err := gamedata.GetDataByKey(CFG_PLAYROOM_CONST, "PlayCatId")
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if err != nil {
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return false
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}
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Ids := gamedata.GetIntSliceValue(data, "Value")
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return GoUtil.InArray(Id, Ids)
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}
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func GetInitAirList() []int {
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data, err := gamedata.GetData(CFG_PLAYROOM_AIR)
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if err != nil {
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return []int{}
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}
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r := make([]int, 0, len(data))
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for k, v := range data {
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if gamedata.GetIntValue(v, "Init") == 1 {
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r = append(r, GoUtil.Int(k))
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}
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}
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return r
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}
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func GetAirList() []int {
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data, err := gamedata.GetData(CFG_PLAYROOM_AIR)
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if err != nil {
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return []int{}
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}
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r := make([]int, 0, len(data))
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for k := range data {
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r = append(r, GoUtil.Int(k))
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}
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return r
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}
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func GetInitDressList() []int {
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data, err := gamedata.GetData(CFG_PLAYROOM_DRESS)
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if err != nil {
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return []int{}
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}
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r := make([]int, 0, len(data))
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for k, v := range data {
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if gamedata.GetIntValue(v, "Init") == 1 {
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r = append(r, GoUtil.Int(k))
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}
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}
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return r
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}
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func GetDressList() []int {
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data, err := gamedata.GetData(CFG_PLAYROOM_DRESS)
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if err != nil {
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return []int{}
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}
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r := make([]int, 0, len(data))
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for k := range data {
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r = append(r, GoUtil.Int(k))
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}
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return r
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}
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func GetDressPart(Id int) int {
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data, err := gamedata.GetDataByIntKey(CFG_PLAYROOM_DRESS, Id)
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if err != nil {
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return 0
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}
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return gamedata.GetIntValue(data, "IPart")
