using UnityEngine; using System.Collections.Generic; namespace ArtResource { /// /// 美术资源表ScriptableObject /// 单一数据源:Editor和Runtime都从此加载 /// [CreateAssetMenu(fileName = "NewArtTable", menuName = "美术资源/资源表配置", order = 1)] public class ArtTableSO : ScriptableObject { /// /// 表ID(全局唯一,系统自动分配) /// public int TableId; /// /// 表名称(全局唯一,用于标识) /// public string TableName; /// /// 资源项列表 /// public List Items = new List(); } }