3025 lines
62 KiB
Protocol Buffer
3025 lines
62 KiB
Protocol Buffer
syntax = "proto3";
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package tutorial;
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option go_package ="../msg"; // 指定RPC文件生成路径地址
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enum ITEM_POP_LABEL { // item弹窗标签
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Playroom = 0;
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PiggyBank = 1;
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Charge = 2;
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Endless = 3;
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LevUpReward = 4;
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HandleChess = 5;
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HandbookReward = 6;
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OrderReward = 7;
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DecorateCost = 8;
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DecorateAdd = 9;
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BuyChessBagGrid = 10;
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ChessEx = 11;
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CardCollectReward = 12;
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ExStarReward = 13;
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AllCollectReward = 14;
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GuideReward = 15;
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DailyTaskReward = 16;
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DailyWeekReward = 17;
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BuyEnergy = 18;
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SevenLoginRewardLabel = 19;
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MonthLoginReward = 20;
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FastProduceReward = 21;
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LimitSenceReward = 22;
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MailReward = 23;
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FreeShop = 24;
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ChessShop = 25;
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RefreshChessShop = 26;
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EndlessReward = 27;
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PiggyBankReward = 28;
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ChampshipReward = 29;
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LimitEventReward = 30;
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ChampshipRankReward = 31;
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invite = 32;
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SelectLimitEvent = 33;
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MiningTake = 34;
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MiningReward = 35;
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GuessColor = 36;
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GuessColorReward = 37;
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RaceReward = 38;
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PlayroomGame = 39;
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PlayroomDraw = 40;
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PlayroomChip = 41;
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PlayroomFlip = 42;
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FriendtreasureFilp = 43; // 宠物宝藏翻牌
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FriendtreasureEnd = 44;
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GM = 45;
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Friendtreasure = 46;
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CardHandbookReward = 47; // 卡牌图鉴奖励
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LimitEventChestRain = 48; // 限时事件宝箱雨
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GetEnergyByAD = 49; // 看广告获取体力
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SourceChest = 50; // 开启资源宝箱
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PlayroomBuyItem = 51; // playroom打工购买物品
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CardSeasonFirstReward = 52; // 卡牌赛季初奖励
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AllCollectRewardHB = 53; // 图鉴全收集奖励 图鉴体力补发
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PlayroomShop = 54; // playroom商店
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HandbookAllReward = 55; // 图鉴收集奖励
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TLUpvote = 56; // 时间线点赞
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Collect = 57; // 收集
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ActivityGift = 58; // 活动礼包
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ActivityReward = 59; // 活动奖励
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CatTrickReward = 60; // 猫咪恶作剧奖励
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AddWish = 61; // 心愿单奖励
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GetWish = 62; // 心愿单奖励
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PlayroomTask = 63; // playroom任务
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PlayroomTaskReward = 64; // playroom任务奖励 大奖
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PlayroomUpvote = 65; // 玩家点赞
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DecorateReward = 66; // 装饰奖励
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CatnipReward = 67; // 猫草大作战奖励
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CatnipGrandReward = 68; // 猫草大作战大奖奖励
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CatnipPlay = 69; // 猫草大作战玩法奖励
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FriendTReward = 70; // 好友时间线奖励
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PetTheif = 71; // 宠物小偷奖励
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GuideTaskReward = 72; // 新手任务奖励
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GuideActiveReward = 73; // 新手任务活跃度奖励
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PassCharge = 74; // 通行证充值
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ActPassReward = 75; // 通行证奖励
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FriendReplyHandle = 76; // 好友请求处理
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GetChessRetireReward = 77; // 退役奖励
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ApplyFriendSponsor = 78; // 申请好友赞助
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PetFurShop = 79; //宠物毛皮商店购买
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ActTypeAddGift = 80; // 加送礼包
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}
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enum HANDLE_TYPE {
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ADD = 0;
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COMPOSE = 1;
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BUY = 2;
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SELL = 3;
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REMOVE = 4;
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}
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enum RES_CODE {
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FAIL = 0;
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SUCCESS = 1;
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Protocol_Error_Account_Exist = 100; // 账号已存在
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Protocol_Error_Account_OR_PWD_ERROR = 101; // 账号或密码错误
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Protocol_Error_Account_OR_PWD_Short = 102; // 账号或密码过短
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Protocol_Error_Account_Fail = 103; // 账号操作失败
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Protocol_Error_Account_NoExsit = 104; // 账号不存在
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Protocol_Error_Account_Code_Error = 105; // 验证码错误
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Protocol_Error_Account_Device_Error = 106; // 设备号错误
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Protocol_Error_Id_Not_Verify = 107; // 未实名认证
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Protocol_Error_Id_Verify_Error = 108; // 实名认证失败
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}
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enum ITEM_TYPE {
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ENERGY = 0;
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STAR = 1;
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DIAMOND = 2;
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}
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enum ORDER_TYPE {
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ORDER_TYPE_DEFAULT = 0;
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Common_type = 1; // 普通订单
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Extra_type = 2; // 额外订单
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Super_type = 3; // 超级订单
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Preheat_type = 4; // 预热订单
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Trigger_type = 5; // 触发订单
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Clean_type = 6; // 退役发射器清理订单
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Clean_Order_type = 7; // 清理无法生成订单的棋子
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Clean_type2 = 8; // 棋盘空格不足清理棋子的订单
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COMFORT_TYPE = 9; // 安慰订单
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Guide_type = 10; // 引导订单
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Pet_type = 11; // 宠物订单
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Preview_type = 12; // 预览订单
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Fixed_type = 13; // 修复订单
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Playroom_type = 14; // playroom订单
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}
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enum LOGIN_TYPE {
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ACCOUNT_LOGIN = 0; // 账号密码登录
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CODE_LOGIN = 1; // 验证码登录
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DEVICE_LOGIN = 2; // 设备号登录
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SDK_LOGIN = 3; // 第三方SDK登录
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}
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// 时间线类型
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enum TIME_LINE_TYPE {
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DEFAULT = 0;
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LOG_TYPE_FRIEND_APPLY = 1; // 收到申请好友
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LOG_TYPE_FRIEND_BECOME = 2; // 成为好友
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LOG_TYPE_CARD_EX_SEND = 3; // 发起卡牌交换申请
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LOG_TYPE_CARD_SEND = 4; // 赠送卡牌
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LOG_TYPE_CARD_GIVE = 5; // 请求卡牌
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LOG_TYPE_CARD_SELECT_GET = 6; // 选择卡牌交换
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LOG_TYPE_CARD_ACCEPT_GIVE = 7; // 接受卡牌
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LOG_TYPE_CARD_EX_GET = 8; // 收到卡牌交换申请
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LOG_TYPE_CARD_SELECT_SEND = 9; // 选择卡牌交换
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LOG_TYPE_CARD_EX_SUCCESS_1 = 10; // 卡牌交换成功
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LOG_TYPE_CARD_EX_SUCCESS_2 = 11; // 卡牌交换成功
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LOG_TYPE_FRIEND_DELETE = 14; // 删除好友
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LOG_TYPE_PLAYROOM_VISIT = 15; // 非小猫游戏,他人偷走了玩家的猫币
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LOG_TYPE_HANDBOOK = 16; // 图鉴收集
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LOG_TYPE_HANDBOOK_UPVOTE = 17; // 图鉴点赞
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LOG_TYPE_CHARGE_SEND = 18; // 充值赠送
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LOG_TYPE_CHARGE_RECEIVED = 19; // 充值接受
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LOG_TYPE_WISH = 20; // 心愿单
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LOG_TYPE_FRIEND_BECOME_NPC = 21; // NPC成为好友
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LOG_TYPE_PLAYROOM_UPVOTE = 22; // playroom点赞
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LOG_TYPE_PLAYROOM_CHAMPSHIP = 23; // 竞标赛排名
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LOG_TYPE_TREASURE = 24; // 宠物宝藏
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LOG_TYPE_CARD_SEND_ACCEPT = 25; // 收到赠送卡牌
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LOG_TYPE_PLAYROOM_CAT_WIN = 26; // 小猫游戏,给小猫成功装箱
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LOG_TYPE_PLAYROOM_CAT_LOSE = 27; // 小猫游戏,装箱小猫未成功
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LOG_TYPE_CARD_GIVE_ACCEPT = 28; // 接受卡牌请求
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LOG_TYPE_FRIEND_INVITE = 29; // 邀请注册
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LOG_TYPE_TREASURE_HELP = 30; // 宠物宝藏帮助
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LOG_TYPE_FRIEND_SPONSOR = 31; // 好友赞助体力
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LOG_TYPE_FRIEND_SPONSOR_GET = 32; // 获得好友赞助体力
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}
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message ClientReq{ //客户都请求数据
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string func = 1; // serverMode/functionID
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string cid = 2;
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bytes info = 3;
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string sessionId = 4;
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string gatewayId = 5;
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string userId = 6;
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string userBase = 7;
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}
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message ReqOfflineReconnect{
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int64 dwUin = 1;
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}
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message ResOfflineReconnect{
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int64 dwUin = 1;
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int32 Result = 2;
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}
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message ReqBindFacebookAccount{
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int64 dwUin = 1;
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string BindAccountId = 2;
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}
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message ResBindFacebookAccount{
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int64 dwUin = 1;
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string BindAccountId = 2;
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int32 ResultCode = 3;
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}
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////请求强制绑定已绑过其他设备的fb并且不同步数据
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message ReqOnlyBindFacebook{
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int64 dwUin = 1;
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string BindAccountId = 2;
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}
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message ResOnlyBindFacebook{
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int64 dwUin = 1;
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string BindAccountId = 2;
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int32 ResultCode = 3;
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}
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////请求接触绑定
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message ReqUnBindFacebook{
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int64 dwUin = 1;
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string BindAccountId = 2;
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}
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message ResUnBindFacebook{
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int32 ResultCode = 1;
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string BindAccountId = 2;
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}
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////请求强制绑定已绑过其他设备的fb并且同步数据
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message ReqSynGameData{
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int64 dwUin = 1;
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string NewFBId = 2;
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}
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message ResSynGameData{
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int64 dwUin = 1;
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int32 ResultCode = 2;
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}
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message ForceKickOut{
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}
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message ResServerVersion{
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int32 Version = 1;
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}
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message ResChessColorData{
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map<string,int32> mChessColorData = 1;
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}
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message ClientRes{ //客户都请求数据返回 和主动推送
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string func = 1;
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string cid = 2;
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bytes info = 3;
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}
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////请求注册账号
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message ReqRegisterAccount{
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string UserName = 1;
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string UserPwd = 2;
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int32 dwUin = 3;
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string Device = 4; // 设备标识
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}
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////响应注册账号
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message ResRegisterAccount{
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int32 ResultCode = 1;
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}
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////请求登录
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message ReqLogin{
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string UserName = 1;
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string UserPwd = 2;
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string Code = 3; // 验证码
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string Device = 4; // 设备标识
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LOGIN_TYPE type = 5; // 登录方式
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}
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message ReqLoginCode{
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string TelPhone = 1; // 手机号码
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}
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message ResLoginCode{
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int32 ResultCode = 1; // 0 成功 其他失败
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string Msg = 2; // 错误信息
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string Code = 3; // 验证码 TODO 测试
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}
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message ReqId2Verify{
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string Id = 1; // 身份证号码
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string Name = 2; // 姓名
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}
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message ResId2Verify{
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RES_CODE ResultCode = 1; // 0 成功 其他失败
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string Msg = 2; // 错误信息
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}
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////响应登录
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message ResLogin{
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int32 ResultCode = 1;
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int64 dwUin = 2;
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string UserName = 3;
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string FaceBookId = 4;
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string Msg = 5; // 错误信息
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}
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message ReqChangePassword{
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string UserName = 1;
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string OldPwd = 2; // -1表示不校验旧密码
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string NewPwd = 3;
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}
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message ResChangePassword{
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int32 ResultCode = 1;
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}
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///请求玩家基本信息(玩家登入成功后,第一条请求信息)
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message ReqPlayerBaseInfo{
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int64 dwUin = 1;
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}
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//响应基本信息
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message ResPlayerBaseInfo{
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int64 dwUin = 1;
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int32 energy = 2;
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int32 star = 3;
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int32 recover_time = 4;
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int32 diamond = 5;
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int32 level = 6;
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int32 exp = 7;
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string start_order_id = 8;
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int32 music_code = 9;
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int32 guild = 10;
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int32 pack_unlock_count = 11;
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int32 last_play_time = 12;
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int64 ban = 13;
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string user_name = 14;
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int32 login_time = 15;
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int32 logout_time = 16;
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int32 node = 17;
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int32 rolecreatetime = 18;
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int32 EmitOrderCnt = 19;
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int32 NoAd = 20;
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int32 ChampshipsGroupID = 21;
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int32 LastChampGroupID = 22;
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string FaceBookId = 23;
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int32 register_time = 24;
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}
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message ReqPlayerAsset{}
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// 玩家资产
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message ResPlayerAsset{
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int64 dwUin = 1;
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int32 energy = 2;
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int32 star = 3;
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int32 recover_time = 4;
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int32 diamond = 5;
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int32 level = 6;
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int32 exp = 7;
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int32 Login = 8;
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int32 Logout = 9;
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int32 PExp = 10; // 玩家经验
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int32 LoginDay = 11; // 登录天数
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}
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//客户端向服务器请求更新基本信息条目(没有响应)
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message UpdateBaseItemInfo{
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int64 dwUin = 1;
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map<int32, int32> mUpdateItem = 2;
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}
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message NotifyRenewBuyEnergyCnt{
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int64 dwUin = 1;
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int32 CurCnt = 2;
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}
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///请求移除广告
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message ReqRemoveAd {
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int64 dwUin = 1;
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}
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////响应移除广告
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message ResRemoveAd {
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int32 ResultCode = 1;
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}
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//服务器向客户端通知间隔增长的体力
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message NotifyAddEnergy{
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int64 dwUin = 1;
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int32 addCnt = 2;
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}
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///请求服务器时间
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message ReqServerTime {
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int64 dwUin = 1;
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}
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////响应服务器时间
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message ResServerTime {
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int32 ServerTime = 1;
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}
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/////////////请求棋盘数据
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message ReqPlayerChessData{
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int64 dwUin = 1;
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}
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///响应棋盘数据
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message ResPlayerChessData{
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int64 dwUin = 1;
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map<string, int32> mChessData = 2;
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repeated int32 ChessList = 3;
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repeated int32 ChessBuff = 4;
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}
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message ResPlayerChessInfo{
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repeated int32 ChessList = 1;
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repeated int32 ChessBuff = 2;
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ChessBag ChessBag = 3;
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repeated string RetireEmit = 4;
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repeated int32 Honor = 5;
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PartBag PartBag = 6; // 满级零件
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repeated string RetireReward = 7; // 退役奖励
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}
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message ReqGetChessRetireReward{
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string Id = 1; // 发射器系列ID:A、B、C...
