diff --git a/Packages/com.bywaystudios.gameframework/Editor/Misc/Type.cs b/Packages/com.bywaystudios.gameframework/Editor/Misc/Type.cs
index a3c6612..e157a93 100644
--- a/Packages/com.bywaystudios.gameframework/Editor/Misc/Type.cs
+++ b/Packages/com.bywaystudios.gameframework/Editor/Misc/Type.cs
@@ -41,7 +41,7 @@ namespace UnityGameFramework.Editor
///
/// 配置类型。
/// 配置路径。
- internal static string GetConfigurationPath() where T : ConfigPathAttribute
+ public static string GetConfigurationPath() where T : ConfigPathAttribute
{
foreach (System.Type type in Utility.Assembly.GetTypes())
{
@@ -75,7 +75,7 @@ namespace UnityGameFramework.Editor
///
/// 基类类型。
/// 指定基类的所有子类的名称。
- internal static string[] GetRuntimeTypeNames(System.Type typeBase)
+ public static string[] GetRuntimeTypeNames(System.Type typeBase)
{
return GetTypeNames(typeBase, RuntimeAssemblyNames);
}
@@ -85,7 +85,7 @@ namespace UnityGameFramework.Editor
///
/// 基类类型。
/// 指定基类的所有子类的名称。
- internal static string[] GetRuntimeOrEditorTypeNames(System.Type typeBase)
+ public static string[] GetRuntimeOrEditorTypeNames(System.Type typeBase)
{
return GetTypeNames(typeBase, RuntimeOrEditorAssemblyNames);
}
diff --git a/Packages/com.bywaystudios.gameframework/package.json b/Packages/com.bywaystudios.gameframework/package.json
index 49d1c1c..817e5e8 100644
--- a/Packages/com.bywaystudios.gameframework/package.json
+++ b/Packages/com.bywaystudios.gameframework/package.json
@@ -1,6 +1,6 @@
{
"name": "com.bywaystudios.gameframework",
"displayName": "GameFramework",
- "version": "0.1.7",
+ "version": "0.1.8",
"description": "Custom GameFramework code"
}
\ No newline at end of file