using System.Collections.Generic;

namespace ArtResource
{
    /// <summary>
    /// 图集配置数据
    /// </summary>
    [System.Serializable]
    public class AtlasConfig
    {
        public List<AtlasData> Atlases = new List<AtlasData>();
    }

    /// <summary>
    /// 单个图集的配置信息
    /// </summary>
    [System.Serializable]
    public class AtlasData
    {
        /// <summary>
        /// 图集名称
        /// </summary>
        public string Name;

        /// <summary>
        /// 包含的Sprite资源路径列表
        /// </summary>
        public List<string> SpritePaths = new List<string>();
    }
}
