3665 lines
44 KiB
Thrift
3665 lines
44 KiB
Thrift
namespace * Byway.Thrift.Data.Net
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enum ACTIVITY_TYPE {
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DefaultType = 0
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ActTypeMining = 1
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ActTypeGuessColor = 2
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ActTypeRace = 3
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ActTypeDiscountGift = 4
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ActTypeAddGift = 5
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ActTypeSuperGift = 6
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ActTypeCatnip = 7
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ActTypePass = 8
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}
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struct ActLog {
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1: i32 Type,
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2: i64 Time,
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3: string Param,
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}
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enum ActLogType {
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None = 0
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FirstLogin = 1
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CompleteRestroom = 2
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CompleteRestaurant = 3
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CompleteBathroom = 4
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CompleteCloakroom = 5
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GetNewAvatar = 6
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GetNewAvatarFrame = 7
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GetNewEmotion = 8
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GetNewDecoration = 9
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GetNewCostume = 10
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CompleteCardAlbum = 11
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CompleteAllCards = 12
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GetChampionshipRank = 13
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GetChampionshipPrize = 14
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GetLimitedActivityPrize = 15
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JoinFriendCoopActivity = 16
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GetVisitGamePrize = 17
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GetVisitGamePrize1 = 18
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OpenPetTreasure = 19
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VisitUpvote = 20
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CompleteHandbookAchievement = 21
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CompleteChapterScenes = 22
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LostUserReturn = 23
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}
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struct ActivityCfg {
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1: i32 Id,
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2: i32 Type,
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3: i64 Starttime,
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4: i64 Endtime,
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5: i32 Level,
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6: string Title,
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7: string MailTitle,
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8: string MailContent,
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9: string RewardItem,
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10: string Extra,
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}
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struct ActivityInfo {
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1: i32 Id,
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2: i32 Type,
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3: i32 StartTime,
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4: i32 EndTime,
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5: i32 Status,
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6: string Title,
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7: i32 Red,
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}
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struct ActivityNotify {
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1: ActivityInfo Info,
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}
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struct AdItem {
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1: i32 Watch,
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2: i32 LastWatch,
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3: i32 ItemId,
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}
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struct AdminReq {
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1: string Func,
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2: binary Info,
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}
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struct AdminRes {
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1: string Func,
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2: string Info,
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}
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struct AvatarInfo {
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1: i32 Id,
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2: i64 EndTime,
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3: i64 AddTime,
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}
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struct BaseInfo {
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1: i32 EnergyMul,
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2: bool IsFirstBuy,
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3: i32 EnergyBuy,
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4: i32 EnergyAD,
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5: LANG_TYPE Lang,
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}
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enum CHESS_EX_TYPE {
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ChessExNone = 0
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ChessExBubble = 1
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ChessExBox = 2
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ChessExQuickBuy = 3
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ChessExEvent = 4
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ChessExEventLittleApprentice = 5
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ChessExEmitRollback = 6
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}
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struct Card {
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1: i32 Id,
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2: i32 Count,
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}
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struct CardPack {
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1: i32 Id,
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2: list<i32> Card,
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}
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struct CatReturnGiftCfg {
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1: i32 Skin,
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2: i32 Prob,
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3: list<CatReturnGiftCfgReward> RewardList,
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4: i32 ClearTime,
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}
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struct CatReturnGiftCfgReward {
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1: i32 Id,
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2: i32 Score,
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3: list<ItemInfo> Reward,
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4: i32 Total,
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5: i32 StarReward,
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}
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struct CatnipGame {
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1: i32 Id,
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2: i32 Status,
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3: i32 Progress,
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4: list<i32> Reward,
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5: ResPlayerSimple Partner,
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6: i32 Emoji,
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7: i32 SendEmoji,
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8: i32 FriendProgress,
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}
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struct CatnipInvite {
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1: i64 Uid,
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2: i64 Time,
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3: i32 Type,
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4: ResPlayerSimple Player,
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}
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struct ChampionshipCfg {
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1: i32 Id,
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2: i32 Skin,
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3: list<ChampionshipCfgJackpot> JackpotList,
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4: list<ChampionshipCfgRank> RankList,
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5: i32 ClearTime,
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6: string Title,
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}
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struct ChampionshipCfgJackpot {
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1: i32 Id,
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2: i32 Score,
