Merge branch 'main' into sdk
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e16ba92dca
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config/AllLanguage.xlsx
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config/AllLanguage.xlsx
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config/Item.xlsx
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config/Item.xlsx
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config/Pass.xlsx
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config/Pass.xlsx
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@ -79,6 +79,8 @@ enum ITEM_POP_LABEL { // item弹窗标签
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PetTheif = 71; // 宠物小偷奖励
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GuideTaskReward = 72; // 新手任务奖励
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GuideActiveReward = 73; // 新手任务活跃度奖励
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PassCharge = 74; // 通行证充值
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ActPassReward = 75; // 通行证奖励
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}
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enum HANDLE_TYPE {
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ADD = 0;
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@ -339,6 +341,7 @@ message ResPlayerBaseInfo{
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int32 ChampshipsGroupID = 21;
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int32 LastChampGroupID = 22;
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string FaceBookId = 23;
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int32 register_time = 24;
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}
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message ReqPlayerAsset{}
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// 玩家资产
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@ -1417,6 +1420,28 @@ message ResSearchPlayer{
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repeated ResPlayerSimple List = 2;
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}
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message ReqFriendPlayerSimple{
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int64 Uid = 1;
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}
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message ResFriendPlayerSimple{
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int64 Uid = 1;
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string Name = 2;
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int32 Face = 3;
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int32 Avatar = 4;
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int32 Level = 5;
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int32 Decorate = 6;
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int32 login = 7;
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int32 loginout = 8;
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string Facebook = 9;
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map<int32, int32> Emoji = 10; // 表情
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int64 AddTime = 11; // 添加时间
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int64 Interact = 12; // 最后一次互动的时间
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map<int32, int32> Playroom = 13; // 空间装饰 位置 =》 装饰id
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map<int32, int32> DressSet = 14; // 服装装饰 位置 =》 服装id
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repeated int32 Friend = 15; // 好友列表
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ActLog Last = 16; // 最后一次动态
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}
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message ResPlayerSimple{
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int64 Uid = 1;
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string Name = 2;
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@ -1432,6 +1457,39 @@ message ResPlayerSimple{
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int64 Interact = 12; // 最后一次互动的时间
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}
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enum ActLogType {
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ACT_LOG_TYPE_NONE = 0; // 默认
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ACT_LOG_TYPE_FIRST_LOGIN = 1; // 首次登入游戏
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ACT_LOG_TYPE_COMPLETE_RESTROOM = 2; // 完成休息室
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ACT_LOG_TYPE_COMPLETE_RESTAURANT = 3; // 完成餐厅
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ACT_LOG_TYPE_COMPLETE_BATHROOM = 4; // 完成浴室
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ACT_LOG_TYPE_COMPLETE_CLOAKROOM = 5; // 完成衣帽间
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ACT_LOG_TYPE_GET_NEW_AVATAR = 6; // 获得新头像
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ACT_LOG_TYPE_GET_NEW_AVATAR_FRAME = 7; // 获得新头像框
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ACT_LOG_TYPE_GET_NEW_EMOTION = 8; // 获得新表情
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ACT_LOG_TYPE_GET_NEW_DECORATION = 9; // 获得新装饰品
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ACT_LOG_TYPE_GET_NEW_COSTUME = 10; // 获得新服装
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ACT_LOG_TYPE_COMPLETE_CARD_ALBUM = 11; // 完成卡册收集
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ACT_LOG_TYPE_COMPLETE_ALL_CARDS = 12; // 完成全卡牌收集
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ACT_LOG_TYPE_GET_CHAMPIONSHIP_RANK = 13; // 获得锦标赛名次
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ACT_LOG_TYPE_GET_CHAMPIONSHIP_PRIZE = 14; // 获得锦标赛大奖
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ACT_LOG_TYPE_GET_LIMITED_ACTIVITY_PRIZE = 15; // 获得限时活动大奖
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ACT_LOG_TYPE_JOIN_FRIEND_COOP_ACTIVITY = 16; // 参加好友合作类活动
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ACT_LOG_TYPE_GET_VISIT_GAME_PRIZE = 17; // 获得拜访小游戏大奖(翻牌)
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ACT_LOG_TYPE_GET_VISIT_GAME_PRIZE_1 = 18; // 获得拜访小游戏大奖(除翻牌)
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ACT_LOG_TYPE_OPEN_PET_TREASURE = 19; // 打开宠物宝藏
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ACT_LOG_TYPE_VISIT_UPVOTE = 20; // 拜访时点赞
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ACT_LOG_TYPE_COMPLETE_HANDBOOK_ACHIEVEMENT = 21; // 完成图鉴收集成就
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ACT_LOG_TYPE_COMPLETE_CHAPTER_SCENES = 22; // 完成第X章所有场景
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ACT_LOG_TYPE_LOST_USER_RETURN = 23; // 流失用户回归
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}
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message ActLog {
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int32 Type = 1;
