Merge branch 'main' of gitea.bywaystudios.com:zhanghongbo/Design_SubModule

# Conflicts:
#	README.md.meta
This commit is contained in:
zhang hongbo 2026-01-19 20:48:36 +08:00
commit 9928997895
685 changed files with 83841 additions and 1 deletions

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// 此文件由 ThriftIntegratedPipeline 自动生成,请勿手动修改
// 配置类: AdGiftData
// 数据类: AdGiftDataItem
using UnityEngine;
using Byway.Config;
using Byway.Thrift.Data;
using UnityGameFramework.Runtime;
namespace CrazyMaple
{
/// <summary>
/// AdGiftData 数据行
/// </summary>
public class DRAdGiftData : DataRowBase
{
private AdGiftDataItem _configData;
/// <summary>
/// 唯一标识
/// </summary>
public override int Id
{
get
{
return _configData?.Id ?? 0;
}
}
/// <summary>
/// SortId
/// </summary>
public int SortId
{
get
{
return _configData?.SortId ?? 0;
}
}
/// <summary>
/// NeedScore
/// </summary>
public int NeedScore
{
get
{
return _configData?.NeedScore ?? 0;
}
}
/// <summary>
/// ItemReward
/// </summary>
public string ItemReward
{
get
{
return _configData?.ItemReward ?? "";
}
}
/// <summary>
/// 从配置加载数据
/// </summary>
public void LoadFromConfig(int id)
{
var config = ConfigManager.Instance.GetConfig<AdGiftData>();
if (config?.Adgiftdatas != null)
{
config.Adgiftdatas.TryGetValue(id, out _configData);
}
}
/// <summary>
/// 解析数据行(兼容旧系统,实际使用 LoadFromConfig
/// </summary>
public override bool ParseDataRow(string dataRowString, object userData)
{
int id = 0;
if (int.TryParse(dataRowString, out id))
{
LoadFromConfig(id);
return _configData != null;
}
return false;
}
}
}

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// 此文件由 ThriftIntegratedPipeline 自动生成,请勿手动修改
// 配置类: BagItemConfig
// 数据类: BagItemConfigItem
using UnityEngine;
using Byway.Config;
using Byway.Thrift.Data;
using UnityGameFramework.Runtime;
namespace CrazyMaple
{
/// <summary>
/// BagItemConfig 数据行
/// </summary>
public class DRBagItemConfig : DataRowBase
{
private BagItemConfigItem _configData;
/// <summary>
/// 唯一标识
/// </summary>
public override int Id
{
get
{
return _configData?.Id ?? 0;
}
}
/// <summary>
/// ItemId
/// </summary>
public int ItemId
{
get
{
return _configData?.ItemId ?? 0;
}
}
/// <summary>
/// Icon
/// </summary>
public string Icon
{
get
{
return _configData?.Icon ?? "";
}
}
/// <summary>
/// TrueId
/// </summary>
public int TrueId
{
get
{
return _configData?.TrueId ?? 0;
}
}
/// <summary>
/// 从配置加载数据
/// </summary>
public void LoadFromConfig(int id)
{
var config = ConfigManager.Instance.GetConfig<BagItemConfig>();
if (config?.Bagitemconfigs != null)
{
config.Bagitemconfigs.TryGetValue(id, out _configData);
}
}
/// <summary>
/// 解析数据行(兼容旧系统,实际使用 LoadFromConfig
/// </summary>
public override bool ParseDataRow(string dataRowString, object userData)
{
int id = 0;
if (int.TryParse(dataRowString, out id))
{
LoadFromConfig(id);
return _configData != null;
}
return false;
}
}
}

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// 此文件由 ThriftIntegratedPipeline 自动生成,请勿手动修改
// 配置类: BonusValue
// 数据类: BonusValueItem
using UnityEngine;
using Byway.Config;
using Byway.Thrift.Data;
using UnityGameFramework.Runtime;
namespace CrazyMaple
{
/// <summary>
/// BonusValue 数据行
/// </summary>
public class DRBonusValue : DataRowBase
{
private BonusValueItem _configData;
/// <summary>
/// 唯一标识
/// </summary>
public override int Id
{
get
{
return _configData?.Id ?? 0;
}
}
/// <summary>
/// Type
/// </summary>
public string Type
{
get
{
return _configData?.Type ?? "";
}
}
/// <summary>
/// SortId
/// </summary>
public int SortId
{
get
{
return _configData?.SortId ?? 0;
}
}
/// <summary>
/// Price
/// </summary>
public float Price
{
get
{
return System.Convert.ToSingle(_configData?.Price ?? 0.0);
}
}
/// <summary>
/// Reward
/// </summary>
public string Reward
{
get
{
return _configData?.Reward ?? "";
}
}
/// <summary>
/// OldPrice
/// </summary>
public float OldPrice
{
get
{
return System.Convert.ToSingle(_configData?.OldPrice ?? 0.0);
}
}
/// <summary>
/// 从配置加载数据
/// </summary>
public void LoadFromConfig(int id)
{
var config = ConfigManager.Instance.GetConfig<BonusValue>();
if (config?.Bonusvalues != null)
{
config.Bonusvalues.TryGetValue(id, out _configData);
}
}
/// <summary>
/// 解析数据行(兼容旧系统,实际使用 LoadFromConfig
/// </summary>
public override bool ParseDataRow(string dataRowString, object userData)
{
int id = 0;
if (int.TryParse(dataRowString, out id))
{
LoadFromConfig(id);
return _configData != null;
}
return false;
}
}
}

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// 此文件由 ThriftIntegratedPipeline 自动生成,请勿手动修改
// 配置类: CardDetailCfg
// 数据类: CardDetailCfgItem
using UnityEngine;
using Byway.Config;
using Byway.Thrift.Data;
using UnityGameFramework.Runtime;
namespace CrazyMaple
{
/// <summary>
/// CardDetailCfg 数据行
/// </summary>
public class DRCardDetailCfg : DataRowBase
{
private CardDetailCfgItem _configData;
/// <summary>
/// 唯一标识
/// </summary>
public override int Id
{
get
{
return _configData?.Id ?? 0;
}
}
/// <summary>
/// PictureAlbum
/// </summary>
public int PictureAlbum
{
get
{
return _configData?.PictureAlbum ?? 0;
}
}
/// <summary>
/// Icon
/// </summary>
public string Icon
{
get
{
return _configData?.Icon ?? "";
}
}
/// <summary>
/// Color
/// </summary>
public int Color
{
get
{
return _configData?.Color ?? 0;
}
}
/// <summary>
/// Star
/// </summary>
public int Star
{
get
{
return _configData?.Star ?? 0;
}
}
/// <summary>
/// ImageRes
/// </summary>
public string ImageRes
{
get
{
return _configData?.ImageRes ?? "";
}
}
/// <summary>
/// IsGold
/// </summary>
public int IsGold
{
get
{
return _configData?.IsGold ?? 0;
}
}
/// <summary>
/// Name
/// </summary>
public string Name
{
get
{
return _configData?.Name ?? "";
}
}
/// <summary>
/// Round
/// </summary>
public int Round
{
get
{
return _configData?.Round ?? 0;
}
}
/// <summary>
/// 从配置加载数据
/// </summary>
public void LoadFromConfig(int id)
{
var config = ConfigManager.Instance.GetConfig<CardDetailCfg>();
if (config?.Carddetailcfgs != null)
{
config.Carddetailcfgs.TryGetValue(id, out _configData);
}
}
/// <summary>
/// 解析数据行(兼容旧系统,实际使用 LoadFromConfig
/// </summary>
public override bool ParseDataRow(string dataRowString, object userData)
{
int id = 0;
if (int.TryParse(dataRowString, out id))
{
LoadFromConfig(id);
return _configData != null;
}
return false;
}
}
}

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// 此文件由 ThriftIntegratedPipeline 自动生成,请勿手动修改
// 配置类: CardPackCfg
// 数据类: CardPackCfgItem
using UnityEngine;
using Byway.Config;
using Byway.Thrift.Data;
using UnityGameFramework.Runtime;
namespace CrazyMaple
{
/// <summary>
/// CardPackCfg 数据行
/// </summary>
public class DRCardPackCfg : DataRowBase
{
private CardPackCfgItem _configData;
/// <summary>
/// 唯一标识
/// </summary>
public override int Id
{
get
{
return _configData?.Id ?? 0;
}
}
/// <summary>
/// Icon
/// </summary>
public string Icon
{
get
{
return _configData?.Icon ?? "";
}
}
/// <summary>
/// Color
/// </summary>
public int Color
{
get
{
return _configData?.Color ?? 0;
}
}
/// <summary>
/// Name
/// </summary>
public string Name
{
get
{
return _configData?.Name ?? "";
}
}
/// <summary>
/// RewardCnt
/// </summary>
public int RewardCnt
{
get
{
return _configData?.RewardCnt ?? 0;
}
}
/// <summary>
/// GoldRate
/// </summary>
public int GoldRate
{
get
{
return _configData?.GoldRate ?? 0;
}
}
/// <summary>
/// 从配置加载数据
/// </summary>
public void LoadFromConfig(int id)
{
var config = ConfigManager.Instance.GetConfig<CardPackCfg>();
if (config?.Cardpackcfgs != null)
{
config.Cardpackcfgs.TryGetValue(id, out _configData);
}
}
/// <summary>
/// 解析数据行(兼容旧系统,实际使用 LoadFromConfig
/// </summary>
public override bool ParseDataRow(string dataRowString, object userData)
{
int id = 0;
if (int.TryParse(dataRowString, out id))
{
LoadFromConfig(id);
return _configData != null;
}
return false;
}
}
}

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// 此文件由 ThriftIntegratedPipeline 自动生成,请勿手动修改
// 配置类: CardStickerExchangeCfg
// 数据类: CardStickerExchangeCfgItem
using UnityEngine;
using Byway.Config;
using Byway.Thrift.Data;
using UnityGameFramework.Runtime;
namespace CrazyMaple
{
/// <summary>
/// CardStickerExchangeCfg 数据行
/// </summary>
public class DRCardStickerExchangeCfg : DataRowBase
{
private CardStickerExchangeCfgItem _configData;
/// <summary>
/// 唯一标识
/// </summary>
public override int Id
{
get
{
return _configData?.Id ?? 0;
}
}
/// <summary>
/// Icon
/// </summary>
public string Icon
{
get
{
return _configData?.Icon ?? "";
}
}
/// <summary>
/// Cost
/// </summary>
public int Cost
{
get
{
return _configData?.Cost ?? 0;
}
}
/// <summary>
/// RewardId
/// </summary>
public string RewardId
{
get
{
return _configData?.RewardId ?? "";
}
}
/// <summary>
/// RewardCnt
/// </summary>
public string RewardCnt
{
get
{
return _configData?.RewardCnt ?? "";
}
}
/// <summary>
/// 从配置加载数据
/// </summary>
public void LoadFromConfig(int id)
{
var config = ConfigManager.Instance.GetConfig<CardStickerExchangeCfg>();
if (config?.Cardstickerexchangecfgs != null)
{
config.Cardstickerexchangecfgs.TryGetValue(id, out _configData);
}
}
/// <summary>
/// 解析数据行(兼容旧系统,实际使用 LoadFromConfig
/// </summary>
public override bool ParseDataRow(string dataRowString, object userData)
{
int id = 0;
if (int.TryParse(dataRowString, out id))
{
LoadFromConfig(id);
return _configData != null;
}
return false;
}
}
}

