修复bug
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@ -1915,13 +1915,15 @@ public partial class DecorateConfigEditor : EditorWindow
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if (target != bgTransform)
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{
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// 设置位置
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if (!string.IsNullOrEmpty(row.Pos) && row.Pos != "0#0")
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// 注意:不能因为 Pos == "0#0" 就跳过写入,否则上一个场景遗留在 RectTransform 上的坐标会保留下来
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// (之前的 bug:场景 38 加载后 addObj/1 Y=非零,切到 Pos="0#0" 的场景 37 时 Y 没被重置为 0)
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if (!string.IsNullOrEmpty(row.Pos))
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{
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string[] posArr = row.Pos.Split('#');
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if (posArr.Length == 2)
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if (posArr.Length == 2
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&& int.TryParse(posArr[0], out int x)
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&& int.TryParse(posArr[1], out int y))
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{
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int x = int.Parse(posArr[0]);
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int y = int.Parse(posArr[1]);
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RectTransform rt = target.GetComponent<RectTransform>();
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if (rt != null)
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{
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@ -1934,10 +1936,10 @@ public partial class DecorateConfigEditor : EditorWindow
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if (!string.IsNullOrEmpty(row.Origin))
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{
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string[] sizeArr = row.Origin.Split('#');
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if (sizeArr.Length == 2)
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if (sizeArr.Length == 2
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&& int.TryParse(sizeArr[0], out int w)
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&& int.TryParse(sizeArr[1], out int h))
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{
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int w = int.Parse(sizeArr[0]);
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int h = int.Parse(sizeArr[1]);
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RectTransform rt = target.GetComponent<RectTransform>();
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if (rt != null)
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{
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