GuidConfigEditor查看器(初版)
This commit is contained in:
parent
04a18f5999
commit
e32c09aea2
544
Scripts/Editor/Design_Tools/GuideConfigEditor.cs
Normal file
544
Scripts/Editor/Design_Tools/GuideConfigEditor.cs
Normal file
@ -0,0 +1,544 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text.RegularExpressions;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
/// <summary>
|
||||
/// GuideConfig.txt 可视化编辑器
|
||||
/// 菜单路径: 程序工具/策划工具/引导配置编辑器
|
||||
/// </summary>
|
||||
public class GuideConfigEditor : EditorWindow
|
||||
{
|
||||
#region 数据结构
|
||||
|
||||
[Serializable]
|
||||
public class GuideConditions
|
||||
{
|
||||
public List<string> Satisfy = new List<string>();
|
||||
public int CheckAgain;
|
||||
public List<string> Trigger = new List<string>();
|
||||
public string End = "";
|
||||
public float Delay;
|
||||
public int Limit;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class GuideShowUI
|
||||
{
|
||||
public string LangText = "";
|
||||
public string RoleExpression = "";
|
||||
public string DialogPos = "";
|
||||
public int OkBtn;
|
||||
public int ClickSg;
|
||||
public string ClickPos = "";
|
||||
public string FocusPos = "";
|
||||
public int Phone;
|
||||
public int ClickToSkip;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class GuideEntry
|
||||
{
|
||||
public int Id;
|
||||
public string Name = "";
|
||||
public int Priority;
|
||||
public GuideConditions Conditions = new GuideConditions();
|
||||
public GuideShowUI ShowUI = new GuideShowUI();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region 字段
|
||||
|
||||
private static readonly string ConfigPath = "Assets/Scripts/Preload/GuideConfig.txt";
|
||||
|
||||
private List<GuideEntry> _entries = new List<GuideEntry>();
|
||||
private Vector2 _listScroll;
|
||||
private Vector2 _detailScroll;
|
||||
private int _selectedIndex = -1;
|
||||
private string _searchText = "";
|
||||
private string _searchId = "";
|
||||
private bool _isDirty;
|
||||
private bool _showConditions = true;
|
||||
private bool _showShowUI = true;
|
||||
private bool _showSatisfy = true;
|
||||
private bool _showTrigger = true;
|
||||
|
||||
// 列表排序
|
||||
private enum SortMode { Id, Priority, Name }
|
||||
private SortMode _sortMode = SortMode.Id;
|
||||
|
||||
// 样式缓存
|
||||
private GUIStyle _headerStyle;
|
||||
private GUIStyle _selectedStyle;
|
||||
private GUIStyle _entryStyle;
|
||||
private bool _stylesInited;
|
||||
|
||||
#endregion
|
||||
|
||||
[MenuItem("策划工具/引导配置编辑器")]
|
||||
public static void ShowWindow()
|
||||
{
|
||||
var win = GetWindow<GuideConfigEditor>("引导配置编辑器");
|
||||
win.minSize = new Vector2(900, 500);
|
||||
win.LoadConfig();
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
LoadConfig();
|
||||
}
|
||||
|
||||
private void InitStyles()
|
||||
{
|
||||
if (_stylesInited) return;
|
||||
_headerStyle = new GUIStyle(EditorStyles.boldLabel) { fontSize = 13 };
|
||||
_selectedStyle = new GUIStyle("TV Selection");
|
||||
_entryStyle = new GUIStyle(EditorStyles.label) { richText = true };
