872 lines
24 KiB
Go
872 lines
24 KiB
Go
package game
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import (
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"fmt"
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"math"
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champshipCfg "server/conf/champship"
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randnameCfg "server/conf/randname"
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"server/db"
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"server/game/mod/msg"
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GoUtil "server/game_util"
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proto "server/msg"
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"server/pkg/github.com/name5566/leaf/log"
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"sort"
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"sync"
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"time"
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)
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const (
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RANK_PLAYER_ROBOT = 2
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)
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type ChampshipMgr struct {
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*ServerMod
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}
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type ChampshipData struct {
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mu sync.RWMutex
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AutoId int
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RobotId int
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Rank map[int][]*ChampshipRank // 锦标赛排行榜
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PreRank map[int][]*ChampshipRank // 锦标赛排行榜 备份
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Pool map[int]*GroupInfo // 锦标赛未分配玩家
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GroupInfo map[int]int // 锦标赛分组信息
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PreGroupInfo map[int]int // 锦标赛分组信息 备份
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Robot map[int]*ChampshipRobot // 机器人
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PreRobot map[int]*ChampshipRobot // 机器人 备份
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ZeroTime int64
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}
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type ChampshipRank struct {
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Uid int
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Score float64
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Time int64
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Type int
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}
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type ChampshipRobot struct {
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Max float64
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Type int
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Name string
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Avatar int
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Face int
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Level int
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GroupId int
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Time int64
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Score float64
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PerScore float64
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}
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type GroupInfo struct {
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Uid int
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Score float64
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Time int64
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N int
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H int
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}
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type CRank struct {
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Uid int
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Score float64
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N int
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H int
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}
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func (c *ChampshipMgr) Init() {
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c.key = CHAMPSHIP_MGR_KEY
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c.data = &ChampshipData{
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Rank: make(map[int][]*ChampshipRank, 0),
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PreRank: make(map[int][]*ChampshipRank, 0),
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Pool: make(map[int]*GroupInfo, 0),
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GroupInfo: make(map[int]int),
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PreGroupInfo: make(map[int]int),
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Robot: make(map[int]*ChampshipRobot, 0),
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PreRobot: make(map[int]*ChampshipRobot, 0),
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}
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// 注册处理函数
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c.init()
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Now := GoUtil.Now()
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ZeroTime := GoUtil.ZeroTimestamp()
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if c.getData().ZeroTime != ZeroTime {
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c.ZeroUpdate()
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}
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Remain := Now - ZeroTime
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Remain1 := 1800 - Remain%1800
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c.mDispatr.AfterFunc(time.Duration(Remain1)*time.Second, func() { // 30分钟后重新分组
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c.group(false)
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})
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c.mDispatr.AfterFunc(time.Duration(60)*time.Second, func() {
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c.ai()
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})
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c.mDispatr.AfterFunc(time.Duration(GoUtil.NextZeroTimestampDuration())*time.Second, func() {
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c.ZeroUpdate()
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})
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}
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func (c *ChampshipMgr) NotifyAll() (interface{}, error) {
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NotifyAllPlayerMsg(&msg.Msg{
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Type: msg.HANDLE_TYPE_CHAMPSHIP_NOTIFY,
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HandleType: msg.HANDLE_MOD_PLAYER_MSG,
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End: GoUtil.Now() + onehour,
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})
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return nil, nil
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}
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func (c *ChampshipMgr) ZeroUpdate() (interface{}, error) {
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c.group(true)
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log.Debug("ChampshipMgr ZeroUpdate")
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data := c.getData()
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data.mu.Lock()
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data.ZeroTime = GoUtil.ZeroTimestamp()
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// 深拷贝 map,避免多个协程持有同一个 map 引用导致并发读写
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oldRank := make(map[int][]*ChampshipRank, len(data.Rank))
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for k, v := range data.Rank {
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oldRank[k] = v
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}
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oldRobot := make(map[int]*ChampshipRobot, len(data.Robot))
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for k, v := range data.Robot {
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oldRobot[k] = v
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}
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oldGroupInfo := make(map[int]int, len(data.GroupInfo))
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for k, v := range data.GroupInfo {
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oldGroupInfo[k] = v
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}
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data.PreRank = oldRank
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data.PreRobot = oldRobot
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data.PreGroupInfo = oldGroupInfo
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data.AutoId = 0
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data.RobotId = 1
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data.Robot = make(map[int]*ChampshipRobot, 0)
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data.Rank = make(map[int][]*ChampshipRank, 0)