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// 此文件由 ThriftIntegratedPipeline 自动生成,请勿手动修改
// 配置类: CatTrickData
// 数据类: CatTrickDataItem
using UnityEngine;
using Byway.Config;
using Byway.Thrift.Data;
using UnityGameFramework.Runtime;
namespace CrazyMaple
{
/// <summary>
/// CatTrickData 数据行
/// </summary>
public class DRCatTrickData : DataRowBase
{
private CatTrickDataItem _configData;
/// <summary>
/// 唯一标识
/// </summary>
public override int Id
{
get
{
return _configData?.Id ?? 0;
}
}
/// <summary>
/// Type
/// </summary>
public int Type
{
get
{
return _configData?.Type ?? 0;
}
}
/// <summary>
/// Duration
/// </summary>
public int Duration
{
get
{
return _configData?.Duration ?? 0;
}
}
/// <summary>
/// Diamond
/// </summary>
public int Diamond
{
get
{
return _configData?.Diamond ?? 0;
}
}
/// <summary>
/// Energy
/// </summary>
public int Energy
{
get
{
return _configData?.Energy ?? 0;
}
}
/// <summary>
/// 从配置加载数据
/// </summary>
public void LoadFromConfig(int id)
{
var config = ConfigManager.Instance.GetConfig<CatTrickData>();
if (config?.Cattrickdatas != null)
{
config.Cattrickdatas.TryGetValue(id, out _configData);
}
}
/// <summary>
/// 解析数据行(兼容旧系统,实际使用 LoadFromConfig
/// </summary>
public override bool ParseDataRow(string dataRowString, object userData)
{
int id = 0;
if (int.TryParse(dataRowString, out id))
{
LoadFromConfig(id);
return _configData != null;
}
return false;
}
}
}

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// 此文件由 ThriftIntegratedPipeline 自动生成,请勿手动修改
// 配置类: CatsGardenMultiplyData
// 数据类: CatsGardenMultiplyDataItem
using UnityEngine;
using Byway.Config;
using Byway.Thrift.Data;
using UnityGameFramework.Runtime;
namespace CrazyMaple
{
/// <summary>
/// CatsGardenMultiplyData 数据行
/// </summary>
public class DRCatsGardenMultiplyData : DataRowBase
{
private CatsGardenMultiplyDataItem _configData;
/// <summary>
/// 唯一标识
/// </summary>
public override int Id
{
get
{
return _configData?.Id ?? 0;
}
}
/// <summary>
/// Low
/// </summary>
public int Low
{
get
{
return _configData?.Low ?? 0;
}
}
/// <summary>
/// Mid
/// </summary>
public int Mid
{
get
{
return _configData?.Mid ?? 0;
}
}
/// <summary>
/// High
/// </summary>
public int High
{
get
{
return _configData?.High ?? 0;
}
}
/// <summary>
/// 从配置加载数据
/// </summary>
public void LoadFromConfig(int id)
{
var config = ConfigManager.Instance.GetConfig<CatsGardenMultiplyData>();
if (config?.Catsgardenmultiplydatas != null)
{
config.Catsgardenmultiplydatas.TryGetValue(id, out _configData);
}
}
/// <summary>
/// 解析数据行(兼容旧系统,实际使用 LoadFromConfig
/// </summary>
public override bool ParseDataRow(string dataRowString, object userData)
{
int id = 0;
if (int.TryParse(dataRowString, out id))
{
LoadFromConfig(id);
return _configData != null;
}
return false;
}
}
}

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// 此文件由 ThriftIntegratedPipeline 自动生成,请勿手动修改
// 配置类: CatsGardenProgressData
// 数据类: CatsGardenProgressDataItem
using UnityEngine;
using Byway.Config;
using Byway.Thrift.Data;
using UnityGameFramework.Runtime;
namespace CrazyMaple
{
/// <summary>
/// CatsGardenProgressData 数据行
/// </summary>
public class DRCatsGardenProgressData : DataRowBase
{
private CatsGardenProgressDataItem _configData;
/// <summary>
/// 唯一标识
/// </summary>
public override int Id
{
get
{
return _configData?.Id ?? 0;
}
}
/// <summary>
/// Template
/// </summary>
public int Template
{
get
{
return _configData?.Template ?? 0;
}
}
/// <summary>
/// Need
/// </summary>
public int Need
{
get
{
return _configData?.Need ?? 0;
}
}
/// <summary>
/// Items
/// </summary>
public string Items
{
get
{
return _configData?.Items ?? "";
}
}
/// <summary>
/// 从配置加载数据
/// </summary>
public void LoadFromConfig(int id)
{
var config = ConfigManager.Instance.GetConfig<CatsGardenProgressData>();
if (config?.Catsgardenprogressdatas != null)
{
config.Catsgardenprogressdatas.TryGetValue(id, out _configData);
}
}
/// <summary>
/// 解析数据行(兼容旧系统,实际使用 LoadFromConfig
/// </summary>
public override bool ParseDataRow(string dataRowString, object userData)
{
int id = 0;
if (int.TryParse(dataRowString, out id))
{
LoadFromConfig(id);
return _configData != null;
}
return false;
}
}
}

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// 此文件由 ThriftIntegratedPipeline 自动生成,请勿手动修改
// 配置类: CatsGardenSlotData
// 数据类: CatsGardenSlotDataItem
using UnityEngine;
using Byway.Config;
using Byway.Thrift.Data;
using UnityGameFramework.Runtime;
namespace CrazyMaple
{
/// <summary>
/// CatsGardenSlotData 数据行
/// </summary>
public class DRCatsGardenSlotData : DataRowBase
{
private CatsGardenSlotDataItem _configData;
/// <summary>
/// 唯一标识
/// </summary>
public override int Id
{
get
{
return _configData?.Id ?? 0;
}
}
/// <summary>
/// Items
/// </summary>
public string Items
{
get
{
return _configData?.Items ?? "";
}
}
/// <summary>
/// FriendItems
/// </summary>
public string FriendItems
{
get
{
return _configData?.FriendItems ?? "";
}
}
/// <summary>
/// Type
/// </summary>
public int Type
{
get
{
return _configData?.Type ?? 0;
}
}
/// <summary>
/// Growth
/// </summary>
public int Growth
{
get
{
return _configData?.Growth ?? 0;
}
}
/// <summary>
/// 从配置加载数据
/// </summary>
public void LoadFromConfig(int id)
{
var config = ConfigManager.Instance.GetConfig<CatsGardenSlotData>();
if (config?.Catsgardenslotdatas != null)
{
config.Catsgardenslotdatas.TryGetValue(id, out _configData);
}
}
/// <summary>
/// 解析数据行(兼容旧系统,实际使用 LoadFromConfig
/// </summary>
public override bool ParseDataRow(string dataRowString, object userData)
{
int id = 0;
if (int.TryParse(dataRowString, out id))
{
LoadFromConfig(id);
return _configData != null;
}
return false;
}
}
}

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// 此文件由 ThriftIntegratedPipeline 自动生成,请勿手动修改
// 配置类: CatsGardenTempleteData
// 数据类: CatsGardenTempleteDataItem
using UnityEngine;
using Byway.Config;
using Byway.Thrift.Data;
using UnityGameFramework.Runtime;
namespace CrazyMaple
{
/// <summary>
/// CatsGardenTempleteData 数据行
/// </summary>
public class DRCatsGardenTempleteData : DataRowBase
{
private CatsGardenTempleteDataItem _configData;
/// <summary>
/// 唯一标识
/// </summary>
public override int Id
{
get
{
return _configData?.Id ?? 0;
}
}
/// <summary>
/// Template
/// </summary>
public int Template
{
get
{
return _configData?.Template ?? 0;
}
}
/// <summary>
/// PassNum
/// </summary>
public int PassNum
{
get
{
return _configData?.PassNum ?? 0;
}
}
/// <summary>
/// ItemCost
/// </summary>
public string ItemCost
{
get
{
return _configData?.ItemCost ?? "";
}
}
/// <summary>
/// ItemId
/// </summary>
public int ItemId
{
get
{
return _configData?.ItemId ?? 0;
}
}
/// <summary>
/// Reward
/// </summary>
public string Reward
{
get
{
return _configData?.Reward ?? "";
}
}
/// <summary>
/// 从配置加载数据
/// </summary>
public void LoadFromConfig(int id)
{
var config = ConfigManager.Instance.GetConfig<CatsGardenTempleteData>();
if (config?.Catsgardentempletedatas != null)
{
config.Catsgardentempletedatas.TryGetValue(id, out _configData);
}
}
/// <summary>
/// 解析数据行(兼容旧系统,实际使用 LoadFromConfig
/// </summary>
public override bool ParseDataRow(string dataRowString, object userData)
{
int id = 0;
if (int.TryParse(dataRowString, out id))
{
LoadFromConfig(id);
return _configData != null;
}
return false;
}
}
}

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// 此文件由 ThriftIntegratedPipeline 自动生成,请勿手动修改
// 配置类: ChampshipCfg
// 数据类: ChampshipCfgItem
using UnityEngine;
using Byway.Config;
using Byway.Thrift.Data;
using UnityGameFramework.Runtime;
namespace CrazyMaple
{
/// <summary>
/// ChampshipCfg 数据行
/// </summary>
public class DRChampshipCfg : DataRowBase
{
private ChampshipCfgItem _configData;
/// <summary>
/// 唯一标识
/// </summary>
public override int Id
{
get
{
return _configData?.Id ?? 0;
}
}
/// <summary>
/// Icon
/// </summary>
public string Icon
{
get
{
return _configData?.Icon ?? "";
}
}
/// <summary>
/// Bg
/// </summary>
public string Bg
{
get
{
return _configData?.Bg ?? "";
}
}
/// <summary>
/// NameKey
/// </summary>
public string NameKey
{
get
{
return _configData?.NameKey ?? "";
}
}
/// <summary>
/// Button
/// </summary>
public string Button
{
get
{
return _configData?.Button ?? "";
}
}
/// <summary>
/// 从配置加载数据
/// </summary>
public void LoadFromConfig(int id)
{
var config = ConfigManager.Instance.GetConfig<ChampshipCfg>();
if (config?.Champshipcfgs != null)
{
config.Champshipcfgs.TryGetValue(id, out _configData);
}
}
/// <summary>
/// 解析数据行(兼容旧系统,实际使用 LoadFromConfig
/// </summary>
public override bool ParseDataRow(string dataRowString, object userData)
{
int id = 0;
if (int.TryParse(dataRowString, out id))
{
LoadFromConfig(id);
return _configData != null;
}
return false;
}
}
}