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3: i32 Total,
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4: list<ItemInfo> Items,
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5: i32 StarReward,
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}
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struct ChampionshipCfgRank {
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1: i32 Id,
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2: i32 Min,
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3: i32 Max,
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4: list<ItemInfo> Items,
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}
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struct ChessBag {
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1: list<ChessBagGrid> ChessBagGrids,
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2: i32 ChessBuyCnt,
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3: i32 ChessFreeCnt,
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}
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struct ChessBagGrid {
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1: i32 Id,
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2: i32 ChessId,
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3: i32 EmitId,
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}
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struct ChessHandle {
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1: HANDLE_TYPE type,
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2: i32 Emit,
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3: i32 ChessId,
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4: i32 Id,
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5: list<i32> ActType,
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}
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struct ChipInfo {
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1: i64 Uid,
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2: i32 EmojiId,
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}
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struct ClientReq {
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1: string func,
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2: string cid,
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3: binary info,
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4: string sessionId,
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5: string gatewayId,
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6: string userId,
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7: string userBase,
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}
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struct ClientRes {
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1: string func,
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2: string cid,
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3: binary info,
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}
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struct CollectItem {
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1: i32 Id,
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2: list<ItemInfo> Items,
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}
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struct DailyTask {
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1: i32 Status,
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2: bool UnLock,
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3: QuestProgress Progress,
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4: list<ItemInfo> Items,
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5: i32 Id,
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6: i32 Index,
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}
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struct DailyWeek {
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1: list<ItemInfo> Items,
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2: bool Status,
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3: i32 NeedActive,
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}
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struct DecoratePart {
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1: i32 Id,
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2: list<ItemInfo> Items,
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}
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struct EmojiInfo {
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1: i32 Id,
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2: i64 EndTime,
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3: i64 AddTime,
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}
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enum FRIEND_REPLY_HANDLE_ERR_TYPE {
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None = 0
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Catnip = 1
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}
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enum FRIEND_REPLY_TYPE {
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None = 0
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Greet = 1
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ReturnGreet = 2
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ReplyTypeCatnip = 3
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ReplyTypeCatnipItems = 4
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}
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struct FaceInfo {
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1: i32 Id,
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2: i64 EndTime,
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3: i64 AddTime,
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}
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struct ForceKickOut {
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}
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struct FriendBubbleInfo {
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1: i32 Id,
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2: i32 Type,
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3: list<ItemInfo> Items,
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4: i64 Uid,
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}
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struct FriendRoom {
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1: i64 Uid,
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2: string Name,
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3: i32 Face,
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4: i32 Avatar,
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5: i32 Times,
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}
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struct GuessColorInfo {
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1: map<i32, i32> Map
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}
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struct GuideTask {
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1: i32 Status,
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2: QuestProgress Progress,
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3: i32 Id,
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}
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enum HANDLE_TYPE {
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Add = 0
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Compose = 1
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Buy = 2
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Sell = 3
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Remove = 4
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Order_Remove = 5
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Add_From_Buffer = 6
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Remove_To_Bag = 7
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Add_From_Bag = 8
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Separate_Add = 9
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Separate_Remove = 10
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Upgrade_Add = 11
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Upgrade_Remove = 12
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Exchange_Add = 13
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Exchange_Remove = 14
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Open_Chest = 15
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Lucky_Cat = 16
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Chest_Shop = 17
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}
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struct Handbook {
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1: list<HandbookInfo> Handbooks,
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2: list<string> Collect,
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}
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struct HandbookInfo {
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1: i32 ChessId,
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2: i32 Status,
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}
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enum ITEM_POP_LABEL {
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Playroom = 0
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PiggyBank = 1
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Charge = 2
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Endless = 3
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LevUpReward = 4
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HandleChess = 5
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HandbookReward = 6
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OrderReward = 7
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DecorateCost = 8
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DecorateAdd = 9
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BuyChessBagGrid = 10
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ChessEx = 11
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CardCollectReward = 12
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ExStarReward = 13
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AllCollectReward = 14
