syntax = "proto3"; package tutorial; option go_package ="../msg"; // 指定RPC文件生成路径地址 enum ITEM_POP_LABEL { // item弹窗标签 Playroom = 0; PiggyBank = 1; Charge = 2; Endless = 3; LevUpReward = 4; HandleChess = 5; HandbookReward = 6; OrderReward = 7; DecorateCost = 8; DecorateAdd = 9; BuyChessBagGrid = 10; ChessEx = 11; CardCollectReward = 12; ExStarReward = 13; AllCollectReward = 14; GuideReward = 15; DailyTaskReward = 16; DailyWeekReward = 17; BuyEnergy = 18; SevenLoginRewardLabel = 19; MonthLoginReward = 20; FastProduceReward = 21; LimitSenceReward = 22; MailReward = 23; FreeShop = 24; ChessShop = 25; RefreshChessShop = 26; EndlessReward = 27; PiggyBankReward = 28; ChampshipReward = 29; LimitEventReward = 30; ChampshipRankReward = 31; invite = 32; SelectLimitEvent = 33; MiningTake = 34; MiningReward = 35; GuessColor = 36; GuessColorReward = 37; RaceReward = 38; PlayroomGame = 39; PlayroomDraw = 40; PlayroomChip = 41; PlayroomFlip = 42; FriendtreasureFilp = 43; // 宠物宝藏翻牌 FriendtreasureEnd = 44; GM = 45; Friendtreasure = 46; CardHandbookReward = 47; // 卡牌图鉴奖励 LimitEventChestRain = 48; // 限时事件宝箱雨 GetEnergyByAD = 49; // 看广告获取体力 SourceChest = 50; // 开启资源宝箱 PlayroomBuyItem = 51; // playroom打工购买物品 CardSeasonFirstReward = 52; // 卡牌赛季初奖励 AllCollectRewardHB = 53; // 图鉴全收集奖励 图鉴体力补发 PlayroomShop = 54; // playroom商店 HandbookAllReward = 55; // 图鉴收集奖励 TLUpvote = 56; // 时间线点赞 Collect = 57; // 收集 ActivityGift = 58; // 活动礼包 ActivityReward = 59; // 活动奖励 CatTrickReward = 60; // 猫咪恶作剧奖励 AddWish = 61; // 心愿单奖励 GetWish = 62; // 心愿单奖励 PlayroomTask = 63; // playroom任务 PlayroomTaskReward = 64; // playroom任务奖励 大奖 PlayroomUpvote = 65; // 玩家点赞 } enum HANDLE_TYPE { ADD = 0; COMPOSE = 1; BUY = 2; SELL = 3; REMOVE = 4; } enum RES_CODE { FAIL = 0; SUCCESS = 1; } enum ITEM_TYPE { ENERGY = 0; STAR = 1; DIAMOND = 2; } //活动类型 enum ACTIVITY_TYPE { ACTIVITY_TYPE_DEFAULT = 0; ACT_TYPE_MINING = 1; // 挖矿 ACT_TYPE_GUESS_COLOR = 2; // 猜颜色 ACT_TYPE_RACE = 3; // 赛跑 ACT_TYPE_DISCOUNT_GIFT = 4; // 折扣礼包 ACT_TYPE_ADD_GIFT = 5; // 一加一礼包 } enum ORDER_TYPE { ORDER_TYPE_DEFAULT = 0; Common_type = 1; // 普通订单 Extra_type = 2; // 额外订单 Super_type = 3; // 超级订单 Preheat_type = 4; // 预热订单 Trigger_type = 5; // 触发订单 Clean_type = 6; // 退役发射器清理订单 Clean_Order_type = 7; // 清理无法生成订单的棋子 Clean_type2 = 8; // 棋盘空格不足清理棋子的订单 COMFORT_TYPE = 9; // 安慰订单 Guide_type = 10; // 引导订单 } // 时间线类型 enum TIME_LINE_TYPE { DEFAULT = 0; LOG_TYPE_FRIEND_APPLY = 1; // 收到申请好友 LOG_TYPE_FRIEND_BECOME = 2; // 成为好友 LOG_TYPE_CARD_EX_SEND = 3; // 发起卡牌交换申请 LOG_TYPE_CARD_SEND = 4; // 赠送卡牌 LOG_TYPE_CARD_GIVE = 5; // 请求卡牌 LOG_TYPE_CARD_SELECT_GET = 6; // 选择卡牌交换 LOG_TYPE_CARD_ACCEPT_GIVE = 7; // 接受卡牌 LOG_TYPE_CARD_EX_GET = 8; // 收到卡牌交换申请 LOG_TYPE_CARD_SELECT_SEND = 9; // 选择卡牌交换 LOG_TYPE_CARD_EX_SUCCESS_1 = 10; // 卡牌交换成功 LOG_TYPE_CARD_EX_SUCCESS_2 = 11; // 卡牌交换成功 LOG_TYPE_FRIEND_DELETE = 14; // 删除好友 LOG_TYPE_PLAYROOM_VISIT = 15; // 拜访玩家 LOG_TYPE_HANDBOOK = 16; // 图鉴收集 LOG_TYPE_HANDBOOK_UPVOTE = 17; // 图鉴点赞 LOG_TYPE_CHARGE_SEND = 18; // 充值赠送 LOG_TYPE_CHARGE_RECEIVED = 19; // 充值接受 LOG_TYPE_WISH = 20; // 心愿单 LOG_TYPE_FRIEND_BECOME_NPC = 21; // NPC成为好友 LOG_TYPE_PLAYROOM_UPVOTE = 22; // playroom点赞 LOG_TYPE_PLAYROOM_CHAMPSHIP = 23; // 竞标赛排名 LOG_TYPE_TREASURE = 24; // 宠物宝藏 } message ClientReq{ //客户都请求数据 string func = 1; // serverMode/functionID string cid = 2; bytes info = 3; string sessionId = 4; string gatewayId = 5; string userId = 6; string userBase = 7; } message ReqOfflineReconnect{ int64 dwUin = 1; } message ResOfflineReconnect{ int64 dwUin = 1; int32 Result = 2; } message ReqBindFacebookAccount{ int64 dwUin = 1; string BindAccountId = 2; } message ResBindFacebookAccount{ int64 dwUin = 1; string BindAccountId = 2; int32 ResultCode = 3; } ////请求强制绑定已绑过其他设备的fb并且不同步数据 message ReqOnlyBindFacebook{ int64 dwUin = 1; string BindAccountId = 2; } message ResOnlyBindFacebook{ int64 dwUin = 1; string BindAccountId = 2; int32 ResultCode = 3; } ////请求接触绑定 message ReqUnBindFacebook{ int64 dwUin = 1; string BindAccountId = 2; } message ResUnBindFacebook{ int32 ResultCode = 1; string BindAccountId = 2; } ////请求强制绑定已绑过其他设备的fb并且同步数据 message ReqSynGameData{ int64 dwUin = 1; string NewFBId = 2; } message ResSynGameData{ int64 dwUin = 1; int32 ResultCode = 2; } message ForceKickOut{ } message ResServerVersion{ int32 Version = 1; } message ResChessColorData{ map mChessColorData = 1; } message ClientRes{ //客户都请求数据返回 和主动推送 string func = 1; string cid = 2; bytes info = 3; } ////请求注册账号 message ReqRegisterAccount{ string UserName = 1; string UserPwd = 2; int32 dwUin = 3; } ////响应注册账号 message ResRegisterAccount{ int32 