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// 此文件由 ThriftIntegratedPipeline 自动生成,请勿手动修改
// 配置类: ChampshipRankReward
// 数据类: ChampshipRankRewardItem
using UnityEngine;
using Byway.Config;
using Byway.Thrift.Data;
using UnityGameFramework.Runtime;
namespace CrazyMaple
{
/// <summary>
/// ChampshipRankReward 数据行
/// </summary>
public class DRChampshipRankReward : DataRowBase
{
private ChampshipRankRewardItem _configData;
/// <summary>
/// 唯一标识
/// </summary>
public override int Id
{
get
{
return _configData?.Id ?? 0;
}
}
/// <summary>
/// Rank
/// </summary>
public int Rank
{
get
{
return _configData?.Rank ?? 0;
}
}
/// <summary>
/// ItemReward
/// </summary>
public string ItemReward
{
get
{
return _configData?.ItemReward ?? "";
}
}
/// <summary>
/// People30
/// </summary>
public float People30
{
get
{
return System.Convert.ToSingle(_configData?.People30 ?? 0.0);
}
}
/// <summary>
/// People50
/// </summary>
public float People50
{
get
{
return System.Convert.ToSingle(_configData?.People50 ?? 0.0);
}
}
/// <summary>
/// People80
/// </summary>
public float People80
{
get
{
return System.Convert.ToSingle(_configData?.People80 ?? 0.0);
}
}
/// <summary>
/// People100
/// </summary>
public float People100
{
get
{
return System.Convert.ToSingle(_configData?.People100 ?? 0.0);
}
}
/// <summary>
/// 从配置加载数据
/// </summary>
public void LoadFromConfig(int id)
{
var config = ConfigManager.Instance.GetConfig<ChampshipRankReward>();
if (config?.Champshiprankrewards != null)
{
config.Champshiprankrewards.TryGetValue(id, out _configData);
}
}
/// <summary>
/// 解析数据行(兼容旧系统,实际使用 LoadFromConfig
/// </summary>
public override bool ParseDataRow(string dataRowString, object userData)
{
int id = 0;
if (int.TryParse(dataRowString, out id))
{
LoadFromConfig(id);
return _configData != null;
}
return false;
}
}
}

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// 此文件由 ThriftIntegratedPipeline 自动生成,请勿手动修改
// 配置类: ChampshipScoreReward
// 数据类: ChampshipScoreRewardItem
using UnityEngine;
using Byway.Config;
using Byway.Thrift.Data;
using UnityGameFramework.Runtime;
namespace CrazyMaple
{
/// <summary>
/// ChampshipScoreReward 数据行
/// </summary>
public class DRChampshipScoreReward : DataRowBase
{
private ChampshipScoreRewardItem _configData;
/// <summary>
/// 唯一标识
/// </summary>
public override int Id
{
get
{
return _configData?.Id ?? 0;
}
}
/// <summary>
/// ScoreNeed
/// </summary>
public int ScoreNeed
{
get
{
return _configData?.ScoreNeed ?? 0;
}
}
/// <summary>
/// ItemReward
/// </summary>
public string ItemReward
{
get
{
return _configData?.ItemReward ?? "";
}
}
/// <summary>
/// SortId
/// </summary>
public int SortId
{
get
{
return _configData?.SortId ?? 0;
}
}
/// <summary>
/// 从配置加载数据
/// </summary>
public void LoadFromConfig(int id)
{
var config = ConfigManager.Instance.GetConfig<ChampshipScoreReward>();
if (config?.Champshipscorerewards != null)
{
config.Champshipscorerewards.TryGetValue(id, out _configData);
}
}
/// <summary>
/// 解析数据行(兼容旧系统,实际使用 LoadFromConfig
/// </summary>
public override bool ParseDataRow(string dataRowString, object userData)
{
int id = 0;
if (int.TryParse(dataRowString, out id))
{
LoadFromConfig(id);
return _configData != null;
}
return false;
}
}
}

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// 此文件由 ThriftIntegratedPipeline 自动生成,请勿手动修改
// 配置类: ChineseResMap
// 数据类: ChineseResMapItem
using UnityEngine;
using Byway.Config;
using Byway.Thrift.Data;
using UnityGameFramework.Runtime;
namespace CrazyMaple
{
/// <summary>
/// ChineseResMap 数据行
/// </summary>
public class DRChineseResMap : DataRowBase
{
private ChineseResMapItem _configData;
/// <summary>
/// 唯一标识
/// </summary>
public override int Id
{
get
{
return _configData?.Id ?? 0;
}
}
/// <summary>
/// TargetStr
/// </summary>
public string TargetStr
{
get
{
return _configData?.TargetStr ?? "";
}
}
/// <summary>
/// Chinese
/// </summary>
public string Chinese
{
get
{
return _configData?.Chinese ?? "";
}
}
/// <summary>
/// 从配置加载数据
/// </summary>
public void LoadFromConfig(int id)
{
var config = ConfigManager.Instance.GetConfig<ChineseResMap>();
if (config?.Chineseresmaps != null)
{
config.Chineseresmaps.TryGetValue(id, out _configData);
}
}
/// <summary>
/// 解析数据行(兼容旧系统,实际使用 LoadFromConfig
/// </summary>
public override bool ParseDataRow(string dataRowString, object userData)
{
int id = 0;
if (int.TryParse(dataRowString, out id))
{
LoadFromConfig(id);
return _configData != null;
}
return false;
}
}
}

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// 此文件由 ThriftIntegratedPipeline 自动生成,请勿手动修改
// 配置类: CollectionRoomReward
// 数据类: CollectionRoomRewardItem
using UnityEngine;
using Byway.Config;
using Byway.Thrift.Data;
using UnityGameFramework.Runtime;
namespace CrazyMaple
{
/// <summary>
/// CollectionRoomReward 数据行
/// </summary>
public class DRCollectionRoomReward : DataRowBase
{
private CollectionRoomRewardItem _configData;
/// <summary>
/// 唯一标识
/// </summary>
public override int Id
{
get
{
return _configData?.Id ?? 0;
}
}
/// <summary>
/// Rank
/// </summary>
public int Rank
{
get
{
return _configData?.Rank ?? 0;
}
}
/// <summary>
/// ItemReward1
/// </summary>
public string ItemReward1
{
get
{
return _configData?.ItemReward1 ?? "";
}
}
/// <summary>
/// ItemReward2
/// </summary>
public string ItemReward2
{
get
{
return _configData?.ItemReward2 ?? "";
}
}
/// <summary>
/// ItemReward3
/// </summary>
public string ItemReward3
{
get
{
return _configData?.ItemReward3 ?? "";
}
}
/// <summary>
/// 从配置加载数据
/// </summary>
public void LoadFromConfig(int id)
{
var config = ConfigManager.Instance.GetConfig<CollectionRoomReward>();
if (config?.Collectionroomrewards != null)
{
config.Collectionroomrewards.TryGetValue(id, out _configData);
}
}
/// <summary>
/// 解析数据行(兼容旧系统,实际使用 LoadFromConfig
/// </summary>
public override bool ParseDataRow(string dataRowString, object userData)
{
int id = 0;
if (int.TryParse(dataRowString, out id))
{
LoadFromConfig(id);
return _configData != null;
}
return false;
}
}
}

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// 此文件由 ThriftIntegratedPipeline 自动生成,请勿手动修改
// 配置类: CollectionsRewardsData
// 数据类: CollectionsRewardsDataItem
using UnityEngine;
using Byway.Config;
using Byway.Thrift.Data;
using UnityGameFramework.Runtime;
namespace CrazyMaple
{
/// <summary>
/// CollectionsRewardsData 数据行
/// </summary>
public class DRCollectionsRewardsData : DataRowBase
{
private CollectionsRewardsDataItem _configData;
/// <summary>
/// 唯一标识
/// </summary>
public override int Id
{
get
{
return _configData?.Id ?? 0;
}
}
/// <summary>
/// Index
/// </summary>
public int Index
{
get
{
return _configData?.Index ?? 0;
}
}
/// <summary>
/// Type
/// </summary>
public int Type
{
get
{
return _configData?.Type ?? 0;
}
}
/// <summary>
/// Need
/// </summary>
public int Need
{
get
{
return _configData?.Need ?? 0;
}
}
/// <summary>
/// ClientNeed
/// </summary>
public int ClientNeed
{
get
{
return _configData?.ClientNeed ?? 0;
}
}
/// <summary>
/// 从配置加载数据
/// </summary>
public void LoadFromConfig(int id)
{
var config = ConfigManager.Instance.GetConfig<CollectionsRewardsData>();
if (config?.Collectionsrewardsdatas != null)
{
config.Collectionsrewardsdatas.TryGetValue(id, out _configData);
}
}
/// <summary>
/// 解析数据行(兼容旧系统,实际使用 LoadFromConfig
/// </summary>
public override bool ParseDataRow(string dataRowString, object userData)
{
int id = 0;
if (int.TryParse(dataRowString, out id))
{
LoadFromConfig(id);
return _configData != null;
}
return false;
}
}
}

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// 此文件由 ThriftIntegratedPipeline 自动生成,请勿手动修改
// 配置类: ComboGift
// 数据类: ComboGiftItem
using UnityEngine;
using Byway.Config;
using Byway.Thrift.Data;
using UnityGameFramework.Runtime;
namespace CrazyMaple
{
/// <summary>
/// ComboGift 数据行
/// </summary>
public class DRComboGift : DataRowBase
{
private ComboGiftItem _configData;
/// <summary>
/// 唯一标识
/// </summary>
public override int Id
{
get
{
return _configData?.Id ?? 0;
}
}
/// <summary>
/// Ratio
/// </summary>
public string Ratio
{
get
{
return _configData?.Ratio ?? "";
}
}
/// <summary>
/// Price
/// </summary>
public float Price
{
get
{
return System.Convert.ToSingle(_configData?.Price ?? 0.0);
}
}
/// <summary>
/// ItemReward
/// </summary>
public string ItemReward
{
get
{
return _configData?.ItemReward ?? "";
}
}
/// <summary>
/// 从配置加载数据
/// </summary>
public void LoadFromConfig(int id)
{
var config = ConfigManager.Instance.GetConfig<ComboGift>();
if (config?.Combogifts != null)
{
config.Combogifts.TryGetValue(id, out _configData);
}
}
/// <summary>
/// 解析数据行(兼容旧系统,实际使用 LoadFromConfig
/// </summary>
public override bool ParseDataRow(string dataRowString, object userData)
{
int id = 0;
if (int.TryParse(dataRowString, out id))
{
LoadFromConfig(id);
return _configData != null;
}
return false;
}
}
}

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// 此文件由 ThriftIntegratedPipeline 自动生成,请勿手动修改
// 配置类: ComboGiftTwo
// 数据类: ComboGiftTwoItem
using UnityEngine;
using Byway.Config;
using Byway.Thrift.Data;
using UnityGameFramework.Runtime;
namespace CrazyMaple
{
/// <summary>
/// ComboGiftTwo 数据行
/// </summary>
public class DRComboGiftTwo : DataRowBase
{
private ComboGiftTwoItem _configData;
/// <summary>
/// 唯一标识
/// </summary>
public override int Id
{
get
{
return _configData?.Id ?? 0;
}
}
/// <summary>
/// Price
/// </summary>
public float Price
{
get
{
return System.Convert.ToSingle(_configData?.Price ?? 0.0);
}
}
/// <summary>
/// ItemReward
/// </summary>
public string ItemReward
{
get
{
return _configData?.ItemReward ?? "";
}
}
/// <summary>
/// 从配置加载数据
/// </summary>
public void LoadFromConfig(int id)
{
var config = ConfigManager.Instance.GetConfig<ComboGiftTwo>();
if (config?.Combogifttwos != null)
{
config.Combogifttwos.TryGetValue(id, out _configData);
}
}
/// <summary>
/// 解析数据行(兼容旧系统,实际使用 LoadFromConfig
/// </summary>
public override bool ParseDataRow(string dataRowString, object userData)
{
int id = 0;
if (int.TryParse(dataRowString, out id))
{
LoadFromConfig(id);
return _configData != null;
}
return false;
}
}
}

