syntax = "proto3";

package Byway.Thrift.Data.Net;

option go_package = "../msg";

import "AdItem.proto";
import "ChipInfo.proto";
import "DailyTask.proto";
import "FriendRoom.proto";
import "ItemInfo.proto";
import "PlayroomAirInfo.proto";
import "PlayroomCollectInfo.proto";
import "PlayroomDress.proto";
import "RoomOpponent.proto";
import "WeeklyDiscountInfo.proto";

message ResPlayroom{
	int32 status = 1; 
	repeated ItemInfo Items = 2; 
	repeated RoomOpponent Opponent = 3; 
	repeated FriendRoom Friend = 4; 
	map<int32, int32> Playroom = 5; 
	repeated PlayroomCollectInfo collect = 6; 
	map<int32, int32> Mood = 7; 
	repeated ItemInfo LoseItem = 8; 
	int32 StartTime = 9; 
	int32 WorkStatus = 10; 
	int32 AllMood = 11; 
	repeated ChipInfo Chip = 12; 
	int32 WorkOutline = 13;
	int32 Jackpot = 14; 
	map<int32, int32> Physiology = 15;
	map<int32, PlayroomDress> Dress = 16; 
	map<int32, int32> DressSet = 17; 
	repeated PlayroomAirInfo PetAir = 18; 
	int32 PetAirSet = 19; 
	int32 Upvote = 20; 
	int32 RoomPoint = 21; 
	repeated int32 Unlock = 22; 
	repeated DailyTask DailyTask = 23; 
	repeated int32 DailyTaskReward = 24; 
	int32 InteractNum = 25; 
	int32 Kiss = 26; 
	int64 Revenge = 27; 
	repeated AdItem AdItem = 28; 
	FriendRoom Target = 29; 
	map<int32, WeeklyDiscountInfo> WeeklyDiscount = 30; 
}
