pet_home_server/src/server/game/FriendMgr.go
2025-12-01 15:19:06 +08:00

278 lines
8.3 KiB
Go

package game
import (
"encoding/gob"
"fmt"
"server/GoUtil"
"server/MergeConst"
mergeCluster "server/cluster"
"server/conf"
"server/game/mod/card"
"server/game/mod/friend"
"server/game/mod/item"
"server/game/mod/msg"
"server/pkg/github.com/name5566/leaf/log"
)
type FriendMgr struct {
*ServerMod
}
type FirendData struct {
Id int64
List map[int][]*msg.Msg // 本服信箱
ClusterMsg map[int][]*msg.Msg // 集群信箱
}
func (f *FriendMgr) Init() {
gob.Register(card.CardInfo{})
gob.Register(item.Item{})
gob.Register([]*item.Item{}) // 注册 []*item.Item 类型
gob.Register(friend.ReplyInfo{})
f.key = FRIEND_MGR_KEY
f.data = &FirendData{
List: make(map[int][]*msg.Msg),
ClusterMsg: make(map[int][]*msg.Msg),
}
// 注册处理函数
f.init()
if f.data.(*FirendData).List == nil {
f.data.(*FirendData).List = make(map[int][]*msg.Msg)
}
if f.data.(*FirendData).ClusterMsg == nil {
f.data.(*FirendData).ClusterMsg = make(map[int][]*msg.Msg)
}
f.RegisterHandler(msg.HANDLE_TYPE_APPLY, f.sendToPlayer)
f.RegisterHandler(msg.HADNLE_TYPE_AGREE, f.sendToPlayer)
f.RegisterHandler(msg.HANDLE_TYPE_DEL, f.sendToPlayer)
f.RegisterHandler(msg.HANDLE_TYPE_SYNC, f.sync)
f.RegisterHandler(msg.HANDLE_TYPE_REFUSE, f.sendToPlayer)
f.RegisterHandler(msg.HANDLE_TYPE_INVITE_ADD_FRIEND, f.sendToPlayer)
f.RegisterHandler(msg.HANDLE_TYPE_INVITE_FRIEND, f.sendToPlayer)
f.RegisterHandler(msg.HANDLE_TYPE_FRIEND_GREETING_REPLY, f.sendToPlayer)
f.RegisterHandler(msg.HANDLE_TYPE_FRIEND_SPONSOER, f.sendToPlayer)
// 卡牌消息
f.RegisterHandler(msg.HANDLE_TYPE_REQ_CARD, f.sendToPlayer)
f.RegisterHandler(msg.HANDLE_TYPE_AGREE_CARD, f.sendToPlayer)
f.RegisterHandler(msg.HANDLE_TYPE_REG_CARD_REFUSE, f.sendToPlayer)
f.RegisterHandler(msg.HANDLE_TYPE_REG_CARD_FINISH, f.sendToPlayer)
f.RegisterHandler(msg.HANDLE_TYPE_AGREE_CARD_FAIL, f.sendToPlayer)
f.RegisterHandler(msg.HANDLE_TYPE_EX_CARD, f.sendToPlayer)
f.RegisterHandler(msg.HANDLE_TYPE_SELECT_EX_CARD, f.sendToPlayer)
f.RegisterHandler(msg.HANDLE_TYPE_ARGREE_EX_CARD, f.sendToPlayer)
f.RegisterHandler(msg.HANDLE_TYPE_REFUSE_SELECT_CARD, f.sendToPlayer)
f.RegisterHandler(msg.HANDLE_TYPE_REFUSE_EX_CARD, f.sendToPlayer)
f.RegisterHandler(msg.HANDLE_TYPE_SEND_CARD, f.sendToPlayer)
f.RegisterHandler(msg.HANDLE_TYPE_PLAYROOM_LOSE, f.sendToPlayer)
f.RegisterHandler(msg.FRIEND_TREASURE_HANDLE, f.sendToPlayer)
f.RegisterHandler(msg.HANDLE_TYPE_HANDBOOK_COLLECTION, f.sendToPlayer)
f.RegisterHandler(msg.HANDLE_TYPE_HANDBOOK_UPVOTE, f.sendToPlayer)
f.RegisterHandler(msg.HANDLE_TYPE_SEND_CHARGE, f.sendToPlayer)
f.RegisterHandler(msg.HANDLE_TYPE_CHARGE_RECEIVE, f.sendToPlayer)