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data.GroupInfo = make(map[int]int, 0)
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c.update = true
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// 0点更新排行榜缓存
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for k := range data.PreGroupInfo {
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c.SetRankCache(k)
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}
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data.mu.Unlock()
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c.mDispatr.AfterFunc(time.Duration(GoUtil.NextZeroTimestampDuration())*time.Second, func() {
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c.ZeroUpdate()
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})
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c.mDispatr.AfterFunc(time.Duration(1800)*time.Second, func() {
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c.NotifyAll()
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})
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// 在锁外通知玩家,避免在持有锁时调用外部函数
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go c.NotifyPlayer()
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return nil, nil
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}
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func (c *ChampshipMgr) NotifyPlayer() {
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data := c.getData()
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data.mu.RLock()
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// 深拷贝需要通知的数据,避免在锁外访问 map
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notifyList := make([]struct {
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Uid int
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Rank int
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}, 0)
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for _, v := range data.PreRank {
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for i := 0; i < 3 && i < len(v); i++ {
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if v[i].Type == RANK_PLAYER_ROBOT {
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continue
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}
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notifyList = append(notifyList, struct {
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Uid int
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Rank int
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}{Uid: v[i].Uid, Rank: i + 1})
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}
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}
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data.mu.RUnlock()
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// 在锁外通知,避免持锁时间过长
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for _, item := range notifyList {
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NotifyChampshipResult(item.Uid, item.Rank)
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}
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}
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func (c *ChampshipMgr) ai() (interface{}, error) {
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ChampshipData := c.getData()
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ChampshipData.mu.Lock()
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defer ChampshipData.mu.Unlock()
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Now := GoUtil.Now()
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uids := make(map[int]struct{})
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for k, v := range ChampshipData.Rank {
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Notify := make(map[int]int)
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for e, r := range v {
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if r.Type == RANK_PLAYER_ROBOT {
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AddScore := 0.0
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Robot := ChampshipData.Robot[r.Uid]
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if Robot == nil {
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continue
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}
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if Robot.Type == 2 && Robot.Time+60 < Now {
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AddScore = Robot.PerScore
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Robot.Time = Now
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}
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if Robot.Type == 3 && Robot.Time+1800 < Now {
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AddScore = Robot.PerScore
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Robot.Time = Now
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}
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r.Score += AddScore
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} else {
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Notify[r.Uid] = e
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}
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}
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sort.Slice(v, func(i, j int) bool { // 排序 从大到小 数值相等按时间排序
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if v[i].Score > v[j].Score {
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return true
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} else if v[i].Score == v[j].Score {
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return v[i].Time < v[j].Time
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}
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return false
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})
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for e, r := range v {
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if r.Type == RANK_PLAYER_ROBOT {
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continue
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}
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if Notify[r.Uid] != e {
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c.SetRankCache(r.Uid)
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uids[r.Uid] = struct{}{}
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}
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}
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ChampshipData.Rank[k] = v
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}
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now := GoUtil.Now()
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// 在锁外通知玩家,避免在持锁时启动 goroutine 访问可能被并发修改的数据
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for uid := range uids {
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go NotifyPlayer(uid, &msg.Msg{
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Type: msg.HANDLE_TYPE_CHAMPSHIP_NOTIFY,
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End: now + onehour,
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})
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}
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c.mDispatr.AfterFunc(time.Duration(60)*time.Second, func() {
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c.ai()
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})
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return nil, nil
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}
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func (c *ChampshipMgr) GetPreRankMsg(Uid int) *proto.ResChampshipPreRank {
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ChampshipData := c.getData()
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ChampshipData.mu.RLock()
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defer ChampshipData.mu.RUnlock()
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GroupId := ChampshipData.PreGroupInfo[Uid]
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if GroupId == 0 {
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return &proto.ResChampshipPreRank{}
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}
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RankList, ok := ChampshipData.PreRank[GroupId]
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if !ok {
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return &proto.ResChampshipPreRank{}
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}
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MyRank := 0
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MyScore := 0.0
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RL := make(map[int32]*proto.ResPlayerRank, 0)
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for k, v := range RankList {
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if v.Uid == Uid {
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MyRank = k + 1
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MyScore = v.Score
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}
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if v.Type == RANK_PLAYER_ROBOT {
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Robot := ChampshipData.PreRobot[v.Uid]
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if Robot == nil {
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continue
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}
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RL[int32(k+1)] = &proto.ResPlayerRank{
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Uid: int64(v.Uid),
