// 此文件由 ThriftIntegratedPipeline 自动生成，请勿手动修改
// 配置类: PetShopItem
// 数据类: PetShopItemItem

using UnityEngine;
using Byway.Config;
using Byway.Thrift.Data;
using UnityGameFramework.Runtime;

namespace CrazyMaple
{
    /// <summary>
    /// PetShopItem 数据行
    /// </summary>
    public class DRPetShopItem : DataRowBase
    {
        private PetShopItemItem _configData;

        /// <summary>
        /// 唯一标识
        /// </summary>
        public override int Id
        {
            get
            {
                return _configData?.Id ?? 0;
            }
        }

        /// <summary>
        /// GroupId
        /// </summary>
        public int GroupId
        {
            get
            {
                return _configData?.GroupId ?? 0;
            }
        }

        /// <summary>
        /// Page
        /// </summary>
        public int Page
        {
            get
            {
                return _configData?.Page ?? 0;
            }
        }

        /// <summary>
        /// ItemId
        /// </summary>
        public int ItemId
        {
            get
            {
                return _configData?.ItemId ?? 0;
            }
        }

        /// <summary>
        /// Icon
        /// </summary>
        public string Icon
        {
            get
            {
                return _configData?.Icon ?? "";
            }
        }

        /// <summary>
        /// ReqId
        /// </summary>
        public int ReqId
        {
            get
            {
                return _configData?.ReqId ?? 0;
            }
        }

        /// <summary>
        /// Level
        /// </summary>
        public int Level
        {
            get
            {
                return _configData?.Level ?? 0;
            }
        }

        /// <summary>
        /// SellType
        /// </summary>
        public string SellType
        {
            get
            {
                return _configData?.SellType ?? "";
            }
        }

        /// <summary>
        /// SellPrice
        /// </summary>
        public int SellPrice
        {
            get
            {
                return _configData?.SellPrice ?? 0;
            }
        }

        /// <summary>
        /// Mood
        /// </summary>
        public int Mood
        {
            get
            {
                return _configData?.Mood ?? 0;
            }
        }

        /// <summary>
        /// BagItem
        /// </summary>
        public string BagItem
        {
            get
            {
                return _configData?.BagItem ?? "";
            }
        }

        /// <summary>
        /// Animation
        /// </summary>
        public string Animation
        {
            get
            {
                return _configData?.Animation ?? "";
            }
        }

        /// <summary>
        /// MouthPos
        /// </summary>
        public string MouthPos
        {
            get
            {
                return _configData?.MouthPos ?? "";
            }
        }

        /// <summary>
        /// BubbleRes
        /// </summary>
        public string BubbleRes
        {
            get
            {
                return _configData?.BubbleRes ?? "";
            }
        }

        /// <summary>
        /// Exp
        /// </summary>
        public int Exp
        {
            get
            {
                return _configData?.Exp ?? 0;
            }
        }

        /// <summary>
        /// Cooldown
        /// </summary>
        public int Cooldown
        {
            get
            {
                return _configData?.Cooldown ?? 0;
            }
        }

        /// <summary>
        /// Dailystorage
        /// </summary>
        public int Dailystorage
        {
            get
            {
                return _configData?.Dailystorage ?? 0;
            }
        }

        /// <summary>
        /// Name
        /// </summary>
        public string Name
        {
            get
            {
                return _configData?.Name ?? "";
            }
        }

        /// <summary>
        /// 从配置加载数据（优先使用传入的配置实例）
        /// </summary>
        public void LoadFromConfig(int id, PetShopItem config = null)
        {
            if (config == null)
            {
                config = ConfigManager.Instance.GetConfig<PetShopItem>();
            }
            
            if (config?.Petshopitems != null)
            {
                config.Petshopitems.TryGetValue(id, out _configData);
            }
        }

        /// <summary>
        /// 直接设置配置数据（性能优化：跳过字典查询）
        /// </summary>
        public void SetConfigData(PetShopItemItem configData)
        {
            _configData = configData;
        }

        /// <summary>
        /// 解析数据行（优化：使用 userData 传入的配置实例，避免重复调用 GetConfig）
        /// </summary>
        public override bool ParseDataRow(string dataRowString, object userData)
        {
            int id = 0;
            if (!int.TryParse(dataRowString, out id))
            {
                return false;
            }

            // 性能优化：尝试从 userData 获取配置字典，直接获取 Item
            if (userData is System.Collections.Generic.Dictionary<string, object> userDataDict)
            {
                // 优先尝试从缓存的字典直接获取 Item（最快）
                if (userDataDict.TryGetValue("ConfigDict", out object dictObj))
                {
                    var dict = dictObj as System.Collections.Generic.Dictionary<int, PetShopItemItem>;
                    if (dict != null && dict.TryGetValue(id, out var item))
                    {
                        _configData = item;
                        return true;
                    }
                }

                // 备选方案：从配置实例获取
                if (userDataDict.TryGetValue("ConfigInstance", out object configObj))
                {
                    var config = configObj as PetShopItem;
                    if (config != null)
                    {
                        LoadFromConfig(id, config);
                        return _configData != null;
                    }
                }
            }

            // 兜底方案：直接查询（最慢）
            LoadFromConfig(id);
            return _configData != null;
        }
    }
}