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}
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message ResGetChessRetireReward{
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RES_CODE code = 1;
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string msg = 2;
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string Id = 3; // 发射器系列ID:A、B、C...
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}
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message PartBag{
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repeated PartBagGrid PartBagGrids = 1; //已解锁零件背包格子
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}
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message PartBagGrid{
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int32 PartId = 1; //零件ID
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int32 Count = 2; //数量
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}
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message ReqPutPartInBag{
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int32 ChessId = 1; //零件ID
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map<string, int32> mChessData = 2;
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}
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message ResPutPartInBag{
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RES_CODE code = 1;
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string msg = 2;
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}
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// 棋盘操作队列
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message ChessHandle{
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HANDLE_TYPE type = 1;
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int32 Emit = 2;
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int32 ChessId = 3;
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int32 Id = 4;
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repeated int32 ActType = 5; // 活动类型
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}
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/////同步棋盘数据
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message UpdatePlayerChessData{
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int64 dwUin = 1;
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map<string, int32> mChessData = 2;
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repeated ChessHandle mChessHandle = 3;
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}
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message ResUpdatePlayerChessData{
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RES_CODE code = 1;
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string msg = 2;
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}
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// 分离器
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message ReqSeparateChess{
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int32 ChessId = 1;
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map<string, int32> mChessData = 2;
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}
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message ResSeparateChess{
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RES_CODE code = 1;
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string msg = 2;
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}
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// 神奇魔术棒(升级器)
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message ReqUpgradeChess{
|
||
int32 ChessId = 1;
|
||
map<string, int32> mChessData = 2;
|
||
}
|
||
|
||
message ResUpgradeChess{
|
||
RES_CODE code = 1;
|
||
string msg = 2;
|
||
}
|
||
|
||
// 从缓存中获取棋子
|
||
message ReqGetChessFromBuff{
|
||
int32 ChessId = 1;
|
||
map<string, int32> mChessData = 2;
|
||
}
|
||
|
||
message ResGetChessFromBuff{
|
||
RES_CODE code = 1;
|
||
string msg = 2;
|
||
}
|
||
|
||
enum CHESS_EX_TYPE {
|
||
CHESS_EX_NONE = 0; // 无
|
||
CHESS_EX_BUBBLE = 1; // 气泡
|
||
CHESS_EX_BOX = 2; // 宝箱解锁
|
||
CHESS_EX_QUICK_BUY = 3; // 快捷购买
|
||
CHESS_EX_EVENT = 4; // 限时事件气泡
|
||
CHESS_EX_EVENT_LITTLE_APPRENTICE = 5; // 限时事件小学徒
|
||
}
|
||
|
||
// 棋子转换
|
||
message ReqChessEx{
|
||
int32 OldChessId = 1;
|
||
int32 NewChessId = 2;
|
||
int32 CostDia = 3;
|
||
CHESS_EX_TYPE Type = 4; //1 气泡 2 宝箱解锁 3 快捷购买 4 限时事件气泡
|
||
map<string, int32> mChessData = 5;
|
||
int32 CostStar = 6; // 消耗星星
|
||
}
|
||
|
||
message ResChessEx{
|
||
RES_CODE code = 1;
|
||
string msg = 2;
|
||
}
|
||
|
||
// 开启资源宝箱
|
||
message ReqSourceChest{
|
||
int32 ChestId = 1;
|
||
map<string, int32> mChessData = 2;
|
||
}
|
||
|
||
message ResSourceChest{
|
||
RES_CODE code = 1;
|
||
string msg = 2;
|
||
}
|
||
|
||
// playroom 打工离线
|
||
message ReqPlayroomOutline{
|
||
int32 OldChessId = 1;
|
||
int32 NewChessId = 2;
|
||
int32 CostDia = 3;
|
||
int32 Type = 4; //1 气泡 2 宝箱解锁 3 快捷购买 4 打工离线
|
||
map<string, int32> mChessData = 5;
|
||
}
|
||
|
||
message ResPlayroomOutline{
|
||
RES_CODE code = 1;
|
||
string msg = 2;
|
||
}
|
||
|
||
// 棋盘背包
|
||
message ChessBag{
|
||
repeated ChessBagGrid ChessBagGrids = 1; //已解锁棋盘背包格子
|
||
int32 ChessBuyCnt = 2; //已购买棋盘格子数
|
||
int32 ChessFreeCnt = 3; //剩余免费解锁次数
|
||
}
|
||
|
||
message ChessBagGrid{
|
||
int32 Id = 1; //格子ID
|
||
int32 ChessId = 2; //棋子ID
|
||
int32 EmitId = 3; //发射器ID
|
||
}
|
||
|
||
// 放置棋子进背包
|
||
message ReqPutChessInBag{
|
||
int32 ChessId = 1;
|
||
int32 BagId = 2;
|
||
int32 EmitId = 3; //发射器ID
|
||
map<string, int32> mChessData = 4;
|
||
}
|
||
|
||
message ResPutChessInBag{
|
||
RES_CODE code = 1;
|
||
string msg = 2;
|
||
}
|
||
|
||
// 从背包取出棋子
|
||
message ReqTakeChessOutBag{
|
||
int32 BagId = 1;
|
||
map<string, int32> mChessData = 2;
|
||
}
|
||
|
||
message ResTakeChessOutBag{
|
||
RES_CODE code = 1;
|
||
string msg = 2;
|
||
}
|
||
|
||
// 购买棋盘格子
|
||
message ReqBuyChessBagGrid{
|
||
}
|
||
|
||
message ResBuyChessBagGrid{
|
||
RES_CODE code = 1;
|
||
string msg = 2;
|
||
}
|
||
|
||
///请求玩家身份信息
|
||
message ReqPlayerProfileData{
|
||
int64 dwUin = 1;
|
||
}
|
||
|
||
message ResPlayerProfileData{
|
||
int64 dwUin = 1;
|
||
int32 ImageFrame = 2;
|
||
int32 ImageIcon = 3;
|
||
int32 DecorateCnt = 4;
|
||
string NickName = 5;
|
||
string PicURL = 6;
|
||
string UnlockFrame = 7;
|
||
string UnlockIcon = 8;
|
||
int32 ActiveTime = 9;
|
||
}
|
||
|
||
///请求玩家身份信息
|
||
message ReqPlayerBriefProfileData{
|
||
int64 dwUin = 1;
|
||
}
|
||
|
||
message ResPlayerBriefProfileData{
|
||
int64 dwUin = 1;
|
||
int32 ImageFrame = 2;
|
||
int32 ImageIcon = 3;
|
||
int32 DecorateCnt = 4;
|
||
string NickName = 5;
|
||
string PicURL = 6;
|
||
int32 ActiveTime = 7;
|
||
map<int32, int32> SetEmoji = 11; // 已设置的头像
|
||
|
||
}
|
||
|
||
//******************NEW VERSION*****************
|
||
|
||
// 设置能量倍数
|
||
message ReqSetEnergyMul{
|
||
int32 EnergyMul = 1;
|
||
}
|
||
|
||
message ResSetEnergyMul{
|
||
RES_CODE ResultCode = 1;
|
||
string Msg = 2;
|
||
}
|
||
|
||
enum LANG_TYPE {
|
||
LANG_CN = 0; // 中文
|
||
LANG_EN = 1; // 英文
|
||
LANG_PTBR = 2; // 葡萄牙语
|
||
LANG_ES_LATAM = 3;// 西班牙语-拉丁美洲
|
||
}
|
||
|
||
// 设置能量倍数
|
||
message ReqLang{
|
||
LANG_TYPE Lang = 1; // 语言 1 英文 0 中文
|
||
}
|
||
|
||
message ResLang{
|
||
RES_CODE ResultCode = 1;
|
||
string Msg = 2;
|
||
}
|
||
|
||
message BaseInfo {
|
||
int32 EnergyMul = 1; // 能量倍数
|
||
bool IsFirstBuy = 2; // 是否已第一次购买体力商店
|
||
int32 EnergyBuy = 3; // 今日体力商店购买次数
|
||
int32 EnergyAD = 4; // 今日看广告获取体力次数
|
||
LANG_TYPE Lang = 5; // 语言 1 英文 2 中文
|
||
}
|
||
|
||
message ReqUserInfo{}
|
||
|
||
message UserInfo {
|
||
int64 Uid = 1;
|
||
string Nickname = 2;
|
||
int32 Avatar = 3;
|
||
int32 Face = 4;
|
||
int32 DecorateCnt = 5;
|
||
repeated AvatarInfo AvatarList = 6;
|
||
repeated FaceInfo FaceList = 7;
|
||
int32 Login = 8; // 登录
|
||
string PetName = 9; //宠物名字
|
||
repeated EmojiInfo EmojiList = 10; // 表情列表
|
||
map<int32, int32> SetEmoji = 11; // 已设置的头像
|
||
string IdNum = 12; // 身份证号码
|
||
string AddCode = 13; // 邀请码
|
||
}
|
||
|
||
// 设置昵称
|
||
message ReqSetName {
|
||
string Name = 1;
|
||
}
|
||
|
||
message ResSetName {
|
||
RES_CODE ResultCode = 1;
|
||
string Msg = 2;
|
||
}
|
||
|
||
// 设置宠物名字
|
||
message ReqSetPetName {
|
||
string Name = 1;
|
||
}
|
||
|
||
message ResSetPetName {
|
||
RES_CODE ResultCode = 1;
|
||
string Msg = 2;
|
||
}
|
||
|
||
// 购买能量
|
||
message ReqBuyEnergy{
|
||
int32 Energy = 1; // 购买体力
|
||
}
|
||
|
||
message ResBuyEnergy{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