|
||||
_stylesInited = true;
|
||||
}
|
||||
|
||||
#region 加载 / 保存
|
||||
|
||||
private void LoadConfig()
|
||||
{
|
||||
string fullPath = Path.Combine(Application.dataPath, "..", ConfigPath);
|
||||
if (!File.Exists(fullPath))
|
||||
{
|
||||
Debug.LogError($"[GuideConfigEditor] 文件不存在: {fullPath}");
|
||||
return;
|
||||
}
|
||||
|
||||
string json = File.ReadAllText(fullPath);
|
||||
_entries = ParseJsonArray(json);
|
||||
_isDirty = false;
|
||||
_selectedIndex = -1;
|
||||
Debug.Log($"[GuideConfigEditor] 已加载 {_entries.Count} 条引导配置");
|
||||
}
|
||||
|
||||
private void SaveConfig()
|
||||
{
|
||||
string fullPath = Path.Combine(Application.dataPath, "..", ConfigPath);
|
||||
string json = SerializeToJson(_entries);
|
||||
File.WriteAllText(fullPath, json);
|
||||
_isDirty = false;
|
||||
AssetDatabase.Refresh();
|
||||
Debug.Log($"[GuideConfigEditor] 已保存 {_entries.Count} 条引导配置到 {ConfigPath}");
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region GUI
|
||||
|
||||
private void OnGUI()
|
||||
{
|
||||
InitStyles();
|
||||
DrawToolbar();
|
||||
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
{
|
||||
// 左侧列表
|
||||
EditorGUILayout.BeginVertical(GUILayout.Width(320));
|
||||
DrawList();
|
||||
EditorGUILayout.EndVertical();
|
||||
|
||||
// 分割线
|
||||
GUILayout.Box("", GUILayout.Width(2), GUILayout.ExpandHeight(true));
|
||||
|
||||
// 右侧详情
|
||||
EditorGUILayout.BeginVertical();
|
||||
DrawDetail();
|
||||
EditorGUILayout.EndVertical();
|
||||
}
|
||||
EditorGUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
private void DrawToolbar()
|
||||
{
|
||||
EditorGUILayout.BeginHorizontal(EditorStyles.toolbar);
|
||||
{
|
||||
if (GUILayout.Button("重新加载", EditorStyles.toolbarButton, GUILayout.Width(60)))
|
||||
{
|
||||
if (!_isDirty || EditorUtility.DisplayDialog("确认", "有未保存的修改,确定重新加载?", "确定", "取消"))
|
||||
LoadConfig();
|
||||
}
|
||||
|
||||
GUI.backgroundColor = _isDirty ? Color.yellow : Color.white;
|
||||
if (GUILayout.Button(_isDirty ? "保存 *" : "保存", EditorStyles.toolbarButton, GUILayout.Width(60)))
|
||||
{
|
||||
SaveConfig();
|
||||
}
|
||||
GUI.backgroundColor = Color.white;
|
||||
|
||||
GUILayout.Space(10);
|
||||
|
||||
if (GUILayout.Button("+ 新建", EditorStyles.toolbarButton, GUILayout.Width(50)))
|
||||
{
|
||||
AddNewEntry();
|
||||
}
|
||||
|
||||
if (GUILayout.Button("复制当前", EditorStyles.toolbarButton, GUILayout.Width(60)))
|
||||
{
|
||||
DuplicateSelected();
|
||||
}
|
||||
|
||||
if (GUILayout.Button("删除当前", EditorStyles.toolbarButton, GUILayout.Width(60)))
|
||||
{
|
||||
DeleteSelected();
|
||||
}
|
||||
|
||||
GUILayout.FlexibleSpace();
|
||||
|
||||
// 排序
|
||||
GUILayout.Label("排序:", EditorStyles.toolbarButton, GUILayout.Width(30));
|
||||
var newSort = (SortMode)EditorGUILayout.EnumPopup(_sortMode, EditorStyles.toolbarPopup, GUILayout.Width(70));
|
||||
if (newSort != _sortMode)
|
||||
{
|
||||
_sortMode = newSort;
|
||||
}
|
||||
|
||||
GUILayout.Space(5);
|
||||
GUILayout.Label("搜索:", EditorStyles.toolbarButton, GUILayout.Width(30));