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Score: float32(v.Score),
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Name: Robot.Name,
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Avatar: int32(Robot.Avatar),
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Face: int32(Robot.Face),
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Level: int32(Robot.Level),
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}
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} else {
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SimplePlayer := G_GameLogicPtr.GetResSimplePlayerByUid(v.Uid)
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if SimplePlayer == nil {
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continue
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}
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RL[int32(k+1)] = &proto.ResPlayerRank{
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Uid: int64(v.Uid),
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Score: float32(v.Score),
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Name: SimplePlayer.Name,
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Avatar: int32(SimplePlayer.Avatar),
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Face: int32(SimplePlayer.Face),
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Level: int32(SimplePlayer.Level),
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Type: int32(v.Type),
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}
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}
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}
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return &proto.ResChampshipPreRank{
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MyRank: int32(MyRank),
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MyScore: float32(MyScore),
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RankList: RL,
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}
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}
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// TODO 待优化
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func (c *ChampshipMgr) GetRankMsg(Uid int) *proto.ResChampshipRank {
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ChampshipData := c.getData()
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ChampshipData.mu.RLock()
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defer ChampshipData.mu.RUnlock()
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GroupId := ChampshipData.GroupInfo[Uid]
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if GroupId == 0 {
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return &proto.ResChampshipRank{}
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}
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RankList, ok := ChampshipData.Rank[GroupId]
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if !ok {
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return &proto.ResChampshipRank{}
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}
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MyRank := 0
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MyScore := 0.0
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RL := make(map[int32]*proto.ResPlayerRank, 0)
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for k, v := range RankList {
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if v.Uid == Uid {
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MyRank = k + 1
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MyScore = v.Score
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}
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if v.Type == RANK_PLAYER_ROBOT {
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Robot := ChampshipData.Robot[v.Uid]
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if Robot == nil {
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continue
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}
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RL[int32(k+1)] = &proto.ResPlayerRank{
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Uid: int64(v.Uid),
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Score: float32(v.Score),
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Name: Robot.Name,
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Avatar: int32(Robot.Avatar),
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Face: int32(Robot.Face),
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Level: int32(Robot.Level),
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}
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} else {
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SimplePlayer := G_GameLogicPtr.GetResSimplePlayerByUid(v.Uid)
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if SimplePlayer == nil {
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continue
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}
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RL[int32(k+1)] = &proto.ResPlayerRank{
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Uid: int64(v.Uid),
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Score: float32(v.Score),
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Name: SimplePlayer.Name,
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Avatar: int32(SimplePlayer.Avatar),
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Face: int32(SimplePlayer.Face),
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Level: int32(SimplePlayer.Level),
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}
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}
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}
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return &proto.ResChampshipRank{
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MyRank: int32(MyRank),
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MyScore: float32(MyScore),
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RankList: RL,
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}
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}
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// 分组
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func (c *ChampshipMgr) group(iszero bool) (interface{}, error) {
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Now := GoUtil.Now()
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Zero := GoUtil.ZeroTimestamp()
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if Now-Zero < 1800 && !iszero { // 0点30分钟内不分组
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return nil, nil
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}
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c.mDispatr.AfterFunc(time.Duration(1800)*time.Second, func() { // 30分钟后重新分组
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c.group(false)
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})
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ChampshipData := c.getData()
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ChampshipData.mu.Lock()
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defer ChampshipData.mu.Unlock()
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log.Debug("ChampshipMgr group, player num:%d", len(ChampshipData.Pool))
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if len(ChampshipData.Pool) == 0 { // 未分配玩家池为空
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return nil, nil
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}
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g := make(map[int][]int, 0)
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for k, v := range ChampshipData.Pool { // step 1:根据数值分配玩家
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x := 0
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n := champshipCfg.GetGroupId(v.N)
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h := champshipCfg.GetGroupId(v.H)
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if n < h {
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x = min(max(n-1, h-2), 1)
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} else {
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x = n
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}
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_, ok := g[x]
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if !ok {
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g[x] = make([]int, 0)
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}
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g[x] = append(g[x], k)
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}
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for i := 11; i > 0; i-- {
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if len(g[i]) == 0 {
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continue
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}
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// 少于10个的元素合并到下一组
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if len(g[i]) < 10 && i > 1 {
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g[i-1] = append(g[i-1], g[i]...)
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continue
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}
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// 不被10整除的元素分到下一组
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if len(g[i])%10 != 0 && i > 1 {
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remainder := len(g[i]) % 10
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g[i-1] = append(g[i-1], g[i][len(g[i])-remainder:]...)
