pet_home_server/src/server/game/RegisterNetworkFunc.go
2025-03-31 17:46:56 +08:00

3979 lines
105 KiB
Go

package game
import (
"errors"
"fmt"
"math"
"server/GoUtil"
cardCfg "server/conf/card"
collectCfg "server/conf/collect"
decorateCfg "server/conf/decorate"
handbookCfg "server/conf/handbook"
mergeDataCfg "server/conf/mergeData"
miningCfg "server/conf/mining"
playroomCfg "server/conf/playroom"
"server/db"
"server/game/internal"
"server/game/mod/card"
"server/game/mod/collect"
"server/game/mod/friend"
"server/game/mod/item"
"server/game/mod/limitedTimeEvent"
MsqMod "server/game/mod/msg"
"server/game/mod/order"
"server/game/mod/piggyBank"
"server/game/mod/playroom"
"server/game/mod/quest"
"server/msg"
"strconv"
"server/pkg/github.com/name5566/leaf/gate"
"server/pkg/github.com/name5566/leaf/log"
"google.golang.org/protobuf/proto"
)
func ReqPlayerAsset(player *Player, buf []byte) error {
player.PushClientRes(player.PlayerBaseMod.BackAsset())
return nil
}
// 请求玩家基础信息
func ReqPlayerBaseInfofunction(player *Player, buf []byte) error {
// 消息的发送者
detail := &msg.ReqPlayerBaseInfo{}
proto.Unmarshal(buf, detail)
player.PlayerBaseMod.ResPlayerBaseInfo(player)
return nil
}
func ReqPlayerBriefProfileDataFunc(player *Player, buf []byte) error {
detail := &msg.ReqPlayerBriefProfileData{}
proto.Unmarshal(buf, detail)
Uid := int(detail.DwUin)
PlayerSimpleData := G_GameLogicPtr.GetSimplePlayerByUid(Uid)
player.PushClientRes(&msg.ResPlayerBriefProfileData{
DwUin: detail.DwUin,
ImageFrame: int32(PlayerSimpleData.Avatar),
ImageIcon: int32(PlayerSimpleData.Face),
DecorateCnt: int32(PlayerSimpleData.Decorate),
PicURL: PlayerSimpleData.FaceBookPic,
ActiveTime: int32(max(PlayerSimpleData.Loginout, PlayerSimpleData.Login)),
})
return nil
}
// 移除广告
func ReqRemoveAdFunc(player *Player, buf []byte) error {
player.PlayerBaseMod.ReqRemoveAd(player, buf)
return nil
}
// 更新玩家物品
func UpdateBaseItemInfofunction(player *Player, buf []byte) error {
detail := &msg.UpdateBaseItemInfo{}
proto.Unmarshal(buf, detail)
player.PlayerBaseMod.UpdateBaseItemInfo(detail)
return nil
}
// 请求玩家棋盘信息
func ReqPlayerChessDataFunc(player *Player, buf []byte) error {
detail := &msg.ReqPlayerChessData{}
proto.Unmarshal(buf, detail)
playerChessData := &PlayerChessData{}
playerChessData.ResPlayerChessData(player)
return nil
}
func ReqBindFacebookAccount(player *Player, buf []byte) error {
player.PlayerBaseMod.ReqBindFacebookAccount(player, buf)
return nil
}
func ReqUnBindFacebook(player *Player, buf []byte) error {
player.PlayerBaseMod.ReqUnBindFacebook(player, buf)
return nil
}
func ReqOnlyBindFacebook(player *Player, buf []byte) error {
player.PlayerBaseMod.ReqOnlyBindFacebook(player, buf)
return nil
}
func ReqSynGameData(player *Player, buf []byte) error {
player.PlayerBaseMod.ReqSynGameData(player, buf)
return nil
}
func RegSetEneryFunc(player *Player, buf []byte) error {
req := &msg.ReqSetEnergyMul{}
proto.Unmarshal(buf, req)
MaxEnergyMul := player.GetPlayerBaseMod().GetMaxEnergyMul(player)
if int(req.EnergyMul) > MaxEnergyMul {
player.SendErrClienRes(&msg.ResSetEnergyMul{
ResultCode: msg.RES_CODE_FAIL,
Msg: "能量倍数超过最大值",
})
return errors.New("能量倍数超过最大值")
}
player.TeLog("mutil_merge_change", map[string]interface{}{
"change_from": math.Pow(2, float64(MaxEnergyMul)),
"change_to": math.Pow(2, float64(req.EnergyMul)),
"is_auto": false,
})
player.PlayMod.getBaseMod().SetEnergyMul(int(req.EnergyMul))
OrderMod := player.PlayMod.getOrderMod()
Lv := player.GetPlayerBaseMod().GetLevel()
Emit := player.PlayMod.getChessMod().GetOrderEmit()
ChessList := player.PlayMod.getChessMod().GetUnlockChessList()
OrderMod.ChangeEnergyMul(Lv, Emit, int(req.EnergyMul), ChessList)
player.PushClientRes(OrderMod.BackData())
player.PushClientRes(player.PlayMod.getBaseMod().BackData())
return nil
}
// 领取图鉴奖励
func ReqGetHandbookReward(player *Player, buf []byte) error {
req := &msg.ReqGetHandbookReward{}
proto.Unmarshal(buf, req)
err := player.PlayMod.getHandbookMod().GetHandbookReward(int(req.ChessId))
if err != nil {
player.SendErrClienRes(&msg.ResGetHandbookReward{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
itemList := handbookCfg.GetHandbookCollectReward()
err = player.HandleItem(itemList, msg.ITEM_POP_LABEL_HandbookReward.String())
if err != nil {
player.SendErrClienRes(&msg.ResGetHandbookReward{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
player.PushClientRes(&msg.ResGetHandbookReward{
Code: msg.RES_CODE_SUCCESS,
})
player.PushClientRes(player.PlayMod.getHandbookMod().BackData())
player.PlayMod.save()
player.TeLog("collection_reward", map[string]interface{}{
"item_id": int(req.ChessId),
"item_name": mergeDataCfg.GetNameById(int(req.ChessId)),
})
return nil
}
func RegHandbookAllReward(player *Player, buf []byte) error {
req := &msg.RegHandbookAllReward{}
proto.Unmarshal(buf, req)
AllChess := mergeDataCfg.GetAllChessBySeries(req.Type)
Items, err := player.PlayMod.getHandbookMod().CollectItem(req.Type, AllChess)
if err != nil {
player.SendErrClienRes(&msg.ResHandbookAllReward{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
err = player.HandleItem(Items, msg.ITEM_POP_LABEL_HandbookAllReward.String())
if err != nil {
player.SendErrClienRes(&msg.ResHandbookAllReward{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
player.PushClientRes(&msg.ResHandbookAllReward{
Code: msg.RES_CODE_SUCCESS,
})
NotifyAllFriend(player, &MsqMod.Msg{
Type: MsqMod.HANDLE_TYPE_HANDBOOK_COLLECTION,
From: int(player.M_DwUin),
SendT: GoUtil.Now(),
Extra: MsqMod.HandbookMsg{
Type: req.Type,
},
})
player.PushClientRes(player.PlayMod.getHandbookMod().BackData())
player.PlayMod.save()
return nil
}
// 领取订单奖励
func ReqRewardOrder(player *Player, buf []byte) error {
req := &msg.ReqRewardOrder{}
proto.Unmarshal(buf, req)
OrderMod := player.PlayMod.getOrderMod()
ChessMod := player.PlayMod.getChessMod()
PlayroomMod := player.PlayMod.getPlayroomMod()
LimitedTimeEventMod := player.PlayMod.getLimitedTimeEventMod()
Item, mergeList, OrderType, Star, err := OrderMod.RewardOrder(int(req.OrderId))
if OrderType == order.Trigger_type { // playroom触发式订单获取额外道具
Item1 := PlayroomMod.GetReward()
Item = item.Merge(Item, Item1)
P1, P2 := playroomCfg.GetPremiumItem()
if P1 == Item1[0].Id || P2 == Item1[0].Id {
Star = int(math.Ceil(float64(Star) * 0.8))
} else {
Star = int(math.Ceil(float64(Star) * 0.6))
}
Target := GetVisitorPlayer(player)
PlayroomMod.Target = Target
PlayroomMod.Status = playroom.STATUS_VISIT
PlayroomBackData(player)
}
if !OrderMod.CheckSuperOrder() {
if LimitedTimeEventMod.RemoveSuperOrder() {
player.PushClientRes(&msg.LimitEventNotify{
Id: limitedTimeEvent.EVENT_TYPE_SUPER_ORDER,
Type: limitedTimeEvent.EVENT_NOTIFY_TYPE_DEL,
})
}
}
if LimitedTimeEventMod.CheckExist(limitedTimeEvent.EVENT_TYPE_METEOR_SHOW) { //流星雨活动
AddItem := LimitedTimeEventMod.GetMeteorReward(mergeList)
if len(AddItem) > 0 {
player.TeLog("time_limited_event_action", map[string]interface{}{
"event_type": "meteor_show",
"item_list": AddItem,
})
}
Item = item.Merge(Item, AddItem)
}
if LimitedTimeEventMod.CheckExist(limitedTimeEvent.EVENT_TYPE_MONEY_CAT) { //招财猫活动
AddItem := LimitedTimeEventMod.GetMoneyCatReward(mergeList)
if len(AddItem) > 0 {
player.TeLog("time_limited_event_action", map[string]interface{}{
"event_type": "money_cat",
"item_list": AddItem,
})
}
Item = item.Merge(Item, AddItem)
}
if err != nil {
player.SendErrClienRes(&msg.ResRewardOrder{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
err = ChessMod.FinishOrder(mergeList)
if err != nil {
player.SendErrClienRes(&msg.ResRewardOrder{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
err = player.HandleItem(Item, msg.ITEM_POP_LABEL_OrderReward.String())
if err != nil {
player.SendErrClienRes(&msg.ResRewardOrder{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
if LimitedTimeEventMod.CheckExist(limitedTimeEvent.EVENT_TYPE_CHEST_RAIN) { //宝箱雨活动
ChestRainItems := LimitedTimeEventMod.GetChestReward(mergeList)
player.args["ResItemPopId"] = 0
err = player.HandleItem(ChestRainItems, msg.ITEM_POP_LABEL_LimitEventChestRain.String())
if err != nil {
player.SendErrClienRes(&msg.ResRewardOrder{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
if len(ChestRainItems) > 0 {
player.PushClientRes(&msg.ResChessRainReward{
Items: item.ItemToMsg(ChestRainItems),
Id: 0,
})
player.TeLog("time_limited_event_action", map[string]interface{}{
"event_type": "chest_rain",
"item_list": ChestRainItems,
})
}
}
data := &PlayerChessData{}
err = data.UpdateChessData(player, req.MChessData)
if err != nil {
player.SendErrClienRes(&msg.ResGetChessFromBuff{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
// 每日任务
player.QuestTrigger(&quest.Trigger{Label: quest.TRIGGER_LABEL_FINISHORDER})
player.TeLog("order_finish", map[string]interface{}{
"order_id": int(req.OrderId),
"order_item_id": mergeList,
"order_type": OrderType,
"order_star_reward": Star,
})
EmitRetireTrigger2(player)
Lv := player.GetPlayerBaseMod().GetLevel()
EnergyMul := player.PlayMod.getBaseMod().GetEnergyMul()
Emit := ChessMod.GetOrderEmit()
TriggerSeedSource(player)
NewOrder := TriggerSeedOrder(player)
if NewOrder == nil || len(NewOrder.MergeId) == 0 {
OrderMod.CreateOrder(Lv, Emit, EnergyMul)
} else {
OrderMod.CreateOrderSeed(NewOrder)
}
// 存钱罐增加钻石
PiggyBankMod := player.PlayMod.getPiggyBankMod()
PiggyBankMod.Trigger()
// 锦标赛增加积分
if player.GetPlayerBaseMod().GetLevel() >= 6 {
ChampshipMod := player.PlayMod.getChampshipMod()
ChampshipMod.AddScore(mergeList)
player.HandleInChampshipRank()
}
// playroom 触发式订单
err = PlayroomOrderTrigger(player)
if err != nil {
player.SendErrClienRes(&msg.ResRewardOrder{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
FriendTreasureMod := player.PlayMod.getFriendTreasureMod()
FriendTreasureMod.AddStar(Star / 10)
player.PushClientRes(FriendTreasureMod.NotifyStar())
// 限时事件增加进度
LimitedTimeEventMod.AddProgress(player.GetPlayerBaseMod().GetLevel())
player.PlayMod.save()
player.PushClientRes(PiggyBankMod.BackData())
player.PushClientRes(OrderMod.BackData())
BackChampship(player)
player.PushClientRes(LimitedTimeEventMod.BackData())
player.PushClientRes(ChessMod.BackData())
player.PushClientRes(LimitedTimeEventMod.ProgressBackData())
player.PushClientRes(&msg.ResRewardOrder{
Code: msg.RES_CODE_SUCCESS,
})
return nil
}
func ReqDelOrder(player *Player, buf []byte) error {
req := &msg.ReqDelOrder{}
proto.Unmarshal(buf, req)
OrderMod := player.PlayMod.getOrderMod()
DelOrder, err := OrderMod.DelOrder(int(req.OrderId))
if err != nil {
player.SendErrClienRes(&msg.ResDelOrder{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
player.PushAndSendClienRes(&msg.ResDelOrder{
Code: msg.RES_CODE_SUCCESS,
})
player.TeLog("order_delete", map[string]interface{}{
"order_id": int(req.OrderId),
"order": DelOrder,
})
player.PushClientRes(OrderMod.BackData())
return nil
}
// 场景装饰
func ReqDecorate(player *Player, buf []byte) error {
req := &msg.ReqDecorate{}
proto.Unmarshal(buf, req)
DecorateMod := player.PlayMod.getDecorateMod()
DecorateId := int(req.DecorateId)
AreaId := int(req.AreaId)
CostItem := DecorateMod.GetDecorateCostItem(AreaId, DecorateId)
err := player.HandleItem(CostItem, msg.ITEM_POP_LABEL_DecorateCost.String()) // 扣除道具
if err != nil {
player.SendErrClienRes(&msg.ResDecorate{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
AddItem, err := DecorateMod.Decorate(AreaId, DecorateId) // 装饰
if err != nil {
player.SendErrClienRes(&msg.ResDecorate{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
err = player.HandleItem(AddItem, msg.ITEM_POP_LABEL_DecorateAdd.String()) // 增加道具
if err != nil {
player.SendErrClienRes(&msg.ResDecorate{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
_, err = player.GetPlayerBaseMod().AddExp(player, 10)
if err != nil {
player.SendErrClienRes(&msg.ResDecorate{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
if AddItem != nil {
player.TeLog("scene_reward", map[string]interface{}{
"deco_step_id": fmt.Sprintf("%d_%d", DecorateMod.AreaId, DecorateMod.Progress),
"item_list": AddItem,
})
}
if DecorateMod.GetAreaId() != AreaId { // 解锁上报
player.TeLog("plot_unlock", map[string]interface{}{
"plot_id": AreaId,
})
}
player.TeLog("finish_deco", map[string]interface{}{
"deco_step_id": DecorateId,
})
player.PlayMod.save()
player.PushClientRes(DecorateMod.BackData())
player.PushClientRes(&msg.ResDecorate{
Code: msg.RES_CODE_SUCCESS,
})
player.HandleInUserRank()
BackUserInfo(player)
player.UpdateUserInfo()
return nil
}
// 场景装饰
func ReqDecorateAll(player *Player, buf []byte) error {
req := &msg.ReqDecorateAll{}
proto.Unmarshal(buf, req)
DecorateMod := player.PlayMod.getDecorateMod()
UnLockLv := decorateCfg.GetOneKeyDecorateUnlockLv()
if player.GetPlayerBaseMod().GetLevel() < UnLockLv {
