Initial Commit for Unity Splash Screen Remover
This commit is contained in:
commit
a261ed1185
106
.gitignore
vendored
Normal file
106
.gitignore
vendored
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@ -0,0 +1,106 @@
|
||||
# This .gitignore file should be placed at the root of your Unity project directory
|
||||
#
|
||||
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
|
||||
#
|
||||
.utmp/
|
||||
/[Ll]ibrary/
|
||||
/[Tt]emp/
|
||||
/[Oo]bj/
|
||||
/[Bb]uild/
|
||||
/[Bb]uilds/
|
||||
/[Ll]ogs/
|
||||
/[Uu]ser[Ss]ettings/
|
||||
*.log
|
||||
|
||||
# By default unity supports Blender asset imports, *.blend1 blender files do not need to be commited to version control.
|
||||
*.blend1
|
||||
*.blend1.meta
|
||||
|
||||
# MemoryCaptures can get excessive in size.
|
||||
# They also could contain extremely sensitive data
|
||||
/[Mm]emoryCaptures/
|
||||
|
||||
# Recordings can get excessive in size
|
||||
/[Rr]ecordings/
|
||||
|
||||
# Uncomment this line if you wish to ignore the asset store tools plugin
|
||||
# /[Aa]ssets/AssetStoreTools*
|
||||
|
||||
# Autogenerated Jetbrains Rider plugin
|
||||
/[Aa]ssets/Plugins/Editor/JetBrains*
|
||||
# Jetbrains Rider personal-layer settings
|
||||
*.DotSettings.user
|
||||
|
||||
# Visual Studio cache directory
|
||||
.vs/
|
||||
|
||||
# Gradle cache directory
|
||||
.gradle/
|
||||
|
||||
# Autogenerated VS/MD/Consulo solution and project files
|
||||
ExportedObj/
|
||||
.consulo/
|
||||
*.csproj
|
||||
*.unityproj
|
||||
*.sln
|
||||
*.suo
|
||||
*.tmp
|
||||
*.user
|
||||
*.userprefs
|
||||
*.pidb
|
||||
*.booproj
|
||||
*.svd
|
||||
*.pdb
|
||||
*.mdb
|
||||
*.opendb
|
||||
*.VC.db
|
||||
|
||||
# Unity3D generated meta files
|
||||
*.pidb.meta
|
||||
*.pdb.meta
|
||||
*.mdb.meta
|
||||
|
||||
# Unity3D generated file on crash reports
|
||||
sysinfo.txt
|
||||
|
||||
# Mono auto generated files
|
||||
mono_crash.*
|
||||
|
||||
# Builds
|
||||
*.apk
|
||||
*.aab
|
||||
*.unitypackage
|
||||
*.unitypackage.meta
|
||||
|
||||
# Crashlytics generated file
|
||||
crashlytics-build.properties
|
||||
|
||||
# TestRunner generated files
|
||||
InitTestScene*.unity*
|
||||
|
||||
# Addressables default ignores, before user customizations
|
||||
/ServerData
|
||||
/[Aa]ssets/StreamingAssets/aa*
|
||||
/[Aa]ssets/AddressableAssetsData/link.xml*
|
||||
/[Aa]ssets/Addressables_Temp*
|
||||
# By default, Addressables content builds will generate addressables_content_state.bin
|
||||
# files in platform-specific subfolders, for example:
|
||||
# /Assets/AddressableAssetsData/OSX/addressables_content_state.bin
|
||||
/[Aa]ssets/AddressableAssetsData/*/*.bin*
|
||||
|
||||
# Visual Scripting auto-generated files
|
||||
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db
|
||||
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db.meta
|
||||
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers
|
||||
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers.meta
|
||||
|
||||
# Auto-generated scenes by play mode tests
|
||||
/[Aa]ssets/[Ii]nit[Tt]est[Ss]cene*.unity*
|
||||
|
||||
.vsconfig
|
||||
|
||||
Logs/
|
||||
[Aa]ssets/
|
||||
[Pp]ublish/
|
||||
.vscode/settings.json
|
||||
*.dat
|
||||
8
Packages/com.bywaystudios.unitysplashremover/Editor.meta
Normal file
8
Packages/com.bywaystudios.unitysplashremover/Editor.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 25deaf139152e69499c1a6b8bf60e34a
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 034c77663b530aa45bb68c94061f5d93
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Binary file not shown.
@ -0,0 +1,33 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8c895cf25e56dcb45a32a943809c3201
|
||||
PluginImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
iconMap: {}
|
||||
executionOrder: {}
|
||||
defineConstraints: []
|
||||
isPreloaded: 0
|
||||
isOverridable: 1
|
||||
isExplicitlyReferenced: 0
|
||||
validateReferences: 1
|
||||
platformData:
|
||||
- first:
|
||||
Any:
|
||||
second:
|
||||
enabled: 0
|
||||
settings: {}
|
||||
- first:
|
||||
Editor: Editor
|
||||
second:
|
||||
enabled: 1
|
||||
settings:
|
||||
DefaultValueInitialized: true
|
||||
- first:
|
||||
Windows Store Apps: WindowsStoreApps
|
||||
second:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: AnyCPU
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d222e86f562c59849953caea6d90fb23
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -0,0 +1,9 @@
|
||||
namespace USSR.Enums
|
||||
{
|
||||
public enum AssetTypes
|
||||
{
|
||||
Asset,
|
||||
Bundle,
|
||||
Unknown
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2f6ccd76fc31f834e8312cf99cc28ef2
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -0,0 +1,9 @@
|
||||
namespace USSR.Enums
|
||||
{
|
||||
public enum WebCompressionTypes
|
||||
{
|
||||
None,
|
||||
Brotli,
|
||||
GZip
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 82f40d7dbfca9ef48ae1d098176b755a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
375
Packages/com.bywaystudios.unitysplashremover/Editor/USSR/USSR.cs
Normal file
375
Packages/com.bywaystudios.unitysplashremover/Editor/USSR/USSR.cs
Normal file
@ -0,0 +1,375 @@
|
||||
using AssetsTools.NET;
|
||||