|
||||
_searchText = EditorGUILayout.TextField(_searchText, EditorStyles.toolbarSearchField, GUILayout.Width(120));
|
||||
|
||||
GUILayout.Label("ID:", EditorStyles.toolbarButton, GUILayout.Width(20));
|
||||
_searchId = EditorGUILayout.TextField(_searchId, EditorStyles.toolbarSearchField, GUILayout.Width(60));
|
||||
}
|
||||
EditorGUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
private void DrawList()
|
||||
{
|
||||
_listScroll = EditorGUILayout.BeginScrollView(_listScroll);
|
||||
|
||||
var filtered = GetFilteredAndSorted();
|
||||
|
||||
for (int i = 0; i < filtered.Count; i++)
|
||||
{
|
||||
var entry = filtered[i];
|
||||
int realIndex = _entries.IndexOf(entry);
|
||||
bool isSelected = realIndex == _selectedIndex;
|
||||
|
||||
Rect rect = EditorGUILayout.BeginHorizontal(isSelected ? _selectedStyle : GUIStyle.none, GUILayout.Height(22));
|
||||
{
|
||||
string label = $"<color=#888888>[{entry.Id}]</color> {entry.Name}";
|
||||
if (entry.Priority > 0)
|
||||
label += $" <color=#cc8800>P{entry.Priority}</color>";
|
||||
|
||||
GUILayout.Label(label, _entryStyle);
|
||||
}
|
||||
EditorGUILayout.EndHorizontal();
|
||||
|
||||
if (Event.current.type == EventType.MouseDown && rect.Contains(Event.current.mousePosition))
|
||||
{
|
||||
_selectedIndex = realIndex;
|
||||
GUI.FocusControl(null);
|
||||
Repaint();
|
||||
}
|
||||
}
|
||||
|
||||
EditorGUILayout.EndScrollView();
|
||||
|
||||
// 底部统计
|
||||
EditorGUILayout.LabelField($"共 {_entries.Count} 条 | 显示 {filtered.Count} 条", EditorStyles.centeredGreyMiniLabel);
|
||||
}
|
||||
|
||||
private void DrawDetail()
|
||||
{
|
||||
if (_selectedIndex < 0 || _selectedIndex >= _entries.Count)
|
||||
{
|
||||
EditorGUILayout.HelpBox("← 请在左侧列表中选择一条引导配置", MessageType.Info);
|
||||
return;
|
||||
}
|
||||
|
||||
var entry = _entries[_selectedIndex];
|
||||
_detailScroll = EditorGUILayout.BeginScrollView(_detailScroll);
|
||||
|
||||
EditorGUILayout.LabelField("基本信息", _headerStyle);
|
||||
EditorGUI.indentLevel++;
|
||||
DrawField("Id", ref entry.Id);
|
||||
DrawField("Name (名称)", ref entry.Name);
|
||||
DrawField("Priority (优先级)", ref entry.Priority);
|
||||
EditorGUI.indentLevel--;
|
||||
|
||||
EditorGUILayout.Space(8);
|
||||
|
||||
// Conditions
|
||||
_showConditions = EditorGUILayout.Foldout(_showConditions, "Conditions (触发条件)", true);
|
||||
if (_showConditions)
|
||||
{
|
||||
EditorGUI.indentLevel++;
|
||||
DrawStringList("Satisfy (满足条件)", ref entry.Conditions.Satisfy, ref _showSatisfy);
|
||||
DrawField("CheckAgain", ref entry.Conditions.CheckAgain);
|
||||
DrawStringList("Trigger (触发器)", ref entry.Conditions.Trigger, ref _showTrigger);
|
||||
DrawField("End (结束条件)", ref entry.Conditions.End);
|
||||
DrawField("Delay (延迟秒)", ref entry.Conditions.Delay);
|
||||
DrawField("Limit (限制次数)", ref entry.Conditions.Limit);
|
||||
EditorGUI.indentLevel--;
|
||||
}
|
||||
|
||||
EditorGUILayout.Space(8);
|
||||
|
||||
// ShowUI
|
||||
_showShowUI = EditorGUILayout.Foldout(_showShowUI, "ShowUI (显示配置)", true);