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g[i] = g[i][:len(g[i])-remainder]
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}
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ChampshipData.AutoId++
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StartId := ChampshipData.AutoId
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for j := 0; j < len(g[i]); j++ {
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ChampshipData.GroupInfo[g[i][j]] = ChampshipData.AutoId
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UserData := ChampshipData.Pool[g[i][j]]
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ChampshipData.Rank[ChampshipData.AutoId] = append(ChampshipData.Rank[ChampshipData.AutoId], &ChampshipRank{
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Uid: UserData.Uid,
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Score: UserData.Score,
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Time: UserData.Time,
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})
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if len(ChampshipData.Rank[ChampshipData.AutoId]) == 10 {
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ChampshipData.AutoId++
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}
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}
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for j := StartId; j <= ChampshipData.AutoId; j++ { // 填充机器人
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RobotNum := 30 - len(ChampshipData.Rank[j])
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RobotList := CreateRobotList(i, RobotNum, j)
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for _, v := range RobotList {
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ChampshipData.Robot[ChampshipData.RobotId] = v
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ChampshipData.Rank[j] = append(ChampshipData.Rank[j], &ChampshipRank{
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Uid: ChampshipData.RobotId,
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Score: v.Score,
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Time: v.Time,
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Type: RANK_PLAYER_ROBOT,
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})
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ChampshipData.RobotId++
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}
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sort.Slice(ChampshipData.Rank[j], func(x, y int) bool { // 排序 从大到小 数值相等按时间排序
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if ChampshipData.Rank[j][x].Score > ChampshipData.Rank[j][y].Score {
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return true
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} else if ChampshipData.Rank[j][x].Score == ChampshipData.Rank[j][y].Score {
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return ChampshipData.Rank[j][x].Time < ChampshipData.Rank[j][y].Time
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}
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return false
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})
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}
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}
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// 收集需要通知的玩家
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notifyList := make([]int, 0, len(ChampshipData.Pool))
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for k := range ChampshipData.Pool {
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c.SetRankCache(k) // SetRankCache 使用 unsafe 方法,在持有锁时是安全的
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notifyList = append(notifyList, k)
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}
