// 此文件由 ThriftIntegratedPipeline 自动生成,请勿手动修改
// 配置类: DailyTaskConfig
// 数据类: DailyTaskConfigItem
using UnityEngine;
using Byway.Config;
using Byway.Thrift.Data;
using UnityGameFramework.Runtime;
namespace CrazyMaple
{
///
/// DailyTaskConfig 数据行
///
public class DRDailyTaskConfig : DataRowBase
{
private DailyTaskConfigItem _configData;
///
/// 唯一标识
///
public override int Id
{
get
{
return _configData?.Id ?? 0;
}
}
///
/// TaskPoolId
///
public int TaskPoolId
{
get
{
return _configData?.TaskPoolId ?? 0;
}
}
///
/// OpenCondition
///
public string OpenCondition
{
get
{
return _configData?.OpenCondition ?? "";
}
}
///
/// TaskType
///
public int TaskType
{
get
{
return _configData?.TaskType ?? 0;
}
}
///
/// Describe
///
public string Describe
{
get
{
return _configData?.Describe ?? "";
}
}
///
/// TaskNum
///
public int TaskNum
{
get
{
return _configData?.TaskNum ?? 0;
}
}
///
/// RewardID
///
public string RewardID
{
get
{
return _configData?.RewardID ?? "";
}
}
///
/// RewardCnt
///
public string RewardCnt
{
get
{
return _configData?.RewardCnt ?? "";
}
}
///
/// Active
///
public int Active
{
get
{
return _configData?.Active ?? 0;
}
}
///
/// 从配置加载数据
///
public void LoadFromConfig(int id)
{
var config = ConfigManager.Instance.GetConfig();
if (config?.Dailytaskconfigs != null)
{
config.Dailytaskconfigs.TryGetValue(id, out _configData);
}
}
///
/// 解析数据行(兼容旧系统,实际使用 LoadFromConfig)
///
public override bool ParseDataRow(string dataRowString, object userData)
{
int id = 0;
if (int.TryParse(dataRowString, out id))
{
LoadFromConfig(id);
return _configData != null;
}
return false;
}
}
}