}
|
||
|
||
// 看广告获取能量
|
||
message ReqGetEnergyByAD{}
|
||
message ResGetEnergyByAD{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
}
|
||
|
||
message ReqGetHandbookReward {
|
||
int32 ChessId = 1;
|
||
}
|
||
|
||
message ResGetHandbookReward{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
}
|
||
|
||
message HandbookInfo {
|
||
int32 ChessId = 1;
|
||
int32 Status = 2;
|
||
}
|
||
|
||
message Handbook {
|
||
repeated HandbookInfo Handbooks = 1;
|
||
repeated string Collect = 2;// 全收集奖励
|
||
}
|
||
|
||
message RegHandbookAllReward{
|
||
string Type = 1; // "棋子系列 A B C"
|
||
}
|
||
|
||
message ResHandbookAllReward{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
}
|
||
|
||
|
||
message ReqRewardOrder{
|
||
int32 OrderId = 1;
|
||
map<string, int32> mChessData = 2;
|
||
repeated int32 ActType = 3; // 活动类型
|
||
}
|
||
|
||
message ResRewardOrder{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
}
|
||
|
||
message ReqCreatePetOrder{}
|
||
|
||
// 删除订单
|
||
message ReqDelOrder{
|
||
int32 OrderId = 1;
|
||
}
|
||
|
||
message ResDelOrder{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
}
|
||
|
||
// 获取出售棋子获得的星星数量
|
||
message ReqSellChessNum{
|
||
int32 ChessId = 1;
|
||
}
|
||
|
||
message ResSellChessNum{
|
||
int32 Num = 1;
|
||
}
|
||
|
||
message Order{
|
||
int32 Id = 1;
|
||
repeated int32 ChessId = 2;
|
||
int32 type = 3;
|
||
repeated ItemInfo Items = 4; // 奖励
|
||
}
|
||
|
||
message ResOrderList{
|
||
repeated Order OrderList = 1;
|
||
}
|
||
|
||
// 装饰信息
|
||
message ResDecorateInfo {
|
||
int32 AreaId = 1;
|
||
repeated int32 mFinishList = 2;
|
||
repeated int32 RewardArea = 3; // 已领取区域奖励
|
||
repeated DecoratePart Parts = 4; // 零件
|
||
}
|
||
|
||
message DecoratePart{
|
||
int32 Id = 1;
|
||
repeated ItemInfo Items = 2; // 零件
|
||
}
|
||
|
||
// 请求装饰基础信息
|
||
message ReqDecorate{
|
||
int32 AreaId = 1;
|
||
int32 DecorateId = 2;
|
||
}
|
||
|
||
message ResDecorate{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
}
|
||
|
||
// 一键装饰
|
||
message ReqDecorateAll{
|
||
|
||
}
|
||
|
||
message ResDecorateAll{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
}
|
||
|
||
message ReqAreaReward{
|
||
int32 AreaId = 1;
|
||
}
|
||
|
||
message ResAreaReward{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
}
|
||
|
||
|
||
// 请求Gm命令
|
||
message ReqGmCommand{
|
||
string Command = 1;
|
||
string args = 2;
|
||
}
|
||
|
||
//--------------卡牌------------
|
||
message Card {
|
||
int32 Id = 1;
|
||
int32 Count = 2;
|
||
}
|
||
|
||
message ReqCardInfo{}
|
||
|
||
message ResCardInfo{
|
||
repeated Card CardList = 1; // 卡牌列表
|
||
int32 ExStar = 2; // 额外星级
|
||
int32 Status = 3; // 全收集奖励0:未领取 1:已领取
|
||
repeated int32 CollectId = 4; // 已领取的收集奖励
|
||
int32 ExTimes = 5; //剩余交换次数
|
||
int32 ReqTimes = 6; //剩余请求次数
|
||
map<int32, int32> AllCard = 7; // 万能卡牌
|
||
int32 EndTime = 8; //周期结束时间
|
||
repeated int64 ReqUid = 9; // 今日已请求的Uid
|
||
repeated int64 ExUid = 10; // 今日已置换的Uid
|
||
int32 GoldTimes = 11; //剩余金卡交换次数
|
||
int32 Round = 12; // 轮次
|
||
map<int32, int32> Handbook = 13; // 图鉴 CardId => Status 1:已解锁 2:已领取
|
||
bool SeasonFirst = 14; // 是否已领取赛季初奖励
|
||
}
|
||
|
||
message ResNotifyCardTimes{
|
||
int32 ExTimes = 1; //剩余兑换次数
|
||
int32 ReqTimes = 2; //剩余请求次数
|
||
repeated int64 ReqUid = 3; // 今日已请求的Uid
|
||
repeated int64 ExUid = 4; // 今日已置换的Uid
|
||
int32 GoldTimes = 5; //剩余金卡交换次数
|
||
}
|
||
|
||
message ReqCardSeasonFirstReward{}
|
||
|
||
message ResCardSeasonFirstReward{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
}
|
||
|
||
// 领取卡牌图鉴奖励
|
||
message ReqCardHandbookReward{
|
||
int32 CardId = 1;
|
||
}
|
||
|
||
message ResCardHandbookReward{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
int32 CardId = 3;
|
||
}
|
||
|
||
// 万能卡兑换
|
||
message ReqMasterCard{
|
||
int32 Id = 1; // 万能卡id 6 普通 7 金卡
|
||
int32 CardId = 2; // 兑换的卡id
|
||
}
|
||
|
||
message ResMasterCard{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
int32 MasterId = 3;
|
||
int32 CardId = 4;
|
||
}
|
||
|
||
// 领取卡牌系列收集奖励
|
||
message ReqCardCollectReward{
|
||
int32 Color = 1;
|
||
}
|
||
|
||
message ResCardCollectReward{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
}
|
||
|
||
// 兑换收集星星奖励
|
||
message ReqExStarReward{
|
||
int32 Id = 1;
|
||
}
|
||
|
||
message ResExStarReward{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
}
|
||
|
||
// 领取全收集奖励
|
||
message ReqAllCollectReward{
|
||
|
||
}
|
||
|
||
message ResAllCollectReward{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
}
|
||
|
||
// 请求赠送卡片
|
||
message ReqCardGive{
|
||
repeated int64 Uid = 1;
|
||
int32 CardId = 2;
|
||
}
|
||
|
||
message ResCardGive{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
}
|
||
|
||
// 同意请求卡牌
|
||
message ReqAgreeCardGive{
|
||
string Id = 1; // Id
|
||
}
|
||
|
||
message ResAgreeCardGive{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
string Id = 3;
|
||
}
|
||
|
||
// 拒绝请求卡牌
|
||
message ReqRefuseCardGive{
|
||
string Id = 1; // Id
|
||
}
|
||
|
||
message ResRefuseCardGive{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
string Id = 3;
|
||
}
|
||
|
||
// 直接赠送卡牌
|
||
message ReqCardSend{
|
||
int64 Uid = 1;
|
||
int32 CardId = 2;
|
||
int32 Emoji = 3; // 表情Id
|
||
}
|
||
|
||
message ResCardSend{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
}
|
||
|
||
// 请求卡牌交换
|
||
message ReqCardExchange{
|
||
int64 Uid = 1;
|
||
int32 CardId = 2;
|
||
int32 Emoji = 3; // 表情Id
|
||
}
|
||
|
||
message ResCardExchange{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
}
|
||
|
||
// 选择交换的卡牌
|
||
message ReqSelectCardExchange{
|
||
string Id = 1;
|
||
int32 CardId = 2;
|
||
}
|
||
|
||
message ResSelectCardExchange{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
string Id = 3;
|
||
}
|
||
|
||
|
||
// 同意卡牌交换
|
||
message ReqAgreeCardExchange{
|
||
string Id = 1;
|
||
}
|
||
message ResAgreeCardExchange{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
string Id = 3;
|
||
int32 Emoji = 4; // 表情Id
|
||
}
|
||
// 拒绝选择卡牌进行交换
|
||
message ReqRefuseCardSelect{
|
||
string Id = 1;
|
||
}
|
||
message ResRefuseCardSelect{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
string Id = 3;
|
||
}
|
||
// 拒绝卡牌交换
|
||
message ReqRefuseCardExchange{
|
||
string Id = 1;
|
||
}
|
||
message ResRefuseCardExchange{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
string Id = 3;
|
||
}
|
||
|
||
// 领取卡牌
|
||
message ReqGetFriendCard{
|
||
string Id = 1;
|
||
}
|
||
|
||
message ResGetFriendCard{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
string Id = 3;
|
||
int32 CardId = 4;
|
||
int32 Emoji = 5; // 表情Id
|
||
}
|
||
|
||
// 获取可以交换的金卡
|
||
message ReqGetGoldCard{}
|
||
message ResGetGoldCard{
|
||
int32 Four = 1; // 四星金卡
|
||
int32 Five = 2; // 五星金卡
|
||
}
|
||
|
||
|
||
// 领取引导奖励
|
||
message ReqGuideReward{
|
||
int32 Id = 1;
|
||
}
|
||
|
||
message ResGuideReward{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
}
|
||
|
||
message ReqGuidePlayroom{
|
||
int32 Id = 1;
|
||
}
|
||
|
||
message ResGuidePlayroom{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
}
|
||
|
||
message ResGuildInfo{
|
||
map<int32, int32> Reward = 1;
|
||
}
|
||
message ResGuideInfo{
|
||
map<int32, int32> Reward = 1;
|
||
}
|
||
|
||
// 弹窗
|
||
|
||
message ResItemPop{
|
||
int32 Id = 1;
|
||
repeated ItemInfo Items = 2; // 道具
|
||
repeated CardPack CardPacks = 3; // 卡包
|
||
string Lable = 4; // 标签
|
||
}
|
||
|
||
|
||
|
||
|
||
|
||
message ItemInfo{
|
||
int32 Id = 1;
|
||
int32 Num = 2;
|
||
}
|
||
|
||
message ItemList{
|
||
repeated ItemInfo List = 1;
|
||
}
|
||
|
||
message CardPack{
|
||
int32 Id = 1; // 卡包id
|
||
repeated int32 Card = 2;
|
||
}
|
||
|
||
// 新手任务
|
||
message ResGuideTask{
|
||
repeated int32 ActiveReward = 1; //已领取活跃度奖励
|
||
map<int32, GuideTask> Task = 2; //任务进度
|
||
int32 Active = 3; //活跃度
|
||
int32 UnlockTime = 4; // 功能解锁时间
|
||
}
|
||
message GuideTask{
|
||
int32 Status = 1; //状态 0:未完成, 1已完成 2已领取
|
||
QuestProgress Progress = 2; //任务进度
|
||
int32 Id = 3; //任务id
|
||
}
|
||
|
||
message ReqGetGuideTaskReward{
|
||
int32 Id = 1;// 任务id
|
||
}
|
||
|
||
message ResGetGuideTaskReward{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
int32 Id = 3;// 任务id
|
||
}
|
||
|
||
message ReqGetGuideActiveReward{
|
||
int32 Id = 1;// 进度奖励id
|
||
}
|
||
|
||
message ResGetGuideActiveReward{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
int32 Id = 3;// 进度奖励id
|
||
}
|
||
|
||
//日常任务
|
||
message ResDailyTask{
|
||
map<int32, DailyWeek> WeekReward = 1; //周奖励
|
||