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int64 Time = 2;
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string Param = 3;
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}
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message ResPlayerRank{
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int64 Uid = 1;
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string Name = 2;
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@ -1732,6 +1790,20 @@ message ResCharge{
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float TodayCharge = 12; // 今日充值金额
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float MonthCharge = 13; // 本月充值金额
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int64 AdEndTime = 14; // 广告礼包结束时间
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map<int32, WeeklyDiscountInfo> WeeklyDiscount = 15; // 每周优惠 id -> 限购次数
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int64 PetWorkRemainTime = 16; // 剩余时间
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int64 WeeklyEndTime = 17; // 每周优惠结束时间
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}
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message LogoutPetWork{
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int64 WorkTime = 1; // 工作时间
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int64 RemainTime = 2; // 剩余时间
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}
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message WeeklyDiscountInfo{
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int32 Id = 1; // 每周优惠id
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int32 Count = 2; // 剩余购买次数
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int32 Discount = 3; // 折扣百分比
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}
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message WishList {
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@ -2007,6 +2079,28 @@ message ResMiningReward{
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string Msg = 2;
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}
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// 活动通行证
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message ReqActPass{}
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message ResActPass{
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int32 Id = 1; // 活动id
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int32 Status = 2; // 0 未开始 1 进行中 2 已结束
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int32 EndTime = 3; // 结束时间
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int32 Template = 4; // 模板
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int32 Score = 6; // 经验
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repeated int32 Reward = 7; // 奖励 已领取的奖励 Id
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bool LowPass = 8; // 是否购买低级通行证
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bool HighPass = 9; // 是否购买高级通行证
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}
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message ReqActPassReward{
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}
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message ResActPassReward{
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RES_CODE Code = 1;
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string Msg = 2;
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repeated int32 RewardLevel = 3; // 已领取的奖励 Id
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}
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message ResActRed{
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map<int32, int32> Red = 1; // 活动红点
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}
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@ -2140,6 +2234,7 @@ message ResPlayroom{
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int64 Revenge = 27; // 复仇Uid
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repeated AdItem AdItem = 28; // 广告奖励信息
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FriendRoom Target = 29; // 目标房间
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map<int32, WeeklyDiscountInfo> WeeklyDiscount = 30; // 每周优惠 id -> 限购次数
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}
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message NotifyPlayroomTask{
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@ -535,6 +535,20 @@
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"sheet_name" :"Game",
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"fields" :["Template", "Need", "Items"]
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},
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{
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"in_file": "Pass.xlsx",
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"out_file": "PassTemplate.json",
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"key": "Id",
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"sheet_name" :"template",
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"fields" :["Template", "ProductLv", "LowChargeId", "ItemId","HighChargeId"]
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},
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{
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"in_file": "Pass.xlsx",
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"out_file": "Pass.json",
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"key": "Id",
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"sheet_name" :"Pass",
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"fields" :["Template", "Level", "NeedScore", "TotalScore", "UnlockDiamond", "FreeReward", "LowReward", "HighReward"]
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},
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{
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"in_file": "Mining.xlsx",
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"out_file": "MiningTemplate.json",
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@ -638,7 +652,7 @@
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"out_file": "PlayroomShop.json",
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"key": "Id",
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"sheet_name" :"Shop",
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"fields" :["Type", "ItemId", "Cost","Wish", "Cooldown", "Dailystorage"]
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"fields" :["Type", "ItemId", "Cost","Wish", "Cooldown", "Dailystorage", "Discount", "Limit"]
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},
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{
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"in_file": "Playroom.xlsx",
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