更新playroom协议
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@ -923,6 +923,7 @@ message ResLimitEvent{
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map<int32, LimitEvent> LimitEventList = 1;
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}
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message ResLimitEventProgress{
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int32 ProgressMax = 1; //最大进度
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int32 Progress = 2; //进度
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map<int32, int32> ProgressReward = 3; //奖励 可以选择的奖励 Id =》 RewardId
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}
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@ -1605,6 +1606,7 @@ message ResPlayroomInfo{
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map<int32, int32> flip = 10; // 翻牌 <位置, 牌>
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int32 Chip = 11; // 碎片
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string PetName = 12; // 宠物名
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}
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// 请求翻牌
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@ -1619,6 +1621,14 @@ message ResPlayroomFlip{
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int32 CardId = 4; // 卡牌id
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}
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// 领取游戏奖励
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message ReqPlayroomFlipReward{}
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message ResPlayroomFlipReward{
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RES_CODE Code = 1;
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string Msg = 2;
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}
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message ReqPlayroomGame{
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int32 Type = 1; // 1:绿色 2:黄色 3:红色
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}
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