// 此文件由 ThriftIntegratedPipeline 自动生成,请勿手动修改 // 配置类: RegionData // 数据类: RegionDataItem using UnityEngine; using Byway.Config; using Byway.Thrift.Data; using UnityGameFramework.Runtime; namespace CrazyMaple { /// /// RegionData 数据行 /// public class DRRegionData : DataRowBase { private RegionDataItem _configData; /// /// 唯一标识 /// public override int Id { get { return _configData?.Id ?? 0; } } /// /// EnglishName /// public string EnglishName { get { return _configData?.EnglishName ?? ""; } } /// /// ChineseName /// public string ChineseName { get { return _configData?.ChineseName ?? ""; } } /// /// CountryCode /// public string CountryCode { get { return _configData?.CountryCode ?? ""; } } /// /// PhoneCode /// public int PhoneCode { get { return _configData?.PhoneCode ?? 0; } } /// /// 从配置加载数据(优先使用传入的配置实例) /// public void LoadFromConfig(int id, RegionData config = null) { if (config == null) { config = ConfigManager.Instance.GetConfig(); } if (config?.Regiondatas != null) { config.Regiondatas.TryGetValue(id, out _configData); } } /// /// 直接设置配置数据(性能优化:跳过字典查询) /// public void SetConfigData(RegionDataItem configData) { _configData = configData; } /// /// 解析数据行(优化:使用 userData 传入的配置实例,避免重复调用 GetConfig) /// public override bool ParseDataRow(string dataRowString, object userData) { int id = 0; if (!int.TryParse(dataRowString, out id)) { return false; } // 性能优化:尝试从 userData 获取配置字典,直接获取 Item if (userData is System.Collections.Generic.Dictionary userDataDict) { // 优先尝试从缓存的字典直接获取 Item(最快) if (userDataDict.TryGetValue("ConfigDict", out object dictObj)) { var dict = dictObj as System.Collections.Generic.Dictionary; if (dict != null && dict.TryGetValue(id, out var item)) { _configData = item; return true; } } // 备选方案:从配置实例获取 if (userDataDict.TryGetValue("ConfigInstance", out object configObj)) { var config = configObj as RegionData; if (config != null) { LoadFromConfig(id, config); return _configData != null; } } } // 兜底方案:直接查询(最慢) LoadFromConfig(id); return _configData != null; } } }