map<int32, DailyTask> DailyTask = 2; //任务进度
|
||
int32 Active = 3; //活跃度
|
||
int32 DayEnd = 4; // 日结束时间戳
|
||
int32 WeekEnd = 5; //周结束时间戳
|
||
}
|
||
|
||
|
||
|
||
message DailyWeek{
|
||
repeated ItemInfo Items = 1; //奖励
|
||
bool Status = 2; //状态 0:未领取 1:已领取
|
||
int32 NeedActive = 3; //需要的活跃度
|
||
}
|
||
|
||
message DailyTask{
|
||
int32 Status = 1; //状态 0:未完成, 1已完成 2已领取
|
||
bool UnLock = 2; //是否解锁 0:未解锁 1:已解锁
|
||
QuestProgress Progress = 3; //任务进度
|
||
repeated ItemInfo Items = 4; //奖励
|
||
int32 Id = 5; //任务id
|
||
int32 Index = 6; //任务索引
|
||
}
|
||
|
||
message QuestProgress{
|
||
string Label = 1; //任务标签
|
||
int32 Num = 2; //当前进度
|
||
int32 Target = 3; //目标
|
||
bool Status = 4; //状态 0:未完成, 1已完成
|
||
int32 Param = 5; //参数
|
||
}
|
||
|
||
// 领取日常任务奖励
|
||
message ReqGetDailyTaskReward{
|
||
int32 Id = 1;
|
||
}
|
||
|
||
message ResGetDailyTaskReward{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
}
|
||
|
||
// 领取日常周奖励
|
||
message ReqGetDailyWeekReward{
|
||
int32 Id = 1;
|
||
}
|
||
|
||
message ResGetDailyWeekReward{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
}
|
||
message ReqDailyUnlock{}
|
||
message ResDailyUnlock{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
}
|
||
// 头像
|
||
|
||
message ResFaceInfo{
|
||
repeated FaceInfo FaceList = 1;
|
||
int32 SetId = 2;
|
||
}
|
||
message FaceInfo{
|
||
int32 Id = 1; // 头像id
|
||
int64 EndTime = 2; // 结束时间
|
||
int64 AddTime = 3; // 添加时间
|
||
}
|
||
|
||
message ReqSetFace{
|
||
int32 Face = 1;
|
||
}
|
||
|
||
message ResSetFace{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
}
|
||
|
||
// 头像框
|
||
|
||
message ResAvatarInfo{
|
||
repeated AvatarInfo AvatarList = 1;
|
||
int32 SetId = 2;
|
||
}
|
||
|
||
message AvatarInfo{
|
||
int32 Id = 1; // 头像框id
|
||
int64 EndTime = 2; // 结束时间
|
||
int64 AddTime = 3; // 添加时间
|
||
}
|
||
message ReqSetAvatar{
|
||
int32 Avatar = 1;
|
||
}
|
||
|
||
message ResSetAvatar{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
}
|
||
|
||
// 表情 Emoji
|
||
message EmojiInfo{
|
||
int32 Id = 1; // 表情id
|
||
int64 EndTime = 2; // 结束时间
|
||
int64 AddTime = 3; // 添加时间
|
||
}
|
||
|
||
// 设置表情
|
||
message ReqSetEmoji{
|
||
int32 Id = 1; // 表情Id
|
||
int32 Type = 2; // 表情类型 Greeting = 0, Happy = 1, Taunt = 2, Fail = 3
|
||
}
|
||
|
||
message ResSetEmoji{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
}
|
||
|
||
// 七日签到
|
||
message ResSevenLogin{
|
||
repeated SevenLoginReward WeekReward = 1; //周奖励
|
||
repeated SevenLoginReward MonthReward = 2; //月奖励
|
||
int32 Active = 3; //活跃度
|
||
bool IsBack = 4; //是否召回
|
||
}
|
||
|
||
message SevenLoginReward{
|
||
repeated ItemInfo Item1 = 1; //奖励1
|
||
repeated ItemInfo Item2 = 2; //奖励2
|
||
repeated ItemInfo Item3 = 3; //奖励3
|
||
int32 Status = 4; //状态 0:未领取 1:可领取 2:已领取
|
||
int32 Id = 5; //id
|
||
int32 NeedActive = 6; // 需要的进度
|
||
}
|
||
// 领取周奖励
|
||
message ReqGetSevenLoginReward{
|
||
int32 Id = 1;
|
||
}
|
||
|
||
message ResGetSevenLoginReward{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
}
|
||
|
||
// 领取月奖励
|
||
message ReqGetMonthLoginReward{
|
||
int32 Id = 1;
|
||
}
|
||
|
||
message ResGetMonthLoginReward{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
}
|
||
|
||
// 活动
|
||
enum ACTIVITY_TYPE {
|
||
DEFAULT_TYPE = 0; // 没活动
|
||
ACT_TYPE_MINING = 1; // 挖矿
|
||
ACT_TYPE_GUESS_COLOR = 2; // 猜颜色
|
||
ACT_TYPE_RACE = 3; // 赛跑
|
||
ACT_TYPE_DISCOUNT_GIFT = 4; // 折扣礼包
|
||
ACT_TYPE_ADD_GIFT = 5; // 加送礼包
|
||
ACT_TYPE_SUPER_GIFT = 6; // 超值加购礼包
|
||
ACT_TYPE_CATNIP = 7; // 好友合作
|
||
ACT_TYPE_PASS = 8; // 通行证
|
||
}
|
||
|
||
message ResActivity{
|
||
repeated ActivityInfo ActiveList = 1;
|
||
int64 AddEnd = 2; // 买一赠一礼包倒计时
|
||
bool AddReward = 3; // 买一赠一礼包奖励是否已领取
|
||
}
|
||
|
||
message ActivityInfo{
|
||
int32 Id = 1; //id
|
||
int32 Type = 2; //类型
|
||
int32 StartTime = 3; //开始时间
|
||
int32 EndTime = 4; //结束时间
|
||
int32 Status = 5; //状态 0:未开始 1:进行中 2:已结束
|
||
string Title = 6; //标题
|
||
int32 Red = 7; //红点
|
||
}
|
||
|
||
// 领取活动奖励
|
||
message ReqActivityReward{
|
||
int32 Id = 1; //活动id
|
||
}
|
||
|
||
message ResActivityReward{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
}
|
||
|
||
// 领取买一赠一奖励
|
||
message ReqAddGiftReward{
|
||
|
||
}
|
||
|
||
message ResAddGiftReward{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
}
|
||
|
||
// #region 限时事件
|
||
// 限时事件
|
||
message ReqLimitEvent{}
|
||
|
||
message ResLimitEvent{
|
||
map<int32, LimitEvent> LimitEventList = 1; //限时事件列表
|
||
}
|
||
message ResLimitEventProgress{
|
||
int32 ProgressMax = 1; //最大进度
|
||
int32 Progress = 2; //进度
|
||
map<int32, int32> ProgressReward = 3; //奖励 可以选择的奖励 Id =》 RewardId
|
||
}
|
||
message ReqLimitEventReward{ // 领取限时事件奖励
|
||
int32 Id = 1;
|
||
}
|
||
|
||
message ResLimitEventReward{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
}
|
||
|
||
message ReqSelectLimitEvent{
|
||
int32 Id = 1;
|
||
}
|
||
message ResSelectLimitEvent{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
}
|
||
|
||
// 限时事件参数 key值对
|
||
enum LimitEventParam{
|
||
LEP_NONE = 0; //无
|
||
CAT_TRICK_ENERGY = 1; //猫咪能量
|
||
CAT_TRICK_TYPE = 2; //猫咪类型
|
||
PAYBACK_DAY_COUNT = 3; //回收日
|
||
LUCKY_CAT_EARNINGS = 4; //幸运猫
|
||
SENCE_DASH_TIMES = 5; // 场景冲刺可抽奖次数
|
||
}
|
||
|
||
message LimitEvent {
|
||
int32 EndTime = 1; //结束时间
|
||
int32 Cd = 2; //cd
|
||
float mul = 3; //倍数
|
||
int32 StartTime = 4; //开始时间
|
||
map<string, int32> Param = 5; //key 为枚举 LimitEventParam
|
||
int32 ShowTime = 6; //显示时间
|
||
}
|
||
|
||
|
||
message LimitEventNotify {
|
||
int32 Id = 1; // 限时事件类型
|
||
int32 Type = 2; // 0 开始 1 结束
|
||
int32 EndTime = 3; //结束时间
|
||
int32 Cd = 4; //cd
|
||
}
|
||
|
||
message ReqLimitEventLuckyCat{
|
||
int32 ChessId = 1;
|
||
map<string, int32> mChessData = 2;
|
||
}
|
||
|
||
message ResLimitEventLuckyCat{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
}
|
||
|
||
|
||
message ReqLimitSenceReward{}
|
||
|
||
message ResLimitSenceReward{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
}
|
||
|
||
message ResChessRainReward{
|
||
repeated ItemInfo Items = 1; //奖励道具
|
||
int32 Id = 2; // 转盘id
|
||
}
|
||
|
||
message ReqFastProduceInfo{}
|
||
message ResFastProduceInfo{
|
||
int32 Energy = 1; // 快手能量
|
||
int32 Num = 2; // 快手次数
|
||
int64 EndTime = 3; // 结束时间
|
||
}
|
||
|
||
// 连技快手奖励
|
||
message ReqFastProduceReward{
|
||
int32 Energy = 1;
|
||
}
|
||
|
||
message ResFastProduceReward{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
int64 EndTime = 3;
|
||
int32 Num = 4;
|
||
}
|
||
|
||
message ReqCatTrickReward{}
|
||
|
||
message ResCatTrickReward{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
bool IsClose = 3; // 是否关闭
|
||
}
|
||
|
||
// 好友
|
||
|
||
// 搜索好友
|
||
message ReqSearchPlayer{
|
||
string Uid = 1;
|
||
}
|
||
|
||
|
||
message ResSearchPlayer{
|
||
int32 Code = 1;
|
||
repeated ResPlayerSimple List = 2;
|
||
}
|
||
|
||
message ReqFriendPlayerSimple{
|
||
int64 Uid = 1;
|
||
}
|
||
message ResFriendPlayerSimple{
|
||
int64 Uid = 1;
|
||
string Name = 2;
|
||
int32 Face = 3;
|
||
int32 Avatar = 4;
|
||
int32 Level = 5;
|
||
int32 Decorate = 6;
|
||
int32 login = 7;
|
||
int32 loginout = 8;
|
||
string Facebook = 9;
|
||
map<int32, int32> Emoji = 10; // 表情
|
||
int64 AddTime = 11; // 添加时间
|
||
int64 Interact = 12; // 最后一次互动的时间
|
||
map<int32, int32> Playroom = 13; // 空间装饰 位置 =》 装饰id
|
||
map<int32, int32> DressSet = 14; // 服装装饰 位置 =》 服装id
|
||
repeated int32 Friend = 15; // 好友列表
|
||
ActLog Last = 16; // 最后一次动态
|
||
map<int32, int32> Physiology = 17; // 生理状态 位置 =》 状态
|
||
string PetName = 18; //宠物名字;
|
||
int32 PetFur = 19; //宠物毛皮
|
||
}
|
||
|
||
message ResPlayerSimple{
|
||
int64 Uid = 1;
|
||
string Name = 2;
|
||
int32 Face = 3;
|
||
int32 Avatar = 4;
|
||
int32 Level = 5;
|
||
int32 Decorate = 6;
|
||
int32 login = 7;
|
||
int32 loginout = 8;
|
||
string Facebook = 9;
|
||
map<int32, int32> Emoji = 10; // 表情
|
||
int64 AddTime = 11; // 添加时间
|
||
int64 Interact = 12; // 最后一次互动的时间
|
||
}
|
||
|
||
enum ActLogType {
|
||
ACT_LOG_TYPE_NONE = 0; // 默认
|
||
ACT_LOG_TYPE_FIRST_LOGIN = 1; // 首次登入游戏
|
||
ACT_LOG_TYPE_COMPLETE_RESTROOM = 2; // 完成休息室
|
||
ACT_LOG_TYPE_COMPLETE_RESTAURANT = 3; // 完成餐厅
|
||
ACT_LOG_TYPE_COMPLETE_BATHROOM = 4; // 完成浴室
|
||
ACT_LOG_TYPE_COMPLETE_CLOAKROOM = 5; // 完成衣帽间
|
||
ACT_LOG_TYPE_GET_NEW_AVATAR = 6; // 获得新头像
|
||
ACT_LOG_TYPE_GET_NEW_AVATAR_FRAME = 7; // 获得新头像框
|
||
ACT_LOG_TYPE_GET_NEW_EMOTION = 8; // 获得新表情
|
||
ACT_LOG_TYPE_GET_NEW_DECORATION = 9; // 获得新装饰品
|
||
ACT_LOG_TYPE_GET_NEW_COSTUME = 10; // 获得新服装
|
||