using AssetsTools.NET.Extra;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using UnityEditor;
|
||||
using UnityEditor.Android;
|
||||
using USSR.Enums;
|
||||
using USSR.Utilities;
|
||||
|
||||
namespace USSR.Core
|
||||
{
|
||||
public class USSR : IPostGenerateGradleAndroidProject
|
||||
{
|
||||
public int callbackOrder => 100;
|
||||
|
||||
static void ProcessFile(string selectedFile, string tpkFile)
|
||||
{
|
||||
AssetTypes assetType = AssetTypes.Bundle; // data.unity3d
|
||||
|
||||
AssetsManager assetsManager = new AssetsManager();
|
||||
if (!LoadClassPackage(assetsManager, tpkFile))
|
||||
return; // Prompt for action again
|
||||
|
||||
List<string> temporaryFiles = new();
|
||||
string inspectedFile = selectedFile;
|
||||
|
||||
AssetsFileInstance assetFileInstance = null;
|
||||
BundleFileInstance bundleFileInstance = null;
|
||||
FileStream bundleStream = null;
|
||||
|
||||
string tempFile = Utility.CloneFile(inspectedFile, $"{inspectedFile}.temp");
|
||||
temporaryFiles.Add(tempFile);
|
||||
temporaryFiles.Add($"{tempFile}.unpacked");
|
||||
|
||||
bundleStream = new FileStream(tempFile, FileMode.Open, FileAccess.Read);
|
||||
bundleFileInstance = LoadBundleFileInstance(
|
||||
tempFile,
|
||||
assetsManager,
|
||||
bundleStream
|
||||
);
|
||||
assetFileInstance = LoadAssetFileInstance(
|
||||
tempFile,
|
||||
assetsManager,
|
||||
bundleFileInstance
|
||||
);
|
||||
|
||||
if (assetFileInstance != null)
|
||||
{
|
||||
try
|
||||
{
|
||||
UnityEngine.Debug.Log("( INFO ) Loading asset class types database...");
|
||||
assetsManager.LoadClassDatabaseFromPackage(
|
||||
assetFileInstance.file.Metadata.UnityVersion
|
||||
);
|
||||
UnityEngine.Debug.Log(
|
||||
$"( INFO ) Unity Version: [bold green]{assetFileInstance.file.Metadata.UnityVersion}[/]"
|
||||
);
|
||||
|
||||
assetFileInstance.file = RemoveSplashScreenAndWatermark(
|
||||
assetsManager,
|
||||
assetFileInstance
|
||||
);
|
||||
|
||||
if (assetFileInstance.file != null)
|
||||
{
|
||||
WriteChanges(
|
||||
inspectedFile,
|
||||
assetType,
|
||||
assetFileInstance,
|
||||
bundleFileInstance
|
||||
);
|
||||
}
|
||||
}
|
||||
catch (System.Exception ex)
|
||||
{
|
||||
UnityEngine.Debug.LogError(
|
||||
$"[red]( ERR! )[/] Error when loading asset class types database! {ex.Message}"
|
||||
);
|
||||
return; // Prompt for action again
|
||||
}
|
||||
}
|
||||
|
||||
bundleStream?.Close();
|
||||
assetsManager?.UnloadAll(true);
|
||||
Utility.CleanUp(temporaryFiles);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Load Class Types package (.tpk) file.
|
||||
/// </summary>
|
||||
/// <param name="assetsManager"></param>
|
||||
/// <param name="tpkFile"></param>
|
||||
/// <returns></returns>
|
||||
static bool LoadClassPackage(AssetsManager assetsManager, string tpkFile)
|
||||
{
|
||||
if (File.Exists(tpkFile))
|
||||
{
|
||||
try
|
||||
{
|
||||
UnityEngine.Debug.Log(
|
||||
$"( INFO ) Loading class types package: [green]{tpkFile}[/]..."
|
||||
);
|
||||
assetsManager.LoadClassPackage(path: tpkFile);
|
||||
return true;
|
||||
}
|
||||
catch (System.Exception ex)
|
||||
{
|
||||
UnityEngine.Debug.LogError(
|
||||
$"[red]( ERR! )[/] Error when loading class types package! {ex.Message}"
|
||||
);
|
||||
}
|
||||
}
|
||||
else
|
||||
UnityEngine.Debug.LogError(
|
||||
$"[red]( ERR! )[/] TPK file not found: [red]{tpkFile}[/]..."
|
||||
);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Wrapper for LoadAssetsFileFromBundle.
|
||||
/// </summary>
|
||||
/// <param name="assetFile"></param>
|
||||
/// <param name="assetsManager"></param>
|
||||
/// <param name="bundleFileInstance"></param>
|
||||
/// <returns></returns>
|
||||
static AssetsFileInstance LoadAssetFileInstance(
|
||||
string assetFile,
|
||||
AssetsManager assetsManager,
|
||||
BundleFileInstance bundleFileInstance
|
||||
)
|
||||
{
|
||||
AssetsFileInstance assetFileInstance = null;
|
||||
|
||||
if (File.Exists(assetFile))
|
||||
{
|
||||
try
|
||||
{
|
||||
UnityEngine.Debug.Log(
|
||||
$"( INFO ) Loading asset file: [green]{assetFile}[/]..."
|
||||
);
|
||||
assetFileInstance = assetsManager.LoadAssetsFileFromBundle(
|
||||
bundleFileInstance,
|
||||
0,
|
||||
true
|
||||
);
|
||||
}
|
||||
catch (System.Exception ex)
|
||||
{
|
||||
UnityEngine.Debug.LogError(
|
||||
$"[red]( ERR! )[/] Error when loading asset file! {ex.Message}"
|
||||
);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
UnityEngine.Debug.LogError(
|
||||
$"[red]( ERR! )[/] Asset file not found: [red]{assetFile}[/]"
|
||||
);
|
||||
}
|
||||
|
||||
return assetFileInstance;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Wrapper for LoadBundleFile.
|
||||
/// </summary>
|
||||
/// <param name="bundleFile"></param>
|
||||
/// <param name="assetsManager"></param>
|
||||
/// <param name="unpackedBundleFileStream"></param>
|
||||
/// <returns></returns>
|
||||
static BundleFileInstance LoadBundleFileInstance(
|
||||
string bundleFile,
|
||||
AssetsManager assetsManager,
|
||||
FileStream unpackedBundleFileStream
|
||||
)
|
||||
{
|
||||
BundleFileInstance bundleFileInstance = null;
|
||||
|
||||
if (File.Exists(bundleFile))
|
||||
{
|
||||
try
|
||||
{
|
||||
UnityEngine.Debug.Log(
|
||||
$"( INFO ) Loading bundle file: [green]{bundleFile}[/]..."