player.SendErrClienRes(&msg.ResDecorateAll{
Code: msg.RES_CODE_FAIL,
Msg: fmt.Sprintf("等级不足%d级", UnLockLv),
})
return errors.New("等级不足")
}
PlayerBaseMod := player.GetPlayerBaseMod()
CostItem, AddItem, DecorateNum, DecorateList, Log := DecorateMod.DecorateAll(PlayerBaseMod.GetStar())
err := player.HandleItem(CostItem, msg.ITEM_POP_LABEL_DecorateCost.String()) // 扣除道具
if err != nil {
player.SendErrClienRes(&msg.ResDecorateAll{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
err = player.HandleItem(AddItem, msg.ITEM_POP_LABEL_DecorateAdd.String()) // 增加道具
if err != nil {
player.SendErrClienRes(&msg.ResDecorateAll{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
_, err = player.GetPlayerBaseMod().AddExp(player, 10*DecorateNum)
if err != nil {
player.SendErrClienRes(&msg.ResDecorateAll{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
player.TeLog("one_click_decoration", map[string]interface{}{
"deco_step_id": DecorateList,
})
if len(Log) > 0 {
for _, v := range Log {
player.TeLog("scene_reward", v.(map[string]interface{}))
}
}
player.PlayMod.save()
player.PushClientRes(DecorateMod.BackData())
player.PushClientRes(&msg.ResDecorate{
Code: msg.RES_CODE_SUCCESS,
})
player.HandleInUserRank()
BackUserInfo(player)
player.UpdateUserInfo()
return nil
}
// -----------------------ChessApi----------------------
// 更新棋盘信息
func UpdatePlayerChessDataFunc(player *Player, buf []byte) error {
data := &PlayerChessData{}
err := data.UpdatePlayerChessData(player, buf)
if err != nil {
player.TeLog("outsync_event", map[string]interface{}{
"outsync_event": "UpdatePlayerChessDataFunc",
})
}
RedBackData(player)
player.UpdateUserInfo()
return err
}
// 从缓存中获取棋子
func ReqGetChessFromBuff(player *Player, buf []byte) error {
req := &msg.ReqGetChessFromBuff{}
proto.Unmarshal(buf, req)
ChessMod := player.PlayMod.getChessMod()
HandbookMod := player.PlayMod.getHandbookMod()
OrderMod := player.PlayMod.getOrderMod()
BaseMod := player.PlayMod.getBaseMod()
ChessId := int(req.ChessId)
err := ChessMod.GetChessFromBuff(ChessId)
Update := HandbookMod.SetHandbook(ChessId)
AddNewEmit := make([]int, 0)
if Update {
player.PushClientRes(HandbookMod.BackData())
AddNewEmit = append(AddNewEmit, ChessId)
}
if err != nil {
player.SendErrClienRes(&msg.ResGetChessFromBuff{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
data := &PlayerChessData{}
err = data.UpdateChessData(player, req.MChessData)
if err != nil {
player.SendErrClienRes(&msg.ResGetChessFromBuff{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
player.TeLog("outsync_event", map[string]interface{}{
"outsync_event": "ReqGetChessFromBuff",
})
return err
}
Update = OrderMod.CreateExtraOrder([]int{ChessId}, AddNewEmit, ChessMod.GetUnlockChessList(), BaseMod.GetEnergyMul())
if Update {
player.PushClientRes(OrderMod.BackData())
}
triggerComposeChess(player, ChessId, player.PlayMod.getBaseMod().EnergyMul, player.PlayMod.getChessMod().GetEmitList())
EmitRetireTrigger1(player)
player.PlayMod.save()
player.PushClientRes(ChessMod.BackData())
player.PushClientRes(&msg.ResGetChessFromBuff{
Code: msg.RES_CODE_SUCCESS,
})
player.UpdateUserInfo()
return nil
}
// 放置棋子进背包
func ReqPutChessInBag(player *Player, buf []byte) error {
req := &msg.ReqPutChessInBag{}
proto.Unmarshal(buf, req)
ChessMod := player.PlayMod.getChessMod()
err := ChessMod.PutChessInBag(int(req.BagId), int(req.ChessId), int(req.EmitId))
if err != nil {
player.SendErrClienRes(&msg.ResPutChessInBag{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
data := &PlayerChessData{}
err = data.UpdateChessData(player, req.MChessData)
if err != nil {
player.SendErrClienRes(&msg.ResPutChessInBag{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
player.TeLog("outsync_event", map[string]interface{}{
"outsync_event": "ReqPutChessInBag",
})
return err
}
player.PlayMod.save()
player.PushClientRes(ChessMod.BackData())
player.PushClientRes(&msg.ResPutChessInBag{
Code: msg.RES_CODE_SUCCESS,
})
player.UpdateUserInfo()
return nil
}
func ReqTakeChessOutBag(player *Player, buf []byte) error {
req := &msg.ReqTakeChessOutBag{}
proto.Unmarshal(buf, req)
ChessMod := player.PlayMod.getChessMod()
err := ChessMod.TakeChessOutBag(int(req.BagId))
if err != nil {
player.SendErrClienRes(&msg.ResTakeChessOutBag{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
data := &PlayerChessData{}
err = data.UpdateChessData(player, req.MChessData)
if err != nil {
player.SendErrClienRes(&msg.ResTakeChessOutBag{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
player.TeLog("outsync_event", map[string]interface{}{
"outsync_event": "ReqTakeChessOutBag",
})
return err
}
player.PlayMod.save()
player.PushClientRes(ChessMod.BackData())
player.PushClientRes(&msg.ResTakeChessOutBag{
Code: msg.RES_CODE_SUCCESS,
})
player.UpdateUserInfo()
return nil
}
func ReqBuyChessBagGrid(player *Player, buf []byte) error {
req := &msg.ReqBuyChessBagGrid{}
proto.Unmarshal(buf, req)
ChessMod := player.PlayMod.getChessMod()
CostItem := ChessMod.GetBuyChessBagGridCost()
err := player.HandleItem(CostItem, msg.ITEM_POP_LABEL_BuyChessBagGrid.String())
if err != nil {
player.SendErrClienRes(&msg.ResBuyChessBagGrid{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
err = ChessMod.BuyChessBagGrid()
if err != nil {
player.SendErrClienRes(&msg.ResBuyChessBagGrid{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
player.PlayMod.save()
player.PushClientRes(ChessMod.BackData())
player.PushClientRes(&msg.ResBuyChessBagGrid{
Code: msg.RES_CODE_SUCCESS,
})
if len(CostItem) > 0 {
player.TeLog("warehouse_unlock", map[string]interface{}{
"unlock_type": "diamond",
"unlock_cost": CostItem[0].Num,
})
}
return nil
}
func ReqSeparateChess(player *Player, buf []byte) error {
req := &msg.ReqSeparateChess{}
proto.Unmarshal(buf, req)
ChessMod := player.PlayMod.getChessMod()
NewChess, err := ChessMod.SeparateChess(int(req.ChessId))
if err != nil {
player.SendErrClienRes(&msg.ResSeparateChess{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
data := &PlayerChessData{}
err = data.UpdateChessData(player, req.MChessData)
if err != nil {
player.SendErrClienRes(&msg.ResSeparateChess{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
player.TeLog("outsync_event", map[string]interface{}{
"outsync_event": "ReqSeparateChess",
})
return err
}
player.PlayMod.save()
player.PushClientRes(ChessMod.BackData())
player.PushClientRes(&msg.ResSeparateChess{
Code: msg.RES_CODE_SUCCESS,
})
triggerComposeChess(player, NewChess, player.PlayMod.getBaseMod().EnergyMul, player.PlayMod.getChessMod().GetEmitList())
triggerComposeChess(player, NewChess, player.PlayMod.getBaseMod().EnergyMul, player.PlayMod.getChessMod().GetEmitList())
player.TeLog("scissors_use", map[string]interface{}{
"scissors_item_id": int(req.ChessId),
})
player.UpdateUserInfo()
return nil
}
func ReqUpgradeChess(player *Player, buf []byte) error {
req := &msg.ReqUpgradeChess{}
proto.Unmarshal(buf, req)
ChessMod := player.PlayMod.getChessMod()
NewChess, err := ChessMod.UpgradeChess(int(req.ChessId))
if err != nil {
player.SendErrClienRes(&msg.ResUpgradeChess{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
data := &PlayerChessData{}
err = data.UpdateChessData(player, req.MChessData)
if err != nil {
player.SendErrClienRes(&msg.ResUpgradeChess{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
player.TeLog("outsync_event", map[string]interface{}{
"outsync_event": "ReqUpgradeChess",
})
return err
}
Handbook := player.PlayMod.getHandbookMod()
Handbook.SetHandbook(NewChess)
triggerComposeChess(player, NewChess, player.PlayMod.getBaseMod().EnergyMul, player.PlayMod.getChessMod().GetEmitList())
player.PlayMod.save()
player.PushClientRes(ChessMod.BackData())
player.PushClientRes(&msg.ResUpgradeChess{
Code: msg.RES_CODE_SUCCESS,
})
player.TeLog("upgrade_use", map[string]interface{}{
"upgrade_item_id": int(req.ChessId),
})
player.UpdateUserInfo()
return nil
}
// 棋子转换
func ReqChessEx(player *Player, buf []byte) error {
req := &msg.ReqChessEx{}
proto.Unmarshal(buf, req)
ChessMod := player.PlayMod.getChessMod()
if req.CostDia < 0 {
var itemList []*item.Item
item := item.NewItem(item.ITEM_DIAMOND_ID, int(req.CostDia))
itemList = append(itemList, item)
err := player.HandleItem(itemList, msg.ITEM_POP_LABEL_ChessEx.String())
if err != nil {
player.SendErrClienRes(&msg.ResChessEx{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
}
err := ChessMod.ExChess(int(req.OldChessId), int(req.NewChessId))
if err != nil {
player.SendErrClienRes(&msg.ResChessEx{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
HandbookMod := player.PlayMod.getHandbookMod()
HandbookMod.SetHandbook(int(req.NewChessId))
data := &PlayerChessData{}
err = data.UpdateChessData(player, req.MChessData)
if err != nil {
player.SendErrClienRes(&msg.ResChessEx{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
player.TeLog("outsync_event", map[string]interface{}{
"outsync_event": "ReqChessEx",
})
return err
}
// 限时事件气泡 幸运猫
if req.Type == msg.CHESS_EX_TYPE_CHESS_EX_EVENT {
LimitedTimeEventMod := player.PlayMod.getLimitedTimeEventMod()
err := LimitedTimeEventMod.LuckyCat(int(req.NewChessId))
if err != nil {
player.SendErrClienRes(&msg.ResLimitEventLuckyCat{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
player.TeLog("LimitEventLuckyCat", map[string]interface{}{
"req": int(req.NewChessId),
})
}
player.PlayMod.save()
player.PushClientRes(ChessMod.BackData())
player.PushClientRes(&msg.ResChessEx{
Code: msg.RES_CODE_SUCCESS,
})
return nil
}
func ReqSourceChest(player *Player, buf []byte) error {
req := &msg.ReqSourceChest{}
proto.Unmarshal(buf, req)
ChessMod := player.PlayMod.getChessMod()
ChestId := int(req.ChestId)
Items, err := ChessMod.SourceChest(ChestId)
if err != nil {
player.SendErrClienRes(&msg.ResSourceChest{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
err = player.HandleItem(Items, msg.ITEM_POP_LABEL_SourceChest.String())
if err != nil {
player.SendErrClienRes(&msg.ResSourceChest{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
data := &PlayerChessData{}
err = data.UpdateChessData(player, req.MChessData)
if err != nil {
player.SendErrClienRes(&msg.ResSourceChest{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
player.TeLog("outsync_event", map[string]interface{}{
"outsync_event": "ReqSourceChest",
})
return err
}
player.PlayMod.save()
player.PushClientRes(ChessMod.BackData())
player.PushClientRes(&msg.ResSourceChest{
Code: msg.RES_CODE_SUCCESS,
})
player.UpdateUserInfo()
return nil
}
// ---------------------CardApi----------------------
func ReqCardInfo(player *Player, buf []byte) error {
CardMod := player.PlayMod.getCardMod()
player.PushClientRes(CardMod.BackData())
return nil
}
func ReqCardSeasonFirstReward(player *Player, buf []byte) error {
req := &msg.ReqCardSeasonFirstReward{}
proto.Unmarshal(buf, req)
CardMod := player.PlayMod.getCardMod()
itemList, err := CardMod.SeasonFirstReward()
if err != nil {
player.SendErrClienRes(&msg.ResCardSeasonFirstReward{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
err = player.HandleItem(itemList, msg.ITEM_POP_LABEL_CardSeasonFirstReward.String())
if err != nil {
player.SendErrClienRes(&msg.ResCardSeasonFirstReward{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
player.PlayMod.save()
player.PushClientRes(&msg.ResCardSeasonFirstReward{
Code: msg.RES_CODE_SUCCESS,
})
return nil
}
// 领取卡牌系列收集奖励
func ReqCardCollectReward(player *Player, buf []byte) error {
req := &msg.ReqCardCollectReward{}
proto.Unmarshal(buf, req)
CardMod := player.PlayMod.getCardMod()
itemList, chess, err := CardMod.GetCollectReward(int(req.Color))
if err != nil {
player.SendErrClienRes(&msg.ResCardCollectReward{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
err = player.HandleItem(itemList, msg.ITEM_POP_LABEL_CardCollectReward.String())
if err != nil {
player.SendErrClienRes(&msg.ResCardCollectReward{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
if chess != 0 {
player.PlayMod.getChessMod().AddChessBuff(chess)
player.PushClientRes(player.PlayMod.getOrderMod().BackData())
}
player.PlayMod.save()
player.PushClientRes(CardMod.NotifyCard())
player.PushClientRes(&msg.ResCardCollectReward{
Code: msg.RES_CODE_SUCCESS,
})
player.TeLog("card_book", map[string]interface{}{
"season_id": CardMod.EndTime,
"card_book_id": int(req.Color),
"item_list": itemList,
})
return nil
}
// 兑换星星奖励
func ReqExStarReward(player *Player, buf []byte) error {
req := &msg.ReqExStarReward{}
proto.Unmarshal(buf, req)
CardMod := player.PlayMod.getCardMod()
itemList, err := CardMod.ExStarReward(int(req.Id))
if err != nil {
player.SendErrClienRes(&msg.ResExStarReward{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
err = player.HandleItem(itemList, msg.ITEM_POP_LABEL_ExStarReward.String())
