95 lines
2.3 KiB
Go
95 lines
2.3 KiB
Go
package game
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import (
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itemCfg "server/conf/item"
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playroomCfg "server/conf/playroom"
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"server/game/mod/item"
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)
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func (p *Player) PlayerDecoLog(Type string, Id int, Label string) {
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p.TeLog("playerdeco_income", map[string]interface{}{
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"playerdeco_type": Type,
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"playerdeco_id": Id,
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"income_from": Label,
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})
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}
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func (p *Player) PlayerDecoSetLog(Type string, Id int, Set string) {
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p.TeLog("playerdeco_set", map[string]interface{}{
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"playerdeco_type": Type,
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"playerdeco_id": Id,
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"set_function": Set,
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})
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}
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func (p *Player) PetItemGetLog(Item []*item.Item, Cost []*item.Item, Label string) {
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CostType := ""
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CostNum := 0
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if len(Cost) > 0 {
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switch Cost[0].Id {
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case item.ITEM_DIAMOND_ID:
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CostType = "diamond"
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case item.ITEM_STAR_ID:
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CostType = "star"
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case 0:
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CostType = "ad"
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default:
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CostType = "unknown"
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}
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CostNum = -Cost[0].Num
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}
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for _, v := range Item {
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Type := itemCfg.GetItemType(v.Id)
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if Type == item.ITEM_TYPE_PLAYROOM_PET {
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Name, _ := itemCfg.GetItemName(v.Id)
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Effect := itemCfg.GetItemEffect(v.Id)
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p.PetItemGetLog_(Effect, Name, Label, CostType, CostNum)
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}
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}
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}
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func (p *Player) PetItemGetLog_(Type int, Name string, Label string, CostType string, CostNum int) {
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p.TeLog("pet_item_get", map[string]interface{}{
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"pet_item_type": Type,
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"pet_item_name": Name,
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"pet_item_get_type": Label,
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"pet_item_cost_type": CostType,
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"pet_item_cost": CostNum,
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})
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}
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func (p *Player) PetItemUseLog(Item []*item.Item) {
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for _, v := range Item {
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Type := itemCfg.GetItemType(v.Id)
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if Type == item.ITEM_TYPE_PLAYROOM_PET && v.Num < 0 {
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Name, _ := itemCfg.GetItemName(v.Id)
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Effect := itemCfg.GetItemEffect(v.Id)
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p.TeLog("pet_item_use", map[string]interface{}{
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"pet_item_type": Effect,
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"pet_item_name": Name,
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})
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}
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}
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}
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func (p *Player) RoomDecoSetLog(Diff map[int]int) {
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for _, v := range Diff {
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Type, Name := playroomCfg.GetDecoInfo(v)
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p.TeLog("room_deco_set", map[string]interface{}{
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"room_deco_type": Type,
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"room_deco_name": Name,
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})
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}
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}
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func (p *Player) PetDecoSetLog(Diff map[int]int) {
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for _, v := range Diff {
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Type := playroomCfg.GetDressPart(v)
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Name := playroomCfg.GetDressName(v)
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p.TeLog("pet_deco_set", map[string]interface{}{
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"pet_deco_type": Type,
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"pet_deco_name": Name,
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})
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}
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}
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