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// 此文件由 ThriftIntegratedPipeline 自动生成,请勿手动修改
// 配置类: DailyTaskActiveCfg
// 数据类: DailyTaskActiveCfgItem
using UnityEngine;
using Byway.Config;
using Byway.Thrift.Data;
using UnityGameFramework.Runtime;
namespace CrazyMaple
{
/// <summary>
/// DailyTaskActiveCfg 数据行
/// </summary>
public class DRDailyTaskActiveCfg : DataRowBase
{
private DailyTaskActiveCfgItem _configData;
/// <summary>
/// 唯一标识
/// </summary>
public override int Id
{
get
{
return _configData?.Id ?? 0;
}
}
/// <summary>
/// RewardID
/// </summary>
public string RewardID
{
get
{
return _configData?.RewardID ?? "";
}
}
/// <summary>
/// RewardCnt
/// </summary>
public string RewardCnt
{
get
{
return _configData?.RewardCnt ?? "";
}
}
/// <summary>
/// Active
/// </summary>
public int Active
{
get
{
return _configData?.Active ?? 0;
}
}
/// <summary>
/// 从配置加载数据
/// </summary>
public void LoadFromConfig(int id)
{
var config = ConfigManager.Instance.GetConfig<DailyTaskActiveCfg>();
if (config?.Dailytaskactivecfgs != null)
{
config.Dailytaskactivecfgs.TryGetValue(id, out _configData);
}
}
/// <summary>
/// 解析数据行(兼容旧系统,实际使用 LoadFromConfig
/// </summary>
public override bool ParseDataRow(string dataRowString, object userData)
{
int id = 0;
if (int.TryParse(dataRowString, out id))
{
LoadFromConfig(id);
return _configData != null;
}
return false;
}
}
}

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// 此文件由 ThriftIntegratedPipeline 自动生成,请勿手动修改
// 配置类: DailyTaskConfig
// 数据类: DailyTaskConfigItem
using UnityEngine;
using Byway.Config;
using Byway.Thrift.Data;
using UnityGameFramework.Runtime;
namespace CrazyMaple
{
/// <summary>
/// DailyTaskConfig 数据行
/// </summary>
public class DRDailyTaskConfig : DataRowBase
{
private DailyTaskConfigItem _configData;
/// <summary>
/// 唯一标识
/// </summary>
public override int Id
{
get
{
return _configData?.Id ?? 0;
}
}
/// <summary>
/// TaskPoolId
/// </summary>
public int TaskPoolId
{
get
{
return _configData?.TaskPoolId ?? 0;
}
}
/// <summary>
/// OpenCondition
/// </summary>
public string OpenCondition
{
get
{
return _configData?.OpenCondition ?? "";
}
}
/// <summary>
/// TaskType
/// </summary>
public int TaskType
{
get
{
return _configData?.TaskType ?? 0;
}
}
/// <summary>
/// Describe
/// </summary>
public string Describe
{
get
{
return _configData?.Describe ?? "";
}
}
/// <summary>
/// TaskNum
/// </summary>
public int TaskNum
{
get
{
return _configData?.TaskNum ?? 0;
}
}
/// <summary>
/// RewardID
/// </summary>
public string RewardID
{
get
{
return _configData?.RewardID ?? "";
}
}
/// <summary>
/// RewardCnt
/// </summary>
public string RewardCnt
{
get
{
return _configData?.RewardCnt ?? "";
}
}
/// <summary>
/// Active
/// </summary>
public int Active
{
get
{
return _configData?.Active ?? 0;
}
}
/// <summary>
/// 从配置加载数据
/// </summary>
public void LoadFromConfig(int id)
{
var config = ConfigManager.Instance.GetConfig<DailyTaskConfig>();
if (config?.Dailytaskconfigs != null)
{
config.Dailytaskconfigs.TryGetValue(id, out _configData);
}
}
/// <summary>
/// 解析数据行(兼容旧系统,实际使用 LoadFromConfig
/// </summary>
public override bool ParseDataRow(string dataRowString, object userData)
{
int id = 0;
if (int.TryParse(dataRowString, out id))
{
LoadFromConfig(id);
return _configData != null;
}
return false;
}
}
}

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// 此文件由 ThriftIntegratedPipeline 自动生成,请勿手动修改
// 配置类: DailyTaskDetail
// 数据类: DailyTaskDetailItem
using UnityEngine;
using Byway.Config;
using Byway.Thrift.Data;
using UnityGameFramework.Runtime;
namespace CrazyMaple
{
/// <summary>
/// DailyTaskDetail 数据行
/// </summary>
public class DRDailyTaskDetail : DataRowBase
{
private DailyTaskDetailItem _configData;
/// <summary>
/// 唯一标识
/// </summary>
public override int Id
{
get
{
return _configData?.Id ?? 0;
}
}
/// <summary>
/// SortId
/// </summary>
public int SortId
{
get
{
return _configData?.SortId ?? 0;
}
}
/// <summary>
/// Task
/// </summary>
public string Task
{
get
{
return _configData?.Task ?? "";
}
}
/// <summary>
/// Type
/// </summary>
public string Type
{
get
{
return _configData?.Type ?? "";
}
}
/// <summary>
/// Title
/// </summary>
public string Title
{
get
{
return _configData?.Title ?? "";
}
}
/// <summary>
/// 从配置加载数据
/// </summary>
public void LoadFromConfig(int id)
{
var config = ConfigManager.Instance.GetConfig<DailyTaskDetail>();
if (config?.Dailytaskdetails != null)
{
config.Dailytaskdetails.TryGetValue(id, out _configData);
}
}
/// <summary>
/// 解析数据行(兼容旧系统,实际使用 LoadFromConfig
/// </summary>
public override bool ParseDataRow(string dataRowString, object userData)
{
int id = 0;
if (int.TryParse(dataRowString, out id))
{
LoadFromConfig(id);
return _configData != null;
}
return false;
}
}
}

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// 此文件由 ThriftIntegratedPipeline 自动生成,请勿手动修改
// 配置类: DailyTaskReward
// 数据类: DailyTaskRewardItem
using UnityEngine;
using Byway.Config;
using Byway.Thrift.Data;
using UnityGameFramework.Runtime;
namespace CrazyMaple
{
/// <summary>
/// DailyTaskReward 数据行
/// </summary>
public class DRDailyTaskReward : DataRowBase
{
private DailyTaskRewardItem _configData;
/// <summary>
/// 唯一标识
/// </summary>
public override int Id
{
get
{
return _configData?.Id ?? 0;
}
}
/// <summary>
/// SortId
/// </summary>
public int SortId
{
get
{
return _configData?.SortId ?? 0;
}
}
/// <summary>
/// ItemReward
/// </summary>
public string ItemReward
{
get
{
return _configData?.ItemReward ?? "";
}
}
/// <summary>
/// ScoreReward
/// </summary>
public int ScoreReward
{
get
{
return _configData?.ScoreReward ?? 0;
}
}
/// <summary>
/// 从配置加载数据
/// </summary>
public void LoadFromConfig(int id)
{
var config = ConfigManager.Instance.GetConfig<DailyTaskReward>();
if (config?.Dailytaskrewards != null)
{
config.Dailytaskrewards.TryGetValue(id, out _configData);
}
}
/// <summary>
/// 解析数据行(兼容旧系统,实际使用 LoadFromConfig
/// </summary>
public override bool ParseDataRow(string dataRowString, object userData)
{
int id = 0;
if (int.TryParse(dataRowString, out id))
{
LoadFromConfig(id);
return _configData != null;
}
return false;
}
}
}

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// 此文件由 ThriftIntegratedPipeline 自动生成,请勿手动修改
// 配置类: DecorateCost
// 数据类: DecorateCostItem
using UnityEngine;
using Byway.Config;
using Byway.Thrift.Data;
using UnityGameFramework.Runtime;
namespace CrazyMaple
{
/// <summary>
/// DecorateCost 数据行
/// </summary>
public class DRDecorateCost : DataRowBase
{
private DecorateCostItem _configData;
/// <summary>
/// 唯一标识
/// </summary>
public override int Id
{
get
{
return _configData?.Id ?? 0;
}
}
/// <summary>
/// AreaId
/// </summary>
public int AreaId
{
get
{
return _configData?.AreaId ?? 0;
}
}
/// <summary>
/// SortId
/// </summary>
public int SortId
{
get
{
return _configData?.SortId ?? 0;
}
}
/// <summary>
/// CostCount
/// </summary>
public int CostCount
{
get
{
return _configData?.CostCount ?? 0;
}
}
/// <summary>
/// Title
/// </summary>
public string Title
{
get
{
return _configData?.Title ?? "";
}
}
/// <summary>
/// Icon
/// </summary>
public string Icon
{
get
{
return _configData?.Icon ?? "";
}
}
/// <summary>
/// Pos
/// </summary>
public string Pos
{
get
{
return _configData?.Pos ?? "";
}
}
/// <summary>
/// Action
/// </summary>
public string Action
{
get
{
return _configData?.Action ?? "";
}
}
/// <summary>
/// Spine
/// </summary>
public string Spine
{
get
{
return _configData?.Spine ?? "";
}
}
/// <summary>
/// Button
/// </summary>
public string Button
{
get
{
return _configData?.Button ?? "";
}
}
/// <summary>
/// Build
/// </summary>
public string Build
{
get
{
return _configData?.Build ?? "";
}
}
/// <summary>
/// Shine
/// </summary>
public string Shine
{
get
{
return _configData?.Shine ?? "";
}
}
/// <summary>
/// Origin
/// </summary>
public string Origin
{
get
{
return _configData?.Origin ?? "";
}
}
/// <summary>
/// DecoratePos
/// </summary>
public string DecoratePos
{
get
{
return _configData?.DecoratePos ?? "";
}
}
/// <summary>
/// Skip
/// </summary>
public string Skip
{
get
{
return _configData?.Skip ?? "";
}
}
/// <summary>
/// MapPethomeId
/// </summary>
public string MapPethomeId
{
get
{
return _configData?.MapPethomeId ?? "";
}
}
/// <summary>
/// PetExp
/// </summary>
public string PetExp
{
get
{
return _configData?.PetExp ?? "";
}
}
/// <summary>
/// 从配置加载数据
/// </summary>
public void LoadFromConfig(int id)
{
var config = ConfigManager.Instance.GetConfig<DecorateCost>();
if (config?.Decoratecosts != null)
{
config.Decoratecosts.TryGetValue(id, out _configData);
}
}
/// <summary>
/// 解析数据行(兼容旧系统,实际使用 LoadFromConfig
/// </summary>
public override bool ParseDataRow(string dataRowString, object userData)
{
int id = 0;
if (int.TryParse(dataRowString, out id))
{
LoadFromConfig(id);
return _configData != null;
}
return false;
}
}
}

