using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using OfficeOpenXml;
using UnityEditor;
using UnityEngine;
using Debug = UnityEngine.Debug;
namespace DesignTools.LimitedTimeEvent
{
///
/// 小猫戏法限时事件常量配置工具
/// 读取 Docs/config/LimitedTimeEvent.xlsx 的 Const Sheet,仅编辑指定 Key 的 Value。
///
public class CatTrickConstEditor : BaseDesignToolEditor
{
private const string LIMITED_TIME_EVENT_EXCEL_NAME = "LimitedTimeEvent.xlsx";
private const string CONST_SHEET_NAME = "Const";
private const int HEADER_ROW = 1;
private const int DATA_START_ROW = 3;
private const string KEY_CONSUME_ENERGY = "CatTrick_ConsumeEnergy";
private const string KEY_REWARD_DIAMOND = "CatTrick_RewardDiamond";
private const string LABEL_CONSUME_ENERGY = "小猫戏法每次获得钻石需要消耗的体力";
private const string LABEL_REWARD_DIAMOND = "每次领取的钻石数量";
private readonly List constItems = new List();
private int keyColumnIndex = -1;
private int valueColumnIndex = -1;
[MenuItem("策划工具/限时事件/小猫戏法")]
public static void ShowWindow()
{
CatTrickConstEditor window = GetWindow("小猫戏法");
window.minSize = window.GetMinWindowSize();
window.Show();
}
protected override string GetDocsPathPrefKey()
{
return "CatTrickConstEditor_DocsPath";
}
protected override string GetWindowTitle()
{
return "小猫戏法配置工具";
}
protected override Vector2 GetMinWindowSize()
{
return new Vector2(760, 420);
}
protected override void LoadConfigData()
{
LoadConstSheet();
}
protected override void DrawDataEditor()
{
EditorGUILayout.BeginVertical("box");
EditorGUILayout.HelpBox("仅会写回 LimitedTimeEvent.xlsx 的 Const Sheet,并且只修改 CatTrick_ConsumeEnergy 与 CatTrick_RewardDiamond 两个 Key 的 Value。", MessageType.Info);
EditorGUILayout.EndVertical();
EditorGUILayout.Space(6);
scrollPosition = EditorGUILayout.BeginScrollView(scrollPosition);
foreach (CatTrickConstItem item in constItems)
{
DrawConstItem(item);
EditorGUILayout.Space(4);
}
EditorGUILayout.EndScrollView();
}
protected override void SaveDataToExcel()
{
SaveConstSheet();
}
private void LoadConstSheet()
{
constItems.Clear();
keyColumnIndex = -1;
valueColumnIndex = -1;
string excelPath = GetDocsConfigFilePath(LIMITED_TIME_EVENT_EXCEL_NAME);
if (!File.Exists(excelPath))
{
throw new FileNotFoundException($"未找到 {LIMITED_TIME_EVENT_EXCEL_NAME}", excelPath);
}
using (ExcelPackage package = new ExcelPackage(new FileInfo(excelPath)))
{
ExcelWorksheet worksheet = package.Workbook.Worksheets[CONST_SHEET_NAME];
if (worksheet == null)
{
throw new Exception($"{LIMITED_TIME_EVENT_EXCEL_NAME} 中未找到 Sheet: {CONST_SHEET_NAME}");
}
if (worksheet.Dimension == null)
{
throw new Exception($"{LIMITED_TIME_EVENT_EXCEL_NAME}/{CONST_SHEET_NAME} 没有可读取的数据");
}
keyColumnIndex = FindColumnIndex(worksheet, "Key");
valueColumnIndex = FindColumnIndex(worksheet, "Value");
if (keyColumnIndex < 0 || valueColumnIndex < 0)
{
throw new Exception($"{LIMITED_TIME_EVENT_EXCEL_NAME}/{CONST_SHEET_NAME} 表结构不正确,缺少 Key 或 Value 列");
}
int rowCount = worksheet.Dimension.End.Row;
for (int row = DATA_START_ROW; row <= rowCount; row++)
{
