diff --git a/Packages/com.bywaystudios.gameframework/Editor/Misc/Type.cs b/Packages/com.bywaystudios.gameframework/Editor/Misc/Type.cs index a3c6612..e157a93 100644 --- a/Packages/com.bywaystudios.gameframework/Editor/Misc/Type.cs +++ b/Packages/com.bywaystudios.gameframework/Editor/Misc/Type.cs @@ -41,7 +41,7 @@ namespace UnityGameFramework.Editor /// /// 配置类型。 /// 配置路径。 - internal static string GetConfigurationPath() where T : ConfigPathAttribute + public static string GetConfigurationPath() where T : ConfigPathAttribute { foreach (System.Type type in Utility.Assembly.GetTypes()) { @@ -75,7 +75,7 @@ namespace UnityGameFramework.Editor /// /// 基类类型。 /// 指定基类的所有子类的名称。 - internal static string[] GetRuntimeTypeNames(System.Type typeBase) + public static string[] GetRuntimeTypeNames(System.Type typeBase) { return GetTypeNames(typeBase, RuntimeAssemblyNames); } @@ -85,7 +85,7 @@ namespace UnityGameFramework.Editor /// /// 基类类型。 /// 指定基类的所有子类的名称。 - internal static string[] GetRuntimeOrEditorTypeNames(System.Type typeBase) + public static string[] GetRuntimeOrEditorTypeNames(System.Type typeBase) { return GetTypeNames(typeBase, RuntimeOrEditorAssemblyNames); } diff --git a/Packages/com.bywaystudios.gameframework/package.json b/Packages/com.bywaystudios.gameframework/package.json index 49d1c1c..817e5e8 100644 --- a/Packages/com.bywaystudios.gameframework/package.json +++ b/Packages/com.bywaystudios.gameframework/package.json @@ -1,6 +1,6 @@ { "name": "com.bywaystudios.gameframework", "displayName": "GameFramework", - "version": "0.1.7", + "version": "0.1.8", "description": "Custom GameFramework code" } \ No newline at end of file