/**
 * <auto-generated>
 * Autogenerated by Thrift Compiler (0.22.0)
 * DO NOT EDIT UNLESS YOU ARE SURE THAT YOU KNOW WHAT YOU ARE DOING
 * </auto-generated>
 */
using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using System.IO;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Thrift;
using Thrift.Collections;
using System.Runtime.Serialization;
using Thrift.Protocol;
using Thrift.Protocol.Entities;
using Thrift.Protocol.Utilities;
using Thrift.Transport;
using Thrift.Transport.Client;


#pragma warning disable IDE0079  // remove unnecessary pragmas
#pragma warning disable IDE0017  // object init can be simplified
#pragma warning disable IDE0028  // collection init can be simplified
#pragma warning disable IDE0305  // collection init can be simplified
#pragma warning disable IDE0034  // simplify default expression
#pragma warning disable IDE0066  // use switch expression
#pragma warning disable IDE0090  // simplify new expression
#pragma warning disable IDE0290  // use primary CTOR
#pragma warning disable IDE1006  // parts of the code use IDL spelling
#pragma warning disable CA1822   // empty DeepCopy() methods still non-static
#pragma warning disable IDE0083  // pattern matching "that is not SomeType" requires net5.0 but we still support earlier versions

namespace Byway.Thrift.Data
{

  [DataContract(Namespace="")]
  public partial class IndoorProgressItem : TBase
  {
    private int _Id;
    private int _Scene;
    private int _Lv;
    private string _Item;
    private string _Emit;
    private string _Reward;
    private string _BigReward;
    private string _AreaReward;
    private int _Part;

    [DataMember(Order = 0)]
    public int Id
    {
      get
      {
        return _Id;
      }
      set
      {
        __isset.Id = true;
        this._Id = value;
      }
    }

    [DataMember(Order = 0)]
    public int Scene
    {
      get
      {
        return _Scene;
      }
      set
      {
        __isset.Scene = true;
        this._Scene = value;
      }
    }

    [DataMember(Order = 0)]
    public int Lv
    {
      get
      {
        return _Lv;
      }
      set
      {
        __isset.Lv = true;
        this._Lv = value;
      }
    }

    [DataMember(Order = 0)]
    public string Item
    {
      get
      {
        return _Item;
      }
      set
      {
        __isset.Item = true;
        this._Item = value;
      }
    }

    [DataMember(Order = 0)]
    public string Emit
    {
      get
      {
        return _Emit;
      }
      set
      {
        __isset.Emit = true;
        this._Emit = value;
      }
    }

    [DataMember(Order = 0)]
    public string Reward
    {
      get
      {
        return _Reward;
      }
      set
      {
        __isset.Reward = true;
        this._Reward = value;
      }
    }

    [DataMember(Order = 0)]
    public string BigReward
    {
      get
      {
        return _BigReward;
      }
      set
      {
        __isset.BigReward = true;
        this._BigReward = value;
      }
    }

    [DataMember(Order = 0)]
    public string AreaReward
    {
      get
      {
        return _AreaReward;
      }
      set
      {
        __isset.AreaReward = true;
        this._AreaReward = value;
      }
    }

    [DataMember(Order = 0)]
    public int Part
    {
      get
      {
        return _Part;
      }
      set
      {
        __isset.Part = true;
        this._Part = value;
      }
    }


    [DataMember(Order = 1)]
    public Isset __isset;
    [DataContract]
    public struct Isset
    {
      [DataMember]
      public bool Id;
      [DataMember]
      public bool Scene;
      [DataMember]
      public bool Lv;
      [DataMember]
      public bool Item;
      [DataMember]
      public bool Emit;
      [DataMember]
      public bool Reward;
      [DataMember]
      public bool BigReward;
      [DataMember]
      public bool AreaReward;
      [DataMember]
      public bool Part;
    }

    #region XmlSerializer support

    public bool ShouldSerializeId()
    {
      return __isset.Id;
    }

    public bool ShouldSerializeScene()
    {
      return __isset.Scene;
    }

    public bool ShouldSerializeLv()
    {
      return __isset.Lv;
    }

    public bool ShouldSerializeItem()
    {
      return __isset.Item;
    }

    public bool ShouldSerializeEmit()
    {
      return __isset.Emit;
    }

    public bool ShouldSerializeReward()
    {
      return __isset.Reward;
    }

    public bool ShouldSerializeBigReward()
    {
      return __isset.BigReward;
    }

    public bool ShouldSerializeAreaReward()
    {
      return __isset.AreaReward;
    }

