// 此文件由 ThriftIntegratedPipeline 自动生成,请勿手动修改 // 配置类: CardDetailCfg // 数据类: CardDetailCfgItem using UnityEngine; using Byway.Config; using Byway.Thrift.Data; using UnityGameFramework.Runtime; namespace CrazyMaple { /// /// CardDetailCfg 数据行 /// public class DRCardDetailCfg : DataRowBase { private CardDetailCfgItem _configData; /// /// 唯一标识 /// public override int Id { get { return _configData?.Id ?? 0; } } /// /// PictureAlbum /// public int PictureAlbum { get { return _configData?.PictureAlbum ?? 0; } } /// /// Icon /// public string Icon { get { return _configData?.Icon ?? ""; } } /// /// Color /// public int Color { get { return _configData?.Color ?? 0; } } /// /// Star /// public int Star { get { return _configData?.Star ?? 0; } } /// /// ImageRes /// public string ImageRes { get { return _configData?.ImageRes ?? ""; } } /// /// IsGold /// public int IsGold { get { return _configData?.IsGold ?? 0; } } /// /// Name /// public string Name { get { return _configData?.Name ?? ""; } } /// /// Round /// public int Round { get { return _configData?.Round ?? 0; } } /// /// 从配置加载数据 /// public void LoadFromConfig(int id) { var config = ConfigManager.Instance.GetConfig(); if (config?.Carddetailcfgs != null) { config.Carddetailcfgs.TryGetValue(id, out _configData); } } /// /// 解析数据行(兼容旧系统,实际使用 LoadFromConfig) /// public override bool ParseDataRow(string dataRowString, object userData) { int id = 0; if (int.TryParse(dataRowString, out id)) { LoadFromConfig(id); return _configData != null; } return false; } } }