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c.getData().Pool = make(map[int]*GroupInfo) // 清空未分配池
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// 在锁外通知玩家,避免在持有锁时调用外部函数
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for _, uid := range notifyList {
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go NotifyPlayer(uid, &msg.Msg{
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Type: msg.HANDLE_TYPE_CHAMPSHIP_NOTIFY,
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End: GoUtil.Now() + onehour,
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})
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}
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return nil, nil
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}
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// 获取分组ID
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func (c *ChampshipMgr) getGroupId(Uid int) int {
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ChampshipData := c.getData()
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ChampshipData.mu.RLock()
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defer ChampshipData.mu.RUnlock()
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GroupId, ok := ChampshipData.GroupInfo[Uid]
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if ok {
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return GroupId
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}
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return 0
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}
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// 进去榜单
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func (c *ChampshipMgr) inRank(m *msg.Msg) (interface{}, error) {
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data := m.Extra.(CRank)
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// 在加锁前获取 GroupId,避免在持有写锁时调用会获取读锁的 getGroupId 导致死锁
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GroupId := c.getGroupId(data.Uid)
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ChampshipData := c.getData()
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ChampshipData.mu.Lock()
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defer ChampshipData.mu.Unlock()
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|
||
// 再次检查 GroupId,因为可能在等待锁期间被其他协程修改
|
||
if currentGroupId, ok := ChampshipData.GroupInfo[data.Uid]; ok {
|
||
GroupId = currentGroupId
|
||
}
|
||
|
||
if GroupId == 0 {
|
||
ChampshipData.Pool[data.Uid] = &GroupInfo{
|
||
Uid: data.Uid,
|
||
Score: data.Score,
|
||
Time: GoUtil.Now(),
|
||
N: data.N,
|
||
H: data.H,
|
||
}
|
||
return nil, nil
|
||
}
|
||
RankList, ok := ChampshipData.Rank[GroupId]
|
||
if !ok {
|
||
ChampshipData.Rank[GroupId] = make([]*ChampshipRank, 0)
|
||
}
|
||
inRank := false
|
||
Notify := make(map[int]int)
|
||
for k, v := range RankList {
|
||
if v.Uid == data.Uid {
|
||
if v.Score < data.Score {
|
||
v.Score = data.Score
|
||
v.Time = GoUtil.Now()
|
||
inRank = true
|
||
break
|
||
}
|
||
return nil, nil
|
||
}
|
||
Notify[v.Uid] = k
|
||
}
|
||
if !inRank {
|
||
RankList = append(RankList, &ChampshipRank{
|
||
Uid: data.Uid,
|
||
Score: data.Score,
|
||
Time: GoUtil.Now(),
|
||
})
|
||
}
|
||
sort.Slice(RankList, func(i, j int) bool { // 排序 从大到小 数值相等按时间排序
|
||
if RankList[i].Score > RankList[j].Score {
|
||
return true
|
||
} else if RankList[i].Score == RankList[j].Score {
|
||
return RankList[i].Time < RankList[j].Time
|
||
}
|
||
return false
|
||
})
|
||
ChampshipData.Rank[GroupId] = RankList
|
||
|
||
// 收集需要通知的玩家
|
||
notifyList := make([]int, 0)
|
||
for k, v := range RankList {
|
||
if Notify[v.Uid] != k && v.Type != RANK_PLAYER_ROBOT {
|
||
c.SetRankCache(v.Uid)
|
||