|
||||
if (_showShowUI)
|
||||
{
|
||||
EditorGUI.indentLevel++;
|
||||
DrawField("LangText (多语言Key)", ref entry.ShowUI.LangText);
|
||||
DrawField("RoleExpression (角色表情)", ref entry.ShowUI.RoleExpression);
|
||||
DrawField("DialogPos (对话位置)", ref entry.ShowUI.DialogPos);
|
||||
DrawField("OkBtn (确认按钮)", ref entry.ShowUI.OkBtn);
|
||||
DrawField("ClickSg (点击信号)", ref entry.ShowUI.ClickSg);
|
||||
DrawField("ClickPos (点击位置)", ref entry.ShowUI.ClickPos);
|
||||
DrawField("FocusPos (聚焦位置)", ref entry.ShowUI.FocusPos);
|
||||
DrawField("Phone (手机引导)", ref entry.ShowUI.Phone);
|
||||
DrawField("ClickToSkip (点击跳过)", ref entry.ShowUI.ClickToSkip);
|
||||
EditorGUI.indentLevel--;
|
||||
}
|
||||
|
||||
EditorGUILayout.EndScrollView();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region 辅助绘制
|
||||
|
||||
private void DrawField(string label, ref int value)
|
||||
{
|
||||
int newVal = EditorGUILayout.IntField(label, value);
|
||||
if (newVal != value) { value = newVal; _isDirty = true; }
|
||||
}
|
||||
|
||||
private void DrawField(string label, ref float value)
|
||||
{
|
||||
float newVal = EditorGUILayout.FloatField(label, value);
|
||||
if (!Mathf.Approximately(newVal, value)) { value = newVal; _isDirty = true; }
|
||||
}
|
||||
|
||||
private void DrawField(string label, ref string value)
|
||||
{
|
||||
string newVal = EditorGUILayout.TextField(label, value ?? "");
|
||||
if (newVal != (value ?? "")) { value = newVal; _isDirty = true; }
|
||||
}
|
||||
|
||||
private void DrawStringList(string label, ref List<string> list, ref bool foldout)
|
||||
{
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
foldout = EditorGUILayout.Foldout(foldout, $"{label} ({list.Count})", true);
|
||||
if (GUILayout.Button("+", GUILayout.Width(20)))
|
||||
{
|
||||
list.Add("");
|
||||
_isDirty = true;
|
||||
}
|
||||
EditorGUILayout.EndHorizontal();
|
||||
|
||||
if (!foldout) return;
|
||||
|
||||
EditorGUI.indentLevel++;
|
||||
for (int i = 0; i < list.Count; i++)
|
||||
{
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
string newVal = EditorGUILayout.TextField($"[{i}]", list[i] ?? "");
|
||||
if (newVal != (list[i] ?? "")) { list[i] = newVal; _isDirty = true; }
|
||||
|
||||
if (GUILayout.Button("↑", GUILayout.Width(20)) && i > 0)
|
||||
{
|
||||
(list[i - 1], list[i]) = (list[i], list[i - 1]);
|
||||
_isDirty = true;
|
||||
}
|
||||
if (GUILayout.Button("↓", GUILayout.Width(20)) && i < list.Count - 1)
|
||||
{
|
||||
(list[i], list[i + 1]) = (list[i + 1], list[i]);
|
||||
_isDirty = true;
|
||||
}
|
||||
if (GUILayout.Button("×", GUILayout.Width(20)))
|
||||
{
|
||||
list.RemoveAt(i);
|
||||
_isDirty = true;
|
||||
break;
|
||||
}
|
||||
EditorGUILayout.EndHorizontal();
|
||||
}
|
||||
EditorGUI.indentLevel--;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region 操作
|
||||
|
||||
private List<GuideEntry> GetFilteredAndSorted()
|
||||
{
|
||||
IEnumerable<GuideEntry> result = _entries;
|
||||
|
||||
// 按名称搜索
|
||||
if (!string.IsNullOrEmpty(_searchText))