    public bool ShouldSerializePart()
    {
      return __isset.Part;
    }

    #endregion XmlSerializer support

    public IndoorProgressItem()
    {
    }

    public IndoorProgressItem DeepCopy()
    {
      var tmp0 = new IndoorProgressItem();
      if(__isset.Id)
      {
        tmp0.Id = this.Id;
      }
      tmp0.__isset.Id = this.__isset.Id;
      if(__isset.Scene)
      {
        tmp0.Scene = this.Scene;
      }
      tmp0.__isset.Scene = this.__isset.Scene;
      if(__isset.Lv)
      {
        tmp0.Lv = this.Lv;
      }
      tmp0.__isset.Lv = this.__isset.Lv;
      if((Item != null) && __isset.Item)
      {
        tmp0.Item = this.Item;
      }
      tmp0.__isset.Item = this.__isset.Item;
      if((Emit != null) && __isset.Emit)
      {
        tmp0.Emit = this.Emit;
      }
      tmp0.__isset.Emit = this.__isset.Emit;
      if((Reward != null) && __isset.Reward)
      {
        tmp0.Reward = this.Reward;
      }
      tmp0.__isset.Reward = this.__isset.Reward;
      if((BigReward != null) && __isset.BigReward)
      {
        tmp0.BigReward = this.BigReward;
      }
      tmp0.__isset.BigReward = this.__isset.BigReward;
      if((AreaReward != null) && __isset.AreaReward)
      {
        tmp0.AreaReward = this.AreaReward;
      }
      tmp0.__isset.AreaReward = this.__isset.AreaReward;
      if(__isset.Part)
      {
        tmp0.Part = this.Part;
      }
      tmp0.__isset.Part = this.__isset.Part;
      return tmp0;
    }

    public async global::System.Threading.Tasks.Task ReadAsync(TProtocol iprot, CancellationToken cancellationToken)
    {
      iprot.IncrementRecursionDepth();
      try
      {
        TField field;
        await iprot.ReadStructBeginAsync(cancellationToken);
        while (true)
        {
          field = await iprot.ReadFieldBeginAsync(cancellationToken);
          if (field.Type == TType.Stop)
          {
            break;
          }

          switch (field.ID)
          {
            case 1:
              if (field.Type == TType.I32)
              {
                Id = await iprot.ReadI32Async(cancellationToken);
              }
              else
              {
                await TProtocolUtil.SkipAsync(iprot, field.Type, cancellationToken);
              }
              break;
            case 2:
              if (field.Type == TType.I32)
              {
                Scene = await iprot.ReadI32Async(cancellationToken);
              }
              else
              {
                await TProtocolUtil.SkipAsync(iprot, field.Type, cancellationToken);
              }
              break;
            case 3:
              if (field.Type == TType.I32)
              {
                Lv = await iprot.ReadI32Async(cancellationToken);
              }
              else
              {
                await TProtocolUtil.SkipAsync(iprot, field.Type, cancellationToken);
              }
              break;
            case 4:
              if (field.Type == TType.String)
              {
                Item = await iprot.ReadStringAsync(cancellationToken);
              }
              else
              {
                await TProtocolUtil.SkipAsync(iprot, field.Type, cancellationToken);
              }
              break;
            case 5:
              if (field.Type == TType.String)
              {
                Emit = await iprot.ReadStringAsync(cancellationToken);
              }
              else
              {
                await TProtocolUtil.SkipAsync(iprot, field.Type, cancellationToken);
              }
              break;
            case 6:
              if (field.Type == TType.String)
              {
                Reward = await iprot.ReadStringAsync(cancellationToken);
              }
              else
              {
                await TProtocolUtil.SkipAsync(iprot, field.Type, cancellationToken);
              }
              break;
            case 7:
              if (field.Type == TType.String)
              {
                BigReward = await iprot.ReadStringAsync(cancellationToken);
              }
              else
              {
                await TProtocolUtil.SkipAsync(iprot, field.Type, cancellationToken);
              }
              break;
            case 8:
              if (field.Type == TType.String)
              {
                AreaReward = await iprot.ReadStringAsync(cancellationToken);
              }
              else
              {
                await TProtocolUtil.SkipAsync(iprot, field.Type, cancellationToken);
              }
              break;
            case 9:
              if (field.Type == TType.I32)
              {
                Part = await iprot.ReadI32Async(cancellationToken);
              }
              else
              {
                await TProtocolUtil.SkipAsync(iprot, field.Type, cancellationToken);
              }
              break;
            default: 
              await TProtocolUtil.SkipAsync(iprot, field.Type, cancellationToken);
              break;
          }

