mark editor type helper as public
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@ -14,7 +14,7 @@ namespace UnityGameFramework.Editor
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/// <summary>
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/// 类型相关的实用函数。
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/// </summary>
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internal static class Type
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public static class Type
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{
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private static readonly string[] RuntimeAssemblyNames =
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{
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@ -1,6 +1,6 @@
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{
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"name": "com.bywaystudios.gameframework",
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"displayName": "GameFramework",
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"version": "0.1.6",
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"version": "0.1.7",
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"description": "Custom GameFramework code"
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}
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