if err != nil {
player.SendErrClienRes(&msg.ResExStarReward{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
player.PlayMod.save()
player.PushClientRes(&msg.ResExStarReward{
Code: msg.RES_CODE_SUCCESS,
})
return nil
}
// 领取全收集奖励
func ReqAllCollectReward(player *Player, buf []byte) error {
CardMod := player.PlayMod.getCardMod()
itemList, itemList2, err := CardMod.AllCollectReward()
if err != nil {
player.SendErrClienRes(&msg.ResAllCollectReward{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
err = player.HandleItem(itemList, msg.ITEM_POP_LABEL_AllCollectReward.String())
if err != nil {
player.SendErrClienRes(&msg.ResAllCollectReward{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
err = player.HandleItem(itemList2, msg.ITEM_POP_LABEL_AllCollectRewardHB.String())
if err != nil {
player.SendErrClienRes(&msg.ResAllCollectReward{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
player.PlayMod.save()
player.PushClientRes(CardMod.BackData())
player.PushClientRes(&msg.ResAllCollectReward{
Code: msg.RES_CODE_SUCCESS,
})
return nil
}
// ---------------------GuildApi----------------------
func ReqGuideReward(player *Player, buf []byte) error {
req := &msg.ReqGuideReward{}
proto.Unmarshal(buf, req)
GuildMod := player.PlayMod.getGuildMod()
itemList, err := GuildMod.GetReward(int(req.Id))
if err != nil {
player.SendErrClienRes(&msg.ResGuideReward{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
player.args["ResItemPopId"] = int(req.Id)
err = player.HandleItem(itemList, msg.ITEM_POP_LABEL_GuideReward.String())
if err != nil {
player.SendErrClienRes(&msg.ResGuideReward{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
player.PlayMod.save()
player.PushClientRes(GuildMod.BackData())
player.PushClientRes(&msg.ResGuideReward{
Code: msg.RES_CODE_SUCCESS,
})
return nil
}
// -----------------dailyTaskApi---------------------
func ReqGetDailyTaskReward(player *Player, buf []byte) error {
req := &msg.ReqGetDailyTaskReward{}
proto.Unmarshal(buf, req)
DailyTaskMod := player.PlayMod.getDailyTaskMod()
itemList, err := DailyTaskMod.GetDailyReward(int(req.Id))
if err != nil {
player.SendErrClienRes(&msg.ResGetDailyTaskReward{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
player.args["ResItemPopId"] = int(req.Id)
err = player.HandleItem(itemList, msg.ITEM_POP_LABEL_DailyTaskReward.String())
if err != nil {
player.SendErrClienRes(&msg.ResGetDailyTaskReward{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
player.PlayMod.save()
player.PushClientRes(DailyTaskMod.BackData())
player.PushClientRes(&msg.ResGetDailyTaskReward{
Code: msg.RES_CODE_SUCCESS,
})
player.TeLog("daily_task", map[string]interface{}{
"task_id": int(req.Id),
"item_list": itemList,
"task_type": "daily",
"task_score_reward": 0,
})
return nil
}
func ReqGetDailyWeekReward(player *Player, buf []byte) error {
req := &msg.ReqGetDailyWeekReward{}
proto.Unmarshal(buf, req)
DailyTaskMod := player.PlayMod.getDailyTaskMod()
itemList, err := DailyTaskMod.GetWeekReward(int(req.Id))
if err != nil {
player.SendErrClienRes(&msg.ResGetDailyWeekReward{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
player.args["ResItemPopId"] = int(req.Id)
err = player.HandleItem(itemList, msg.ITEM_POP_LABEL_DailyWeekReward.String())
if err != nil {
player.SendErrClienRes(&msg.ResGetDailyWeekReward{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
player.PlayMod.save()
player.PushClientRes(DailyTaskMod.BackData())
player.PushClientRes(&msg.ResGetDailyWeekReward{
Code: msg.RES_CODE_SUCCESS,
})
return nil
}
func ReqDailyUnlock(player *Player, buf []byte) error {
req := &msg.ReqDailyUnlock{}
proto.Unmarshal(buf, req)
DailyTaskMod := player.PlayMod.getDailyTaskMod()
DailyTaskMod.Unlock()
player.PlayMod.save()
player.PushClientRes(DailyTaskMod.BackData())
player.PushClientRes(&msg.ResDailyUnlock{
Code: msg.RES_CODE_SUCCESS,
})
return nil
}
// 头像框
func ReqSetAvatar(player *Player, buf []byte) error {
req := &msg.ReqSetAvatar{}
proto.Unmarshal(buf, req)
avatarMod := player.PlayMod.getAvatarMod()
err := avatarMod.SetAvatar(int(req.Avatar))
if err != nil {
player.SendErrClienRes(&msg.ResSetAvatar{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
player.PlayMod.save()
player.PushClientRes(&msg.ResSetAvatar{
Code: msg.RES_CODE_SUCCESS,
})
BackUserInfo(player)
player.UpdateUserInfo()
b := false
if req.Avatar == 0 {
b = true
}
player.TeLog("avatar_set", map[string]interface{}{
"avatar_id": req.Avatar,
"is_platform": b,
})
return nil
}
// 头像
func ReqSetFace(player *Player, buf []byte) error {
req := &msg.ReqSetFace{}
proto.Unmarshal(buf, req)
FaceMod := player.PlayMod.getFaceMod()
err := FaceMod.SetFace(int(req.Face))
if err != nil {
player.SendErrClienRes(&msg.ResSetFace{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
player.PlayMod.save()
player.PushClientRes(&msg.ResSetFace{
Code: msg.RES_CODE_SUCCESS,
})
BackUserInfo(player)
player.UpdateUserInfo()
return nil
}
// 购买能量
func ReqBuyEnergy(player *Player, buf []byte) error {
req := &msg.ReqBuyEnergy{}
proto.Unmarshal(buf, req)
BaseMod := player.PlayMod.getBaseMod()
Item, Energy, Diamond := BaseMod.BuyEnergy(int(req.Energy))
err := player.HandleItem(Item, msg.ITEM_POP_LABEL_BuyEnergy.String())
if err != nil {
player.SendErrClienRes(&msg.ResBuyEnergy{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
player.PlayMod.save()
player.PushClientRes(BaseMod.BackData())
player.PushClientRes(&msg.ResBuyEnergy{
Code: msg.RES_CODE_SUCCESS,
})
player.TeLog("buy_energy_diamond", map[string]interface{}{
"diamond_cost": Diamond,
"energy_num": Energy,
})
return nil
}
func ReqGetEnergyByAD(player *Player, buf []byte) error {
BaseMod := player.PlayMod.getBaseMod()
Item, err := BaseMod.GetEnergyByAD()
if err != nil {
player.SendErrClienRes(&msg.ResGetEnergyByAD{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
err = player.HandleItem(Item, msg.ITEM_POP_LABEL_GetEnergyByAD.String())
if err != nil {
player.SendErrClienRes(&msg.ResGetEnergyByAD{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
player.PlayMod.save()
player.PushClientRes(BaseMod.BackData())
player.PushClientRes(&msg.ResGetEnergyByAD{
Code: msg.RES_CODE_SUCCESS,
})
return nil
}
// 领取七日签到奖励
func ReqGetSevenLoginReward(player *Player, buf []byte) error {
req := &msg.ReqGetSevenLoginReward{}
proto.Unmarshal(buf, req)
SevenLoginMod := player.PlayMod.getSevenLoginMod()
itemList, err := SevenLoginMod.GetReward(int(req.Id))
if err != nil {
player.SendErrClienRes(&msg.ResGetSevenLoginReward{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
player.args["ResItemPopId"] = int(req.Id)
err = player.HandleItem(itemList, msg.ITEM_POP_LABEL_SevenLoginRewardLabel.String())
if err != nil {
player.SendErrClienRes(&msg.ResGetSevenLoginReward{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
player.PlayMod.save()
player.PushClientRes(SevenLoginMod.BackData())
player.PushClientRes(&msg.ResGetSevenLoginReward{
Code: msg.RES_CODE_SUCCESS,
})
player.TeLog("weekly_gift", map[string]interface{}{
"reward_type": "week",
"reward_step": int(req.Id),
"item_list": itemList,
})
return nil
}
// 领取月进度奖励
func ReqGetMonthLoginReward(player *Player, buf []byte) error {
req := &msg.ReqGetMonthLoginReward{}
proto.Unmarshal(buf, req)
SevenLoginMod := player.PlayMod.getSevenLoginMod()
itemList, err := SevenLoginMod.GetMonthReward(int(req.Id))
if err != nil {
player.SendErrClienRes(&msg.ResGetMonthLoginReward{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
player.args["ResItemPopId"] = int(req.Id)
err = player.HandleItem(itemList, msg.ITEM_POP_LABEL_MonthLoginReward.String())
if err != nil {
player.SendErrClienRes(&msg.ResGetMonthLoginReward{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
player.PlayMod.save()
player.PushClientRes(SevenLoginMod.BackData())
player.PushClientRes(&msg.ResGetMonthLoginReward{
Code: msg.RES_CODE_SUCCESS,
})
return nil
}
func ReqFastProduceInfo(player *Player, buf []byte) error {
LimitedTimeEventMod := player.PlayMod.getLimitedTimeEventMod()
EndTime, Times := LimitedTimeEventMod.GetFastProduceInfo()
player.PushClientRes(&msg.ResFastProduceInfo{
EndTime: EndTime,
Num: int32(Times),
})
return nil
}
// 连击快手奖励
func ReqFastProduceReward(player *Player, buf []byte) error {
req := &msg.ReqFastProduceReward{}
proto.Unmarshal(buf, req)
LimitedTimeEventMod := player.PlayMod.getLimitedTimeEventMod()
itemList, EndTime, Times, err := LimitedTimeEventMod.GetFastProduceReward(int(req.Energy))
if err != nil {
player.SendErrClienRes(&msg.ResFastProduceReward{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
err = player.HandleItem(itemList, msg.ITEM_POP_LABEL_FastProduceReward.String())
if err != nil {
player.SendErrClienRes(&msg.ResFastProduceReward{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
player.PlayMod.save()
player.PushClientRes(LimitedTimeEventMod.BackData())
player.PushClientRes(&msg.ResFastProduceReward{
Code: msg.RES_CODE_SUCCESS,
EndTime: EndTime,
Num: int32(Times),
})
return nil
}
func ReqLimitSenceReward(player *Player, buf []byte) error {
limitedTimeEventMod := player.PlayMod.getLimitedTimeEventMod()
if !limitedTimeEventMod.CheckExist(limitedTimeEvent.EVENT_TYPE_SENCE_DASH) { // 场景冲刺奖励
player.SendErrClienRes(&msg.ResLimitSenceReward{
Code: msg.RES_CODE_FAIL,
Msg: "not exist",
})
return fmt.Errorf("not exist")
}
Id, Items := limitedTimeEventMod.GetSceneDashReward()
player.args["ResItemPopId"] = Id
err := player.HandleItem(Items, msg.ITEM_POP_LABEL_LimitSenceReward.String())
if err != nil {
player.SendErrClienRes(&msg.ResLimitSenceReward{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
player.PlayMod.save()
player.PushClientRes(&msg.ResLimitSenceReward{
Code: msg.RES_CODE_SUCCESS,
})
return nil
}
func ReqGetGoldCard(player *Player, buf []byte) error {
data := G_GameLogicPtr.VarMgr.GetVar(VAR_GOLD_CARD)
if data == nil {
player.SendErrClienRes(&msg.ResGetGoldCard{
Four: 0,
Five: 0,
})
return fmt.Errorf("not exist")
}
gold := data.(*VarGoldCard)
player.PushClientRes(&msg.ResGetGoldCard{
Four: int32(gold.Four),
Five: int32(gold.Five),
})
return nil
}
// 搜索用户
func ReqSearchPlayer(player *Player, buf []byte) error {
req := &msg.ReqSearchPlayer{}
proto.Unmarshal(buf, req)
Uid, err := strconv.Atoi(req.Uid)
list := make([]*msg.ResPlayerSimple, 0)
if err == nil {
SearchPlayer := G_GameLogicPtr.GetResSimplePlayerByUid(Uid)
if SearchPlayer != nil && SearchPlayer.Level != 0 {
list = append(list, SearchPlayer)
}
}
data, err := db.SearchPlayer(req.Uid)
if err != nil {
player.SendErrClienRes(&msg.ResSearchPlayer{
Code: 0,
})
}
for _, v := range data {
if player.M_DwUin == v.DwUin {
continue
}
if player.PlayMod.getFriendMod().CheckFriend(int(v.DwUin)) {
continue
}
if player.PlayMod.getFriendMod().CheckApply(int(v.DwUin)) {
continue
}
SearchPlayer := G_GameLogicPtr.GetResSimplePlayerByUid(int(v.DwUin))
list = append(list, SearchPlayer)
}
// list 列表去重
l := make(map[int]*msg.ResPlayerSimple)
for _, v := range list {
if _, ok := l[int(v.Uid)]; !ok {
l[int(v.Uid)] = v
}
}
l2 := make([]*msg.ResPlayerSimple, 0)
for _, v := range l {
l2 = append(l2, v)
}
player.PushClientRes(&msg.ResSearchPlayer{
List: l2,
})
return nil
}
// 申请好友
func ReqApplyFriend(player *Player, buf []byte) error {
req := &msg.ReqApplyFriend{}
proto.Unmarshal(buf, req)
Uid := int(req.Uid)
FriendMod := player.PlayMod.getFriendMod()
if FriendMod.CheckFriend(Uid) {
player.SendErrClienRes(&msg.ResApplyFriend{
Code: msg.RES_CODE_FAIL,
Msg: "already friend",
})
return fmt.Errorf("already friend")
}
if FriendMod.AddSendApply(Uid) {
player.SendErrClienRes(&msg.ResApplyFriend{
Code: msg.RES_CODE_FAIL,
Msg: "already apply",
})
return fmt.Errorf("already apply")
}
m := &MsqMod.Msg{
Type: MsqMod.HANDLE_TYPE_APPLY,
From: int(player.M_DwUin),
To: Uid,
SendT: GoUtil.Now(),
}
FriendMgrSend(m)
player.PushClientRes(&msg.ResApplyFriend{
Code: msg.RES_CODE_SUCCESS,
})
player.TeLog("friend_add", map[string]interface{}{
"player_id": Uid,
"add_type": "apply",
})
return nil
}
// 同意申请
func ReqAgreeFriend(player *Player, buf []byte) error {
req := &msg.ReqAgreeFriend{}
proto.Unmarshal(buf, req)
Uid := int(req.Uid)
FriendMod := player.PlayMod.getFriendMod()
if !FriendMod.CheckApply(Uid) {
player.SendErrClienRes(&msg.ResAgreeFriend{
Code: msg.RES_CODE_FAIL,
Msg: "apply uid not exist",
})
return fmt.Errorf("apply uid not exist")
}
m := &MsqMod.Msg{
Type: MsqMod.HADNLE_TYPE_AGREE,
From: int(player.M_DwUin),
To: Uid,
SendT: GoUtil.Now(),
}
FriendMgrSend(m)
FriendMod.AddFriend(Uid)
player.PlayMod.save()
player.PushClientRes(&msg.ResAgreeFriend{
Code: msg.RES_CODE_SUCCESS,
Uid: req.Uid,
Player: G_GameLogicPtr.GetResSimplePlayerByUid(int(req.Uid)),
})
player.AddLog(Uid, friend.LOG_TYPE_FRIEND_BECOME, "")