ResultCode = 1; } ////请求登录 message ReqLogin{ string UserName = 1; string UserPwd = 2; } ////响应登录 message ResLogin{ int32 ResultCode = 1; int64 dwUin = 2; string UserName = 3; string FaceBookId = 4; } ///请求玩家基本信息(玩家登入成功后,第一条请求信息) message ReqPlayerBaseInfo{ int64 dwUin = 1; } //响应基本信息 message ResPlayerBaseInfo{ int64 dwUin = 1; int32 energy = 2; int32 star = 3; int32 recover_time = 4; int32 diamond = 5; int32 level = 6; int32 exp = 7; string start_order_id = 8; int32 music_code = 9; int32 guild = 10; int32 pack_unlock_count = 11; int32 last_play_time = 12; int32 EnergyBuyCount = 13; string user_name = 14; int32 login_time = 15; int32 logout_time = 16; int32 todayolinetime = 17; int32 rolecreatetime = 18; int32 EmitOrderCnt = 19; int32 NoAd = 20; int32 ChampshipsGroupID = 21; int32 LastChampGroupID = 22; string FaceBookId = 23; } message ReqPlayerAsset{} // 玩家资产 message ResPlayerAsset{ int64 dwUin = 1; int32 energy = 2; int32 star = 3; int32 recover_time = 4; int32 diamond = 5; int32 level = 6; int32 exp = 7; int32 Login = 8; int32 Logout = 9; } //客户端向服务器请求更新基本信息条目(没有响应) message UpdateBaseItemInfo{ int64 dwUin = 1; map mUpdateItem = 2; } message NotifyRenewBuyEnergyCnt{ int64 dwUin = 1; int32 CurCnt = 2; } ///请求移除广告 message ReqRemoveAd { int64 dwUin = 1; } ////响应移除广告 message ResRemoveAd { int32 ResultCode = 1; } //服务器向客户端通知间隔增长的体力 message NotifyAddEnergy{ int64 dwUin = 1; int32 addCnt = 2; } ///请求服务器时间 message ReqServerTime { int64 dwUin = 1; } ////响应服务器时间 message ResServerTime { int32 ServerTime = 1; } /////////////请求棋盘数据 message ReqPlayerChessData{ int64 dwUin = 1; } ///响应棋盘数据 message ResPlayerChessData{ int64 dwUin = 1; map mChessData = 2; repeated int32 ChessList = 3; repeated int32 ChessBuff = 4; } message ResPlayerChessInfo{ repeated int32 ChessList = 1; repeated int32 ChessBuff = 2; ChessBag ChessBag = 3; repeated string RetireEmit = 4; repeated int32 Honor = 5; } // 棋盘操作队列 message ChessHandle{ HANDLE_TYPE type = 1; int32 Emit = 2; int32 ChessId = 3; int32 Id = 4; repeated int32 ActType = 5; // 活动类型 } /////同步棋盘数据 message UpdatePlayerChessData{ int64 dwUin = 1; map mChessData = 2; repeated ChessHandle mChessHandle = 3; } message ResUpdatePlayerChessData{ RES_CODE code = 1; string msg = 2; } // 分离器 message ReqSeparateChess{ int32 ChessId = 1; map mChessData = 2; } message ResSeparateChess{ RES_CODE code = 1; string msg = 2; } // 神奇魔术棒(升级器) message ReqUpgradeChess{ int32 ChessId = 1; map mChessData = 2; } message ResUpgradeChess{ RES_CODE code = 1; string msg = 2; } // 从缓存中获取棋子 message ReqGetChessFromBuff{ int32 ChessId = 1; map mChessData = 2; } message ResGetChessFromBuff{ RES_CODE code = 1; string msg = 2; } enum CHESS_EX_TYPE { CHESS_EX_NONE = 0; // 无 CHESS_EX_BUBBLE = 1; // 气泡 CHESS_EX_BOX = 2; // 宝箱解锁 CHESS_EX_QUICK_BUY = 3; // 快捷购买 CHESS_EX_EVENT = 4; // 限时事件气泡 CHESS_EX_EVENT_LITTLE_APPRENTICE = 5; // 限时事件小学徒 } // 棋子转换 message ReqChessEx{ int32 OldChessId = 1; int32 NewChessId = 2; int32 CostDia = 3; CHESS_EX_TYPE Type = 4; //1 气泡 2 宝箱解锁 3 快捷购买 4 限时事件气泡 map mChessData = 5; int32 CostStar = 6; // 消耗星星 } message ResChessEx{ RES_CODE code = 1; string msg = 2; } // 开启资源宝箱 message ReqSourceChest{ int32 ChestId = 1; map mChessData = 2; } message ResSourceChest{ RES_CODE code = 1; string msg = 2; } // playroom 打工离线 message ReqPlayroomOutline{ int32 OldChessId = 1; int32 NewChessId = 2; int32 CostDia = 3; int32 Type = 4; //1 气泡 2 宝箱解锁 3 快捷购买 4 打工离线 map mChessData = 5; } message ResPlayroomOutline{ RES_CODE code = 1; string msg = 2; } // 棋盘背包 message ChessBag{ repeated ChessBagGrid ChessBagGrids = 1; //已解锁棋盘背包格子 int32 ChessBuyCnt = 2; //已购买棋盘格子数 int32 ChessFreeCnt = 3; //剩余免费解锁次数 } message ChessBagGrid{ int32 Id = 1; //格子ID int32 ChessId = 2; //棋子ID int32 EmitId = 3; //发射器ID } // 放置棋子进背包 message ReqPutChessInBag{ int32 ChessId = 1; int32 BagId = 2; int32 EmitId = 3; //发射器ID map mChessData = 4; } message ResPutChessInBag{ RES_CODE code = 1; string msg = 2; } // 从背包取出棋子 message ReqTakeChessOutBag{ int32 BagId = 1; map mChessData = 2; } message ResTakeChessOutBag{ RES_CODE code = 1; string msg = 2; } // 购买棋盘格子 message ReqBuyChessBagGrid{ } message ResBuyChessBagGrid{ RES_CODE code = 1; string msg = 2; } ///请求玩家身份信息 message ReqPlayerProfileData{ int64 dwUin = 1; } message ResPlayerProfileData{ int64 dwUin = 1; int32 ImageFrame = 2; int32 ImageIcon = 3; int32 DecorateCnt = 4; string NickName = 5; string PicURL = 6; string UnlockFrame = 7; string UnlockIcon = 8; int32 ActiveTime = 9; } ///请求玩家身份信息 message ReqPlayerBriefProfileData{ int64 dwUin = 1; } message ResPlayerBriefProfileData{ int64 