diff --git a/proto/Gameapi.proto b/proto/Gameapi.proto index 5db4cf1f..8aad9184 100644 --- a/proto/Gameapi.proto +++ b/proto/Gameapi.proto @@ -84,37 +84,37 @@ message ClientReq{ //客户都请求数据 } message ReqOfflineReconnect{ - int32 dwUin = 1; + int64 dwUin = 1; } message ResOfflineReconnect{ - int32 dwUin = 1; + int64 dwUin = 1; int32 Result = 2; } message ReqBindFacebookAccount{ - int32 dwUin = 1; + int64 dwUin = 1; string BindAccountId = 2; } message ResBindFacebookAccount{ - int32 dwUin = 1; + int64 dwUin = 1; string BindAccountId = 2; int32 ResultCode = 3; } ////请求强制绑定已绑过其他设备的fb并且不同步数据 message ReqOnlyBindFacebook{ - int32 dwUin = 1; + int64 dwUin = 1; string BindAccountId = 2; } message ResOnlyBindFacebook{ - int32 dwUin = 1; + int64 dwUin = 1; string BindAccountId = 2; int32 ResultCode = 3; } ////请求接触绑定 message ReqUnBindFacebook{ - int32 dwUin = 1; + int64 dwUin = 1; string BindAccountId = 2; } @@ -124,12 +124,12 @@ message ResUnBindFacebook{ } ////请求强制绑定已绑过其他设备的fb并且同步数据 message ReqSynGameData{ - int32 dwUin = 1; + int64 dwUin = 1; string NewFBId = 2; } message ResSynGameData{ - int32 dwUin = 1; + int64 dwUin = 1; int32 ResultCode = 2; } message ForceKickOut{ @@ -166,18 +166,18 @@ message ReqLogin{ ////响应登录 message ResLogin{ int32 ResultCode = 1; - int32 dwUin = 2; + int64 dwUin = 2; string UserName = 3; string FaceBookId = 4; } ///请求玩家基本信息(玩家登入成功后,第一条请求信息) message ReqPlayerBaseInfo{ - int32 dwUin = 1; + int64 dwUin = 1; } //响应基本信息 message ResPlayerBaseInfo{ - int32 dwUin = 1; + int64 dwUin = 1; int32 energy = 2; int32 star = 3; int32 recover_time = 4; @@ -204,7 +204,7 @@ message ResPlayerBaseInfo{ // 玩家资产 message ResPlayerAsset{ - int32 dwUin = 1; + int64 dwUin = 1; int32 energy = 2; int32 star = 3; int32 recover_time = 4; @@ -217,18 +217,18 @@ message ResPlayerAsset{ //客户端向服务器请求更新基本信息条目(没有响应) message UpdateBaseItemInfo{ - int32 dwUin = 1; + int64 dwUin = 1; map mUpdateItem = 2; } message NotifyRenewBuyEnergyCnt{ - int32 dwUin = 1; + int64 dwUin = 1; int32 CurCnt = 2; } ///请求移除广告 message ReqRemoveAd { - int32 dwUin = 1; + int64 dwUin = 1; } ////响应移除广告 message ResRemoveAd { @@ -237,12 +237,12 @@ message ResRemoveAd { //服务器向客户端通知间隔增长的体力 message NotifyAddEnergy{ - int32 dwUin = 1; + int64 dwUin = 1; int32 addCnt = 2; } ///请求服务器时间 message ReqServerTime { - int32 dwUin = 1; + int64 dwUin = 1; } ////响应服务器时间 message ResServerTime { @@ -252,11 +252,11 @@ message ResServerTime { /////////////请求棋盘数据 message ReqPlayerChessData{ - int32 dwUin = 1; + int64 dwUin = 1; } ///响应棋盘数据 message ResPlayerChessData{ - int32 dwUin = 1; + int64 dwUin = 1; map mChessData = 2; repeated int32 ChessList = 3; repeated int32 ChessBuff = 4; @@ -282,7 +282,7 @@ message ChessHandle{ /////同步棋盘数据 message UpdatePlayerChessData{ - int32 dwUin = 1; + int64 dwUin = 1; map mChessData = 2; repeated ChessHandle mChessHandle = 3; } @@ -379,11 +379,11 @@ message ResBuyChessBagGrid{ ///请求玩家身份信息 message ReqPlayerProfileData{ - int32 dwUin = 1; + int64 dwUin = 1; } message ResPlayerProfileData{ - int32 dwUin = 1; + int64 dwUin = 1; int32 ImageFrame = 2; int32 ImageIcon = 3; int32 DecorateCnt = 4; @@ -396,11 +396,11 @@ message ResPlayerProfileData{ ///请求玩家身份信息 