notifyList = append(notifyList, v.Uid)
|
||
}
|
||
}
|
||
|
||
// 在锁外通知玩家
|
||
for _, uid := range notifyList {
|
||
go NotifyPlayer(uid, &msg.Msg{
|
||
Type: msg.HANDLE_TYPE_CHAMPSHIP_NOTIFY,
|
||
End: GoUtil.Now() + onehour,
|
||
})
|
||
}
|
||
return nil, nil
|
||
}
|
||
|
||
func (c *ChampshipMgr) getMyRank(Uid int) int {
|
||
ChampshipData := c.getData()
|
||
ChampshipData.mu.RLock()
|
||
defer ChampshipData.mu.RUnlock()
|
||
GroupId := ChampshipData.GroupInfo[Uid]
|
||
if GroupId == 0 {
|
||
return 0
|
||
}
|
||
RankList, ok := ChampshipData.Rank[GroupId]
|
||
if !ok {
|
||
return 0
|
||
}
|
||
for k, v := range RankList {
|
||
if v.Uid == Uid {
|
||
return k + 1
|
||
}
|
||
}
|
||
return 0
|
||
}
|
||
|
||
func (c *ChampshipMgr) unsafe_getMyRank(Uid int) int {
|
||
ChampshipData := c.getData()
|
||
GroupId := ChampshipData.GroupInfo[Uid]
|
||
if GroupId == 0 {
|
||
return 0
|
||
}
|
||
RankList, ok := ChampshipData.Rank[GroupId]
|
||
if !ok {
|
||
return 0
|
||
}
|
||
for k, v := range RankList {
|
||
if v.Uid == Uid {
|
||
return k + 1
|
||
}
|
||
}
|
||
return 0
|
||
}
|
||
|
||
func (c *ChampshipMgr) getLastMyRank(Uid int) int {
|
||
ChampshipData := c.getData()
|
||
ChampshipData.mu.RLock()
|
||
defer ChampshipData.mu.RUnlock()
|
||
GroupId := ChampshipData.PreGroupInfo[Uid]
|
||
if GroupId == 0 {
|
||
return 0
|
||
}
|
||
RankList, ok := ChampshipData.PreRank[GroupId]
|
||
if !ok {
|
||
return 0
|
||
}
|
||
for k, v := range RankList {
|
||
if v.Uid == Uid {
|
||
return k + 1
|
||
}
|
||
}
|
||
return 0
|
||
}
|
||
func (c *ChampshipMgr) unsafe_getLastMyRank(Uid int) int {
|
||
ChampshipData := c.getData()
|
||
GroupId := ChampshipData.PreGroupInfo[Uid]
|
||
if GroupId == 0 {
|
||
return 0
|
||
}
|
||
RankList, ok := ChampshipData.PreRank[GroupId]
|
||
if !ok {
|
||
return 0
|
||
}
|
||
for k, v := range RankList {
|
||
if v.Uid == Uid {
|
||
return k + 1
|
||
}
|
||
}
|
||
return 0
|
||
}
|
||
|
||
func (c *ChampshipMgr) getData() *ChampshipData {
|
||
return c.data.(*ChampshipData)
|
||
}
|
||
|
||
func CreateRobotList(G, Num, GroupId int) []*ChampshipRobot {
|
||
r := make([]*ChampshipRobot, 0)
|
||
switch G {
|
||
case 1:
|
||
r = append(r, CreateRobot(float64(GoUtil.RandNum(12181, 21680)), GroupId))
|
||
r = append(r, CreateRobot(float64(GoUtil.RandNum(7531, 12180)), GroupId))
|
||
r = append(r, CreateRobot(float64(GoUtil.RandNum(4631, 7530)), GroupId))
|
||
r = append(r, CreateRobot(float64(GoUtil.RandNum(2781, 4630)), GroupId))
|
||
for i := 0; i < 6; i++ {
|
||
r = append(r, CreateRobot(float64(GoUtil.RandNum(1731, 2780)), GroupId))
|
||
}
|
||
for i := 0; i < 5; i++ {
|
||
r = append(r, CreateRobot(float64(GoUtil.RandNum(241, 580)), GroupId))
|
||
}
|
||
Last := Num - len(r)
|
||
for i := 0; i < Last; i++ {
|
||
r = append(r, CreateRobot(float64(GoUtil.RandNum(20, 240)), GroupId))
|
||
}
|
||
case 2:
|
||
r = append(r, CreateRobot(float64(GoUtil.RandNum(12181, 21680)), GroupId))
|
||
r = append(r, CreateRobot(float64(GoUtil.RandNum(7531, 12180)), GroupId))
|
||
r = append(r, CreateRobot(float64(GoUtil.RandNum(4631, 7530)), GroupId))
|
||
r = append(r, CreateRobot(float64(GoUtil.RandNum(2781, 4630)), GroupId))
|
||
for i := 0; i < 6; i++ {
|
||
r = append(r, CreateRobot(float64(GoUtil.RandNum(1731, 2780)), GroupId))
|
||
}
|
||
n := Num - 10
|
||
|
||
for i := 0; i < int(float64(n)*0.1); i++ {
|
||
r = append(r, CreateRobot(float64(GoUtil.RandNum(241, 580)), GroupId))
|
||
}
|
||
Last := Num - len(r)
|
||
for i := 0; i < Last; i++ {
|
||
r = append(r, CreateRobot(float64(GoUtil.RandNum(20, 240)), GroupId))
|
||
}
|
||
case 3:
|
||
r = append(r, CreateRobot(float64(GoUtil.RandNum(12181, 21680)), GroupId))
|
||
r = append(r, CreateRobot(float64(GoUtil.RandNum(7531, 12180)), GroupId))
|
||