string key = worksheet.Cells[row, keyColumnIndex].Text.Trim();
if (string.IsNullOrEmpty(key))
{
continue;
}
if (key != KEY_CONSUME_ENERGY && key != KEY_REWARD_DIAMOND)
{
continue;
}
string valueText = worksheet.Cells[row, valueColumnIndex].Text.Trim();
if (!int.TryParse(valueText, out int value))
{
throw new Exception($"{CONST_SHEET_NAME} Sheet 第 {row} 行 Key={key} 的 Value 不是有效整数:{valueText}");
}
constItems.Add(new CatTrickConstItem
{
Key = key,
Value = value,
RowIndex = row
});
}
}
string[] missingKeys = new[] { KEY_CONSUME_ENERGY, KEY_REWARD_DIAMOND }
.Where(targetKey => constItems.All(item => item.Key != targetKey))
.ToArray();
if (missingKeys.Length > 0)
{
throw new Exception($"{CONST_SHEET_NAME} Sheet 缺少以下 Key:{string.Join("、", missingKeys)}");
}
constItems.Sort((left, right) => string.CompareOrdinal(left.Key, right.Key));
Debug.Log($"小猫戏法配置读取完成,共加载 {constItems.Count} 条数据");
}
private void DrawConstItem(CatTrickConstItem item)
{
EditorGUILayout.BeginVertical("box");
EditorGUILayout.LabelField(GetDisplayName(item.Key), EditorStyles.boldLabel);
EditorGUILayout.BeginHorizontal();
EditorGUILayout.LabelField("Value", GUILayout.Width(60));
item.Value = EditorGUILayout.IntField(item.Value, GUILayout.Width(180));
GUILayout.FlexibleSpace();
EditorGUILayout.EndHorizontal();
EditorGUILayout.BeginHorizontal();
GUILayout.Space(4);
EditorGUILayout.LabelField($"Excel 行号:{item.RowIndex}", EditorStyles.miniLabel);
EditorGUILayout.EndHorizontal();
EditorGUILayout.EndVertical();
}
private void SaveConstSheet()
{
if (constItems.Count == 0)
{
EditorUtility.DisplayDialog("提示", "当前没有可保存的数据,请先加载配置。", "确定");
return;
}
string excelPath = GetDocsConfigFilePath(LIMITED_TIME_EVENT_EXCEL_NAME);
if (!File.Exists(excelPath))
{
EditorUtility.DisplayDialog("错误", $"未找到文件:{excelPath}", "确定");
return;
}
try
{
using (ExcelPackage package = new ExcelPackage(new FileInfo(excelPath)))
{
ExcelWorksheet worksheet = package.Workbook.Worksheets[CONST_SHEET_NAME];
if (worksheet == null)
{
EditorUtility.DisplayDialog("错误", $"未找到 Sheet: {CONST_SHEET_NAME}", "确定");
return;
}
foreach (CatTrickConstItem item in constItems)
{
worksheet.Cells[item.RowIndex, valueColumnIndex].Value = item.Value;
}
package.Save();
}
EditorUtility.DisplayDialog("成功", "小猫戏法配置已保存到 Excel!", "确定");
Debug.Log("小猫戏法配置保存成功");
}
catch (Exception e)
{
EditorUtility.DisplayDialog("错误", $"保存失败: {e.Message}", "确定");
Debug.LogError($"保存小猫戏法配置失败: {e}");
}
}
private int FindColumnIndex(ExcelWorksheet worksheet, string columnName)
{
int columnCount = worksheet.Dimension?.End.Column ?? 0;
for (int col = 1; col <= columnCount; col++)
{
if (string.Equals(worksheet.Cells[HEADER_ROW, col].Text.Trim(), columnName, StringComparison.OrdinalIgnoreCase))
{
return col;
}
}
return -1;
}
private string GetDisplayName(string key)
{
switch (key)
{
case KEY_CONSUME_ENERGY:
return LABEL_CONSUME_ENERGY;
case KEY_REWARD_DIAMOND:
return LABEL_REWARD_DIAMOND;
default:
return key;
}
}
[Serializable]
private class CatTrickConstItem
{
public string Key;
public int Value;
public int RowIndex;
}
}
}