using UnityEngine;
using System.Collections.Generic;
namespace ArtResource
{
///
/// 美术资源表ScriptableObject
/// 单一数据源:Editor和Runtime都从此加载
///
[CreateAssetMenu(fileName = "NewArtTable", menuName = "美术资源/资源表配置", order = 1)]
public class ArtTableSO : ScriptableObject
{
///
/// 表ID(全局唯一,系统自动分配)
///
public int TableId;
///
/// 表名称(全局唯一,用于标识)
///
public string TableName;
///
/// 资源项列表
///
public List Items = new List();
}
}