diff --git a/config/Item.xlsx b/config/Item.xlsx index 80648829..3f5357b4 100644 Binary files a/config/Item.xlsx and b/config/Item.xlsx differ diff --git a/config/LimitedTimeEvent.xlsx b/config/LimitedTimeEvent.xlsx index f50222d7..b073cbe0 100644 Binary files a/config/LimitedTimeEvent.xlsx and b/config/LimitedTimeEvent.xlsx differ diff --git a/makedown/optimization.md b/makedown/optimization.md index b58fb2a6..29ed837b 100644 --- a/makedown/optimization.md +++ b/makedown/optimization.md @@ -1379,6 +1379,7 @@ message NotifyPlayroomWork{ message NotifyPlayroomLose{ repeated ItemInfo LoseItem = 1; // 损失的道具 + int32 Chip = 2;// 碎片 } message NotifyPlayroomMood{ int32 AllMood = 1; // 总心情 @@ -1417,6 +1418,7 @@ message ResPlayroomInfo{ int32 Status = 8; // 状态 0 未开始 1 选择奖励 2 已结束 bool defense = 9; // 是否有防御 map flip = 10; // 翻牌 <位置, 牌> + int32 Chip = 11; // 碎片 } // 请求翻牌 diff --git a/proto/Gameapi.proto b/proto/Gameapi.proto index 4f4d95c1..1a55d657 100644 --- a/proto/Gameapi.proto +++ b/proto/Gameapi.proto @@ -3380,6 +3380,7 @@ message NotifyPlayroomWork{ message NotifyPlayroomLose{ repeated ItemInfo LoseItem = 1; // 损失的道具 + int32 Chip = 2;// 碎片 } message NotifyPlayroomMood{ @@ -3421,6 +3422,7 @@ message ResPlayroomInfo{ int32 Status = 8; // 状态 0 未开始 1 选择奖励 2 已结束 bool defense = 9; // 是否有防御 map flip = 10; // 翻牌 <位置, 牌> + int32 Chip = 11; // 碎片 } // 请求翻牌