|
||||
);
|
||||
bundleFileInstance = assetsManager.LoadBundleFile(bundleFile, false);
|
||||
//! Don't auto dispose the stream
|
||||
unpackedBundleFileStream = File.Open($"{bundleFile}.unpacked", FileMode.Create);
|
||||
bundleFileInstance.file = BundleHelper.UnpackBundleToStream(
|
||||
bundleFileInstance.file,
|
||||
unpackedBundleFileStream
|
||||
);
|
||||
}
|
||||
catch (System.Exception ex)
|
||||
{
|
||||
UnityEngine.Debug.LogError(
|
||||
$"[red]( ERR! )[/] Error when loading bundle file! {ex.Message}"
|
||||
);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
UnityEngine.Debug.LogError(
|
||||
$"[red]( ERR! )[/] Bundle file not found: [red]{bundleFile}[/]"
|
||||
);
|
||||
}
|
||||
|
||||
return bundleFileInstance;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Remove splash screen & watermark.
|
||||
/// </summary>
|
||||
/// <param name="assetsManager"></param>
|
||||
/// <param name="assetFileInstance"></param>
|
||||
/// <returns></returns>
|
||||
static AssetsFile RemoveSplashScreenAndWatermark(
|
||||
AssetsManager assetsManager,
|
||||
AssetsFileInstance assetFileInstance
|
||||
)
|
||||
{
|
||||
try
|
||||
{
|
||||
UnityEngine.Debug.Log("( INFO ) Start removing splash screen & watermark");
|
||||
|
||||
AssetsFile assetFile = assetFileInstance.file;
|
||||
|
||||
List<AssetFileInfo> buildSettingsInfo = assetFile.GetAssetsOfType(
|
||||
AssetClassID.BuildSettings
|
||||
);
|
||||
AssetTypeValueField buildSettingsBase = assetsManager.GetBaseField(
|
||||
assetFileInstance,
|
||||
buildSettingsInfo[0]
|
||||
);
|
||||
|
||||
List<AssetFileInfo> playerSettingsInfo = assetFile?.GetAssetsOfType(
|
||||
AssetClassID.PlayerSettings
|
||||
);
|
||||
AssetTypeValueField playerSettingsBase = null;
|
||||
try
|
||||
{
|
||||
playerSettingsBase = assetsManager.GetBaseField(
|
||||
assetFileInstance,
|
||||
playerSettingsInfo[0]
|
||||
);
|
||||
}
|
||||
catch (System.Exception ex)
|
||||
{
|
||||
UnityEngine.Debug.LogError(
|
||||
$"[red]( ERR! )[/] Can\'t get Player Settings fields! {ex.Message} It\'s possible that the current Unity version isn\'t supported yet."
|
||||
);
|
||||
UnityEngine.Debug.Log(
|
||||
"( INFO ) Try updating the [bold green]classdata.tpk[/] manually from there: [link green]https://nightly.link/AssetRipper/Tpk/workflows/type_tree_tpk/master/uncompressed_file.zip[/] and try again. If the issue still persist, try use another Unity version."
|
||||
);
|
||||
return assetFile;
|
||||
}
|
||||
|
||||
buildSettingsBase["hasPROVersion"].AsBool = true;
|
||||
playerSettingsBase["m_ShowUnitySplashLogo"].AsBool = false;
|
||||
playerSettingsBase["m_ShowUnitySplashScreen"].AsBool = false;
|
||||
|
||||
UnityEngine.Debug.Log(
|
||||
$"[green]( INFO ) Splash screen removed.[/]"
|
||||
);
|
||||
|
||||
AssetTypeValueField splashScreenLogos = playerSettingsBase[
|
||||
"m_SplashScreenLogos.Array"
|
||||
];
|
||||
|
||||
if (splashScreenLogos.Children != null && splashScreenLogos.Children.Count > 0)
|
||||
{
|
||||
splashScreenLogos.Children.RemoveAt(0);
|
||||
}
|
||||
|
||||
UnityEngine.Debug.Log("( INFO ) Removing watermark...");
|
||||
|
||||
buildSettingsBase["isNoWatermarkBuild"].AsBool = true;
|
||||
buildSettingsBase["isTrial"].AsBool = false;
|
||||
|
||||
playerSettingsInfo[0].SetNewData(playerSettingsBase);
|
||||
buildSettingsInfo[0].SetNewData(buildSettingsBase);
|
||||
|
||||
UnityEngine.Debug.Log("[green]( INFO ) Watermark successfully removed.[/]");
|
||||
return assetFile;
|
||||
}
|
||||
catch (System.Exception ex)
|
||||
{
|
||||
UnityEngine.Debug.LogError(
|
||||
$"[red]( ERR! )[/] Error when removing the splash screen & watermark! {ex.Message}"
|
||||
);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Write assets changes to disk.
|
||||
/// </summary>
|
||||
/// <param name="modifiedFile"></param>
|
||||
/// <param name="assetType"></param>
|
||||
/// <param name="assetFileInstance"></param>
|
||||
/// <param name="bundleFileInstance"></param>
|
||||
static void WriteChanges(
|
||||
string modifiedFile,
|
||||
AssetTypes assetType,
|
||||
AssetsFileInstance assetFileInstance,
|
||||
BundleFileInstance bundleFileInstance
|
||||
)
|
||||
{
|
||||
string uncompressedBundleFile = $"{modifiedFile}.uncompressed";
|
||||
|
||||
try
|
||||
{
|
||||
UnityEngine.Debug.Log(
|
||||
$"( INFO ) Writing changes to [green]{modifiedFile}[/]..."
|
||||
);
|
||||
|
||||
switch (assetType)
|
||||
{
|
||||
case AssetTypes.Asset:
|
||||
{
|
||||
using AssetsFileWriter writer = new(modifiedFile);
|
||||
assetFileInstance?.file.Write(writer);
|
||||
break;
|
||||
}
|
||||
case AssetTypes.Bundle:
|
||||
{
|
||||
// Write modified assets to uncompressed asset bundle
|
||||
bundleFileInstance
|
||||
?.file.BlockAndDirInfo.DirectoryInfos[0]
|
||||
.SetNewData(assetFileInstance?.file);
|
||||
using (AssetsFileWriter writer = new(uncompressedBundleFile))
|
||||
bundleFileInstance?.file.Write(writer);
|
||||
|
||||
UnityEngine.Debug.Log(
|
||||
$"( INFO ) Compressing [green]{modifiedFile}[/]..."
