
namespace netstd Byway.Thrift.Data

struct BigMapNode {
    1: i32 id;
    2: double PosX;
    3: double PosY;
    4: double Width;
    5: double Height;
    6: string spriteName;
    7: i32 SortingLayer;
    8: i32 OrderInLayer;
    9: bool IsBuilding;
    10: bool IsCloud;
    11: optional i32 AreaId;
    12: optional i32 BuildingId;
    13: optional i32 LvInBuilding;
    14: optional i32 EffectType;
    15: optional i32 MotionType;
}