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GuideReward = 15
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DailyTaskReward = 16
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DailyWeekReward = 17
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BuyEnergy = 18
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SevenLoginRewardLabel = 19
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MonthLoginReward = 20
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FastProduceReward = 21
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LimitSenceReward = 22
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MailReward = 23
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FreeShop = 24
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ChessShop = 25
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RefreshChessShop = 26
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EndlessReward = 27
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PiggyBankReward = 28
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ChampshipReward = 29
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LimitEventReward = 30
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ChampshipRankReward = 31
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invite = 32
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SelectLimitEvent = 33
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MiningTake = 34
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MiningReward = 35
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GuessColor = 36
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GuessColorReward = 37
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RaceReward = 38
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PlayroomGame = 39
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PlayroomDraw = 40
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PlayroomChip = 41
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PlayroomFlip = 42
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FriendtreasureFilp = 43
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FriendtreasureEnd = 44
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Gm = 45
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Friendtreasure = 46
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CardHandbookReward = 47
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LimitEventChestRain = 48
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GetEnergyByAD = 49
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SourceChest = 50
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PlayroomBuyItem = 51
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CardSeasonFirstReward = 52
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AllCollectRewardHB = 53
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PlayroomShop = 54
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HandbookAllReward = 55
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TLUpvote = 56
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Collect = 57
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ActivityGift = 58
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ActivityReward = 59
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CatTrickReward = 60
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AddWish = 61
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GetWish = 62
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PlayroomTask = 63
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PlayroomTaskReward = 64
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PlayroomUpvote = 65
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DecorateReward = 66
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CatnipReward = 67
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CatnipGrandReward = 68
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CatnipPlay = 69
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FriendTReward = 70
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PetTheif = 71
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GuideTaskReward = 72
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GuideActiveReward = 73
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PassCharge = 74
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ActPassReward = 75
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FriendReplyHandle = 76
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GetChessRetireReward = 77
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ApplyFriendSponsor = 78
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PetFurShop = 79
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ActTypeAddGift = 80
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CatReturnGiftReward = 81
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}
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enum ITEM_TYPE {
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Energy = 0
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Star = 1
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Diamond = 2
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}
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struct ItemInfo {
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1: i32 Id,
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2: i32 Num,
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}
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struct ItemList {
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1: list<ItemInfo> List,
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}
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struct ItemNotify {
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1: map<i32, i32> Item
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}
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enum LANG_TYPE {
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LangCn = 0
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LangEn = 1
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LangPtbr = 2
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LangEsLatam = 3
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}
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enum LOGIN_TYPE {
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AccountLogin = 0
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CodeLogin = 1
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DeviceLogin = 2
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SdkLogin = 3
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}
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struct LimitEvent {
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1: i32 EndTime,
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2: i32 Cd,
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3: double mul,
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4: i32 StartTime,
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5: map<string, i32> Param
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6: i32 ShowTime,
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}
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struct LimitEventNotify {
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1: i32 Id,
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2: i32 Type,
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3: i32 EndTime,
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4: i32 Cd,
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}
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enum LimitEventParam {
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LepNone = 0
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CatTrickEnergy = 1
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CatTrickType = 2
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PaybackDayCount = 3
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LuckyCatEarnings = 4
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SenceDashTimes = 5
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}
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struct LogoutPetWork {
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1: i64 WorkTime,
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2: i64 RemainTime,
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}
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struct MailInfo {
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1: i32 Id,
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2: string Title,
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3: string Content,
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4: i32 Time,
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5: i32 Status,
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6: list<ItemInfo> Items,
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7: i32 Type,
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8: string TitleEn,
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9: string ContentEn,
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10: string SubTitle,
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11: string SubTitleEn,
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12: string TitlePtBr,
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13: string ContentPtBr,
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14: string SubTitlePtBr,
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15: string TitleEsLa,
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16: string SubTitleEsLa,
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17: string ContentEsLa,
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}
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struct MailNotify {
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1: MailInfo Info,
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}
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struct MinigCfgGem {
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1: string Area,
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}
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struct MiningCfg {
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1: string Name,
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2: i32 PassNum,
