// 此文件由 ThriftIntegratedPipeline 自动生成，请勿手动修改
// 配置类: PlayHomeDecorateCfg
// 数据类: PlayHomeDecorateCfgItem

using UnityEngine;
using Byway.Config;
using Byway.Thrift.Data;
using UnityGameFramework.Runtime;

namespace CrazyMaple
{
    /// <summary>
    /// PlayHomeDecorateCfg 数据行
    /// </summary>
    public class DRPlayHomeDecorateCfg : DataRowBase
    {
        private PlayHomeDecorateCfgItem _configData;

        /// <summary>
        /// 唯一标识
        /// </summary>
        public override int Id
        {
            get
            {
                return _configData?.Id ?? 0;
            }
        }

        /// <summary>
        /// TypeEnum
        /// </summary>
        public int TypeEnum
        {
            get
            {
                return _configData?.TypeEnum ?? 0;
            }
        }

        /// <summary>
        /// Category
        /// </summary>
        public int Category
        {
            get
            {
                return _configData?.Category ?? 0;
            }
        }

        /// <summary>
        /// Icon
        /// </summary>
        public string Icon
        {
            get
            {
                return _configData?.Icon ?? "";
            }
        }

        /// <summary>
        /// ResPrefix
        /// </summary>
        public string ResPrefix
        {
            get
            {
                return _configData?.ResPrefix ?? "";
            }
        }

        /// <summary>
        /// English
        /// </summary>
        public string English
        {
            get
            {
                return _configData?.English ?? "";
            }
        }

        /// <summary>
        /// Chinese
        /// </summary>
        public string Chinese
        {
            get
            {
                return _configData?.Chinese ?? "";
            }
        }

        /// <summary>
        /// Extra
        /// </summary>
        public int Extra
        {
            get
            {
                return _configData?.Extra ?? 0;
            }
        }

        /// <summary>
        /// SizeScale
        /// </summary>
        public float SizeScale
        {
            get
            {
                return System.Convert.ToSingle(_configData?.SizeScale ?? 0.0);
            }
        }

        /// <summary>
        /// Init
        /// </summary>
        public int Init
        {
            get
            {
                return _configData?.Init ?? 0;
            }
        }

        /// <summary>
        /// Tijiaoxian
        /// </summary>
        public string Tijiaoxian
        {
            get
            {
                return _configData?.Tijiaoxian ?? "";
            }
        }

        /// <summary>
        /// TPosY
        /// </summary>
        public float TPosY
        {
            get
            {
                return System.Convert.ToSingle(_configData?.TPosY ?? 0.0);
            }
        }

        /// <summary>
        /// GoName
        /// </summary>
        public string GoName
        {
            get
            {
                return _configData?.GoName ?? "";
            }
        }

        /// <summary>
        /// 从配置加载数据（优先使用传入的配置实例）
        /// </summary>
        public void LoadFromConfig(int id, PlayHomeDecorateCfg config = null)
        {
            if (config == null)
            {
                config = ConfigManager.Instance.GetConfig<PlayHomeDecorateCfg>();
            }
            
            if (config?.Playhomedecoratecfgs != null)
            {
                config.Playhomedecoratecfgs.TryGetValue(id, out _configData);
            }
        }

        /// <summary>
        /// 直接设置配置数据（性能优化：跳过字典查询）
        /// </summary>
        public void SetConfigData(PlayHomeDecorateCfgItem configData)
        {
            _configData = configData;
        }

        /// <summary>
        /// 解析数据行（优化：使用 userData 传入的配置实例，避免重复调用 GetConfig）
        /// </summary>
        public override bool ParseDataRow(string dataRowString, object userData)
        {
            int id = 0;
            if (!int.TryParse(dataRowString, out id))
            {
                return false;
            }

            // 性能优化：尝试从 userData 获取配置字典，直接获取 Item
            if (userData is System.Collections.Generic.Dictionary<string, object> userDataDict)
            {
                // 优先尝试从缓存的字典直接获取 Item（最快）
                if (userDataDict.TryGetValue("ConfigDict", out object dictObj))
                {
                    var dict = dictObj as System.Collections.Generic.Dictionary<int, PlayHomeDecorateCfgItem>;
                    if (dict != null && dict.TryGetValue(id, out var item))
                    {
                        _configData = item;
                        return true;
                    }
                }

                // 备选方案：从配置实例获取
                if (userDataDict.TryGetValue("ConfigInstance", out object configObj))
                {
                    var config = configObj as PlayHomeDecorateCfg;
                    if (config != null)
                    {
                        LoadFromConfig(id, config);
                        return _configData != null;
                    }
                }
            }

            // 兜底方案：直接查询（最慢）
            LoadFromConfig(id);
            return _configData != null;
        }
    }
}