dwUin = 1; int32 ImageFrame = 2; int32 ImageIcon = 3; int32 DecorateCnt = 4; string NickName = 5; string PicURL = 6; int32 ActiveTime = 7; } //******************NEW VERSION***************** // 设置能量倍数 message ReqSetEnergyMul{ int32 EnergyMul = 1; } message ResSetEnergyMul{ RES_CODE ResultCode = 1; string Msg = 2; } enum LANG_TYPE { LANG_CN = 0; // 中文 LANG_EN = 1; // 英文 } // 设置能量倍数 message ReqLang{ LANG_TYPE Lang = 1; // 语言 1 英文 0 中文 } message ResLang{ RES_CODE ResultCode = 1; string Msg = 2; } message BaseInfo { int32 EnergyMul = 1; // 能量倍数 bool IsFirstBuy = 2; // 是否已第一次购买体力商店 int32 EnergyBuy = 3; // 今日体力商店购买次数 int32 EnergyAD = 4; // 今日看广告获取体力次数 LANG_TYPE Lang = 5; // 语言 1 英文 2 中文 } message ReqUserInfo{} message UserInfo { int64 Uid = 1; string Nickname = 2; int32 Avatar = 3; int32 Face = 4; int32 DecorateCnt = 5; repeated AvatarInfo AvatarList = 6; repeated FaceInfo FaceList = 7; int32 Login = 8; // 登录 string PetName = 9; //宠物名字 repeated EmojiInfo EmojiList = 10; // 表情列表 map SetEmoji = 11; // 已设置的头像 } // 设置昵称 message ReqSetName { string Name = 1; } message ResSetName { RES_CODE ResultCode = 1; string Msg = 2; } // 设置宠物名字 message ReqSetPetName { string Name = 1; } message ResSetPetName { RES_CODE ResultCode = 1; string Msg = 2; } // 购买能量 message ReqBuyEnergy{ int32 Energy = 1; // 购买体力 } message ResBuyEnergy{ RES_CODE Code = 1; string Msg = 2; } // 看广告获取能量 message ReqGetEnergyByAD{} message ResGetEnergyByAD{ RES_CODE Code = 1; string Msg = 2; } message ReqGetHandbookReward { int32 ChessId = 1; } message ResGetHandbookReward{ RES_CODE Code = 1; string Msg = 2; } message HandbookInfo { int32 ChessId = 1; int32 Status = 2; } message Handbook { repeated HandbookInfo Handbooks = 1; repeated string Collect = 2;// 全收集奖励 } message RegHandbookAllReward{ string Type = 1; // "棋子系列 A B C" } message ResHandbookAllReward{ RES_CODE Code = 1; string Msg = 2; } message ReqRewardOrder{ int32 OrderId = 1; map mChessData = 2; } message ResRewardOrder{ RES_CODE Code = 1; string Msg = 2; } // 删除订单 message ReqDelOrder{ int32 OrderId = 1; } message ResDelOrder{ RES_CODE Code = 1; string Msg = 2; } // 获取出售棋子获得的星星数量 message ReqSellChessNum{ int32 ChessId = 1; } message ResSellChessNum{ int32 Num = 1; } message Order{ int32 Id = 1; repeated int32 ChessId = 2; int32 type = 3; } message ResOrderList{ repeated Order OrderList = 1; } // 装饰信息 message ResDecorateInfo { int32 AreaId = 1; repeated int32 mFinishList = 2; } // 请求装饰基础信息 message ReqDecorate{ int32 AreaId = 1; int32 DecorateId = 2; } message ResDecorate{ RES_CODE Code = 1; string Msg = 2; } // 一键装饰 message ReqDecorateAll{ } message ResDecorateAll{ RES_CODE Code = 1; string Msg = 2; } // 请求Gm命令 message ReqGmCommand{ string Command = 1; string args = 2; } //--------------卡牌------------ message Card { int32 Id = 1; int32 Count = 2; } message ReqCardInfo{} message ResCardInfo{ repeated Card CardList = 1; // 卡牌列表 int32 ExStar = 2; // 额外星级 int32 Status = 3; // 全收集奖励0:未领取 1:已领取 repeated int32 CollectId = 4; // 已领取的收集奖励 int32 ExTimes = 5; //剩余交换次数 int32 ReqTimes = 6; //剩余请求次数 map AllCard = 7; // 万能卡牌 int32 EndTime = 8; //周期结束时间 repeated int64 ReqUid = 9; // 今日已请求的Uid repeated int64 ExUid = 10; // 今日已置换的Uid int32 GoldTimes = 11; //剩余金卡交换次数 int32 Round = 12; // 轮次 map Handbook = 13; // 图鉴 CardId => Status 1:已解锁 2:已领取 bool SeasonFirst = 14; // 是否已领取赛季初奖励 } message ResNotifyCardTimes{ int32 ExTimes = 1; //剩余兑换次数 int32 ReqTimes = 2; //剩余请求次数 repeated int64 ReqUid = 3; // 今日已请求的Uid repeated int64 ExUid = 4; // 今日已置换的Uid int32 GoldTimes = 5; //剩余金卡交换次数 } message ReqCardSeasonFirstReward{} message ResCardSeasonFirstReward{ RES_CODE Code = 1; string Msg = 2; } // 领取卡牌图鉴奖励 message ReqCardHandbookReward{ int32 CardId = 1; } message ResCardHandbookReward{ RES_CODE Code = 1; string Msg = 2; int32 CardId = 3; } // 万能卡兑换 message ReqMasterCard{ int32 Id = 1; // 万能卡id 6 普通 7 金卡 int32 CardId = 2; // 兑换的卡id } message ResMasterCard{ RES_CODE Code = 1; string Msg = 2; int32 MasterId = 3; int32 CardId = 4; } // 领取卡牌系列收集奖励 message ReqCardCollectReward{ int32 Color = 1; } message ResCardCollectReward{ RES_CODE Code = 1; string Msg = 2; } // 兑换收集星星奖励 message ReqExStarReward{ int32 Id = 1; } message ResExStarReward{ RES_CODE Code = 1; string Msg = 2; } // 领取全收集奖励 message ReqAllCollectReward{ } message ResAllCollectReward{ RES_CODE Code = 1; string Msg = 2; } // 请求赠送卡片 message ReqCardGive{ repeated int64 Uid = 1; int32 CardId = 2; } message ResCardGive{ RES_CODE Code = 1; string Msg = 2; } // 同意请求卡牌 message ReqAgreeCardGive{ string Id = 1; // Id } message ResAgreeCardGive{ RES_CODE Code = 1; string Msg = 2; string Id = 3; } // 拒绝请求卡牌 message ReqRefuseCardGive{ string Id = 1; // Id } message ResRefuseCardGive{ RES_CODE Code = 1; string Msg = 2; string Id = 3; } // 直接赠送卡牌 message ReqCardSend{ int64 Uid = 1; int32 CardId = 2; } message ResCardSend{ RES_CODE Code = 1; string Msg = 2; } // 请求卡牌交换 message ReqCardExchange{ int64 Uid = 1; int32 CardId = 2; } message ResCardExchange{ RES_CODE Code = 1; string Msg = 2; } // 选择交换的卡牌 message ReqSelectCardExchange{ string Id = 1; int32 CardId = 2; } message ResSelectCardExchange{ RES_CODE Code = 1; string Msg = 2; string Id = 3; } // 同意卡牌交换 message ReqAgreeCardExchange{ string Id = 1; } message ResAgreeCardExchange{ RES_CODE Code = 1; string Msg = 2; string Id = 3; } // 拒绝选择卡牌进行交换 message ReqRefuseCardSelect{ string Id = 1; } message ResRefuseCardSelect{ RES_CODE Code = 1; string Msg = 2; string Id = 3; } // 拒绝卡牌交换 message ReqRefuseCardExchange{ string Id = 1; } message ResRefuseCardExchange{ RES_CODE Code = 1; string Msg = 2; string Id = 3; } // 领取卡牌 message ReqGetFriendCard{ string Id = 1; } message ResGetFriendCard{ RES_CODE Code = 1; string Msg = 2; string Id = 3; int32 CardId = 4; } // 获取可以交换的金卡 message ReqGetGoldCard{} message ResGetGoldCard{ int32 Four = 1; // 四星金卡 int32 Five = 2; // 五星金卡 } // 领取引导奖励 message ReqGuideReward{ int32 Id = 1; } message ResGuideReward{ RES_CODE Code = 1; string Msg = 2; } message ResGuildInfo{ map Reward = 1; } message ResGuideInfo{ map Reward = 1; } // 弹窗 message ResItemPop{ int32 Id = 1; repeated ItemInfo Items = 2; // 道具 repeated CardPack CardPacks = 3; // 卡包 string Lable = 4; // 标签 } message ItemInfo{ int32 Id = 1; int32 Num = 2; } message CardPack{ int32 Id = 1; // 卡包id repeated int32 Card = 2; } //日常任务 message ResDailyTask{ map WeekReward = 1; //周奖励 map DailyTask = 2; //任务进度 int32 Active = 3; //活跃度 int32 DayEnd = 4; // 日结束时间戳 int32 WeekEnd = 5; //周结束时间戳 } message DailyWeek{ repeated ItemInfo Items = 1; //奖励 bool Status = 2; //状态 0:未领取 1:已领取 int32 NeedActive = 3; //需要的活跃度 } message DailyTask{ int32 Status = 1; //状态 0:未完成, 1已完成 2已领取 bool UnLock = 2; //是否解锁 0:未解锁 1:已解锁 QuestProgress Progress = 3; //任务进度 repeated ItemInfo Items = 4; //奖励 int32 Id = 5; //任务id int32 Index = 6; //任务索引 } message QuestProgress{ string Label = 1; //任务标签 int32 Num = 2; //当前进度 int32 Target = 3; //目标 bool Status = 4; //状态 0:未完成, 1已完成 int32 Param = 5; //参数 } // 领取日常任务奖励 message ReqGetDailyTaskReward{ int32 Id = 1; } message ResGetDailyTaskReward{ RES_CODE Code = 1; string Msg = 2; } // 领取日常周奖励 message ReqGetDailyWeekReward{ int32 Id = 1; } message ResGetDailyWeekReward{ RES_CODE Code = 1; string Msg = 2; } message ReqDailyUnlock{} message ResDailyUnlock{ RES_CODE Code = 1; string Msg = 2; } // 头像 message ResFaceInfo{ repeated FaceInfo FaceList = 1; int32 SetId = 2; } message FaceInfo{ int32 Id = 1; // 头像id int64 EndTime = 2; // 结束时间 int64 AddTime = 3; // 添加时间 } message ReqSetFace{ int32 Face = 1; } message ResSetFace{ RES_CODE Code = 1; string Msg = 2; } // 头像框 message ResAvatarInfo{ repeated AvatarInfo AvatarList = 1; int32 SetId = 2; } message AvatarInfo{ int32 Id = 1; // 头像框id int64 EndTime = 2; // 结束时间 int64 AddTime = 3; // 添加时间 } message ReqSetAvatar{ int32 Avatar = 1; } message ResSetAvatar{ RES_CODE Code = 1; string Msg = 2; } // 表情 Emoji message EmojiInfo{ int32 Id = 1; // 表情id int64 EndTime = 2; // 结束时间 int64 AddTime = 3; // 添加时间 } // 设置表情 message ReqSetEmoji{ int32 Id = 1; // 表情Id int32 Type = 2; // 表情类型 Greeting = 0, Happy = 1, Taunt = 2, Fail = 3 } message ResSetEmoji{ RES_CODE Code = 1; string Msg = 2; } // 七日签到 message ResSevenLogin{ repeated SevenLoginReward WeekReward = 1; //周奖励 repeated SevenLoginReward MonthReward = 2; //月奖励 int32 Active = 3; //活跃度 bool IsBack = 4; //是否召回 } message SevenLoginReward{ repeated ItemInfo Item1 = 1; //奖励1 repeated ItemInfo Item2 = 2; //奖励2 repeated ItemInfo Item3 = 3; //奖励3 int32 Status = 4; //状态 0:未领取 1:可领取 2:已领取 int32 Id = 5; //id } // 领取周奖励 message ReqGetSevenLoginReward{ int32 Id = 1; } message ResGetSevenLoginReward{ RES_CODE Code = 1; string Msg = 2; } // 领取月奖励 message ReqGetMonthLoginReward{ int32 Id = 1; } message ResGetMonthLoginReward{ RES_CODE Code = 1; string Msg = 2; } // 活动 message ResActivity{ repeated ActivityInfo ActiveList = 1; } message ActivityInfo{ int32 Id = 1; //id int32 Type = 2; //类型 int32 StartTime = 3; //开始时间 int32 EndTime = 4; //结束时间 int32 Status = 5; //状态 0:未开始 1:进行中 2:已结束 string Title = 6; //标题 int32 Red = 7; //红点 } // 领取活动奖励 message ReqActivityReward{ int32 Id = 1; //活动id } message ResActivityReward{ RES_CODE Code = 1; string Msg = 