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3: list<ItemInfo> itemCost,
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4: i32 ItemId,
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5: i32 startItemnum,
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6: map<string, MinigCfgGem> Gem
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7: map<string, MiningCfgJackpot> Jackpot
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8: map<string, MiningCfgPass> Pass
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}
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struct MiningCfgJackpot {
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1: i32 Prob,
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2: list<ItemInfo> Items,
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}
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struct MiningCfgPass {
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1: list<ItemInfo> Items,
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2: string Area,
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3: i32 Gem,
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4: i32 StarReward,
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}
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struct NofiPlayroomStatus {
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1: i32 WorkOutline,
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}
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struct NotifyActRed {
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1: i32 Id,
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2: i32 Red,
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}
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struct NotifyAddEnergy {
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1: i64 dwUin,
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2: i32 addCnt,
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}
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struct NotifyFriendCard {
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1: ResFriendCard Info,
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}
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struct NotifyFriendLog {
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1: ResFriendLog info,
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2: FriendBubbleInfo Bubble,
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}
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struct NotifyInvitedSuccess {
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1: i32 ResultCode,
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2: list<i32> IdLists,
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}
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struct NotifyPlayroomBroken {
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1: ResPlayerSimple Player,
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}
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struct NotifyPlayroomKiss {
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1: i32 Kiss,
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}
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struct NotifyPlayroomLose {
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1: list<ItemInfo> LoseItem,
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2: list<ChipInfo> Chip,
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3: i64 Revenge,
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}
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struct NotifyPlayroomMood {
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1: i32 AllMood,
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2: map<i32, i32> Mood
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3: map<i32, i32> Physiology
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4: list<AdItem> AdItem,
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}
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struct NotifyPlayroomTask {
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1: list<DailyTask> DailyTask,
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2: list<i32> DailyTaskReward,
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}
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struct NotifyPlayroomWork {
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1: i32 StartTime,
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2: i32 WorkStatus,
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}
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struct NotifyRenewBuyEnergyCnt {
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1: i64 dwUin,
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2: i32 CurCnt,
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}
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enum ORDER_TYPE {
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Default = 0
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CommonType = 1
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ExtraType = 2
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SuperType = 3
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PreheatType = 4
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TriggerType = 5
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CleanType = 6
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CleanOrderType = 7
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CleanType2 = 8
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ComfortType = 9
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GuideType = 10
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PetType = 11
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PreviewType = 12
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|
FixedType = 13
|
|
PlayroomType = 14
|
|
}
|
|
|
|
|
|
struct Order {
|
|
1: i32 Id,
|
|
2: list<i32> ChessId,
|
|
3: i32 type,
|
|
4: list<ItemInfo> Items,
|
|
}
|
|
|
|
|
|
struct PartBag {
|
|
1: list<PartBagGrid> PartBagGrids,
|
|
}
|
|
|
|
|
|
struct PartBagGrid {
|
|
1: i32 PartId,
|
|
2: i32 Count,
|
|
}
|
|
|
|
|
|
struct PlayroomAirInfo {
|
|
1: i32 Id,
|
|
2: i64 EndTime,
|
|
3: i64 AddTime,
|
|
4: string Label,
|
|
}
|
|
|
|
|
|
struct PlayroomCollectInfo {
|
|
1: i32 Id,
|
|
2: i64 EndTime,
|
|
3: i64 AddTime,
|
|
4: string Label,
|
|
}
|
|
|
|
|
|
struct PlayroomDress {
|
|
1: list<PlayroomDressInfo> List,
|
|
}
|
|
|
|
|
|
struct PlayroomDressInfo {
|
|
1: i32 Id,
|
|
2: i64 EndTime,
|
|
3: i64 AddTime,
|
|
4: string Label,
|
|
}
|
|
|
|
|
|
struct QuestProgress {
|
|
1: string Label,
|
|
2: i32 Num,
|
|
3: i32 Target,
|
|
4: bool Status,
|
|
5: i32 Param,
|
|
}
|
|
|
|
|
|
enum RES_CODE {
|
|
Fail = 0
|
|
Success = 1
|
|
ProtocolErrorAccountExist = 100
|
|
ProtocolErrorAccountOrPwdError = 101
|
|
ProtocolErrorAccountOrPwdShort = 102
|
|
ProtocolErrorAccountFail = 103
|
|
ProtocolErrorAccountNoExsit = 104
|
|
ProtocolErrorAccountCodeError = 105
|
|
ProtocolErrorAccountDeviceError = 106
|
|
ProtocolErrorIdNotVerify = 107
|
|
ProtocolErrorIdVerifyError = 108
|
|
}
|
|
|
|
|
|
struct RegHandbookAllReward {
|
|
1: string Type,
|
|
}
|
|
|
|
|
|
struct ReqActPass {
|
|
}
|
|
|
|
|
|
struct ReqActPassReward {
|
|
}
|
|
|
|
|
|
struct ReqActivityCfgReload {
|
|
1: list<ActivityCfg> List,
|
|
}
|
|
|
|
|
|
struct ReqActivityReward {
|
|
1: i32 Id,
|
|
}
|
|
|
|
|
|
struct ReqAdWatch {
|
|
1: i32 Type,
|
|
}
|
|
|
|
|
|
struct ReqAddGiftReward {
|
|
}
|
|
|
|
|
|
struct ReqAddNpc {
|
|
1: i32 NpcId,
|
|
}
|
|
|
|
|
|
struct ReqAddWish {
|
|
1: i32 Id,
|
|
2: i32 Type,
|
|
}
|
|
|
|
|
|
struct ReqAdminBan {
|
|
1: i64 Uid,
|
|
2: i64 Time,
|
|
3: string Reason,
|
|
}
|
|
|
|
|
|
struct ReqAdminGm {
|
|
1: i64 Uid,
|
|
2: string Command,
|
|
}
|
|
|
|
|
|
struct ReqAdminInfo {
|
|
1: i64 Uid,
|
|
}
|
|
|
|
|
|
struct ReqAdminShipping {
|
|
1: string OrderSn,
|
|
2: i32 Status,
|
|
3: string ChannelOrderSn,
|
|
}
|
|
|
|
|
|
struct ReqAgreeCardExchange {
|
|
1: string Id,
|
|
}
|
|
|
|
|
|
struct ReqAgreeCardGive {
|
|
1: string Id,
|
|
}
|
|
|
|
|
|
struct ReqAgreeFriend {
|
|
1: i64 Uid,
|
|
}
|
|
|
|
|
|
struct ReqAllCollectReward {
|
|
}
|
|
|
|
|
|
struct ReqApplyFriend {
|
|
1: i64 Uid,
|
|
2: i32 Type,
|
|
}
|
|
|
|
|
|
struct ReqAreaReward {
|
|
1: i32 AreaId,
|
|
}
|
|
|
|
|
|
struct ReqAutoAddInviteFriend {
|
|
1: i64 id,
|
|
}
|
|
|
|
|
|
struct ReqAutoAddInviteFriend2 {
|
|
1: string id,
|
|
}
|
|
|
|
|
|
struct ReqBindFacebookAccount {
|
|
1: i64 dwUin,
|
|
2: string BindAccountId,
|
|
}
|
|
|
|
|
|
struct ReqBuyChessBagGrid {
|
|
}
|
|
|
|
|
|
struct ReqBuyChessShop {
|
|
1: i32 Id,
|
|
}
|
|
|
|
|
|
struct ReqBuyChessShop2 {
|
|
1: i32 Id,
|
|
2: map<string, i32> MChessData
|
|
}
|
|
|
|
|
|
struct ReqBuyEnergy {
|
|
1: i32 Energy,
|
|
}
|
|
|
|
|
|
struct ReqCardCollectReward {
|
|
1: i32 Color,
|
|
}
|
|
|
|
|
|
struct ReqCardExchange {
|
|
1: i64 Uid,
|
|
2: i32 CardId,
|
|
3: i32 Emoji,
|
|
}
|
|
|
|
|
|
struct ReqCardGive {
|
|
1: list<i64> Uid,
|
|
2: i32 CardId,
|
|
}
|
|
|
|
|
|
struct ReqCardHandbookReward {
|
|
1: i32 CardId,
|
|
}
|
|
|
|
|
|
struct ReqCardInfo {
|
|
}
|
|
|
|
|
|
struct ReqCardSeasonFirstReward {
|
|
}
|
|
|
|
|
|
struct ReqCardSend {
|
|
1: i64 Uid,
|
|
2: i32 CardId,
|
|
3: i32 Emoji,
|
|
}
|
|
|
|
|
|
struct ReqCatReturnGift {
|
|
}
|
|
|
|
|
|
struct ReqCatReturnGiftReward {
|
|
}
|
|
|
|
|
|
struct ReqCatReturnGiftRewardGift {
|
|
1: i32 Id,
|
|
}
|
|
|
|
|
|
struct ReqCatReturnGiftScore {
|
|
1: i32 Score,
|
|
}
|
|
|
|
|
|
struct ReqCatTrickReward {
|
|
}
|
|
|
|
|
|
struct ReqCatnip {
|
|
}
|
|
|
|
|
|
struct ReqCatnipAgree {
|
|
1: i32 Id,
|
|
2: i64 Uid,
|
|
}
|
|
|
|
|
|
struct ReqCatnipEmoji {
|
|
1: i32 Id,
|
|
2: i32 EmojiId,
|
|
}
|
|
|
|
|
|
struct ReqCatnipGrandReward {
|
|
}
|
|
|
|
|
|
struct ReqCatnipInvite {
|
|
1: i32 Id,
|
|
2: i64 Uid,
|
|
}
|
|
|
|
|
|
struct ReqCatnipMultiply {
|
|
1: i32 Multiply,
|
|
}
|
|
|
|
|
|
struct ReqCatnipPlay {
|
|
1: i32 Id,
|
|
}
|
|
|
|
|
|
struct ReqCatnipRefuse {
|
|
1: i32 Id,
|
|
2: i64 Uid,
|
|
}
|
|
|
|
|
|
struct ReqCatnipReward {
|
|
1: i32 Id,
|
|
}
|
|
|
|
|
|
struct ReqChampship {
|
|
}
|
|
|
|
|
|
struct ReqChampshipPreRank {
|
|
}
|
|
|
|
|
|
struct ReqChampshipRank {
|
|
}
|
|
|
|
|
|
struct ReqChampshipRankReward {
|
|
}
|
|
|
|
|
|
struct ReqChampshipReward {
|
|
}
|
|
|
|
|
|