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// 此文件由 ThriftIntegratedPipeline 自动生成,请勿手动修改
// 配置类: DialogData
// 数据类: DialogDataItem
using UnityEngine;
using Byway.Config;
using Byway.Thrift.Data;
using UnityGameFramework.Runtime;
namespace CrazyMaple
{
/// <summary>
/// DialogData 数据行
/// </summary>
public class DRDialogData : DataRowBase
{
private DialogDataItem _configData;
/// <summary>
/// 唯一标识
/// </summary>
public override int Id
{
get
{
return _configData?.Id ?? 0;
}
}
/// <summary>
/// PlotNode
/// </summary>
public string PlotNode
{
get
{
return _configData?.PlotNode ?? "";
}
}
/// <summary>
/// SceneId
/// </summary>
public int SceneId
{
get
{
return _configData?.SceneId ?? 0;
}
}
/// <summary>
/// Group
/// </summary>
public string Group
{
get
{
return _configData?.Group ?? "";
}
}
/// <summary>
/// SortId
/// </summary>
public int SortId
{
get
{
return _configData?.SortId ?? 0;
}
}
/// <summary>
/// Direct
/// </summary>
public string Direct
{
get
{
return _configData?.Direct ?? "";
}
}
/// <summary>
/// Icon
/// </summary>
public string Icon
{
get
{
return _configData?.Icon ?? "";
}
}
/// <summary>
/// Title
/// </summary>
public string Title
{
get
{
return _configData?.Title ?? "";
}
}
/// <summary>
/// Content
/// </summary>
public string Content
{
get
{
return _configData?.Content ?? "";
}
}
/// <summary>
/// BubbleType
/// </summary>
public string BubbleType
{
get
{
return _configData?.BubbleType ?? "";
}
}
/// <summary>
/// Phone
/// </summary>
public string Phone
{
get
{
return _configData?.Phone ?? "";
}
}
/// <summary>
/// Status
/// </summary>
public string Status
{
get
{
return _configData?.Status ?? "";
}
}
/// <summary>
/// 从配置加载数据
/// </summary>
public void LoadFromConfig(int id)
{
var config = ConfigManager.Instance.GetConfig<DialogData>();
if (config?.Dialogdatas != null)
{
config.Dialogdatas.TryGetValue(id, out _configData);
}
}
/// <summary>
/// 解析数据行(兼容旧系统,实际使用 LoadFromConfig
/// </summary>
public override bool ParseDataRow(string dataRowString, object userData)
{
int id = 0;
if (int.TryParse(dataRowString, out id))
{
LoadFromConfig(id);
return _configData != null;
}
return false;
}
}
}

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// 此文件由 ThriftIntegratedPipeline 自动生成,请勿手动修改
// 配置类: EmiterRetreatData
// 数据类: EmiterRetreatDataItem
using UnityEngine;
using Byway.Config;
using Byway.Thrift.Data;
using UnityGameFramework.Runtime;
namespace CrazyMaple
{
/// <summary>
/// EmiterRetreatData 数据行
/// </summary>
public class DREmiterRetreatData : DataRowBase
{
private EmiterRetreatDataItem _configData;
/// <summary>
/// 唯一标识
/// </summary>
public override int Id
{
get
{
return _configData?.Id ?? 0;
}
}
/// <summary>
/// SortId
/// </summary>
public int SortId
{
get
{
return _configData?.SortId ?? 0;
}
}
/// <summary>
/// Emit_ID
/// </summary>
public string Emit_ID
{
get
{
return _configData?.Emit_ID ?? "";
}
}
/// <summary>
/// Color
/// </summary>
public string Color
{
get
{
return _configData?.Color ?? "";
}
}
/// <summary>
/// Retreat_Emit_ID
/// </summary>
public string Retreat_Emit_ID
{
get
{
return _configData?.Retreat_Emit_ID ?? "";
}
}
/// <summary>
/// 从配置加载数据
/// </summary>
public void LoadFromConfig(int id)
{
var config = ConfigManager.Instance.GetConfig<EmiterRetreatData>();
if (config?.Emiterretreatdatas != null)
{
config.Emiterretreatdatas.TryGetValue(id, out _configData);
}
}
/// <summary>
/// 解析数据行(兼容旧系统,实际使用 LoadFromConfig
/// </summary>
public override bool ParseDataRow(string dataRowString, object userData)
{
int id = 0;
if (int.TryParse(dataRowString, out id))
{
LoadFromConfig(id);
return _configData != null;
}
return false;
}
}
}

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// 此文件由 ThriftIntegratedPipeline 自动生成,请勿手动修改
// 配置类: EmojiData
// 数据类: EmojiDataItem
using UnityEngine;
using Byway.Config;
using Byway.Thrift.Data;
using UnityGameFramework.Runtime;
namespace CrazyMaple
{
/// <summary>
/// EmojiData 数据行
/// </summary>
public class DREmojiData : DataRowBase
{
private EmojiDataItem _configData;
/// <summary>
/// 唯一标识
/// </summary>
public override int Id
{
get
{
return _configData?.Id ?? 0;
}
}
/// <summary>
/// NameKey
/// </summary>
public string NameKey
{
get
{
return _configData?.NameKey ?? "";
}
}
/// <summary>
/// Init
/// </summary>
public int Init
{
get
{
return _configData?.Init ?? 0;
}
}
/// <summary>
/// Icon
/// </summary>
public string Icon
{
get
{
return _configData?.Icon ?? "";
}
}
/// <summary>
/// Spine
/// </summary>
public string Spine
{
get
{
return _configData?.Spine ?? "";
}
}
/// <summary>
/// 从配置加载数据
/// </summary>
public void LoadFromConfig(int id)
{
var config = ConfigManager.Instance.GetConfig<EmojiData>();
if (config?.Emojidatas != null)
{
config.Emojidatas.TryGetValue(id, out _configData);
}
}
/// <summary>
/// 解析数据行(兼容旧系统,实际使用 LoadFromConfig
/// </summary>
public override bool ParseDataRow(string dataRowString, object userData)
{
int id = 0;
if (int.TryParse(dataRowString, out id))
{
LoadFromConfig(id);
return _configData != null;
}
return false;
}
}
}

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// 此文件由 ThriftIntegratedPipeline 自动生成,请勿手动修改
// 配置类: EndlessGift
// 数据类: EndlessGiftItem
using UnityEngine;
using Byway.Config;
using Byway.Thrift.Data;
using UnityGameFramework.Runtime;
namespace CrazyMaple
{
/// <summary>
/// EndlessGift 数据行
/// </summary>
public class DREndlessGift : DataRowBase
{
private EndlessGiftItem _configData;
/// <summary>
/// 唯一标识
/// </summary>
public override int Id
{
get
{
return _configData?.Id ?? 0;
}
}
/// <summary>
/// Content
/// </summary>
public string Content
{
get
{
return _configData?.Content ?? "";
}
}
/// <summary>
/// SellType
/// </summary>
public string SellType
{
get
{
return _configData?.SellType ?? "";
}
}
/// <summary>
/// SellPrice
/// </summary>
public float SellPrice
{
get
{
return System.Convert.ToSingle(_configData?.SellPrice ?? 0.0);
}
}
/// <summary>
/// 从配置加载数据
/// </summary>
public void LoadFromConfig(int id)
{
var config = ConfigManager.Instance.GetConfig<EndlessGift>();
if (config?.Endlessgifts != null)
{
config.Endlessgifts.TryGetValue(id, out _configData);
}
}
/// <summary>
/// 解析数据行(兼容旧系统,实际使用 LoadFromConfig
/// </summary>
public override bool ParseDataRow(string dataRowString, object userData)
{
int id = 0;
if (int.TryParse(dataRowString, out id))
{
LoadFromConfig(id);
return _configData != null;
}
return false;
}
}
}

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// 此文件由 ThriftIntegratedPipeline 自动生成,请勿手动修改
// 配置类: EnergyLimitGift
// 数据类: EnergyLimitGiftItem
using UnityEngine;
using Byway.Config;
using Byway.Thrift.Data;
using UnityGameFramework.Runtime;
namespace CrazyMaple
{
/// <summary>
/// EnergyLimitGift 数据行
/// </summary>
public class DREnergyLimitGift : DataRowBase
{
private EnergyLimitGiftItem _configData;
/// <summary>
/// 唯一标识
/// </summary>
public override int Id
{
get
{
return _configData?.Id ?? 0;
}
}
/// <summary>
/// ItemReward
/// </summary>
public string ItemReward
{
get
{
return _configData?.ItemReward ?? "";
}
}
/// <summary>
/// PayPrice
/// </summary>
public float PayPrice
{
get
{
return System.Convert.ToSingle(_configData?.PayPrice ?? 0.0);
}
}
/// <summary>
/// 从配置加载数据
/// </summary>
public void LoadFromConfig(int id)
{
var config = ConfigManager.Instance.GetConfig<EnergyLimitGift>();
if (config?.Energylimitgifts != null)
{
config.Energylimitgifts.TryGetValue(id, out _configData);
}
}
/// <summary>
/// 解析数据行(兼容旧系统,实际使用 LoadFromConfig
/// </summary>
public override bool ParseDataRow(string dataRowString, object userData)
{
int id = 0;
if (int.TryParse(dataRowString, out id))
{
LoadFromConfig(id);
return _configData != null;
}
return false;
}
}
}

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// 此文件由 ThriftIntegratedPipeline 自动生成,请勿手动修改
// 配置类: FrameData
// 数据类: FrameDataItem
using UnityEngine;
using Byway.Config;
using Byway.Thrift.Data;
using UnityGameFramework.Runtime;
namespace CrazyMaple
{
/// <summary>
/// FrameData 数据行
/// </summary>
public class DRFrameData : DataRowBase
{
private FrameDataItem _configData;
/// <summary>
/// 唯一标识
/// </summary>
public override int Id
{
get
{
return _configData?.Id ?? 0;
}
}
/// <summary>
/// NameKey
/// </summary>
public string NameKey
{
get
{
return _configData?.NameKey ?? "";
}
}
/// <summary>
/// Init
/// </summary>
public int Init
{
get
{
return _configData?.Init ?? 0;
}
}
/// <summary>
/// Icon
/// </summary>
public string Icon
{
get
{
return _configData?.Icon ?? "";
}
}
/// <summary>
/// SpineFile
/// </summary>
public string SpineFile
{
get
{
return _configData?.SpineFile ?? "";
}
}
/// <summary>
/// AnimName
/// </summary>
public string AnimName
{
get
{
return _configData?.AnimName ?? "";
}
}
/// <summary>
/// FrameImageScale
/// </summary>
public string FrameImageScale
{
get
{
return _configData?.FrameImageScale ?? "";
}
}
/// <summary>
/// 从配置加载数据
/// </summary>
public void LoadFromConfig(int id)
{
var config = ConfigManager.Instance.GetConfig<FrameData>();
if (config?.Framedatas != null)
{
config.Framedatas.TryGetValue(id, out _configData);
}
}
/// <summary>
/// 解析数据行(兼容旧系统,实际使用 LoadFromConfig
/// </summary>
public override bool ParseDataRow(string dataRowString, object userData)
{
int id = 0;
if (int.TryParse(dataRowString, out id))
{
LoadFromConfig(id);
return _configData != null;
}
return false;
}
}
}

