namespace * Byway.Thrift.Data.Net
include "AdItem.thrift"
include "ChipInfo.thrift"
include "DailyTask.thrift"
include "FriendRoom.thrift"
include "ItemInfo.thrift"
include "PlayroomAirInfo.thrift"
include "PlayroomCollectInfo.thrift"
include "PlayroomDress.thrift"
include "RoomOpponent.thrift"
include "WeeklyDiscountInfo.thrift"
struct ResPlayroom {
	1: i32 status,
	2: list<ItemInfo.ItemInfo> Items,
	3: list<RoomOpponent.RoomOpponent> Opponent,
	4: list<FriendRoom.FriendRoom> Friend,
	5: map<i32, i32> Playroom
	6: list<PlayroomCollectInfo.PlayroomCollectInfo> collect,
	7: map<i32, i32> Mood
	8: list<ItemInfo.ItemInfo> LoseItem,
	9: i32 StartTime,
	10: i32 WorkStatus,
	11: i32 AllMood,
	12: list<ChipInfo.ChipInfo> Chip,
	13: i32 WorkOutline,
	14: i32 Jackpot,
	15: map<i32, i32> Physiology
	16: map<i32, PlayroomDress.PlayroomDress> Dress
	17: map<i32, i32> DressSet
	18: list<PlayroomAirInfo.PlayroomAirInfo> PetAir,
	19: i32 PetAirSet,
	20: i32 Upvote,
	21: i32 RoomPoint,
	22: list<i32> Unlock,
	23: list<DailyTask.DailyTask> DailyTask,
	24: list<i32> DailyTaskReward,
	25: i32 InteractNum,
	26: i32 Kiss,
	27: i64 Revenge,
	28: list<AdItem.AdItem> AdItem,
	29: FriendRoom.FriendRoom Target,
	30: map<i32, WeeklyDiscountInfo.WeeklyDiscountInfo> WeeklyDiscount
}