struct ReqChangePassword {
|
|
1: string UserName,
|
|
2: string OldPwd,
|
|
3: string NewPwd,
|
|
}
|
|
|
|
|
|
struct ReqChargeReceive {
|
|
1: i64 Uid,
|
|
2: string Content,
|
|
}
|
|
|
|
|
|
struct ReqChessEx {
|
|
1: i32 OldChessId,
|
|
2: i32 NewChessId,
|
|
3: i32 CostDia,
|
|
4: CHESS_EX_TYPE Type,
|
|
5: map<string, i32> MChessData
|
|
6: i32 CostStar,
|
|
}
|
|
|
|
|
|
struct ReqCollect {
|
|
1: i32 Id,
|
|
}
|
|
|
|
|
|
struct ReqCollectInfo {
|
|
}
|
|
|
|
|
|
struct ReqCreateOrderSn {
|
|
1: i32 ChargeId,
|
|
2: string PlatForm,
|
|
3: string channel,
|
|
4: i32 Type,
|
|
5: i64 Uid,
|
|
}
|
|
|
|
|
|
struct ReqCreatePetOrder {
|
|
}
|
|
|
|
|
|
struct ReqDailyUnlock {
|
|
}
|
|
|
|
|
|
struct ReqDecorate {
|
|
1: i32 AreaId,
|
|
2: i32 DecorateId,
|
|
}
|
|
|
|
|
|
struct ReqDecorateAll {
|
|
}
|
|
|
|
|
|
struct ReqDelFriend {
|
|
1: i64 Uid,
|
|
}
|
|
|
|
|
|
struct ReqDelOrder {
|
|
1: i32 OrderId,
|
|
}
|
|
|
|
|
|
struct ReqDeleteMail {
|
|
1: i32 Id,
|
|
}
|
|
|
|
|
|
struct ReqEndless {
|
|
}
|
|
|
|
|
|
struct ReqEndlessReward {
|
|
}
|
|
|
|
|
|
struct ReqExStarReward {
|
|
1: i32 Id,
|
|
}
|
|
|
|
|
|
struct ReqFastProduceInfo {
|
|
}
|
|
|
|
|
|
struct ReqFastProduceReward {
|
|
1: i32 Energy,
|
|
}
|
|
|
|
|
|
struct ReqFreeShop {
|
|
}
|
|
|
|
|
|
struct ReqFriendApply {
|
|
1: i32 Type,
|
|
}
|
|
|
|
|
|
struct ReqFriendByCode {
|
|
1: string Code,
|
|
}
|
|
|
|
|
|
struct ReqFriendCardMsg {
|
|
}
|
|
|
|
|
|
struct ReqFriendIgnore {
|
|
1: i64 Uid,
|
|
}
|
|
|
|
|
|
struct ReqFriendList {
|
|
}
|
|
|
|
|
|
struct ReqFriendPlayerSimple {
|
|
1: i64 Uid,
|
|
}
|
|
|
|
|
|
struct ReqFriendRecommend {
|
|
}
|
|
|
|
|
|
struct ReqFriendReplyHandle {
|
|
1: i32 LogId,
|
|
2: string Param,
|
|
3: i32 Type,
|
|
}
|
|
|
|
|
|
struct ReqFriendTLUpvote {
|
|
1: i32 Id,
|
|
}
|
|
|
|
|
|
struct ReqFriendTReward {
|
|
1: i32 Id,
|
|
}
|
|
|
|
|
|
struct ReqFriendTimeLine {
|
|
}
|
|
|
|
|
|
struct ReqFriendTreasure {
|
|
}
|
|
|
|
|
|
struct ReqFriendTreasureEnd {
|
|
}
|
|
|
|
|
|
struct ReqFriendTreasureFilp {
|
|
1: i32 Pos,
|
|
}
|
|
|
|
|
|
struct ReqFriendTreasureStart {
|
|
1: list<TreasureInfo> List,
|
|
2: list<i32> List2,
|
|
}
|
|
|
|
|
|
struct ReqFurSet {
|
|
1: i32 FurId,
|
|
}
|
|
|
|
|
|
struct ReqGetChessFromBuff {
|
|
1: i32 ChessId,
|
|
2: map<string, i32> MChessData
|
|
}
|
|
|
|
|
|
struct ReqGetChessRetireReward {
|
|
1: string Id,
|
|
}
|
|
|
|
|
|
struct ReqGetDailyTaskReward {
|
|
1: i32 Id,
|
|
}
|
|
|
|
|
|
struct ReqGetDailyWeekReward {
|
|
1: i32 Id,
|
|
}
|
|
|
|
|
|
struct ReqGetEnergyByAD {
|
|
}
|
|
|
|
|
|
struct ReqGetFriendCard {
|
|
1: string Id,
|
|
}
|
|
|
|
|
|
struct ReqGetGoldCard {
|
|
}
|
|
|
|
|
|
struct ReqGetGuideActiveReward {
|
|
1: i32 Id,
|
|
}
|
|
|
|
|
|
struct ReqGetGuideTaskReward {
|
|
1: i32 Id,
|
|
}
|
|
|
|
|
|
struct ReqGetHandbookReward {
|
|
1: i32 ChessId,
|
|
}
|
|
|
|
|
|
struct ReqGetInviteReward {
|
|
1: i32 GetIndex,
|
|
}
|
|
|
|
|
|
struct ReqGetMailReward {
|
|
1: i32 Id,
|
|
}
|
|
|
|
|
|
struct ReqGetMonthLoginReward {
|
|
1: i32 Id,
|
|
}
|
|
|
|
|
|
struct ReqGetSevenLoginReward {
|
|
1: i32 Id,
|
|
}
|
|
|
|
|
|
struct ReqGetWish {
|
|
}
|
|
|
|
|
|
struct ReqGmCommand {
|
|
1: string Command,
|
|
2: string args,
|
|
}
|
|
|
|
|
|
struct ReqGuessColor {
|
|
}
|
|
|
|
|
|
struct ReqGuessColorReward {
|
|
}
|
|
|
|
|
|
struct ReqGuessColorTake {
|
|
1: GuessColorInfo Map,
|
|
2: map<i32, i32> OMap
|
|
}
|
|
|
|
|
|
struct ReqGuidePlayroom {
|
|
1: i32 Id,
|
|
}
|
|
|
|
|
|
struct ReqGuideReward {
|
|
1: i32 Id,
|
|
}
|
|
|
|
|
|
struct ReqId2Verify {
|
|
1: string Id,
|
|
2: string Name,
|
|
}
|
|
|
|
|
|
struct ReqInviteFriendData {
|
|
1: i64 dwUin,
|
|
}
|
|
|
|
|
|
struct ReqKafkaLog {
|
|
1: string Event,
|
|
2: string Data,
|
|
}
|
|
|
|
|
|
struct ReqKv {
|
|
1: i32 key,
|
|
2: string value,
|
|
}
|
|
|
|
|
|
struct ReqLang {
|
|
1: LANG_TYPE Lang,
|
|
}
|
|
|
|
|
|
struct ReqLimitEvent {
|
|
}
|
|
|
|
|
|
struct ReqLimitEventLuckyCat {
|
|
1: i32 ChessId,
|
|
2: map<string, i32> MChessData
|
|
}
|
|
|
|
|
|
struct ReqLimitEventReward {
|
|
1: i32 Id,
|
|
}
|
|
|
|
|
|
struct ReqLimitSenceReward {
|
|
}
|
|
|
|
|
|
struct ReqLogin {
|
|
1: string UserName,
|
|
2: string UserPwd,
|
|
3: string Code,
|
|
4: string Device,
|
|
5: LOGIN_TYPE type,
|
|
}
|
|
|
|
|
|
struct ReqLoginCode {
|
|
1: string TelPhone,
|
|
}
|
|
|
|
|
|
struct ReqMailList {
|
|
}
|
|
|
|
|
|
struct ReqMasterCard {
|
|
1: i32 Id,
|
|
2: i32 CardId,
|
|
}
|
|
|
|
|
|
struct ReqMining {
|
|
}
|
|
|
|
|
|
struct ReqMiningReward {
|
|
}
|
|
|
|
|
|
struct ReqMiningTake {
|
|
1: map<i32, string> Map
|
|
2: i32 Gem,
|
|
}
|
|
|
|
|
|
struct ReqOfflineReconnect {
|
|
1: i64 dwUin,
|
|
}
|
|
|
|
|
|
struct ReqOnlyBindFacebook {
|
|
1: i64 dwUin,
|
|
2: string BindAccountId,
|
|
}
|
|
|
|
|
|
struct ReqOrderShipping {
|
|
1: string OrderSn,
|
|
2: i32 Status,
|
|
3: string ChannelOrderSn,
|
|
}
|
|
|
|
|
|
struct ReqPetFur {
|
|
}
|
|
|
|
|
|
struct ReqPetFurBuy {
|
|
1: i32 FurId,
|
|
}
|
|
|
|
|
|
struct ReqPiggyBankReward {
|
|
}
|
|
|
|
|
|
struct ReqPlayerAsset {
|
|
}
|
|
|
|
|
|
struct ReqPlayerBaseInfo {
|
|
1: i64 dwUin,
|
|
}
|
|
|
|
|
|
struct ReqPlayerBriefProfileData {
|
|
1: i64 dwUin,
|
|
}
|
|
|
|
|
|
struct ReqPlayerChessData {
|
|
1: i64 dwUin,
|
|
}
|
|
|
|
|
|
struct ReqPlayerProfileData {
|
|
1: i64 dwUin,
|
|
}
|
|
|
|
|
|
struct ReqPlayroom {
|
|
}
|
|
|
|
|
|
struct ReqPlayroomBuyItem {
|
|
1: i32 Id,
|
|
}
|
|
|
|
|
|
struct ReqPlayroomChip {
|
|
1: list<i64> Uid,
|
|
}
|
|
|
|
|
|
struct ReqPlayroomDraw {
|
|
}
|
|
|
|
|
|
struct ReqPlayroomDressSet {
|
|
1: map<i32, i32> DressSet
|
|
}
|
|
|
|
|
|
struct ReqPlayroomFlip {
|
|
1: i32 Id,
|
|
}
|
|
|
|
|
|
struct ReqPlayroomFlipReward {
|
|
1: i32 EmojiId,
|
|
}
|
|
|
|
|
|
struct ReqPlayroomGame {
|
|
1: i32 Type,
|
|
2: i32 EmojiId,
|
|
}
|
|
|
|
|
|
struct ReqPlayroomGameShowReward {
|
|
1: i32 Type,
|
|
2: i32 SelectId,
|
|
}
|
|
|
|
|
|
struct ReqPlayroomGuide {
|
|
1: i32 Type,
|
|
}
|
|
|
|
|
|
struct ReqPlayroomInfo {
|
|
1: i64 Uid,
|
|
}
|
|
|
|
|
|
struct ReqPlayroomInteract {
|
|
1: i32 Id,
|
|
2: i32 Type,
|
|
}
|
|
|
|
|
|
struct ReqPlayroomLose {
|
|
}
|
|
|
|
|
|
struct ReqPlayroomOutline {
|
|
1: i32 OldChessId,
|
|
2: i32 NewChessId,
|
|
3: i32 CostDia,
|
|
4: i32 Type,
|
|
5: map<string, i32> MChessData
|
|
}
|
|
|
|
|
|
struct ReqPlayroomPetAirSet {
|
|
1: i32 PetAirSet,
|
|
}
|
|
|
|
|
|
struct ReqPlayroomRest {
|
|
}
|
|
|
|
|
|
struct ReqPlayroomSelectReward {
|
|
1: i32 Id,
|
|
2: i32 EmojiId,
|
|
}
|
|
|
|
|
|
struct ReqPlayroomSetRoom {
|
|
1: map<i32, i32> Playroom
|
|
}
|
|
|
|
|
|
struct ReqPlayroomShop {
|
|
1: i32 Id,
|
|
2: i32 Num,
|
|
}
|
|
|
|
|
|
struct ReqPlayroomTask {
|
|
1: i32 Id,
|
|
}
|
|
|
|
|
|
struct ReqPlayroomTaskReward {
|
|
1: i32 Type,
|
|
}
|
|
|
|
|
|
struct ReqPlayroomUnlock {
|
|
1: i32 Id,
|
|
}
|
|
|
|
|
|
struct ReqPlayroomUpvote {
|
|
1: i64 Id,
|
|
}
|
|
|
|
|
|
struct ReqPlayroomWork {
|
|
}
|
|
|
|
|
|
struct ReqPlayroomWorkOutline {
|
|
}
|
|
|
|
|
|
struct ReqPutChessInBag {
|
|
1: i32 ChessId,
|
|
2: i32 BagId,
|
|
3: i32 EmitId,
|
|
4: map<string, i32> MChessData
|
|
}
|
|
|
|
|
|
struct ReqPutPartInBag {
|
|
1: i32 ChessId,
|
|
2: map<string, i32> MChessData
|
|
}
|
|
|
|
|
|
struct ReqRace {
|
|
}
|
|
|
|
|
|
struct ReqRaceReward {
|
|
}
|
|
|
|
|
|
struct ReqRaceStart {
|
|
}
|
|
|
|
|
|
struct ReqRank {
|
|
1: i32 Type,
|
|
}
|
|
|
|
|
|
struct ReqReadMail {
|
|
1: i32 Id,
|
|
}
|
|
|
|
|
|
struct ReqRefreshChessShop {
|
|
}
|
|
|
|
|
|
struct ReqRefuseCardExchange {
|
|
1: string Id,
|
|
}
|
|
|
|
|
|
struct ReqRefuseCardGive {
|
|
1: string Id,
|
|
}
|
|
|
|
|
|
struct ReqRefuseCardSelect {
|
|
1: string Id,
|
|
}
|
|
|
|
|
|
struct ReqRefuseFriend {
|
|
1: i64 Uid,
|
|
}
|
|
|
|
|
|
struct ReqRegisterAccount {
|
|
1: string UserName,
|
|
2: string UserPwd,
|
|
3: i32 dwUin,
|
|
4: string Device,
|
|
}
|
|
|
|
|
|
struct ReqReload {
|
|
}
|
|
|
|
|
|
struct ReqReloadServerMail {
|
|
}
|
|
|
|
|
|
struct ReqRemoveAd {
|
|
1: i64 dwUin,
|
|
}
|
|
|
|
|
|
struct ReqRewardOrder {
|
|
1: i32 OrderId,
|
|
2: map<string, i32> MChessData
|
|
3: list<i32> ActType,
|
|
}
|
|
|
|
|
|
struct ReqSearchPlayer {
|
|
1: string Uid,
|
|
}
|
|
|
|
|
|
struct ReqSelectCardExchange {
|
|
1: string Id,
|
|
2: i32 CardId,
|
|
}
|
|
|
|
|
|
struct ReqSelectLimitEvent {
|
|
1: i32 Id,
|
|
}
|
|
|
|
|
|
struct ReqSelfInvited {
|
|
1: i64 InviterId,
|
|
}
|
|
|
|
|
|
struct ReqSellChessNum {
|
|
1: i32 ChessId,
|
|
}
|
|
|
|
|
|
struct ReqSendWishBeg {
|
|
1: list<i64> Uid,
|
|
}
|
|
|
|
|
|
struct ReqSeparateChess {
|
|
1: i32 ChessId,
|
|
2: map<string, i32> MChessData
|
|
}
|
|
|
|
|
|
struct ReqServerInfo {
|
|
}
|
|
|
|
|
|
struct ReqServerTime {
|
|
1: i64 dwUin,
|
|
}
|
|
|
|
|
|
struct ReqSetAvatar {
|
|
1: i32 Avatar,
|
|
}
|
|
|
|
|
|
struct ReqSetEmoji {
|
|
1: i32 Id,
|
|
2: i32 Type,
|
|
}
|
|
|
|
|
|
struct ReqSetEnergyMul {
|
|
1: i32 EnergyMul,
|
|
}
|
|
|
|
|
|
struct ReqSetFace {
|
|
1: i32 Face,
|
|
}
|
|
|
|
|
|
struct ReqSetFacebookUrl {
|
|
1: string Url,
|
|
}
|
|
|
|
|
|
struct ReqSetName {
|
|
1: string Name,
|
|
}
|
|
|
|
|
|
struct ReqSetPetName {
|
|
1: string Name,
|
|
}
|
|
|
|
|
|
struct ReqShippingOrder {
|
|
1: string OrderSn,
|
|
2: string ProduceId,
|
|
3: string Token,
|
|
4: i32 Status,
|
|
}
|
|
|
|
|
|
struct ReqSourceChest {
|
|
1: i32 ChestId,
|
|
2: map<string, i32> MChessData
|
|
}
|
|
|
|
|
|
struct ReqSynGameData {
|
|
1: i64 dwUin,
|
|
2: string NewFBId,
|
|
}
|
|
|
|
|
|
struct ReqTakeChessOutBag {
|
|
1: i32 BagId,
|
|
2: map<string, i32> MChessData
|
|
}
|
|
|
|
|
|
struct ReqTakeChessOutBagToHonor {
|
|
1: i32 BagId,
|
|
}
|
|
|
|
|
|
struct ReqUnBindFacebook {
|
|
1: i64 dwUin,
|
|
2: string BindAccountId,
|
|
}
|
|
|
|
|
|
struct ReqUpgradeChess {
|
|
1: i32 ChessId,
|
|
2: map<string, i32> MChessData
|
|
}
|
|
|
|
|
|
struct ReqUserInfo {
|
|
}
|
|
|
|
|
|
struct ReqWishApply {
|
|
1: i64 Uid,
|
|
}
|
|
|
|
|
|
struct ReqWishApplyList {
|
|
}
|
|
|
|
|
|
struct ResActPass {
|
|
1: i32 Id,
|
|
2: i32 Status,
|
|
3: i32 EndTime,
|
|
4: i32 Template,
|
|
6: i32 Score,
|
|
7: list<i32> Reward,
|
|
8: bool LowPass,
|
|
9: bool HighPass,
|
|
}
|
|
|
|
|
|
struct ResActPassReward {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
3: list<i32> RewardLevel,
|
|
}
|
|
|
|
|
|
struct ResActRed {
|
|
1: map<i32, i32> Red
|
|