2; } // #region 限时事件 // 限时事件 message ReqLimitEvent{} message ResLimitEvent{ map LimitEventList = 1; //限时事件列表 } message ResLimitEventProgress{ int32 ProgressMax = 1; //最大进度 int32 Progress = 2; //进度 map ProgressReward = 3; //奖励 可以选择的奖励 Id =》 RewardId } message ReqLimitEventReward{ // 领取限时事件奖励 int32 Id = 1; } message ResLimitEventReward{ RES_CODE Code = 1; string Msg = 2; } message ReqSelectLimitEvent{ int32 Id = 1; } message ResSelectLimitEvent{ RES_CODE Code = 1; string Msg = 2; } // 限时事件参数 key值对 enum LimitEventParam{ LEP_NONE = 0; //无 CAT_TRICK_ENERGY = 1; //猫咪能量 CAT_TRICK_TYPE = 2; //猫咪类型 PAYBACK_DAY_COUNT = 3; //回收日 } message LimitEvent { int32 EndTime = 1; //结束时间 int32 Cd = 2; //cd float mul = 3; //倍数 int32 StartTime = 4; //开始时间 map Param = 5; //key 为枚举 LimitEventParam int32 ShowTime = 6; //显示时间 } message LimitEventNotify { int32 Id = 1; // 限时事件类型 int32 Type = 2; // 0 开始 1 结束 int32 EndTime = 3; //结束时间 int32 Cd = 4; //cd } message ReqLimitEventLuckyCat{ int32 ChessId = 1; map mChessData = 2; } message ResLimitEventLuckyCat{ RES_CODE Code = 1; string Msg = 2; } message ReqLimitSenceReward{} message ResLimitSenceReward{ RES_CODE Code = 1; string Msg = 2; } message ResChessRainReward{ repeated ItemInfo Items = 1; //奖励道具 int32 Id = 2; // 转盘id } message ReqFastProduceInfo{} message ResFastProduceInfo{ int32 Energy = 1; // 快手能量 int32 Num = 2; // 快手次数 int64 EndTime = 3; // 结束时间 } // 连技快手奖励 message ReqFastProduceReward{ int32 Energy = 1; } message ResFastProduceReward{ RES_CODE Code = 1; string Msg = 2; int64 EndTime = 3; int32 Num = 4; } message ReqCatTrickReward{} message ResCatTrickReward{ RES_CODE Code = 1; string Msg = 2; bool IsClose = 3; // 是否关闭 } // 好友 // 搜索好友 message ReqSearchPlayer{ string Uid = 1; } message ResSearchPlayer{ int32 Code = 1; repeated ResPlayerSimple List = 2; } message ResPlayerSimple{ int64 Uid = 1; string Name = 2; int32 Face = 3; int32 Avatar = 4; int32 Level = 5; int32 Decorate = 6; int32 login = 7; int32 loginout = 8; string Facebook = 9; map Emoji = 10; // 表情 int64 AddTime = 11; // 添加时间 } message ResPlayerRank{ int64 Uid = 1; string Name = 2; int32 Face = 3; int32 Avatar = 4; int32 Level = 5; float score = 6; } message ResFriendLog{ ResPlayerSimple Player = 1; int32 Type = 2; int32 Time = 3; string Param = 4; int32 Id = 5; bool Upvote = 6; // 是否点赞 } message NotifyFriendLog{ ResFriendLog info = 1; } message NotifyFriendCard{ ResFriendCard Info = 1; } message ResFriendCard{ int64 Uid = 1; string Name = 2; int32 Face = 3; int32 Avatar = 4; int32 Level = 5; int32 Type = 6; int32 Time = 7; int32 CardId = 8; int32 ExCardId = 9; int32 Status = 10; string Id = 11; } message ReqKv{ int32 key = 1; string value = 2; } message ResKv{ map kv = 1; } // 好友推荐 message ReqFriendRecommend{} message ResFriendRecommend{ repeated ResPlayerSimple List = 1; } // 隐藏 message ReqFriendIgnore{ int64 Uid = 1; } message ResFriendIgnore{ RES_CODE Code = 1; string Msg = 2; } // 好友基础信息 message ReqFriendList{} message ResFriendList{ repeated ResPlayerSimple FriendList = 1; repeated int64 ReqApplyList = 3; // 已申请好友列表 repeated int32 Npc = 2; // npc列表 } message ReqAddNpc{ int32 NpcId = 1; } message ResAddNpc{ RES_CODE Code = 1; string Msg = 2; int32 NpcId = 3; } // 好友申请列表 message ReqFriendApply{} message ResFriendApply{ repeated ResFriendApplyInfo ApplyList = 1; } message ResFriendApplyInfo{ ResPlayerSimple Player = 1; int32 Time = 2; } // 好友卡牌交换列表 message ReqFriendCardMsg{} message ResFriendCardMsg{ repeated ResFriendCard MsgList = 1; } // 好友心愿单请求列表 message ReqWishApplyList{} message ResWishApplyList{ repeated ResFriendApplyInfo ApplyList = 1; } // 同意好友心愿单请求 message ReqWishApply{ int64 Uid = 1; } message ResWishApply{ RES_CODE Code = 1; string Msg = 2; int64 Uid = 3; } // 好友时间线 message ReqFriendTimeLine{} message ResFriendTimeLine{ repeated ResFriendLog Log = 1; } // 时间线点赞 message ReqFriendTLUpvote{ int32 Id = 1; } message ResFriendTLUpvote{ RES_CODE Code = 1; string Msg = 2; int32 Id = 3; } message ResFriendApplyNotify{ ResPlayerSimple Player = 1; int32 Type = 2; // 1:申请 2:同意 3:拒绝 4:删除 int32 Time = 3; } // 申请好友 message ReqApplyFriend{ int64 Uid = 1; } message ResApplyFriend{ RES_CODE Code = 1; string Msg = 2; int64 Uid = 3; } // 同意申请 message ReqAgreeFriend{ int64 Uid = 1; } message ResAgreeFriend{ RES_CODE Code = 1; string Msg = 2; int64 Uid = 3; ResPlayerSimple Player = 4; } // 拒绝申请 message ReqRefuseFriend{ int64 Uid = 1; } message ResRefuseFriend{ RES_CODE Code = 1; string Msg = 2; int64 Uid = 3; } // 删除好友 message ReqDelFriend{ int64 Uid = 1; } message ResDelFriend{ RES_CODE Code = 1; string