ACT_LOG_TYPE_COMPLETE_CARD_ALBUM = 11; // 完成卡册收集
|
||
ACT_LOG_TYPE_COMPLETE_ALL_CARDS = 12; // 完成全卡牌收集
|
||
ACT_LOG_TYPE_GET_CHAMPIONSHIP_RANK = 13; // 获得锦标赛名次
|
||
ACT_LOG_TYPE_GET_CHAMPIONSHIP_PRIZE = 14; // 获得锦标赛大奖
|
||
ACT_LOG_TYPE_GET_LIMITED_ACTIVITY_PRIZE = 15; // 获得限时活动大奖
|
||
ACT_LOG_TYPE_JOIN_FRIEND_COOP_ACTIVITY = 16; // 参加好友合作类活动
|
||
ACT_LOG_TYPE_GET_VISIT_GAME_PRIZE = 17; // 获得拜访小游戏大奖(翻牌)
|
||
ACT_LOG_TYPE_GET_VISIT_GAME_PRIZE_1 = 18; // 获得拜访小游戏大奖(除翻牌)
|
||
ACT_LOG_TYPE_OPEN_PET_TREASURE = 19; // 打开宠物宝藏
|
||
ACT_LOG_TYPE_VISIT_UPVOTE = 20; // 拜访时点赞
|
||
ACT_LOG_TYPE_COMPLETE_HANDBOOK_ACHIEVEMENT = 21; // 完成图鉴收集成就
|
||
ACT_LOG_TYPE_COMPLETE_CHAPTER_SCENES = 22; // 完成第X章所有场景
|
||
ACT_LOG_TYPE_LOST_USER_RETURN = 23; // 流失用户回归
|
||
}
|
||
|
||
|
||
|
||
message ActLog {
|
||
int32 Type = 1;
|
||
int64 Time = 2;
|
||
string Param = 3;
|
||
}
|
||
|
||
message ResPlayerRank{
|
||
int64 Uid = 1;
|
||
string Name = 2;
|
||
int32 Face = 3;
|
||
int32 Avatar = 4;
|
||
int32 Level = 5;
|
||
float score = 6;
|
||
int32 type = 7; // 排行类型 0:玩家 2:机器人
|
||
map<int32, int32> PlayroomSet = 8;// part => id
|
||
map<int32, int32> DressSet = 9;// part => id
|
||
int32 FurSet = 10; // 毛皮设置
|
||
ActLog Last = 11; //最后一条活动日志
|
||
string PetName = 12; // 宠物名字
|
||
}
|
||
|
||
message ResFriendLog{
|
||
ResPlayerSimple Player = 1;
|
||
int32 Type = 2;
|
||
int32 Time = 3;
|
||
string Param = 4;
|
||
int32 Id = 5;
|
||
bool Upvote = 6; // 是否点赞
|
||
}
|
||
|
||
message NotifyFriendLog{
|
||
ResFriendLog info = 1;
|
||
FriendBubbleInfo Bubble = 2; // 气泡
|
||
}
|
||
|
||
message FriendBubbleInfo{
|
||
int32 Id = 1; // 气泡id
|
||
int32 Type = 2; // 气泡类型 1:普通 2:
|
||
repeated ItemInfo Items = 3; // 奖励
|
||
}
|
||
|
||
message NotifyFriendCard{
|
||
ResFriendCard Info = 1;
|
||
}
|
||
|
||
message ResFriendCard{
|
||
int64 Uid = 1;
|
||
string Name = 2;
|
||
int32 Face = 3;
|
||
int32 Avatar = 4;
|
||
int32 Level = 5;
|
||
int32 Type = 6;
|
||
int32 Time = 7;
|
||
int32 CardId = 8;
|
||
int32 ExCardId = 9;
|
||
int32 Status = 10;
|
||
string Id = 11;
|
||
int32 Emoji = 12; // 表情Id
|
||
}
|
||
|
||
message ReqKv{
|
||
int32 key = 1;
|
||
string value = 2;
|
||
}
|
||
|
||
message ResKv{
|
||
map<int32, string> kv = 1;
|
||
}
|
||
|
||
message ReqFriendByCode{
|
||
string Code = 1; // 邀请码
|
||
}
|
||
|
||
message ResFriendByCode{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
ResPlayerSimple Player = 3; // 玩家信息
|
||
}
|
||
|
||
|
||
// 好友推荐
|
||
message ReqFriendRecommend{}
|
||
message ResFriendRecommend{
|
||
repeated ResPlayerSimple List = 1;
|
||
}
|
||
|
||
// 隐藏
|
||
message ReqFriendIgnore{
|
||
int64 Uid = 1;
|
||
}
|
||
|
||
message ResFriendIgnore{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
}
|
||
|
||
|
||
|
||
// 好友基础信息
|
||
message ReqFriendList{}
|
||
message ResFriendList{
|
||
repeated ResPlayerSimple FriendList = 1;
|
||
repeated int64 ReqApplyList = 3; // 已申请好友列表
|
||
repeated int32 Npc = 2; // npc列表
|
||
int32 Sponsor = 4; // 今日赞助次数
|
||
}
|
||
|
||
message ReqAddNpc{
|
||
int32 NpcId = 1;
|
||
}
|
||
message ResAddNpc{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
int32 NpcId = 3;
|
||
}
|
||
// 好友申请列表
|
||
message ReqFriendApply{
|
||
int32 Type = 1; // 玩家通过x途径添加好友:0.默认途径;1.好友码
|
||
}
|
||
message ResFriendApply{
|
||
repeated ResFriendApplyInfo ApplyList = 1;
|
||
}
|
||
message ResFriendApplyInfo{
|
||
ResPlayerSimple Player = 1;
|
||
int32 Time = 2;
|
||
}
|
||
// 好友卡牌交换列表
|
||
message ReqFriendCardMsg{}
|
||
message ResFriendCardMsg{
|
||
repeated ResFriendCard MsgList = 1;
|
||
}
|
||
|
||
// 好友心愿单请求列表
|
||
message ReqWishApplyList{}
|
||
message ResWishApplyList{
|
||
repeated ResFriendApplyInfo ApplyList = 1;
|
||
}
|
||
|
||
// 同意好友心愿单请求
|
||
message ReqWishApply{
|
||
int64 Uid = 1;
|
||
}
|
||
|
||
message ResWishApply{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
int64 Uid = 3;
|
||
}
|
||
|
||
// 好友时间线
|
||
message ReqFriendTimeLine{}
|
||
message ResFriendTimeLine{
|
||
repeated ResFriendLog Log = 1;
|
||
repeated ResFriendReply Reply = 2;
|
||
}
|
||
|
||
message ResFriendReply{
|
||
int32 Id = 1; // 回复id
|
||
int32 Type = 2; // 回复类型 1:打招呼 2:被打招呼
|
||
string Param = 3; // 回复内容
|
||
int32 Status = 4; // 状态 0:未处理 1:已处理
|
||
int64 AddTime = 5; // 添加时间
|
||
int64 EndTime = 6; //
|
||
ResPlayerSimple Player = 7; // 玩家信息
|
||
repeated ItemInfo Items = 8; // 奖励
|
||
}
|
||
|
||
enum FRIEND_REPLY_TYPE {
|
||
FRIEND_REPLY_TYPE_NONE = 0; // 默认
|
||
FRIEND_REPLY_TYPE_GREET = 1; // 打招呼
|
||
FRIEND_REPLY_TYPE_RETURN_GREET = 2; // 被打招呼
|
||
REPLY_TYPE_CATNIP = 3; // 猫薄荷加好友
|
||
REPLY_TYPE_CATNIP_ITEMS = 4; // 收到猫薄荷好友道具
|
||
}
|
||
|
||
message ReqFriendReplyHandle{
|
||
int32 LogId = 1; // 时间线id
|
||
string Param = 2; // 回复内容
|
||
int32 Type = 3; // 回复类型 1:处理 2:删除 3:查看
|
||
}
|
||
|
||
message ResFriendReplyHandle{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
int32 LogId = 3; // 时间线id
|
||
int32 Type = 4; // 回复类型 1:处理 2:删除 3:查看;
|
||
FRIEND_REPLY_HANDLE_ERR_TYPE ErrType = 5; // 错误类型;
|
||
}
|
||
|
||
enum FRIEND_REPLY_HANDLE_ERR_TYPE{
|
||
NONE = 0; // 默认
|
||
CATNIP = 1; // 好友位置已满不存在
|
||
}
|
||
|
||
message ResFriendBubble{
|
||
repeated FriendBubbleInfo Bubble = 1; // 气泡
|
||
}
|
||
|
||
// 时间线点赞
|
||
message ReqFriendTLUpvote{
|
||
int32 Id = 1;
|
||
}
|
||
|
||
message ResFriendTLUpvote{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
int32 Id = 3;
|
||
}
|
||
|
||
// 时间线领奖
|
||
message ReqFriendTReward{
|
||
int32 Id = 1;
|
||
}
|
||
|
||
message ResFriendTReward{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
int32 Id = 3;
|
||
}
|
||
|
||
message ResFriendApplyNotify{
|
||
ResPlayerSimple Player = 1;
|
||
int32 Type = 2; // 1:申请 2:同意 3:拒绝 4:删除;
|
||
int32 Time = 3;
|
||
}
|
||
|
||
message ResFriendReplyNotify{
|
||
ResFriendReply info = 1;
|
||
int32 Type = 2; // 1:打招呼 2:被打招呼;
|
||
int32 Time = 3;
|
||
}
|
||
|
||
// 玩家处理离线信息聚合弹窗
|
||
message ResPlayerLougouMsg{
|
||
int32 Type = 1; // 弹窗类型:0 添加好友信息;1 其他信息
|
||
string Name = 2; // 显示的名称
|
||
repeated int32 Face = 3; // 聚合头像
|
||
int32 Count = 4; // 处理的信息数量
|
||
repeated string FacebookPic = 5; //facebook头像
|
||
repeated int64 Uids = 6; // uid列表
|
||
}
|
||
|
||
// 申请好友
|
||
message ReqApplyFriend{
|
||
int64 Uid = 1;
|
||
int32 Type = 2; // 0:普通请求 1:赞助请求
|
||
}
|
||
|
||
message ResApplyFriend{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
int64 Uid = 3;
|
||
}
|
||
|
||
// 观看广告
|
||
message ReqAdWatch{
|
||
int32 Type = 1; // 观看广告的途径
|
||
}
|
||
|
||
message ResAdWatch{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
}
|
||
|
||
// 同意申请
|
||
message ReqAgreeFriend{
|
||
int64 Uid = 1;
|
||
}
|
||
|
||
message ResAgreeFriend{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
int64 Uid = 3;
|
||
ResPlayerSimple Player = 4;
|
||
}
|
||
|
||
// 拒绝申请
|
||
message ReqRefuseFriend{
|
||
int64 Uid = 1;
|
||
}
|
||
|
||
message ResRefuseFriend{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
int64 Uid = 3;
|
||
}
|
||
|
||
// 删除好友
|
||
message ReqDelFriend{
|
||
int64 Uid = 1;
|
||
}
|
||
|
||
message ResDelFriend{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
int64 Uid = 3;
|
||
}
|
||
|
||
// 玩家榜单
|
||
message ReqRank{
|
||
int32 Type = 1; // 1:玩家榜单 2:全球榜单
|
||
}
|
||
|
||
message ResRank{
|
||
int32 Type = 1; // 榜单类型
|
||
map<int32, ResPlayerSimple> RankList = 2; // 榜单数据
|
||
int32 MyRank = 3; // 我的排行
|
||
float MyScore = 4; //我的积分
|
||
}
|
||
|
||
// 邮件列表
|
||
message ReqMailList{}
|
||
message ResMailList{
|
||
map<int32, MailInfo> MailList = 1;
|
||
}
|
||
message MailInfo{
|
||
int32 Id = 1; // 邮件id
|
||
string Title = 2; // 标题
|
||
string Content = 3; // 内容
|
||
int32 Time = 4; // 时间
|
||
int32 Status = 5; // 0 未读 1 已读 2 已领取 3 已删除
|
||
repeated ItemInfo Items = 6; // 奖励
|
||
int32 Type = 7; //邮件类型 1普通邮件 2节日邮件 3 礼包邮件
|
||
string TitleEn = 8; // 英文标题
|
||
string ContentEn = 9; // 英文内容
|
||
string SubTitle = 10; // 子标题
|
||
string SubTitleEn = 11; // 英文子标题
|
||
string TitlePtBr = 12; // 葡萄牙标题
|
||
string ContentPtBr = 13; // 葡萄牙内容
|
||
string SubTitlePtBr = 14; // 葡萄牙子标题
|
||
string TitleEsLa = 15; // 西班牙语标题
|
||
string SubTitleEsLa = 16; // 西班牙语子标题
|
||
string ContentEsLa = 17;// 西班牙语内容
|
||
}
|
||
message MailNotify {
|
||
MailInfo Info = 1;
|
||
}
|
||
// 读邮件
|
||
message ReqReadMail{
|
||
int32 Id = 1;
|
||
}
|
||
|
||
message ResReadMail{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
int32 Id = 3;
|
||
}
|
||
|
||
// 领取邮件
|
||
message ReqGetMailReward{
|
||
int32 Id = 1;
|
||
}
|
||
|
||
message ResGetMailReward{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