}
|
|
|
|
|
|
struct ResActivity {
|
|
1: list<ActivityInfo> ActiveList,
|
|
2: i64 AddEnd,
|
|
3: bool AddReward,
|
|
}
|
|
|
|
|
|
struct ResActivityCfgReload {
|
|
1: i32 Code,
|
|
2: string Msg,
|
|
}
|
|
|
|
|
|
struct ResActivityReward {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
}
|
|
|
|
|
|
struct ResAdWatch {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
}
|
|
|
|
|
|
struct ResAddGiftReward {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
}
|
|
|
|
|
|
struct ResAddNpc {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
3: i32 NpcId,
|
|
}
|
|
|
|
|
|
struct ResAddWish {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
}
|
|
|
|
|
|
struct ResAgreeCardExchange {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
3: string Id,
|
|
4: i32 Emoji,
|
|
}
|
|
|
|
|
|
struct ResAgreeCardGive {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
3: string Id,
|
|
}
|
|
|
|
|
|
struct ResAgreeFriend {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
3: i64 Uid,
|
|
4: ResPlayerSimple Player,
|
|
}
|
|
|
|
|
|
struct ResAllCollectReward {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
}
|
|
|
|
|
|
struct ResApplyFriend {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
3: i64 Uid,
|
|
}
|
|
|
|
|
|
struct ResAreaReward {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
}
|
|
|
|
|
|
struct ResAutoAddInviteFriend {
|
|
1: i32 ResultCode,
|
|
}
|
|
|
|
|
|
struct ResAutoAddInviteFriend2 {
|
|
1: i32 ResultCode,
|
|
}
|
|
|
|
|
|
struct ResAvatarInfo {
|
|
1: list<AvatarInfo> AvatarList,
|
|
2: i32 SetId,
|
|
}
|
|
|
|
|
|
struct ResBindFacebookAccount {
|
|
1: i64 dwUin,
|
|
2: string BindAccountId,
|
|
3: i32 ResultCode,
|
|
}
|
|
|
|
|
|
struct ResBuyChessBagGrid {
|
|
1: RES_CODE code,
|
|
2: string msg,
|
|
}
|
|
|
|
|
|
struct ResBuyChessShop {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
}
|
|
|
|
|
|
struct ResBuyChessShop2 {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
}
|
|
|
|
|
|
struct ResBuyEnergy {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
}
|
|
|
|
|
|
struct ResCardCollectReward {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
}
|
|
|
|
|
|
struct ResCardExchange {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
}
|
|
|
|
|
|
struct ResCardGive {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
}
|
|
|
|
|
|
struct ResCardHandbookReward {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
3: i32 CardId,
|
|
}
|
|
|
|
|
|
struct ResCardInfo {
|
|
1: list<Card> CardList,
|
|
2: i32 ExStar,
|
|
3: i32 Status,
|
|
4: list<i32> CollectId,
|
|
5: i32 ExTimes,
|
|
6: i32 ReqTimes,
|
|
7: map<i32, i32> AllCard
|
|
8: i32 EndTime,
|
|
9: list<i64> ReqUid,
|
|
10: list<i64> ExUid,
|
|
11: i32 GoldTimes,
|
|
12: i32 Round,
|
|
13: map<i32, i32> Handbook
|
|
14: bool SeasonFirst,
|
|
}
|
|
|
|
|
|
struct ResCardSeasonFirstReward {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
}
|
|
|
|
|
|
struct ResCardSend {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
}
|
|
|
|
|
|
struct ResCatReturnGift {
|
|
1: i32 Id,
|
|
2: i64 StartTime,
|
|
3: i64 EndTime,
|
|
4: i32 Score,
|
|
5: i32 Reward,
|
|
6: CatReturnGiftCfg Cfg,
|
|
}
|
|
|
|
|
|
struct ResCatReturnGiftReward {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
}
|
|
|
|
|
|
struct ResCatReturnGiftRewardGift {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
}
|
|
|
|
|
|
struct ResCatReturnGiftScore {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
}
|
|
|
|
|
|
struct ResCatTrickReward {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
3: bool IsClose,
|
|
}
|
|
|
|
|
|
struct ResCatnip {
|
|
1: i32 Id,
|
|
2: i32 Status,
|
|
3: i32 EndTime,
|
|
4: i32 Template,
|
|
5: list<CatnipGame> GameList,
|
|
6: i32 Multiply,
|
|
7: list<CatnipInvite> FriendList,
|
|
}
|
|
|
|
|
|
struct ResCatnipAgree {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
3: i64 Uid,
|
|
}
|
|
|
|
|
|
struct ResCatnipEmoji {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
3: i32 EmojiId,
|
|
4: i32 Id,
|
|
}
|
|
|
|
|
|
struct ResCatnipGrandReward {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
}
|
|
|
|
|
|
struct ResCatnipInvite {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
3: i64 Uid,
|
|
}
|
|
|
|
|
|
struct ResCatnipMultiply {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
3: i32 Multiply,
|
|
}
|
|
|
|
|
|
struct ResCatnipPlay {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
3: i32 Id,
|
|
}
|
|
|
|
|
|
struct ResCatnipRefuse {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
3: i64 Uid,
|
|
}
|
|
|
|
|
|
struct ResCatnipReward {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
}
|
|
|
|
|
|
struct ResChampship {
|
|
1: i32 Score,
|
|
2: i32 Reward,
|
|
3: i32 EndTime,
|
|
4: i32 Period,
|
|
5: i32 Rank,
|
|
6: i32 RankReward,
|
|
7: i32 Status,
|
|
8: i32 TodayActivityId,
|
|
9: i32 YesterdayActivityId,
|
|
10: ChampionshipCfg Cfg,
|
|
11: string Title,
|
|
12: i32 StartTime,
|
|
}
|
|
|
|
|
|
struct ResChampshipPreRank {
|
|
1: map<i32, ResPlayerRank> RankList
|
|
2: i32 MyRank,
|
|
3: double MyScore,
|
|
4: ChampionshipCfg cfg;
|
|
}
|
|
|
|
|
|
struct ResChampshipRank {
|
|
1: map<i32, ResPlayerRank> RankList
|
|
2: i32 MyRank,
|
|
3: double MyScore,
|
|
}
|
|
|
|
|
|
struct ResChampshipRankReward {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
}
|
|
|
|
|
|
struct ResChampshipReward {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
}
|
|
|
|
|
|
struct ResChangePassword {
|
|
1: i32 ResultCode,
|
|
}
|
|
|
|
|
|
struct ResCharge {
|
|
1: double Charge,
|
|
2: i32 Total,
|
|
3: list<i32> First,
|
|
4: map<i32, ResSpecialShop> SpecialShop
|
|
5: i32 FreeShop,
|
|
6: map<i32, ResChessShop> ChessShop
|
|
7: map<i32, i32> Gift
|
|
8: bool Ad,
|
|
9: WishList Wish,
|
|
10: double SpecialCharge,
|
|
11: i32 SpecialChargeWeek,
|
|
12: double TodayCharge,
|
|
13: double MonthCharge,
|
|
14: i64 AdEndTime,
|
|
15: map<i32, WeeklyDiscountInfo> WeeklyDiscount
|
|
16: i64 PetWorkRemainTime,
|
|
17: i64 WeeklyEndTime,
|
|
}
|
|
|
|
|
|
struct ResChargeReceive {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
}
|
|
|
|
|
|
struct ResChessColorData {
|
|
1: map<string, i32> MChessColorData
|
|
}
|
|
|
|
|
|
struct ResChessEx {
|
|
1: RES_CODE code,
|
|
2: string msg,
|
|
}
|
|
|
|
|
|
struct ResChessRainReward {
|
|
1: list<ItemInfo> Items,
|
|
2: i32 Id,
|
|
}
|
|
|
|
|
|
struct ResChessShop {
|
|
1: i32 Diamond,
|
|
2: i32 Count,
|
|
3: i32 ChessId,
|
|
}
|
|
|
|
|
|
struct ResCollect {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
}
|
|
|
|
|
|
struct ResCollectInfo {
|
|
1: list<i32> Id,
|
|
2: list<CollectItem> Items,
|
|
}
|
|
|
|
|
|
struct ResCreateOrderSn {
|
|
1: string OrderSn,
|
|
}
|
|
|
|
|
|
struct ResDailyTask {
|
|
1: map<i32, DailyWeek> WeekReward
|
|
2: map<i32, DailyTask> DailyTask
|
|
3: i32 Active,
|
|
4: i32 DayEnd,
|
|
5: i32 WeekEnd,
|
|
}
|
|
|
|
|
|
struct ResDailyUnlock {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
}
|
|
|
|
|
|
struct ResDecorate {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
}
|
|
|
|
|
|
struct ResDecorateAll {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
}
|
|
|
|
|
|
struct ResDecorateInfo {
|
|
1: i32 AreaId,
|
|
2: list<i32> mFinishList,
|
|
3: list<i32> RewardArea,
|
|
4: list<DecoratePart> Parts,
|
|
}
|
|
|
|
|
|
struct ResDelFriend {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
3: i64 Uid,
|
|
}
|
|
|
|
|
|
struct ResDelOrder {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
}
|
|
|
|
|
|
struct ResDeleteMail {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
3: i32 Id,
|
|
}
|
|
|
|
|
|
struct ResEndless {
|
|
1: i32 Id,
|
|
2: map<i32, ResEndlessInfo> EndlessList
|
|
}
|
|
|
|
|
|
struct ResEndlessInfo {
|
|
1: i32 ChargeId,
|
|
2: i32 Type,
|
|
3: list<ItemInfo> Items,
|
|
}
|
|
|
|
|
|
struct ResEndlessReward {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
}
|
|
|
|
|
|
struct ResExStarReward {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
}
|
|
|
|
|
|
struct ResFaceInfo {
|
|
1: list<FaceInfo> FaceList,
|
|
2: i32 SetId,
|
|
}
|
|
|
|
|
|
struct ResFastProduceInfo {
|
|
1: i32 Energy,
|
|
2: i32 Num,
|
|
3: i64 EndTime,
|
|
}
|
|
|
|
|
|
struct ResFastProduceReward {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
3: i64 EndTime,
|
|
4: i32 Num,
|
|
}
|
|
|
|
|
|
struct ResFreeShop {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
}
|
|
|
|
|
|
struct ResFriendApply {
|
|
1: list<ResFriendApplyInfo> ApplyList,
|
|
}
|
|
|
|
|
|
struct ResFriendApplyInfo {
|
|
1: ResPlayerSimple Player,
|
|
2: i32 Time,
|
|
}
|
|
|
|
|
|
struct ResFriendApplyNotify {
|
|
1: ResPlayerSimple Player,
|
|
2: i32 Type,
|
|
3: i32 Time,
|
|
}
|
|
|
|
|
|
struct ResFriendBubble {
|
|
1: list<FriendBubbleInfo> Bubble,
|
|
}
|
|
|
|
|
|
struct ResFriendByCode {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
3: ResPlayerSimple Player,
|
|
}
|
|
|
|
|
|
struct ResFriendCard {
|
|
1: i64 Uid,
|
|
2: string Name,
|
|
3: i32 Face,
|
|
4: i32 Avatar,
|
|
5: i32 Level,
|
|
6: i32 Type,
|
|
7: i32 Time,
|
|
8: i32 CardId,
|
|
9: i32 ExCardId,
|
|
10: i32 Status,
|
|
11: string Id,
|
|
12: i32 Emoji,
|
|
}
|
|
|
|
|
|
struct ResFriendCardMsg {
|
|
1: list<ResFriendCard> MsgList,
|
|
}
|
|
|
|
|
|
struct ResFriendIgnore {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
}
|
|
|
|
|
|
struct ResFriendList {
|
|
1: list<ResPlayerSimple> FriendList,
|
|
3: list<i64> ReqApplyList,
|
|
2: list<i32> Npc,
|
|
4: i32 Sponsor,
|
|
}
|
|
|
|
|
|
struct ResFriendLog {
|
|
1: ResPlayerSimple Player,
|
|
2: i32 Type,
|
|
3: i32 Time,
|
|
4: string Param,
|
|
5: i32 Id,
|
|
6: bool Upvote,
|
|
}
|
|
|
|
|
|
struct ResFriendPlayerSimple {
|
|
1: i64 Uid,
|
|
2: string Name,
|
|
3: i32 Face,
|
|
4: i32 Avatar,
|
|
5: i32 Level,
|
|
6: i32 Decorate,
|
|
7: i32 login,
|
|
8: i32 loginout,
|
|
9: string Facebook,
|
|
10: map<i32, i32> Emoji
|
|
11: i64 AddTime,
|
|
12: i64 Interact,
|
|
13: map<i32, i32> Playroom
|
|
14: map<i32, i32> DressSet
|
|
15: list<i32> Friend,
|
|
16: ActLog Last,
|
|
17: map<i32, i32> Physiology
|
|
18: string PetName,
|
|
19: i32 PetFur,
|
|
}
|
|
|
|
|
|
struct ResFriendRecommend {
|
|
1: list<ResPlayerSimple> List,
|
|
}
|
|
|
|
|
|
struct ResFriendReply {
|
|
1: i32 Id,
|
|
2: i32 Type,
|
|
3: string Param,
|
|
4: i32 Status,
|
|
5: i64 AddTime,
|
|
6: i64 EndTime,
|
|
7: ResPlayerSimple Player,
|
|
8: list<ItemInfo> Items,