FriendApplyBackData(player)
return nil
}
// 删除好友
func ReqDelFriend(player *Player, buf []byte) error {
req := &msg.ReqDelFriend{}
proto.Unmarshal(buf, req)
Uid := int(req.Uid)
m := &MsqMod.Msg{
Type: MsqMod.HANDLE_TYPE_DEL,
From: int(player.M_DwUin),
To: Uid,
SendT: GoUtil.Now(),
}
FriendMgrSend(m)
FriendMod := player.PlayMod.getFriendMod()
FriendMod.DelFriend(Uid)
player.PlayMod.save()
player.PushClientRes(&msg.ResDelFriend{
Code: msg.RES_CODE_SUCCESS,
Uid: req.Uid,
})
player.AddLog(Uid, friend.LOG_TYPE_FRIEND_DELETE, "")
FriendListBackData(player)
player.TeLog("friend_delete", map[string]interface{}{
"player_id": Uid,
})
return nil
}
// 拒绝申请
func ReqRefuseFriend(player *Player, buf []byte) error {
req := &msg.ReqRefuseFriend{}
proto.Unmarshal(buf, req)
Uid := int(req.Uid)
FriendMod := player.PlayMod.getFriendMod()
FriendMod.RefuseApply(Uid)
player.PlayMod.save()
player.PushClientRes(&msg.ResRefuseFriend{
Code: msg.RES_CODE_SUCCESS,
Uid: req.Uid,
})
m := &MsqMod.Msg{
Type: MsqMod.HANDLE_TYPE_DEL,
From: int(player.M_DwUin),
To: Uid,
SendT: GoUtil.Now(),
}
FriendMgrSend(m)
FriendApplyBackData(player)
return nil
}
// 向好友请求卡牌
func ReqCardGive(player *Player, buf []byte) error {
req := &msg.ReqCardGive{}
proto.Unmarshal(buf, req)
CardMod := player.PlayMod.getCardMod()
EndTime := GoUtil.Now() + 86400
FriendMod := player.PlayMod.getFriendMod()
err := CardMod.RequestCard()
if err != nil {
player.SendErrClienRes(&msg.ResCardGive{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
if len(req.Uid) == 0 { // 请求的UID列表不为空
player.SendErrClienRes(&msg.ResCardGive{
Code: msg.RES_CODE_FAIL,
Msg: "uid empty",
})
return fmt.Errorf("uid empty")
}
CardId := int(req.CardId)
if CardId == 0 { // 请求交换的卡牌ID不为空
player.SendErrClienRes(&msg.ResCardGive{
Code: msg.RES_CODE_FAIL,
Msg: "card id empty",
})
return fmt.Errorf("card id empty")
}
err = player.SubCard(CardId)
if err != nil {
player.SendErrClienRes(&msg.ResCardGive{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
}
Id := GoUtil.CreateCardId(int(player.M_DwUin), 0, int(req.CardId))
for _, v := range req.Uid {
Uid := int(v)
if !FriendMod.CheckFriend(Uid) {
player.SendErrClienRes(&msg.ResCardGive{
Code: msg.RES_CODE_FAIL,
Msg: "not friend",
})
return fmt.Errorf("not friend")
}
CardInfo := &card.CardInfo{
Id: Id,
AUid: int(player.M_DwUin),
BUid: Uid,
CardId: CardId,
StartTime: GoUtil.Now(),
EndTime: EndTime,
Type: card.TYPE_CARD_GIVE,
Status: card.STATUS_CARD_GIVE_1,
}
player.AddLog(Uid, friend.LOG_TYPE_CARD_GIVE, strconv.Itoa(CardId))
err = CardMod.AddRequestCard(CardInfo) // 添加请求卡牌
if err != nil {
player.SendErrClienRes(&msg.ResCardGive{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
m := &MsqMod.Msg{
Type: MsqMod.HANDLE_TYPE_REQ_CARD,
From: int(player.M_DwUin),
To: Uid,
SendT: GoUtil.Now(),
End: EndTime,
Extra: *CardInfo,
}
FriendMgrSend(m)
}
player.PushClientRes(&msg.ResCardGive{
Code: msg.RES_CODE_SUCCESS,
})
player.PushClientRes(CardMod.NotifyCard())
player.PushClientRes(CardMod.NotifyTimes())
player.PlayMod.save()
player.TeLog("card_require", map[string]interface{}{
"card_id": CardId,
"player_id_target": req.Uid,
})
return nil
}
// 同意卡牌请求
func ReqAgreeCardGive(player *Player, buf []byte) error {
req := &msg.ReqAgreeCardGive{}
proto.Unmarshal(buf, req)
FriendMod := player.PlayMod.getFriendMod()
CardInfo := FriendMod.GetCardInfo(req.Id)
if CardInfo == nil {
player.SendErrClienRes(&msg.ResAgreeCardGive{
Code: msg.RES_CODE_FAIL,
Msg: "card apply not exist",
})
return fmt.Errorf("card apply not exist")
}
CardMod := player.PlayMod.getCardMod()
err := player.SubCard(CardInfo.CardId)
if err != nil {
player.SendErrClienRes(&msg.ResAgreeCardGive{
Code: msg.RES_CODE_FAIL,
Msg: "card not exist",
})
return fmt.Errorf("card not exist")
}
CardInfo.Status = card.STATUS_CARD_GIVE_2
CardInfo.EndTime = 0
m := &MsqMod.Msg{
Type: MsqMod.HANDLE_TYPE_AGREE_CARD,
From: int(player.M_DwUin),
To: CardInfo.AUid,
SendT: GoUtil.Now(),
Extra: *CardInfo,
}
FriendMgrSend(m)
player.PushClientRes(CardMod.NotifyCard())
player.PushClientRes(CardMod.NotifyTimes())
player.PushClientRes(&msg.ResAgreeCardGive{
Code: msg.RES_CODE_SUCCESS,
Id: req.Id,
})
player.PlayMod.save()
player.TeLog("card_require_reply", map[string]interface{}{
"card_id": CardInfo.CardId,
"player_id_requirer": CardInfo.AUid,
})
return nil
}
// 拒绝卡牌请求
func ReqRefuseCardGive(player *Player, buf []byte) error {
req := &msg.ReqRefuseCardGive{}
proto.Unmarshal(buf, req)
FriendMod := player.PlayMod.getFriendMod()
CardInfo := FriendMod.GetCardInfo(req.Id)
if CardInfo == nil {
player.SendErrClienRes(&msg.ResRefuseCardGive{
Code: msg.RES_CODE_FAIL,
Msg: "card apply not exist",
})
return fmt.Errorf("card apply not exist")
}
FriendMod.DelCardInfo(req.Id)
player.PlayMod.save()
player.PushClientRes(&msg.ResRefuseCardGive{
Code: msg.RES_CODE_SUCCESS,
Id: req.Id,
})
m := &MsqMod.Msg{
Type: MsqMod.HANDLE_TYPE_REG_CARD_REFUSE,
From: int(player.M_DwUin),
To: CardInfo.AUid,
SendT: GoUtil.Now(),
Extra: *CardInfo,
}
FriendMgrSend(m)
return nil
}
// 赠送卡牌
func ReqCardSend(player *Player, buf []byte) error {
req := &msg.ReqCardSend{}
proto.Unmarshal(buf, req)
CardMod := player.PlayMod.getCardMod()
CardId := int(req.CardId)
CardInfo, err := CardMod.SendCard(int(player.M_DwUin), int(req.Uid), CardId)
if err != nil {
player.SendErrClienRes(&msg.ResCardSend{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
m := &MsqMod.Msg{
Type: MsqMod.HANDLE_TYPE_SEND_CARD,
From: int(player.M_DwUin),
To: int(req.Uid),
SendT: GoUtil.Now(),
End: GoUtil.Now() + 86400,
Extra: *CardInfo,
}
player.AddLog(int(req.Uid), friend.LOG_TYPE_CARD_SEND, strconv.Itoa(CardId))
player.PushClientRes(&msg.ResCardSend{
Code: msg.RES_CODE_SUCCESS,
})
player.PushClientRes(CardMod.NotifyCard())
player.PlayMod.save()
player.PushClientRes(CardMod.NotifyTimes())
FriendMgrSend(m)
return nil
}
// 卡牌交换
func ReqCardExchange(player *Player, buf []byte) error {
req := &msg.ReqCardExchange{}
proto.Unmarshal(buf, req)
CardMod := player.PlayMod.getCardMod()
CardId := int(req.CardId)
CardInfo, err := CardMod.ExchangeCard(int(player.M_DwUin), int(req.Uid), CardId)
if err != nil {
player.SendErrClienRes(&msg.ResCardExchange{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
m := &MsqMod.Msg{
Type: MsqMod.HANDLE_TYPE_EX_CARD,
From: int(player.M_DwUin),
To: int(req.Uid),
SendT: GoUtil.Now(),
End: GoUtil.Now() + 86400,
Extra: *CardInfo,
}
player.AddLog(int(req.Uid), friend.LOG_TYPE_CARD_EX_SEND, "")
player.PushClientRes(&msg.ResCardExchange{
Code: msg.RES_CODE_SUCCESS,
})
player.PushClientRes(CardMod.NotifyCard())
player.PlayMod.save()
player.PushClientRes(CardMod.NotifyTimes())
FriendMgrSend(m)
player.TeLog("card_exchange", map[string]interface{}{
"card_id": CardId,
"player_id_target": int(req.Uid),
"is_gift": 0,
})
return nil
}
// 选择卡牌进行交换
func ReqSelectCardExchange(player *Player, buf []byte) error {
req := &msg.ReqSelectCardExchange{}
proto.Unmarshal(buf, req)
CardId := int(req.CardId)
CardMod := player.PlayMod.getCardMod()
FriendMod := player.PlayMod.getFriendMod()
CardInfo := FriendMod.GetCardInfo(req.Id)
if CardInfo == nil || CardInfo.EndTime < GoUtil.Now() {
player.SendErrClienRes(&msg.ResSelectCardExchange{
Code: msg.RES_CODE_FAIL,
Msg: "exchange time out",
})
return fmt.Errorf("exchange time out")
}
if CardInfo.ExId != 0 {
player.SendErrClienRes(&msg.ResSelectCardExchange{
Code: msg.RES_CODE_FAIL,
Msg: "card already selected",
})
return fmt.Errorf("card already selected")
}
CardInfo.ExId = CardId
CardInfo.Status = card.STATUS_CARD_EX_2
if cardCfg.CheckCardIsGold(CardInfo.CardId) || cardCfg.CheckCardIsGold(CardInfo.ExId) {
err := CardMod.SubGoldTimes()
if err != nil {
player.SendErrClienRes(&msg.ResSelectCardExchange{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
}
FriendMod.DelCardInfo(req.Id)
player.AddLog(CardInfo.AUid, friend.LOG_TYPE_CARD_SELECT_SEND, fmt.Sprintf("%d", CardInfo.ExId))
err := player.SubCard(CardId)
if err != nil {
player.SendErrClienRes(&msg.ResSelectCardExchange{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
player.PlayMod.save()
player.PushClientRes(CardMod.NotifyCard())
player.PushClientRes(&msg.ResSelectCardExchange{
Code: msg.RES_CODE_SUCCESS,
Id: req.Id,
})
player.PushClientRes(CardMod.NotifyCard())
m := &MsqMod.Msg{
Type: MsqMod.HANDLE_TYPE_SELECT_EX_CARD,
From: int(player.M_DwUin),
To: CardInfo.AUid,
Extra: *CardInfo,
}
FriendMgrSend(m)
player.TeLog("card_exchange_reply", map[string]interface{}{
"palyer_id_giver": CardInfo.AUid,
"card_id_giver": CardInfo.CardId,
"card_id_reply": CardInfo.ExId,
})
return nil
}
// 同意卡牌交换
func ReqAgreeCardExchange(player *Player, buf []byte) error {
req := &msg.ReqSelectCardExchange{}
proto.Unmarshal(buf, req)
CardMod := player.PlayMod.getCardMod()
FriendMod := player.PlayMod.getFriendMod()
CardInfo := FriendMod.GetCardInfo(req.Id)
if CardInfo == nil || CardInfo.EndTime < GoUtil.Now() {
player.SendErrClienRes(&msg.ResAgreeCardExchange{
Code: msg.RES_CODE_FAIL,
Msg: "exchange time out",
})
return fmt.Errorf("exchange time out")
}
player.AddCard(CardInfo.ExId)
CardMod.DelExCard(CardInfo)
FriendMod.DelCardInfo(req.Id)
if cardCfg.CheckCardIsGold(CardInfo.CardId) || cardCfg.CheckCardIsGold(CardInfo.ExId) {
err := CardMod.SubGoldTimes()
if err != nil {
player.SendErrClienRes(&msg.ResAgreeCardExchange{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
}
player.AddLog(CardInfo.BUid, friend.LOG_TYPE_CARD_EX_SUCCESS_1, fmt.Sprintf("%d_%d", CardInfo.CardId, CardInfo.ExId))
CardInfo.Status = card.STATUS_CARD_EX_3
CardInfo.EndTime = 0
player.PlayMod.save()
player.PushClientRes(CardMod.NotifyCard())
player.PushClientRes(&msg.ResAgreeCardExchange{
Code: msg.RES_CODE_SUCCESS,
Id: req.Id,
})
m := &MsqMod.Msg{
Type: MsqMod.HANDLE_TYPE_ARGREE_EX_CARD,
From: int(player.M_DwUin),
To: CardInfo.BUid,
Extra: *CardInfo,
}
player.PushClientRes(CardMod.NotifyCard())
player.PushClientRes(CardMod.NotifyTimes())
FriendMgrSend(m)
player.TeLog("card_exchange_finish", map[string]interface{}{
"player_id_giver": CardInfo.AUid,
"card_id_giver": CardInfo.CardId,
"card_id_reply": CardInfo.ExId,
"player_id_reply": CardInfo.BUid,
})
return nil
}
// 拒绝选择卡牌
func ReqRefuseCardSelect(player *Player, buf []byte) error {
req := &msg.ReqRefuseCardSelect{}
proto.Unmarshal(buf, req)
FriendMod := player.PlayMod.getFriendMod()
CardInfo := FriendMod.GetCardInfo(req.Id)
if CardInfo == nil {
player.SendErrClienRes(&msg.ResRefuseCardSelect{
Code: msg.RES_CODE_FAIL,
Msg: "exchange time out",
})
return fmt.Errorf("exchange time out")
}
if CardInfo.Status != 1 {
player.SendErrClienRes(&msg.ResRefuseCardSelect{
Code: msg.RES_CODE_FAIL,
Msg: "card is not select status",
})
return fmt.Errorf("card is not select status")
}
FriendMod.DelCardInfo(req.Id)
m := &MsqMod.Msg{
Type: MsqMod.HANDLE_TYPE_REFUSE_SELECT_CARD,
From: int(player.M_DwUin),
To: CardInfo.AUid,
Extra: *CardInfo,
}
FriendMgrSend(m)
player.PushClientRes(&msg.ResRefuseCardSelect{
Code: msg.RES_CODE_SUCCESS,
Id: req.Id,
})
player.PlayMod.save()
return nil
}
// 拒绝进行交换
func ReqRefuseCardExchange(player *Player, buf []byte) error {
req := &msg.ReqRefuseCardExchange{}
proto.Unmarshal(buf, req)
CardMod := player.PlayMod.getCardMod()
FriendMod := player.PlayMod.getFriendMod()
CardInfo := FriendMod.GetCardInfo(req.Id)
if CardInfo == nil || CardInfo.EndTime < GoUtil.Now() {
player.SendErrClienRes(&msg.ResRefuseCardExchange{
Code: msg.RES_CODE_FAIL,
Msg: "exchange time out",
})
return fmt.Errorf("exchange time out")
}
if CardInfo.Status != 2 {
player.SendErrClienRes(&msg.ResRefuseCardExchange{
Code: msg.RES_CODE_FAIL,
Msg: "card is not status 2",
})
return fmt.Errorf("card is not status 2")
}
FriendMod.DelCardInfo(req.Id)
player.AddCard(CardInfo.CardId)
CardMod.DelExCard(CardInfo)
CardMod.AddExTimes(CardInfo)
player.PlayMod.save()
player.PushClientRes(&msg.ResRefuseCardExchange{
Code: msg.RES_CODE_SUCCESS,
Id: req.Id,
})
m := &MsqMod.Msg{
Type: MsqMod.HANDLE_TYPE_REFUSE_EX_CARD,
From: int(player.M_DwUin),
To: CardInfo.BUid,
Extra: *CardInfo,
}
player.PushClientRes(CardMod.NotifyCard())
player.PushClientRes(CardMod.NotifyTimes())
FriendMgrSend(m)
return nil
}
// 领取好友卡牌
func ReqGetFriendCard(player *Player, buf []byte) error {
req := &msg.ReqRefuseCardExchange{}
proto.Unmarshal(buf, req)
CardMod := player.PlayMod.getCardMod()
FriendMod := player.PlayMod.getFriendMod()
CardInfo := FriendMod.GetCardInfo(req.Id)
if CardInfo == nil || CardInfo.EndTime != 0 {
player.SendErrClienRes(&msg.ResGetFriendCard{
Code: msg.RES_CODE_FAIL,
Msg: "exchange time out",
})
return fmt.Errorf("exchange time out")
}
FriendMod.DelCardInfo(req.Id)
player.AddCard(CardInfo.CardId)
// if CardInfo.ExId != 0 {