|
||||
);
|
||||
using FileStream uncompressedBundleStream = File.OpenRead(
|
||||
uncompressedBundleFile
|
||||
);
|
||||
AssetBundleFile uncompressedBundle = new();
|
||||
uncompressedBundle.Read(new AssetsFileReader(uncompressedBundleStream));
|
||||
|
||||
using AssetsFileWriter uncompressedWriter = new(modifiedFile);
|
||||
uncompressedBundle.Pack(uncompressedWriter, AssetBundleCompressionType.LZ4);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (System.Exception ex)
|
||||
{
|
||||
UnityEngine.Debug.LogError(
|
||||
$"[red]( ERR! )[/] Error when writing changes! {ex.Message}"
|
||||
);
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (File.Exists(uncompressedBundleFile))
|
||||
File.Delete(uncompressedBundleFile);
|
||||
}
|
||||
}
|
||||
|
||||
public void OnPostGenerateGradleAndroidProject(string path)
|
||||
{
|
||||
UnityEngine.Debug.Log("USSR.OnPostGenerateGradleAndroidProject at path " + path);
|
||||
|
||||
var data_unity3d_path = Path.Combine(path, "src/main/assets/bin/Data/data.unity3d");
|
||||
|
||||
var tpk_path = FileUtil.GetPhysicalPath("Packages/com.bywaystudios.unitysplashremover/Editor/USSR/classdata.tpk");
|
||||
|
||||
ProcessFile(data_unity3d_path, tpk_path);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 83183d9e235167b44896a3a5e1ba2f3d
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b674a8658b060a0438af8283d58e370f
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -0,0 +1,98 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.IO.Compression;
|
||||
|
||||
namespace USSR.Utilities
|
||||
{
|
||||
internal class BrotliUtils
|
||||
{
|
||||
static CompressionLevel GetCompressionLevel()
|
||||
{
|
||||
// NOTE: CompressionLevel.SmallestSize == 3 is not supported in .NET Core 3.1
|
||||
if (Enum.IsDefined(typeof(CompressionLevel), 3))
|
||||
return (CompressionLevel)3;
|
||||
|
||||
return CompressionLevel.Optimal;
|
||||
}
|
||||
|
||||
internal static byte[] CompressBytes(byte[] bytes)
|
||||
{
|
||||
using MemoryStream outputStream = new();
|
||||
using (BrotliStream compressionStream = new(outputStream, GetCompressionLevel()))
|
||||
compressionStream.Write(bytes);
|
||||
|
||||
return outputStream.ToArray();
|
||||
}
|
||||
|
||||
internal static string CompressFile(string originalFileName, string compressedFileName)
|
||||
{
|
||||
using FileStream originalStream = File.Open(originalFileName, FileMode.Open);
|
||||
using FileStream compressedStream = File.Create(compressedFileName);
|
||||
CompressStream(originalStream, compressedStream);
|
||||
|
||||
return compressedFileName;
|
||||
}
|
||||
|
||||
internal static void CompressStream(Stream originalStream, Stream compressedStream)
|
||||
{
|
||||
using BrotliStream compressor = new(compressedStream, GetCompressionLevel());
|
||||
originalStream.CopyTo(compressor);
|
||||
}
|
||||
|
||||
internal static byte[] DecompressBytes(byte[] bytes)
|
||||
{
|
||||
using MemoryStream inputStream = new(bytes);
|
||||
using MemoryStream outputStream = new();
|
||||
using (BrotliStream compressionStream = new(inputStream, CompressionMode.Decompress))
|
||||
compressionStream.CopyTo(outputStream);
|
||||
|
||||
return outputStream.ToArray();
|
||||
}
|
||||
|
||||
internal static string DecompressFile(string compressedFileName, string outputFileName)
|
||||
{
|
||||
try
|
||||
{
|
||||
using FileStream compressedFileStream = File.Open(
|
||||
compressedFileName,
|
||||
FileMode.Open
|
||||
);
|
||||
using FileStream outputFileStream = File.Create(outputFileName);
|
||||
DecompressStream(compressedFileStream, outputFileStream);
|
||||
|
||||
return outputFileName;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
throw new Exception(ex.Message);
|
||||
}
|
||||
}
|
||||
|
||||
internal static void DecompressStream(Stream compressedStream, Stream outputStream)
|
||||
{
|
||||
using BrotliStream decompressor = new(compressedStream, CompressionMode.Decompress);
|
||||
decompressor.CopyTo(outputStream);
|
||||
}
|
||||
|
||||
// internal static void WriteUnityIdentifier(string filePath, byte[] magicBytes)
|
||||
// {
|
||||
// try
|
||||
// {
|
||||
// using (
|
||||
// FileStream fileStream = new FileStream(
|
||||
// filePath,
|
||||
// FileMode.Open,
|
||||
// FileAccess.ReadWrite
|
||||
// )
|
||||
// )
|
||||
// {
|
||||
// fileStream.Seek(0, SeekOrigin.Begin);
|
||||
// fileStream.Write(magicBytes, 0, magicBytes.Length);
|
||||
// }
|
||||
// }
|
||||
// catch { }
|
||||
// }
|
||||
}
|
||||
}
|
||||
|
||||
// Source: https://www.prowaretech.com/articles/current/dot-net/compression-brotli
|
||||
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7d93d2443baa18f43b8355ce0c9cca39
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -0,0 +1,79 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.IO.Compression;
|
||||
|
||||
namespace USSR.Utilities
|
||||
{
|
||||
internal class GZipUtils
|
||||
{
|
||||
static CompressionLevel GetCompressionLevel()
|
||||
{
|
||||
// NOTE: CompressionLevel.SmallestSize == 3 is not supported in .NET Core 3.1 but is in .NET 6
|
||||
if (Enum.IsDefined(typeof(CompressionLevel), 3))
|
||||
return (CompressionLevel)3;
|
||||
|
||||
return CompressionLevel.Optimal;
|
||||
}
|
||||
|
||||
internal static byte[] CompressBytes(byte[] bytes)
|
||||
{
|
||||
using MemoryStream outputStream = new();
|
||||