Msg = 2; int64 Uid = 3; } // 玩家榜单 message ReqRank{ int32 Type = 1; // 1:玩家榜单 2:全球榜单 } message ResRank{ int32 Type = 1; // 榜单类型 map RankList = 2; // 榜单数据 int32 MyRank = 3; // 我的排行 float MyScore = 4; //我的积分 } // 邮件列表 message ReqMailList{} message ResMailList{ map MailList = 1; } message MailInfo{ int32 Id = 1; // 邮件id string Title = 2; // 标题 string Content = 3; // 内容 int32 Time = 4; // 时间 int32 Status = 5; // 0 未读 1 已读 2 已领取 3 已删除 repeated ItemInfo Items = 6; // 奖励 int32 Type = 7; //邮件类型 1普通邮件 2节日邮件 3 礼包邮件 string TitleEn = 8; // 英文标题 string ContentEn = 9; // 英文内容 } message MailNotify { MailInfo Info = 1; } // 读邮件 message ReqReadMail{ int32 Id = 1; } message ResReadMail{ RES_CODE Code = 1; string Msg = 2; int32 Id = 3; } // 领取邮件 message ReqGetMailReward{ int32 Id = 1; } message ResGetMailReward{ RES_CODE Code = 1; string Msg = 2; int32 Id = 3; } // 删除邮件 message ReqDeleteMail{ int32 Id = 1; } message ResDeleteMail{ RES_CODE Code = 1; string Msg = 2; int32 Id = 3; } // 充值 message ResCharge{ float Charge = 1; // 总充值金额 int32 Total = 2; // 总充值次数 repeated int32 First = 3; //已首充档次 map SpecialShop = 4; // 特惠礼包 int32 FreeShop = 5; // 已领取免费礼包档次 map ChessShop = 6; // 棋子商店 map Gift = 7; // 礼包 礼包id =》 礼包数量 bool Ad = 8; // 是否有广告礼包 WishList Wish = 9; // 心愿单 } message WishList { int32 Id = 1; // 物品id int32 Count = 2; // 心愿点数 repeated int64 Uid = 3; // 今日已发送玩家id } // 添加心愿单 message ReqAddWish{ int32 Id = 1; // 商店id int32 Type = 2; // 物品类型 1 playroom商店 } message ResAddWish{ RES_CODE Code = 1; string Msg = 2; } // 领取心愿单奖励 message ReqGetWish{} message ResGetWish{ RES_CODE Code = 1; string Msg = 2; } // 发送心愿单请求 message ReqSendWishBeg{ repeated int64 Uid = 1; // 玩家id } message ResSendWishBeg{ RES_CODE Code = 1; string Msg = 2; } message ResSpecialShop { int32 Grade = 1; //挡位 int32 Count = 2; //剩余购买次数 } message ResChessShop { int32 Diamond = 1; // 需要花费钻石 int32 Count = 2; // 剩余购买数量 int32 ChessId = 3; // 棋子id } message ReqFreeShop{} // 领取免费奖励 message ResFreeShop{ RES_CODE Code = 1; string Msg = 2; } // 商店购买棋子 message ReqBuyChessShop{ int32 Id = 1; } message ResBuyChessShop{ RES_CODE Code = 1; string Msg = 2; } // 商店购买棋子 message ReqBuyChessShop2{ int32 Id = 1; map mChessData = 2; } message ResBuyChessShop2{ RES_CODE Code = 1; string Msg = 2; } // 刷新棋子商店 message ReqRefreshChessShop{} message ResRefreshChessShop{ RES_CODE Code = 1; string Msg = 2; } message ReqEndless{} message ResEndless{ int32 Id = 1; map EndlessList = 2; } message ResEndlessInfo{ int32 ChargeId = 1; int32 Type = 2; repeated ItemInfo Items = 3; } message ReqEndlessReward{ } message ResEndlessReward{ RES_CODE Code = 1; string Msg = 2; } message ResPiggyBank{ int32 Type = 1; // 存钱罐类型 1:充值 2:广告 int32 Diamond = 2; // 存钱罐中的钻石 int32 Count = 3; // 剩余可以触发的次数 int32 EndTime = 4; // 结束时间 当前存钱罐结束时间 } message ReqPiggyBankReward{} // 领取猪猪银行奖励 message ResPiggyBankReward{ RES_CODE Code = 1; string Msg = 2; } message ReqChargeReceive{ int64 Uid = 1; // 玩家id string Content = 2; // 回复邮件内容 } message ResChargeReceive{ RES_CODE Code = 1; string Msg = 2; } message ReqCreateOrderSn{ int32 ChargeId = 1; string PlatForm = 2; // 平台标识 测试用test string channel = 3; // 支付渠道标识 测试用test int32 Type = 4; // 订单类型 1:充值 2赠送 int64 Uid = 5; // 赠送的uid } message ResCreateOrderSn{ string OrderSn = 1; // 订单号 } message ReqShippingOrder{ string OrderSn = 1; // 订单号 string ProduceId = 2; // 商品Id string Token = 3; // token int32 Status = 4; // 1:支付成功 2:支付失败 } message ResShippingOrder{ RES_CODE Code = 1; string Msg = 2; } message ReqChampship{} message ResChampship{ int32 Score = 1; int32 Reward = 2; int32 EndTime = 3; int32 Period = 4; int32 Rank = 5; int32 RankReward = 6; int32 Status = 7; } message ReqChampshipReward{} message ResChampshipReward{ RES_CODE Code = 1; string Msg = 2; } message ReqChampshipRankReward{} message ResChampshipRankReward{ RES_CODE Code = 1; string Msg = 2; } message ReqChampshipRank{} message ResChampshipRank{ map RankList = 1; // 榜单数据 int32 MyRank = 2; // 我的排行 float MyScore = 3; //我的积分 } message ReqChampshipPreRank{} message ResChampshipPreRank{ map RankList = 1; // 榜单数据 int32 MyRank = 2; // 我的排行 float MyScore = 3; //我的积分 } message ResNotifyCard{ map Card = 1; // 卡牌 map Master = 2; // 万能卡牌 int32 ExStar = 3; // 额外星星 map Handbook = 4; // 图鉴 } message ReqSetFacebookUrl{ string Url = 1; } message ResSetFacebookUrl{ RES_CODE Code = 1; string Msg = 2; } // 邀请facebook好友 message ReqInviteFriendData{ int64 dwUin = 1; } message ResInviteFriendData{ repeated int32 IdLists = 1; int32 GetIndex = 2; } message ReqSelfInvited{ int64 InviterId = 1; } message ResSelfInvited{ int32 