|
|
}
|
|
|
|
|
|
struct ResFriendReplyHandle {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
3: i32 LogId,
|
|
4: i32 Type,
|
|
5: FRIEND_REPLY_HANDLE_ERR_TYPE ErrType,
|
|
}
|
|
|
|
|
|
struct ResFriendReplyNotify {
|
|
1: ResFriendReply info,
|
|
2: i32 Type,
|
|
3: i32 Time,
|
|
}
|
|
|
|
|
|
struct ResFriendTLUpvote {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
3: i32 Id,
|
|
}
|
|
|
|
|
|
struct ResFriendTReward {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
3: i32 Id,
|
|
}
|
|
|
|
|
|
struct ResFriendTimeLine {
|
|
1: list<ResFriendLog> Log,
|
|
2: list<ResFriendReply> Reply,
|
|
}
|
|
|
|
|
|
struct ResFriendTreasure {
|
|
1: i32 Status,
|
|
2: i32 Star,
|
|
3: i32 Shift,
|
|
4: list<TreasureInfo> List,
|
|
5: list<i32> List2,
|
|
6: list<i64> Uids,
|
|
}
|
|
|
|
|
|
struct ResFriendTreasureEnd {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
}
|
|
|
|
|
|
struct ResFriendTreasureFilp {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
}
|
|
|
|
|
|
struct ResFriendTreasureStar {
|
|
1: i32 Star,
|
|
}
|
|
|
|
|
|
struct ResFriendTreasureStart {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
}
|
|
|
|
|
|
struct ResFurSet {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
}
|
|
|
|
|
|
struct ResGetChessFromBuff {
|
|
1: RES_CODE code,
|
|
2: string msg,
|
|
}
|
|
|
|
|
|
struct ResGetChessRetireReward {
|
|
1: RES_CODE code,
|
|
2: string msg,
|
|
3: string Id,
|
|
}
|
|
|
|
|
|
struct ResGetDailyTaskReward {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
}
|
|
|
|
|
|
struct ResGetDailyWeekReward {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
}
|
|
|
|
|
|
struct ResGetEnergyByAD {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
}
|
|
|
|
|
|
struct ResGetFriendCard {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
3: string Id,
|
|
4: i32 CardId,
|
|
5: i32 Emoji,
|
|
}
|
|
|
|
|
|
struct ResGetGoldCard {
|
|
1: i32 Four,
|
|
2: i32 Five,
|
|
}
|
|
|
|
|
|
struct ResGetGuideActiveReward {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
3: i32 Id,
|
|
}
|
|
|
|
|
|
struct ResGetGuideTaskReward {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
3: i32 Id,
|
|
}
|
|
|
|
|
|
struct ResGetHandbookReward {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
}
|
|
|
|
|
|
struct ResGetInviteReward {
|
|
1: i32 ResultCode,
|
|
}
|
|
|
|
|
|
struct ResGetMailReward {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
3: i32 Id,
|
|
}
|
|
|
|
|
|
struct ResGetMonthLoginReward {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
}
|
|
|
|
|
|
struct ResGetSevenLoginReward {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
}
|
|
|
|
|
|
struct ResGetWish {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
}
|
|
|
|
|
|
struct ResGuessColor {
|
|
1: i32 Id,
|
|
2: i32 Status,
|
|
3: i32 EndTime,
|
|
4: i32 Template,
|
|
5: i32 Pass,
|
|
6: list<GuessColorInfo> MapList,
|
|
7: map<i32, i32> OMap
|
|
8: i32 WinTime,
|
|
9: opponent Opponent,
|
|
}
|
|
|
|
|
|
struct ResGuessColorReward {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
}
|
|
|
|
|
|
struct ResGuessColorTake {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
}
|
|
|
|
|
|
struct ResGuideInfo {
|
|
1: map<i32, i32> Reward
|
|
}
|
|
|
|
|
|
struct ResGuidePlayroom {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
}
|
|
|
|
|
|
struct ResGuideReward {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
}
|
|
|
|
|
|
struct ResGuideTask {
|
|
1: list<i32> ActiveReward,
|
|
2: map<i32, GuideTask> Task
|
|
3: i32 Active,
|
|
4: i32 UnlockTime,
|
|
}
|
|
|
|
|
|
struct ResHandbookAllReward {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
}
|
|
|
|
|
|
struct ResId2Verify {
|
|
1: RES_CODE ResultCode,
|
|
2: string Msg,
|
|
}
|
|
|
|
|
|
struct ResInviteFriendData {
|
|
1: list<i32> IdLists,
|
|
2: i32 GetIndex,
|
|
}
|
|
|
|
|
|
struct ResItem {
|
|
1: map<i32, i32> Item
|
|
}
|
|
|
|
|
|
struct ResItemPop {
|
|
1: i32 Id,
|
|
2: list<ItemInfo> Items,
|
|
3: list<CardPack> CardPacks,
|
|
4: string Lable,
|
|
}
|
|
|
|
|
|
struct ResKv {
|
|
1: map<i32, string> Kv
|
|
}
|
|
|
|
|
|
struct ResLang {
|
|
1: RES_CODE ResultCode,
|
|
2: string Msg,
|
|
}
|
|
|
|
|
|
struct ResLimitEvent {
|
|
1: map<i32, LimitEvent> LimitEventList
|
|
}
|
|
|
|
|
|
struct ResLimitEventLuckyCat {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
}
|
|
|
|
|
|
struct ResLimitEventProgress {
|
|
1: i32 ProgressMax,
|
|
2: i32 Progress,
|
|
3: map<i32, i32> ProgressReward
|
|
}
|
|
|
|
|
|
struct ResLimitEventReward {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
}
|
|
|
|
|
|
struct ResLimitSenceReward {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
}
|
|
|
|
|
|
struct ResLogin {
|
|
1: i32 ResultCode,
|
|
2: i64 dwUin,
|
|
3: string UserName,
|
|
4: string FaceBookId,
|
|
5: string Msg,
|
|
}
|
|
|
|
|
|
struct ResLoginCode {
|
|
1: i32 ResultCode,
|
|
2: string Msg,
|
|
3: string Code,
|
|
}
|
|
|
|
|
|
struct ResMailList {
|
|
1: map<i32, MailInfo> MailList
|
|
}
|
|
|
|
|
|
struct ResMasterCard {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
3: i32 MasterId,
|
|
4: i32 CardId,
|
|
}
|
|
|
|
|
|
struct ResMining {
|
|
1: i32 Id,
|
|
2: i32 Status,
|
|
3: i32 EndTime,
|
|
4: i32 Template,
|
|
5: i32 Pass,
|
|
6: list<i32> Gem,
|
|
7: map<i32, string> Map
|
|
8: i32 Mining,
|
|
9: map<i32, ItemList> PassReward
|
|
}
|
|
|
|
|
|
struct ResMiningReward {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
}
|
|
|
|
|
|
struct ResMiningTake {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
}
|
|
|
|
|
|
struct ResNotifyCard {
|
|
1: map<i32, i32> Card
|
|
2: map<i32, i32> Master
|
|
3: i32 ExStar,
|
|
4: map<i32, i32> Handbook
|
|
}
|
|
|
|
|
|
struct ResNotifyCardTimes {
|
|
1: i32 ExTimes,
|
|
2: i32 ReqTimes,
|
|
3: list<i64> ReqUid,
|
|
4: list<i64> ExUid,
|
|
5: i32 GoldTimes,
|
|
}
|
|
|
|
|
|
struct ResOfflineReconnect {
|
|
1: i64 dwUin,
|
|
2: i32 Result,
|
|
}
|
|
|
|
|
|
struct ResOnlyBindFacebook {
|
|
1: i64 dwUin,
|
|
2: string BindAccountId,
|
|
3: i32 ResultCode,
|
|
}
|
|
|
|
|
|
struct ResOrderList {
|
|
1: list<Order> OrderList,
|
|
}
|
|
|
|
|
|
struct ResOrderShipping {
|
|
1: i32 Code,
|
|
2: string Msg,
|
|
}
|
|
|
|
|
|
struct ResPetFur {
|
|
1: list<i32> FurId,
|
|
2: i32 FurSet,
|
|
3: i32 FreeCount,
|
|
}
|
|
|
|
|
|
struct ResPetFurBuy {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
}
|
|
|
|
|
|
struct ResPiggyBank {
|
|
1: i32 Type,
|
|
2: i32 Diamond,
|
|
3: i32 Count,
|
|
4: i32 EndTime,
|
|
}
|
|
|
|
|
|
struct ResPiggyBankReward {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
}
|
|
|
|
|
|
struct ResPlayerAsset {
|
|
1: i64 dwUin,
|
|
2: i32 energy,
|
|
3: i32 star,
|
|
4: i32 recoverTime,
|
|
5: i32 diamond,
|
|
6: i32 level,
|
|
7: i32 exp,
|
|
8: i32 Login,
|
|
9: i32 Logout,
|
|
10: i32 PExp,
|
|
11: i32 LoginDay,
|
|
}
|
|
|
|
|
|
struct ResPlayerBaseInfo {
|
|
1: i64 dwUin,
|
|
2: i32 energy,
|
|
3: i32 star,
|
|
4: i32 recoverTime,
|
|
5: i32 diamond,
|
|
6: i32 level,
|
|
7: i32 exp,
|
|
8: string startOrderId,
|
|
9: i32 musicCode,
|
|
10: i32 guild,
|
|
11: i32 packUnlockCount,
|
|
12: i32 lastPlayTime,
|
|
13: i64 ban,
|
|
14: string userName,
|
|
15: i32 loginTime,
|
|
16: i32 logoutTime,
|
|
17: i32 node,
|
|
18: i32 rolecreatetime,
|
|
19: i32 EmitOrderCnt,
|
|
20: i32 NoAd,
|
|
21: i32 ChampshipsGroupID,
|
|
22: i32 LastChampGroupID,
|
|
23: string FaceBookId,
|
|
24: i32 registerTime,
|
|
}
|
|
|
|
|
|
struct ResPlayerBriefProfileData {
|
|
1: i64 dwUin,
|
|
2: i32 ImageFrame,
|
|
3: i32 ImageIcon,
|
|
4: i32 DecorateCnt,
|
|
5: string NickName,
|
|
6: string PicURL,
|
|
7: i32 ActiveTime,
|
|
11: map<i32, i32> SetEmoji
|
|
}
|
|
|
|
|
|
struct ResPlayerChessData {
|
|
1: i64 dwUin,
|
|
2: map<string, i32> MChessData
|
|
3: list<i32> ChessList,
|
|
4: list<i32> ChessBuff,
|
|
}
|
|
|
|
|
|
struct ResPlayerChessInfo {
|
|
1: list<i32> ChessList,
|
|
2: list<i32> ChessBuff,
|
|
3: ChessBag ChessBag,
|
|
4: list<string> RetireEmit,
|
|
5: list<i32> Honor,
|
|
6: PartBag PartBag,
|
|
7: list<string> RetireReward,
|
|
8: map<string, RETIRE_STATUS> RetireData,
|
|
}
|
|
|
|
enum RETIRE_STATUS {
|
|
EMIT_RETIRE_START = 1,
|
|
EMIT_RETIRE_ING = 2,
|
|
EMIT_RETIRE_END = 3,
|
|
}
|
|
|
|
|
|
struct ResPlayerLougouMsg {
|
|
1: i32 Type,
|
|
2: string Name,
|
|
3: list<i32> Face,
|
|
4: i32 Count,
|
|
5: list<string> FacebookPic,
|
|
6: list<i64> Uids,
|
|
}
|
|
|
|
|
|
struct ResPlayerProfileData {
|
|
1: i64 dwUin,
|
|
2: i32 ImageFrame,
|
|
3: i32 ImageIcon,
|
|
4: i32 DecorateCnt,
|
|
5: string NickName,
|
|
6: string PicURL,
|
|
7: string UnlockFrame,
|
|
8: string UnlockIcon,
|
|
9: i32 ActiveTime,
|
|
}
|
|
|
|
|
|
struct ResPlayerRank {
|
|
1: i64 Uid,
|
|
2: string Name,
|
|
3: i32 Face,
|
|
4: i32 Avatar,
|
|
5: i32 Level,
|
|
6: double score,
|
|
7: i32 type,
|
|
8: map<i32, i32> PlayroomSet,
|
|
9: map<i32, i32> DressSet,
|
|
10: i32 FurSet,
|
|
11: ActLog Last,
|
|
12: string PetName,
|
|
13: i32 Rank,
|
|
}
|
|
|
|
|
|
struct ResPlayerSimple {
|
|
1: i64 Uid,
|
|
2: string Name,
|
|
3: i32 Face,
|
|
4: i32 Avatar,
|
|
5: i32 Level,
|
|
6: i32 Decorate,
|
|
7: i32 login,
|
|
8: i32 loginout,
|
|
9: string Facebook,
|
|
10: map<i32, i32> Emoji
|
|
11: i64 AddTime,
|
|
12: i64 Interact,
|
|
}
|
|
|
|
|
|
struct ResPlayroom {
|
|
1: i32 status,
|
|
2: list<ItemInfo> Items,
|
|
3: list<RoomOpponent> Opponent,
|
|
4: list<FriendRoom> Friend,
|
|
5: map<i32, i32> Playroom
|
|
6: list<PlayroomCollectInfo> collect,
|
|
7: map<i32, i32> Mood
|
|
8: list<ItemInfo> LoseItem,
|
|
9: i32 StartTime,
|
|
10: i32 WorkStatus,
|
|
11: i32 AllMood,
|
|
12: list<ChipInfo> Chip,
|
|
13: i32 WorkOutline,
|
|
14: i32 Jackpot,
|
|
15: map<i32, i32> Physiology
|
|
16: map<i32, PlayroomDress> Dress
|
|
17: map<i32, i32> DressSet
|
|
18: list<PlayroomAirInfo> PetAir,
|
|
19: i32 PetAirSet,
|
|
20: i32 Upvote,
|
|
21: i32 RoomPoint,
|
|
22: list<i32> Unlock,
|
|
23: list<DailyTask> DailyTask,
|
|
24: list<i32> DailyTaskReward,
|
|
25: i32 InteractNum,
|
|
26: i32 Kiss,
|
|
27: i64 Revenge,
|
|
28: list<AdItem> AdItem,
|
|
29: FriendRoom Target,
|
|
30: map<i32, WeeklyDiscountInfo> WeeklyDiscount
|
|
}
|
|
|
|
|
|
struct ResPlayroomBuyItem {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
}
|
|
|
|
|
|
struct ResPlayroomChip {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
}
|
|
|
|
|
|
struct ResPlayroomDraw {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