|
||||
{
|
||||
string lower = _searchText.ToLower();
|
||||
result = result.Where(e => (e.Name ?? "").ToLower().Contains(lower));
|
||||
}
|
||||
|
||||
// 按ID搜索
|
||||
if (!string.IsNullOrEmpty(_searchId) && int.TryParse(_searchId, out int searchIdVal))
|
||||
{
|
||||
result = result.Where(e => e.Id.ToString().Contains(_searchId));
|
||||
}
|
||||
|
||||
// 排序
|
||||
switch (_sortMode)
|
||||
{
|
||||
case SortMode.Id:
|
||||
result = result.OrderBy(e => e.Id);
|
||||
break;
|
||||
case SortMode.Priority:
|
||||
result = result.OrderByDescending(e => e.Priority).ThenBy(e => e.Id);
|
||||
break;
|
||||
case SortMode.Name:
|
||||
result = result.OrderBy(e => e.Name ?? "");
|
||||
break;
|
||||
}
|
||||
|
||||
return result.ToList();
|
||||
}
|
||||
|
||||
private void AddNewEntry()
|
||||
{
|
||||
int maxId = _entries.Count > 0 ? _entries.Max(e => e.Id) : 0;
|
||||
var newEntry = new GuideEntry
|
||||
{
|
||||
Id = maxId + 1,
|
||||
Name = "新引导步骤",
|
||||
};
|
||||
_entries.Add(newEntry);
|
||||
_selectedIndex = _entries.Count - 1;
|
||||
_isDirty = true;
|
||||
}
|
||||
|
||||
private void DuplicateSelected()
|
||||
{
|
||||
if (_selectedIndex < 0 || _selectedIndex >= _entries.Count) return;
|
||||
var src = _entries[_selectedIndex];
|
||||
string json = JsonUtility.ToJson(src);
|
||||
var copy = JsonUtility.FromJson<GuideEntry>(json);
|
||||
// 深拷贝列表字段 (JsonUtility 会处理)
|
||||
copy.Id = _entries.Max(e => e.Id) + 1;
|
||||
copy.Name = src.Name + "_副本";
|
||||
_entries.Insert(_selectedIndex + 1, copy);
|
||||
_selectedIndex = _selectedIndex + 1;
|
||||
_isDirty = true;
|
||||
}
|
||||
|
||||
private void DeleteSelected()
|
||||
{
|
||||
if (_selectedIndex < 0 || _selectedIndex >= _entries.Count) return;
|
||||
var entry = _entries[_selectedIndex];
|
||||
if (EditorUtility.DisplayDialog("确认删除", $"确定删除引导 [{entry.Id}] {entry.Name}?", "删除", "取消"))
|
||||
{
|
||||
_entries.RemoveAt(_selectedIndex);
|
||||
_selectedIndex = Mathf.Min(_selectedIndex, _entries.Count - 1);
|
||||
_isDirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region JSON 解析/序列化 (手写,兼容原文件格式)
|
||||
|
||||
/// <summary>
|
||||
/// 使用 Unity 内置 JsonUtility 无法直接解析顶层数组,这里包装一下。
|
||||
/// 原文件存在尾逗号等不规范 JSON,需要预处理。
|
||||
/// </summary>
|
||||
private List<GuideEntry> ParseJsonArray(string json)
|
||||
{
|
||||
// 预处理:移除尾逗号 (trailing commas before ] or })
|
||||
json = Regex.Replace(json, @",(\s*[\]\}])", "$1");
|
||||
|
||||
// 包装成对象让 JsonUtility 能解析
|
||||
string wrapped = "{\"items\":" + json + "}";
|
||||
var wrapper = JsonUtility.FromJson<GuideEntryArrayWrapper>(wrapped);
|
||||
return wrapper != null && wrapper.items != null ? wrapper.items : new List<GuideEntry>();
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
private class GuideEntryArrayWrapper
|
||||
{
|
||||
public List<GuideEntry> items;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 序列化回原始格式(带缩进的 JSON 数组,保持和原文件一致的风格)
|
||||
/// </summary>
|
||||
private string SerializeToJson(List<GuideEntry> entries)
|
||||
{
|
||||