r = append(r, CreateRobot(float64(GoUtil.RandNum(4631, 7530)), GroupId))
|
||
r = append(r, CreateRobot(float64(GoUtil.RandNum(2781, 4630)), GroupId))
|
||
for i := 0; i < 6; i++ {
|
||
r = append(r, CreateRobot(float64(GoUtil.RandNum(1731, 2780)), GroupId))
|
||
}
|
||
n := Num - 10
|
||
for i := 0; i < int(float64(n)*0.05); i++ {
|
||
r = append(r, CreateRobot(float64(GoUtil.RandNum(581, 1730)), GroupId))
|
||
}
|
||
for i := 0; i < int(float64(n)*0.15); i++ {
|
||
r = append(r, CreateRobot(float64(GoUtil.RandNum(241, 580)), GroupId))
|
||
}
|
||
Last := Num - len(r)
|
||
for i := 0; i < Last; i++ {
|
||
r = append(r, CreateRobot(float64(GoUtil.RandNum(20, 240)), GroupId))
|
||
}
|
||
case 4:
|
||
r = append(r, CreateRobot(float64(GoUtil.RandNum(12181, 21680)), GroupId))
|
||
r = append(r, CreateRobot(float64(GoUtil.RandNum(7531, 12180)), GroupId))
|
||
r = append(r, CreateRobot(float64(GoUtil.RandNum(4631, 7530)), GroupId))
|
||
r = append(r, CreateRobot(float64(GoUtil.RandNum(2781, 4630)), GroupId))
|
||
|
||
n := Num - 4
|
||
for i := 0; i < int(float64(n)*0.35); i++ {
|
||
r = append(r, CreateRobot(float64(GoUtil.RandNum(1731, 2780)), GroupId))
|
||
}
|
||
for i := 0; i < int(float64(n)*0.1); i++ {
|
||
r = append(r, CreateRobot(float64(GoUtil.RandNum(581, 1730)), GroupId))
|
||
}
|
||
for i := 0; i < int(float64(n)*0.1); i++ {
|
||
r = append(r, CreateRobot(float64(GoUtil.RandNum(241, 580)), GroupId))
|
||
}
|
||
Last := Num - len(r)
|
||
for i := 0; i < Last; i++ {
|
||
r = append(r, CreateRobot(float64(GoUtil.RandNum(20, 240)), GroupId))
|
||
}
|
||
case 5:
|
||
r = append(r, CreateRobot(float64(GoUtil.RandNum(12181, 21680)), GroupId))
|
||
r = append(r, CreateRobot(float64(GoUtil.RandNum(7531, 12180)), GroupId))
|
||
r = append(r, CreateRobot(float64(GoUtil.RandNum(4631, 7530)), GroupId))
|
||
|
||
n := Num - 3
|
||
for i := 0; i < int(float64(n)*0.05); i++ {
|
||
r = append(r, CreateRobot(float64(GoUtil.RandNum(2781, 4630)), GroupId))
|
||
}
|
||
for i := 0; i < int(float64(n)*0.3); i++ {
|
||
r = append(r, CreateRobot(float64(GoUtil.RandNum(1731, 2780)), GroupId))
|
||
}
|
||
for i := 0; i < int(float64(n)*0.1); i++ {
|
||
r = append(r, CreateRobot(float64(GoUtil.RandNum(581, 1730)), GroupId))
|
||
}
|
||
for i := 0; i < int(float64(n)*0.2); i++ {
|
||
r = append(r, CreateRobot(float64(GoUtil.RandNum(241, 580)), GroupId))
|
||
}
|
||
Last := Num - len(r)
|
||
for i := 0; i < Last; i++ {
|
||
r = append(r, CreateRobot(float64(GoUtil.RandNum(20, 240)), GroupId))
|
||
}
|
||
case 6:
|
||
r = append(r, CreateRobot(float64(GoUtil.RandNum(12181, 21680)), GroupId))
|
||
r = append(r, CreateRobot(float64(GoUtil.RandNum(7531, 12180)), GroupId))
|
||
|
||
n := Num - 2
|
||
for i := 0; i < int(float64(n)*0.05); i++ {
|
||
r = append(r, CreateRobot(float64(GoUtil.RandNum(4631, 7530)), GroupId))
|
||
}
|
||
for i := 0; i < int(float64(n)*0.05); i++ {
|
||
r = append(r, CreateRobot(float64(GoUtil.RandNum(2781, 4630)), GroupId))
|
||
}
|
||
for i := 0; i < int(float64(n)*0.3); i++ {
|
||
r = append(r, CreateRobot(float64(GoUtil.RandNum(1731, 2780)), GroupId))
|
||
}
|
||
for i := 0; i < int(float64(n)*0.1); i++ {
|
||
r = append(r, CreateRobot(float64(GoUtil.RandNum(581, 1730)), GroupId))
|
||
}
|
||
for i := 0; i < int(float64(n)*0.25); i++ {
|
||
r = append(r, CreateRobot(float64(GoUtil.RandNum(241, 580)), GroupId))
|
||
}
|
||
Last := Num - len(r)
|
||
for i := 0; i < Last; i++ {
|
||
r = append(r, CreateRobot(float64(GoUtil.RandNum(20, 240)), GroupId))
|
||
}
|
||
case 7:
|
||
r = append(r, CreateRobot(float64(GoUtil.RandNum(12181, 21680)), GroupId))
|
||
n := Num - 1
|
||
for i := 0; i < int(float64(n)*0.05); i++ {
|
||
r = append(r, CreateRobot(float64(GoUtil.RandNum(7531, 12180)), GroupId))
|
||
}
|
||
for i := 0; i < int(float64(n)*0.05); i++ {