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}
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func GetDressName(Id int) string {
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data, err := gamedata.GetDataByIntKey(CFG_PLAYROOM_DRESS, Id)
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if err != nil {
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return ""
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}
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return gamedata.GetStringValue(data, "Name")
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}
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func GetUnlockNeed(Type int) int {
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data, err := gamedata.GetDataByIntKey(CFG_PLAYROOM_LOCK, Type)
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if err != nil {
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return 0
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}
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return gamedata.GetIntValue(data, "Need")
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}
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func GetUnlockName(Type int) string {
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data, err := gamedata.GetDataByIntKey(CFG_PLAYROOM_LOCK, Type)
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if err != nil {
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return ""
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}
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return gamedata.GetStringValue(data, "Name")
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}
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func GetDailyTask(Type int) map[int]string {
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data, err := gamedata.GetData(CFG_PLAYROOM_DAILYTASK)
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if err != nil {
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return nil
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}
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r := make(map[int]string)
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r1 := make([]int, 0, len(data))
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r2 := make(map[int]string)
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for k, v := range data {
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if gamedata.GetIntValue(v, "Type") == Type {
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k1 := GoUtil.Int(k)
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r[k1] = gamedata.GetStringValue(v, "Task")
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r1 = append(r1, k1)
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}
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}
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daily_group_num := 0
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switch Type {
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case 1:
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daily_group_num = GetPlayroomTaskDailyNum1()
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case 2:
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daily_group_num = GetPlayroomTaskDailyNum2()
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}
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r3 := GoUtil.RandSliceNum(r1, daily_group_num)
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for _, v := range r3 {
|
|
r2[v] = r[v]
|
|
}
|
|
return r2
|
|
}
|
|
|
|
func GetDailyTaskType(Id int) int {
|
|
data, err := gamedata.GetDataByIntKey(CFG_PLAYROOM_DAILYTASK, Id)
|
|
if err != nil {
|
|
return 0
|
|
}
|
|
return gamedata.GetIntValue(data, "Type")
|
|
}
|
|
|
|
func GetDailyTaskReward(Id int) []*item.Item {
|
|
data, err := gamedata.GetDataByIntKey(CFG_PLAYROOM_DAILYTASKREWARD, Id)
|
|
if err != nil {
|
|
return nil
|
|
}
|
|
return gamedata.GetItemList(data, "Items")
|
|
}
|
|
|
|
// 获取场景冲刺奖池
|
|
func GetTaskJackpotProb() map[int]int {
|
|
r := make(map[int]int)
|
|
data, err := gamedata.GetData(CFG_PLAYROOM_TASKJACKPOT)
|
|
if err != nil {
|
|
log.Debug("GetTaskJackpotProb err:%v", err)
|
|
return nil
|
|
}
|
|
for k, v := range data {
|
|
Id := GoUtil.Int(k)
|
|
r[Id] = gamedata.GetIntValue(v, "Prob")
|
|
}
|
|
return r
|
|
}
|
|
|
|
// 获取场景冲刺奖励
|
|
func GetTaskJackpotReward(Id int) []*item.Item {
