AtlasBuilderEditor
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@ -702,13 +702,9 @@ namespace ArtTools
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SpriteAtlasUtility.PackAtlases(allAtlases.ToArray(), EditorUserBuildSettings.activeBuildTarget);
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}
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// 第三阶段:重新生成 atlas_mapping.bytes(运行时通过此文件查找 sprite→atlas 映射)
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EditorUtility.DisplayProgressBar("构建图集", "生成 Atlas Mapping...", 0.9f);
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AtlasMapper.Mapping();
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AssetDatabase.Refresh();
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EditorUtility.ClearProgressBar();
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EditorUtility.DisplayDialog("提示", $"已构建 {allAtlases.Count} 个图集并保存配置\n已重新生成 Atlas Mapping", "确定");
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EditorUtility.DisplayDialog("提示", $"已构建 {allAtlases.Count} 个图集并保存配置", "确定");
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}
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/// <summary>
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