// player.AddLog(CardInfo.BUid, friend.LOG_TYPE_CARD_EX_SUCCESS_2, fmt.Sprintf("%d_%d", CardInfo.ExId, CardInfo.CardId))
// }
player.PlayMod.save()
player.PushClientRes(&msg.ResGetFriendCard{
Code: msg.RES_CODE_SUCCESS,
Id: req.Id,
CardId: int32(CardInfo.CardId),
})
player.PushClientRes(CardMod.NotifyCard())
return nil
}
// 请求玩家榜单
func ReqRank(player *Player, buf []byte) error {
req := &msg.ReqRank{}
proto.Unmarshal(buf, req)
m := &MsqMod.Msg{
From: int(player.M_DwUin),
Type: MsqMod.HANDLE_TYPE_RANK_INFO,
Extra: RankMsg{RankType: int(req.Type)},
}
RankInfo := G_GameLogicPtr.RankMgrCall(m).(*RankInfo)
res := make(map[int32]*msg.ResPlayerSimple)
for k, rank := range RankInfo.List {
res[int32(k+1)] = G_GameLogicPtr.GetResSimplePlayerByUid(rank.Uid)
}
player.PushClientRes(&msg.ResRank{
Type: req.Type,
RankList: res,
MyRank: int32(RankInfo.MyRank),
MyScore: float32(RankInfo.MyScore),
})
return nil
}
// 请求竞标赛榜单
func ReqChampshipRank(player *Player, buf []byte) error {
req := &msg.ReqRank{}
proto.Unmarshal(buf, req)
m := G_GameLogicPtr.ChampshipMgr.GetRankMsg(int(player.M_DwUin))
player.PushClientRes(m)
return nil
}
func ReqChampshipPreRank(player *Player, buf []byte) error {
req := &msg.ReqRank{}
proto.Unmarshal(buf, req)
m := G_GameLogicPtr.ChampshipMgr.GetPreRankMsg(int(player.M_DwUin))
player.PushClientRes(m)
return nil
}
// 请求邮件列表
func ReqMailList(player *Player, buf []byte) error {
MailMod := player.PlayMod.getMailMod()
player.PushClientRes(MailMod.BackData())
return nil
}
// 读邮件
func ReqReadMail(player *Player, buf []byte) error {
req := &msg.ReqReadMail{}
proto.Unmarshal(buf, req)
MailMod := player.PlayMod.getMailMod()
err := MailMod.Read(int(req.Id))
if err != nil {
player.SendErrClienRes(&msg.ResReadMail{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
player.PlayMod.save()
player.PushClientRes(MailMod.NotifyMail(int(req.Id)))
player.PushClientRes(&msg.ResReadMail{
Code: msg.RES_CODE_SUCCESS,
Id: req.Id,
})
return nil
}
// 领取邮件奖励
func ReqGetMailReward(player *Player, buf []byte) error {
req := &msg.ReqGetMailReward{}
proto.Unmarshal(buf, req)
MailMod := player.PlayMod.getMailMod()
itemList, err := MailMod.Reward(int(req.Id))
if err != nil {
player.SendErrClienRes(&msg.ResGetMailReward{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
err = player.HandleItem(itemList, msg.ITEM_POP_LABEL_MailReward.String())
if err != nil {
player.SendErrClienRes(&msg.ResGetMailReward{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
player.PlayMod.save()
player.PushClientRes(MailMod.NotifyMail(int(req.Id)))
player.PushClientRes(&msg.ResGetMailReward{
Code: msg.RES_CODE_SUCCESS,
Id: req.Id,
})
return nil
}
// 删除邮件
func ReqDeleteMail(player *Player, buf []byte) error {
req := &msg.ReqDeleteMail{}
proto.Unmarshal(buf, req)
MailMod := player.PlayMod.getMailMod()
err := MailMod.Del(int(req.Id))
if err != nil {
player.SendErrClienRes(&msg.ResDeleteMail{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
player.PlayMod.save()
player.PushClientRes(MailMod.NotifyMail(int(req.Id)))
player.PushClientRes(&msg.ResDeleteMail{
Code: msg.RES_CODE_SUCCESS,
Id: req.Id,
})
return nil
}
// 领取商店免费奖励
func ReqFreeShop(player *Player, buf []byte) error {
ChargeMod := player.PlayMod.getChargeMod()
Item, err := ChargeMod.FireFreeShop()
if err != nil {
player.SendErrClienRes(&msg.ResFreeShop{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
err = player.HandleItem(Item, msg.ITEM_POP_LABEL_FreeShop.String())
if err != nil {
player.SendErrClienRes(&msg.ResFreeShop{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
player.PlayMod.save()
player.PushClientRes(ChargeMod.BackData())
player.PushClientRes(&msg.ResFreeShop{
Code: msg.RES_CODE_SUCCESS,
})
player.TeLog("gift_free", map[string]interface{}{
"gift_type": "store",
"item_id": Item[0].Id,
"num": Item[0].Num,
})
return nil
}
// 购买棋子商店物品
func ReqBuyChessShop(player *Player, buf []byte) error {
req := &msg.ReqBuyChessShop{}
proto.Unmarshal(buf, req)
ChargeMod := player.PlayMod.getChargeMod()
LostItem, Item, _, err := ChargeMod.BuyChess(int(req.Id))
if err != nil {
player.SendErrClienRes(&msg.ResBuyChessShop{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
err = player.HandleLoseItem(LostItem, "ChessShop")
if err != nil {
player.SendErrClienRes(&msg.ResBuyChessShop2{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
err = player.HandleItem(Item, msg.ITEM_POP_LABEL_ChessShop.String())
if err != nil {
player.SendErrClienRes(&msg.ResBuyChessShop{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
player.TeLog("store_buy", map[string]interface{}{
"item_id": int(req.Id),
"change_num": 1,
"cost_type": "diamond",
"cost_num": Item[0].Num,
})
player.PlayMod.save()
player.PushClientRes(ChargeMod.BackData())
player.PushClientRes(&msg.ResBuyChessShop{
Code: msg.RES_CODE_SUCCESS,
})
player.TeLog("buy_product_diamond", map[string]interface{}{
"diamond_cost": Item[0].Num,
"product_id": int(req.Id),
"product_name": mergeDataCfg.GetNameById(int(req.Id)),
})
return nil
}
// 购买棋子商店物品
func ReqBuyChessShop2(player *Player, buf []byte) error {
req := &msg.ReqBuyChessShop2{}
proto.Unmarshal(buf, req)
ChargeMod := player.PlayMod.getChargeMod()
LostItem, _, ChessId, err := ChargeMod.BuyChess(int(req.Id))
if err != nil {
player.SendErrClienRes(&msg.ResBuyChessShop2{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
err = player.HandleLoseItem(LostItem, "ChessShop")
if err != nil {
player.SendErrClienRes(&msg.ResBuyChessShop2{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
ChessMod := player.PlayMod.getChessMod()
err = ChessMod.AddChess(ChessId)
if err != nil {
player.SendErrClienRes(&msg.ResBuyChessShop2{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
data := &PlayerChessData{}
err = data.UpdateChessData(player, req.MChessData)
if err != nil {
player.SendErrClienRes(&msg.ResBuyChessShop2{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
player.TeLog("store_buy", map[string]interface{}{
"item_id": int(req.Id),
"change_num": 1,
"cost_type": "diamond",
"cost_num": LostItem[0].Num,
})
player.PlayMod.save()
player.PushClientRes(ChargeMod.BackData())
player.PushClientRes(&msg.ResBuyChessShop2{
Code: msg.RES_CODE_SUCCESS,
})
player.TeLog("buy_product_diamond", map[string]interface{}{
"diamond_cost": LostItem[0].Num,
"product_id": int(req.Id),
"product_name": mergeDataCfg.GetNameById(int(req.Id)),
})
return nil
}
// 刷新棋子商店
func ReqRefreshChessShop(player *Player, buf []byte) error {
ChargeMod := player.PlayMod.getChargeMod()
ChessMod := player.PlayMod.getChessMod()
ChargeMod.InitChessShop(ChessMod.GetEmitList())
Cost := []*item.Item{item.NewItem(item.ITEM_DIAMOND_ID, -20)}
err := player.HandleItem(Cost, msg.ITEM_POP_LABEL_RefreshChessShop.String())
if err != nil {
player.SendErrClienRes(&msg.ResRefreshChessShop{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
player.PlayMod.save()
player.PushClientRes(ChargeMod.BackData())
player.TeLog("refresh_store_diamond", map[string]interface{}{
"diamond_cost": 20,
})
return nil
}
// 领取无尽礼包免费奖励
func ReqEndlessReward(player *Player, buf []byte) error {
req := &msg.ReqEndlessReward{}
proto.Unmarshal(buf, req)
EndlessMod := player.PlayMod.getEndlessMod()
itemList, err := EndlessMod.GetReward()
if err != nil {
player.SendErrClienRes(&msg.ResEndlessReward{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
err = player.HandleItem(itemList, msg.ITEM_POP_LABEL_EndlessReward.String())
if err != nil {
player.SendErrClienRes(&msg.ResEndlessReward{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
player.PlayMod.save()
player.PushClientRes(EndlessMod.BackData())
player.PushClientRes(&msg.ResEndlessReward{
Code: msg.RES_CODE_SUCCESS,
})
Ids := make([]int, 0)
Nums := make([]int, 0)
for _, v := range itemList {
Ids = append(Ids, v.Id)
Nums = append(Nums, v.Num)
}
player.TeLog("gift_ad", map[string]interface{}{
"gift_type": "endless",
"item_id": Ids,
"item_number": Nums,
})
return nil
}
// 请求无尽礼包数据
func ReqEndless(player *Player, buf []byte) error {
EndlessMod := player.PlayMod.getEndlessMod()
player.PushClientRes(EndlessMod.BackData())
return nil
}
// 请求存钱罐奖励
func ReqPiggyBankReward(player *Player, buf []byte) error {
PiggyBankMod := player.PlayMod.getPiggyBankMod()
itemList := PiggyBankMod.Fire(0)
err := player.HandleItem(itemList, msg.ITEM_POP_LABEL_PiggyBankReward.String())
if err != nil {
player.SendErrClienRes(&msg.ResPiggyBankReward{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
player.PlayMod.save()
player.PushClientRes(PiggyBankMod.BackData())
player.PushClientRes(&msg.ResPiggyBankReward{
Code: msg.RES_CODE_SUCCESS,
})
player.TeLog("piggy_bank_open", map[string]interface{}{
"piggy_bank_type": piggyBank.PIGGY_BANK_TYPE_AD,
"item_list": itemList,
})
return nil
}
// 生成订单号
func ReqCreateOrderSn(player *Player, buf []byte) error {
req := &msg.ReqCreateOrderSn{}
proto.Unmarshal(buf, req)
OrderSn, err := CreateOrderSn(player, int(req.ChargeId), req.PlatForm, req.Channel)
if err != nil {
return err
}
player.PushClientRes(&msg.ResCreateOrderSn{
OrderSn: OrderSn,
})
return nil
}
// 订单发货
func ReqShippingOrder(player *Player, buf []byte) error {
req := &msg.ReqShippingOrder{}
proto.Unmarshal(buf, req)
go TriggerShippingOrder(player, req)
player.PushClientRes(&msg.ResShippingOrder{
Code: msg.RES_CODE_SUCCESS,
})
return nil
}
// 锦标赛
func ReqChampshipReward(player *Player, buf []byte) error {
ChampshipMod := player.PlayMod.getChampshipMod()
itemList := ChampshipMod.GetReward()
err := player.HandleItem(itemList, msg.ITEM_POP_LABEL_ChampshipReward.String())
if err != nil {
player.SendErrClienRes(&msg.ResChampshipReward{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
player.PlayMod.save()
BackChampship(player)
TriggerSeed(player)
player.PushClientRes(&msg.ResChampshipReward{
Code: msg.RES_CODE_SUCCESS,
})
player.TeLog("championship_reward", map[string]interface{}{
"season_id": GoUtil.ZeroTimestamp(),
"champship_step_id": ChampshipMod.Reward,
"reward_type": "step",
"item_list": itemList,
"champship_score": ChampshipMod.Score,
})
return nil
}
func ReqLimitEvent(player *Player, buf []byte) error {
LimitedTimeEventMod := player.PlayMod.getLimitedTimeEventMod()
player.PushClientRes(LimitedTimeEventMod.BackData())
return nil
}
func ReqKv(player *Player, buf []byte) error {
req := &msg.ReqKv{}
proto.Unmarshal(buf, req)
KvMod := player.PlayMod.getKvMod()
KvMod.SetVar(int(req.Key), req.Value)
return nil
}
func ReqFriendRecommend(player *Player, buf []byte) error {
FriendMod := player.PlayMod.getFriendMod()
RecommendList := make([]*msg.ResPlayerSimple, 0)
FriendNum := FriendMod.GetFriendNum()
var n int
if FriendNum < 10 {
n = 3
} else {
Active := 0
for k := range FriendMod.FriendList {
PlayerSimpleData := G_GameLogicPtr.GetSimplePlayerByUid(k)
if PlayerSimpleData.Login > GoUtil.Now()-86400 {
Active++
}
}
n = max(0, 3-(Active/10))
}
PlayerList := GetRecommendPlayer(player, n)
for _, v := range PlayerList {
PlayerSimpleData := G_GameLogicPtr.GetResSimplePlayerByUid(v)
RecommendList = append(RecommendList, PlayerSimpleData)
}
player.PushClientRes(&msg.ResFriendRecommend{
List: RecommendList,
})
player.PlayMod.save()
return nil
}
func ReqFriendList(player *Player, buf []byte) error {
FriendListBackData(player)
return nil
}
func ReqFriendApply(player *Player, buf []byte) error {
FriendApplyBackData(player)
return nil
}
func ReqFriendCardMsg(player *Player, buf []byte) error {
FriendCardBackData(player)
return nil
}
func ReqFriendTimeLine(player *Player, buf []byte) error {
FriendLogBackData(player)
return nil
}
func ReqFriendTLUpvote(player *Player, buf []byte) error {
req := &msg.ReqFriendTLUpvote{}
proto.Unmarshal(buf, req)
FriendMod := player.PlayMod.getFriendMod()
Items, FUid, err := FriendMod.Upvote(int(req.Id))
if err != nil {
player.SendErrClienRes(&msg.ResFriendTLUpvote{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
err = player.HandleItem(Items, msg.ITEM_POP_LABEL_TLUpvote.String())
if err != nil {
player.SendErrClienRes(&msg.ResFriendTLUpvote{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
m := &MsqMod.Msg{
Type: MsqMod.HANDLE_TYPE_HANDBOOK_UPVOTE,
From: int(player.M_DwUin),
To: int(FUid),
SendT: GoUtil.Now(),
}
FriendMgrSend(m)
player.PlayMod.save()
player.PushClientRes(&msg.ResFriendTLUpvote{
Code: msg.RES_CODE_SUCCESS,
Id: req.Id,
})
player.TeLog("friend_upvote", map[string]interface{}{
"player_id": int(req.Id),
})
return nil
}
func ReqChampshipRankReward(player *Player, buf []byte) error {
MyLastRank := G_GameLogicPtr.ChampshipMgr.getLastMyRank(int(player.M_DwUin))
ChampshipMod := player.PlayMod.getChampshipMod()
itemList, err := ChampshipMod.GetRankReward(MyLastRank)
if err != nil {
player.SendErrClienRes(&msg.ResChampshipRankReward{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