using (GZipStream compressionStream = new(outputStream, GetCompressionLevel()))
|
||||
compressionStream.Write(bytes);
|
||||
|
||||
return outputStream.ToArray();
|
||||
}
|
||||
|
||||
internal static string CompressFile(string originalFileName, string compressedFileName)
|
||||
{
|
||||
using FileStream originalStream = File.Open(originalFileName, FileMode.Open);
|
||||
using FileStream compressedStream = File.Create(compressedFileName);
|
||||
CompressStream(originalStream, compressedStream);
|
||||
|
||||
return compressedFileName;
|
||||
}
|
||||
|
||||
internal static void CompressStream(Stream originalStream, Stream compressedStream)
|
||||
{
|
||||
using GZipStream compressor = new(compressedStream, GetCompressionLevel());
|
||||
originalStream.CopyTo(compressor);
|
||||
}
|
||||
|
||||
internal static byte[] DecompressBytes(byte[] bytes)
|
||||
{
|
||||
using MemoryStream inputStream = new(bytes);
|
||||
using MemoryStream outputStream = new();
|
||||
using (GZipStream compressionStream = new(inputStream, CompressionMode.Decompress))
|
||||
compressionStream.CopyTo(outputStream);
|
||||
|
||||
return outputStream.ToArray();
|
||||
}
|
||||
|
||||
internal static string DecompressFile(string compressedFileName, string outputFileName)
|
||||
{
|
||||
try
|
||||
{
|
||||
using FileStream compressedFileStream = File.Open(
|
||||
compressedFileName,
|
||||
FileMode.Open
|
||||
);
|
||||
using FileStream outputFileStream = File.Create(outputFileName);
|
||||
DecompressStream(compressedFileStream, outputFileStream);
|
||||
|
||||
return outputFileName;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
throw new Exception(ex.Message);
|
||||
}
|
||||
}
|
||||
|
||||
internal static void DecompressStream(Stream compressedStream, Stream outputStream)
|
||||
{
|
||||
using GZipStream decompressor = new(compressedStream, CompressionMode.Decompress);
|
||||
decompressor.CopyTo(outputStream);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Source: https://www.prowaretech.com/articles/current/dot-net/compression-gzip
|
||||
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 179d4cae7799ada4286600b46a62eabe
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -0,0 +1,185 @@
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
using System.IO;
|
||||
|
||||
namespace USSR.Utilities
|
||||
{
|
||||
internal class Utility
|
||||
{
|
||||
const string LAST_OPEN_FILE = "last_open.txt";
|
||||
const string VERSION_FILE = "version.txt";
|
||||
|
||||
/// <summary>
|
||||
/// Check the file signature if it's a valid file.
|
||||
/// </summary>
|
||||
/// <param name="filePath"></param>
|
||||
/// <param name="fileSignature"></param>
|
||||
/// <returns>The file are valid or not.</returns>
|
||||
internal static bool ValidateFile(string filePath, byte[] fileSignature)
|
||||
{
|
||||
try
|
||||
{
|
||||
byte[] sourceFileSignature = new byte[fileSignature.Length];
|
||||
|
||||
using FileStream file = File.OpenRead(filePath);
|
||||
file.Read(sourceFileSignature, 0, fileSignature.Length);
|
||||
|
||||
for (int i = 0; i < fileSignature.Length; i++)
|
||||
{
|
||||
if (sourceFileSignature[i] != fileSignature[i])
|
||||
{
|
||||
// AnsiConsole.MarkupLine("[red]Unknown/Unsupported[/] file type!");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
UnityEngine.Debug.LogException(ex);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clone a file.
|
||||
/// </summary>
|
||||
/// <param name="sourceFile"></param>
|
||||
/// <param name="outputFile"></param>
|
||||
/// <returns>Cloned file path.</returns>
|
||||
internal static string CloneFile(string sourceFile, string outputFile)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (!File.Exists(sourceFile))
|
||||
{
|
||||
UnityEngine.Debug.Log(
|
||||
$"[red]( ERROR )[/] Source file to duplicate doesn\'t exist: [red]{sourceFile}[/]"
|
||||
);
|
||||
return string.Empty;
|
||||
}
|
||||
|
||||
File.Copy(sourceFile, outputFile, true);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
UnityEngine.Debug.LogException(ex);
|
||||
return string.Empty;
|
||||
}
|
||||
|
||||
return outputFile;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Backup a file as ".bak". If it's already exist, skip.
|
||||
/// </summary>
|
||||
/// <param name="sourceFile"></param>
|
||||
/// <returns></returns>
|
||||
internal static string BackupOnlyOnce(string sourceFile)
|
||||
{
|
||||
string backupFile = $"{sourceFile}.bak";
|
||||
|
||||
if (!File.Exists(backupFile))
|
||||
{
|
||||
UnityEngine.Debug.Log(
|
||||
$"( INFO ) Backup [green]{Path.GetFileName(sourceFile)}[/] as [green]{backupFile}[/]..."
|
||||
);
|
||||
CloneFile(sourceFile, backupFile);
|
||||
}
|
||||
|
||||
return backupFile;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Delete <paramref name="paths"/>.
|
||||
/// </summary>
|
||||
/// <param name="paths"></param>
|
||||
internal static void CleanUp(List<string> paths)
|
||||
{
|
||||
if (paths != null && paths?.Count > 0)
|
||||
{
|
||||
UnityEngine.Debug.Log("( INFO ) Cleaning up temporary files...");
|
||||
foreach (string path in paths)
|
||||
{
|
||||
if (File.Exists(path))
|
||||
File.Delete(path);
|
||||
|
||||
if (Directory.Exists(path))
|
||||
Directory.Delete(path, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Find the required asset to remove the splash screen or watermark.