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// 此文件由 ThriftIntegratedPipeline 自动生成,请勿手动修改
// 配置类: GrowthFund
// 数据类: GrowthFundItem
using UnityEngine;
using Byway.Config;
using Byway.Thrift.Data;
using UnityGameFramework.Runtime;
namespace CrazyMaple
{
/// <summary>
/// GrowthFund 数据行
/// </summary>
public class DRGrowthFund : DataRowBase
{
private GrowthFundItem _configData;
/// <summary>
/// 唯一标识
/// </summary>
public override int Id
{
get
{
return _configData?.Id ?? 0;
}
}
/// <summary>
/// Level
/// </summary>
public int Level
{
get
{
return _configData?.Level ?? 0;
}
}
/// <summary>
/// RewardIds
/// </summary>
public string RewardIds
{
get
{
return _configData?.RewardIds ?? "";
}
}
/// <summary>
/// RewardCnt
/// </summary>
public string RewardCnt
{
get
{
return _configData?.RewardCnt ?? "";
}
}
/// <summary>
/// Price
/// </summary>
public float Price
{
get
{
return System.Convert.ToSingle(_configData?.Price ?? 0.0);
}
}
/// <summary>
/// OriginPrice
/// </summary>
public float OriginPrice
{
get
{
return System.Convert.ToSingle(_configData?.OriginPrice ?? 0.0);
}
}
/// <summary>
/// Describe
/// </summary>
public string Describe
{
get
{
return _configData?.Describe ?? "";
}
}
/// <summary>
/// 从配置加载数据
/// </summary>
public void LoadFromConfig(int id)
{
var config = ConfigManager.Instance.GetConfig<GrowthFund>();
if (config?.Growthfunds != null)
{
config.Growthfunds.TryGetValue(id, out _configData);
}
}
/// <summary>
/// 解析数据行(兼容旧系统,实际使用 LoadFromConfig
/// </summary>
public override bool ParseDataRow(string dataRowString, object userData)
{
int id = 0;
if (int.TryParse(dataRowString, out id))
{
LoadFromConfig(id);
return _configData != null;
}
return false;
}
}
}

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@ -0,0 +1,89 @@
// 此文件由 ThriftIntegratedPipeline 自动生成,请勿手动修改
// 配置类: GuessReward
// 数据类: GuessRewardItem
using UnityEngine;
using Byway.Config;
using Byway.Thrift.Data;
using UnityGameFramework.Runtime;
namespace CrazyMaple
{
/// <summary>
/// GuessReward 数据行
/// </summary>
public class DRGuessReward : DataRowBase
{
private GuessRewardItem _configData;
/// <summary>
/// 唯一标识
/// </summary>
public override int Id
{
get
{
return _configData?.Id ?? 0;
}
}
/// <summary>
/// Level
/// </summary>
public int Level
{
get
{
return _configData?.Level ?? 0;
}
}
/// <summary>
/// Reward_1
/// </summary>
public string Reward_1
{
get
{
return _configData?.Reward_1 ?? "";
}
}
/// <summary>
/// Reward_2
/// </summary>
public string Reward_2
{
get
{
return _configData?.Reward_2 ?? "";
}
}
/// <summary>
/// 从配置加载数据
/// </summary>
public void LoadFromConfig(int id)
{
var config = ConfigManager.Instance.GetConfig<GuessReward>();
if (config?.Guessrewards != null)
{
config.Guessrewards.TryGetValue(id, out _configData);
}
}
/// <summary>
/// 解析数据行(兼容旧系统,实际使用 LoadFromConfig
/// </summary>
public override bool ParseDataRow(string dataRowString, object userData)
{
int id = 0;
if (int.TryParse(dataRowString, out id))
{
LoadFromConfig(id);
return _configData != null;
}
return false;
}
}
}

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// 此文件由 ThriftIntegratedPipeline 自动生成,请勿手动修改
// 配置类: GuideData
// 数据类: GuideDataItem
using UnityEngine;
using Byway.Config;
using Byway.Thrift.Data;
using UnityGameFramework.Runtime;
namespace CrazyMaple
{
/// <summary>
/// GuideData 数据行
/// </summary>
public class DRGuideData : DataRowBase
{
private GuideDataItem _configData;
/// <summary>
/// 唯一标识
/// </summary>
public override int Id
{
get
{
return _configData?.Id ?? 0;
}
}
/// <summary>
/// TargetStr
/// </summary>
public string TargetStr
{
get
{
return _configData?.TargetStr ?? "";
}
}
/// <summary>
/// FingerType
/// </summary>
public int FingerType
{
get
{
return _configData?.FingerType ?? 0;
}
}
/// <summary>
/// Title
/// </summary>
public string Title
{
get
{
return _configData?.Title ?? "";
}
}
/// <summary>
/// TitlePos
/// </summary>
public string TitlePos
{
get
{
return _configData?.TitlePos ?? "";
}
}
/// <summary>
/// Expression
/// </summary>
public string Expression
{
get
{
return _configData?.Expression ?? "";
}
}
/// <summary>
/// Other
/// </summary>
public string Other
{
get
{
return _configData?.Other ?? "";
}
}
/// <summary>
/// Disappear
/// </summary>
public string Disappear
{
get
{
return _configData?.Disappear ?? "";
}
}
/// <summary>
/// Remark
/// </summary>
public string Remark
{
get
{
return _configData?.Remark ?? "";
}
}
/// <summary>
/// 从配置加载数据
/// </summary>
public void LoadFromConfig(int id)
{
var config = ConfigManager.Instance.GetConfig<GuideData>();
if (config?.Guidedatas != null)
{
config.Guidedatas.TryGetValue(id, out _configData);
}
}
/// <summary>
/// 解析数据行(兼容旧系统,实际使用 LoadFromConfig
/// </summary>
public override bool ParseDataRow(string dataRowString, object userData)
{
int id = 0;
if (int.TryParse(dataRowString, out id))
{
LoadFromConfig(id);
return _configData != null;
}
return false;
}
}
}

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// 此文件由 ThriftIntegratedPipeline 自动生成,请勿手动修改
// 配置类: HandbookReward
// 数据类: HandbookRewardItem
using UnityEngine;
using Byway.Config;
using Byway.Thrift.Data;
using UnityGameFramework.Runtime;
namespace CrazyMaple
{
/// <summary>
/// HandbookReward 数据行
/// </summary>
public class DRHandbookReward : DataRowBase
{
private HandbookRewardItem _configData;
/// <summary>
/// 唯一标识
/// </summary>
public override int Id
{
get
{
return _configData?.Id ?? 0;
}
}
/// <summary>
/// Type
/// </summary>
public string Type
{
get
{
return _configData?.Type ?? "";
}
}
/// <summary>
/// Reward
/// </summary>
public string Reward
{
get
{
return _configData?.Reward ?? "";
}
}
/// <summary>
/// 从配置加载数据
/// </summary>
public void LoadFromConfig(int id)
{
var config = ConfigManager.Instance.GetConfig<HandbookReward>();
if (config?.Handbookrewards != null)
{
config.Handbookrewards.TryGetValue(id, out _configData);
}
}
/// <summary>
/// 解析数据行(兼容旧系统,实际使用 LoadFromConfig
/// </summary>
public override bool ParseDataRow(string dataRowString, object userData)
{
int id = 0;
if (int.TryParse(dataRowString, out id))
{
LoadFromConfig(id);
return _configData != null;
}
return false;
}
}
}

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// 此文件由 ThriftIntegratedPipeline 自动生成,请勿手动修改
// 配置类: HeadData
// 数据类: HeadDataItem
using UnityEngine;
using Byway.Config;
using Byway.Thrift.Data;
using UnityGameFramework.Runtime;
namespace CrazyMaple
{
/// <summary>
/// HeadData 数据行
/// </summary>
public class DRHeadData : DataRowBase
{
private HeadDataItem _configData;
/// <summary>
/// 唯一标识
/// </summary>
public override int Id
{
get
{
return _configData?.Id ?? 0;
}
}
/// <summary>
/// NameKey
/// </summary>
public string NameKey
{
get
{
return _configData?.NameKey ?? "";
}
}
/// <summary>
/// Init
/// </summary>
public int Init
{
get
{
return _configData?.Init ?? 0;
}
}
/// <summary>
/// Icon
/// </summary>
public string Icon
{
get
{
return _configData?.Icon ?? "";
}
}
/// <summary>
/// 从配置加载数据
/// </summary>
public void LoadFromConfig(int id)
{
var config = ConfigManager.Instance.GetConfig<HeadData>();
if (config?.Headdatas != null)
{
config.Headdatas.TryGetValue(id, out _configData);
}
}
/// <summary>
/// 解析数据行(兼容旧系统,实际使用 LoadFromConfig
/// </summary>
public override bool ParseDataRow(string dataRowString, object userData)
{
int id = 0;
if (int.TryParse(dataRowString, out id))
{
LoadFromConfig(id);
return _configData != null;
}
return false;
}
}
}

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// 此文件由 ThriftIntegratedPipeline 自动生成,请勿手动修改
// 配置类: HowToPlay
// 数据类: HowToPlayItem
using UnityEngine;
using Byway.Config;
using Byway.Thrift.Data;
using UnityGameFramework.Runtime;
namespace CrazyMaple
{
/// <summary>
/// HowToPlay 数据行
/// </summary>
public class DRHowToPlay : DataRowBase
{
private HowToPlayItem _configData;
/// <summary>
/// 唯一标识
/// </summary>
public override int Id
{
get
{
return _configData?.Id ?? 0;
}
}
/// <summary>
/// Icon
/// </summary>
public string Icon
{
get
{
return _configData?.Icon ?? "";
}
}
/// <summary>
/// Tip
/// </summary>
public string Tip
{
get
{
return _configData?.Tip ?? "";
}
}
/// <summary>
/// 从配置加载数据
/// </summary>
public void LoadFromConfig(int id)
{
var config = ConfigManager.Instance.GetConfig<HowToPlay>();
if (config?.Howtoplays != null)
{
config.Howtoplays.TryGetValue(id, out _configData);
}
}
/// <summary>
/// 解析数据行(兼容旧系统,实际使用 LoadFromConfig
/// </summary>
public override bool ParseDataRow(string dataRowString, object userData)
{
int id = 0;
if (int.TryParse(dataRowString, out id))
{
LoadFromConfig(id);
return _configData != null;
}
return false;
}
}
}