err = player.HandleItem(itemList, msg.ITEM_POP_LABEL_ChampshipRankReward.String())
if err != nil {
player.SendErrClienRes(&msg.ResChampshipRankReward{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
player.PlayMod.save()
BackChampship(player)
player.PushClientRes(&msg.ResChampshipRankReward{
Code: msg.RES_CODE_SUCCESS,
})
player.TeLog("championship_reward", map[string]interface{}{
"season_id": GoUtil.ZeroTimestamp() - 86400,
"champship_step_id": MyLastRank,
"reward_type": "rank",
"item_list": itemList,
"champship_score": ChampshipMod.Score,
})
return nil
}
func ReqSetName(player *Player, buf []byte) error {
req := &msg.ReqSetName{}
proto.Unmarshal(buf, req)
BaseMod := player.PlayMod.getBaseMod()
BaseMod.SetNickName(req.Name)
player.PushClientRes(&msg.ResSetName{
ResultCode: msg.RES_CODE_SUCCESS,
})
player.PlayMod.save()
BackUserInfo(player)
player.UpdateUserInfo()
player.TeLog("nickname_set", map[string]interface{}{
"nickname_name": req.Name,
})
return nil
}
func ReqSetPetName(player *Player, buf []byte) error {
req := &msg.ReqSetPetName{}
proto.Unmarshal(buf, req)
BaseMod := player.PlayMod.getBaseMod()
BaseMod.SetPetName(req.Name)
player.PushClientRes(&msg.ResSetPetName{
ResultCode: msg.RES_CODE_SUCCESS,
})
player.PlayMod.save()
BackUserInfo(player)
player.UpdateUserInfo()
player.TeLog("petname_set", map[string]interface{}{
"petname": req.Name,
})
return nil
}
func ReqUserInfo(player *Player, buf []byte) error {
BackUserInfo(player)
return nil
}
func ReqMasterCard(player *Player, buf []byte) error {
req := &msg.ReqMasterCard{}
proto.Unmarshal(buf, req)
CardMod := player.PlayMod.getCardMod()
err := CardMod.MasterCardEx(int(req.Id), int(req.CardId))
if err != nil {
player.SendErrClienRes(&msg.ResMasterCard{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
player.PlayMod.save()
player.PushClientRes(&msg.ResMasterCard{
Code: msg.RES_CODE_SUCCESS,
MasterId: req.Id,
CardId: req.CardId,
})
player.PushClientRes(CardMod.NotifyCard())
player.TeLog("master_card", map[string]interface{}{
"wild_card_type": req.Id,
"card_id": req.CardId,
})
return nil
}
func ReqSetFacebookUrl(player *Player, buf []byte) error {
req := &msg.ReqSetFacebookUrl{}
proto.Unmarshal(buf, req)
BaseMod := player.PlayMod.getBaseMod()
BaseMod.SetFacebookUrl(req.Url)
player.PlayMod.save()
player.PushClientRes(&msg.ResSetFacebookUrl{
Code: msg.RES_CODE_SUCCESS,
})
return nil
}
func ReqInviteFriendData(player *Player, buf []byte) error {
InviteMod := player.PlayMod.getInviteMod()
player.PushClientRes(InviteMod.BackData())
return nil
}
func ReqSelfInvited(player *Player, buf []byte) error {
req := &msg.ReqSelfInvited{}
proto.Unmarshal(buf, req)
G_GameLogicPtr.FriendMgrSend(&MsqMod.Msg{
Type: MsqMod.HANDLE_TYPE_INVITE_FRIEND,
From: int(player.M_DwUin),
To: int(req.InviterId),
})
player.PushClientRes(&msg.ResSelfInvited{
ResultCode: 1,
})
return nil
}
func ReqGetInviteReward(player *Player, buf []byte) error {
req := &msg.ReqGetInviteReward{}
proto.Unmarshal(buf, req)
InviteMod := player.PlayMod.getInviteMod()
Items, err := InviteMod.GetReward(int(req.GetIndex))
if err != nil {
log.Debug("ReqGetInviteReward err :%v", err)
return err
}
err = player.HandleItem(Items, msg.ITEM_POP_LABEL_invite.String())
if err != nil {
log.Debug("ReqGetInviteReward err :%v", err)
return err
}
player.PlayMod.save()
player.PushClientRes(&msg.ResGetInviteReward{
ResultCode: 1,
})
player.PushClientRes(InviteMod.BackData())
Str := ""
for k := range InviteMod.InviteList {
Str += strconv.Itoa(k) + ","
}
player.TeLog("register_invite_reward", map[string]interface{}{
"register_type": "facebook",
"item_id": Items,
"register_score": InviteMod.GetIndex,
"player_id": Str,
})
return nil
}
func ReqAutoAddInviteFriend(player *Player, buf []byte) error {
req := &msg.ReqAutoAddInviteFriend{}
proto.Unmarshal(buf, req)
FriendMod := player.PlayMod.getFriendMod()
Uid := int(req.Id)
if Uid == 0 && Uid == int(player.M_DwUin) {
player.PushClientRes(&msg.ResAutoAddInviteFriend{
ResultCode: int32(msg.RES_CODE_FAIL),
})
return fmt.Errorf("uid wrong %d", Uid)
}
FriendMod.AddFriend(Uid)
player.PlayMod.save()
player.PushClientRes(&msg.ResAutoAddInviteFriend{
ResultCode: 1,
})
G_GameLogicPtr.FriendMgrSend(&MsqMod.Msg{
From: int(player.M_DwUin),
To: Uid,
Type: MsqMod.HANDLE_TYPE_INVITE_ADD_FRIEND,
})
player.TeLog("friend_add", map[string]interface{}{
"player_id": req.Id,
"add_type": "invite add friend",
})
return nil
}
func ReqAutoAddInviteFriend2(player *Player, buf []byte) error {
req := &msg.ReqAutoAddInviteFriend2{}
proto.Unmarshal(buf, req)
FriendMod := player.PlayMod.getFriendMod()
Uid, err := GetUidByFaceBook(req.Id)
if Uid == 0 || Uid == int(player.M_DwUin) {
player.PushClientRes(&msg.ResAutoAddInviteFriend2{
ResultCode: 0,
})
log.Debug("ReqAutoAddInviteFriend2 err :%v", err)
return err
}
if err != nil {
player.SendErrClienRes(&msg.ResAutoAddInviteFriend2{
ResultCode: 0,
})
log.Debug("ReqAutoAddInviteFriend2 err :%v", err)
return err
}
FriendMod.AddFriend(Uid)
player.PlayMod.save()
player.PushClientRes(&msg.ResAutoAddInviteFriend2{
ResultCode: 1,
})
G_GameLogicPtr.FriendMgrSend(&MsqMod.Msg{
From: int(player.M_DwUin),
To: Uid,
Type: MsqMod.HANDLE_TYPE_INVITE_ADD_FRIEND,
})
player.TeLog("friend_add", map[string]interface{}{
"player_id": req.Id,
"add_type": "invite add friend",
})
return nil
}
func ReqSelectLimitEvent(player *Player, buf []byte) error {
req := &msg.ReqSelectLimitEvent{}
proto.Unmarshal(buf, req)
LimitedTimeEventMod := player.PlayMod.getLimitedTimeEventMod()
Items, slot_reward, slot_order_number, err := LimitedTimeEventMod.SelectProgressReward(int(req.Id))
if err != nil {
player.SendErrClienRes(&msg.ResSelectLimitEvent{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
err = player.HandleItem(Items, msg.ITEM_POP_LABEL_SelectLimitEvent.String())
if err != nil {
player.SendErrClienRes(&msg.ResSelectLimitEvent{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
player.TeLog("time_limited_slot", map[string]interface{}{
"slot_order_number": slot_order_number,
"slot_reward_list": slot_reward,
"slot_reward": slot_reward[int(req.Id)],
})
player.PlayMod.save()
player.PushClientRes(LimitedTimeEventMod.BackData())
player.PushClientRes(LimitedTimeEventMod.ProgressBackData())
player.PushClientRes(&msg.ResSelectLimitEvent{
Code: msg.RES_CODE_SUCCESS,
})
return nil
}
// 请求挖矿基础数据
func ReqMining(player *Player, buf []byte) error {
MiningBackData(player)
return nil
}
// 请求挖矿
func ReqMiningTake(player *Player, buf []byte) error {
req := &msg.ReqMiningTake{}
proto.Unmarshal(buf, req)
MiningMod := player.PlayMod.getMiningMod()
ActivityInfo := GetActivityInfo(player, ACT_TYPE_MINING)
Status := GetActivityStatus(player, ACT_TYPE_MINING)
if Status != ACT_STATUS_START {
player.SendErrClienRes(&msg.ResMiningTake{
Code: msg.RES_CODE_FAIL,
Msg: "activity not start",
})
return fmt.Errorf("activity not start")
}
LoseItem := miningCfg.GetLoseItem(ActivityInfo.Id)
err := player.HandleLoseItem(LoseItem, "MiningLose")
if err != nil {
player.SendErrClienRes(&msg.ResMiningTake{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
itemList, err := MiningMod.Take(req.Map, int(req.Gem))
if err != nil {
player.SendErrClienRes(&msg.ResMiningTake{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
err = player.HandleItem(itemList, msg.ITEM_POP_LABEL_MiningTake.String())
if err != nil {
player.SendErrClienRes(&msg.ResMiningTake{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
player.PlayMod.save()
player.NotifyRed(ACT_TYPE_MINING)
MiningBackData(player)
return nil
}
// 领取关卡奖励
func ReqMiningReward(player *Player, buf []byte) error {
MiningMod := player.PlayMod.getMiningMod()
Status := GetActivityStatus(player, ACT_TYPE_MINING)
if Status != ACT_STATUS_START {
player.SendErrClienRes(&msg.ResMiningReward{
Code: msg.RES_CODE_FAIL,
Msg: "activity not start",
})
return fmt.Errorf("activity not start")
}
itemList, Mining, err := MiningMod.GetReward()
if err != nil {
player.SendErrClienRes(&msg.ResMiningReward{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
err = player.HandleItem(itemList, msg.ITEM_POP_LABEL_MiningReward.String())
if err != nil {
player.SendErrClienRes(&msg.ResMiningReward{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
player.TeLog("mining_finish", map[string]interface{}{
"expend_token_num": Mining,
"level_ID": MiningMod.Pass - 1,
})
player.PushClientRes(&msg.ResMiningReward{
Code: msg.RES_CODE_SUCCESS,
})
player.PlayMod.save()
MiningBackData(player)
return nil
}
// 请求猜颜色基础数据
func ReqGuessColor(player *Player, buf []byte) error {
req := &msg.ReqGuessColor{}
proto.Unmarshal(buf, req)
GuessColorMod := player.PlayMod.getGuessColorMod()
Items := GuessColorMod.FirstIn()
err := player.HandleItem(Items, msg.ITEM_POP_LABEL_GuessColor.String())
if err != nil {
return err
}
player.PlayMod.save()
GuessColorBackData(player)
return nil
}
// 请求猜颜色
func ReqGuessColorTake(player *Player, buf []byte) error {
req := &msg.ReqGuessColorTake{}
proto.Unmarshal(buf, req)
Status := GetActivityStatus(player, ACT_TYPE_GUESS_COLOR)
if Status != ACT_STATUS_START {
player.SendErrClienRes(&msg.ResGuessColorTake{
Code: msg.RES_CODE_FAIL,
Msg: "activity not start",
})
return fmt.Errorf("activity not start")
}
GuessColorMod := player.PlayMod.getGuessColorMod()
LoseItem := GuessColorMod.GetLoseItem()
err := player.HandleLoseItem(LoseItem, "GuessColorLose")
if err != nil {
player.SendErrClienRes(&msg.ResGuessColorTake{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
GuessColorMod.Take(req.Map.Map, req.OMap)
player.PlayMod.save()
GuessColorBackData(player)
player.NotifyRed(ACT_TYPE_GUESS_COLOR)
return nil
}
// 请求猜颜色奖励
func ReqGuessColorReward(player *Player, buf []byte) error {
req := &msg.ReqGuessColorReward{}
proto.Unmarshal(buf, req)
Status := GetActivityStatus(player, ACT_TYPE_GUESS_COLOR)
if Status != ACT_STATUS_START {
player.SendErrClienRes(&msg.ResGuessColorReward{
Code: msg.RES_CODE_FAIL,
Msg: "activity not start",
})
return fmt.Errorf("activity not start")
}
GuessColorMod := player.PlayMod.getGuessColorMod()
itemList, err := GuessColorMod.GetReward()
if err != nil {
player.SendErrClienRes(&msg.ResGuessColorReward{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
err = player.HandleItem(itemList, msg.ITEM_POP_LABEL_GuessColorReward.String())
if err != nil {
player.SendErrClienRes(&msg.ResGuessColorReward{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
player.PlayMod.save()
GuessColorBackData(player)
return nil
}
// 请求竞赛基础数据
func ReqRace(player *Player, buf []byte) error {
RaceBackData(player)
return nil
}
// 请求竞赛开始
func ReqRaceStart(player *Player, buf []byte) error {
req := &msg.ReqRaceStart{}
proto.Unmarshal(buf, req)
RaceMod := player.PlayMod.getRaceMod()
err := RaceMod.StartGame()
if err != nil {
player.SendErrClienRes(&msg.ResRaceStart{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
RaceBackData(player)
player.PushClientRes(&msg.ResRaceStart{
Code: msg.RES_CODE_SUCCESS,
})
return nil
}
// 领取竞赛奖励
func ReqRaceReward(player *Player, buf []byte) error {
req := &msg.ResRaceReward{}
proto.Unmarshal(buf, req)
RaceMod := player.PlayMod.getRaceMod()
Items, err := RaceMod.GetReward()
if err != nil {
player.SendErrClienRes(&msg.ResRaceReward{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
err = player.HandleItem(Items, msg.ITEM_POP_LABEL_RaceReward.String())
if err != nil {
player.SendErrClienRes(&msg.ResRaceReward{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
RaceBackData(player)
player.PushClientRes(&msg.ResRaceReward{
Code: msg.RES_CODE_SUCCESS,
})
return nil
}
// 请求playroom基础数据
func ReqPlayroom(player *Player, buf []byte) error {
PlayroomBackData(player)
return nil
}
// 请求playroom拜访信息
func ReqPlayroomInfo(player *Player, buf []byte) error {
req := &msg.ReqPlayroomInfo{}
proto.Unmarshal(buf, req)
PlayroomMod := player.PlayMod.getPlayroomMod()
Targer := int(req.Uid)
if req.Uid == 0 {
Targer = PlayroomMod.GetTarget()
}
if req.Uid == -1 {
Targer = GetVisitorPlayer(player)
}
if Targer == 0 {
return fmt.Errorf("ReqPlayroomInfo no target")
}
PlayerData := G_GameLogicPtr.GetSimplePlayerByUid(Targer)
PlayroomMod.SetTarget(Targer)
if PlayerData.Loginout > 0 && PlayerData.Loginout < GoUtil.Now()-int64(playroomCfg.GetGameOutline()) { // todo DEBUG
log.Debug("ReqPlayroomInfo PlayerData.Loginout:%v, %v", PlayerData.Loginout, playroomCfg.GetGameOutline())
PlayroomMod.SetGameId(playroom.GAME_TYPE_HOOK)
Star := min(500, max(PlayerData.Star/10, 10))
ChessMod := player.PlayMod.getChessMod()
EmitList := ChessMod.GetOrderEmit()
ColorList := make([]string, 0)
for _, v := range EmitList {
Color := mergeDataCfg.GetEmitProduceChessType(v)
ColorList = append(ColorList, Color...)