|
|
data, err := gamedata.GetDataByIntKey(CFG_PLAYROOM_TASKJACKPOT, Id)
|
|
if err != nil {
|
|
log.Debug("GetTaskJackpotReward err:%v", err)
|
|
return nil
|
|
}
|
|
return gamedata.GetItemList(data, "Items")
|
|
}
|
|
|
|
func GetPhysiologyList(MoodType int) []int {
|
|
data, err := gamedata.GetData(CFG_PLAYROOM_PHYSIOLOGY_TYPE)
|
|
if err != nil {
|
|
return []int{}
|
|
}
|
|
r := make([]int, 0, len(data))
|
|
for k, v := range data {
|
|
if gamedata.GetIntValue(v, "MType") == MoodType {
|
|
r = append(r, GoUtil.Int(k))
|
|
}
|
|
}
|
|
return r
|
|
}
|
|
|
|
func GetInteractIdBath() []int {
|
|
return []int{11, 12, 13}
|
|
}
|
|
|
|
func GetOrderItemByGrade(Grade int) map[int][]int {
|
|
data, err := gamedata.GetData(CFG_PLAYROOM_ORDERITEM)
|
|
if err != nil {
|
|
log.Debug("GetOrderItemByGrade err:%v", err)
|
|
return nil
|
|
}
|
|
r := make(map[int][]int)
|
|
for k, v := range data {
|
|
GradeStr := gamedata.GetStringValue(v, "Grade")
|
|
GradeList := make([]int, 0)
|
|
for _, v1 := range strings.Split(GradeStr, ",") {
|
|
v2 := GoUtil.Int(v1)
|
|
if v2 > 0 {
|
|
GradeList = append(GradeList, v2)
|
|
}
|
|
}
|
|
if !GoUtil.InArray(Grade, GradeList) {
|
|
continue
|
|
}
|
|
Id := GoUtil.Int(k)
|
|
Type := gamedata.GetIntValue(v, "Type")
|
|
if Type == 0 {
|
|
continue
|
|
}
|
|
if _, ok := r[Type]; !ok {
|
|
r[Type] = make([]int, 0)
|
|
}
|
|
if Id == 0 {
|
|
log.Debug("GetOrderItemByGrade Id is 0, Type:%v", Type)
|
|
continue
|
|
}
|
|
r[Type] = append(r[Type], Id)
|
|
}
|
|
return r
|
|
}
|
|
|
|
func GetOrderItemList() []int {
|
|
data, err := gamedata.GetData(CFG_PLAYROOM_ORDERITEM)
|
|
if err != nil {
|
|
log.Debug("GetOrderItemList err:%v", err)
|
|
return nil
|
|
}
|
|
r := make([]int, 0, len(data))
|
|
for k := range data {
|
|
Id := GoUtil.Int(k)
|
|
if Id == 0 {
|
|
log.Debug("GetOrderItemList Id is 0")
|
|
continue
|
|
}
|
|
r = append(r, Id)
|
|
}
|
|
return r
|
|
}
|
|
|
|
func GetPetOrderItemExpByList(ItemList []*item.Item) int {
|
|
r := 0
|
|
for _, v := range ItemList {
|
|
data, err := gamedata.GetDataByIntKey(CFG_PLAYROOM_ORDERITEM, v.Id)
|
|
if err != nil {
|
|
// log.Debug("GetPetOrderItemExpByList err:%v", err)
|
|
continue
|
|
}
|
|
Star := gamedata.GetIntValue(data, "Star")
|
|
r += Star * v.Num
|
|
}
|
|
return r
|
|
}
|
|
|
|
func GetShopItemAdNum(Id int) int {
|
|
data, err := gamedata.GetData(CFG_PLAYROOM_SHOP)
|
|
if err != nil {
|
|
log.Debug("GetShopItemAdNum err:%v", err)
|
|
return 0
|
|
}
|
|
for _, v := range data {
|
|
if gamedata.GetIntValue(v, "ItemId") == Id {
|
|
return gamedata.GetIntValue(v, "Dailystorage")
|
|
}
|
|
}
|
|
return 0
|
|
}
|
|
|
|
func GetDecoInfo(Id int) (int, string) {
|
|
data, err := gamedata.GetDataByIntKey(CFG_PLAYROOM_DECORATE, Id)
|
|
if err != nil {
|
|
log.Debug("GetDecoInfo err:%v", err)
|
|
return 0, ""
|
|
}
|
|
Type := gamedata.GetIntValue(data, "TypeEnum")
|
|
Name := gamedata.GetStringValue(data, "Chinese")
|
|
return Type, Name
|
|
}
|
|
|
|
func GetDailyTaskListById(Id int) []int {
|
|
data, err := gamedata.GetData(CFG_PLAYROOM_DAILYTASK)
|
|
if err != nil {
|
|
log.Debug("GetDailyTaskListById err:%v", err)
|
|
return nil
|
|
}
|
|
Type := GetDailyTaskType(Id)
|
|
r := make([]int, 0, len(data))
|
|
for k, v := range data {
|
|
if gamedata.GetIntValue(v, "Type") == Type {
|
|
r = append(r, GoUtil.Int(k))
|
|
}
|
|
}
|
|
return r
|
|
}
|
|
|
|
func GetItemAddPhysiology(Item map[int]int) int {
|
|
r := 0
|
|
data, err := gamedata.GetData(CFG_PLAYROOM_MOOD)
|
|
if err != nil {
|
|
log.Debug("GetItemAddPhysiology err")
|
|
return 0
|
|
}
|
|
for _, v := range data {
|
|
costItem := gamedata.GetItemList(v, "Cost2")
|
|
if len(costItem) < 1 {
|
|
continue
|
|
}
|
|
if costItem[0].Id == 0 {
|
|
continue
|
|
}
|
|
if val, ok := Item[costItem[0].Id]; ok {
|
|
r += gamedata.GetIntValue(v, "PEffect") * val
|
|
}
|
|
}
|
|
return r
|
|
}
|
|
|
|
func GetPlayroomTaskDailyNum1() int {
|
|
data, err := gamedata.GetDataByKey(CFG_PLAYROOM_CONST, "dailytask_groupnum1")
|
|
if err != nil {
|
|
log.Debug("GetPlayroomTaskDailyNum1 err:%v", err)
|
|
return 0
|
|
}
|
|
return gamedata.GetIntValue(data, "Value")
|
|
}
|
|
|
|
func GetPlayroomTaskDailyNum2() int {
|
|
data, err := gamedata.GetDataByKey(CFG_PLAYROOM_CONST, "dailytask_groupnum2")
|
|
if err != nil {
|
|
log.Debug("GetPlayroomTaskDailyNum2 err:%v", err)
|
|
return 0
|
|
}
|
|
return gamedata.GetIntValue(data, "Value")
|
|
}
|