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// 此文件由 ThriftIntegratedPipeline 自动生成,请勿手动修改
// 配置类: IndoorProgress
// 数据类: IndoorProgressItem
using UnityEngine;
using Byway.Config;
using Byway.Thrift.Data;
using UnityGameFramework.Runtime;
namespace CrazyMaple
{
/// <summary>
/// IndoorProgress 数据行
/// </summary>
public class DRIndoorProgress : DataRowBase
{
private IndoorProgressItem _configData;
/// <summary>
/// 唯一标识
/// </summary>
public override int Id
{
get
{
return _configData?.Id ?? 0;
}
}
/// <summary>
/// Scene
/// </summary>
public int Scene
{
get
{
return _configData?.Scene ?? 0;
}
}
/// <summary>
/// Lv
/// </summary>
public int Lv
{
get
{
return _configData?.Lv ?? 0;
}
}
/// <summary>
/// Item
/// </summary>
public string Item
{
get
{
return _configData?.Item ?? "";
}
}
/// <summary>
/// Emit
/// </summary>
public string Emit
{
get
{
return _configData?.Emit ?? "";
}
}
/// <summary>
/// Reward
/// </summary>
public string Reward
{
get
{
return _configData?.Reward ?? "";
}
}
/// <summary>
/// BigReward
/// </summary>
public string BigReward
{
get
{
return _configData?.BigReward ?? "";
}
}
/// <summary>
/// AreaReward
/// </summary>
public string AreaReward
{
get
{
return _configData?.AreaReward ?? "";
}
}
/// <summary>
/// Part
/// </summary>
public int Part
{
get
{
return _configData?.Part ?? 0;
}
}
/// <summary>
/// 从配置加载数据
/// </summary>
public void LoadFromConfig(int id)
{
var config = ConfigManager.Instance.GetConfig<IndoorProgress>();
if (config?.Indoorprogresss != null)
{
config.Indoorprogresss.TryGetValue(id, out _configData);
}
}
/// <summary>
/// 解析数据行(兼容旧系统,实际使用 LoadFromConfig
/// </summary>
public override bool ParseDataRow(string dataRowString, object userData)
{
int id = 0;
if (int.TryParse(dataRowString, out id))
{
LoadFromConfig(id);
return _configData != null;
}
return false;
}
}
}

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// 此文件由 ThriftIntegratedPipeline 自动生成,请勿手动修改
// 配置类: LanguageData
// 数据类: LanguageDataItem
using UnityEngine;
using Byway.Config;
using Byway.Thrift.Data;
using UnityGameFramework.Runtime;
namespace CrazyMaple
{
/// <summary>
/// LanguageData 数据行
/// </summary>
public class DRLanguageData : DataRowBase
{
private LanguageDataItem _configData;
/// <summary>
/// 唯一标识
/// </summary>
public override int Id
{
get
{
return _configData?.Id ?? 0;
}
}
/// <summary>
/// Key
/// </summary>
public string Key
{
get
{
return _configData?.Key ?? "";
}
}
/// <summary>
/// En_US
/// </summary>
public string En_US
{
get
{
return _configData?.En_US ?? "";
}
}
/// <summary>
/// Zh_CN
/// </summary>
public string Zh_CN
{
get
{
return _configData?.Zh_CN ?? "";
}
}
/// <summary>
/// Pt_BR
/// </summary>
public string Pt_BR
{
get
{
return _configData?.Pt_BR ?? "";
}
}
/// <summary>
/// 从配置加载数据
/// </summary>
public void LoadFromConfig(int id)
{
var config = ConfigManager.Instance.GetConfig<LanguageData>();
if (config?.Languagedatas != null)
{
config.Languagedatas.TryGetValue(id, out _configData);
}
}
/// <summary>
/// 解析数据行(兼容旧系统,实际使用 LoadFromConfig
/// </summary>
public override bool ParseDataRow(string dataRowString, object userData)
{
int id = 0;
if (int.TryParse(dataRowString, out id))
{
LoadFromConfig(id);
return _configData != null;
}
return false;
}
}
}

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// 此文件由 ThriftIntegratedPipeline 自动生成,请勿手动修改
// 配置类: LevelData
// 数据类: LevelDataItem
using UnityEngine;
using Byway.Config;
using Byway.Thrift.Data;
using UnityGameFramework.Runtime;
namespace CrazyMaple
{
/// <summary>
/// LevelData 数据行
/// </summary>
public class DRLevelData : DataRowBase
{
private LevelDataItem _configData;
/// <summary>
/// 唯一标识
/// </summary>
public override int Id
{
get
{
return _configData?.Id ?? 0;
}
}
/// <summary>
/// Lv
/// </summary>
public int Lv
{
get
{
return _configData?.Lv ?? 0;
}
}
/// <summary>
/// StoryExp
/// </summary>
public int StoryExp
{
get
{
return _configData?.StoryExp ?? 0;
}
}
/// <summary>
/// PetExp
/// </summary>
public int PetExp
{
get
{
return _configData?.PetExp ?? 0;
}
}
/// <summary>
/// StoryReward
/// </summary>
public string StoryReward
{
get
{
return _configData?.StoryReward ?? "";
}
}
/// <summary>
/// PetReward
/// </summary>
public string PetReward
{
get
{
return _configData?.PetReward ?? "";
}
}
/// <summary>
/// RetireEmit
/// </summary>
public string RetireEmit
{
get
{
return _configData?.RetireEmit ?? "";
}
}
/// <summary>
/// 从配置加载数据
/// </summary>
public void LoadFromConfig(int id)
{
var config = ConfigManager.Instance.GetConfig<LevelData>();
if (config?.Leveldatas != null)
{
config.Leveldatas.TryGetValue(id, out _configData);
}
}
/// <summary>
/// 解析数据行(兼容旧系统,实际使用 LoadFromConfig
/// </summary>
public override bool ParseDataRow(string dataRowString, object userData)
{
int id = 0;
if (int.TryParse(dataRowString, out id))
{
LoadFromConfig(id);
return _configData != null;
}
return false;
}
}
}

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// 此文件由 ThriftIntegratedPipeline 自动生成,请勿手动修改
// 配置类: LevelLauncherData
// 数据类: LevelLauncherDataItem
using UnityEngine;
using Byway.Config;
using Byway.Thrift.Data;
using UnityGameFramework.Runtime;
namespace CrazyMaple
{
/// <summary>
/// LevelLauncherData 数据行
/// </summary>
public class DRLevelLauncherData : DataRowBase
{
private LevelLauncherDataItem _configData;
/// <summary>
/// 唯一标识
/// </summary>
public override int Id
{
get
{
return _configData?.Id ?? 0;
}
}
/// <summary>
/// Lv
/// </summary>
public int Lv
{
get
{
return _configData?.Lv ?? 0;
}
}
/// <summary>
/// LanguageKey
/// </summary>
public string LanguageKey
{
get
{
return _configData?.LanguageKey ?? "";
}
}
/// <summary>
/// Picture
/// </summary>
public string Picture
{
get
{
return _configData?.Picture ?? "";
}
}
/// <summary>
/// 从配置加载数据
/// </summary>
public void LoadFromConfig(int id)
{
var config = ConfigManager.Instance.GetConfig<LevelLauncherData>();
if (config?.Levellauncherdatas != null)
{
config.Levellauncherdatas.TryGetValue(id, out _configData);
}
}
/// <summary>
/// 解析数据行(兼容旧系统,实际使用 LoadFromConfig
/// </summary>
public override bool ParseDataRow(string dataRowString, object userData)
{
int id = 0;
if (int.TryParse(dataRowString, out id))
{
LoadFromConfig(id);
return _configData != null;
}
return false;
}
}
}

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// 此文件由 ThriftIntegratedPipeline 自动生成,请勿手动修改
// 配置类: LuckyCatData
// 数据类: LuckyCatDataItem
using UnityEngine;
using Byway.Config;
using Byway.Thrift.Data;
using UnityGameFramework.Runtime;
namespace CrazyMaple
{
/// <summary>
/// LuckyCatData 数据行
/// </summary>
public class DRLuckyCatData : DataRowBase
{
private LuckyCatDataItem _configData;
/// <summary>
/// 唯一标识
/// </summary>
public override int Id
{
get
{
return _configData?.Id ?? 0;
}
}
/// <summary>
/// Time
/// </summary>
public int Time
{
get
{
return _configData?.Time ?? 0;
}
}
/// <summary>
/// Earn
/// </summary>
public int Earn
{
get
{
return _configData?.Earn ?? 0;
}
}
/// <summary>
/// 从配置加载数据
/// </summary>
public void LoadFromConfig(int id)
{
var config = ConfigManager.Instance.GetConfig<LuckyCatData>();
if (config?.Luckycatdatas != null)
{
config.Luckycatdatas.TryGetValue(id, out _configData);
}
}
/// <summary>
/// 解析数据行(兼容旧系统,实际使用 LoadFromConfig
/// </summary>
public override bool ParseDataRow(string dataRowString, object userData)
{
int id = 0;
if (int.TryParse(dataRowString, out id))
{
LoadFromConfig(id);
return _configData != null;
}
return false;
}
}
}

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// 此文件由 ThriftIntegratedPipeline 自动生成,请勿手动修改
// 配置类: LuckyCatProbability
// 数据类: LuckyCatProbabilityItem
using UnityEngine;
using Byway.Config;
using Byway.Thrift.Data;
using UnityGameFramework.Runtime;
namespace CrazyMaple
{
/// <summary>
/// LuckyCatProbability 数据行
/// </summary>
public class DRLuckyCatProbability : DataRowBase
{
private LuckyCatProbabilityItem _configData;
/// <summary>
/// 唯一标识
/// </summary>
public override int Id
{
get
{
return _configData?.Id ?? 0;
}
}
/// <summary>
/// BaseProbability
/// </summary>
public int BaseProbability
{
get
{
return _configData?.BaseProbability ?? 0;
}
}
/// <summary>
/// ProbabilityBonus
/// </summary>
public int ProbabilityBonus
{
get
{
return _configData?.ProbabilityBonus ?? 0;
}
}
/// <summary>
/// ProbabilityCap
/// </summary>
public int ProbabilityCap
{
get
{
return _configData?.ProbabilityCap ?? 0;
}
}
/// <summary>
/// EnergyEfficiencyValue
/// </summary>
public int EnergyEfficiencyValue
{
get
{
return _configData?.EnergyEfficiencyValue ?? 0;
}
}
/// <summary>
/// 从配置加载数据
/// </summary>
public void LoadFromConfig(int id)
{
var config = ConfigManager.Instance.GetConfig<LuckyCatProbability>();
if (config?.Luckycatprobabilitys != null)
{
config.Luckycatprobabilitys.TryGetValue(id, out _configData);
}
}
/// <summary>
/// 解析数据行(兼容旧系统,实际使用 LoadFromConfig
/// </summary>
public override bool ParseDataRow(string dataRowString, object userData)
{
int id = 0;
if (int.TryParse(dataRowString, out id))
{
LoadFromConfig(id);
return _configData != null;
}
return false;
}
}
}

