// 此文件由 ThriftIntegratedPipeline 自动生成,请勿手动修改
// 配置类: CardDetailCfg
// 数据类: CardDetailCfgItem
using UnityEngine;
using Byway.Config;
using Byway.Thrift.Data;
using UnityGameFramework.Runtime;
namespace CrazyMaple
{
///
/// CardDetailCfg 数据行
///
public class DRCardDetailCfg : DataRowBase
{
private CardDetailCfgItem _configData;
///
/// 唯一标识
///
public override int Id
{
get
{
return _configData?.Id ?? 0;
}
}
///
/// PictureAlbum
///
public int PictureAlbum
{
get
{
return _configData?.PictureAlbum ?? 0;
}
}
///
/// Icon
///
public string Icon
{
get
{
return _configData?.Icon ?? "";
}
}
///
/// Color
///
public int Color
{
get
{
return _configData?.Color ?? 0;
}
}
///
/// Star
///
public int Star
{
get
{
return _configData?.Star ?? 0;
}
}
///
/// ImageRes
///
public string ImageRes
{
get
{
return _configData?.ImageRes ?? "";
}
}
///
/// IsGold
///
public int IsGold
{
get
{
return _configData?.IsGold ?? 0;
}
}
///
/// Name
///
public string Name
{
get
{
return _configData?.Name ?? "";
}
}
///
/// Round
///
public int Round
{
get
{
return _configData?.Round ?? 0;
}
}
///
/// 从配置加载数据
///
public void LoadFromConfig(int id)
{
var config = ConfigManager.Instance.GetConfig();
if (config?.Carddetailcfgs != null)
{
config.Carddetailcfgs.TryGetValue(id, out _configData);
}
}
///
/// 解析数据行(兼容旧系统,实际使用 LoadFromConfig)
///
public override bool ParseDataRow(string dataRowString, object userData)
{
int id = 0;
if (int.TryParse(dataRowString, out id))
{
LoadFromConfig(id);
return _configData != null;
}
return false;
}
}
}