}
RandList := make([]int, 0)
for _, v := range PlayerData.Chess {
Color := mergeDataCfg.GetColorById(v)
Lv := mergeDataCfg.GetLvById(v)
if GoUtil.InStringArray(Color, ColorList) && Lv <= 8 {
RandList = append(RandList, v)
}
}
if len(RandList) == 0 {
PlayroomMod.SetGameReward(0, 0, Star)
} else if len(RandList) == 1 {
PlayroomMod.SetGameReward(0, RandList[0], Star)
} else {
ChessList := GoUtil.RandSliceNum(RandList, 2)
PlayroomMod.SetGameReward(ChessList[0], ChessList[1], Star)
}
} else {
PlayroomMod.SetGameId(playroom.GAME_TYPE_FILP)
PlayroomMod.SetGameRewardFlip(int(float64(PlayerData.Star)*0.03), int(float64(PlayerData.Star)*0.05), int(float64(PlayerData.Star)*0.1))
}
player.PlayMod.save()
PlayroomVisit(player, Targer)
return nil
}
// 请求playroom交互
func ReqPlayroomInteract(player *Player, buf []byte) error {
req := &msg.ReqPlayroomInteract{}
proto.Unmarshal(buf, req)
PlayroomMod := player.PlayMod.getPlayroomMod()
Items, _, err := PlayroomMod.Interact(int(req.Id), int(req.Type))
if err != nil {
player.SendErrClienRes(&msg.ResPlayroomInteract{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
err = player.HandleLoseItem(Items, "PlayroomInteract")
if err != nil {
player.SendErrClienRes(&msg.ResPlayroomInteract{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
if playroomCfg.IsStokeCat(int(req.Id)) {
player.QuestTrigger(&quest.Trigger{Label: quest.TRIGGER_LABEL_STOKECAT})
}
if playroomCfg.IsPlayCat(int(req.Id)) {
player.QuestTrigger(&quest.Trigger{Label: quest.TRIGGER_LABEL_PLAYCAT})
}
if playroomCfg.IsTakeCat(int(req.Id)) {
player.QuestTrigger(&quest.Trigger{Label: quest.TRIGGER_LABEL_TAKECAT})
}
switch req.Type {
case playroom.MOOD_TYPE_CLEAN:
player.QuestTrigger(&quest.Trigger{Label: quest.TRIGGER_LABEL_CLEANCAT})
case playroom.MOOD_TYPE_FOOD:
player.QuestTrigger(&quest.Trigger{Label: quest.TRIGGER_LABEL_FEEDCAT})
}
player.PlayMod.save()
LimitedTimePlayroomTrigger(player)
player.PushClientRes(PlayroomMod.NotifyMood())
player.PushClientRes(&msg.ResPlayroomInteract{
Code: msg.RES_CODE_SUCCESS,
})
return nil
}
// 请求playroom设置房间
func ReqPlayroomSetRoom(player *Player, buf []byte) error {
req := &msg.ReqPlayroomSetRoom{}
proto.Unmarshal(buf, req)
PlayroomMod := player.PlayMod.getPlayroomMod()
err := PlayroomMod.SetRoom(GoUtil.MapInt32ToInt(req.Playroom))
if err != nil {
player.SendErrClienRes(&msg.ResPlayroomSetRoom{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
player.PlayMod.save()
PlayroomBackData(player)
player.PushClientRes(&msg.ResPlayroomSetRoom{
Code: msg.RES_CODE_SUCCESS,
})
return nil
}
// 玩游戏
func ReqPlayroomGame(player *Player, buf []byte) error {
req := &msg.ReqPlayroomGame{}
proto.Unmarshal(buf, req)
PlayroomMod := player.PlayMod.getPlayroomMod()
Target := PlayroomMod.GetTarget()
if Target == 0 {
player.SendErrClienRes(&msg.ResPlayroomGame{
Code: msg.RES_CODE_FAIL,
Msg: "no target",
})
return fmt.Errorf("no target")
}
PlayerData := G_GameLogicPtr.GetSimplePlayerByUid(Target)
Items := make([]*item.Item, 0)
if req.Type == playroom.GAME_RESULT_LOSE {
Items = append(Items, item.NewItem(item.ITEM_STAR_ID, 20))
PlayroomMod.ResetGame()
}
if req.Type == playroom.GAME_RESULT_LOW {
Items = append(Items, item.NewItem(item.ITEM_STAR_ID, PlayerData.Level*2))
PlayroomMod.ResetGame()
}
if req.Type == playroom.GAME_RESULT_MIDDLE {
Items = append(Items, item.NewItem(item.ITEM_STAR_ID, PlayerData.Level*3))
PlayroomMod.ResetGame()
}
err := player.HandleItem(Items, msg.ITEM_POP_LABEL_PlayroomGame.String())
if err != nil {
player.SendErrClienRes(&msg.ResPlayroomGame{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
player.PlayMod.save()
// PlayroomBackData(player)
// PlayroomVisit(player, PlayroomMod.GetTarget())
ItemsMsg := make(map[int32]*msg.ItemInfo, 0)
for k, v := range PlayroomMod.GameReward {
ItemsMsg[int32(k)] = &msg.ItemInfo{
Id: int32(v.Id),
Num: int32(v.Num),
}
}
player.PushClientRes(&msg.ResPlayroomGame{
Code: msg.RES_CODE_SUCCESS,
Type: req.Type,
Items: ItemsMsg,
})
return nil
}
// 选择奖励
func ReqPlayroomSelectReward(player *Player, buf []byte) error {
req := &msg.ReqPlayroomSelectReward{}
proto.Unmarshal(buf, req)
PlayroomMod := player.PlayMod.getPlayroomMod()
Items := PlayroomMod.SelectReward(int(req.Id))
err := player.HandleItem(Items, msg.ITEM_POP_LABEL_PlayroomGame.String())
if err != nil {
player.SendErrClienRes(&msg.ResPlayroomSelectReward{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
Target := PlayroomMod.GetTarget()
G_GameLogicPtr.FriendMgrSend(&MsqMod.Msg{
From: int(player.M_DwUin),
To: Target,
Type: MsqMod.HANDLE_TYPE_PLAYROOM_LOSE,
SendT: GoUtil.Now(),
Extra: Items,
})
PlayroomMod.ResetGame()
player.PlayMod.save()
PlayroomBackData(player)
PlayroomVisit(player, PlayroomMod.GetTarget())
player.PushClientRes(&msg.ResPlayroomSelectReward{
Code: msg.RES_CODE_SUCCESS,
})
return nil
}
// 处理偷取物品
func ReqPlayroomLose(player *Player, buf []byte) error {
PlayroomMod := player.PlayMod.getPlayroomMod()
PlayroomMod.ResetLose()
player.PushClientRes(PlayroomMod.NotifyLose())
return nil
}
// 宠物开始工作
func ReqPlayroomWork(player *Player, buf []byte) error {
req := &msg.ReqPlayroomWork{}
proto.Unmarshal(buf, req)
PlayroomMod := player.PlayMod.getPlayroomMod()
Items, err := PlayroomMod.Work()
if err != nil {
player.SendErrClienRes(&msg.ResPlayroomWork{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
// 开始工作 设置定时器
if Items != nil {
LimitedTimePlayroomWorkTrigger(player)
player.UpdateUserInfo()
}
err = player.HandleLoseItem(Items, "playroomWork")
if err != nil {
player.SendErrClienRes(&msg.ResPlayroomWork{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
player.PlayMod.save()
player.PushClientRes(PlayroomMod.NotifyWork())
// PlayroomBackData(player)
player.PushClientRes(&msg.ResPlayroomWork{
Code: msg.RES_CODE_SUCCESS,
})
return nil
}
// 宠物休息
func ReqPlayroomRest(player *Player, buf []byte) error {
PlayroomMod := player.PlayMod.getPlayroomMod()
PlayroomMod.Rest()
player.PlayMod.save()
player.PushClientRes(PlayroomMod.NotifyWork())
return nil
}
// 抽取转盘
func ReqPlayroomDraw(player *Player, buf []byte) error {
PlayroomMod := player.PlayMod.getPlayroomMod()
Id, Items, err := PlayroomMod.Draw()
if err != nil {
player.SendErrClienRes(&msg.ResPlayroomDraw{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
player.args["ResItemPopId"] = Id
err = player.HandleItem(Items, msg.ITEM_POP_LABEL_PlayroomDraw.String())
if err != nil {
player.SendErrClienRes(&msg.ResPlayroomDraw{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
player.PlayMod.save()
// PlayroomBackData(player)
player.PushClientRes(PlayroomMod.NotifyMood())
player.TeLog("playroom_draw", map[string]interface{}{
"draw_id": Id,
"item_list": Items,
})
player.PushClientRes(&msg.ResPlayroomDraw{
Code: msg.RES_CODE_SUCCESS,
Id: int32(Id),
})
return nil
}
// 清理碎片
func ReqPlayroomChip(player *Player, buf []byte) error {
req := &msg.ReqPlayroomChip{}
proto.Unmarshal(buf, req)
PlayroomMod := player.PlayMod.getPlayroomMod()
Items := PlayroomMod.RemoveChip(int(req.Num))
err := player.HandleItem(Items, msg.ITEM_POP_LABEL_PlayroomChip.String())
if err != nil {
player.SendErrClienRes(&msg.ResPlayroomChip{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
player.PlayMod.save()
PlayroomBackData(player)
player.PushClientRes(&msg.ResPlayroomChip{
Code: msg.RES_CODE_SUCCESS,
})
return nil
}
// 翻牌游戏
func ReqPlayroomFlip(player *Player, buf []byte) error {
req := &msg.ReqPlayroomFlip{}
proto.Unmarshal(buf, req)
PlayroomMod := player.PlayMod.getPlayroomMod()
CardId, err := PlayroomMod.FlipCard(int(req.Id))
if err != nil {
player.SendErrClienRes(&msg.ResPlayroomFlip{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
player.Kafka("playroom_flip", map[string]interface{}{
"CardID": CardId,
"Id": req.Id,
})
player.PlayMod.save()
PlayroomBackData(player)
player.PushClientRes(&msg.ResPlayroomFlip{
Code: msg.RES_CODE_SUCCESS,
Id: req.Id,
CardId: int32(CardId),
})
return nil
}
func ReqPlayroomFlipReward(player *Player, buf []byte) error {
req := &msg.ReqPlayroomFlipReward{}
proto.Unmarshal(buf, req)
PlayroomMod := player.PlayMod.getPlayroomMod()
Items, Target, err := PlayroomMod.GetFlipReward()
if err != nil {
player.SendErrClienRes(&msg.ResPlayroomFlipReward{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
Items1 := Items
LimitedTimeEventMod := player.PlayMod.getLimitedTimeEventMod()
if LimitedTimeEventMod.CheckExist(limitedTimeEvent.EVENT_TYPE_PET_THIEF) {
Items1 = item.Merge(Items1, Items1)
}
err = player.HandleItem(Items1, msg.ITEM_POP_LABEL_PlayroomFlip.String())
if err != nil {
player.SendErrClienRes(&msg.ResPlayroomFlip{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
G_GameLogicPtr.FriendMgrSend(&MsqMod.Msg{
From: int(player.M_DwUin),
To: Target,
Type: MsqMod.HANDLE_TYPE_PLAYROOM_LOSE,
SendT: GoUtil.Now(),
Extra: Items,
})
player.PlayMod.save()
PlayroomBackData(player)
player.PushClientRes(&msg.ResPlayroomFlipReward{
Code: msg.RES_CODE_SUCCESS,
})
return nil
}
func ReqPlayroomBuyItem(player *Player, buf []byte) error {
req := &msg.ReqPlayroomBuyItem{}
proto.Unmarshal(buf, req)
PlayroomMod := player.PlayMod.getPlayroomMod()
AddItems, CostItem := PlayroomMod.BuyItem(int(req.Id))
if CostItem == nil {
err := fmt.Errorf("can not buy item")
player.SendErrClienRes(&msg.ResPlayroomBuyItem{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
err := player.HandleLoseItem(CostItem, msg.ITEM_POP_LABEL_PlayroomBuyItem.String())
if err != nil {
player.SendErrClienRes(&msg.ResPlayroomBuyItem{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
err = player.HandleItem(AddItems, msg.ITEM_POP_LABEL_PlayroomBuyItem.String())
if err != nil {
player.SendErrClienRes(&msg.ResPlayroomBuyItem{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
player.PlayMod.save()
// PlayroomBackData(player)
player.PushClientRes(&msg.ResPlayroomBuyItem{
Code: msg.RES_CODE_SUCCESS,
})
return nil
}
func ReqOfflineReconnectFunc(a gate.Agent, buf []byte) error {
req := &msg.ReqOfflineReconnect{}
proto.Unmarshal(buf, req)
res := &msg.ResOfflineReconnect{}
res.DwUin = req.DwUin
if v, ok := G_GameLogicPtr.M_Players.Load(req.DwUin); ok {
player := v.(*Player)
agent := player.GetAgentByPlayer()
if agent != a {
player.SetAgent(a)
internal.AsignPlayerToAgents(a, player)
internal.Agents.Delete(agent)
}
res.Result = 3
} else {
res.Result = 2
}
data, _ := proto.Marshal(res)
G_GameLogicPtr.PackResInfo(a, "ResOfflineReconnect", data)
return nil
}
// playroom 打工离线
func ReqPlayroomOutline(player *Player, buf []byte) error {
req := &msg.ReqPlayroomOutline{}
proto.Unmarshal(buf, req)
ChessMod := player.PlayMod.getChessMod()
if req.CostDia < 0 {
var itemList []*item.Item
item := item.NewItem(item.ITEM_DIAMOND_ID, int(req.CostDia))
itemList = append(itemList, item)
err := player.HandleItem(itemList, msg.ITEM_POP_LABEL_ChessEx.String())
if err != nil {
player.SendErrClienRes(&msg.ResPlayroomOutline{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
}
err := ChessMod.ExChess(int(req.OldChessId), int(req.NewChessId))
if err != nil {
player.SendErrClienRes(&msg.ResPlayroomOutline{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
HandbookMod := player.PlayMod.getHandbookMod()
HandbookMod.SetHandbook(int(req.NewChessId))
data := &PlayerChessData{}
err = data.UpdateChessData(player, req.MChessData)
if err != nil {
player.SendErrClienRes(&msg.ResPlayroomOutline{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
player.PlayMod.save()
player.PushClientRes(ChessMod.BackData())
player.PushClientRes(&msg.ResPlayroomOutline{
Code: msg.RES_CODE_SUCCESS,
})
return nil
}
func ReqPlayroomWrokOutline(player *Player, buf []byte) error {