|
||||
/// </summary>
|
||||
/// <param name="directoryPath"></param>
|
||||
/// <returns>"data.unity3d" or "globalgamemanagers" file.</returns>
|
||||
internal static string FindRequiredAsset(string directoryPath)
|
||||
{
|
||||
string[] assets = { "data.unity3d", "globalgamemanagers" };
|
||||
string path = string.Empty;
|
||||
|
||||
foreach (string asset in assets)
|
||||
{
|
||||
if (File.Exists(path = Path.Combine(directoryPath, asset)))
|
||||
break;
|
||||
}
|
||||
|
||||
return path;
|
||||
}
|
||||
|
||||
internal static void SaveLastOpenedFile(string filePath)
|
||||
{
|
||||
try
|
||||
{
|
||||
// Write the last opened directory to a text file
|
||||
using StreamWriter writer = new(LAST_OPEN_FILE);
|
||||
writer.WriteLine($"last_opened={filePath}");
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
UnityEngine.Debug.LogException(ex);
|
||||
}
|
||||
}
|
||||
|
||||
internal static string GetLastOpenedFile()
|
||||
{
|
||||
string lastOpenedDirectory = string.Empty;
|
||||
|
||||
if (!File.Exists(LAST_OPEN_FILE))
|
||||
return lastOpenedDirectory;
|
||||
|
||||
try
|
||||
{
|
||||
// Read the last opened directory from the text file
|
||||
using StreamReader reader = new(LAST_OPEN_FILE);
|
||||
string line;
|
||||
while ((line = reader.ReadLine()) != null)
|
||||
{
|
||||
if (line.StartsWith("last_opened="))
|
||||
{
|
||||
lastOpenedDirectory = line["last_opened=".Length..];
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
UnityEngine.Debug.LogException(ex);
|
||||
}
|
||||
|
||||
return lastOpenedDirectory;
|
||||
}
|
||||
|
||||
internal static string GetVersion()
|
||||
{
|
||||
if (!File.Exists(VERSION_FILE))
|
||||
return "UNKNOWN";
|
||||
|
||||
using StreamReader reader = new(VERSION_FILE);
|
||||
return reader.ReadLine();
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 234124f07888f724482f1cf2caba6c51
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Binary file not shown.
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fb2889d9f7538a244bceffe3da8490df
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -0,0 +1,6 @@
|
||||
{
|
||||
"name": "com.bywaystudios.unitysplashremover",
|
||||
"displayName": "Unity Splash Remover",
|
||||
"version": "0.1.0",
|
||||
"description": "Package to Remove Unity Splash Screen on Build Pipeline"
|
||||
}
|
||||
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 159293e69825c734dacead3b0e21a44c
|
||||
PackageManifestImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
48
Packages/manifest.json
Normal file
48
Packages/manifest.json
Normal file
@ -0,0 +1,48 @@
|
||||
{
|
||||
"dependencies": {
|
||||
"com.unity.asset-store-validation": "0.6.0",
|
||||
"com.unity.collab-proxy": "2.11.3",
|
||||
"com.unity.editorcoroutines": "1.0.1",
|
||||
"com.unity.feature.development": "1.0.1",
|
||||
"com.unity.ide.rider": "3.0.38",
|
||||
"com.unity.ide.visualstudio": "2.0.25",
|
||||
"com.unity.ide.vscode": "1.2.5",
|
||||
"com.unity.nuget.newtonsoft-json": "3.2.2",
|
||||
"com.unity.performance.profile-analyzer": "1.2.4",
|
||||
"com.unity.settings-manager": "2.1.1",
|
||||
"com.unity.test-framework": "1.1.33",
|
||||
"com.unity.testtools.codecoverage": "1.2.7",
|
||||
"com.unity.upm.develop": "0.5.3-exp.1",
|
||||
"com.unity.modules.ai": "1.0.0",
|
||||
"com.unity.modules.androidjni": "1.0.0",
|
||||
"com.unity.modules.animation": "1.0.0",
|
||||
"com.unity.modules.assetbundle": "1.0.0",
|
||||
"com.unity.modules.audio": "1.0.0",
|
||||
"com.unity.modules.cloth": "1.0.0",
|
||||
"com.unity.modules.director": "1.0.0",
|
||||
"com.unity.modules.imageconversion": "1.0.0",
|
||||
"com.unity.modules.imgui": "1.0.0",
|
||||
"com.unity.modules.jsonserialize": "1.0.0",
|
||||
"com.unity.modules.particlesystem": "1.0.0",
|
||||
"com.unity.modules.physics": "1.0.0",
|
||||
"com.unity.modules.physics2d": "1.0.0",
|
||||
"com.unity.modules.screencapture": "1.0.0",
|
||||
"com.unity.modules.terrain": "1.0.0",
|
||||
"com.unity.modules.terrainphysics": "1.0.0",
|
||||
"com.unity.modules.tilemap": "1.0.0",
|
||||
"com.unity.modules.ui": "1.0.0",
|
||||
"com.unity.modules.uielements": "1.0.0",
|
||||
"com.unity.modules.umbra": "1.0.0",
|
||||
"com.unity.modules.unityanalytics": "1.0.0",
|
||||
"com.unity.modules.unitywebrequest": "1.0.0",
|
||||
"com.unity.modules.unitywebrequestassetbundle": "1.0.0",
|
||||
"com.unity.modules.unitywebrequestaudio": "1.0.0",
|
||||
"com.unity.modules.unitywebrequesttexture": "1.0.0",
|
||||
"com.unity.modules.unitywebrequestwww": "1.0.0",
|
||||
"com.unity.modules.vehicles": "1.0.0",
|
||||
"com.unity.modules.video": "1.0.0",
|
||||
"com.unity.modules.vr": "1.0.0",
|
||||
"com.unity.modules.wind": "1.0.0",
|
||||
"com.unity.modules.xr": "1.0.0"
|
||||
}
|
||||
}
|
||||
375
Packages/packages-lock.json
Normal file
375
Packages/packages-lock.json
Normal file
@ -0,0 +1,375 @@
|
||||
{
|
||||
"dependencies": {
|
||||
"com.bywaystudios.unitysplashremover": {
|
||||
"version": "file:com.bywaystudios.unitysplashremover",
|
||||
"depth": 0,
|
||||
"source": "embedded",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.asset-store-validation": {
|
||||
"version": "0.6.0",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.nuget.newtonsoft-json": "2.0.2"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.collab-proxy": {
|
||||
"version": "2.11.3",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.editorcoroutines": {
|
||||
"version": "1.0.1",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.ext.nunit": {
|
||||
"version": "1.0.6",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.feature.development": {
|
||||
"version": "1.0.1",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.ide.visualstudio": "2.0.22",
|
||||
"com.unity.ide.rider": "3.0.36",
|
||||
"com.unity.ide.vscode": "1.2.5",
|
||||
"com.unity.editorcoroutines": "1.0.0",
|
||||
"com.unity.performance.profile-analyzer": "1.2.3",
|
||||
"com.unity.test-framework": "1.1.33",
|
||||
"com.unity.testtools.codecoverage": "1.2.6"
|
||||
}
|
||||
},
|
||||
"com.unity.ide.rider": {
|
||||
"version": "3.0.38",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.ext.nunit": "1.0.6"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.ide.visualstudio": {
|
||||
"version": "2.0.25",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.test-framework": "1.1.31"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.ide.vscode": {
|
||||
"version": "1.2.5",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.nuget.newtonsoft-json": {
|
||||
"version": "3.2.2",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.performance.profile-analyzer": {
|
||||
"version": "1.2.4",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.settings-manager": {
|
||||
"version": "2.1.1",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.test-framework": {
|
||||
"version": "1.1.33",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.ext.nunit": "1.0.6",
|
||||
"com.unity.modules.imgui": "1.0.0",
|
||||
"com.unity.modules.jsonserialize": "1.0.0"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.testtools.codecoverage": {
|
||||
"version": "1.2.7",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.test-framework": "1.0.16",
|
||||
"com.unity.settings-manager": "1.0.1"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.upm.develop": {
|
||||
"version": "0.5.3-exp.1",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.test-framework": "1.1.20",
|
||||
"com.unity.nuget.newtonsoft-json": "2.0.2",
|
||||
"com.unity.asset-store-validation": "0.1.3"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.modules.ai": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.androidjni": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.animation": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.assetbundle": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.audio": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.cloth": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.physics": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.director": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.audio": "1.0.0",
|
||||
"com.unity.modules.animation": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.imageconversion": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.imgui": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.jsonserialize": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.particlesystem": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.physics": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.physics2d": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.screencapture": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.imageconversion": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.subsystems": {
|
||||
"version": "1.0.0",
|
||||
"depth": 1,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.jsonserialize": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.terrain": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.terrainphysics": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.physics": "1.0.0",
|
||||
"com.unity.modules.terrain": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.tilemap": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.physics2d": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.ui": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.uielements": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.ui": "1.0.0",
|
||||
"com.unity.modules.imgui": "1.0.0",
|
||||
"com.unity.modules.jsonserialize": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.umbra": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.unityanalytics": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.unitywebrequest": "1.0.0",