int32 Id = 3;
|
||
}
|
||
|
||
// 删除邮件
|
||
message ReqDeleteMail{
|
||
int32 Id = 1;
|
||
}
|
||
|
||
message ResDeleteMail{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
int32 Id = 3;
|
||
}
|
||
|
||
// 充值
|
||
|
||
message ResCharge{
|
||
float Charge = 1; // 总充值金额
|
||
int32 Total = 2; // 总充值次数
|
||
repeated int32 First = 3; //已首充档次
|
||
map<int32, ResSpecialShop> SpecialShop = 4; // 特惠礼包
|
||
int32 FreeShop = 5; // 已领取免费礼包档次
|
||
map<int32, ResChessShop> ChessShop = 6; // 棋子商店
|
||
map<int32, int32> Gift = 7; // 礼包 礼包id =》 礼包数量
|
||
bool Ad = 8; // 是否有广告礼包
|
||
WishList Wish = 9; // 心愿单
|
||
float SpecialCharge = 10; // 特35天最大充值金额
|
||
int32 SpecialChargeWeek = 11; // 距离现在多少周
|
||
float TodayCharge = 12; // 今日充值金额
|
||
float MonthCharge = 13; // 本月充值金额
|
||
int64 AdEndTime = 14; // 广告礼包结束时间
|
||
map<int32, WeeklyDiscountInfo> WeeklyDiscount = 15; // 每周优惠 id -> 限购次数
|
||
int64 PetWorkRemainTime = 16; // 剩余时间
|
||
int64 WeeklyEndTime = 17; // 每周优惠结束时间
|
||
}
|
||
|
||
message LogoutPetWork{
|
||
int64 WorkTime = 1; // 工作时间
|
||
int64 RemainTime = 2; // 剩余时间
|
||
}
|
||
|
||
message WeeklyDiscountInfo{
|
||
int32 Id = 1; // 每周优惠id
|
||
int32 Count = 2; // 剩余购买次数
|
||
int32 Discount = 3; // 折扣百分比
|
||
}
|
||
|
||
message WishList {
|
||
int32 Id = 1; // 物品id
|
||
int32 Count = 2; // 心愿点数
|
||
repeated int64 Uid = 3; // 今日已发送玩家id
|
||
}
|
||
|
||
// 添加心愿单
|
||
message ReqAddWish{
|
||
int32 Id = 1; // 商店id
|
||
int32 Type = 2; // 物品类型 1 playroom商店
|
||
}
|
||
|
||
message ResAddWish{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
}
|
||
|
||
// 领取心愿单奖励
|
||
message ReqGetWish{}
|
||
message ResGetWish{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
}
|
||
|
||
// 发送心愿单请求
|
||
message ReqSendWishBeg{
|
||
repeated int64 Uid = 1; // 玩家id
|
||
}
|
||
|
||
message ResSendWishBeg{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
}
|
||
|
||
message ResSpecialShop {
|
||
int32 Grade = 1; //挡位
|
||
int32 Count = 2; //剩余购买次数
|
||
}
|
||
|
||
message ResChessShop {
|
||
int32 Diamond = 1; // 需要花费钻石
|
||
int32 Count = 2; // 剩余购买数量
|
||
int32 ChessId = 3; // 棋子id
|
||
}
|
||
|
||
message ReqFreeShop{} // 领取免费奖励
|
||
|
||
message ResFreeShop{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
}
|
||
|
||
// 商店购买棋子
|
||
message ReqBuyChessShop{
|
||
int32 Id = 1;
|
||
}
|
||
|
||
message ResBuyChessShop{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
}
|
||
|
||
// 商店购买棋子
|
||
message ReqBuyChessShop2{
|
||
int32 Id = 1;
|
||
map<string, int32> mChessData = 2;
|
||
}
|
||
message ResBuyChessShop2{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
}
|
||
// 刷新棋子商店
|
||
message ReqRefreshChessShop{}
|
||
|
||
message ResRefreshChessShop{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
}
|
||
|
||
message ReqEndless{}
|
||
|
||
message ResEndless{
|
||
int32 Id = 1;
|
||
map<int32, ResEndlessInfo> EndlessList = 2;
|
||
}
|
||
|
||
message ResEndlessInfo{
|
||
int32 ChargeId = 1;
|
||
int32 Type = 2;
|
||
repeated ItemInfo Items = 3;
|
||
}
|
||
|
||
message ReqEndlessReward{
|
||
}
|
||
|
||
message ResEndlessReward{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
}
|
||
|
||
message ResPiggyBank{
|
||
int32 Type = 1; // 存钱罐类型 1:充值 2:广告
|
||
int32 Diamond = 2; // 存钱罐中的钻石
|
||
int32 Count = 3; // 剩余可以触发的次数
|
||
int32 EndTime = 4; // 结束时间 当前存钱罐结束时间
|
||
}
|
||
|
||
message ReqPiggyBankReward{} // 领取猪猪银行奖励
|
||
|
||
message ResPiggyBankReward{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
}
|
||
|
||
message ReqChargeReceive{
|
||
int64 Uid = 1; // 玩家id
|
||
string Content = 2; // 回复邮件内容
|
||
}
|
||
|
||
message ResChargeReceive{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
}
|
||
|
||
message ReqCreateOrderSn{
|
||
int32 ChargeId = 1;
|
||
string PlatForm = 2; // 平台标识 测试用test
|
||
string channel = 3; // 支付渠道标识 测试用test
|
||
int32 Type = 4; // 订单类型 1:充值 2赠送
|
||
int64 Uid = 5; // 赠送的uid
|
||
}
|
||
|
||
message ResCreateOrderSn{
|
||
string OrderSn = 1; // 订单号
|
||
}
|
||
|
||
message ReqShippingOrder{
|
||
string OrderSn = 1; // 订单号
|
||
string ProduceId = 2; // 商品Id
|
||
string Token = 3; // token
|
||
int32 Status = 4; // 1:支付成功 2:支付失败
|
||
}
|
||
|
||
message ResShippingOrder{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
}
|
||
|
||
message ReqChampship{}
|
||
|
||
message ResChampship{
|
||
int32 Score = 1;
|
||
int32 Reward = 2;
|
||
int32 EndTime = 3;
|
||
int32 Period = 4;
|
||
int32 Rank = 5;
|
||
int32 RankReward = 6; // 1可领取 2已领取
|
||
int32 Status = 7;
|
||
int32 TodayActivityId = 8;//今日生效的活动类型
|
||
int32 YesterdayActivityId = 9;//昨日生效的活动类型
|
||
}
|
||
|
||
message ReqChampshipReward{}
|
||
|
||
message ResChampshipReward{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
}
|
||
message ReqChampshipRankReward{}
|
||
message ResChampshipRankReward{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
}
|
||
|
||
message ReqChampshipRank{}
|
||
message ResChampshipRank{
|
||
map<int32, ResPlayerRank> RankList = 1; // 榜单数据
|
||
int32 MyRank = 2; // 我的排行
|
||
float MyScore = 3; //我的积分
|
||
}
|
||
|
||
message ReqChampshipPreRank{}
|
||
message ResChampshipPreRank{
|
||
map<int32, ResPlayerRank> RankList = 1; // 榜单数据
|
||
int32 MyRank = 2; // 我的排行
|
||
float MyScore = 3; //我的积分
|
||
}
|
||
|
||
message ResNotifyCard{
|
||
map<int32, int32> Card = 1; // 卡牌
|
||
map<int32, int32> Master = 2; // 万能卡牌
|
||
int32 ExStar = 3; // 额外星星
|
||
map<int32, int32> Handbook = 4; // 图鉴
|
||
}
|
||
|
||
message ReqSetFacebookUrl{
|
||
string Url = 1;
|
||
}
|
||
|
||
message ResSetFacebookUrl{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
}
|
||
|
||
// 邀请facebook好友
|
||
message ReqInviteFriendData{
|
||
int64 dwUin = 1;
|
||
}
|
||
message ResInviteFriendData{
|
||
repeated int32 IdLists = 1;
|
||
int32 GetIndex = 2;
|
||
}
|
||
|
||
message ReqSelfInvited{
|
||
int64 InviterId = 1;
|
||
}
|
||
message ResSelfInvited{
|
||
int32 ResultCode = 1;
|
||
}
|
||
|
||
message NotifyInvitedSuccess{
|
||
int32 ResultCode = 1;
|
||
repeated int32 IdLists = 2;
|
||
}
|
||
|
||
message ReqGetInviteReward{
|
||
int32 GetIndex = 1;
|
||
}
|
||
|
||
message ResGetInviteReward{
|
||
int32 ResultCode = 1;
|
||
}
|
||
|
||
///请求自动添加facebook好友
|
||
|
||
message ReqAutoAddInviteFriend{
|
||
int64 id = 1; // uid
|
||
}
|
||
message ResAutoAddInviteFriend{
|
||
int32 ResultCode = 1;
|
||
}
|
||
|
||
message ReqAutoAddInviteFriend2{
|
||
string id = 1; // facebook id
|
||
}
|
||
message ResAutoAddInviteFriend2{
|
||
int32 ResultCode = 1;
|
||
}
|
||
|
||
// 挖矿活动
|
||
message ReqMining{}
|
||
message ResMining{
|
||
int32 Id = 1; // 活动id
|
||
int32 Status = 2; // 0 未开始 1 进行中 2 已结束
|
||
int32 EndTime = 3; // 结束时间
|
||
int32 Template = 4; // 模板
|
||
int32 Pass = 5; // 关卡
|
||
repeated int32 Gem = 6; // 宝石
|
||
map<int32, string> Map = 7; // 地图
|
||
int32 Mining = 8; // 本关挖矿次数
|
||
map<int32 , ItemList> PassReward = 9 ;// 每个关卡的奖励
|
||
}
|
||
message ReqMiningTake{
|
||
map<int32, string> Map = 1; // 地图
|
||
int32 Gem = 2; // 解锁的宝石
|
||
}
|
||
message ResMiningTake{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
}
|
||
message ReqMiningReward{}
|
||
message ResMiningReward{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
}
|
||
|
||
// 活动通行证
|
||
message ReqActPass{}
|
||
message ResActPass{
|
||
int32 Id = 1; // 活动id
|
||
int32 Status = 2; // 0 未开始 1 进行中 2 已结束
|
||
int32 EndTime = 3; // 结束时间
|
||
int32 Template = 4; // 模板
|
||
int32 Score = 6; // 经验
|
||
repeated int32 Reward = 7; // 奖励 已领取的奖励 Id
|
||
bool LowPass = 8; // 是否购买低级通行证
|
||
bool HighPass = 9; // 是否购买高级通行证
|
||
}
|
||
|
||
message ReqActPassReward{
|
||
}
|
||
|
||
message ResActPassReward{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
repeated int32 RewardLevel = 3; // 已领取的奖励 Id
|
||
}
|
||
|
||
message ResActRed{
|
||
map<int32, int32> Red = 1; // 活动红点
|
||
}
|
||
// 活动红点通知
|
||
message NotifyActRed{
|
||
int32 Id = 1;
|
||
int32 Red = 2;
|
||
}
|
||
// 活动更新通知
|
||
message ActivityNotify {
|
||
ActivityInfo Info = 1;
|
||
}
|
||
|
||
message ResItem{
|
||
map<int32, int32> Item = 1;
|
||
}
|
||
|
||
message ItemNotify{
|
||
map<int32, int32> Item = 1; // 道具id =》 变化的数量
|
||
}
|
||
|
||
|
||
//猜颜色
|
||
message ReqGuessColor{}
|
||
message ResGuessColor{
|
||
int32 Id = 1; // 活动id
|
||
int32 Status = 2; // 0 未开始 1 进行中 2 已结束
|
||
int32 EndTime = 3; // 结束时间
|
||
int32 Template = 4; // 模板
|
||
int32 Pass = 5; // 关卡
|
||
repeated GuessColorInfo MapList = 6; // 我的错误历史
|
||
map<int32, int32> OMap = 7; // 对手完成进度
|
||
int32 WinTime = 8; // 赢的次数