|
||
r = append(r, CreateRobot(float64(GoUtil.RandNum(4631, 7530)), GroupId))
|
||
}
|
||
for i := 0; i < int(float64(n)*0.1); i++ {
|
||
r = append(r, CreateRobot(float64(GoUtil.RandNum(2781, 4630)), GroupId))
|
||
}
|
||
for i := 0; i < int(float64(n)*0.3); i++ {
|
||
r = append(r, CreateRobot(float64(GoUtil.RandNum(1731, 2780)), GroupId))
|
||
}
|
||
for i := 0; i < int(float64(n)*0.1); i++ {
|
||
r = append(r, CreateRobot(float64(GoUtil.RandNum(581, 1730)), GroupId))
|
||
}
|
||
for i := 0; i < int(float64(n)*0.2); i++ {
|
||
r = append(r, CreateRobot(float64(GoUtil.RandNum(241, 580)), GroupId))
|
||
}
|
||
Last := Num - len(r)
|
||
for i := 0; i < Last; i++ {
|
||
r = append(r, CreateRobot(float64(GoUtil.RandNum(20, 240)), GroupId))
|
||
}
|
||
case 8, 9, 10, 11:
|
||
M10 := GoUtil.RandMap(map[int]int{0: 98, 1: 2})
|
||
if M10 == 1 {
|
||
r = append(r, CreateRobot(float64(GoUtil.RandNum(35131, 64980)), GroupId))
|
||
}
|
||
n := Num
|
||
for i := 0; i < int(float64(n)*0.05); i++ {
|
||
r = append(r, CreateRobot(float64(GoUtil.RandNum(12181, 21680)), GroupId))
|
||
}
|
||
for i := 0; i < int(float64(n)*0.05); i++ {
|
||
r = append(r, CreateRobot(float64(GoUtil.RandNum(7531, 12180)), GroupId))
|
||
}
|
||
for i := 0; i < int(float64(n)*0.05); i++ {
|
||
r = append(r, CreateRobot(float64(GoUtil.RandNum(4631, 7530)), GroupId))
|
||
}
|
||
for i := 0; i < int(float64(n)*0.1); i++ {
|
||
r = append(r, CreateRobot(float64(GoUtil.RandNum(2781, 4630)), GroupId))
|
||
}
|
||
for i := 0; i < int(float64(n)*0.3); i++ {
|
||
r = append(r, CreateRobot(float64(GoUtil.RandNum(1731, 2780)), GroupId))
|
||
}
|
||
for i := 0; i < int(float64(n)*0.15); i++ {
|
||
r = append(r, CreateRobot(float64(GoUtil.RandNum(581, 1730)), GroupId))
|
||
}
|
||
for i := 0; i < int(float64(n)*0.2); i++ {
|
||
r = append(r, CreateRobot(float64(GoUtil.RandNum(241, 580)), GroupId))
|
||
}
|
||
Last := Num - len(r)
|
||
for i := 0; i < Last; i++ {
|
||
r = append(r, CreateRobot(float64(GoUtil.RandNum(20, 240)), GroupId))
|
||
}
|
||
|
||
}
|
||
return r
|
||
}
|
||
|
||
func CreateRobot(M float64, GroupId int) *ChampshipRobot {
|
||
Type := GoUtil.RandMap(map[int]int{1: 25, 2: 50, 3: 25})
|
||
Score := M / 10
|
||
PerScore := 0.0
|
||
if Type == 2 {
|
||
PerScore = math.Round((M/10*0.34)/(float64(GoUtil.NextZeroTimestampDuration())/60)*100) / 100
|
||
Score = M / 10 * 0.66
|
||
}
|
||
if Type == 3 {
|
||
PerScore = math.Round((M/10*0.34)/(float64(GoUtil.NextZeroTimestampDuration())/1800)*100) / 100
|
||
Score = 2
|
||
}
|
||
|
||
return &ChampshipRobot{
|
||
Max: M / 10,
|
||
Type: Type,
|
||
Name: randnameCfg.GetRandName(),
|
||
Avatar: GoUtil.RandNum(1, 10),
|
||
Face: GoUtil.RandNum(1, 10),
|
||
Level: GoUtil.RandNum(1, 10),
|
||
GroupId: GroupId,
|
||
Time: GoUtil.Now(),
|
||
Score: Score,
|
||
PerScore: PerScore,
|
||
}
|
||
}
|
||
|
||
func (c *ChampshipMgr) SetRankCache(Uid int) {
|
||
PreRank := c.unsafe_getLastMyRank(Uid)
|
||
Rank := c.unsafe_getMyRank(Uid)
|
||
PreGroupId := c.getData().PreGroupInfo[Uid]
|
||
GroupId := c.getData().GroupInfo[Uid]
|
||
key := fmt.Sprintf("champship_rank_cache_%d", Uid)
|
||
log.Debug("SetRankCache key:%s; data:%s", key, fmt.Sprintf("%d_%d_%d_%d", PreRank, Rank, PreGroupId, GroupId))
|
||
db.RedisSetKey(key, fmt.Sprintf("%d_%d_%d_%d", PreRank, Rank, PreGroupId, GroupId), time.Second*172800)
|
||
}
|
||
|
||
func GetRankCache(Uid int) (int, int, int, int) {
|
||
key := fmt.Sprintf("champship_rank_cache_%d", Uid)
|
||
data, err := db.RedisGetKey(key)
|
||
if err != nil || data == "" {
|
||
return 0, 0, 0, 0
|
||
}
|
||
var PreRank, Rank, PreGroupId, GroupId int
|
||
fmt.Sscanf(data, "%d_%d_%d_%d", &PreRank, &Rank, &PreGroupId, &GroupId)
|
||
return PreRank, Rank, PreGroupId, GroupId
|
||
}
|