PlayroomMod := player.PlayMod.getPlayroomMod()
PlayroomMod.SetWorkOutline(0)
player.PlayMod.save()
player.PushClientRes(PlayroomMod.NotifyStatus())
player.PushClientRes(&msg.ResPlayroomWrokOutline{
Code: msg.RES_CODE_SUCCESS,
})
return nil
}
func ReqPlayroomShop(player *Player, buf []byte) error {
req := &msg.ReqPlayroomShop{}
proto.Unmarshal(buf, req)
PlayroomMod := player.PlayMod.getPlayroomMod()
AddItems, LoseItem, err := PlayroomMod.ShopBuy(int(req.Id), int(req.Num))
if err != nil {
player.SendErrClienRes(&msg.ResPlayroomShop{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
err = player.HandleLoseItem(LoseItem, msg.ITEM_POP_LABEL_PlayroomShop.String())
if err != nil {
player.SendErrClienRes(&msg.ResPlayroomShop{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
err = player.HandleItem(AddItems, msg.ITEM_POP_LABEL_PlayroomShop.String())
if err != nil {
player.SendErrClienRes(&msg.ResPlayroomShop{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
player.PlayMod.save()
PlayroomBackData(player)
player.PushClientRes(&msg.ResPlayroomShop{
Code: msg.RES_CODE_SUCCESS,
})
return nil
}
func ReqFriendTreasure(player *Player, buf []byte) error {
player.PushClientRes(player.PlayMod.getFriendTreasureMod().BackData())
return nil
}
func ReqFriendTreasureStart(player *Player, buf []byte) error {
req := &msg.ReqFriendTreasureStart{}
proto.Unmarshal(buf, req)
// FriendMod := player.PlayMod.getFriendMod()
FriendTreasureMod := player.PlayMod.getFriendTreasureMod()
if FriendTreasureMod.Status == 1 {
player.SendErrClienRes(&msg.ResFriendTreasureStart{
Code: msg.RES_CODE_FAIL,
Msg: "game not over",
})
return fmt.Errorf("game not over")
}
if FriendTreasureMod.Star < 100 {
player.SendErrClienRes(&msg.ResFriendTreasureStart{
Code: msg.RES_CODE_FAIL,
Msg: "not enough star",
})
return fmt.Errorf("not enough star")
}
// FriendList := FriendMod.GetFriendList()
// FriendList2 := GoUtil.SubSlices(FriendList, FriendTreasureMod.GetFriendList())
// if len(FriendList2) < 5 {
// player.SendErrClienRes(&msg.ResFriendTreasureStart{
// Code: msg.RES_CODE_FAIL,
// Msg: "not enough friends",
// })
// return fmt.Errorf("not enough friends")
// }
// Alive := make([]int, 0)
// NotAlive := make([]int, 0)
// Now := GoUtil.Now()
// for _, v := range FriendList2 {
// PD := G_GameLogicPtr.GetSimplePlayerByUid(v)
// if PD.Login < Now-86400 {
// NotAlive = append(NotAlive, v)
// } else {
// Alive = append(Alive, v)
// }
// }
FriendTreasureMod.InitGame(req.List, req.List2)
player.PlayMod.save()
player.PushClientRes(&msg.ResFriendTreasureStart{
Code: msg.RES_CODE_SUCCESS,
})
return nil
}
func ReqFriendTreasureFilp(player *Player, buf []byte) error {
req := &msg.ReqFriendTreasureFilp{}
proto.Unmarshal(buf, req)
FriendTreasureMod := player.PlayMod.getFriendTreasureMod()
Items, err := FriendTreasureMod.Flip(int(req.Pos))
if err != nil {
player.SendErrClienRes(
&msg.ResFriendTreasureFilp{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
},
)
return err
}
err = player.HandleItem(Items, msg.ITEM_POP_LABEL_FriendtreasureFilp.String())
if err != nil {
player.SendErrClienRes(
&msg.ResFriendTreasureFilp{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
},
)
return err
}
player.PlayMod.save()
player.PushClientRes(&msg.ResFriendTreasureFilp{
Code: msg.RES_CODE_SUCCESS,
})
return nil
}
func ReqFriendTreasureEnd(player *Player, buf []byte) error {
FriendTreasureMod := player.PlayMod.getFriendTreasureMod()
Items, FriendItemNum, err := FriendTreasureMod.EndGame()
if err != nil {
player.SendErrClienRes(
&msg.ResFriendTreasureEnd{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
},
)
return err
}
for _, v := range FriendTreasureMod.List {
if v.Status != 1 {
continue
}
G_GameLogicPtr.FriendMgrSend(&MsqMod.Msg{
From: int(player.M_DwUin),
To: int(v.Uid),
Type: MsqMod.FRIEND_TREASURE_HANDLE,
SendT: GoUtil.Now(),
Extra: []*item.Item{item.NewItem(item.ITEM_STAR_ID, FriendItemNum)},
})
}
err = player.HandleItem(Items, msg.ITEM_POP_LABEL_FriendtreasureEnd.String())
if err != nil {
player.SendErrClienRes(
&msg.ResFriendTreasureEnd{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
},
)
return err
}
player.PlayMod.save()
player.PushClientRes(&msg.ResFriendTreasureEnd{
Code: msg.RES_CODE_SUCCESS,
})
return nil
}
func ReqKafkaLog(player *Player, buf []byte) error {
req := &msg.ReqKafkaLog{}
proto.Unmarshal(buf, req)
player.Kafka(req.Event, map[string]interface{}{
"data": req.Data,
})
return nil
}
func ReqCardHandbookReward(player *Player, buf []byte) error {
req := &msg.ReqCardHandbookReward{}
proto.Unmarshal(buf, req)
CardMod := player.PlayMod.getCardMod()
Items, err := CardMod.GetHandbookReward(int(req.CardId))
if err != nil {
player.SendErrClienRes(&msg.ResCardHandbookReward{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
err = player.HandleItem(Items, msg.ITEM_POP_LABEL_CardHandbookReward.String())
if err != nil {
player.SendErrClienRes(&msg.ResCardHandbookReward{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
player.PlayMod.save()
player.PushClientRes(&msg.ResCardHandbookReward{
Code: msg.RES_CODE_SUCCESS,
CardId: req.CardId,
})
return nil
}
// 设置表情
func ReqSetEmoji(player *Player, buf []byte) error {
req := &msg.ReqSetEmoji{}
proto.Unmarshal(buf, req)
EmojiMod := player.PlayMod.getEmojiMod()
err := EmojiMod.SetEmoji(int(req.Id), int(req.Type))
if err != nil {
player.SendErrClienRes(&msg.ResSetEmoji{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
player.PlayMod.save()
player.PushClientRes(&msg.ResSetEmoji{
Code: msg.RES_CODE_SUCCESS,
})
BackUserInfo(player)
return nil
}
// 请求收藏室内
func ReqCollectInfo(player *Player, buf []byte) error {
CollectMod := player.PlayMod.getCollectMod()
player.PushClientRes(CollectMod.BackData())
return nil
}
// 领取收集奖励
func ReqCollect(player *Player, buf []byte) error {
req := &msg.ReqCollect{}
proto.Unmarshal(buf, req)
CollectMod := player.PlayMod.getCollectMod()
Type := collectCfg.GetRewardType(int(req.Id))
Num := 0
switch Type {
case collect.COLLECT_TYPE_EMOJI:
Num = player.PlayMod.getEmojiMod().GetEmojiNum()
case collect.COLLECT_TYPE_FACE:
Num = player.PlayMod.getFaceMod().GetFaceNum()
case collect.COLLECT_TYPE_AVATAR:
Num = player.PlayMod.getAvatarMod().GetAvatarNum()
}
Items, err := CollectMod.GetReward(int(req.Id), Num)
if err != nil {
player.SendErrClienRes(&msg.ResCollect{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
err = player.HandleItem(Items, msg.ITEM_POP_LABEL_Collect.String())
if err != nil {
player.SendErrClienRes(&msg.ResCollect{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
player.PlayMod.save()
player.PushClientRes(CollectMod.BackData())
player.PushClientRes(&msg.ResCollect{
Code: msg.RES_CODE_SUCCESS,
})
player.TeLog("collect", map[string]interface{}{
"Id": int(req.Id),
"Items": Items,
})
return nil
}
// 获取出售棋子获得的星星数量
func ReqSellChessNum(player *Player, buf []byte) error {
req := &msg.ReqSellChessNum{}
proto.Unmarshal(buf, req)
BaseMod := player.PlayMod.getBaseMod()
ChessMod := player.PlayMod.getChessMod()
data, _ := mergeDataCfg.GetOne(int(req.ChessId))
Num := data.SellNum
if checkChess(int(req.ChessId), BaseMod.GetEnergyMul(), ChessMod.GetEmitList()) {
Num = data.Star
}
player.PushClientRes(&msg.ResSellChessNum{
Num: int32(Num),
})
return nil
}
func ReqPlayroomDressSet(player *Player, buf []byte) error {
req := &msg.ReqPlayroomDressSet{}
proto.Unmarshal(buf, req)
PlayroomMod := player.PlayMod.getPlayroomMod()
error := PlayroomMod.PlayroomDressSet(GoUtil.MapInt32ToInt(req.DressSet))
if error != nil {
player.SendErrClienRes(&msg.ResPlayroomDressSet{
Code: msg.RES_CODE_FAIL,
Msg: error.Error(),
})
return error
}
player.PlayMod.save()
PlayroomBackData(player)
player.PushClientRes(&msg.ResPlayroomDressSet{
Code: msg.RES_CODE_SUCCESS,
})
return nil
}
func ReqPlayroomPetAirSet(player *Player, buf []byte) error {
req := &msg.ReqPlayroomPetAirSet{}
proto.Unmarshal(buf, req)
PlayroomMod := player.PlayMod.getPlayroomMod()
error := PlayroomMod.PlayroomPetAirSet(int(req.PetAirSet))
if error != nil {
player.SendErrClienRes(&msg.ResPlayroomPetAirSet{
Code: msg.RES_CODE_FAIL,
Msg: error.Error(),
})
return error
}
player.PlayMod.save()
PlayroomBackData(player)
player.PushClientRes(&msg.ResPlayroomPetAirSet{
Code: msg.RES_CODE_SUCCESS,
})
return nil
}
func ReqLimitEventLuckyCat(player *Player, buf []byte) error {
req := &msg.ReqLimitEventLuckyCat{}
LimitedTimeEventMod := player.PlayMod.getLimitedTimeEventMod()
err := LimitedTimeEventMod.LuckyCat(int(req.ChessId))
if err != nil {
player.SendErrClienRes(&msg.ResLimitEventLuckyCat{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
ChessMod := player.PlayMod.getChessMod()
err = ChessMod.AddChess(int(req.ChessId))
if err != nil {
player.SendErrClienRes(&msg.ResLimitEventLuckyCat{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
}
data := &PlayerChessData{}
err = data.UpdateChessData(player, req.MChessData)
if err != nil {
player.SendErrClienRes(&msg.ResLimitEventLuckyCat{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
player.TeLog("outsync_event", map[string]interface{}{
"outsync_event": "ReqLimitEventLuckyCat",
"req": req,
})
return err
}
player.TeLog("limit_event_luckycat", map[string]interface{}{
"ChessId": int(req.ChessId),
})
player.PlayMod.save()
player.PushClientRes(LimitedTimeEventMod.BackData())
player.PushClientRes(&msg.ResLimitEventLuckyCat{
Code: msg.RES_CODE_SUCCESS,
})
return nil
}
func ReqActivityReward(player *Player, buf []byte) error {
req := &msg.ReqActivityReward{}
proto.Unmarshal(buf, req)
ActivityInfo := GetActivityInfo(player, int(req.Id))
if ActivityInfo == nil {
player.SendErrClienRes(&msg.ResActivityReward{
Code: msg.RES_CODE_FAIL,
Msg: "activity not exist",
})
return fmt.Errorf("activity not exist")
}
ActivityMod := player.PlayMod.getActivityMod()
Items, err := ActivityMod.GetReward(int(req.Id))
if err != nil {
player.SendErrClienRes(&msg.ResActivityReward{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
err = player.HandleItem(Items, msg.ITEM_POP_LABEL_ActivityReward.String())
if err != nil {
player.SendErrClienRes(&msg.ResActivityReward{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
player.TeLog("activity_reward", map[string]interface{}{
"Id": int(req.Id),
"Items": Items,
})
player.PlayMod.save()
player.initAcitivity()
player.BackDataActivity()
player.PushClientRes(&msg.ResActivityReward{
Code: msg.RES_CODE_SUCCESS,
})
return nil
}
func ReqLang(player *Player, buf []byte) error {
req := &msg.ReqLang{}
proto.Unmarshal(buf, req)
BaseMod := player.PlayMod.getBaseMod()
BaseMod.SetLang(int(req.Lang))
player.PushClientRes(&msg.ResLang{
ResultCode: msg.RES_CODE_SUCCESS,
})
return nil
}
func ReqCatTrickReward(player *Player, buf []byte) error {
req := &msg.ReqCatTrickReward{}
proto.Unmarshal(buf, req)
LimitedTimeEventMod := player.PlayMod.getLimitedTimeEventMod()
if !LimitedTimeEventMod.CheckExist(limitedTimeEvent.EVENT_TYPE_CAT_TRICK) {
player.SendErrClienRes(&msg.ResCatTrickReward{
Code: msg.RES_CODE_FAIL,
Msg: "cat trick event not exist",
})
return fmt.Errorf("cat trick event not exist")
}
Items, err := LimitedTimeEventMod.GetCatTrickReward()
if err != nil {
player.SendErrClienRes(&msg.ResCatTrickReward{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
err = player.HandleItem(Items, msg.ITEM_POP_LABEL_CatTrickReward.String())
if err != nil {
player.SendErrClienRes(&msg.ResCatTrickReward{
Code: msg.RES_CODE_FAIL,
Msg: err.Error(),
})
return err
}
player.PlayMod.save()
player.PushClientRes(LimitedTimeEventMod.BackData())
player.PushClientRes(&msg.ResCatTrickReward{
Code: msg.RES_CODE_SUCCESS,
})
return nil
}