ResultCode = 1; } message NotifyInvitedSuccess{ int32 ResultCode = 1; repeated int32 IdLists = 2; } message ReqGetInviteReward{ int32 GetIndex = 1; } message ResGetInviteReward{ int32 ResultCode = 1; } ///请求自动添加facebook好友 message ReqAutoAddInviteFriend{ int64 id = 1; // uid } message ResAutoAddInviteFriend{ int32 ResultCode = 1; } message ReqAutoAddInviteFriend2{ string id = 1; // facebook id } message ResAutoAddInviteFriend2{ int32 ResultCode = 1; } // 挖矿活动 message ReqMining{} message ResMining{ int32 Id = 1; // 活动id int32 Status = 2; // 0 未开始 1 进行中 2 已结束 int32 EndTime = 3; // 结束时间 int32 Template = 4; // 模板 int32 Pass = 5; // 关卡 repeated int32 Gem = 6; // 宝石 map Map = 7; // 地图 int32 Mining = 8; // 本关挖矿次数 } message ReqMiningTake{ map Map = 1; // 地图 int32 Gem = 2; // 解锁的宝石 } message ResMiningTake{ RES_CODE Code = 1; string Msg = 2; } message ReqMiningReward{} message ResMiningReward{ RES_CODE Code = 1; string Msg = 2; } message ResActRed{ map Red = 1; // 活动红点 } // 活动红点通知 message NotifyActRed{ int32 Id = 1; int32 Red = 2; } // 活动更新通知 message ActivityNotify { ActivityInfo Info = 1; } message ResItem{ map Item = 1; } message ItemNotify{ map Item = 1; // 道具id =》 变化的数量 } //猜颜色 message ReqGuessColor{} message ResGuessColor{ int32 Id = 1; // 活动id int32 Status = 2; // 0 未开始 1 进行中 2 已结束 int32 EndTime = 3; // 结束时间 int32 Template = 4; // 模板 int32 Pass = 5; // 关卡 repeated GuessColorInfo MapList = 6; // 我的错误历史 map OMap = 7; // 对手完成进度 int32 WinTime = 8; // 赢的次数 opponent Opponent = 9; // 对手 } message opponent{ string Name = 2; int32 Face = 3; int32 Avatar = 4; int32 Progress = 5; } // 猜颜色 message ReqGuessColorTake{ GuessColorInfo Map = 1; // 我的错误历史 map OMap = 2; // 对手完成进度 } message GuessColorInfo{ map Map = 1; // 我的错误历史 } message ResGuessColorTake{ RES_CODE Code = 1; string Msg = 2; } // 领奖 message ReqGuessColorReward{} message ResGuessColorReward{ RES_CODE Code = 1; string Msg = 2; } message ReqRace{} message ResRace{ int32 Id = 1; // 活动id int32 Status = 2; // 0 未开始 1 进行中 2 已结束 int32 EndTime = 3; // 结束时间 int32 Template = 4; // 模板 int32 Pass = 5; // 关卡 int32 GameStartTime = 6; // 游戏开始时间 int32 GameEndTime = 7; // 游戏结束时间 int32 Progress = 8; // 进度 repeated raceopponent Opponent = 9; // 对手 int32 Rank = 10; // 排名 } message raceopponent{ int32 Id = 1; int32 Face = 2; int32 Avatar = 3; string Name = 4; int32 Progress = 5; } message ReqRaceStart{} message ResRaceStart{ RES_CODE Code = 1; string Msg = 2; } message ReqRaceReward{} message ResRaceReward{ RES_CODE Code = 1; string Msg = 2; } //--------------------------【playroom】-------------------------- message ReqPlayroom{} // 请求我的空间信息 message ResPlayroom{ int32 status = 1; // 状态 repeated ItemInfo Items = 2; // 触发式订单奖励 repeated RoomOpponent Opponent = 3; // 对手 repeated FriendRoom Friend = 4; // 好友 map Playroom = 5; // 空间装饰 位置 =》 装饰id repeated int32 collect = 6; // 已解锁的装饰 map Mood = 7; // 心情 <位置, 心情> repeated ItemInfo LoseItem = 8; // 损失的道具 int32 StartTime = 9; // 开始时间 int32 WorkStatus = 10; // 1 工作中 2 休息中 int32 AllMood = 11; // 总心情 repeated ChipInfo Chip = 12; // 碎片 int32 WorkOutline = 13;// 离线打工状态 0 未离线 1 已离线 int32 Jackpot = 14; // 每日转盘次数 map Physiology = 15; map Dress = 16; // 服装仓库 位置 =》 服装id 位置ID: 1 帽子 2 眼镜 3 上衣 4 裤子 5 鞋子 6 连体 7 胡子 8 脸 9 美瞳 map DressSet = 17; // 服装装饰 位置 =》 服装id repeated int32 PetAir = 18; // 宠物背包 int32 PetAirSet = 19; // 宠物背包设置 int32 Upvote = 20; // 点赞次数 int32 RoomPoint = 21; // 房间积分 repeated int32 Unlock = 22; // 解锁的房间id repeated DailyTask DailyTask = 23; // 每日任务 repeated int32 DailyTaskReward = 24; // 任务大奖励 } message NotifyPlayroomTask{ repeated DailyTask DailyTask = 1; // 每日任务 repeated int32 DailyTaskReward = 2; // 任务大奖励 } // 领取任务奖励 message ReqPlayroomTask{ int32 Id = 1; // 任务id } message ResPlayroomTask{ RES_CODE Code = 1; string Msg = 2; int32 Id = 3; // 任务id } // 领取任务大奖 message ReqPlayroomTaskReward{ int32 Type = 1; // 领奖类型 1 2 } message ResPlayroomTaskReward{ RES_CODE Code = 1; string Msg = 2; int32 Id = 3; // 任务id int32 Type = 4; // 领奖类型 1 2 } message ReqPlayroomUnlock{ int32 Id = 1; // 房间id } message ResPlayroomUnlock{ RES_CODE Code = 1; string Msg = 2; int32 Id = 3; // 房间id } message ReqPlayroomUpvote{ int64 Id = 1; // 对手id } message ResPlayroomUpvote{ RES_CODE Code = 1; string Msg = 2; int64 Id = 3; // 对手id } message PlayroomDress{ repeated int32 List = 1; // 服装仓库 位置 =》 服装id } message ReqPlayroomDressSet{ map DressSet = 1; // 服装装饰 位置 =》 服装id } message ResPlayroomDressSet{ RES_CODE Code = 1; string Msg = 2; } message ReqPlayroomPetAirSet{ int32 PetAirSet = 1; // 宠物背包设置 } message ResPlayroomPetAirSet{ RES_CODE Code = 1; string Msg = 2; } message ReqPlayroomWrokOutline{} // 处理离线打工 message ResPlayroomWrokOutline{ RES_CODE Code = 1; string Msg = 2; } message NofiPlayroomStatus{ int32 WorkOutline = 1; // 状态 } message NotifyPlayroomWork{ int32 StartTime = 1; // 开始时间 int32 WorkStatus = 2; // 1 工作中 2 休息中 } message NotifyPlayroomLose{ repeated ItemInfo LoseItem = 1; // 损失的道具 repeated ChipInfo Chip = 2;// 碎片 } message ChipInfo { int64 Uid = 1; // 玩家id } message NotifyPlayroomMood{ int32 AllMood = 1; // 总心情 map Mood = 2; // 心情 <位置, 心情> map Physiology = 3; // 生理 <位置, 生理> } message FriendRoom{ int64 Uid = 1; string Name = 2; int32 Face = 3; int32 Avatar = 4; int32 Times = 5; // 以你为目标的次数 } message RoomOpponent{ int64 Uid = 1; string Name = 2; int32 Face = 3; int32 Avatar = 4; int32 LastTime = 5; // 上次被攻击时间 } // 请求拜访空间信息 message ReqPlayroomInfo{ int64 Uid = 1; } message ResPlayroomInfo{ int64 Uid = 1; string name = 2; int32 Face = 3; int32 Avatar = 4; map Playroom = 5; // 空间装饰 位置 =》 装饰id int32 GameId = 6; // 游戏id map Items = 7; // 游戏奖励 int32 Status = 8; // 状态 0 未开始 1 选择奖励 2 已结束 bool defense = 9; // 是否有防御 map flip = 10; // 翻牌 <位置, 牌> int32 Chip = 11; // 碎片 string PetName = 12; // 宠物名 map Emoji = 13; // 表情 bool Upvote = 14; // 是否点赞 int32 UpvoteCount = 15; // 点赞次数 map DressSet = 16; // 服装装饰 位置 =》 服装id } // 请求翻牌 message ReqPlayroomFlip{ int32 Id = 1; // 翻牌位置 } message ResPlayroomFlip{ RES_CODE Code = 1; string Msg = 2; int32 Id = 3; // 翻牌位置 int32 CardId = 4; // 卡牌id } // 领取游戏奖励 message ReqPlayroomFlipReward{} message ResPlayroomFlipReward{ RES_CODE Code = 1; string Msg = 2; } message ReqPlayroomGame{ int32 Type = 1; // 1:绿色 2:黄色 3:红色 } message ResPlayroomGame{ RES_CODE Code = 1; string Msg = 2; int32 Type = 3; map Items = 4; // 游戏奖励 } // 宠物交互 message ReqPlayroomInteract{ int32 Id = 1; // 互动类型 int32 Type = 2; // 1 消耗道具1 2 消耗道具2 } message ResPlayroomInteract{ RES_CODE Code = 1; string Msg = 2; } // playroom装饰 message ReqPlayroomSetRoom{ map Playroom = 1; // 空间装饰 位置 =》 装饰id } message ResPlayroomSetRoom{ RES_CODE Code = 1; string Msg = 2; } message ReqPlayroomSelectReward{ int32 Id = 1; // 奖励id } message ResPlayroomSelectReward{ RES_CODE Code = 1; string Msg = 2; } // 处理偷取的棋子 message ReqPlayroomLose{} message ResPlayroomLose{ RES_CODE Code = 1; string Msg = 2; } // 打工 message ReqPlayroomWork{} message ResPlayroomWork{ RES_CODE Code = 1; string Msg = 2; } // 休息 message ReqPlayroomRest{} message ResPlayroomRest{ RES_CODE Code = 1; string Msg = 2; } // 抽奖 message ReqPlayroomDraw{} message ResPlayroomDraw{ RES_CODE Code = 1; string Msg = 2; int32 Id = 3; // 奖励Id } // 消除 纸屑 message ReqPlayroomChip{ repeated int64 Uid = 1; // 要消除的层数 } message ResPlayroomChip{ RES_CODE Code = 1; string Msg = 2; } message ReqPlayroomBuyItem{ int32 Id = 1; // Mood Id } message ResPlayroomBuyItem{ RES_CODE Code = 1; string Msg = 2; } // playroom商店 购买 message ReqPlayroomShop{ int32 Id = 1; // 商店id int32 Num = 2; // 购买数量 } message ResPlayroomShop{ RES_CODE Code = 1; string Msg = 2; } // #region 宠物宝藏 message ReqFriendTreasure{} message ResFriendTreasure{ int32 Status = 1; // 0 未开始 1 进行中 2 已结束 int32 Star = 2; // 星级 int32 Shift = 3; // 当前挡位 repeated TreasureInfo List = 4; // 列表 repeated int32 List2 = 5; // 今日已翻玩家列表 repeated int64 Uids = 6; // 今日已翻位置列表 } message TreasureInfo{ int32 Pos = 1; // 位置 int32 Type = 2; // 类型 int32 Face = 3; // 头像 int32 Avatar = 4; // 头像框 int64 Uid = 5; // Uid int32 Status = 6; // 0 未翻 1 已翻 string NickName = 7; // 昵称 } message ReqFriendTreasureStart{ repeated TreasureInfo List = 1; // 列表 repeated int32 List2 = 2; } message ResFriendTreasureStart{ RES_CODE Code = 1; string Msg = 2; } message ReqFriendTreasureEnd{ } message ResFriendTreasureEnd{ RES_CODE Code = 1; string Msg = 2; } message ReqFriendTreasureFilp{ int32 Pos = 1; } message ResFriendTreasureFilp{ RES_CODE Code = 1; string Msg = 2; } message ResFriendTreasureStar{ int32 Star = 1; // 星级 } message ReqKafkaLog{ string Event = 1; string Data = 2; } message ReqCollectInfo{} message ResCollectInfo{ repeated int32 Id = 1; // [1,10,19] repeated CollectItem Items = 2; // 领奖道具 } message CollectItem{ int32 Id = 1; // 索引 repeated ItemInfo Items = 2; // 领奖道具 } message ReqCollect{ int32 Id = 1; // 领奖id } message ResCollect{ RES_CODE Code = 1; string Msg = 2; } // -------------------后台管理------------------- message AdminReq{ string Func = 1; bytes Info = 2; } message AdminRes{ string Func = 1; bytes Info = 2; } message ReqAdminInfo{ int64 Uid = 1; } message ReqReloadServerMail{} message ReqServerInfo{} message ReqReload{} message ReqAdminGm{ int64 Uid = 1; // uid string Command = 2; // 命令 }