diff --git a/makedown/optimization.md b/makedown/optimization.md index 2566bdc9..674501da 100644 --- a/makedown/optimization.md +++ b/makedown/optimization.md @@ -344,6 +344,8 @@ message ResCardInfo{ // 卡牌通知 message ResNotifyCard{ map Card = 1; // 卡牌 + map Master = 1; // 万能卡牌 + int32 ExStar = 3; // 额外星星 } @@ -355,6 +357,8 @@ message ReqMasterCard{ message ResMasterCard{ RES_CODE Code = 1; string Msg = 2; + int32 MasterId = 3; + int32 CardId = 4; } // 领取卡牌系列收集奖励 @@ -666,6 +670,17 @@ message ResLimitEventProgress{ int32 Progress = 2; //进度 map ProgressReward = 3; //奖励 可以选择的奖励 Id =》 RewardId } +message ReqLimitEventReward{ // 领取限时事件奖励 + int32 Id = 1; +} + +message ResLimitEventReward{ + RES_CODE Code = 1; + string Msg = 2; +} +message ReqSelectLimitEvent{ + int32 Id = 1; +} message LimitEvent { int32 EndTime = 1; //结束时间 @@ -688,14 +703,7 @@ message ResChessRainReward{ int32 Chest = 1; // 宝箱id } -message ReqLimitEventReward{ // 领取限时事件奖励 - int32 Id = 1; -} -message ResLimitEventReward{ - RES_CODE Code = 1; - string Msg = 2; -} // 连技快手奖励 message ReqFastProduceReward{ int32 Energy = 1; @@ -806,14 +814,17 @@ message ReqFriendList{} message ResFriendList{ repeated ResPlayerSimple FriendList = 1; } +// 好友申请列表 message ReqFriendApply{} message ResFriendApply{ repeated ResPlayerSimple ApplyList = 1; } +// 好友卡牌交换信息 message ReqFriendCardMsg{} message ReqFriendCardMsg{ repeated ResFriendCard MsgList = 1; } +// 好友时间线 message ReqFriendTimeLine{} message ResFriendTimeLine{ repeated ResFriendLog Log = 1; diff --git a/proto/Gameapi.proto b/proto/Gameapi.proto index d1c7a654..782a2c1b 100644 --- a/proto/Gameapi.proto +++ b/proto/Gameapi.proto @@ -2430,6 +2430,8 @@ message ReqMasterCard{ message ResMasterCard{ RES_CODE Code = 1; string Msg = 2; + int32 MasterId = 3; + int32 CardId = 4; } // 领取卡牌系列收集奖励 @@ -2750,6 +2752,14 @@ message ResLimitEventProgress{ int32 Progress = 2; //进度 map ProgressReward = 3; //奖励 可以选择的奖励 Id =》 RewardId } +message ReqLimitEventReward{ // 领取限时事件奖励 + int32 Id = 1; +} + +message ResLimitEventReward{ + RES_CODE Code = 1; + string Msg = 2; +} message LimitEvent { int32 EndTime = 1; //结束时间 @@ -2775,14 +2785,7 @@ message ResChessRainReward{ int32 Chest = 1; // 宝箱id } -message ReqLimitEventReward{ // 领取限时事件奖励 - int32 Id = 1; -} -message ResLimitEventReward{ - RES_CODE Code = 1; - string Msg = 2; -} // 连技快手奖励 message ReqFastProduceReward{ @@ -3119,4 +3122,6 @@ message ResChampshipRankReward{ message ResNotifyCard{ map Card = 1; // 卡牌 + map Master = 2; // 万能卡牌 + int32 ExStar = 3; // 额外星星 }