message ReqPlayerBriefProfileData{ - int32 dwUin = 1; + int64 dwUin = 1; } message ResPlayerBriefProfileData{ - int32 dwUin = 1; + int64 dwUin = 1; int32 ImageFrame = 2; int32 ImageIcon = 3; int32 DecorateCnt = 4; @@ -430,7 +430,7 @@ message BaseInfo { message ReqUserInfo{} message UserInfo { - int32 Uid = 1; + int64 Uid = 1; string Nickname = 2; int32 Avatar = 3; int32 Face = 4; @@ -619,7 +619,7 @@ message ResAllCollectReward{ // 请求赠送卡片 message ReqCardGive{ - repeated int32 Uid = 1; + repeated int64 Uid = 1; int32 CardId = 2; } @@ -652,7 +652,7 @@ message ResRefuseCardGive{ // 直接赠送卡牌 message ReqCardSend{ - int32 Uid = 1; + int64 Uid = 1; int32 CardId = 2; } @@ -663,7 +663,7 @@ message ResCardSend{ // 请求卡牌交换 message ReqCardExchange{ - int32 Uid = 1; + int64 Uid = 1; int32 CardId = 2; } @@ -994,7 +994,7 @@ message ResSearchPlayer{ } message ResPlayerSimple{ - int32 Uid = 1; + int64 Uid = 1; string Name = 2; int32 Face = 3; int32 Avatar = 4; @@ -1006,7 +1006,7 @@ message ResPlayerSimple{ } message ResPlayerRank{ - int32 Uid = 1; + int64 Uid = 1; string Name = 2; int32 Face = 3; int32 Avatar = 4; @@ -1031,7 +1031,7 @@ message NotifyFriendCard{ } message ResFriendCard{ - int32 Uid = 1; + int64 Uid = 1; string Name = 2; int32 Face = 3; int32 Avatar = 4; @@ -1062,7 +1062,7 @@ message ResFriendRecommend{ // 隐藏 message ReqFriendIgnore{ - int32 Uid = 1; + int64 Uid = 1; } message ResFriendIgnore{ @@ -1105,7 +1105,7 @@ message ResFriendApplyNotify{ // 申请好友 message ReqApplyFriend{ - int32 Uid = 1; + int64 Uid = 1; } message ResApplyFriend{ @@ -1115,36 +1115,36 @@ message ResApplyFriend{ // 同意申请 message ReqAgreeFriend{ - int32 Uid = 1; + int64 Uid = 1; } message ResAgreeFriend{ RES_CODE Code = 1; string Msg = 2; - int32 Uid = 3; + int64 Uid = 3; ResPlayerSimple Player = 4; } // 拒绝申请 message ReqRefuseFriend{ - int32 Uid = 1; + int64 Uid = 1; } message ResRefuseFriend{ RES_CODE Code = 1; string Msg = 2; - int32 Uid = 3; + int64 Uid = 3; } // 删除好友 message ReqDelFriend{ - int32 Uid = 1; + int64 Uid = 1; } message ResDelFriend{ RES_CODE Code = 1; string Msg = 2; - int32 Uid = 3; + int64 Uid = 3; } // 玩家榜单 @@ -1377,7 +1377,7 @@ message ResSetFacebookUrl{ // 邀请facebook好友 message ReqInviteFriendData{ - int32 dwUin = 1; + int64 dwUin = 1; } message ResInviteFriendData{ repeated int32 IdLists = 1; @@ -1570,7 +1570,7 @@ message NotifyPlayroomMood{ } message FriendRoom{ - int32 Uid = 1; + int64 Uid = 1; string Name = 2; int32 Face = 3; int32 Avatar = 4; @@ -1578,7 +1578,7 @@ message FriendRoom{ } message RoomOpponent{ - int32 Uid = 1; + int64 Uid = 1; string Name = 2; int32 Face = 3; int32 Avatar = 4; @@ -1589,11 +1589,11 @@ message RoomOpponent{ // 请求拜访空间信息 message ReqPlayroomInfo{ - int32 Uid = 1; + int64 Uid = 1; } message ResPlayroomInfo{ - int32 Uid = 1; + int64 Uid = 1; string name = 2; int32 Face = 3; int32 Avatar = 4; @@ -1711,7 +1711,7 @@ message TreasureInfo{ int32 Type = 2; // 类型 int32 Face = 3; // 头像 int32 Avatar = 4; // 头像框 - int32 Uid = 5; // Uid + int64 Uid = 5; // Uid int32 Status = 6; // 0 未翻 1 已翻 } @@ -1758,7 +1758,7 @@ message AdminRes{ } message ReqAdminInfo{ - int32 Uid = 1; + int64 Uid = 1; } message ResAdminInfo{