var sb = new System.Text.StringBuilder();
|
||||
sb.AppendLine("[");
|
||||
|
||||
for (int i = 0; i < entries.Count; i++)
|
||||
{
|
||||
var e = entries[i];
|
||||
sb.AppendLine(" {");
|
||||
sb.AppendLine($" \"Id\": {e.Id},");
|
||||
sb.AppendLine($" \"Name\":\"{EscapeJson(e.Name)}\",");
|
||||
sb.AppendLine($" \"Priority\":{e.Priority},");
|
||||
|
||||
// Conditions
|
||||
sb.AppendLine(" \"Conditions\":{");
|
||||
sb.AppendLine(" \"Satisfy\":[");
|
||||
for (int s = 0; s < e.Conditions.Satisfy.Count; s++)
|
||||
{
|
||||
string comma = s < e.Conditions.Satisfy.Count - 1 ? "," : "";
|
||||
sb.AppendLine($" \"{EscapeJson(e.Conditions.Satisfy[s])}\"{comma}");
|
||||
}
|
||||
sb.AppendLine(" ],");
|
||||
sb.AppendLine($" \"CheckAgain\":{e.Conditions.CheckAgain},");
|
||||
sb.AppendLine(" \"Trigger\":[");
|
||||
for (int t = 0; t < e.Conditions.Trigger.Count; t++)
|
||||
{
|
||||
string comma = t < e.Conditions.Trigger.Count - 1 ? "," : "";
|
||||
sb.AppendLine($" \"{EscapeJson(e.Conditions.Trigger[t])}\"{comma}");
|
||||
}
|
||||
sb.AppendLine(" ],");
|
||||
sb.AppendLine($" \"End\":\"{EscapeJson(e.Conditions.End)}\",");
|
||||
sb.AppendLine($" \"Delay\":{FormatFloat(e.Conditions.Delay)},");
|
||||
sb.AppendLine($" \"Limit\":{e.Conditions.Limit}");
|
||||
sb.AppendLine(" },");
|
||||
|
||||
// ShowUI
|
||||
sb.AppendLine(" \"ShowUI\": {");
|
||||
sb.AppendLine($" \"LangText\":\"{EscapeJson(e.ShowUI.LangText)}\",");
|
||||
sb.AppendLine($" \"RoleExpression\":\"{EscapeJson(e.ShowUI.RoleExpression)}\",");
|
||||
sb.AppendLine($" \"DialogPos\":\"{EscapeJson(e.ShowUI.DialogPos)}\",");
|
||||
sb.AppendLine($" \"OkBtn\":{e.ShowUI.OkBtn},");
|
||||
sb.AppendLine($" \"ClickSg\":{e.ShowUI.ClickSg},");
|
||||
sb.AppendLine($" \"ClickPos\":\"{EscapeJson(e.ShowUI.ClickPos)}\",");
|
||||
sb.AppendLine($" \"FocusPos\":\"{EscapeJson(e.ShowUI.FocusPos)}\",");
|
||||
sb.AppendLine($" \"Phone\":{e.ShowUI.Phone},");
|
||||
sb.AppendLine($" \"ClickToSkip\":{e.ShowUI.ClickToSkip}");
|
||||
sb.AppendLine(" }");
|
||||
|
||||
string entryComma = i < entries.Count - 1 ? "," : "";
|
||||
sb.AppendLine($" }}{entryComma}");
|
||||
}
|
||||
|
||||
sb.Append("]");
|
||||
return sb.ToString();
|
||||
}
|
||||
|
||||
private string FormatFloat(float val)
|
||||
{
|
||||
// 如果是整数值,输出不带小数点的格式(和原文件保持一致)
|
||||
if (Mathf.Approximately(val, Mathf.Round(val)))
|
||||
return ((int)val).ToString();
|
||||
return val.ToString("G");
|
||||
}
|
||||
|
||||
private string EscapeJson(string s)
|
||||
{
|
||||
if (string.IsNullOrEmpty(s)) return "";
|
||||
return s.Replace("\\", "\\\\").Replace("\"", "\\\"").Replace("\n", "\\n").Replace("\r", "\\r").Replace("\t", "\\t");
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
11
Scripts/Editor/Design_Tools/GuideConfigEditor.cs.meta
Normal file
11
Scripts/Editor/Design_Tools/GuideConfigEditor.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 22a0284075eddb94b9d56c8e0c19b1e9
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Loading…
Reference in New Issue
Block a user