pet_home_server/src/server/game/admin.go
2025-02-25 14:15:34 +08:00

158 lines
4.2 KiB
Go

package game
import (
"encoding/json"
"fmt"
"runtime"
"server/GoUtil"
Msg "server/game/mod/msg"
"server/gamedata"
"server/msg"
"server/pkg/github.com/name5566/leaf/gate"
"server/pkg/github.com/name5566/leaf/log"
"time"
"github.com/shirou/gopsutil/cpu"
"github.com/shirou/gopsutil/mem"
"google.golang.org/protobuf/proto"
)
var AdminFuncMap = map[string]func([]interface{}) error{
"ReqAdminInfo": AdminPlayerInfo,
"ReqServerInfo": ReqServerInfo,
"ReqReloadServerMail": ReqReloadServerMail,
"ReqReload": ReqReload,
"ReqAdminGm": ReqAdminGm,
}
func AdminProcess(Func string, args []interface{}) {
if f, ok := AdminFuncMap[Func]; ok {
err := f(args)
if err != nil {
log.Debug("AdminProcess error: %v", err)
}
return
}
log.Debug("AdminProcess error: %v", "Func not found")
}
func AdminPlayerInfo(args []interface{}) error {
a, buf := ParseAdminArgs(args)
req := &msg.ReqAdminInfo{}
proto.Unmarshal(buf, req)
player := G_GameLogicPtr.GetPlayer(req.Uid)
if player == nil {
player = new(Player)
player.M_DwUin = req.Uid
player.InitPlayerOnly()
player.ZeroUpdate(nil)
}
res := make(map[string]interface{})
res["Name"] = player.PlayMod.getBaseMod().NickName
res["Uid"] = player.M_DwUin
res["AreaId"] = player.PlayMod.getDecorateMod().GetAreaId()
res["Charge"] = player.PlayMod.getChargeMod().Charge
res["Level"] = player.GetPlayerBaseMod().GetLevel()
res["Diamond"] = player.GetPlayerBaseMod().GetDiamond()
res["Star"] = player.GetPlayerBaseMod().GetStar()
res["Energy"] = player.GetPlayerBaseMod().GetEnergy()
res["Diamond"] = player.GetPlayerBaseMod().GetDiamond()
res["Mac"] = player.GetPlayerBaseMod().GetName()
res["Login"] = player.GetPlayerBaseMod().Data.LoginTime
res["Cumulative"] = player.PlayMod.getBaseMod().Cumulative
res["TodayCumulative"] = player.PlayMod.getBaseMod().TodayCumulative
res["Bonus"] = player.PlayMod.getLimitedTimeEventMod().Progress
OrderMap := make(map[int]interface{})
Index := 0
for k, v := range player.PlayMod.getOrderMod().OrderList {
OrderMap[Index] = map[string]interface{}{
"Id": k,
"Type": v.Type,
"Time": v.Timestamp,
"ChessId": GoUtil.IntSliceToString(v.MergeId),
"Diff": v.Diff,
}
Index++
}
res["Order"] = OrderMap
AdminPlayerBack(a, res)
return nil
}
func AdminPlayerBack(a gate.Agent, res map[string]interface{}) {
JsonBuff, _ := json.Marshal(res)
response := &msg.AdminRes{}
response.Func = "admin"
response.Info = JsonBuff
a.WriteMsg(response)
}
func ReqServerInfo(args []interface{}) error {
a, _ := ParseAdminArgs(args)
res := make(map[string]interface{})
res["PlayerNum"] = G_GameLogicPtr.GetPlayerNum()
res["StartTime"] = G_GameLogicPtr.GetStartTime()
var m runtime.MemStats
runtime.ReadMemStats(&m)
res["TotalAlloc"] = fmt.Sprintf("%dM", m.TotalAlloc/(1024*1024))
// 2. 获取系统内存使用信息
vmStat, err := mem.VirtualMemory()
if err == nil {
res["Sys"] = fmt.Sprintf("%.2f%%", vmStat.UsedPercent)
}
// 3. 获取 CPU 使用率(一秒内采样)
cpuPercent, err := cpu.Percent(time.Second, false)
if err == nil && len(cpuPercent) > 0 {
res["CPU"] = fmt.Sprintf("%.2f%%", cpuPercent[0])
}
AdminPlayerBack(a, res)
return nil
}
func ReqReloadServerMail(args []interface{}) error {
G_GameLogicPtr.MailMgrCall(&Msg.Msg{Type: Msg.HANDLE_TYPE_MAIL_RELOAD})
G_GameLogicPtr.NotifyAll(&Msg.Msg{Type: Msg.HANDLE_TYPE_MAIL})
return nil
}
func ReqReload(args []interface{}) error {
a, _ := ParseAdminArgs(args)
gamedata.Reload()
res := make(map[string]interface{})
res["Code"] = 0
AdminPlayerBack(a, res)
return nil
}
func ReqAdminGm(args []interface{}) error {
a, buf := ParseAdminArgs(args)
req := &msg.ReqAdminGm{}
proto.Unmarshal(buf, req)
res := make(map[string]interface{})
res["Code"] = 0
res["Msg"] = "ok"
player := G_GameLogicPtr.GetPlayer(req.Uid)
if player == nil {
res["Code"] = 1
res["Msg"] = "player not found"
AdminPlayerBack(a, res)
return nil
}
player.lock.Lock()
defer player.lock.Unlock()
err := ReqGmCommand_(player, req.Command)
if err != nil {
res["Code"] = 1
res["Msg"] = err.Error()
}
if err != nil {
res["Code"] = 1
res["Msg"] = err.Error()
AdminPlayerBack(a, res)
return err
}
AdminPlayerBack(a, res)
return nil
}