f.RegisterHandler(msg.HANDLE_TYPE_WISHLIST_SEND, f.sendToPlayer)
f.RegisterHandler(msg.HANDLE_TYPE_WISHLIST_AGREE, f.sendToPlayer)
f.RegisterHandler(msg.HANDLE_TYPE_PLAYROOM_UPVOTE, f.sendToPlayer)
f.RegisterHandler(msg.HANDLE_TYPE_CHAMPSHIP_RESULT, f.sendToPlayer)
f.RegisterHandler(msg.HANDLE_TYPE_TREASURE_RESULT, f.sendToPlayer)
f.RegisterHandler(msg.HANDLE_TYPE_FACEBOOK_UNBIND, f.sendToPlayer)
f.RegisterHandler(msg.HANDLE_TYPE_CATNIP_INVITE, f.sendToPlayer)
f.RegisterHandler(msg.HANDLE_TYPE_CATNIP_AGREE, f.sendToPlayer)
f.RegisterHandler(msg.HANDLE_TYPE_CATNIP_REFUSE, f.sendToPlayer)
f.RegisterHandler(msg.HANDLE_TYPE_CATNIP_GROWTH, f.sendToPlayer)
f.RegisterHandler(msg.HANDLE_TYPE_CATNIP_AGREE_DEL, f.sendToPlayer)
f.RegisterHandler(msg.HANDLE_TYPE_PLAYROOM_KISS, f.sendToPlayerOnline)
f.RegisterHandler(msg.HANDLE_TYPE_PLAYROOM_GAME, f.sendToPlayer)
f.RegisterHandler(msg.HANDLE_TYPE_VAR_USER_GET, f.GetVarUserData)
f.RegisterHandler(msg.HANDLE_TYPE_VAR_USER_SET, f.SetVarUserData)
f.RegisterHandler(msg.HANDLE_TYPE_VAR_EXPIRE_SET, f.SetExpireVarData)
f.RegisterHandler(msg.HANDLE_TYPE_CHAMPSHIP_LOGIN, f.SendMsgToCenter)
}
func (f *FriendMgr) getData() *FirendData {
return f.data.(*FirendData)
}
func (f *FriendMgr) ZeroUpdate(m *msg.Msg) (interface{}, error) {
Now := GoUtil.Now()
for k, v := range f.getData().List {
for j, msg := range v {
if msg.End < Now-7*24*3600 {
f.getData().List[k] = append(f.getData().List[k][:j], f.getData().List[k][j+1:]...)
}
}
}
return nil, nil
}
// 通知玩家
func (f *FriendMgr) sendToPlayer(m *msg.Msg) (interface{}, error) {
f.getData().Id++
m.Id = f.getData().Id
err := sendToPlayer(m)
if err == nil {
m.H = 1
}
ToServerId := GoUtil.GetServerIdByUid(m.To)
if ToServerId != conf.Server.ServerID {
f.getData().ClusterMsg[m.To] = append(f.getData().ClusterMsg[m.To], m) // 保存到集群消息
} else {
f.getData().List[m.To] = append(f.getData().List[m.To], m) // 保存到本地消息
}
log.Debug("send to player %d success, msg :%v", m.To, m)
return nil, nil
}
// 通知玩家
func (f *FriendMgr) sendToPlayerOnline(m *msg.Msg) (interface{}, error) {
f.getData().Id++
m.Id = f.getData().Id
sendToPlayerOnline(m)
return nil, nil
}
// 同步信息
func (f *FriendMgr) sync(m *msg.Msg) (interface{}, error) {
data := f.getData().List[m.From]
return data, nil
}
func (f *FriendMgr) GetVarUserData(m *msg.Msg) (interface{}, error) {
Key := GoUtil.GetUserKey(int64(m.To))
data := G_GameLogicPtr.VarMgr.GetUserVar(Key)
if data == nil {
data = &VarUserData{
Upvote: 0,
}
}
return data, nil
}
func (f *FriendMgr) SetVarUserData(m *msg.Msg) (interface{}, error) {
VarOp := m.Extra.(VarOpration)
Key := GoUtil.GetUserKey(int64(m.To))
data := G_GameLogicPtr.VarMgr.GetUserVar(Key)
switch VarOp.Type {
case VAR_OP_UPVOTE:
data.Upvote++
case VAR_OP_CHIP:
data.Chip += VarOp.Data.(int)
case VAR_OP_CHIP_SET:
data.Chip = VarOp.Data.(int)
case VAR_OP_KISS:
data.Kiss = VarOp.Data.(int)
}
return &VarOpration{
Data: data,
Code: MergeConst.SUCCESS,
}, nil
}
func (f *FriendMgr) SetExpireVarData(m *msg.Msg) (interface{}, error) {
VarOp := m.Extra.(VarOpration)
switch VarOp.Type {
case VAR_OP_CATNIP_LOCK:
data := VarOp.Data.(CatnipLock)
MyKey := GoUtil.GetCatnipLockKey(data.Uid, data.GameId)
OtherKey := GoUtil.GetCatnipLockKey(data.Partner, data.GameId)
ExpireData := G_GameLogicPtr.VarMgr.GetExpireVar(OtherKey)
if _, ok := ExpireData.D.(*CatnipLock); ok {
return nil, fmt.Errorf("catnip lock already exists for %d in game %d", data.Uid, data.GameId)
}
G_GameLogicPtr.VarMgr.SetExpireVar(MyKey, &VarExpireData{
T: int64(data.End + 24*3600), // 设置过期时间
D: &data,
})
G_GameLogicPtr.VarMgr.SetExpireVar(OtherKey, &VarExpireData{
T: int64(data.End + 24*3600), // 设置过期时间
D: &CatnipLock{
Uid: data.Partner,
Partner: data.Uid,
GameId: data.GameId,
End: data.End,
},
})
}
return nil, nil
}
// 发送消息给玩家
func sendToPlayer(m *msg.Msg) error {
p := G_GameLogicPtr.GetPlayer(int64(m.To))
if p == nil || p.stop {
return fmt.Errorf("player %d not online", m.To)
}
p.Send(m.Clone())
return nil
}
func sendToPlayerOnline(m *msg.Msg) error {
p := G_GameLogicPtr.GetPlayer(int64(m.To))
if p == nil || p.stop {
return fmt.Errorf("player %d not online", m.To)
}
p.Send(m.Clone())
return nil
}
func FriendMgrSend(m1 *msg.Msg) error {
if m1.SendT == 0 {
m1.SendT = GoUtil.Now()
}
m := m1.Clone()
ToServer := GoUtil.GetServerIdByUid(m.To)
if ToServer != conf.Server.ServerID {
err := mergeCluster.SendServerMsg(m, ToServer)
if err != nil { // 区服不在线
G_GameLogicPtr.FriendMgrSend(m)
return err
}
return nil
}
G_GameLogicPtr.FriendMgrSend(m)
return nil
}
// 集群好友消息同步
func ClusterFriendSync(m *msg.Msg) error {
if v, ok := G_GameLogicPtr.FriendMgr.getData().ClusterMsg[m.To]; ok {
for _, msg := range v {
if msg.H == 1 {
continue
}
err := mergeCluster.SendServerMsg(msg.Clone(), m.To)
if err == nil {
msg.H = 1
}
}
}
return nil
}
// 异步发送消息给中心服
func (f *FriendMgr) SendMsgToCenter(m *msg.Msg) (interface{}, error) {
return nil, mergeCluster.SendServerMsg(m, conf.Server.CenterNode)
}
func (f *FriendMgr) CallMsgToCenter(m *msg.Msg) (interface{}, error) {
return mergeCluster.CallServerMsg(m, conf.Server.CenterNode)
}
func FriendMgrCall(m *msg.Msg) interface{} {
ToServer := GoUtil.GetServerIdByUid(m.To)
if ToServer != conf.Server.ServerID {
r, err := mergeCluster.CallServerMsg(m, ToServer)
if err != nil { // 区服不在线
log.Debug("FriendMgrCall err %v", err)
return nil
}
return r
}
return G_GameLogicPtr.FriendMgrCall(m.Clone())
}