          await iprot.ReadFieldEndAsync(cancellationToken);
        }

        await iprot.ReadStructEndAsync(cancellationToken);
      }
      finally
      {
        iprot.DecrementRecursionDepth();
      }
    }

    public async global::System.Threading.Tasks.Task WriteAsync(TProtocol oprot, CancellationToken cancellationToken)
    {
      oprot.IncrementRecursionDepth();
      try
      {
        var tmp1 = new TStruct("IndoorProgressItem");
        await oprot.WriteStructBeginAsync(tmp1, cancellationToken);
        var tmp2 = new TField();
        if(__isset.Id)
        {
          tmp2.Name = "Id";
          tmp2.Type = TType.I32;
          tmp2.ID = 1;
          await oprot.WriteFieldBeginAsync(tmp2, cancellationToken);
          await oprot.WriteI32Async(Id, cancellationToken);
          await oprot.WriteFieldEndAsync(cancellationToken);
        }
        if(__isset.Scene)
        {
          tmp2.Name = "Scene";
          tmp2.Type = TType.I32;
          tmp2.ID = 2;
          await oprot.WriteFieldBeginAsync(tmp2, cancellationToken);
          await oprot.WriteI32Async(Scene, cancellationToken);
          await oprot.WriteFieldEndAsync(cancellationToken);
        }
        if(__isset.Lv)
        {
          tmp2.Name = "Lv";
          tmp2.Type = TType.I32;
          tmp2.ID = 3;
          await oprot.WriteFieldBeginAsync(tmp2, cancellationToken);
          await oprot.WriteI32Async(Lv, cancellationToken);
          await oprot.WriteFieldEndAsync(cancellationToken);
        }
        if((Item != null) && __isset.Item)
        {
          tmp2.Name = "Item";
          tmp2.Type = TType.String;
          tmp2.ID = 4;
          await oprot.WriteFieldBeginAsync(tmp2, cancellationToken);
          await oprot.WriteStringAsync(Item, cancellationToken);
          await oprot.WriteFieldEndAsync(cancellationToken);
        }
        if((Emit != null) && __isset.Emit)
        {
          tmp2.Name = "Emit";
          tmp2.Type = TType.String;
          tmp2.ID = 5;
          await oprot.WriteFieldBeginAsync(tmp2, cancellationToken);
          await oprot.WriteStringAsync(Emit, cancellationToken);
          await oprot.WriteFieldEndAsync(cancellationToken);
        }
        if((Reward != null) && __isset.Reward)
        {
          tmp2.Name = "Reward";
          tmp2.Type = TType.String;
          tmp2.ID = 6;
          await oprot.WriteFieldBeginAsync(tmp2, cancellationToken);
          await oprot.WriteStringAsync(Reward, cancellationToken);
          await oprot.WriteFieldEndAsync(cancellationToken);
        }
        if((BigReward != null) && __isset.BigReward)
        {
          tmp2.Name = "BigReward";
          tmp2.Type = TType.String;
          tmp2.ID = 7;
          await oprot.WriteFieldBeginAsync(tmp2, cancellationToken);
          await oprot.WriteStringAsync(BigReward, cancellationToken);
          await oprot.WriteFieldEndAsync(cancellationToken);
        }
        if((AreaReward != null) && __isset.AreaReward)
        {
          tmp2.Name = "AreaReward";
          tmp2.Type = TType.String;
          tmp2.ID = 8;
          await oprot.WriteFieldBeginAsync(tmp2, cancellationToken);
          await oprot.WriteStringAsync(AreaReward, cancellationToken);
          await oprot.WriteFieldEndAsync(cancellationToken);
        }
        if(__isset.Part)
        {
          tmp2.Name = "Part";
          tmp2.Type = TType.I32;
          tmp2.ID = 9;
          await oprot.WriteFieldBeginAsync(tmp2, cancellationToken);
          await oprot.WriteI32Async(Part, cancellationToken);
          await oprot.WriteFieldEndAsync(cancellationToken);
        }
        await oprot.WriteFieldStopAsync(cancellationToken);
        await oprot.WriteStructEndAsync(cancellationToken);
      }
      finally
      {
        oprot.DecrementRecursionDepth();
      }
    }