|
||
opponent Opponent = 9; // 对手
|
||
}
|
||
|
||
message opponent{
|
||
string Name = 2;
|
||
int32 Face = 3;
|
||
int32 Avatar = 4;
|
||
int32 Progress = 5;
|
||
}
|
||
|
||
// 猜颜色
|
||
message ReqGuessColorTake{
|
||
GuessColorInfo Map = 1; // 我的错误历史
|
||
map<int32, int32> OMap = 2; // 对手完成进度
|
||
}
|
||
|
||
message GuessColorInfo{
|
||
map<int32, int32> Map = 1; // 我的错误历史
|
||
}
|
||
|
||
message ResGuessColorTake{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
}
|
||
|
||
// 领奖
|
||
message ReqGuessColorReward{}
|
||
message ResGuessColorReward{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
}
|
||
|
||
message ReqRace{}
|
||
message ResRace{
|
||
int32 Id = 1; // 活动id
|
||
int32 Status = 2; // 0 未开始 1 进行中 2 已结束
|
||
int32 EndTime = 3; // 结束时间
|
||
int32 Template = 4; // 模板
|
||
int32 Pass = 5; // 关卡
|
||
int32 GameStartTime = 6; // 游戏开始时间
|
||
int32 GameEndTime = 7; // 游戏结束时间
|
||
int32 Progress = 8; // 进度
|
||
repeated raceopponent Opponent = 9; // 对手
|
||
int32 Rank = 10; // 排名
|
||
}
|
||
|
||
message raceopponent{
|
||
int32 Id = 1;
|
||
int32 Face = 2;
|
||
int32 Avatar = 3;
|
||
string Name = 4;
|
||
int32 Progress = 5;
|
||
}
|
||
|
||
|
||
message ReqRaceStart{}
|
||
message ResRaceStart{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
}
|
||
|
||
message ReqRaceReward{}
|
||
message ResRaceReward{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
}
|
||
//--------------------------[pet fur]-------------------------
|
||
//宠物毛皮数据
|
||
message ReqPetFur{}
|
||
message ResPetFur{
|
||
repeated int32 FurId = 1; // 拥有毛皮列表
|
||
int32 FurSet = 2; // 设置的毛皮id
|
||
int32 FreeCount = 3; //剩余免费次数
|
||
}
|
||
//宠物毛皮购买
|
||
message ReqPetFurBuy{
|
||
int32 FurId = 1; // 毛皮商店id
|
||
}
|
||
message ResPetFurBuy{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
}
|
||
// 宠物毛皮设置
|
||
message ReqFurSet{
|
||
int32 FurId = 1; //宠物毛皮id
|
||
}
|
||
message ResFurSet{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
}
|
||
|
||
|
||
//--------------------------【playroom】--------------------------
|
||
message ReqPlayroom{} // 请求我的空间信息
|
||
|
||
message ResPlayroom{
|
||
int32 status = 1; // 状态
|
||
repeated ItemInfo Items = 2; // 触发式订单奖励
|
||
repeated RoomOpponent Opponent = 3; // 对手
|
||
repeated FriendRoom Friend = 4; // 好友
|
||
map<int32, int32> Playroom = 5; // 空间装饰 位置 =》 装饰id
|
||
repeated PlayroomCollectInfo collect = 6; // 已解锁的装饰
|
||
map<int32, int32> Mood = 7; // 心情 <位置, 心情>
|
||
repeated ItemInfo LoseItem = 8; // 损失的道具
|
||
int32 StartTime = 9; // 开始时间
|
||
int32 WorkStatus = 10; // 1 工作中 2 休息中
|
||
int32 AllMood = 11; // 总心情
|
||
repeated ChipInfo Chip = 12; // 碎片
|
||
int32 WorkOutline = 13;// 离线打工状态 0 未离线 1 已离线
|
||
int32 Jackpot = 14; // 每日转盘次数
|
||
map<int32, int32> Physiology = 15;
|
||
map<int32, PlayroomDress> Dress = 16; // 服装仓库 位置 =》 服装id 位置ID: 1 帽子 2 眼镜 3 上衣 4 裤子 5 鞋子 6 连体 7 胡子 8 脸 9 美瞳
|
||
map<int32, int32> DressSet = 17; // 服装装饰 位置 =》 服装id
|
||
repeated PlayroomAirInfo PetAir = 18; // 宠物背包
|
||
int32 PetAirSet = 19; // 宠物背包设置
|
||
int32 Upvote = 20; // 点赞次数
|
||
int32 RoomPoint = 21; // 房间积分
|
||
repeated int32 Unlock = 22; // 解锁的房间id
|
||
repeated DailyTask DailyTask = 23; // 每日任务
|
||
repeated int32 DailyTaskReward = 24; // 任务大奖励
|
||
int32 InteractNum = 25; // 互动次数
|
||
int32 Kiss = 26; // 亲吻次数
|
||
int64 Revenge = 27; // 复仇Uid
|
||
repeated AdItem AdItem = 28; // 广告奖励信息
|
||
FriendRoom Target = 29; // 目标房间
|
||
map<int32, WeeklyDiscountInfo> WeeklyDiscount = 30; // 每周优惠 id -> 限购次数
|
||
}
|
||
|
||
message NotifyPlayroomTask{
|
||
repeated DailyTask DailyTask = 1; // 每日任务
|
||
repeated int32 DailyTaskReward = 2; // 任务大奖励
|
||
}
|
||
|
||
// playroom小游戏破产通知
|
||
message NotifyPlayroomBroken{
|
||
ResPlayerSimple Player = 1;
|
||
}
|
||
|
||
|
||
// 领取任务奖励
|
||
message ReqPlayroomTask{
|
||
int32 Id = 1; // 任务id
|
||
}
|
||
|
||
message ResPlayroomTask{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
int32 Id = 3; // 任务id
|
||
}
|
||
|
||
// 领取任务大奖
|
||
message ReqPlayroomTaskReward{
|
||
int32 Type = 1; // 领奖类型 1 2
|
||
}
|
||
message ResPlayroomTaskReward{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
int32 Id = 3; // 任务id
|
||
int32 Type = 4; // 领奖类型 1 2
|
||
}
|
||
|
||
message ReqPlayroomUnlock{
|
||
int32 Id = 1; // 房间id
|
||
}
|
||
|
||
message ResPlayroomUnlock{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
int32 Id = 3; // 房间id
|
||
}
|
||
|
||
message ReqPlayroomUpvote{
|
||
int64 Id = 1; // 对手id
|
||
}
|
||
message ResPlayroomUpvote{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
int64 Id = 3; // 对手id
|
||
}
|
||
|
||
message PlayroomDress{
|
||
repeated PlayroomDressInfo List = 1; // 服装仓库 位置 =》 服装id
|
||
}
|
||
|
||
message PlayroomDressInfo{
|
||
int32 Id = 1; // 服装id
|
||
int64 EndTime = 2; // 结束时间
|
||
int64 AddTime = 3; // 添加时间
|
||
string Label = 4; // 标签
|
||
}
|
||
|
||
|
||
message PlayroomAirInfo{
|
||
int32 Id = 1; // 服装id
|
||
int64 EndTime = 2; // 结束时间
|
||
int64 AddTime = 3; // 添加时间
|
||
string Label = 4; // 标签
|
||
}
|
||
|
||
message PlayroomCollectInfo{
|
||
int32 Id = 1; // 服装id
|
||
int64 EndTime = 2; // 结束时间
|
||
int64 AddTime = 3; // 添加时间
|
||
string Label = 4; // 标签
|
||
}
|
||
|
||
message ReqPlayroomDressSet{
|
||
map<int32, int32> DressSet = 1; // 服装装饰 位置 =》 服装id
|
||
}
|
||
|
||
message ResPlayroomDressSet{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
}
|
||
|
||
message ReqPlayroomPetAirSet{
|
||
int32 PetAirSet = 1; // 宠物背包设置
|
||
}
|
||
|
||
message ResPlayroomPetAirSet{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
}
|
||
|
||
message ReqPlayroomWrokOutline{} // 处理离线打工
|
||
message ResPlayroomWrokOutline{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
}
|
||
message NofiPlayroomStatus{
|
||
int32 WorkOutline = 1; // 状态
|
||
}
|
||
message NotifyPlayroomWork{
|
||
int32 StartTime = 1; // 开始时间
|
||
int32 WorkStatus = 2; // 1 工作中 2 休息中
|
||
}
|
||
|
||
message NotifyPlayroomLose{
|
||
repeated ItemInfo LoseItem = 1; // 损失的道具
|
||
repeated ChipInfo Chip = 2;// 碎片
|
||
int64 Revenge = 3; // 复仇
|
||
}
|
||
|
||
message ChipInfo {
|
||
int64 Uid = 1; // 玩家id
|
||
int32 EmojiId = 2; // 表情id
|
||
}
|
||
|
||
message NotifyPlayroomMood{
|
||
int32 AllMood = 1; // 总心情
|
||
map<int32, int32> Mood = 2; // 心情 <位置, 心情>
|
||
map<int32, int32> Physiology = 3; // 生理 <位置, 生理>
|
||
repeated AdItem AdItem = 4; // 广告奖励
|
||
}
|
||
|
||
message AdItem {
|
||
int32 Watch = 1; // 今日观看次数
|
||
int32 LastWatch = 2; // 上次观看时间
|
||
int32 ItemId = 3; // 道具id
|
||
}
|
||
|
||
message NotifyPlayroomKiss{
|
||
int32 Kiss = 1; // 亲吻次数
|
||
}
|
||
|
||
message FriendRoom{
|
||
int64 Uid = 1;
|
||
string Name = 2;
|
||
int32 Face = 3;
|
||
int32 Avatar = 4;
|
||
int32 Times = 5; // 以你为目标的次数
|
||
}
|
||
|
||
message RoomOpponent{
|
||
int64 Uid = 1;
|
||
string Name = 2;
|
||
int32 Face = 3;
|
||
int32 Avatar = 4;
|
||
int32 LastTime = 5; // 上次被攻击时间
|
||
}
|
||
|
||
|
||
|
||
// 请求拜访空间信息
|
||
message ReqPlayroomInfo{
|
||
int64 Uid = 1;
|
||
}
|
||
|
||
message ResPlayroomInfo{
|
||
int64 Uid = 1;
|
||
string name = 2;
|
||
int32 Face = 3;
|
||
int32 Avatar = 4;
|
||
map<int32, int32> Playroom = 5; // 空间装饰 位置 =》 装饰id
|
||
int32 GameId = 6; // 游戏id
|
||
map<int32, ItemInfo> Items = 7; // 游戏奖励
|
||
int32 Status = 8; // 状态 0 未开始 1 选择奖励 2 已结束
|
||
bool defense = 9; // 是否有防御
|
||
map<int32, int32> flip = 10; // 翻牌 <位置, 牌>
|
||
int32 Chip = 11; // 碎片
|
||
string PetName = 12; // 宠物名
|
||
map<int32, int32> Emoji = 13; // 表情
|
||
bool Upvote = 14; // 是否点赞
|
||
int32 UpvoteCount = 15; // 点赞次数
|
||
map<int32, int32> DressSet = 16; // 服装装饰 位置 =》 服装id
|
||
int32 Kiss = 17; // 亲吻次数
|
||
int32 Fur = 18; //宠物毛皮
|
||
}
|
||
// 请求翻牌
|
||
message ReqPlayroomFlip{
|
||
int32 Id = 1; // 翻牌位置
|
||
}
|
||
|
||
message ResPlayroomFlip{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
int32 Id = 3; // 翻牌位置
|
||
int32 CardId = 4; // 卡牌id
|
||
}
|
||
|
||
// 引导修改playroom生理值
|
||
message ReqPlayroomGuide{
|
||
int32 Type = 1; //
|
||
}
|
||
|
||
message ResPlayroomGuide{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
}
|
||
|
||
// 领取游戏奖励
|
||
message ReqPlayroomFlipReward{
|
||
int32 EmojiId = 1; // 表情id
|
||
}
|
||
|
||
message ResPlayroomFlipReward{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
bool Broken = 3;
|
||
}
|
||
|
||
message ReqPlayroomGame{
|
||
int32 Type = 1; // 游戏结果
|
||
int32 EmojiId = 2; // 表情id
|
||
}
|
||
|
||
message ResPlayroomGame{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
int32 Type = 3;
|
||
map<int32, ItemInfo> Items = 4; // 游戏奖励
|
||
}
|
||
|