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// 此文件由 ThriftIntegratedPipeline 自动生成,请勿手动修改
// 配置类: MainCardCollect
// 数据类: MainCardCollectItem
using UnityEngine;
using Byway.Config;
using Byway.Thrift.Data;
using UnityGameFramework.Runtime;
namespace CrazyMaple
{
/// <summary>
/// MainCardCollect 数据行
/// </summary>
public class DRMainCardCollect : DataRowBase
{
private MainCardCollectItem _configData;
/// <summary>
/// 唯一标识
/// </summary>
public override int Id
{
get
{
return _configData?.Id ?? 0;
}
}
/// <summary>
/// Icon
/// </summary>
public string Icon
{
get
{
return _configData?.Icon ?? "";
}
}
/// <summary>
/// Color
/// </summary>
public int Color
{
get
{
return _configData?.Color ?? 0;
}
}
/// <summary>
/// Name
/// </summary>
public string Name
{
get
{
return _configData?.Name ?? "";
}
}
/// <summary>
/// RewardId
/// </summary>
public string RewardId
{
get
{
return _configData?.RewardId ?? "";
}
}
/// <summary>
/// RewardCnt
/// </summary>
public string RewardCnt
{
get
{
return _configData?.RewardCnt ?? "";
}
}
/// <summary>
/// Round
/// </summary>
public int Round
{
get
{
return _configData?.Round ?? 0;
}
}
/// <summary>
/// 从配置加载数据
/// </summary>
public void LoadFromConfig(int id)
{
var config = ConfigManager.Instance.GetConfig<MainCardCollect>();
if (config?.Maincardcollects != null)
{
config.Maincardcollects.TryGetValue(id, out _configData);
}
}
/// <summary>
/// 解析数据行(兼容旧系统,实际使用 LoadFromConfig
/// </summary>
public override bool ParseDataRow(string dataRowString, object userData)
{
int id = 0;
if (int.TryParse(dataRowString, out id))
{
LoadFromConfig(id);
return _configData != null;
}
return false;
}
}
}

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// 此文件由 ThriftIntegratedPipeline 自动生成,请勿手动修改
// 配置类: MergeData
// 数据类: MergeDataItem
using UnityEngine;
using Byway.Config;
using Byway.Thrift.Data;
using UnityGameFramework.Runtime;
namespace CrazyMaple
{
/// <summary>
/// MergeData 数据行
/// </summary>
public class DRMergeData : DataRowBase
{
private MergeDataItem _configData;
/// <summary>
/// 唯一标识
/// </summary>
public override int Id
{
get
{
return _configData?.Id ?? 0;
}
}
/// <summary>
/// Lv
/// </summary>
public int Lv
{
get
{
return _configData?.Lv ?? 0;
}
}
/// <summary>
/// MaxLv
/// </summary>
public int MaxLv
{
get
{
return _configData?.MaxLv ?? 0;
}
}
/// <summary>
/// Icon
/// </summary>
public string Icon
{
get
{
return _configData?.Icon ?? "";
}
}
/// <summary>
/// Color
/// </summary>
public string Color
{
get
{
return _configData?.Color ?? "";
}
}
/// <summary>
/// Title
/// </summary>
public string Title
{
get
{
return _configData?.Title ?? "";
}
}
/// <summary>
/// Content
/// </summary>
public string Content
{
get
{
return _configData?.Content ?? "";
}
}
/// <summary>
/// SellType
/// </summary>
public string SellType
{
get
{
return _configData?.SellType ?? "";
}
}
/// <summary>
/// SellNum
/// </summary>
public int SellNum
{
get
{
return _configData?.SellNum ?? 0;
}
}
/// <summary>
/// Star
/// </summary>
public int Star
{
get
{
return _configData?.Star ?? 0;
}
}
/// <summary>
/// Origin
/// </summary>
public string Origin
{
get
{
return _configData?.Origin ?? "";
}
}
/// <summary>
/// Capacity
/// </summary>
public int Capacity
{
get
{
return _configData?.Capacity ?? 0;
}
}
/// <summary>
/// CoolTime
/// </summary>
public int CoolTime
{
get
{
return _configData?.CoolTime ?? 0;
}
}
/// <summary>
/// CoolNum
/// </summary>
public int CoolNum
{
get
{
return _configData?.CoolNum ?? 0;
}
}
/// <summary>
/// Emit_List
/// </summary>
public string Emit_List
{
get
{
return _configData?.Emit_List ?? "";
}
}
/// <summary>
/// SellDiamond
/// </summary>
public int SellDiamond
{
get
{
return _configData?.SellDiamond ?? 0;
}
}
/// <summary>
/// Relative
/// </summary>
public string Relative
{
get
{
return _configData?.Relative ?? "";
}
}
/// <summary>
/// Type
/// </summary>
public string Type
{
get
{
return _configData?.Type ?? "";
}
}
/// <summary>
/// Emit_ID
/// </summary>
public string Emit_ID
{
get
{
return _configData?.Emit_ID ?? "";
}
}
/// <summary>
/// Emit_Type
/// </summary>
public string Emit_Type
{
get
{
return _configData?.Emit_Type ?? "";
}
}
/// <summary>
/// Product_Type
/// </summary>
public string Product_Type
{
get
{
return _configData?.Product_Type ?? "";
}
}
/// <summary>
/// Order_Score
/// </summary>
public int Order_Score
{
get
{
return _configData?.Order_Score ?? 0;
}
}
/// <summary>
/// Emit_Product
/// </summary>
public string Emit_Product
{
get
{
return _configData?.Emit_Product ?? "";
}
}
/// <summary>
/// Dynamic
/// </summary>
public string Dynamic
{
get
{
return _configData?.Dynamic ?? "";
}
}
/// <summary>
/// Dynamic1
/// </summary>
public string Dynamic1
{
get
{
return _configData?.Dynamic1 ?? "";
}
}
/// <summary>
/// Dynamic2
/// </summary>
public string Dynamic2
{
get
{
return _configData?.Dynamic2 ?? "";
}
}
/// <summary>
/// Dynamic3
/// </summary>
public string Dynamic3
{
get
{
return _configData?.Dynamic3 ?? "";
}
}
/// <summary>
/// 从配置加载数据
/// </summary>
public void LoadFromConfig(int id)
{
var config = ConfigManager.Instance.GetConfig<MergeData>();
if (config?.Mergedatas != null)
{
config.Mergedatas.TryGetValue(id, out _configData);
}
}
/// <summary>
/// 解析数据行(兼容旧系统,实际使用 LoadFromConfig
/// </summary>
public override bool ParseDataRow(string dataRowString, object userData)
{
int id = 0;
if (int.TryParse(dataRowString, out id))
{
LoadFromConfig(id);
return _configData != null;
}
return false;
}
}
}

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// 此文件由 ThriftIntegratedPipeline 自动生成,请勿手动修改
// 配置类: MileStoneDetail
// 数据类: MileStoneDetailItem
using UnityEngine;
using Byway.Config;
using Byway.Thrift.Data;
using UnityGameFramework.Runtime;
namespace CrazyMaple
{
/// <summary>
/// MileStoneDetail 数据行
/// </summary>
public class DRMileStoneDetail : DataRowBase
{
private MileStoneDetailItem _configData;
/// <summary>
/// 唯一标识
/// </summary>
public override int Id
{
get
{
return _configData?.Id ?? 0;
}
}
/// <summary>
/// SortId
/// </summary>
public int SortId
{
get
{
return _configData?.SortId ?? 0;
}
}
/// <summary>
/// Action
/// </summary>
public string Action
{
get
{
return _configData?.Action ?? "";
}
}
/// <summary>
/// Score
/// </summary>
public int Score
{
get
{
return _configData?.Score ?? 0;
}
}
/// <summary>
/// ScoreExtra
/// </summary>
public string ScoreExtra
{
get
{
return _configData?.ScoreExtra ?? "";
}
}
/// <summary>
/// Title
/// </summary>
public string Title
{
get
{
return _configData?.Title ?? "";
}
}
/// <summary>
/// Icon
/// </summary>
public string Icon
{
get
{
return _configData?.Icon ?? "";
}
}
/// <summary>
/// 从配置加载数据
/// </summary>
public void LoadFromConfig(int id)
{
var config = ConfigManager.Instance.GetConfig<MileStoneDetail>();
if (config?.Milestonedetails != null)
{
config.Milestonedetails.TryGetValue(id, out _configData);
}
}
/// <summary>
/// 解析数据行(兼容旧系统,实际使用 LoadFromConfig
/// </summary>
public override bool ParseDataRow(string dataRowString, object userData)
{
int id = 0;
if (int.TryParse(dataRowString, out id))
{
LoadFromConfig(id);
return _configData != null;
}
return false;
}
}
}

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// 此文件由 ThriftIntegratedPipeline 自动生成,请勿手动修改
// 配置类: MileStoneReward
// 数据类: MileStoneRewardItem
using UnityEngine;
using Byway.Config;
using Byway.Thrift.Data;
using UnityGameFramework.Runtime;
namespace CrazyMaple
{
/// <summary>
/// MileStoneReward 数据行
/// </summary>
public class DRMileStoneReward : DataRowBase
{
private MileStoneRewardItem _configData;
/// <summary>
/// 唯一标识
/// </summary>
public override int Id
{
get
{
return _configData?.Id ?? 0;
}
}
/// <summary>
/// ScoreNeed
/// </summary>
public int ScoreNeed
{
get
{
return _configData?.ScoreNeed ?? 0;
}
}
/// <summary>
/// Reward
/// </summary>
public string Reward
{
get
{
return _configData?.Reward ?? "";
}
}
/// <summary>
/// ScoreTotal
/// </summary>
public int ScoreTotal
{
get
{
return _configData?.ScoreTotal ?? 0;
}
}
/// <summary>
/// 从配置加载数据
/// </summary>
public void LoadFromConfig(int id)
{
var config = ConfigManager.Instance.GetConfig<MileStoneReward>();
if (config?.Milestonerewards != null)
{
config.Milestonerewards.TryGetValue(id, out _configData);
}
}
/// <summary>
/// 解析数据行(兼容旧系统,实际使用 LoadFromConfig
/// </summary>
public override bool ParseDataRow(string dataRowString, object userData)
{
int id = 0;
if (int.TryParse(dataRowString, out id))
{
LoadFromConfig(id);
return _configData != null;
}
return false;
}
}
}

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// 此文件由 ThriftIntegratedPipeline 自动生成,请勿手动修改
// 配置类: MiningReward
// 数据类: MiningRewardItem
using UnityEngine;
using Byway.Config;
using Byway.Thrift.Data;
using UnityGameFramework.Runtime;
namespace CrazyMaple
{
/// <summary>
/// MiningReward 数据行
/// </summary>
public class DRMiningReward : DataRowBase
{
private MiningRewardItem _configData;
/// <summary>
/// 唯一标识
/// </summary>
public override int Id
{
get
{
return _configData?.Id ?? 0;
}
}
/// <summary>
/// Level
/// </summary>
public int Level
{
get
{
return _configData?.Level ?? 0;
}
}
/// <summary>
/// Gem
/// </summary>
public string Gem
{
get
{
return _configData?.Gem ?? "";
}
}
/// <summary>
/// Size
/// </summary>
public string Size
{
get
{
return _configData?.Size ?? "";
}
}
/// <summary>
/// Reward
/// </summary>
public string Reward
{
get
{
return _configData?.Reward ?? "";
}
}
/// <summary>
/// 从配置加载数据
/// </summary>
public void LoadFromConfig(int id)
{
var config = ConfigManager.Instance.GetConfig<MiningReward>();
if (config?.Miningrewards != null)
{
config.Miningrewards.TryGetValue(id, out _configData);
}
}
/// <summary>
/// 解析数据行(兼容旧系统,实际使用 LoadFromConfig
/// </summary>
public override bool ParseDataRow(string dataRowString, object userData)
{
int id = 0;
if (int.TryParse(dataRowString, out id))
{
LoadFromConfig(id);
return _configData != null;
}
return false;
}
}
}

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