    public override bool Equals(object that)
    {
      if (!(that is IndoorProgressItem other)) return false;
      if (ReferenceEquals(this, other)) return true;
      return ((__isset.Id == other.__isset.Id) && ((!__isset.Id) || (global::System.Object.Equals(Id, other.Id))))
        && ((__isset.Scene == other.__isset.Scene) && ((!__isset.Scene) || (global::System.Object.Equals(Scene, other.Scene))))
        && ((__isset.Lv == other.__isset.Lv) && ((!__isset.Lv) || (global::System.Object.Equals(Lv, other.Lv))))
        && ((__isset.Item == other.__isset.Item) && ((!__isset.Item) || (global::System.Object.Equals(Item, other.Item))))
        && ((__isset.Emit == other.__isset.Emit) && ((!__isset.Emit) || (global::System.Object.Equals(Emit, other.Emit))))
        && ((__isset.Reward == other.__isset.Reward) && ((!__isset.Reward) || (global::System.Object.Equals(Reward, other.Reward))))
        && ((__isset.BigReward == other.__isset.BigReward) && ((!__isset.BigReward) || (global::System.Object.Equals(BigReward, other.BigReward))))
        && ((__isset.AreaReward == other.__isset.AreaReward) && ((!__isset.AreaReward) || (global::System.Object.Equals(AreaReward, other.AreaReward))))
        && ((__isset.Part == other.__isset.Part) && ((!__isset.Part) || (global::System.Object.Equals(Part, other.Part))));
    }

    public override int GetHashCode() {
      int hashcode = 157;
      unchecked {
        if(__isset.Id)
        {
          hashcode = (hashcode * 397) + Id.GetHashCode();
        }
        if(__isset.Scene)
        {
          hashcode = (hashcode * 397) + Scene.GetHashCode();
        }
        if(__isset.Lv)
        {
          hashcode = (hashcode * 397) + Lv.GetHashCode();
        }
        if((Item != null) && __isset.Item)
        {
          hashcode = (hashcode * 397) + Item.GetHashCode();
        }
        if((Emit != null) && __isset.Emit)
        {
          hashcode = (hashcode * 397) + Emit.GetHashCode();
        }
        if((Reward != null) && __isset.Reward)
        {
          hashcode = (hashcode * 397) + Reward.GetHashCode();
        }
        if((BigReward != null) && __isset.BigReward)
        {
          hashcode = (hashcode * 397) + BigReward.GetHashCode();
        }
        if((AreaReward != null) && __isset.AreaReward)
        {
          hashcode = (hashcode * 397) + AreaReward.GetHashCode();
        }
        if(__isset.Part)
        {
          hashcode = (hashcode * 397) + Part.GetHashCode();
        }
      }
      return hashcode;
    }

    public override string ToString()
    {
      var tmp3 = new StringBuilder("IndoorProgressItem(");
      int tmp4 = 0;
      if(__isset.Id)
      {
        if(0 < tmp4++) { tmp3.Append(", "); }
        tmp3.Append("Id: ");
        Id.ToString(tmp3);
      }
      if(__isset.Scene)
      {
        if(0 < tmp4++) { tmp3.Append(", "); }
        tmp3.Append("Scene: ");
        Scene.ToString(tmp3);
      }
      if(__isset.Lv)
      {
        if(0 < tmp4++) { tmp3.Append(", "); }
        tmp3.Append("Lv: ");
        Lv.ToString(tmp3);
      }
      if((Item != null) && __isset.Item)
      {
        if(0 < tmp4++) { tmp3.Append(", "); }
        tmp3.Append("Item: ");
        Item.ToString(tmp3);
      }
      if((Emit != null) && __isset.Emit)
      {
        if(0 < tmp4++) { tmp3.Append(", "); }
        tmp3.Append("Emit: ");
        Emit.ToString(tmp3);
      }
      if((Reward != null) && __isset.Reward)
      {
        if(0 < tmp4++) { tmp3.Append(", "); }
        tmp3.Append("Reward: ");
        Reward.ToString(tmp3);
      }
      if((BigReward != null) && __isset.BigReward)
      {
        if(0 < tmp4++) { tmp3.Append(", "); }
        tmp3.Append("BigReward: ");
        BigReward.ToString(tmp3);
      }
      if((AreaReward != null) && __isset.AreaReward)
      {
        if(0 < tmp4++) { tmp3.Append(", "); }
        tmp3.Append("AreaReward: ");
        AreaReward.ToString(tmp3);
      }
      if(__isset.Part)
      {
        if(0 < tmp4++) { tmp3.Append(", "); }
        tmp3.Append("Part: ");
        Part.ToString(tmp3);
      }
      tmp3.Append(')');
      return tmp3.ToString();
    }
  }

}