|
||||
"com.unity.modules.jsonserialize": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.unitywebrequest": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.unitywebrequestassetbundle": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.assetbundle": "1.0.0",
|
||||
"com.unity.modules.unitywebrequest": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.unitywebrequestaudio": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
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"dependencies": {
|
||||
"com.unity.modules.unitywebrequest": "1.0.0",
|
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"com.unity.modules.audio": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.unitywebrequesttexture": {
|
||||
"version": "1.0.0",
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"depth": 0,
|
||||
"source": "builtin",
|
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"dependencies": {
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||||
"com.unity.modules.unitywebrequest": "1.0.0",
|
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"com.unity.modules.imageconversion": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.unitywebrequestwww": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.unitywebrequest": "1.0.0",
|
||||
"com.unity.modules.unitywebrequestassetbundle": "1.0.0",
|
||||
"com.unity.modules.unitywebrequestaudio": "1.0.0",
|
||||
"com.unity.modules.audio": "1.0.0",
|
||||
"com.unity.modules.assetbundle": "1.0.0",
|
||||
"com.unity.modules.imageconversion": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.vehicles": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.physics": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.video": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.audio": "1.0.0",
|
||||
"com.unity.modules.ui": "1.0.0",
|
||||
"com.unity.modules.unitywebrequest": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.vr": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.jsonserialize": "1.0.0",
|
||||
"com.unity.modules.physics": "1.0.0",
|
||||
"com.unity.modules.xr": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.wind": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.xr": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
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"source": "builtin",
|
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"dependencies": {
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||||
"com.unity.modules.physics": "1.0.0",
|
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"com.unity.modules.jsonserialize": "1.0.0",
|
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"com.unity.modules.subsystems": "1.0.0"
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}
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}
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}
|
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}
|
||||
19
ProjectSettings/AudioManager.asset
Normal file
19
ProjectSettings/AudioManager.asset
Normal file
@ -0,0 +1,19 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
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||||
--- !u!11 &1
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AudioManager:
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||||
m_ObjectHideFlags: 0
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||||
serializedVersion: 2
|
||||
m_Volume: 1
|
||||
Rolloff Scale: 1
|
||||
Doppler Factor: 1
|
||||
Default Speaker Mode: 2
|
||||
m_SampleRate: 0
|
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m_DSPBufferSize: 1024
|
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m_VirtualVoiceCount: 512
|
||||
m_RealVoiceCount: 32
|
||||
m_SpatializerPlugin:
|
||||
m_AmbisonicDecoderPlugin:
|
||||
m_DisableAudio: 0
|
||||
m_VirtualizeEffects: 1
|
||||
m_RequestedDSPBufferSize: 1024
|
||||
6
ProjectSettings/ClusterInputManager.asset
Normal file
6
ProjectSettings/ClusterInputManager.asset
Normal file
@ -0,0 +1,6 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
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||||
--- !u!236 &1
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||||
ClusterInputManager:
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||||
m_ObjectHideFlags: 0
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m_Inputs: []
|
||||
34
ProjectSettings/DynamicsManager.asset
Normal file
34
ProjectSettings/DynamicsManager.asset
Normal file
@ -0,0 +1,34 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
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||||
--- !u!55 &1
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PhysicsManager:
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m_ObjectHideFlags: 0
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serializedVersion: 11
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m_Gravity: {x: 0, y: -9.81, z: 0}
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m_DefaultMaterial: {fileID: 0}
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m_BounceThreshold: 2
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m_SleepThreshold: 0.005
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m_DefaultContactOffset: 0.01
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||||
m_DefaultSolverIterations: 6
|
||||
m_DefaultSolverVelocityIterations: 1
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||||
m_QueriesHitBackfaces: 0
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m_QueriesHitTriggers: 1
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m_EnableAdaptiveForce: 0
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m_ClothInterCollisionDistance: 0
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m_ClothInterCollisionStiffness: 0
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m_ContactsGeneration: 1
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m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
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m_AutoSimulation: 1
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||||
m_AutoSyncTransforms: 0
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m_ReuseCollisionCallbacks: 1
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||||
m_ClothInterCollisionSettingsToggle: 0
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m_ContactPairsMode: 0
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m_BroadphaseType: 0
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m_WorldBounds:
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m_Center: {x: 0, y: 0, z: 0}
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m_Extent: {x: 250, y: 250, z: 250}
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m_WorldSubdivisions: 8
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m_FrictionType: 0
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m_EnableEnhancedDeterminism: 0
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||||
m_EnableUnifiedHeightmaps: 1
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||||
m_DefaultMaxAngluarSpeed: 7
|
||||
11
ProjectSettings/EditorBuildSettings.asset
Normal file
11
ProjectSettings/EditorBuildSettings.asset
Normal file
@ -0,0 +1,11 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
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XboxOneSCId:
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XboxOneAppManifestOverridePath:
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2
ProjectSettings/ProjectVersion.txt
Normal file
2
ProjectSettings/ProjectVersion.txt
Normal file
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234
ProjectSettings/QualitySettings.asset
Normal file
234
ProjectSettings/QualitySettings.asset
Normal file
@ -0,0 +1,234 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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shadowNearPlaneOffset: 3
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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streamingMipmapsRenderersPerFrame: 512
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streamingMipmapsMaxLevelReduction: 2
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streamingMipmapsMaxFileIORequests: 1024
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particleRaycastBudget: 16
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asyncUploadTimeSlice: 2
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excludedTargetPlatforms: []
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name: Medium
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shadows: 1
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shadowProjection: 1
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shadowCascades: 1
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shadowNearPlaneOffset: 3
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shadowCascade2Split: 0.33333334
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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streamingMipmapsAddAllCameras: 1
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streamingMipmapsMemoryBudget: 512
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streamingMipmapsRenderersPerFrame: 512
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streamingMipmapsMaxLevelReduction: 2
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streamingMipmapsMaxFileIORequests: 1024
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particleRaycastBudget: 64
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asyncUploadTimeSlice: 2