||
// 展示游戏结果数据
|
||
message ReqPlayroomGameShowReward{
|
||
int32 Type = 1; //游戏结果
|
||
int32 SelectId = 2; // 选择id
|
||
}
|
||
message ResPlayroomGameShowReward{
|
||
repeated ItemInfo Items = 1; // 奖励道具
|
||
}
|
||
|
||
// 宠物交互
|
||
message ReqPlayroomInteract{
|
||
int32 Id = 1; // 互动类型
|
||
int32 Type = 2; // 1 消耗道具1 2 消耗道具2
|
||
}
|
||
|
||
message ResPlayroomInteract{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
int32 InteractNum = 3; // 互动次数
|
||
}
|
||
|
||
// playroom装饰
|
||
message ReqPlayroomSetRoom{
|
||
map<int32, int32> Playroom = 1; // 空间装饰 位置 =》 装饰id
|
||
}
|
||
|
||
message ResPlayroomSetRoom{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
}
|
||
|
||
|
||
|
||
message ReqPlayroomSelectReward{
|
||
int32 Id = 1; // 奖励id
|
||
int32 EmojiId = 2; // 表情id
|
||
}
|
||
|
||
message ResPlayroomSelectReward{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
}
|
||
|
||
// 处理偷取的棋子
|
||
message ReqPlayroomLose{}
|
||
message ResPlayroomLose{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
}
|
||
|
||
// 打工
|
||
message ReqPlayroomWork{}
|
||
message ResPlayroomWork{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
}
|
||
|
||
// 休息
|
||
message ReqPlayroomRest{}
|
||
message ResPlayroomRest{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
}
|
||
|
||
// 抽奖
|
||
message ReqPlayroomDraw{}
|
||
message ResPlayroomDraw{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
int32 Id = 3; // 奖励Id
|
||
}
|
||
|
||
// 消除 纸屑
|
||
message ReqPlayroomChip{
|
||
repeated int64 Uid = 1; // 要消除的层数
|
||
}
|
||
|
||
message ResPlayroomChip{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
}
|
||
|
||
message ReqPlayroomBuyItem{
|
||
int32 Id = 1; // Mood Id
|
||
}
|
||
|
||
message ResPlayroomBuyItem{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
}
|
||
|
||
// playroom商店 购买
|
||
message ReqPlayroomShop{
|
||
int32 Id = 1; // 商店id
|
||
int32 Num = 2; // 购买数量
|
||
}
|
||
message ResPlayroomShop{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
}
|
||
|
||
// #region 宠物宝藏
|
||
message ReqFriendTreasure{}
|
||
|
||
message ResFriendTreasure{
|
||
int32 Status = 1; // 0 未开始 1 进行中 2 已结束
|
||
int32 Star = 2; // 星级
|
||
int32 Shift = 3; // 当前挡位
|
||
repeated TreasureInfo List = 4; // 列表
|
||
repeated int32 List2 = 5; // 今日已翻玩家列表
|
||
repeated int64 Uids = 6; // 今日已翻位置列表
|
||
}
|
||
|
||
message TreasureInfo{
|
||
int32 Pos = 1; // 位置
|
||
int32 Type = 2; // 类型
|
||
int32 Face = 3; // 头像
|
||
int32 Avatar = 4; // 头像框
|
||
int64 Uid = 5; // Uid
|
||
int32 Status = 6; // 0 未翻 1 已翻
|
||
string NickName = 7; // 昵称
|
||
}
|
||
|
||
message ReqFriendTreasureStart{
|
||
repeated TreasureInfo List = 1; // 列表
|
||
repeated int32 List2 = 2;
|
||
}
|
||
|
||
message ResFriendTreasureStart{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
}
|
||
|
||
message ReqFriendTreasureEnd{
|
||
}
|
||
|
||
message ResFriendTreasureEnd{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
}
|
||
|
||
message ReqFriendTreasureFilp{
|
||
int32 Pos = 1;
|
||
}
|
||
|
||
message ResFriendTreasureFilp{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
}
|
||
|
||
message ResFriendTreasureStar{
|
||
int32 Star = 1; // 星级
|
||
}
|
||
|
||
message ReqKafkaLog{
|
||
string Event = 1;
|
||
string Data = 2;
|
||
}
|
||
|
||
message ReqCollectInfo{}
|
||
|
||
message ResCollectInfo{
|
||
repeated int32 Id = 1; // [1,10,19]
|
||
repeated CollectItem Items = 2; // 领奖道具
|
||
}
|
||
|
||
message CollectItem{
|
||
int32 Id = 1; // 索引
|
||
repeated ItemInfo Items = 2; // 领奖道具
|
||
}
|
||
|
||
message ReqCollect{
|
||
int32 Id = 1; // 领奖id
|
||
}
|
||
|
||
message ResCollect{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
}
|
||
// #region 猫草大作战
|
||
//----------------【猫草大作战】--------------
|
||
// 猫草大作战详细信息
|
||
message ReqCatnip{}
|
||
message ResCatnip{
|
||
int32 Id = 1; // 活动id
|
||
int32 Status = 2; // 0 未开始 1 进行中 2 已结束
|
||
int32 EndTime = 3; // 结束时间
|
||
int32 Template = 4; // 模板
|
||
repeated CatnipGame GameList = 5; // 小游戏列表
|
||
int32 Multiply = 6; // 倍数
|
||
repeated CatnipInvite FriendList = 7; // 好友列表
|
||
}
|
||
|
||
// 小游戏信息
|
||
message CatnipGame{
|
||
int32 Id = 1; // 猫草id
|
||
int32 Status = 2; // 0 未开始 1 进行中 2 已结束
|
||
int32 Progress = 3; // 进度
|
||
repeated int32 Reward = 4; // 已领取进度奖励列表 [1,2,3]
|
||
ResPlayerSimple Partner = 5; // 伙伴
|
||
int32 Emoji = 6; // 表情id
|
||
int32 SendEmoji = 7; // 发送的表情id
|
||
int32 FriendProgress = 8; // 好友进度;
|
||
}
|
||
|
||
message CatnipInvite{
|
||
int64 Uid = 1; // 好友id
|
||
int64 Time = 2; // 邀请时间
|
||
int32 Type = 3; // 状态 0 可以邀请,1 已邀请 2 被邀请 3 已满员
|
||
ResPlayerSimple Player = 4; // 好友信息
|
||
}
|
||
|
||
// 邀请好友
|
||
message ReqCatnipInvite{
|
||
int32 Id = 1; // 猫草id
|
||
int64 Uid = 2; // 好友id
|
||
}
|
||
|
||
message ResCatnipInvite{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
int64 Uid = 3; // 好友id
|
||
}
|
||
|
||
// 同意邀请
|
||
message ReqCatnipAgree{
|
||
int32 Id = 1; // 游戏id
|
||
int64 Uid = 2; // 好友id
|
||
}
|
||
|
||
message ResCatnipAgree{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
int64 Uid = 3; // 好友id
|
||
}
|
||
|
||
message ReqCatnipRefuse{
|
||
int32 Id = 1; // 游戏id
|
||
int64 Uid = 2; // 好友id
|
||
}
|
||
|
||
message ResCatnipRefuse{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
int64 Uid = 3; // 好友id
|
||
}
|
||
|
||
// 设置游戏倍数
|
||
message ReqCatnipMultiply{
|
||
int32 Multiply = 1; // 倍数
|
||
}
|
||
|
||
message ResCatnipMultiply{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
int32 Multiply = 3; // 倍数
|
||
}
|
||
|
||
// 游戏转盘
|
||
message ReqCatnipPlay{
|
||
int32 Id = 1; // 猫草id
|
||
}
|
||
|
||
message ResCatnipPlay{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
int32 Id = 3; // 猫草转盘id
|
||
}
|
||
|
||
// 领取阶段奖励
|
||
message ReqCatnipReward{
|
||
int32 Id = 1; // 猫草id
|
||
}
|
||
|
||
message ResCatnipReward{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
}
|
||
|
||
// 领取大奖
|
||
message ReqCatnipGrandReward{
|
||
}
|
||
message ResCatnipGrandReward{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
}
|
||
|
||
// 发送表情
|
||
message ReqCatnipEmoji{
|
||
int32 Id = 1; // 猫草id
|
||
int32 EmojiId = 2; // 表情id
|
||
}
|
||
|
||
message ResCatnipEmoji{
|
||
RES_CODE Code = 1;
|
||
string Msg = 2;
|
||
int32 EmojiId = 3; // 表情id
|
||
int32 Id = 4; // 猫草id
|
||
}
|
||
|
||
message MiningCfg{
|
||
string Name = 1;
|
||
int32 PassNum = 2;
|
||
repeated ItemInfo itemCost = 3;
|
||
int32 ItemId = 4;
|
||
int32 startItemnum = 5;
|
||
map<string, MinigCfgGem> Gem = 6;
|
||
map<string, MiningCfgJackpot> Jackpot = 7;
|
||
map<string, MiningCfgPass> Pass = 8;
|
||
}
|
||
|
||
message MinigCfgGem{
|
||
string Area = 1;
|
||
}
|
||
|
||
message MiningCfgJackpot{
|
||
int32 Prob = 1;
|
||
repeated ItemInfo Items = 2;
|
||
}
|
||
|
||
message MiningCfgPass{
|
||
repeated ItemInfo Items = 1;
|
||
string Area = 2;
|
||
int32 Gem = 3;
|
||
int32 StarReward = 4;
|
||
}
|
||
|
||
|
||
// -------------------后台管理-------------------
|
||
message AdminReq{
|
||
string Func = 1;
|
||
bytes Info = 2;
|
||
}
|
||
|
||
message AdminRes{
|
||
string Func = 1;
|
||
string Info = 2;
|
||
}
|
||
|
||
message ReqAdminInfo{
|
||
int64 Uid = 1;
|
||
}
|
||
|
||
message ReqReloadServerMail{}
|
||
|
||
message ReqServerInfo{}
|
||
|
||
message ReqReload{}
|
||
|
||
message ReqAdminGm{
|
||
int64 Uid = 1; // uid
|
||
string Command = 2; // 命令
|
||
}
|
||
|
||
message ReqAdminBan{
|
||
int64 Uid = 1; // uid
|
||
int64 Time = 2; // 禁止时间
|
||
string Reason = 3; // 禁止原因
|
||
}
|
||
|
||
message ReqAdminShipping{
|
||
string OrderSn = 1; // 订单号
|
||
int32 Status = 2; // 1:支付成功 2:支付失败
|
||
string ChannelOrderSn = 3; // 渠道订单号
|
||
}
|
||
|
||
message ReqActivityCfgReload{
|
||
repeated ActivityCfg List = 1;
|
||
}
|
||
|
||
message ActivityCfg{
|
||
int32 Id = 1;
|
||
int32 Type = 2;
|
||
int64 Starttime = 3;
|
||
int64 Endtime = 4;
|
||
int32 Level = 5;
|
||
string Title = 6;
|
||
string MailTitle = 7;
|
||
string MailContent = 8;
|
||
string RewardItem = 9;
|
||
string Extra = 10;
|
||
}
|
||
|
||
message ResActivityCfgReload{
|
||
int32 Code = 1;
|
||
string Msg = 2;
|
||
}
|
||
|
||
message ReqOrderShipping{
|
||
string OrderSn = 1; // 订单号
|
||
int32 Status = 2; // 1:支付成功 2:支付失败
|
||
string ChannelOrderSn = 3; // 渠道订单号
|
||
}
|
||
|
||
message ResOrderShipping{
|
||
int32 Code = 1;
|
||
string Msg = 2;
|
||
}
|
||
|
||
service Backend {
|
||
rpc ReloadActivity(ReqActivityCfgReload) returns (ResActivityCfgReload);
|
||
rpc OrderShipping(ReqOrderShipping) returns (ResOrderShipping);
|
||
} |