98 lines
2.2 KiB
Go
98 lines
2.2 KiB
Go
package main
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import (
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"fmt"
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"runtime"
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"server/game"
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"server/game/mod/msg"
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"testing"
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)
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// func TestBenchInit(t *testing.T) {
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// f := "wmz00%d"
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// for i := 0; i < 10000; i++ {
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// UserName := fmt.Sprintf(f, i)
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// game.G_GameLogicPtr.Db_AccountInfo.UserName = UserName
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// game.G_GameLogicPtr.Db_AccountInfo.UserPassword = "123456"
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// if game.G_GameLogicPtr.NewAccountInsertDataToDB() {
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// fmt.Printf("UserName:%s\n init success", UserName)
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// }
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// }
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// }
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/*
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*
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cluster 消息处理基准测试
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36716 34961 ns/op 1690 B/op 38 allocs/op
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*/
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func BenchmarkClusterMsg(b *testing.B) {
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game.ClusterMgrInit()
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runtime.GOMAXPROCS(8)
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game.G_getGameLogic()
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for i := 0; i < b.N; i++ {
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m := &msg.Msg{
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HandleType: msg.HANDLE_MOD_PLAYER_LOGIN,
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Extra: 0,
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}
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game.MessageHandle(m)
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}
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}
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func BenchmarkLog(b *testing.B) {
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runtime.GOMAXPROCS(2)
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t := game.G_getGameLogic()
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for i := 0; i < 10000; i++ {
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t.AddLog(&game.Log{
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EventName: "test_log",
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Param: map[string]interface{}{
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"test_key": "test_value",
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},
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})
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}
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t.MLogManager.Close()
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}
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func BenchmarkLog2(b *testing.B) {
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// 准备耗时但不需要计入基准的初始化
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runtime.GOMAXPROCS(2)
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// 假设有个函数 NewGameLogicForBenchmark() 创建全新、独立的对象
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b.ReportAllocs()
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for i := 0; i < b.N; i++ {
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// 每次迭代创建独立对象,避免副作用
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t := game.G_getGameLogic()
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b.StartTimer()
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// 被测操作:向日志管理器添加 1000 条日志
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for j := 0; j < 1000; j++ {
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t.AddLog(&game.Log{
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EventName: "test_log",
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Param: map[string]interface{}{
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"test_key": "test_value",
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},
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})
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}
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b.StopTimer()
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t.MLogManager.Close()
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}
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}
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func printMemUsage() {
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var m runtime.MemStats
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runtime.ReadMemStats(&m)
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// 输出内存使用情况
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fmt.Printf("Alloc = %v MiB", bToMb(m.Alloc))
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fmt.Printf("\tTotalAlloc = %v MiB", bToMb(m.TotalAlloc))
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fmt.Printf("\tSys = %v MiB", bToMb(m.Sys))
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fmt.Printf("\tNumGC = %v\n", m.NumGC)
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var playerCount int
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game.G_GameLogicPtr.M_Players.Range(func(key, value interface{}) bool {
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playerCount++
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return true
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})
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fmt.Printf("\tPlayerNum = %v\n", playerCount)
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}
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func bToMb(b uint64) uint64 {
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return b / 1024 / 1024
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}
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