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name: High
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shadowProjection: 1
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shadowCascades: 2
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shadowDistance: 40
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shadowNearPlaneOffset: 3
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shadowCascade2Split: 0.33333334
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shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
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lodBias: 1
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streamingMipmapsRenderersPerFrame: 512
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streamingMipmapsMaxLevelReduction: 2
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streamingMipmapsActive: 0
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streamingMipmapsAddAllCameras: 1
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streamingMipmapsRenderersPerFrame: 512
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streamingMipmapsMaxLevelReduction: 2
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streamingMipmapsMaxFileIORequests: 1024
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asyncUploadPersistentBuffer: 1
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resolutionScalingFixedDPIFactor: 1
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excludedTargetPlatforms: []
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m_PerPlatformDefaultQuality:
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Android: 2
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Lumin: 5
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GameCoreScarlett: 5
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||||
GameCoreXboxOne: 5
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Nintendo 3DS: 5
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Nintendo Switch: 5
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PS4: 5
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PS5: 5
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Stadia: 5
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Standalone: 5
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WebGL: 3
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Windows Store Apps: 5
|
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XboxOne: 5
|
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iPhone: 2
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tvOS: 2
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43
ProjectSettings/TagManager.asset
Normal file
43
ProjectSettings/TagManager.asset
Normal file
@ -0,0 +1,43 @@
|
||||
%YAML 1.1
|
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%TAG !u! tag:unity3d.com,2011:
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--- !u!78 &1
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TagManager:
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serializedVersion: 2
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tags: []
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layers:
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- Default
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- TransparentFX
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- Ignore Raycast
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-
|
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- Water
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- UI
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-
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-
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-
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-
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-
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-
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-
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-
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-
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9
ProjectSettings/TimeManager.asset
Normal file
9
ProjectSettings/TimeManager.asset
Normal file
@ -0,0 +1,9 @@
|
||||
%YAML 1.1
|
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%TAG !u! tag:unity3d.com,2011:
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--- !u!5 &1
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TimeManager:
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m_ObjectHideFlags: 0
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Fixed Timestep: 0.02
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Maximum Allowed Timestep: 0.33333334
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m_TimeScale: 1
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Maximum Particle Timestep: 0.03
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36
ProjectSettings/UnityConnectSettings.asset
Normal file
36
ProjectSettings/UnityConnectSettings.asset
Normal file
@ -0,0 +1,36 @@
|
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%YAML 1.1
|
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%TAG !u! tag:unity3d.com,2011:
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--- !u!310 &1
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UnityConnectSettings:
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serializedVersion: 1
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m_Enabled: 0
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m_TestMode: 0
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m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events
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m_EventUrl: https://cdp.cloud.unity3d.com/v1/events
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m_ConfigUrl: https://config.uca.cloud.unity3d.com
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m_DashboardUrl: https://dashboard.unity3d.com
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m_TestInitMode: 0
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CrashReportingSettings:
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m_EventUrl: https://perf-events.cloud.unity3d.com
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m_LogBufferSize: 10
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m_CaptureEditorExceptions: 1
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UnityPurchasingSettings:
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UnityAnalyticsSettings:
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m_TestMode: 0
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m_PackageRequiringCoreStatsPresent: 0
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UnityAdsSettings:
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m_Enabled: 0
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m_InitializeOnStartup: 1
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m_TestMode: 0
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m_IosGameId:
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m_AndroidGameId:
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m_GameIds: {}
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m_GameId:
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PerformanceReportingSettings:
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m_Enabled: 0
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12
ProjectSettings/VFXManager.asset
Normal file
12
ProjectSettings/VFXManager.asset
Normal file
@ -0,0 +1,12 @@
|
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%YAML 1.1
|
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%TAG !u! tag:unity3d.com,2011:
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--- !u!937362698 &1
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VFXManager:
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m_ObjectHideFlags: 0
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m_IndirectShader: {fileID: 0}
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m_CopyBufferShader: {fileID: 0}
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m_SortShader: {fileID: 0}
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m_StripUpdateShader: {fileID: 0}
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m_RenderPipeSettingsPath:
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m_FixedTimeStep: 0.016666668
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m_MaxDeltaTime: 0.05
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8
ProjectSettings/VersionControlSettings.asset
Normal file
8
ProjectSettings/VersionControlSettings.asset
Normal file
@ -0,0 +1,8 @@
|
||||
%YAML 1.1
|
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%TAG !u! tag:unity3d.com,2011:
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--- !u!890905787 &1
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VersionControlSettings:
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m_ObjectHideFlags: 0
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m_Mode: Visible Meta Files
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m_CollabEditorSettings:
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inProgressEnabled: 1
|
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10
ProjectSettings/XRSettings.asset
Normal file
10
ProjectSettings/XRSettings.asset
Normal file
@ -0,0 +1,10 @@
|
||||
{
|
||||
"m_SettingKeys": [
|
||||
"VR Device Disabled",
|
||||
"VR Device User Alert"
|
||||
],
|
||||
"m_SettingValues": [
|
||||
"False",
|
||||
"False"
|
||||
]
|
||||
}
|
||||
Loading…
Reference in New Issue
Block a user