3: i32 Id,
|
|
}
|
|
|
|
|
|
struct ResPlayroomDressSet {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
}
|
|
|
|
|
|
struct ResPlayroomFlip {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
3: i32 Id,
|
|
4: i32 CardId,
|
|
}
|
|
|
|
|
|
struct ResPlayroomFlipReward {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
3: bool Broken,
|
|
}
|
|
|
|
|
|
struct ResPlayroomGame {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
3: i32 Type,
|
|
4: map<i32, ItemInfo> Items
|
|
}
|
|
|
|
|
|
struct ResPlayroomGameShowReward {
|
|
1: list<ItemInfo> Items,
|
|
}
|
|
|
|
|
|
struct ResPlayroomGuide {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
}
|
|
|
|
|
|
struct ResPlayroomInfo {
|
|
1: i64 Uid,
|
|
2: string name,
|
|
3: i32 Face,
|
|
4: i32 Avatar,
|
|
5: map<i32, i32> Playroom
|
|
6: i32 GameId,
|
|
7: map<i32, ItemInfo> Items
|
|
8: i32 Status,
|
|
9: bool defense,
|
|
10: map<i32, i32> Flip
|
|
11: i32 Chip,
|
|
12: string PetName,
|
|
13: map<i32, i32> Emoji
|
|
14: bool Upvote,
|
|
15: i32 UpvoteCount,
|
|
16: map<i32, i32> DressSet
|
|
17: i32 Kiss,
|
|
18: i32 Fur,
|
|
19: i32 Star,
|
|
}
|
|
|
|
|
|
struct ResPlayroomInteract {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
3: i32 InteractNum,
|
|
}
|
|
|
|
|
|
struct ResPlayroomLose {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
}
|
|
|
|
|
|
struct ResPlayroomOutline {
|
|
1: RES_CODE code,
|
|
2: string msg,
|
|
}
|
|
|
|
|
|
struct ResPlayroomPetAirSet {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
}
|
|
|
|
|
|
struct ResPlayroomRest {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
}
|
|
|
|
|
|
struct ResPlayroomSelectReward {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
}
|
|
|
|
|
|
struct ResPlayroomSetRoom {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
}
|
|
|
|
|
|
struct ResPlayroomShop {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
}
|
|
|
|
|
|
struct ResPlayroomTask {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
3: i32 Id,
|
|
}
|
|
|
|
|
|
struct ResPlayroomTaskReward {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
3: i32 Id,
|
|
4: i32 Type,
|
|
}
|
|
|
|
|
|
struct ResPlayroomUnlock {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
3: i32 Id,
|
|
}
|
|
|
|
|
|
struct ResPlayroomUpvote {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
3: i64 Id,
|
|
}
|
|
|
|
|
|
struct ResPlayroomWork {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
}
|
|
|
|
|
|
struct ResPlayroomWorkOutline {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
}
|
|
|
|
|
|
struct ResPutChessInBag {
|
|
1: RES_CODE code,
|
|
2: string msg,
|
|
}
|
|
|
|
|
|
struct ResPutPartInBag {
|
|
1: RES_CODE code,
|
|
2: string msg,
|
|
}
|
|
|
|
|
|
struct ResRace {
|
|
1: i32 Id,
|
|
2: i32 Status,
|
|
3: i32 EndTime,
|
|
4: i32 Template,
|
|
5: i32 Pass,
|
|
6: i32 GameStartTime,
|
|
7: i32 GameEndTime,
|
|
8: i32 Progress,
|
|
9: list<raceopponent> Opponent,
|
|
10: i32 Rank,
|
|
}
|
|
|
|
|
|
struct ResRaceReward {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
}
|
|
|
|
|
|
struct ResRaceStart {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
}
|
|
|
|
|
|
struct ResRank {
|
|
1: i32 Type,
|
|
2: map<i32, ResPlayerSimple> RankList
|
|
3: i32 MyRank,
|
|
4: double MyScore,
|
|
}
|
|
|
|
|
|
struct ResReadMail {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
3: i32 Id,
|
|
}
|
|
|
|
|
|
struct ResRefreshChessShop {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
}
|
|
|
|
|
|
struct ResRefuseCardExchange {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
3: string Id,
|
|
}
|
|
|
|
|
|
struct ResRefuseCardGive {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
3: string Id,
|
|
}
|
|
|
|
|
|
struct ResRefuseCardSelect {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
3: string Id,
|
|
}
|
|
|
|
|
|
struct ResRefuseFriend {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
3: i64 Uid,
|
|
}
|
|
|
|
|
|
struct ResRegisterAccount {
|
|
1: i32 ResultCode,
|
|
}
|
|
|
|
|
|
struct ResRemoveAd {
|
|
1: i32 ResultCode,
|
|
}
|
|
|
|
|
|
struct ResRewardOrder {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
}
|
|
|
|
|
|
struct ResSearchPlayer {
|
|
1: i32 Code,
|
|
2: list<ResPlayerSimple> List,
|
|
}
|
|
|
|
|
|
struct ResSelectCardExchange {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
3: string Id,
|
|
}
|
|
|
|
|
|
struct ResSelectLimitEvent {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
}
|
|
|
|
|
|
struct ResSelfInvited {
|
|
1: i32 ResultCode,
|
|
}
|
|
|
|
|
|
struct ResSellChessNum {
|
|
1: i32 Num,
|
|
}
|
|
|
|
|
|
struct ResSendWishBeg {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
}
|
|
|
|
|
|
struct ResSeparateChess {
|
|
1: RES_CODE code,
|
|
2: string msg,
|
|
}
|
|
|
|
|
|
struct ResServerTime {
|
|
1: i32 ServerTime,
|
|
}
|
|
|
|
|
|
struct ResServerVersion {
|
|
1: i32 Version,
|
|
}
|
|
|
|
|
|
struct ResSetAvatar {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
}
|
|
|
|
|
|
struct ResSetEmoji {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
}
|
|
|
|
|
|
struct ResSetEnergyMul {
|
|
1: RES_CODE ResultCode,
|
|
2: string Msg,
|
|
}
|
|
|
|
|
|
struct ResSetFace {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
}
|
|
|
|
|
|
struct ResSetFacebookUrl {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
}
|
|
|
|
|
|
struct ResSetName {
|
|
1: RES_CODE ResultCode,
|
|
2: string Msg,
|
|
}
|
|
|
|
|
|
struct ResSetPetName {
|
|
1: RES_CODE ResultCode,
|
|
2: string Msg,
|
|
}
|
|
|
|
|
|
struct ResSevenLogin {
|
|
1: list<SevenLoginReward> WeekReward,
|
|
2: list<SevenLoginReward> MonthReward,
|
|
3: i32 Active,
|
|
4: bool IsBack,
|
|
}
|
|
|
|
|
|
struct ResShippingOrder {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
}
|
|
|
|
|
|
struct ResSourceChest {
|
|
1: RES_CODE code,
|
|
2: string msg,
|
|
}
|
|
|
|
|
|
struct ResSpecialShop {
|
|
1: i32 Grade,
|
|
2: i32 Count,
|
|
}
|
|
|
|
|
|
struct ResSynGameData {
|
|
1: i64 dwUin,
|
|
2: i32 ResultCode,
|
|
}
|
|
|
|
|
|
struct ResTakeChessOutBag {
|
|
1: RES_CODE code,
|
|
2: string msg,
|
|
}
|
|
|
|
|
|
struct ResTakeChessOutBagToHonor {
|
|
1: RES_CODE code,
|
|
2: string msg,
|
|
}
|
|
|
|
|
|
struct ResUnBindFacebook {
|
|
1: i32 ResultCode,
|
|
2: string BindAccountId,
|
|
}
|
|
|
|
|
|
struct ResUpdatePlayerChessData {
|
|
1: RES_CODE code,
|
|
2: string msg,
|
|
}
|
|
|
|
|
|
struct ResUpgradeChess {
|
|
1: RES_CODE code,
|
|
2: string msg,
|
|
}
|
|
|
|
|
|
struct ResUserDetail {
|
|
1: i32 Code,
|
|
2: string Msg,
|
|
3: ResUserDetailInfo info,
|
|
}
|
|
|
|
|
|
struct ResUserDetailInfo {
|
|
1: string Name,
|
|
2: i64 Uid,
|
|
3: i32 AreaId,
|
|
4: i32 Face,
|
|
5: i32 Charge,
|
|
6: i32 MaxCharge,
|
|
7: i32 Level,
|
|
8: i64 Diamond,
|
|
9: i32 Star,
|
|
10: i32 Energy,
|
|
11: string Mac,
|
|
12: i64 Login,
|
|
13: i64 Cumulative,
|
|
14: i64 RegisterTime,
|
|
15: i64 TodayCumulative,
|
|
16: bool Ban,
|
|
17: i32 Bonus,
|
|
18: string Code,
|
|
19: map<string, i32> ChessMap
|
|
20: list<ActLog> ActLog,
|
|
21: i32 AdWatch,
|
|
22: list<UserDetailFriendInfo> FriendList,
|
|
23: list<UserDetailOrderInfo> Order,
|
|
}
|
|
|
|
|
|
struct ResWishApply {
|
|
1: RES_CODE Code,
|
|
2: string Msg,
|
|
3: i64 Uid,
|
|
}
|
|
|
|
|
|
struct ResWishApplyList {
|
|
1: list<ResFriendApplyInfo> ApplyList,
|
|
}
|
|
|
|
|
|
struct RoomOpponent {
|
|
1: i64 Uid,
|
|
2: string Name,
|
|
3: i32 Face,
|
|
4: i32 Avatar,
|
|
5: i32 LastTime,
|
|
}
|
|
|
|
|
|
struct SevenLoginReward {
|
|
1: list<ItemInfo> Item1,
|
|
2: list<ItemInfo> Item2,
|
|
3: list<ItemInfo> Item3,
|
|
4: i32 Status,
|
|
5: i32 Id,
|
|
6: i32 NeedActive,
|
|
}
|
|
|
|
|
|
enum TIME_LINE_TYPE {
|
|
Default = 0
|
|
LogTypeFriendApply = 1
|
|
LogTypeFriendBecome = 2
|
|
LogTypeCardExSend = 3
|
|
LogTypeCardSend = 4
|
|
LogTypeCardGive = 5
|
|
LogTypeCardSelectGet = 6
|
|
LogTypeCardAcceptGive = 7
|
|
LogTypeCardExGet = 8
|
|
LogTypeCardSelectSend = 9
|
|
LogTypeCardExSuccess1 = 10
|
|
LogTypeCardExSuccess2 = 11
|
|
LogTypeFriendDelete = 14
|
|
LogTypePlayroomVisit = 15
|
|
LogTypeHandbook = 16
|
|
LogTypeHandbookUpvote = 17
|
|
LogTypeChargeSend = 18
|
|
LogTypeChargeReceived = 19
|
|
LogTypeWish = 20
|
|
LogTypeFriendBecomeNpc = 21
|
|
LogTypePlayroomUpvote = 22
|
|
LogTypePlayroomChampship = 23
|
|
LogTypeTreasure = 24
|
|
LogTypeCardSendAccept = 25
|
|
LogTypePlayroomCatWin = 26
|
|
LogTypePlayroomCatLose = 27
|
|
LogTypeCardGiveAccept = 28
|
|
LogTypeFriendInvite = 29
|
|
LogTypeTreasureHelp = 30
|
|
LogTypeFriendSponsor = 31
|
|
LogTypeFriendSponsorGet = 32
|
|
LogTypePlayroomBankruptcy = 33
|
|
}
|
|
|
|
|
|
struct TreasureInfo {
|
|
1: i32 Pos,
|
|
2: i32 Type,
|
|
3: i32 Face,
|
|
4: i32 Avatar,
|
|
5: i64 Uid,
|
|
6: i32 Status,
|
|
7: string NickName,
|
|
}
|
|
|
|
|
|
struct UpdateBaseItemInfo {
|
|
1: i64 dwUin,
|
|
2: map<i32, i32> MUpdateItem
|
|
}
|
|
|
|
|
|
struct UpdatePlayerChessData {
|
|
1: i64 dwUin,
|
|
2: map<string, i32> MChessData
|
|
3: list<ChessHandle> mChessHandle,
|
|
}
|
|
|
|
|
|
struct UserDetailFriendInfo {
|
|
1: i64 Uid,
|
|
2: string NickName,
|
|
3: i32 Avatar,
|
|
4: i32 Level,
|
|
5: i64 LogoutTime,
|
|
6: i64 LoginTime,
|
|
7: string AvatarUrl,
|
|
8: bool OnlineStatus,
|
|
}
|
|
|
|
|
|
struct UserDetailOrderInfo {
|
|
1: string Id,
|
|
2: i32 Type,
|
|
3: i64 Time,
|
|
4: list<UserDetailOrderInfoChess> Chess,
|
|
5: i32 Diff,
|
|
6: list<UserDetailOrderInfoChess> ChessId,
|
|
}
|
|
|
|
|
|
struct UserDetailOrderInfoChess {
|
|
1: i32 Id,
|
|
2: string Icon,
|
|
}
|
|
|
|
|
|
struct UserDetailParam {
|
|
1: i64 Uid,
|
|
}
|
|
|
|
|
|
struct UserInfo {
|
|
1: i64 Uid,
|
|
2: string Nickname,
|
|
3: i32 Avatar,
|
|
4: i32 Face,
|
|
5: i32 DecorateCnt,
|
|
6: list<AvatarInfo> AvatarList,
|
|
7: list<FaceInfo> FaceList,
|
|
8: i32 Login,
|
|
9: string PetName,
|
|
10: list<EmojiInfo> EmojiList,
|
|
11: map<i32, i32> SetEmoji
|
|
12: string IdNum,
|
|
13: string AddCode,
|
|
}
|
|
|
|
|
|
struct WeeklyDiscountInfo {
|
|
1: i32 Id,
|
|
2: i32 Count,
|
|
3: i32 Discount,
|
|
}
|
|
|
|
|
|
struct WishList {
|
|
1: i32 Id,
|
|
2: i32 Count,
|
|
3: list<i64> Uid,
|
|
}
|
|
|
|
|
|
struct opponent {
|
|
2: string Name,
|
|
3: i32 Face,
|
|
4: i32 Avatar,
|
|
5: i32 Progress,
|
|
}
|
|
|
|
|
|
struct raceopponent {
|
|
1: i32 Id,
|
|
2: i32 Face,
|
|
3: i32 Avatar,
|
|
4: string Name,
|
|
5: i32 Progress,
|
|
}
|