// 此文件由 ThriftIntegratedPipeline 自动生成，请勿手动修改
// 配置类: DecorateCost
// 数据类: DecorateCostItem

using UnityEngine;
using Byway.Config;
using Byway.Thrift.Data;
using UnityGameFramework.Runtime;

namespace CrazyMaple
{
    /// <summary>
    /// DecorateCost 数据行
    /// </summary>
    public class DRDecorateCost : DataRowBase
    {
        private DecorateCostItem _configData;

        /// <summary>
        /// 唯一标识
        /// </summary>
        public override int Id
        {
            get
            {
                return _configData?.Id ?? 0;
            }
        }

        /// <summary>
        /// AreaId
        /// </summary>
        public int AreaId
        {
            get
            {
                return _configData?.AreaId ?? 0;
            }
        }

        /// <summary>
        /// SortId
        /// </summary>
        public int SortId
        {
            get
            {
                return _configData?.SortId ?? 0;
            }
        }

        /// <summary>
        /// CostCount
        /// </summary>
        public int CostCount
        {
            get
            {
                return _configData?.CostCount ?? 0;
            }
        }

        /// <summary>
        /// Title
        /// </summary>
        public string Title
        {
            get
            {
                return _configData?.Title ?? "";
            }
        }

        /// <summary>
        /// Icon
        /// </summary>
        public string Icon
        {
            get
            {
                return _configData?.Icon ?? "";
            }
        }

        /// <summary>
        /// Pos
        /// </summary>
        public string Pos
        {
            get
            {
                return _configData?.Pos ?? "";
            }
        }

        /// <summary>
        /// Action
        /// </summary>
        public string Action
        {
            get
            {
                return _configData?.Action ?? "";
            }
        }

        /// <summary>
        /// Spine
        /// </summary>
        public string Spine
        {
            get
            {
                return _configData?.Spine ?? "";
            }
        }

        /// <summary>
        /// Button
        /// </summary>
        public string Button
        {
            get
            {
                return _configData?.Button ?? "";
            }
        }

        /// <summary>
        /// Build
        /// </summary>
        public string Build
        {
            get
            {
                return _configData?.Build ?? "";
            }
        }

        /// <summary>
        /// Shine
        /// </summary>
        public string Shine
        {
            get
            {
                return _configData?.Shine ?? "";
            }
        }

        /// <summary>
        /// Origin
        /// </summary>
        public string Origin
        {
            get
            {
                return _configData?.Origin ?? "";
            }
        }

        /// <summary>
        /// DecoratePos
        /// </summary>
        public string DecoratePos
        {
            get
            {
                return _configData?.DecoratePos ?? "";
            }
        }

        /// <summary>
        /// Skip
        /// </summary>
        public string Skip
        {
            get
            {
                return _configData?.Skip ?? "";
            }
        }

        /// <summary>
        /// MapPethomeId
        /// </summary>
        public string MapPethomeId
        {
            get
            {
                return _configData?.MapPethomeId ?? "";
            }
        }

        /// <summary>
        /// PetExp
        /// </summary>
        public string PetExp
        {
            get
            {
                return _configData?.PetExp ?? "";
            }
        }

        /// <summary>
        /// 从配置加载数据（优先使用传入的配置实例）
        /// </summary>
        public void LoadFromConfig(int id, DecorateCost config = null)
        {
            if (config == null)
            {
                config = ConfigManager.Instance.GetConfig<DecorateCost>();
            }
            
            if (config?.Decoratecosts != null)
            {
                config.Decoratecosts.TryGetValue(id, out _configData);
            }
        }

        /// <summary>
        /// 直接设置配置数据（性能优化：跳过字典查询）
        /// </summary>
        public void SetConfigData(DecorateCostItem configData)
        {
            _configData = configData;
        }

        /// <summary>
        /// 解析数据行（优化：使用 userData 传入的配置实例，避免重复调用 GetConfig）
        /// </summary>
        public override bool ParseDataRow(string dataRowString, object userData)
        {
            int id = 0;
            if (!int.TryParse(dataRowString, out id))
            {
                return false;
            }

            // 性能优化：尝试从 userData 获取配置字典，直接获取 Item
            if (userData is System.Collections.Generic.Dictionary<string, object> userDataDict)
            {
                // 优先尝试从缓存的字典直接获取 Item（最快）
                if (userDataDict.TryGetValue("ConfigDict", out object dictObj))
                {
                    var dict = dictObj as System.Collections.Generic.Dictionary<int, DecorateCostItem>;
                    if (dict != null && dict.TryGetValue(id, out var item))
                    {
                        _configData = item;
                        return true;
                    }
                }

                // 备选方案：从配置实例获取
                if (userDataDict.TryGetValue("ConfigInstance", out object configObj))
                {
                    var config = configObj as DecorateCost;
                    if (config != null)
                    {
                        LoadFromConfig(id, config);
                        return _configData != null;
                    }
                }
            }

            // 兜底方案：直接查询（最慢）
            LoadFromConfig(id);
            return _configData != null;
        }
    }
}
