// 此文件由 ThriftIntegratedPipeline 自动生成,请勿手动修改
// 配置类: BonusValue
// 数据类: BonusValueItem
using UnityEngine;
using Byway.Config;
using Byway.Thrift.Data;
using UnityGameFramework.Runtime;
namespace CrazyMaple
{
///
/// BonusValue 数据行
///
public class DRBonusValue : DataRowBase
{
private BonusValueItem _configData;
///
/// 唯一标识
///
public override int Id
{
get
{
return _configData?.Id ?? 0;
}
}
///
/// Type
///
public string Type
{
get
{
return _configData?.Type ?? "";
}
}
///
/// SortId
///
public int SortId
{
get
{
return _configData?.SortId ?? 0;
}
}
///
/// Price
///
public float Price
{
get
{
return System.Convert.ToSingle(_configData?.Price ?? 0.0);
}
}
///
/// Reward
///
public string Reward
{
get
{
return _configData?.Reward ?? "";
}
}
///
/// OldPrice
///
public float OldPrice
{
get
{
return System.Convert.ToSingle(_configData?.OldPrice ?? 0.0);
}
}
///
/// 从配置加载数据
///
public void LoadFromConfig(int id)
{
var config = ConfigManager.Instance.GetConfig();
if (config?.Bonusvalues != null)
{
config.Bonusvalues.TryGetValue(id, out _configData);
}
}
///
/// 解析数据行(兼容旧系统,实际使用 LoadFromConfig)
///
public override bool ParseDataRow(string dataRowString, object userData)
{
int id = 0;
if (int.TryParse(dataRowString, out id))
{
LoadFromConfig(id);
return _configData != null;
}
return false;
}
}
}